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Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2024 / / edited by Massimo Ruo Roch, Francesco Bellotti, Riccardo Berta, Maurizio Martina, Paolo Motto Ros
Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2024 / / edited by Massimo Ruo Roch, Francesco Bellotti, Riccardo Berta, Maurizio Martina, Paolo Motto Ros
Autore Ruo Roch Massimo
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (877 pages)
Disciplina 620.00285
Altri autori (Persone) BellottiFrancesco
BertaRiccardo
MartinaMaurizio
Motto RosPaolo
Collana Lecture Notes in Electrical Engineering
Soggetto topico Engineering - Data processing
Electronic circuits
Biomedical engineering
Data Engineering
Electronic Circuits and Systems
Biomedical Engineering and Bioengineering
ISBN 9783031841002
303184100X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Embedded Anomaly Detection System for In-Vehicle Networking Cybersecurity -- Photoplethysmography Based Biometric System: Evaluating Deep Learning Techniques for Enhanced Security -- Performance Comparison Software vs. Hardware Implementation of Novel S Box Designed to Resist Power Analysis Attack -- Ask Less, Get More On Reducing the Resource Consumption and Improving Statistical Performance of Ring Oscillator PUFs on FPGA -- Exploring the new CV-X-IF Interface to Customize RISC-V Instruction Sets a Case of Study in Cryptography -- Integration of the open-source RISC-V Formal Verification Framework into the STMicroelectronics toolchain and its application to the STRiVe2.4 CPU.
Record Nr. UNINA-9910986142303321
Ruo Roch Massimo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Applications in Electronics Pervading Industry, Environment and Society : Sensing Systems and Pervasive Intelligence
Applications in Electronics Pervading Industry, Environment and Society : Sensing Systems and Pervasive Intelligence
Autore Saponara Sergio
Pubbl/distr/stampa Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Descrizione fisica 1 online resource (258 p.)
Soggetto topico Technology: general issues
Soggetto non controllato alternative representations to float numbers
ANN
ARM
ASIC
ASIC standard-cell
autonomous driving
big data
biometric sensors
bitmap indexing
charge pump
coal mining
collaborative project methodology
connected and automated driving
convolutional neural networks
cyber security
decision trees
deep learning
Deep Neural Networks (DNNs)
deployment and field testing
digital circuit design
directional transform
discrete cosine transform
distillation
edge analytics
edge computing
embedded devices
embedded system
event-driven
face recognition
face verification
FPGA
frequency divider
functional electrical stimulation
gradient descent
HDL code generation
high-speed data transfer
HW accelerator
impact assessment
inertial measurement unit
intelligent sensors
internet of things
interpolating polynomial
k-NN
knowledge management
LC-tank oscillator
machine learning
memory wall
model-based design
n/a
neural network activation functions
on-chip random number generator (RNG)
phase/frequency detector
PLL (phase-locked loop)
polyphase filter
posit arithmetic
processing in memory
quaternion
rad-hard
rad-hard circuits
radiation effects
resampling
research data collection and sharing
ring oscillator
SEE (single event effects)
SHA2
Spacefibre
SpaceFibre
spatial transformer network
STM32 Nucleo
support attitude
surface electromyography
SVM
TID (total ionization dose)
unscented Kalman filter
vehicular sensors
video coding
VLSI
wearable sensors
X-Cube-AI
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Applications in Electronics Pervading Industry, Environment and Society
Record Nr. UNINA-9910557367703321
Saponara Sergio  
Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2023 / / edited by Francesco Bellotti, Miltos D. Grammatikakis, Ali Mansour, Massimo Ruo Roch, Ralf Seepold, Agusti Solanas, Riccardo Berta
Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2023 / / edited by Francesco Bellotti, Miltos D. Grammatikakis, Ali Mansour, Massimo Ruo Roch, Ralf Seepold, Agusti Solanas, Riccardo Berta
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (523 pages)
Disciplina 006.3
Collana Lecture Notes in Electrical Engineering
Soggetto topico Electronic circuits
Engineering - Data processing
Biomedical engineering
Electronic Circuits and Systems
Data Engineering
Biomedical Engineering and Bioengineering
ISBN 3-031-48121-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Alessandro De Gloria, a Pioneer in Electronic Engineering Applications -- Heterogeneous Tightly-Coupled Dual Core architecture against SEE -- Wire Bonding: Limitations and Opportunities for High-Speed Serial Communications -- Low-latency Open-source Kyber-accelerator Ips -- A Universal Hardware Emulator for Verification IPs on FPGA: A Novel and Low-Cost Approach -- Single Event Transient Reliability Analysis on a Fault-Tolerant RISC-V Microprocessor Design -- Communications by High-efficient AES-CMAC Core in Space-Grade FPGA -- On the Usage of Isomorphic Fields in Hardware AES Modules for Optimizing the Efficiency -- Speeding up Non-Archimedean Numerical Computations using AVX-512 SIMD Instructions -- A 0.94V Dynamic Bias Double Tail Comparator for high-speed applications in 5nm technology.
Record Nr. UNINA-9910800116803321
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games and Learning Alliance [[electronic resource] ] : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
Games and Learning Alliance [[electronic resource] ] : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
Autore Dondio Pierpaolo
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (481 pages)
Disciplina 004.16
Altri autori (Persone) RochaMariana
BrennanAttracta
SchönbohmAvo
de RosaFrancesca
KoskinenAntti
BellottiFrancesco
Collana Lecture Notes in Computer Science
Soggetto topico Microcomputers
User interfaces (Computer systems)
Human-computer interaction
Application software
Computer vision
Artificial intelligence
Education - Data processing
Personal Computing
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Vision
Artificial Intelligence
Computers and Education
ISBN 3-031-49065-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Serious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters.
Record Nr. UNISA-996565865203316
Dondio Pierpaolo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Games and Learning Alliance : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
Games and Learning Alliance : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
Autore Dondio Pierpaolo
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (481 pages)
Disciplina 004.16
Altri autori (Persone) CostaMariana Rocha Santos
BrennanAttracta
SchönbohmAvo
De RosaFrancesca
KoskinenAntti
BellottiFrancesco
Collana Lecture Notes in Computer Science
Soggetto topico Microcomputers
User interfaces (Computer systems)
Human-computer interaction
Application software
Computer vision
Artificial intelligence
Education - Data processing
Personal Computing
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Vision
Artificial Intelligence
Computers and Education
ISBN 9783031490651
3031490657
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Serious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters.
Record Nr. UNINA-9910768435903321
Dondio Pierpaolo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Autore Schönbohm Avo
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (434 pages)
Disciplina 006.3
Altri autori (Persone) BellottiFrancesco
BucchiaroneAntonio
de RosaFrancesca
NinausManuel
WangAlf
WanickVanissa
DondioPierpaolo
Collana Lecture Notes in Computer Science
Soggetto topico Artificial intelligence
Artificial Intelligence
ISBN 9783031782695
3031782690
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Advances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition -- A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses -- Gameplay performance as a predictor of Adaptive Expertise in primary school students -- Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition -- Involving teachers in gamified learning activities using generative artificial intelligence tools -- Exploring the Potential of Game Based Learning in AI Ethics Education -- Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education -- Using LLMs to Adapt Serious Games with Educators in the Loop -- Designing for Engagement: Cognitive and Emotional Responses in Serious Games -- Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset -- Is There Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments -- The role of feedback type and task performance on concurrent emotions and interest during game based learning -- On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games -- Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations -- Evaluating Phillips’ Game Rewards Taxonomy implications for the Gamification Design -- Sustainability and Environmental Literacy in Serious Games -- Design and Evaluation of a Serious Game on Household Sustainability -- Graveler Global Awareness Education through Virtual Voyages -- Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game -- Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port -- Detecting Deception and Developing Leadership: Games Tackling Real World Challenges -- "Deception Detected!" A Serious Game on Detecting Dark Patterns -- HeartGuard VR Immersive Romance Scam Education -- Virtual battlefields the rise of video games “inspired” by war in Ukraine -- Use of Game Design and Game Elements in Serious Project Management Games -- Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development -- Development of a Simulation to aid Navigation in First year CS Students -- Futures Literacy: Games for Civic Participation and Futures Thinking -- Making games to make futures Playfully co designing games for civic learning and thinking about futures -- Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts -- Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville -- Horizon Makers A Serious Game for Activating Futures Literacy Skills -- Serious Games for Health and Immersive Learning: E Health and Pharmacology -- Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people -- Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project -- Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality -- Short Papers -- Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students -- Motion Design for Emotion Design -- Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects -- Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature -- uFood Concept for a Serious Moral Game on Social Media Marketing -- Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character -- Modelling and verification of asymmetric role playing scenarios for learning with Petri nets -- Combining 360° Spaces and Social VR -- Puzzle Playground Teaching VR interactions through a puzzle game -- Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game -- Learning through designing A visual inquiry tool for digital educational escape games -- Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History -- Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game -- Playful adult learning LEGO as a playful and pedagogical approach -- AI wareness Fostering teachers’ awareness of Artificial Intelligence through a Board Game.
Record Nr. UNINA-9910983063303321
Schönbohm Avo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Autore Schönbohm Avo
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Descrizione fisica 1 online resource (434 pages)
Disciplina 006.3
Altri autori (Persone) BellottiFrancesco
BucchiaroneAntonio
de RosaFrancesca
NinausManuel
WangAlf
WanickVanissa
DondioPierpaolo
Collana Lecture Notes in Computer Science
Soggetto topico Artificial intelligence
Artificial Intelligence
ISBN 9783031782695
3031782690
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Advances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition -- A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses -- Gameplay performance as a predictor of Adaptive Expertise in primary school students -- Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition -- Involving teachers in gamified learning activities using generative artificial intelligence tools -- Exploring the Potential of Game Based Learning in AI Ethics Education -- Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education -- Using LLMs to Adapt Serious Games with Educators in the Loop -- Designing for Engagement: Cognitive and Emotional Responses in Serious Games -- Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset -- Is There Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments -- The role of feedback type and task performance on concurrent emotions and interest during game based learning -- On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games -- Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations -- Evaluating Phillips’ Game Rewards Taxonomy implications for the Gamification Design -- Sustainability and Environmental Literacy in Serious Games -- Design and Evaluation of a Serious Game on Household Sustainability -- Graveler Global Awareness Education through Virtual Voyages -- Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game -- Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port -- Detecting Deception and Developing Leadership: Games Tackling Real World Challenges -- "Deception Detected!" A Serious Game on Detecting Dark Patterns -- HeartGuard VR Immersive Romance Scam Education -- Virtual battlefields the rise of video games “inspired” by war in Ukraine -- Use of Game Design and Game Elements in Serious Project Management Games -- Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development -- Development of a Simulation to aid Navigation in First year CS Students -- Futures Literacy: Games for Civic Participation and Futures Thinking -- Making games to make futures Playfully co designing games for civic learning and thinking about futures -- Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts -- Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville -- Horizon Makers A Serious Game for Activating Futures Literacy Skills -- Serious Games for Health and Immersive Learning: E Health and Pharmacology -- Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people -- Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project -- Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality -- Short Papers -- Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students -- Motion Design for Emotion Design -- Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects -- Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature -- uFood Concept for a Serious Moral Game on Social Media Marketing -- Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character -- Modelling and verification of asymmetric role playing scenarios for learning with Petri nets -- Combining 360° Spaces and Social VR -- Puzzle Playground Teaching VR interactions through a puzzle game -- Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game -- Learning through designing A visual inquiry tool for digital educational escape games -- Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History -- Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game -- Playful adult learning LEGO as a playful and pedagogical approach -- AI wareness Fostering teachers’ awareness of Artificial Intelligence through a Board Game.
Record Nr. UNISA-996635669703316
Schönbohm Avo  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui