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Algorithmic foundations of robotics XII : proceedings of the Twelfth Workshop on the Algorithmic Foundations of Robotics, San Francisco, CA, USA, 2016 / / editors, Ken Goldberg [et al.]
Algorithmic foundations of robotics XII : proceedings of the Twelfth Workshop on the Algorithmic Foundations of Robotics, San Francisco, CA, USA, 2016 / / editors, Ken Goldberg [et al.]
Edizione [1st edition 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (942 pages)
Disciplina 629.892
Collana Springer Proceedings in Advanced Robotics
Soggetto topico Algorithms - Congresses
Machine learning - Congresses
Robotics - Congresses
Robotics - Mathematics
ISBN 3-030-43089-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Multiple Start Branch and Prune Filtering Algorithm for Nonconvex Optimization -- Designing Sparse Reliable Pose-Graph SLAM: A Graph-Theoretic Approach -- Batch Misalignment Calibration of Multiple Three-Axis Sensors -- High-Accuracy Preintegration for Visual-Inertial Navigation -- A Certifiably Correct Algorithm for Synchronization over the Special Euclidean Group. .
Record Nr. UNINA-9910483842403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Motion in Games [[electronic resource] ] : 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings / / edited by Marcelo Kallmann, Kostas Bekris
Motion in Games [[electronic resource] ] : 5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings / / edited by Marcelo Kallmann, Kostas Bekris
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (XII, 384 p. 157 illus.)
Disciplina 794.815
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
Artificial intelligence
Computer simulation
User interfaces (Computer systems)
Computer graphics
Computer Imaging, Vision, Pattern Recognition and Graphics
Artificial Intelligence
Simulation and Modeling
User Interfaces and Human Computer Interaction
Computer Graphics
Image Processing and Computer Vision
Soggetto genere / forma Conference proceedings.
ISBN 3-642-34710-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Moving Path Planning Forward -- Environmental Effect on Egress Simulation -- Following a Group of Targets in Large Environments -- Realtime Performance Animation Using Sparse 3D Motion Sensors -- A Game System for Speech Rehabilitation -- Virtual Try-On Using Kinect and HD Camera -- Physics -- Modal Vibrations for Character Animation -- Modeling Physically Simulated Characters with Motion Networks -- A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies -- Appealing Virtual Humans -- Perception of Complex Emotional Body Language of a Virtual Character -- Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions -- Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character -- A Crowd Modeling Framework for Socially Plausible Animation Behaviors -- Controlling Three Agents in a Quarrel: Lessons Learnt -- Virtual Humans -- What’s Next? The New Era of Autonomous Virtual Humans -- Virtual Humans: Evolving with Common Sense -- Locomotion -- Principles and Observation: How Do People Move? -- Using Optimal Control Methods to Generate Human Walking Motions -- Interactive Quadruped Animation -- Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor -- An Analysis of Motion Blending Techniques -- Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input -- A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters -- Walker Speed Adaptation in Gait Synthesis -- An Efficient Energy Transfer Inverse Kinematics Solution -- Motion Planning with Discrete Abstractions and Physics-Based Game Engines -- Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation -- A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation -- Fuzzy Logic Controlled Pedestrian Groups in Urban Environments -- Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism -- Realtime, Physics-Based Marker Following -- Fast Motion Retrieval with the Distance Input Space -- Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection -- Dealing with Variability When Recognizing User’s Performance in Natural Gesture Interfaces -- Treating Phobias with Computer Games -- Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular Automata.
Record Nr. UNISA-996466314603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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