Intelligent Virtual Agents [[electronic resource] ] : 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013, Proceedings / / edited by Ruth Aylett, Brigitte Krenn, Catherine Pelachaud, Hiroshi Shimodaira |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XVIII, 493 p. 113 illus.) |
Disciplina | 003.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Computer simulation Artificial Intelligence User Interfaces and Human Computer Interaction Simulation and Modeling |
ISBN | 3-642-40415-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cognitive Models -- Applications -- Dialogue, Language, and Speech -- Non-verbal Behaviour -- Social, Cultural Models and Agents -- Tools and Techniques. |
Record Nr. | UNISA-996465942903316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Intelligent Virtual Agents : 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013, Proceedings / / edited by Ruth Aylett, Brigitte Krenn, Catherine Pelachaud, Hiroshi Shimodaira |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 |
Descrizione fisica | 1 online resource (XVIII, 493 p. 113 illus.) |
Disciplina | 003.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Computer simulation Artificial Intelligence User Interfaces and Human Computer Interaction Simulation and Modeling |
ISBN | 3-642-40415-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cognitive Models -- Applications -- Dialogue, Language, and Speech -- Non-verbal Behaviour -- Social, Cultural Models and Agents -- Tools and Techniques. |
Record Nr. | UNINA-9910484851903321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Intelligent Virtual Agents : 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings / / edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006 |
Descrizione fisica | 1 online resource (XIV, 472 p.) |
Disciplina | 006.7 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
User interfaces (Computer systems)
Artificial intelligence Application software Education—Data processing User Interfaces and Human Computer Interaction Artificial Intelligence Information Systems Applications (incl. Internet) Computers and Education |
ISBN | 3-540-37594-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Social Impact of IVAs -- Why Fat Interface Characters Are Better e-Health Advisors -- Virtual Rapport -- IVAs Recognizing Human Behavior -- Imitation Learning and Response Facilitation in Embodied Agents -- Robust Recognition of Emotion from Speech -- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System -- Exploitation in Affect Detection in Improvisational E-Drama -- Human Interpretation of IVA Behavior -- An Exploration of Delsarte’s Structural Acting System -- Perception of Blended Emotions: From Video Corpus to Expressive Agent -- Perceiving Visual Emotions with Speech -- Embodied Conversational Agents -- Dealing with Out of Domain Questions in Virtual Characters -- MIKI: A Speech Enabled Intelligent Kiosk -- Architecture of a Framework for Generic Assisting Conversational Agents -- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters -- “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist -- Characteristics of Nonverbal Behavior -- Gesture Expressivity Modulations in an ECA Application -- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions -- Behavior Representation Languages -- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language -- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language -- Generation of Nonverbal Behavior with Speech -- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning -- Nonverbal Behavior Generator for Embodied Conversational Agents -- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing -- A Story About Gesticulation Expression -- IVAs in Serious Games -- Introducing EVG: An Emotion Evoking Game -- Towards a Reactive Virtual Trainer -- Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes -- Cognition and Emotion I -- A Neurobiologically Inspired Model of Personality in an Intelligent Agent -- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents -- Are Computer-Generated Emotions and Moods Plausible to Humans? -- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors -- Cognition and Emotion II -- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework -- Autobiographic Knowledge for Believable Virtual Characters -- Teachable Characters: User Studies, Design Principles, and Learning Performance -- Applications of IVAs -- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives -- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans -- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit -- Invited Talks -- Invited Talk: Rule Systems and Video Games -- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama -- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment -- Posters -- Computer Model of Emotional Agents -- Affective Robots as Mediators in Smart Environments -- Expression of Emotion in Body and Face -- Towards Primate-Like Synthetic Sociability -- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures -- Virtual Pedagogical Agents: Naturalism vs. Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling – The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures. |
Altri titoli varianti | IVA'06 |
Record Nr. | UNISA-996465603303316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Intelligent Virtual Agents [[electronic resource] ] : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist |
Edizione | [1st ed. 2005.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 |
Descrizione fisica | 1 online resource (XIV, 506 p.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
User interfaces (Computer systems) Application software Education—Data processing Artificial Intelligence User Interfaces and Human Computer Interaction Information Systems Applications (incl. Internet) Computers and Education |
ISBN | 3-540-28739-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | IVAs and Education -- Training Agents: An Architecture for Reusability -- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion -- Conversational Agents/NLP -- Natural Behavior of a Listening Agent -- Providing Computer Game Characters with Conversational Abilities -- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis -- Dialog Simulation for Background Characters -- IVA Architectures -- INTERFACE Toolkit: A New Tool for Building IVAs -- Autonomous Virtual Agents Learning a Cognitive Model and Evolving -- Using Real Objects to Communicate with Virtual Characters -- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications -- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction -- Cognition, Reasoning and Behaviour -- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters -- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments -- When Emotion Does Not Mean Loss of Control -- Social Situated Agents in Virtual, Real and Mixed Reality Environments -- Do You See What Eyes See? Implementing Inattentional Blindness -- Social Causality and Responsibility: Modeling and Evaluation -- NonVerbal Communication -- Teaching Virtual Characters How to Use Body Language -- Direction of Attention Perception for Conversation Initiation in Virtual Environments -- A Model of Attention and Interest Using Gaze Behavior -- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent -- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans -- Modeling Dynamic Perceptual Attention in Complex Virtual Environments -- Storytelling/Interactive Narrative -- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems -- Proactive Mediation in Plan-Based Narrative Environments -- FearNot! – An Experiment in Emergent Narrative -- Intelligent Virtual Agents in Collaborative Scenarios -- Social Intelligence -- A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application -- Using Ontology to Establish Social Context and Support Social Reasoning -- Integrating Social Skills in Task-Oriented 3D IVA -- Emotions/Affect/Personality -- Emergent Affective and Personality Model -- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent -- The Significance of Textures for Affective Interfaces -- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs -- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament -- Evaluation and Methodology -- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents -- Social Communicative Effects of a Virtual Program Guide -- Maintaining the Identity of Dynamically Embodied Agents -- The Behavior Oriented Design of an Unreal Tournament Character -- MyTutor: A Personal Tutoring Agent -- Poster Session -- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism -- A Survey of Computational Emotion Research -- A Study on Generating and Matching Facial Control Point Using Radial Basis Function -- A Platform Independent Architecture for Virtual Characters and Avatars -- GAL: Towards Large Simulations with Tens of Agents -- Virtual Agents in a Simulation of an ISO-Company -- Appraisal for a Character-Based Story-World -- Evolving Emotional Behaviour for Expressive Performance of Music -- A Model of an Embodied Emotional Agent -- Agent Assistance for 3D World Navigation -- NeXuS: Delivering Perceptions to Situated Embodied Agents -- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems -- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment -- vBroker: Agents Teaching Stock Market -- Emergence of Representational Structures in Virtual Agents. |
Record Nr. | UNISA-996465394103316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Intelligent Virtual Agents [[electronic resource] ] : 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings / / edited by Thomas Rist, Ruth Aylett, Daniel Ballin, Jeff Rickel |
Edizione | [1st ed. 2003.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 |
Descrizione fisica | 1 online resource (XVI, 372 p.) |
Disciplina | 006.8 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Application software User interfaces (Computer systems) Education—Data processing Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Education |
ISBN | 3-540-39396-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Keynote Speech -- Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessed -- Interface Agents and Conversational Agents -- Happy Chatbot, Happy User -- Interactive Agents Learning Their Environment -- Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool -- FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway -- When H.C. Andersen Is Not Talking Back -- Emotion and Believability -- Emotion in Intelligent Virtual Agents: The Flow Model of Emotion -- The Social Credit Assignment Problem -- Adding the Emotional Dimension to Scripting Character Dialogues -- Synthetic Emotension -- FantasyA – The Duel of Emotions -- Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy -- Expressive Animation -- Happy Characters Don’t Feel Well in Sad Bodies! -- Reusable Gestures for Interactive Web Agents -- A Model of Interpersonal Attitude and Posture Generation -- Modelling Gaze Behavior for Conversational Agents -- A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions -- Eye-Contact Based Communication Protocol in Human-Agent Interaction -- Embodiment and Situatedness -- Embodied in a Look: Bridging the Gap between Humans and Avatars -- Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds -- Bridging the Gap between Language and Action -- VideoDIMs as a Framework for Digital Immortality Applications -- Motion Planning -- Motion Path Synthesis for Intelligent Avatar -- “Is It Within My Reach?” – An Agents Perspective -- Simulating Virtual Humans Across Diverse Situations -- A Model for Generating and Animating Groups of Virtual Agents -- Scripting Choreographies -- Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning -- Modells, Architectures, and Tools -- Designing Commercial Applications with Life-like Characters -- Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments -- KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment -- Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds -- Programmable Agent Perception in Intelligent Virtual Environments -- Mediating Action and Music with Augmented Grammars -- Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans -- Mobile and Portable IVAs -- Life-like Characters for the Personal Exploration of Active Cultural Heritage -- Agent Chameleons: Virtual Agents Real Intelligence -- A Scripting Language for Multimodal Presentation on Mobile Phones -- Narration and Storytelling -- Interacting with Virtual Agents in Mixed Reality Interactive Storytelling -- An Autonomous Real-Time Camera Agent for Interactive Narratives and Games -- Solving the Narrative Paradox in VEs – Lessons from RPGs -- That’s My Point! Telling Stories from a Virtual Guide Perspective -- Virtual Actors in Interactivated Storytelling -- Symbolic Acting in a Virtual Narrative Environment -- Enhancing Believability Using Affective Cinematography -- Agents with No Aims: Motivation-Driven Continuous Planning -- Evaluation and Design Methodologies -- Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization -- Persona Effect Revisited -- Effects of Embodied Interface Agents and Their Gestural Activity -- Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents -- Animated Characters in Bullying Intervention -- Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation -- Agents across Cultures -- Education and Training -- Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities -- Machiavellian Characters and the Edutainment Paradox -- Socially Intelligent Tutor Agents -- Multimodal Training Between Agents -- Posters -- Intelligent Camera Direction in Virtual Storytelling -- Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education -- An Efficient Synthetic Vision System for 3D Multi-character Systems -- Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios -- Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments -- Empathic Virtual Agents -- Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System. |
Record Nr. | UNISA-996465822003316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Intelligent Virtual Agents : 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings / / edited by Thomas Rist, Ruth Aylett, Daniel Ballin, Jeff Rickel |
Edizione | [1st ed. 2003.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 |
Descrizione fisica | 1 online resource (XVI, 372 p.) |
Disciplina | 006.8 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Artificial intelligence
Application software User interfaces (Computer systems) Education—Data processing Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computers and Education |
ISBN | 3-540-39396-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Keynote Speech -- Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessed -- Interface Agents and Conversational Agents -- Happy Chatbot, Happy User -- Interactive Agents Learning Their Environment -- Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool -- FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway -- When H.C. Andersen Is Not Talking Back -- Emotion and Believability -- Emotion in Intelligent Virtual Agents: The Flow Model of Emotion -- The Social Credit Assignment Problem -- Adding the Emotional Dimension to Scripting Character Dialogues -- Synthetic Emotension -- FantasyA – The Duel of Emotions -- Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy -- Expressive Animation -- Happy Characters Don’t Feel Well in Sad Bodies! -- Reusable Gestures for Interactive Web Agents -- A Model of Interpersonal Attitude and Posture Generation -- Modelling Gaze Behavior for Conversational Agents -- A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions -- Eye-Contact Based Communication Protocol in Human-Agent Interaction -- Embodiment and Situatedness -- Embodied in a Look: Bridging the Gap between Humans and Avatars -- Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds -- Bridging the Gap between Language and Action -- VideoDIMs as a Framework for Digital Immortality Applications -- Motion Planning -- Motion Path Synthesis for Intelligent Avatar -- “Is It Within My Reach?” – An Agents Perspective -- Simulating Virtual Humans Across Diverse Situations -- A Model for Generating and Animating Groups of Virtual Agents -- Scripting Choreographies -- Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning -- Modells, Architectures, and Tools -- Designing Commercial Applications with Life-like Characters -- Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments -- KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment -- Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds -- Programmable Agent Perception in Intelligent Virtual Environments -- Mediating Action and Music with Augmented Grammars -- Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans -- Mobile and Portable IVAs -- Life-like Characters for the Personal Exploration of Active Cultural Heritage -- Agent Chameleons: Virtual Agents Real Intelligence -- A Scripting Language for Multimodal Presentation on Mobile Phones -- Narration and Storytelling -- Interacting with Virtual Agents in Mixed Reality Interactive Storytelling -- An Autonomous Real-Time Camera Agent for Interactive Narratives and Games -- Solving the Narrative Paradox in VEs – Lessons from RPGs -- That’s My Point! Telling Stories from a Virtual Guide Perspective -- Virtual Actors in Interactivated Storytelling -- Symbolic Acting in a Virtual Narrative Environment -- Enhancing Believability Using Affective Cinematography -- Agents with No Aims: Motivation-Driven Continuous Planning -- Evaluation and Design Methodologies -- Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization -- Persona Effect Revisited -- Effects of Embodied Interface Agents and Their Gestural Activity -- Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents -- Animated Characters in Bullying Intervention -- Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation -- Agents across Cultures -- Education and Training -- Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities -- Machiavellian Characters and the Edutainment Paradox -- Socially Intelligent Tutor Agents -- Multimodal Training Between Agents -- Posters -- Intelligent Camera Direction in Virtual Storytelling -- Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education -- An Efficient Synthetic Vision System for 3D Multi-character Systems -- Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios -- Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments -- Empathic Virtual Agents -- Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System. |
Record Nr. | UNINA-9910143865703321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Intelligent Virtual Agents [[electronic resource] ] : Third International Workshop, IVA 2001, Madrid, Spain, September 10-11, 2001. Proceedings / / edited by Angelica de Antonio, Ruth Aylett, Daniel Ballin |
Edizione | [1st ed. 2001.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 |
Descrizione fisica | 1 online resource (VIII, 252 p.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
User interfaces (Computer systems)
Artificial intelligence Application software Education—Data processing User Interfaces and Human Computer Interaction Artificial Intelligence Information Systems Applications (incl. Internet) Computers and Education |
ISBN | 3-540-44812-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited Speakers -- The Foundations to Build a Virtual Human Society -- Intelligent Virtual Agents for Education and Training: Opportunities and Challenges -- Papers -- Eye Pattern Analysis in Intelligent Virtual Agents -- Communicating Emotion in Virtual Environments through Artificial Scents -- A Framework for Reasoning About Animation Systems -- Autonomous Avatars? From Users to Agents and Back -- Equipping a Lifelike Animated Agent with a Mind -- Intelligent Agents Who Wear Your Face: Users’ Reactions to the Virtual Self -- Intelligent Virtual Agent Societies on the Internet -- Virtual Agent Societies with the mVITAL Intelligent Agent System -- An Overview of the Use of Mobile Agents in Virtual Environments -- Continuous Presence in Collaborative Virtual Environments: Towards a Hybrid Avatar-Agent Model for User Representation -- Agents’ Interaction in Virtual Storytelling -- Papous: The Virtual Storyteller -- A Dramatised Actant Model for Interactive Improvisational Plays -- The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars -- SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities -- MAgentA: An Architecture for Real Time Automatic Composition of Background Music -- Short Papers -- Agent Oriented Simulation with OOCSMP. An Example in Evolutionary Ant Colonies -- The Lexicon and the Alphabet of Gesture, Gaze, and Touch -- Extraction and Reconstruction of Personal Characters from Human Movement -- The Origin of the Speeches: Language Evolution through Collaborative Reinforcement Learning -- Fanky: A Tool for Animating Faces of 3D Agents. |
Record Nr. | UNISA-996465821203316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Intelligent Virtual Agents : Third International Workshop, IVA 2001, Madrid, Spain, September 10-11, 2001. Proceedings / / edited by Angelica de Antonio, Ruth Aylett, Daniel Ballin |
Edizione | [1st ed. 2001.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 |
Descrizione fisica | 1 online resource (VIII, 252 p.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
User interfaces (Computer systems)
Artificial intelligence Application software Education—Data processing User Interfaces and Human Computer Interaction Artificial Intelligence Information Systems Applications (incl. Internet) Computers and Education |
ISBN | 3-540-44812-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Invited Speakers -- The Foundations to Build a Virtual Human Society -- Intelligent Virtual Agents for Education and Training: Opportunities and Challenges -- Papers -- Eye Pattern Analysis in Intelligent Virtual Agents -- Communicating Emotion in Virtual Environments through Artificial Scents -- A Framework for Reasoning About Animation Systems -- Autonomous Avatars? From Users to Agents and Back -- Equipping a Lifelike Animated Agent with a Mind -- Intelligent Agents Who Wear Your Face: Users’ Reactions to the Virtual Self -- Intelligent Virtual Agent Societies on the Internet -- Virtual Agent Societies with the mVITAL Intelligent Agent System -- An Overview of the Use of Mobile Agents in Virtual Environments -- Continuous Presence in Collaborative Virtual Environments: Towards a Hybrid Avatar-Agent Model for User Representation -- Agents’ Interaction in Virtual Storytelling -- Papous: The Virtual Storyteller -- A Dramatised Actant Model for Interactive Improvisational Plays -- The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars -- SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities -- MAgentA: An Architecture for Real Time Automatic Composition of Background Music -- Short Papers -- Agent Oriented Simulation with OOCSMP. An Example in Evolutionary Ant Colonies -- The Lexicon and the Alphabet of Gesture, Gaze, and Touch -- Extraction and Reconstruction of Personal Characters from Human Movement -- The Origin of the Speeches: Language Evolution through Collaborative Reinforcement Learning -- Fanky: A Tool for Animating Faces of 3D Agents. |
Record Nr. | UNINA-9910768460703321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Interactive Storytelling [[electronic resource] ] : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings / / edited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl |
Edizione | [1st ed. 2010.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 |
Descrizione fisica | 1 online resource (XIII, 302 p. 92 illus.) |
Disciplina | 006.7 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Application software
Computer science Cultural heritage Education—Data processing Arts Computer Appl. in Arts and Humanities Popular Computer Science Cultural Heritage Computers and Education Information Systems Applications (incl. Internet) |
Soggetto genere / forma | Kongress. |
ISBN |
1-280-39015-8
9786613568076 3-642-16638-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation. |
Record Nr. | UNISA-996465711803316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Interactive storytelling : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010 : Edinburgh, UK, November 1-3, 2010 : proceedings / / Ruth Aylett ... [et al.], (eds) |
Edizione | [1st ed. 2010.] |
Pubbl/distr/stampa | Berlin, : Springer, 2010 |
Descrizione fisica | 1 online resource (XIII, 302 p. 92 illus.) |
Disciplina | 006.7 |
Altri autori (Persone) | AylettRuth |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
Soggetto topico |
Storytelling
Interactive multimedia Entertainment computing Storytelling - Interactive multimedia Artificial intelligence |
ISBN |
1-280-39015-8
9786613568076 3-642-16638-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Keynotes -- Characters and decision making -- Story evaluation and analysis -- Story generation -- Arts and humanities -- Narrative theories and modelling -- Systems -- Applications -- Posters -- Demonstrations -- Workshops -- Tutorial. |
Record Nr. | UNINA-9910483869903321 |
Berlin, : Springer, 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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