top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Game physics pearls / / edited by Gino van den Bergen and Dirk Gregorius
Game physics pearls / / edited by Gino van den Bergen and Dirk Gregorius
Pubbl/distr/stampa Natick, Mass. : , : A.K. Peters, , 2010
Descrizione fisica 1 online resource (366 p.)
Disciplina 794.8/1526
Altri autori (Persone) BergenGino van den
GregoriusDirk
Soggetto topico Computer games - Programming
Physics - Programming
Soggetto genere / forma Electronic books.
ISBN 0-429-18943-5
1-4665-3849-X
1-4398-6555-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Contents; Foreword; Preface; - I - Game Physics 101; - 1 - Mathematical Background; - 2 - Understanding Game Physics Artifacts; - II -Collision Detection; - 3 - Broad Phase and Constraint Optimization for PlayStation 3; - 4 - SAT in Narrow Phase and Contact-Manifold Generation; - 5 - Smooth Mesh Contacts with GJK; - III - Particles; - 6 - Optimized SPH; - 7 - Parallelizing Particle-Based Simulation on Multiple Processors; - IV - Constraint Solving; - 8 - Ropes as Constraints; - 9 - Quaternion-Based Constraints; - V - Soft Body; - 10 - Soft Bodies Using Finite Elements
- 11 - Particle-Based Simulation Using Verlet Integration- 12 - Keep Yer Shirt On; - VI - Skinning; - 13 - Layered Skin Simulation; - 14 - Dynamic Secondary Skin Deformations; Glossary of Notation; Contributors
Record Nr. UNINA-9910464576003321
Natick, Mass. : , : A.K. Peters, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game physics pearls / / edited by Gino van den Bergen and Dirk Gregorius
Game physics pearls / / edited by Gino van den Bergen and Dirk Gregorius
Pubbl/distr/stampa Natick, Mass. : , : A.K. Peters, , 2010
Descrizione fisica 1 online resource (366 p.)
Disciplina 794.8/1526
Altri autori (Persone) BergenGino van den
GregoriusDirk
Soggetto topico Video games - Programming
Physics - Programming
ISBN 0-429-18943-5
1-4665-3849-X
1-4398-6555-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Contents; Foreword; Preface; - I - Game Physics 101; - 1 - Mathematical Background; - 2 - Understanding Game Physics Artifacts; - II -Collision Detection; - 3 - Broad Phase and Constraint Optimization for PlayStation 3; - 4 - SAT in Narrow Phase and Contact-Manifold Generation; - 5 - Smooth Mesh Contacts with GJK; - III - Particles; - 6 - Optimized SPH; - 7 - Parallelizing Particle-Based Simulation on Multiple Processors; - IV - Constraint Solving; - 8 - Ropes as Constraints; - 9 - Quaternion-Based Constraints; - V - Soft Body; - 10 - Soft Bodies Using Finite Elements
- 11 - Particle-Based Simulation Using Verlet Integration- 12 - Keep Yer Shirt On; - VI - Skinning; - 13 - Layered Skin Simulation; - 14 - Dynamic Secondary Skin Deformations; Glossary of Notation; Contributors
Record Nr. UNINA-9910789336703321
Natick, Mass. : , : A.K. Peters, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game physics pearls / / edited by Gino van den Bergen and Dirk Gregorius
Game physics pearls / / edited by Gino van den Bergen and Dirk Gregorius
Edizione [1st ed.]
Pubbl/distr/stampa Natick, Mass. : , : A.K. Peters, , 2010
Descrizione fisica 1 online resource (366 p.)
Disciplina 794.8/1526
Altri autori (Persone) BergenGino van den
GregoriusDirk
Soggetto topico Video games - Programming
Physics - Programming
ISBN 0-429-18943-5
1-4665-3849-X
1-4398-6555-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Contents; Foreword; Preface; - I - Game Physics 101; - 1 - Mathematical Background; - 2 - Understanding Game Physics Artifacts; - II -Collision Detection; - 3 - Broad Phase and Constraint Optimization for PlayStation 3; - 4 - SAT in Narrow Phase and Contact-Manifold Generation; - 5 - Smooth Mesh Contacts with GJK; - III - Particles; - 6 - Optimized SPH; - 7 - Parallelizing Particle-Based Simulation on Multiple Processors; - IV - Constraint Solving; - 8 - Ropes as Constraints; - 9 - Quaternion-Based Constraints; - V - Soft Body; - 10 - Soft Bodies Using Finite Elements
- 11 - Particle-Based Simulation Using Verlet Integration- 12 - Keep Yer Shirt On; - VI - Skinning; - 13 - Layered Skin Simulation; - 14 - Dynamic Secondary Skin Deformations; Glossary of Notation; Contributors
Record Nr. UNINA-9910824594103321
Natick, Mass. : , : A.K. Peters, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui