Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
| Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton |
| Autore | Loguidice Bill. |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Boston : , : Focal Press/Elsevier, , 2009 |
| Descrizione fisica | 1 online resource (409 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) | BartonMatt |
| Soggetto topico | Video games - History |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-136-13757-2
1-136-13758-0 1-282-03465-0 9786612034657 0-08-088013-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road 15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games 25 Zork (1980): Text Imps Versus Graphics GruesIndex |
| Record Nr. | UNINA-9910454307303321 |
Loguidice Bill.
|
||
| Boston : , : Focal Press/Elsevier, , 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
| Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton |
| Autore | Loguidice Bill. |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Boston : , : Focal Press/Elsevier, , 2009 |
| Descrizione fisica | 1 online resource (409 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) | BartonMatt |
| Soggetto topico | Video games - History |
| ISBN |
1-136-13757-2
1-136-13758-0 1-282-03465-0 9786612034657 0-08-088013-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road 15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games 25 Zork (1980): Text Imps Versus Graphics GruesIndex |
| Record Nr. | UNINA-9910782886503321 |
Loguidice Bill.
|
||
| Boston : , : Focal Press/Elsevier, , 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Wiki Writing : Collaborative Learning in the College Classroom / / edited by Robert E. Cummings and Matt Barton
| Wiki Writing : Collaborative Learning in the College Classroom / / edited by Robert E. Cummings and Matt Barton |
| Autore | Barton Matthew |
| Pubbl/distr/stampa | Ann Arbor, : Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, c2008 |
| Descrizione fisica | 1 online resource (277 p.) |
| Disciplina | 808.042 |
| Altri autori (Persone) |
BartonMatt
CummingsRobert E. <1967-> |
| Collana | Digitalculturebooks |
| Soggetto topico |
User-generated content
Internet publishing Academic writing - Study and teaching (Higher) English language - Rhetoric - Study and teaching (Higher) |
| ISBN |
9786612444647
9780472900534 0472900536 9781282444645 1282444646 9780472024513 0472024515 |
| Classificazione | 18.04 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | What was a Wiki, and why do I care? A short and usable history of Wikis / Robert E. Cummings -- Wikis in the classroom: a taxonomy / Mark Phillipson -- Wiki justice, social ergonomics, and ethical collaborations / Jonah Bossewitch ...[et al.] -- Building learning communities with Wikis / Dan Gilbert, Helen L. Chen, and Jeremy Sabol -- Success through simplicity: on developmental writing and communities of inquiry / John W. Maxwell and Michael Felczak -- Disrupting intellectual property: collaboration and resistance in Wikis / Stephanie Vie and Jennifer deWinter -- Agency and accountability: the paradoxes of Wiki discourse / D.A. Caeton -- One Wiki, two classrooms / David Elfving and Ericka Menchen-Trevino -- Content and commentary: parallel structures of organization and interaction on Wikis / Will Lakeman -- Above and below the double line: refactoring and that old-time revision / Michael C. Morgan -- Is there a Wiki in this classroom? Wikibooks and the future of higher education / Matt Barton -- Writing in the Wikishop: constructing knowledge in the electronic classroom / Thomas J. Nelson -- Wiki lore and politics in the classroom / Cathlena Martin and Lisa Dusenberry -- GlossaTechnologia: anatomy of a Wiki-based annotated bibliography / Ben McCorkle -- An (old) first-timer's learning curve: curiosity, trial, resistance, and accommodation / Bob Whipple. |
| Record Nr. | UNINA-9910139363103321 |
Barton Matthew
|
||
| Ann Arbor, : Digital Culture Books, an imprint of the University of Michigan Press and the University of Michigan Library, c2008 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||