Driving Service Productivity : Value-Creation Through Innovation / / edited by John Bessant, Claudia Lehmann, Kathrin M. Moeslein
| Driving Service Productivity : Value-Creation Through Innovation / / edited by John Bessant, Claudia Lehmann, Kathrin M. Moeslein |
| Edizione | [1st ed. 2014.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
| Descrizione fisica | 1 online resource (231 p.) |
| Disciplina | 658 |
| Collana | Management for Professionals |
| Soggetto topico |
Service industries
Information technology Business—Data processing Management Industrial management Services IT in Business Innovation/Technology Management |
| ISBN | 3-319-05975-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Introduction -- Part II: Perspectives -- Part III: Cases -- Part IV: Future. |
| Record Nr. | UNINA-9910298548003321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen
| Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen |
| Autore | Breuer Henning |
| Pubbl/distr/stampa | Berlin ; ; Boston : , : De Gruyter, , [2022] |
| Descrizione fisica | 1 online resource (219 p.) |
| Disciplina | 658.514 |
| Soggetto topico | BUSINESS & ECONOMICS / Entrepreneurship |
| Soggetto non controllato |
Entrepreneurship
Games in teaching and learning Gamification Innovation management Innovation |
| ISBN | 3-11-072558-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- About the authors -- Preface -- Contents -- Part I Gamification, games and play as drivers of innovation and entrepreneurship -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- Part II Using, adapting and creating games -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- Part III Games tackling grand challenges in innovation and entrepreneurship -- Introduction -- Chapter 7 Games: Corporate sustainability innovation -- Chapter 8 Games: Customer first change -- Chapter 9 Games: Business model branching -- Chapter 10 Games: Shift innovation barriers -- Chapter 11 Games: Proximity seeker -- Chapter 12 Games: Ecosystem Canvas -- Chapter 13 Games: Lego serious play -- Part IV Our future with games for innovation and entrepreneurship -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What’s next? Future challenges and chances for gamification -- Chapter 16 Outlook: What’s your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index |
| Record Nr. | UNISA-996492066803316 |
Breuer Henning
|
||
| Berlin ; ; Boston : , : De Gruyter, , [2022] | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen
| Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen |
| Autore | Breuer Henning |
| Pubbl/distr/stampa | Berlin ; ; Boston : , : De Gruyter, , [2022] |
| Descrizione fisica | 1 online resource (219 pages) : illustrations |
| Disciplina | 658.40353 |
| Soggetto topico |
Gamification
Technological innovations - Management Entrepreneurship |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | PART I GAMIFICATION, GAMES AND PLAY AS DRIVERS OF INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- PART II USING, ADAPTING AND CREATING GAMES -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- PART III GAMES TACKLING GRAND CHALLENGES IN INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 7 Games: Corporate sustainability innovation / Henning Breuer and Kiril Ivanov -- Chapter 8 Games: Customer first change / Sune Gudiksen, Lisa Weber and Leif Sørensen -- Chapter 9 Games: Business model branching / Sune Gudiksen -- Chapter 10 Games: Shift innovation barriers / Sune Gudiksen and Carina Leue-Bensch -- Chapter 11 Games: Proximity seeker / Keila Z. Pérez Quiñones and Sune Gudiksen -- Chapter 12 Games: Ecosystem Canvas / Jacob Thomsen and Sune Gudiksen -- Chapter 13 Games: Lego serious play / Sandra Dijk, Sina Plietzsch and Claudia Lehmann -- PART IV OUR FUTURE WITH GAMES FOR INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What's next? Future challenges and chances for gamification -- Chapter 16 Outlook: What's your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index. |
| Record Nr. | UNINA-9910629589703321 |
Breuer Henning
|
||
| Berlin ; ; Boston : , : De Gruyter, , [2022] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Meeting the Inclusion Challenge in Innovation : Giving Voice to Users
| Meeting the Inclusion Challenge in Innovation : Giving Voice to Users |
| Autore | Iakovleva Tatiana |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Berlin/Boston : , : Walter de Gruyter GmbH, , 2024 |
| Descrizione fisica | 1 online resource (300 pages) |
| Disciplina | 338.064 |
| Altri autori (Persone) |
OftedalElin M
BessantJohn |
| Collana | De Gruyter Studies in Innovation and Entrepreneurship Series |
| Soggetto topico | Technological innovations - Economic aspects |
| ISBN | 3-11-124103-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Intro -- Contents -- Introduction: Meeting the inclusion challenge in innovation -- Back to the future: Reflection on healthcare's past to understand its future -- Sustainable user involvement: Building a user community and fostering high-quality research -- The emergence of a boundary innovation space - the case of Norwegian Smart Care Lab -- The creation of a community to engage in innovation processes and citizen science -- Ageing in your place: Envisioning healthy, happy, and safe ageing in a neighbourhood with citizen science methods -- Climbing the citizen science ladder: Juxtaposing citizens' levels of participation and influence in research analysis and dissemination -- Creating new paths: Collaborative challenges in establishing an innovation hub -- Digital futures - enabling innovation through a boundary space -- Patient innovation as a case-study example of a multisided platform for involving patients in the social innovation process -- Crisis entrepreneurship: To be a robust link in the chain -- Superpower or kryptonite? -- The impact of users on the development of Morphic auto personalization -- The dilemma of achieving responsible innovation in regulated markets -- Navigating towards improved user engagement in healthcare innovation - releasing the power of users -- List of contributors -- List of figures -- List of tables -- Index. |
| Record Nr. | UNINA-9911011310703321 |
Iakovleva Tatiana
|
||
| Berlin/Boston : , : Walter de Gruyter GmbH, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Meeting the Inclusion Challenge in Innovation : Giving Voice to Users
| Meeting the Inclusion Challenge in Innovation : Giving Voice to Users |
| Autore | Iakovleva Tatiana |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Berlin/Boston : , : Walter de Gruyter GmbH, , 2024 |
| Descrizione fisica | 1 online resource (300 pages) |
| Disciplina | 338.064 |
| Altri autori (Persone) |
OftedalElin M
BessantJohn |
| Collana | De Gruyter Studies in Innovation and Entrepreneurship Series |
| Soggetto topico | Technological innovations - Economic aspects |
| ISBN | 3-11-124103-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Intro -- Contents -- Introduction: Meeting the inclusion challenge in innovation -- Back to the future: Reflection on healthcare's past to understand its future -- Sustainable user involvement: Building a user community and fostering high-quality research -- The emergence of a boundary innovation space - the case of Norwegian Smart Care Lab -- The creation of a community to engage in innovation processes and citizen science -- Ageing in your place: Envisioning healthy, happy, and safe ageing in a neighbourhood with citizen science methods -- Climbing the citizen science ladder: Juxtaposing citizens' levels of participation and influence in research analysis and dissemination -- Creating new paths: Collaborative challenges in establishing an innovation hub -- Digital futures - enabling innovation through a boundary space -- Patient innovation as a case-study example of a multisided platform for involving patients in the social innovation process -- Crisis entrepreneurship: To be a robust link in the chain -- Superpower or kryptonite? -- The impact of users on the development of Morphic auto personalization -- The dilemma of achieving responsible innovation in regulated markets -- Navigating towards improved user engagement in healthcare innovation - releasing the power of users -- List of contributors -- List of figures -- List of tables -- Index. |
| Record Nr. | UNISA-996626268803316 |
Iakovleva Tatiana
|
||
| Berlin/Boston : , : Walter de Gruyter GmbH, , 2024 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||