Paratextualizing games : investigations on the paraphernalia and peripheries of play / / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt
| Paratextualizing games : investigations on the paraphernalia and peripheries of play / / edited by Benjamin Beil, Gundolf S. Freyermuth, and Hanns Christian Schmidt |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Bielefeld, Germany : , : Transcript Verlag, , [2021] |
| Descrizione fisica | 1 online resource (407 pages) |
| Disciplina | 070.4 |
| Collana | Bild und Bit. Studien zur digitalen Medienkultur |
| Soggetto topico | Computer games |
| ISBN | 3-8394-5421-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Table of Contents -- Preface and Acknowledgements -- Paratext | Paraplay -- Histories -- "And You Didn't Even Look at It!" -- The Cartography of Virtual Empires -- Unboxing AGE OF EMPIRES -- Making Mario -- Performances -- Player Agency in Audience Gaming -- Material Culture on Twitch -- Benefits of Including Let's Play Recordings in Close Readings of Digital Game Texts -- Fame or Infamy: The Influence of Let's Plays on Independent Game Developers -- "Here Comes a New Challenger" -- Peripheries -- The Impending Demise of Video Game Packaging: An Eulogy -- The Ludic Nature of Paratexts -- [Para]Textually Here: Paratexts and Presence in Games -- Isekai: Tracing Interactive Control in Non-interactive Media -- The Paratext, the Palimpsest, and the Pandemic -- Contributors. |
| Record Nr. | UNISA-996465372703316 |
| Bielefeld, Germany : , : Transcript Verlag, , [2021] | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Playful Materialities : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others]
| Playful Materialities : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others] |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Berlin, Germany : , : transcript Verlag, , 2022 |
| Descrizione fisica | 1 online resource (404 pages) |
| Disciplina | 302.231 |
| Altri autori (Persone) |
BeilBenjamin <1980->
FreyermuthGundolf S. <1955-> SchmidtHanns Christian RuschRaven |
| Collana | Bild und Bit |
| Soggetto topico | Digital media |
| Soggetto non controllato |
Computer Games
Culture Digital Media Materiality Media Aesthetics Media Studies Media Play Popular Culture |
| ISBN | 3-8376-6200-4 |
| Classificazione | AP 15963 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Table of Contents -- Preface and Acknowledgments -- PLACES -- Vegas, Disney, and the Metaverse -- Augmenting Materialities -- EXHIBITS -- Let's Play the Exhibition! -- To Craft a Game Arts Curators Kit -- On Chainsaws and Display Cases -- MODIFICATIONS -- Unpacking the Blackbox of 'Normal Gaming' -- Being a Child Again Through Gameplay -- Lego Level Up -- PIECES -- Beyond Pawns and Meeples -- Have We Left the Paperverse Yet? -- Keep the Innovation Rolling -- Immateriality and Immortality -- Contributors |
| Altri titoli varianti | Playful Materialities |
| Record Nr. | UNISA-996487172703316 |
| Berlin, Germany : , : transcript Verlag, , 2022 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||