Scratch 1.4 [[electronic resource] ] : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub. Ltd., 2009 |
Descrizione fisica | viii, 246 p. : ill |
Soggetto topico |
Scratch (Computer program language)
Computer programming Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-84719-677-2
1-282-23813-2 9786612238130 1-84719-676-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910455575903321 |
Badger Michael | ||
Birmingham, UK, : Packt Pub. Ltd., 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 1.4 [[electronic resource] ] : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub. Ltd., 2009 |
Descrizione fisica | viii, 246 p. : ill |
Soggetto topico |
Scratch (Computer program language)
Computer programming Video games - Programming |
ISBN |
1-84719-677-2
1-282-23813-2 9786612238130 1-84719-676-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910780404703321 |
Badger Michael | ||
Birmingham, UK, : Packt Pub. Ltd., 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 1.4 : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch / / Michael Badger |
Autore | Badger Michael |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub. Ltd., 2009 |
Descrizione fisica | viii, 246 p. : ill |
Disciplina | 006.76 |
Soggetto topico |
Scratch (Computer program language)
Computer programming Video games - Programming |
ISBN |
1-84719-677-2
1-282-23813-2 9786612238130 1-84719-676-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Scratch 1.4 Beginner's Guide -- Table of Contents -- Scratch 1.4 Beginner's Guide -- Credits -- About the Author -- About the Reviewer -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code for the book -- Errata -- Piracy -- Questions -- 1. Welcome to Scratch! -- What is Scratch? -- 21st century learning skills -- How to use Scratch? -- Programming concepts -- Programming limitations -- Scratch anatomy -- Building blocks -- Write the script -- Watch the story -- Built-in image editor -- Interface promotes tinkering -- Learning Scratch -- Welcome to Scratch! -- Installation -- Start Scratching -- Graphics and Slideshows -- Storytelling -- Arcade Games -- Games of Fortune -- Math and Finance -- Share! -- Real-world stimuli -- Summary -- 2. Installation -- Install Scratch -- Windows -- Run Scratch from flash drive -- Integrate Scratch with the PortableApps.com suite -- Installation on Macintosh -- Run Scratch on USB flash drive -- Installation on Linux -- Troubleshooting -- Limitations -- Wine and Scratch -- Confirm Java install -- Customize your Scratch installation -- Redistribute Scratch freely -- Source code license -- Share alike -- Summary -- 3. Start Scratching -- The interface at a glance -- Time for action - first step -- What just happened? -- Basics of a Scratch project -- We're all actors on Scratch's stage -- Pop quiz -- Time for action - save your work -- Set the cat in motion -- Time for action - a big step -- What just happened? -- Coordinating a sprite's location -- Double-click control -- Pop quiz -- Time for action - in motion forever -- What just happened? -- Loops play it again -- Time for action - get out of the corner -- What just happened? -- Have a go hero -- Undo an action -- Pop quiz.
Add sprites to the stage -- Get new sprites -- Time for action - spin sprite spin -- What just happened? -- Have a go hero -- Pop quiz -- Sometimes we need inspiration -- Browse Scratch's projects -- Time for action - spinner -- What just happened? -- Costume versus background -- Time for action - broadcast a message -- What just happened? -- Broadcast messages coordinate sprites -- Pop quiz -- Browse the Scratch community -- Time for action - create an account -- What just happened? -- Abide by the terms of use -- Time for action - download a project -- What just happened? -- Creative Commons -- Have a go hero -- Summary -- 4. Graphics and Slideshows -- Happy birthday wishes -- Time for action - paint a happy birthday sprite -- What just happened? -- Interface design -- Set the stage -- Time for action - paint the stage -- What just happened? -- Adding gradients -- Have a go hero -- Pop quiz -- Sprite costumes -- Time for action - address the card -- What just happened? -- Working with sprites -- Animating the card -- Time for action - hide all sprites -- What just happened? -- Time for action - display happy birthday -- What just happened? -- Sprite names -- Time for action - roll call -- Choose appropriate names -- Graphical transformations -- Time for action - give me an "M -- What just happened? -- Loop with repeat -- Pop quiz -- Incremental improvements -- Time for action - give me another "M -- What just happened? -- Time for action - set first M straight -- What just happened? -- Have a go hero - give me an "O -- Beware of gaudiness -- Time for action - give mom flowers -- What just happened? -- Ghosting an image -- Have a go hero -- Parallel execution -- Next steps -- Build a photo slideshow -- Time for action - insert a title screen -- What just happened? -- Time for action - import photos from disk -- What just happened? -- Image formats. Working with images -- Resize images -- How to measure images -- Time for action - flip through the photos -- What just happened? -- Have a go hero -- Building audience participation -- Time for action - present your show -- Pop quiz -- Next steps -- Summary -- 5. Storytelling -- Barnyard humor -- Table of contents -- Time for action - create TOC -- What just happened? -- Have a go hero -- Add pages to our book -- Time for action - add new pages -- What just happened? -- Hide that sprite -- Time for action - hide the sprites -- Introducing the horse -- Time for action - import the horse -- Costumes versus sprites -- The horse speaks -- Time for action - the horse talks -- What just happened? -- Synchronize the action -- Time for action - revise the horse talks exercise -- What just happened? -- Sound -- Time for action - a horse whinnies -- What just happened? -- Sound formats -- The dog enters -- Time for action - bring out the dog -- X and Y coordinates mark the spot -- Time for action - stay dog -- What just happened? -- Position on the grid -- Pop quiz -- Pointed in the right direction -- Time for action - turn to the left -- What just happened? -- Degrees of direction -- Sound effects -- Time for action - hit the cymbals -- What just happened? -- Select an instrument -- Time for action - applause, please -- What just happened? -- Play a note -- Have a go hero -- Pop quiz -- Piece the dog scene together -- Time for action - joke, please -- What just happened? -- Have a go hero -- Control the story -- Time for action - hide TOC -- What just happened? -- Have a go hero -- Time for action - enter dog -- What just happened? -- Time for action - exit dog -- What just happened? -- Have a go hero -- Time for action - show TOC -- What just happened? -- Have a go hero -- Build sequence -- Have a go hero -- Next steps -- Summary -- 6. Arcade Games. Troll pong -- Time for action - open the sample pong project -- What just happened? -- Dynamic interaction -- Variables -- Time for action - change direction -- What just happened? -- Time for action - remove the random turn -- What just happened? -- Have a go hero -- Customize the sprites -- Time for action - beach ball pong -- What just happened? -- Have a go hero -- Time for action - add new paddle controls -- What just happened? -- Play theme music, forever -- Time for action - add background music -- What just happened? -- Do something, forever -- Working with sound -- Have a go hero -- Pop quiz -- Forever, on one condition -- Time for action - paddle meets ball -- What just happened? -- Start single stepping -- What just happened? -- Conditional statements -- Pop quiz -- What's the score? -- Time for action - add a score variable -- What just happened? -- For all sprites -- For this sprite only -- Time for action - count the paddle's steps -- What just happened? -- Global versus local variables -- Have a go hero -- Add a second level -- Time for action - reach for a new level -- What just happened? -- Comparisons -- Troubleshooting -- Time for action - fix the script -- What just happened? -- Using Boolean logic -- Pop quiz -- Add levels -- Time for action - count the levels -- What just happened? -- Have a go hero -- Time for action - enter project notes -- What just happened? -- Next steps -- Summary -- 7. Games of Fortune -- Fortune-teller -- Time for action - create a list of questions -- What just happened? -- Have a go hero -- Work with an item in a list -- Import a list -- Time for action - import a list of fortunes -- What just happened? -- Reasons to import -- Export a list -- Pop quiz -- Your fortune is … -- Time for action - tell me a fortune -- What just happened? -- Time for action - force a positive fortune -- What just happened?. Counters -- Keep track of intervals with mod -- Have a go hero -- If/else -- Pop quiz -- Repeat the fortune -- Time for action - my fortune is what? -- What just happened? -- Holding text in a variable -- Do you have a question? -- Time for action - ask your question -- What just happened? -- Add the question to the list -- Time for action - add it to the list -- What just happened? -- Join two text phrases -- Time for action - join two sentences -- What just happened? -- Nest join blocks -- Additional string operations -- Next steps -- Summary -- 8. Math and Finance -- Double it or lump sum? -- Double it -- Time for action - calculate the double amount -- What just happened? -- Have a go hero -- Time for action - set user-defined variables -- What just happened? -- Start single stepping -- Time for action - slow it down -- Graph the values -- Time for action - set the graph's origin -- What just happened? -- Time for action - draw a graph -- What just happened? -- Mathematical functions -- Create patterns with stamp -- Pop quiz -- Connect the dots -- Time for action - connect the dots -- What just happened? -- Time for action - fix the graph -- Follow a sprite with the go to block -- Draw with the pen tool -- Time for action - draw the x and y axis of the grid -- What just happened? -- Have a go hero -- Label the newAmount value -- Time for action - label newAmount -- What just happened? -- Pop quiz -- Find the interest earned on a lump sum -- Time for action - calculate interest on lump sum -- What just happened? -- Have a go hero -- Round to nearest whole number -- Have a go hero -- Next steps -- Summary -- 9. Share! -- Share with the Scratch community -- Reduce file size -- Time for action - compress media files -- What just happened? -- Share! -- Time for action - share! -- What just happened? -- Tag it -- Update a project -- Trouble?. Firefox display problems. |
Record Nr. | UNINA-9910810633103321 |
Badger Michael | ||
Birmingham, UK, : Packt Pub. Ltd., 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910465591403321 |
Badger Michael | ||
Birmingham, England : , : Packt Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910792158903321 |
Badger Michael | ||
Birmingham, England : , : Packt Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910808403003321 |
Badger Michael | ||
Birmingham, England : , : Packt Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Zenoss core 3.x network and system monitoring [[electronic resource] ] : a step-by-step guide to configuring, using, and adapting this free Open Source network monitoring system / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 004.6 |
Collana | Community experience distilled |
Soggetto topico |
Web sites - Design
Computer networks - Monitoring Computers |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-37661-X
9786613376619 1-84951-159-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Network and System Monitoring with Zenoss Core; Device management; Availability and performance monitors; Event management; Plugin architecture; System reports; Custom device reports; System architecture; User layer; Data layer; Collection layer; Device management daemons; Performance and availability daemons; Event daemons; Summary; Chapter 2: Discovering Devices; Zenoss Core installation; Preparing devices for monitoring; SNMP; SNMP versions; Configuring SNMP on Linux
Configuring SNMP and WMI on Windows Zenoss Plugins; Installing Zenoss Plugins; Port scan; Opening monitoring-specific ports; Configuring Linux firewalls; Configuring Windows firewall; Zenoss Core setup wizard; Step 1: Set up users; Step 2: Specify or discover devices to monitor; Adding devices; Manually find devices; Autodiscover devices; Our device inventory: A job well done; Reviewing device creation job log; Adding a single device; Entering device attributes; Importing a list of devices with zenbatchload; Command line discovery with zendisc; Summary Chapter 3: Device Setup and Administration Organizing devices in Zenoss Core; Locations; Systems and Groups; Organizer details; Editing organizers; Moving organizers; Classes; Viewing a list of device classes; Assigning devices to a class; Modeling devices; Modeler plugins gather device information; Assigning modeler plugins; Troubleshooting data collection; Troubleshooting SNMP problems; Running snmpwalk; Is the SNMP daemon running on Linux servers?; SNMP problems on Windows; Troubleshooting WMI problems; Zeneventlog-unable to connect to Windows; Zenoss Core does not collect WMI data Troubleshooting Zenoss Plugins A class of its own; Device administration; Locking or unlocking a device; Renaming a device; Resetting the IP address; Push changes; Deleting devices; zProperties defined; Summary; Chapter 4: Monitor Status and Performance; Collectors collect; Configuring the performance collector; Monitoring components; Interfaces; OS Processes; Add Process; Viewing or editing the process details; Configuration properties; Monitoring OS Processes; Services; Enable monitoring for a service; Configuration properties; Monitoring exceptions for services Interactively monitor IP services File Systems; Ignoring File Systems with zProperties; Network Routes; Networks; Add Components; Viewing and editing component details for a device; Performance Graphs; Interface template; Performance Graphs; Working with graphs; Monitoring performance thresholds; Summary; Chapter 5: Custom Monitoring Templates; Monitoring Templates; Monitoring SNMP data sources; Overriding templates; Editing the /Server/Linux template; Find OIDs for SNMP monitoring; Monitoring with Nagios plugins; Working with Nagios plugins; Nagios return codes; Nagios performance data Adding the Nagios plugin to Monitoring Templates |
Record Nr. | UNINA-9910460129903321 |
Badger Michael | ||
Olton, Birmingham, : Packt Pub., 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Zenoss core 3.x network and system monitoring [[electronic resource] ] : a step-by-step guide to configuring, using, and adapting this free Open Source network monitoring system / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 004.6 |
Collana | Community experience distilled |
Soggetto topico |
Web sites - Design
Computer networks - Monitoring Computers |
ISBN |
1-283-37661-X
9786613376619 1-84951-159-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Network and System Monitoring with Zenoss Core; Device management; Availability and performance monitors; Event management; Plugin architecture; System reports; Custom device reports; System architecture; User layer; Data layer; Collection layer; Device management daemons; Performance and availability daemons; Event daemons; Summary; Chapter 2: Discovering Devices; Zenoss Core installation; Preparing devices for monitoring; SNMP; SNMP versions; Configuring SNMP on Linux
Configuring SNMP and WMI on Windows Zenoss Plugins; Installing Zenoss Plugins; Port scan; Opening monitoring-specific ports; Configuring Linux firewalls; Configuring Windows firewall; Zenoss Core setup wizard; Step 1: Set up users; Step 2: Specify or discover devices to monitor; Adding devices; Manually find devices; Autodiscover devices; Our device inventory: A job well done; Reviewing device creation job log; Adding a single device; Entering device attributes; Importing a list of devices with zenbatchload; Command line discovery with zendisc; Summary Chapter 3: Device Setup and Administration Organizing devices in Zenoss Core; Locations; Systems and Groups; Organizer details; Editing organizers; Moving organizers; Classes; Viewing a list of device classes; Assigning devices to a class; Modeling devices; Modeler plugins gather device information; Assigning modeler plugins; Troubleshooting data collection; Troubleshooting SNMP problems; Running snmpwalk; Is the SNMP daemon running on Linux servers?; SNMP problems on Windows; Troubleshooting WMI problems; Zeneventlog-unable to connect to Windows; Zenoss Core does not collect WMI data Troubleshooting Zenoss Plugins A class of its own; Device administration; Locking or unlocking a device; Renaming a device; Resetting the IP address; Push changes; Deleting devices; zProperties defined; Summary; Chapter 4: Monitor Status and Performance; Collectors collect; Configuring the performance collector; Monitoring components; Interfaces; OS Processes; Add Process; Viewing or editing the process details; Configuration properties; Monitoring OS Processes; Services; Enable monitoring for a service; Configuration properties; Monitoring exceptions for services Interactively monitor IP services File Systems; Ignoring File Systems with zProperties; Network Routes; Networks; Add Components; Viewing and editing component details for a device; Performance Graphs; Interface template; Performance Graphs; Working with graphs; Monitoring performance thresholds; Summary; Chapter 5: Custom Monitoring Templates; Monitoring Templates; Monitoring SNMP data sources; Overriding templates; Editing the /Server/Linux template; Find OIDs for SNMP monitoring; Monitoring with Nagios plugins; Working with Nagios plugins; Nagios return codes; Nagios performance data Adding the Nagios plugin to Monitoring Templates |
Record Nr. | UNINA-9910790049903321 |
Badger Michael | ||
Olton, Birmingham, : Packt Pub., 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Zenoss core 3.x network and system monitoring : a step-by-step guide to configuring, using, and adapting this free Open Source network monitoring system / / Michael Badger |
Autore | Badger Michael |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 004.6 |
Collana | Community experience distilled |
Soggetto topico |
Web sites - Design
Computer networks - Monitoring Computers |
ISBN |
1-283-37661-X
9786613376619 1-84951-159-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Network and System Monitoring with Zenoss Core; Device management; Availability and performance monitors; Event management; Plugin architecture; System reports; Custom device reports; System architecture; User layer; Data layer; Collection layer; Device management daemons; Performance and availability daemons; Event daemons; Summary; Chapter 2: Discovering Devices; Zenoss Core installation; Preparing devices for monitoring; SNMP; SNMP versions; Configuring SNMP on Linux
Configuring SNMP and WMI on Windows Zenoss Plugins; Installing Zenoss Plugins; Port scan; Opening monitoring-specific ports; Configuring Linux firewalls; Configuring Windows firewall; Zenoss Core setup wizard; Step 1: Set up users; Step 2: Specify or discover devices to monitor; Adding devices; Manually find devices; Autodiscover devices; Our device inventory: A job well done; Reviewing device creation job log; Adding a single device; Entering device attributes; Importing a list of devices with zenbatchload; Command line discovery with zendisc; Summary Chapter 3: Device Setup and Administration Organizing devices in Zenoss Core; Locations; Systems and Groups; Organizer details; Editing organizers; Moving organizers; Classes; Viewing a list of device classes; Assigning devices to a class; Modeling devices; Modeler plugins gather device information; Assigning modeler plugins; Troubleshooting data collection; Troubleshooting SNMP problems; Running snmpwalk; Is the SNMP daemon running on Linux servers?; SNMP problems on Windows; Troubleshooting WMI problems; Zeneventlog-unable to connect to Windows; Zenoss Core does not collect WMI data Troubleshooting Zenoss Plugins A class of its own; Device administration; Locking or unlocking a device; Renaming a device; Resetting the IP address; Push changes; Deleting devices; zProperties defined; Summary; Chapter 4: Monitor Status and Performance; Collectors collect; Configuring the performance collector; Monitoring components; Interfaces; OS Processes; Add Process; Viewing or editing the process details; Configuration properties; Monitoring OS Processes; Services; Enable monitoring for a service; Configuration properties; Monitoring exceptions for services Interactively monitor IP services File Systems; Ignoring File Systems with zProperties; Network Routes; Networks; Add Components; Viewing and editing component details for a device; Performance Graphs; Interface template; Performance Graphs; Working with graphs; Monitoring performance thresholds; Summary; Chapter 5: Custom Monitoring Templates; Monitoring Templates; Monitoring SNMP data sources; Overriding templates; Editing the /Server/Linux template; Find OIDs for SNMP monitoring; Monitoring with Nagios plugins; Working with Nagios plugins; Nagios return codes; Nagios performance data Adding the Nagios plugin to Monitoring Templates |
Record Nr. | UNINA-9910826995703321 |
Badger Michael | ||
Olton, Birmingham, : Packt Pub., 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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