Scratch 1.4 [[electronic resource] ] : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub. Ltd., 2009 |
Descrizione fisica | viii, 246 p. : ill |
Soggetto topico |
Scratch (Computer program language)
Computer programming Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-84719-677-2
1-282-23813-2 9786612238130 1-84719-676-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910455575903321 |
Badger Michael
![]() |
||
Birmingham, UK, : Packt Pub. Ltd., 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 1.4 [[electronic resource] ] : beginner's guide : learn to program while creating interactive stories, games, and multimedia projects using Scratch / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub. Ltd., 2009 |
Descrizione fisica | viii, 246 p. : ill |
Soggetto topico |
Scratch (Computer program language)
Computer programming Video games - Programming |
ISBN |
1-84719-677-2
1-282-23813-2 9786612238130 1-84719-676-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910780404703321 |
Badger Michael
![]() |
||
Birmingham, UK, : Packt Pub. Ltd., 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910465591403321 |
Badger Michael
![]() |
||
Birmingham, England : , : Packt Publishing, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910792158903321 |
Badger Michael
![]() |
||
Birmingham, England : , : Packt Publishing, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910808403003321 |
Badger Michael
![]() |
||
Birmingham, England : , : Packt Publishing, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Zenoss core 3.x network and system monitoring [[electronic resource] ] : a step-by-step guide to configuring, using, and adapting this free Open Source network monitoring system / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 004.6 |
Collana | Community experience distilled |
Soggetto topico |
Web sites - Design
Computer networks - Monitoring Computers |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-37661-X
9786613376619 1-84951-159-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Network and System Monitoring with Zenoss Core; Device management; Availability and performance monitors; Event management; Plugin architecture; System reports; Custom device reports; System architecture; User layer; Data layer; Collection layer; Device management daemons; Performance and availability daemons; Event daemons; Summary; Chapter 2: Discovering Devices; Zenoss Core installation; Preparing devices for monitoring; SNMP; SNMP versions; Configuring SNMP on Linux
Configuring SNMP and WMI on Windows Zenoss Plugins; Installing Zenoss Plugins; Port scan; Opening monitoring-specific ports; Configuring Linux firewalls; Configuring Windows firewall; Zenoss Core setup wizard; Step 1: Set up users; Step 2: Specify or discover devices to monitor; Adding devices; Manually find devices; Autodiscover devices; Our device inventory: A job well done; Reviewing device creation job log; Adding a single device; Entering device attributes; Importing a list of devices with zenbatchload; Command line discovery with zendisc; Summary Chapter 3: Device Setup and Administration Organizing devices in Zenoss Core; Locations; Systems and Groups; Organizer details; Editing organizers; Moving organizers; Classes; Viewing a list of device classes; Assigning devices to a class; Modeling devices; Modeler plugins gather device information; Assigning modeler plugins; Troubleshooting data collection; Troubleshooting SNMP problems; Running snmpwalk; Is the SNMP daemon running on Linux servers?; SNMP problems on Windows; Troubleshooting WMI problems; Zeneventlog-unable to connect to Windows; Zenoss Core does not collect WMI data Troubleshooting Zenoss Plugins A class of its own; Device administration; Locking or unlocking a device; Renaming a device; Resetting the IP address; Push changes; Deleting devices; zProperties defined; Summary; Chapter 4: Monitor Status and Performance; Collectors collect; Configuring the performance collector; Monitoring components; Interfaces; OS Processes; Add Process; Viewing or editing the process details; Configuration properties; Monitoring OS Processes; Services; Enable monitoring for a service; Configuration properties; Monitoring exceptions for services Interactively monitor IP services File Systems; Ignoring File Systems with zProperties; Network Routes; Networks; Add Components; Viewing and editing component details for a device; Performance Graphs; Interface template; Performance Graphs; Working with graphs; Monitoring performance thresholds; Summary; Chapter 5: Custom Monitoring Templates; Monitoring Templates; Monitoring SNMP data sources; Overriding templates; Editing the /Server/Linux template; Find OIDs for SNMP monitoring; Monitoring with Nagios plugins; Working with Nagios plugins; Nagios return codes; Nagios performance data Adding the Nagios plugin to Monitoring Templates |
Record Nr. | UNINA-9910460129903321 |
Badger Michael
![]() |
||
Olton, Birmingham, : Packt Pub., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Zenoss core 3.x network and system monitoring [[electronic resource] ] : a step-by-step guide to configuring, using, and adapting this free Open Source network monitoring system / / Michael Badger |
Autore | Badger Michael |
Pubbl/distr/stampa | Olton, Birmingham, : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (312 p.) |
Disciplina | 004.6 |
Collana | Community experience distilled |
Soggetto topico |
Web sites - Design
Computer networks - Monitoring Computers |
ISBN |
1-283-37661-X
9786613376619 1-84951-159-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Network and System Monitoring with Zenoss Core; Device management; Availability and performance monitors; Event management; Plugin architecture; System reports; Custom device reports; System architecture; User layer; Data layer; Collection layer; Device management daemons; Performance and availability daemons; Event daemons; Summary; Chapter 2: Discovering Devices; Zenoss Core installation; Preparing devices for monitoring; SNMP; SNMP versions; Configuring SNMP on Linux
Configuring SNMP and WMI on Windows Zenoss Plugins; Installing Zenoss Plugins; Port scan; Opening monitoring-specific ports; Configuring Linux firewalls; Configuring Windows firewall; Zenoss Core setup wizard; Step 1: Set up users; Step 2: Specify or discover devices to monitor; Adding devices; Manually find devices; Autodiscover devices; Our device inventory: A job well done; Reviewing device creation job log; Adding a single device; Entering device attributes; Importing a list of devices with zenbatchload; Command line discovery with zendisc; Summary Chapter 3: Device Setup and Administration Organizing devices in Zenoss Core; Locations; Systems and Groups; Organizer details; Editing organizers; Moving organizers; Classes; Viewing a list of device classes; Assigning devices to a class; Modeling devices; Modeler plugins gather device information; Assigning modeler plugins; Troubleshooting data collection; Troubleshooting SNMP problems; Running snmpwalk; Is the SNMP daemon running on Linux servers?; SNMP problems on Windows; Troubleshooting WMI problems; Zeneventlog-unable to connect to Windows; Zenoss Core does not collect WMI data Troubleshooting Zenoss Plugins A class of its own; Device administration; Locking or unlocking a device; Renaming a device; Resetting the IP address; Push changes; Deleting devices; zProperties defined; Summary; Chapter 4: Monitor Status and Performance; Collectors collect; Configuring the performance collector; Monitoring components; Interfaces; OS Processes; Add Process; Viewing or editing the process details; Configuration properties; Monitoring OS Processes; Services; Enable monitoring for a service; Configuration properties; Monitoring exceptions for services Interactively monitor IP services File Systems; Ignoring File Systems with zProperties; Network Routes; Networks; Add Components; Viewing and editing component details for a device; Performance Graphs; Interface template; Performance Graphs; Working with graphs; Monitoring performance thresholds; Summary; Chapter 5: Custom Monitoring Templates; Monitoring Templates; Monitoring SNMP data sources; Overriding templates; Editing the /Server/Linux template; Find OIDs for SNMP monitoring; Monitoring with Nagios plugins; Working with Nagios plugins; Nagios return codes; Nagios performance data Adding the Nagios plugin to Monitoring Templates |
Record Nr. | UNINA-9910790049903321 |
Badger Michael
![]() |
||
Olton, Birmingham, : Packt Pub., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|