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Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XI, 490 p. 153 illus.)
Disciplina 006.8
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Application software
Computer communication systems
Software engineering
User interfaces (Computer systems)
Computer simulation
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computer Communication Networks
Software Engineering
User Interfaces and Human Computer Interaction
Simulation and Modeling
Soggetto genere / forma Kongress 2010
ISBN 1-280-38920-6
9786613567123
3-642-15892-7
Classificazione 004
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Behavior Modeling -- Constraints-Based Complex Behavior in Rich Environments -- Smart Events and Primed Agents -- Using Artificial Team Members for Team Training in Virtual Environments -- A Comprehensive Taxonomy of Human Motives: A Principled Basis for the Motives of Intelligent Agents -- The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human -- A Multimodal Real-Time Platform for Studying Human-Avatar Interactions -- Realizing Multimodal Behavior -- Gesture and Expression -- Designing an Expressive Avatar of a Real Person -- Interactive Motion Modeling and Parameterization by Direct Demonstration -- Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models -- Individualized Gesturing Outperforms Average Gesturing – Evaluating Gesture Production in Virtual Humans -- Level of Detail Based Behavior Control for Virtual Characters -- Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures -- Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations -- DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents -- Backchannels and Simulation -- Backchannel Strategies for Artificial Listeners -- Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluation -- RIDE: A Simulator for Robotic Intelligence Development -- A Velocity-Based Approach for Simulating Human Collision Avoidance -- Influence of Personality Traits on Backchannel Selection -- Multimodal Backchannels for Embodied Conversational Agents -- A Virtual Interpreter for the Italian Sign Language -- Personality -- How Our Personality Shapes Our Interactions with Virtual Characters - Implications for Research and Development -- Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents -- Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog -- Multiple Agent Roles in an Adaptive Virtual Classroom Environment -- Creating Individual Agents through Personality Traits -- Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors -- Interaction Strategies -- Warmth, Competence, Believability and Virtual Agents -- Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides -- Interaction Strategies for an Affective Conversational Agent -- ”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction -- Towards an Episodic Memory for Companion Dialogue -- Generating Culture-Specific Gestures for Virtual Agent Dialogs -- Avatars in Conversation: The Importance of Simulating Territorial Behavior -- The Impact of Linguistic and Cultural Congruity on Persuasion by Conversational Agents -- A Multiparty Multimodal Architecture for Realtime Turntaking -- Emotion -- The Influence of Emotions in Embodied Agents on Human Decision-Making -- Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners -- An Intelligent Virtual Agent to Increase Involvement in Financial Services -- Exploration on Affect Sensing from Improvisational Interaction -- Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans -- Making It Personal: End-User Authoring of Health Narratives Delivered by Virtual Agents -- MAY: My Memories Are Yours -- Expression of Behaviors in Assistant Agents as Influences on Rational Execution of Plans -- Reflecting User Faces in Avatars -- User Studies -- How a Virtual Agent Should Smile? -- How Turn-Taking Strategies Influence Users’ Impressions of an Agent -- That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds -- Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal Behavior to Different User Groups -- The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions -- High Score! - Motivation Strategies for User Participation in Virtual Human Development.
Record Nr. UNISA-996465896403316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Intelligent Virtual Agents [[electronic resource] ] : 10th International Conference, IVA 2010, Philadelphia, PA, USA. Proceedings / / edited by Jan Allbeck, Norman Badler, Timothy Bickmore, Catherine Pelachaud, Alla Safonova
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XI, 490 p. 153 illus.)
Disciplina 006.8
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Application software
Computer communication systems
Software engineering
User interfaces (Computer systems)
Computer simulation
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computer Communication Networks
Software Engineering
User Interfaces and Human Computer Interaction
Simulation and Modeling
Soggetto genere / forma Kongress 2010
ISBN 1-280-38920-6
9786613567123
3-642-15892-7
Classificazione 004
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Behavior Modeling -- Constraints-Based Complex Behavior in Rich Environments -- Smart Events and Primed Agents -- Using Artificial Team Members for Team Training in Virtual Environments -- A Comprehensive Taxonomy of Human Motives: A Principled Basis for the Motives of Intelligent Agents -- The Impact of a Mixed Reality Display Configuration on User Behavior with a Virtual Human -- A Multimodal Real-Time Platform for Studying Human-Avatar Interactions -- Realizing Multimodal Behavior -- Gesture and Expression -- Designing an Expressive Avatar of a Real Person -- Interactive Motion Modeling and Parameterization by Direct Demonstration -- Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models -- Individualized Gesturing Outperforms Average Gesturing – Evaluating Gesture Production in Virtual Humans -- Level of Detail Based Behavior Control for Virtual Characters -- Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures -- Modeling Behavioral Manifestations of Coordination and Rapport over Multiple Conversations -- DelsArtMap: Applying Delsarte’s Aesthetic System to Virtual Agents -- Backchannels and Simulation -- Backchannel Strategies for Artificial Listeners -- Learning Backchannel Prediction Model from Parasocial Consensus Sampling: A Subjective Evaluation -- RIDE: A Simulator for Robotic Intelligence Development -- A Velocity-Based Approach for Simulating Human Collision Avoidance -- Influence of Personality Traits on Backchannel Selection -- Multimodal Backchannels for Embodied Conversational Agents -- A Virtual Interpreter for the Italian Sign Language -- Personality -- How Our Personality Shapes Our Interactions with Virtual Characters - Implications for Research and Development -- Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents -- Developing Interpersonal Relationships with Virtual Agents through Social Instructional Dialog -- Multiple Agent Roles in an Adaptive Virtual Classroom Environment -- Creating Individual Agents through Personality Traits -- Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors -- Interaction Strategies -- Warmth, Competence, Believability and Virtual Agents -- Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides -- Interaction Strategies for an Affective Conversational Agent -- ”Why Can’t We Be Friends?” An Empathic Game Companion for Long-Term Interaction -- Towards an Episodic Memory for Companion Dialogue -- Generating Culture-Specific Gestures for Virtual Agent Dialogs -- Avatars in Conversation: The Importance of Simulating Territorial Behavior -- The Impact of Linguistic and Cultural Congruity on Persuasion by Conversational Agents -- A Multiparty Multimodal Architecture for Realtime Turntaking -- Emotion -- The Influence of Emotions in Embodied Agents on Human Decision-Making -- Dimensional Emotion Prediction from Spontaneous Head Gestures for Interaction with Sensitive Artificial Listeners -- An Intelligent Virtual Agent to Increase Involvement in Financial Services -- Exploration on Affect Sensing from Improvisational Interaction -- Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans -- Making It Personal: End-User Authoring of Health Narratives Delivered by Virtual Agents -- MAY: My Memories Are Yours -- Expression of Behaviors in Assistant Agents as Influences on Rational Execution of Plans -- Reflecting User Faces in Avatars -- User Studies -- How a Virtual Agent Should Smile? -- How Turn-Taking Strategies Influence Users’ Impressions of an Agent -- That Avatar Is Looking at Me! Social Inhibition in Virtual Worlds -- Know Your Users! Empirical Results for Tailoring an Agent´s Nonverbal Behavior to Different User Groups -- The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions -- High Score! - Motivation Strategies for User Participation in Virtual Human Development.
Record Nr. UNINA-9910484300403321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui