Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2024 / / edited by Massimo Ruo Roch, Francesco Bellotti, Riccardo Berta, Maurizio Martina, Paolo Motto Ros
| Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2024 / / edited by Massimo Ruo Roch, Francesco Bellotti, Riccardo Berta, Maurizio Martina, Paolo Motto Ros |
| Autore | Ruo Roch Massimo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (877 pages) |
| Disciplina | 620.00285 |
| Altri autori (Persone) |
BellottiFrancesco
BertaRiccardo MartinaMaurizio Motto RosPaolo |
| Collana | Lecture Notes in Electrical Engineering |
| Soggetto topico |
Engineering - Data processing
Electronic circuits Biomedical engineering Data Engineering Electronic Circuits and Systems Biomedical Engineering and Bioengineering |
| ISBN |
9783031841002
303184100X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Embedded Anomaly Detection System for In-Vehicle Networking Cybersecurity -- Photoplethysmography Based Biometric System: Evaluating Deep Learning Techniques for Enhanced Security -- Performance Comparison Software vs. Hardware Implementation of Novel S Box Designed to Resist Power Analysis Attack -- Ask Less, Get More On Reducing the Resource Consumption and Improving Statistical Performance of Ring Oscillator PUFs on FPGA -- Exploring the new CV-X-IF Interface to Customize RISC-V Instruction Sets a Case of Study in Cryptography -- Integration of the open-source RISC-V Formal Verification Framework into the STMicroelectronics toolchain and its application to the STRiVe2.4 CPU. |
| Record Nr. | UNINA-9910986142303321 |
Ruo Roch Massimo
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Applications in Electronics Pervading Industry, Environment and Society : Sensing Systems and Pervasive Intelligence
| Applications in Electronics Pervading Industry, Environment and Society : Sensing Systems and Pervasive Intelligence |
| Autore | Saponara Sergio |
| Pubbl/distr/stampa | Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 |
| Descrizione fisica | 1 online resource (258 p.) |
| Soggetto topico | Technology: general issues |
| Soggetto non controllato |
alternative representations to float numbers
ANN ARM ASIC ASIC standard-cell autonomous driving big data biometric sensors bitmap indexing charge pump coal mining collaborative project methodology connected and automated driving convolutional neural networks cyber security decision trees deep learning Deep Neural Networks (DNNs) deployment and field testing digital circuit design directional transform discrete cosine transform distillation edge analytics edge computing embedded devices embedded system event-driven face recognition face verification FPGA frequency divider functional electrical stimulation gradient descent HDL code generation high-speed data transfer HW accelerator impact assessment inertial measurement unit intelligent sensors internet of things interpolating polynomial k-NN knowledge management LC-tank oscillator machine learning memory wall model-based design n/a neural network activation functions on-chip random number generator (RNG) phase/frequency detector PLL (phase-locked loop) polyphase filter posit arithmetic processing in memory quaternion rad-hard rad-hard circuits radiation effects resampling research data collection and sharing ring oscillator SEE (single event effects) SHA2 Spacefibre SpaceFibre spatial transformer network STM32 Nucleo support attitude surface electromyography SVM TID (total ionization dose) unscented Kalman filter vehicular sensors video coding VLSI wearable sensors X-Cube-AI |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | Applications in Electronics Pervading Industry, Environment and Society |
| Record Nr. | UNINA-9910557367703321 |
Saponara Sergio
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| Basel, Switzerland, : MDPI - Multidisciplinary Digital Publishing Institute, 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2023 / / edited by Francesco Bellotti, Miltos D. Grammatikakis, Ali Mansour, Massimo Ruo Roch, Ralf Seepold, Agusti Solanas, Riccardo Berta
| Applications in Electronics Pervading Industry, Environment and Society : APPLEPIES 2023 / / edited by Francesco Bellotti, Miltos D. Grammatikakis, Ali Mansour, Massimo Ruo Roch, Ralf Seepold, Agusti Solanas, Riccardo Berta |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (523 pages) |
| Disciplina | 006.3 |
| Collana | Lecture Notes in Electrical Engineering |
| Soggetto topico |
Electronic circuits
Engineering - Data processing Biomedical engineering Electronic Circuits and Systems Data Engineering Biomedical Engineering and Bioengineering |
| ISBN | 3-031-48121-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Alessandro De Gloria, a Pioneer in Electronic Engineering Applications -- Heterogeneous Tightly-Coupled Dual Core architecture against SEE -- Wire Bonding: Limitations and Opportunities for High-Speed Serial Communications -- Low-latency Open-source Kyber-accelerator Ips -- A Universal Hardware Emulator for Verification IPs on FPGA: A Novel and Low-Cost Approach -- Single Event Transient Reliability Analysis on a Fault-Tolerant RISC-V Microprocessor Design -- Communications by High-efficient AES-CMAC Core in Space-Grade FPGA -- On the Usage of Isomorphic Fields in Hardware AES Modules for Optimizing the Efficiency -- Speeding up Non-Archimedean Numerical Computations using AVX-512 SIMD Instructions -- A 0.94V Dynamic Bias Double Tail Comparator for high-speed applications in 5nm technology. |
| Record Nr. | UNINA-9910800116803321 |
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Games and Learning Alliance [[electronic resource] ] : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
| Games and Learning Alliance [[electronic resource] ] : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti |
| Autore | Dondio Pierpaolo |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (481 pages) |
| Disciplina | 004.16 |
| Altri autori (Persone) |
RochaMariana
BrennanAttracta SchönbohmAvo de RosaFrancesca KoskinenAntti BellottiFrancesco |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Microcomputers
User interfaces (Computer systems) Human-computer interaction Application software Computer vision Artificial intelligence Education - Data processing Personal Computing User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Vision Artificial Intelligence Computers and Education |
| ISBN | 3-031-49065-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Serious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters. |
| Record Nr. | UNISA-996565865203316 |
Dondio Pierpaolo
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Games and Learning Alliance : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
| Games and Learning Alliance : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings / / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti |
| Autore | Dondio Pierpaolo |
| Edizione | [1st ed. 2024.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
| Descrizione fisica | 1 online resource (481 pages) |
| Disciplina | 004.16 |
| Altri autori (Persone) |
CostaMariana Rocha Santos
BrennanAttracta SchönbohmAvo De RosaFrancesca KoskinenAntti BellottiFrancesco |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Microcomputers
User interfaces (Computer systems) Human-computer interaction Application software Computer vision Artificial intelligence Education - Data processing Personal Computing User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Vision Artificial Intelligence Computers and Education |
| ISBN |
9783031490651
3031490657 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Serious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters. |
| Record Nr. | UNINA-9910768435903321 |
Dondio Pierpaolo
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
| Lo trovi qui: Univ. Federico II | ||
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Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
| Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio |
| Autore | Schönbohm Avo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (434 pages) |
| Disciplina | 006.3 |
| Altri autori (Persone) |
BellottiFrancesco
BucchiaroneAntonio de RosaFrancesca NinausManuel WangAlf WanickVanissa DondioPierpaolo |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Artificial intelligence
Artificial Intelligence |
| ISBN |
9783031782695
3031782690 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Advances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition -- A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses -- Gameplay performance as a predictor of Adaptive Expertise in primary school students -- Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition -- Involving teachers in gamified learning activities using generative artificial intelligence tools -- Exploring the Potential of Game Based Learning in AI Ethics Education -- Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education -- Using LLMs to Adapt Serious Games with Educators in the Loop -- Designing for Engagement: Cognitive and Emotional Responses in Serious Games -- Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset -- Is There Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments -- The role of feedback type and task performance on concurrent emotions and interest during game based learning -- On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games -- Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations -- Evaluating Phillips’ Game Rewards Taxonomy implications for the Gamification Design -- Sustainability and Environmental Literacy in Serious Games -- Design and Evaluation of a Serious Game on Household Sustainability -- Graveler Global Awareness Education through Virtual Voyages -- Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game -- Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port -- Detecting Deception and Developing Leadership: Games Tackling Real World Challenges -- "Deception Detected!" A Serious Game on Detecting Dark Patterns -- HeartGuard VR Immersive Romance Scam Education -- Virtual battlefields the rise of video games “inspired” by war in Ukraine -- Use of Game Design and Game Elements in Serious Project Management Games -- Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development -- Development of a Simulation to aid Navigation in First year CS Students -- Futures Literacy: Games for Civic Participation and Futures Thinking -- Making games to make futures Playfully co designing games for civic learning and thinking about futures -- Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts -- Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville -- Horizon Makers A Serious Game for Activating Futures Literacy Skills -- Serious Games for Health and Immersive Learning: E Health and Pharmacology -- Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people -- Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project -- Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality -- Short Papers -- Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students -- Motion Design for Emotion Design -- Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects -- Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature -- uFood Concept for a Serious Moral Game on Social Media Marketing -- Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character -- Modelling and verification of asymmetric role playing scenarios for learning with Petri nets -- Combining 360° Spaces and Social VR -- Puzzle Playground Teaching VR interactions through a puzzle game -- Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game -- Learning through designing A visual inquiry tool for digital educational escape games -- Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History -- Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game -- Playful adult learning LEGO as a playful and pedagogical approach -- AI wareness Fostering teachers’ awareness of Artificial Intelligence through a Board Game. |
| Record Nr. | UNINA-9910983063303321 |
Schönbohm Avo
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
| Games and Learning Alliance : 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings / / edited by Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio |
| Autore | Schönbohm Avo |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (434 pages) |
| Disciplina | 006.3 |
| Altri autori (Persone) |
BellottiFrancesco
BucchiaroneAntonio de RosaFrancesca NinausManuel WangAlf WanickVanissa DondioPierpaolo |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Artificial intelligence
Artificial Intelligence |
| ISBN |
9783031782695
3031782690 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Advances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition -- A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses -- Gameplay performance as a predictor of Adaptive Expertise in primary school students -- Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition -- Involving teachers in gamified learning activities using generative artificial intelligence tools -- Exploring the Potential of Game Based Learning in AI Ethics Education -- Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education -- Using LLMs to Adapt Serious Games with Educators in the Loop -- Designing for Engagement: Cognitive and Emotional Responses in Serious Games -- Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset -- Is There Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments -- The role of feedback type and task performance on concurrent emotions and interest during game based learning -- On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games -- Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations -- Evaluating Phillips’ Game Rewards Taxonomy implications for the Gamification Design -- Sustainability and Environmental Literacy in Serious Games -- Design and Evaluation of a Serious Game on Household Sustainability -- Graveler Global Awareness Education through Virtual Voyages -- Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game -- Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port -- Detecting Deception and Developing Leadership: Games Tackling Real World Challenges -- "Deception Detected!" A Serious Game on Detecting Dark Patterns -- HeartGuard VR Immersive Romance Scam Education -- Virtual battlefields the rise of video games “inspired” by war in Ukraine -- Use of Game Design and Game Elements in Serious Project Management Games -- Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development -- Development of a Simulation to aid Navigation in First year CS Students -- Futures Literacy: Games for Civic Participation and Futures Thinking -- Making games to make futures Playfully co designing games for civic learning and thinking about futures -- Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts -- Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville -- Horizon Makers A Serious Game for Activating Futures Literacy Skills -- Serious Games for Health and Immersive Learning: E Health and Pharmacology -- Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people -- Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project -- Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality -- Short Papers -- Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students -- Motion Design for Emotion Design -- Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects -- Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature -- uFood Concept for a Serious Moral Game on Social Media Marketing -- Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character -- Modelling and verification of asymmetric role playing scenarios for learning with Petri nets -- Combining 360° Spaces and Social VR -- Puzzle Playground Teaching VR interactions through a puzzle game -- Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game -- Learning through designing A visual inquiry tool for digital educational escape games -- Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History -- Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game -- Playful adult learning LEGO as a playful and pedagogical approach -- AI wareness Fostering teachers’ awareness of Artificial Intelligence through a Board Game. |
| Record Nr. | UNISA-996635669703316 |
Schönbohm Avo
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||
| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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