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Driving Service Productivity : Value-Creation Through Innovation / / edited by John Bessant, Claudia Lehmann, Kathrin M. Moeslein
Driving Service Productivity : Value-Creation Through Innovation / / edited by John Bessant, Claudia Lehmann, Kathrin M. Moeslein
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (231 p.)
Disciplina 658
Collana Management for Professionals
Soggetto topico Service industries
Information technology
Business—Data processing
Management
Industrial management
Services
IT in Business
Innovation/Technology Management
ISBN 3-319-05975-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Introduction -- Part II: Perspectives -- Part III: Cases -- Part IV: Future.
Record Nr. UNINA-9910298548003321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
Autore Breuer Henning
Pubbl/distr/stampa Berlin ; ; Boston : , : De Gruyter, , [2022]
Descrizione fisica 1 online resource (219 p.)
Disciplina 658.514
Soggetto topico BUSINESS & ECONOMICS / Entrepreneurship
Soggetto non controllato Entrepreneurship
Games in teaching and learning
Gamification
Innovation management
Innovation
ISBN 3-11-072558-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- About the authors -- Preface -- Contents -- Part I Gamification, games and play as drivers of innovation and entrepreneurship -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- Part II Using, adapting and creating games -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- Part III Games tackling grand challenges in innovation and entrepreneurship -- Introduction -- Chapter 7 Games: Corporate sustainability innovation -- Chapter 8 Games: Customer first change -- Chapter 9 Games: Business model branching -- Chapter 10 Games: Shift innovation barriers -- Chapter 11 Games: Proximity seeker -- Chapter 12 Games: Ecosystem Canvas -- Chapter 13 Games: Lego serious play -- Part IV Our future with games for innovation and entrepreneurship -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What’s next? Future challenges and chances for gamification -- Chapter 16 Outlook: What’s your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index
Record Nr. UNISA-996492066803316
Breuer Henning  
Berlin ; ; Boston : , : De Gruyter, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen
Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen
Autore Breuer Henning
Pubbl/distr/stampa Berlin ; ; Boston : , : De Gruyter, , [2022]
Descrizione fisica 1 online resource (219 pages) : illustrations
Disciplina 658.40353
Soggetto topico Gamification
Technological innovations - Management
Entrepreneurship
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto PART I GAMIFICATION, GAMES AND PLAY AS DRIVERS OF INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- PART II USING, ADAPTING AND CREATING GAMES -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- PART III GAMES TACKLING GRAND CHALLENGES IN INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 7 Games: Corporate sustainability innovation / Henning Breuer and Kiril Ivanov -- Chapter 8 Games: Customer first change / Sune Gudiksen, Lisa Weber and Leif Sørensen -- Chapter 9 Games: Business model branching / Sune Gudiksen -- Chapter 10 Games: Shift innovation barriers / Sune Gudiksen and Carina Leue-Bensch -- Chapter 11 Games: Proximity seeker / Keila Z. Pérez Quiñones and Sune Gudiksen -- Chapter 12 Games: Ecosystem Canvas / Jacob Thomsen and Sune Gudiksen -- Chapter 13 Games: Lego serious play / Sandra Dijk, Sina Plietzsch and Claudia Lehmann -- PART IV OUR FUTURE WITH GAMES FOR INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What's next? Future challenges and chances for gamification -- Chapter 16 Outlook: What's your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index.
Record Nr. UNINA-9910629589703321
Breuer Henning  
Berlin ; ; Boston : , : De Gruyter, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Meeting the Inclusion Challenge in Innovation : Giving Voice to Users
Meeting the Inclusion Challenge in Innovation : Giving Voice to Users
Autore Iakovleva Tatiana
Edizione [1st ed.]
Pubbl/distr/stampa Berlin/Boston : , : Walter de Gruyter GmbH, , 2024
Descrizione fisica 1 online resource (300 pages)
Disciplina 338.064
Altri autori (Persone) OftedalElin M
BessantJohn
Collana De Gruyter Studies in Innovation and Entrepreneurship Series
Soggetto topico Technological innovations - Economic aspects
ISBN 3-11-124103-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- Introduction: Meeting the inclusion challenge in innovation -- Back to the future: Reflection on healthcare's past to understand its future -- Sustainable user involvement: Building a user community and fostering high-quality research -- The emergence of a boundary innovation space - the case of Norwegian Smart Care Lab -- The creation of a community to engage in innovation processes and citizen science -- Ageing in your place: Envisioning healthy, happy, and safe ageing in a neighbourhood with citizen science methods -- Climbing the citizen science ladder: Juxtaposing citizens' levels of participation and influence in research analysis and dissemination -- Creating new paths: Collaborative challenges in establishing an innovation hub -- Digital futures - enabling innovation through a boundary space -- Patient innovation as a case-study example of a multisided platform for involving patients in the social innovation process -- Crisis entrepreneurship: To be a robust link in the chain -- Superpower or kryptonite? -- The impact of users on the development of Morphic auto personalization -- The dilemma of achieving responsible innovation in regulated markets -- Navigating towards improved user engagement in healthcare innovation - releasing the power of users -- List of contributors -- List of figures -- List of tables -- Index.
Record Nr. UNINA-9911011310703321
Iakovleva Tatiana  
Berlin/Boston : , : Walter de Gruyter GmbH, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Meeting the Inclusion Challenge in Innovation : Giving Voice to Users
Meeting the Inclusion Challenge in Innovation : Giving Voice to Users
Autore Iakovleva Tatiana
Edizione [1st ed.]
Pubbl/distr/stampa Berlin/Boston : , : Walter de Gruyter GmbH, , 2024
Descrizione fisica 1 online resource (300 pages)
Disciplina 338.064
Altri autori (Persone) OftedalElin M
BessantJohn
Collana De Gruyter Studies in Innovation and Entrepreneurship Series
Soggetto topico Technological innovations - Economic aspects
ISBN 3-11-124103-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- Introduction: Meeting the inclusion challenge in innovation -- Back to the future: Reflection on healthcare's past to understand its future -- Sustainable user involvement: Building a user community and fostering high-quality research -- The emergence of a boundary innovation space - the case of Norwegian Smart Care Lab -- The creation of a community to engage in innovation processes and citizen science -- Ageing in your place: Envisioning healthy, happy, and safe ageing in a neighbourhood with citizen science methods -- Climbing the citizen science ladder: Juxtaposing citizens' levels of participation and influence in research analysis and dissemination -- Creating new paths: Collaborative challenges in establishing an innovation hub -- Digital futures - enabling innovation through a boundary space -- Patient innovation as a case-study example of a multisided platform for involving patients in the social innovation process -- Crisis entrepreneurship: To be a robust link in the chain -- Superpower or kryptonite? -- The impact of users on the development of Morphic auto personalization -- The dilemma of achieving responsible innovation in regulated markets -- Navigating towards improved user engagement in healthcare innovation - releasing the power of users -- List of contributors -- List of figures -- List of tables -- Index.
Record Nr. UNISA-996626268803316
Iakovleva Tatiana  
Berlin/Boston : , : Walter de Gruyter GmbH, , 2024
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui