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Intelligent Virtual Agents [[electronic resource] ] : 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013, Proceedings / / edited by Ruth Aylett, Brigitte Krenn, Catherine Pelachaud, Hiroshi Shimodaira
Intelligent Virtual Agents [[electronic resource] ] : 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013, Proceedings / / edited by Ruth Aylett, Brigitte Krenn, Catherine Pelachaud, Hiroshi Shimodaira
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XVIII, 493 p. 113 illus.)
Disciplina 003.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Computer simulation
Artificial Intelligence
User Interfaces and Human Computer Interaction
Simulation and Modeling
ISBN 3-642-40415-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cognitive Models -- Applications -- Dialogue, Language, and Speech -- Non-verbal Behaviour -- Social, Cultural Models and Agents -- Tools and Techniques.
Record Nr. UNISA-996465942903316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents : 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013, Proceedings / / edited by Ruth Aylett, Brigitte Krenn, Catherine Pelachaud, Hiroshi Shimodaira
Intelligent Virtual Agents : 13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013, Proceedings / / edited by Ruth Aylett, Brigitte Krenn, Catherine Pelachaud, Hiroshi Shimodaira
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XVIII, 493 p. 113 illus.)
Disciplina 003.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Computer simulation
Artificial Intelligence
User Interfaces and Human Computer Interaction
Simulation and Modeling
ISBN 3-642-40415-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cognitive Models -- Applications -- Dialogue, Language, and Speech -- Non-verbal Behaviour -- Social, Cultural Models and Agents -- Tools and Techniques.
Record Nr. UNINA-9910484851903321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents : 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings / / edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier
Intelligent Virtual Agents : 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings / / edited by Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XIV, 472 p.)
Disciplina 006.7
Collana Lecture Notes in Artificial Intelligence
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Education—Data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-37594-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Social Impact of IVAs -- Why Fat Interface Characters Are Better e-Health Advisors -- Virtual Rapport -- IVAs Recognizing Human Behavior -- Imitation Learning and Response Facilitation in Embodied Agents -- Robust Recognition of Emotion from Speech -- Affect Detection from Human-Computer Dialogue with an Intelligent Tutoring System -- Exploitation in Affect Detection in Improvisational E-Drama -- Human Interpretation of IVA Behavior -- An Exploration of Delsarte’s Structural Acting System -- Perception of Blended Emotions: From Video Corpus to Expressive Agent -- Perceiving Visual Emotions with Speech -- Embodied Conversational Agents -- Dealing with Out of Domain Questions in Virtual Characters -- MIKI: A Speech Enabled Intelligent Kiosk -- Architecture of a Framework for Generic Assisting Conversational Agents -- A Comprehensive Context Model for Multi-party Interactions with Virtual Characters -- “What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist -- Characteristics of Nonverbal Behavior -- Gesture Expressivity Modulations in an ECA Application -- Visual Attention and Eye Gaze During Multiparty Conversations with Distractions -- Behavior Representation Languages -- Towards a Common Framework for Multimodal Generation: The Behavior Markup Language -- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language -- Generation of Nonverbal Behavior with Speech -- Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning -- Nonverbal Behavior Generator for Embodied Conversational Agents -- [HUGE]: Universal Architecture for Statistically Based HUman GEsturing -- A Story About Gesticulation Expression -- IVAs in Serious Games -- Introducing EVG: An Emotion Evoking Game -- Towards a Reactive Virtual Trainer -- Making It Up as You Go Along – Improvising Stories for Pedagogical Purposes -- Cognition and Emotion I -- A Neurobiologically Inspired Model of Personality in an Intelligent Agent -- Feeling Ambivalent: A Model of Mixed Emotions for Virtual Agents -- Are Computer-Generated Emotions and Moods Plausible to Humans? -- Creating Adaptive and Individual Personalities in Many Characters Without Hand-Crafting Behaviors -- Cognition and Emotion II -- Thespian: Modeling Socially Normative Behavior in a Decision-Theoretic Framework -- Autobiographic Knowledge for Believable Virtual Characters -- Teachable Characters: User Studies, Design Principles, and Learning Performance -- Applications of IVAs -- FearNot’s Appearance: Reflecting Children’s Expectations and Perspectives -- Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans -- Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit -- Invited Talks -- Invited Talk: Rule Systems and Video Games -- Invited Talk: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama -- Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment -- Posters -- Computer Model of Emotional Agents -- Affective Robots as Mediators in Smart Environments -- Expression of Emotion in Body and Face -- Towards Primate-Like Synthetic Sociability -- Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures -- Virtual Pedagogical Agents: Naturalism vs. Stylization -- The Role of Social Norm in User-Engagement and Appreciation of the Web Interface Agent Bonzi Buddy -- Countering Adversarial Strategies in Multi-agent Virtual Scenarios -- Avatar’s Gaze Control to Facilitate Conversational Turn-Taking in Virtual-Space Multi-user Voice Chat System -- The Role of Discourse Structure and Response Time in Multimodal Communication -- The PAC Cognitive Architecture -- Control of Avatar’s Facial Expression Using Fundamental Frequency in Multi-user Voice Chat System -- Modeling Cognition with a Human Memory Inspired Advanced Neural Controller -- Storytelling – The Difference Between Fantasy and Reality -- A Plug-and-Play Framework for Theories of Social Group Dynamics -- Learning Classifier Systems and Behavioural Animation of Virtual Characters -- Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training -- Mind the Body -- CAB: A Tool for Interoperation Among Cognitive Architectures.
Altri titoli varianti IVA'06
Record Nr. UNISA-996465603303316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist
Intelligent Virtual Agents [[electronic resource] ] : 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings / / edited by Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, Thomas Rist
Edizione [1st ed. 2005.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Descrizione fisica 1 online resource (XIV, 506 p.)
Disciplina 006.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
User interfaces (Computer systems)
Application software
Education—Data processing
Artificial Intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-28739-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto IVAs and Education -- Training Agents: An Architecture for Reusability -- Ask&Answer: An Educational Game Where It Pays to Endear Your Capricious Virtual Companion -- Conversational Agents/NLP -- Natural Behavior of a Listening Agent -- Providing Computer Game Characters with Conversational Abilities -- Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis -- Dialog Simulation for Background Characters -- IVA Architectures -- INTERFACE Toolkit: A New Tool for Building IVAs -- Autonomous Virtual Agents Learning a Cognitive Model and Evolving -- Using Real Objects to Communicate with Virtual Characters -- A Software Engineering Approach Combining Rational and Conversational Agents for the Design of Assistance Applications -- Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction -- Cognition, Reasoning and Behaviour -- A Knowledge-Based Scenario Framework to Support Intelligent Planning Characters -- CAA: A Context-Sensitive Agent Architecture for Dynamic Virtual Environments -- When Emotion Does Not Mean Loss of Control -- Social Situated Agents in Virtual, Real and Mixed Reality Environments -- Do You See What Eyes See? Implementing Inattentional Blindness -- Social Causality and Responsibility: Modeling and Evaluation -- NonVerbal Communication -- Teaching Virtual Characters How to Use Body Language -- Direction of Attention Perception for Conversation Initiation in Virtual Environments -- A Model of Attention and Interest Using Gaze Behavior -- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent -- Hierarchical Motion Controllers for Real-Time Autonomous Virtual Humans -- Modeling Dynamic Perceptual Attention in Complex Virtual Environments -- Storytelling/Interactive Narrative -- An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems -- Proactive Mediation in Plan-Based Narrative Environments -- FearNot! – An Experiment in Emergent Narrative -- Intelligent Virtual Agents in Collaborative Scenarios -- Social Intelligence -- A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application -- Using Ontology to Establish Social Context and Support Social Reasoning -- Integrating Social Skills in Task-Oriented 3D IVA -- Emotions/Affect/Personality -- Emergent Affective and Personality Model -- Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent -- The Significance of Textures for Affective Interfaces -- Levels of Representation in the Annotation of Emotion for the Specification of Expressivity in ECAs -- Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament -- Evaluation and Methodology -- Direct Manipulation Like Tools for Designing Intelligent Virtual Agents -- Social Communicative Effects of a Virtual Program Guide -- Maintaining the Identity of Dynamically Embodied Agents -- The Behavior Oriented Design of an Unreal Tournament Character -- MyTutor: A Personal Tutoring Agent -- Poster Session -- Using Facial Expressions Depicting Emotions in a Human-Computer Interface Intended for People with Autism -- A Survey of Computational Emotion Research -- A Study on Generating and Matching Facial Control Point Using Radial Basis Function -- A Platform Independent Architecture for Virtual Characters and Avatars -- GAL: Towards Large Simulations with Tens of Agents -- Virtual Agents in a Simulation of an ISO-Company -- Appraisal for a Character-Based Story-World -- Evolving Emotional Behaviour for Expressive Performance of Music -- A Model of an Embodied Emotional Agent -- Agent Assistance for 3D World Navigation -- NeXuS: Delivering Perceptions to Situated Embodied Agents -- Emotion in Artificial Intelligence and Artificial Life Research: Facing Problems -- A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment -- vBroker: Agents Teaching Stock Market -- Emergence of Representational Structures in Virtual Agents.
Record Nr. UNISA-996465394103316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings / / edited by Thomas Rist, Ruth Aylett, Daniel Ballin, Jeff Rickel
Intelligent Virtual Agents [[electronic resource] ] : 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings / / edited by Thomas Rist, Ruth Aylett, Daniel Ballin, Jeff Rickel
Edizione [1st ed. 2003.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Descrizione fisica 1 online resource (XVI, 372 p.)
Disciplina 006.8
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Application software
User interfaces (Computer systems)
Education—Data processing
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Education
ISBN 3-540-39396-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynote Speech -- Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessed -- Interface Agents and Conversational Agents -- Happy Chatbot, Happy User -- Interactive Agents Learning Their Environment -- Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool -- FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway -- When H.C. Andersen Is Not Talking Back -- Emotion and Believability -- Emotion in Intelligent Virtual Agents: The Flow Model of Emotion -- The Social Credit Assignment Problem -- Adding the Emotional Dimension to Scripting Character Dialogues -- Synthetic Emotension -- FantasyA – The Duel of Emotions -- Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy -- Expressive Animation -- Happy Characters Don’t Feel Well in Sad Bodies! -- Reusable Gestures for Interactive Web Agents -- A Model of Interpersonal Attitude and Posture Generation -- Modelling Gaze Behavior for Conversational Agents -- A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions -- Eye-Contact Based Communication Protocol in Human-Agent Interaction -- Embodiment and Situatedness -- Embodied in a Look: Bridging the Gap between Humans and Avatars -- Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds -- Bridging the Gap between Language and Action -- VideoDIMs as a Framework for Digital Immortality Applications -- Motion Planning -- Motion Path Synthesis for Intelligent Avatar -- “Is It Within My Reach?” – An Agents Perspective -- Simulating Virtual Humans Across Diverse Situations -- A Model for Generating and Animating Groups of Virtual Agents -- Scripting Choreographies -- Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning -- Modells, Architectures, and Tools -- Designing Commercial Applications with Life-like Characters -- Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments -- KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment -- Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds -- Programmable Agent Perception in Intelligent Virtual Environments -- Mediating Action and Music with Augmented Grammars -- Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans -- Mobile and Portable IVAs -- Life-like Characters for the Personal Exploration of Active Cultural Heritage -- Agent Chameleons: Virtual Agents Real Intelligence -- A Scripting Language for Multimodal Presentation on Mobile Phones -- Narration and Storytelling -- Interacting with Virtual Agents in Mixed Reality Interactive Storytelling -- An Autonomous Real-Time Camera Agent for Interactive Narratives and Games -- Solving the Narrative Paradox in VEs – Lessons from RPGs -- That’s My Point! Telling Stories from a Virtual Guide Perspective -- Virtual Actors in Interactivated Storytelling -- Symbolic Acting in a Virtual Narrative Environment -- Enhancing Believability Using Affective Cinematography -- Agents with No Aims: Motivation-Driven Continuous Planning -- Evaluation and Design Methodologies -- Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization -- Persona Effect Revisited -- Effects of Embodied Interface Agents and Their Gestural Activity -- Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents -- Animated Characters in Bullying Intervention -- Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation -- Agents across Cultures -- Education and Training -- Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities -- Machiavellian Characters and the Edutainment Paradox -- Socially Intelligent Tutor Agents -- Multimodal Training Between Agents -- Posters -- Intelligent Camera Direction in Virtual Storytelling -- Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education -- An Efficient Synthetic Vision System for 3D Multi-character Systems -- Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios -- Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments -- Empathic Virtual Agents -- Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System.
Record Nr. UNISA-996465822003316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents : 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings / / edited by Thomas Rist, Ruth Aylett, Daniel Ballin, Jeff Rickel
Intelligent Virtual Agents : 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003, Proceedings / / edited by Thomas Rist, Ruth Aylett, Daniel Ballin, Jeff Rickel
Edizione [1st ed. 2003.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Descrizione fisica 1 online resource (XVI, 372 p.)
Disciplina 006.8
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Application software
User interfaces (Computer systems)
Education—Data processing
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Education
ISBN 3-540-39396-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynote Speech -- Interactive Pedagogical Drama: Carmen’s Bright IDEAS Assessed -- Interface Agents and Conversational Agents -- Happy Chatbot, Happy User -- Interactive Agents Learning Their Environment -- Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool -- FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway -- When H.C. Andersen Is Not Talking Back -- Emotion and Believability -- Emotion in Intelligent Virtual Agents: The Flow Model of Emotion -- The Social Credit Assignment Problem -- Adding the Emotional Dimension to Scripting Character Dialogues -- Synthetic Emotension -- FantasyA – The Duel of Emotions -- Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy -- Expressive Animation -- Happy Characters Don’t Feel Well in Sad Bodies! -- Reusable Gestures for Interactive Web Agents -- A Model of Interpersonal Attitude and Posture Generation -- Modelling Gaze Behavior for Conversational Agents -- A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions -- Eye-Contact Based Communication Protocol in Human-Agent Interaction -- Embodiment and Situatedness -- Embodied in a Look: Bridging the Gap between Humans and Avatars -- Modeling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds -- Bridging the Gap between Language and Action -- VideoDIMs as a Framework for Digital Immortality Applications -- Motion Planning -- Motion Path Synthesis for Intelligent Avatar -- “Is It Within My Reach?” – An Agents Perspective -- Simulating Virtual Humans Across Diverse Situations -- A Model for Generating and Animating Groups of Virtual Agents -- Scripting Choreographies -- Behavioral Animation of Autonomous Virtual Agents Helped by Reinforcement Learning -- Modells, Architectures, and Tools -- Designing Commercial Applications with Life-like Characters -- Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments -- KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment -- Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds -- Programmable Agent Perception in Intelligent Virtual Environments -- Mediating Action and Music with Augmented Grammars -- Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans -- Mobile and Portable IVAs -- Life-like Characters for the Personal Exploration of Active Cultural Heritage -- Agent Chameleons: Virtual Agents Real Intelligence -- A Scripting Language for Multimodal Presentation on Mobile Phones -- Narration and Storytelling -- Interacting with Virtual Agents in Mixed Reality Interactive Storytelling -- An Autonomous Real-Time Camera Agent for Interactive Narratives and Games -- Solving the Narrative Paradox in VEs – Lessons from RPGs -- That’s My Point! Telling Stories from a Virtual Guide Perspective -- Virtual Actors in Interactivated Storytelling -- Symbolic Acting in a Virtual Narrative Environment -- Enhancing Believability Using Affective Cinematography -- Agents with No Aims: Motivation-Driven Continuous Planning -- Evaluation and Design Methodologies -- Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization -- Persona Effect Revisited -- Effects of Embodied Interface Agents and Their Gestural Activity -- Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents -- Animated Characters in Bullying Intervention -- Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation -- Agents across Cultures -- Education and Training -- Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities -- Machiavellian Characters and the Edutainment Paradox -- Socially Intelligent Tutor Agents -- Multimodal Training Between Agents -- Posters -- Intelligent Camera Direction in Virtual Storytelling -- Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education -- An Efficient Synthetic Vision System for 3D Multi-character Systems -- Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios -- Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments -- Empathic Virtual Agents -- Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System.
Record Nr. UNINA-9910143865703321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents [[electronic resource] ] : Third International Workshop, IVA 2001, Madrid, Spain, September 10-11, 2001. Proceedings / / edited by Angelica de Antonio, Ruth Aylett, Daniel Ballin
Intelligent Virtual Agents [[electronic resource] ] : Third International Workshop, IVA 2001, Madrid, Spain, September 10-11, 2001. Proceedings / / edited by Angelica de Antonio, Ruth Aylett, Daniel Ballin
Edizione [1st ed. 2001.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Descrizione fisica 1 online resource (VIII, 252 p.)
Disciplina 006.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Education—Data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-44812-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Speakers -- The Foundations to Build a Virtual Human Society -- Intelligent Virtual Agents for Education and Training: Opportunities and Challenges -- Papers -- Eye Pattern Analysis in Intelligent Virtual Agents -- Communicating Emotion in Virtual Environments through Artificial Scents -- A Framework for Reasoning About Animation Systems -- Autonomous Avatars? From Users to Agents and Back -- Equipping a Lifelike Animated Agent with a Mind -- Intelligent Agents Who Wear Your Face: Users’ Reactions to the Virtual Self -- Intelligent Virtual Agent Societies on the Internet -- Virtual Agent Societies with the mVITAL Intelligent Agent System -- An Overview of the Use of Mobile Agents in Virtual Environments -- Continuous Presence in Collaborative Virtual Environments: Towards a Hybrid Avatar-Agent Model for User Representation -- Agents’ Interaction in Virtual Storytelling -- Papous: The Virtual Storyteller -- A Dramatised Actant Model for Interactive Improvisational Plays -- The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars -- SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities -- MAgentA: An Architecture for Real Time Automatic Composition of Background Music -- Short Papers -- Agent Oriented Simulation with OOCSMP. An Example in Evolutionary Ant Colonies -- The Lexicon and the Alphabet of Gesture, Gaze, and Touch -- Extraction and Reconstruction of Personal Characters from Human Movement -- The Origin of the Speeches: Language Evolution through Collaborative Reinforcement Learning -- Fanky: A Tool for Animating Faces of 3D Agents.
Record Nr. UNISA-996465821203316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Intelligent Virtual Agents : Third International Workshop, IVA 2001, Madrid, Spain, September 10-11, 2001. Proceedings / / edited by Angelica de Antonio, Ruth Aylett, Daniel Ballin
Intelligent Virtual Agents : Third International Workshop, IVA 2001, Madrid, Spain, September 10-11, 2001. Proceedings / / edited by Angelica de Antonio, Ruth Aylett, Daniel Ballin
Edizione [1st ed. 2001.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Descrizione fisica 1 online resource (VIII, 252 p.)
Disciplina 006.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico User interfaces (Computer systems)
Artificial intelligence
Application software
Education—Data processing
User Interfaces and Human Computer Interaction
Artificial Intelligence
Information Systems Applications (incl. Internet)
Computers and Education
ISBN 3-540-44812-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Speakers -- The Foundations to Build a Virtual Human Society -- Intelligent Virtual Agents for Education and Training: Opportunities and Challenges -- Papers -- Eye Pattern Analysis in Intelligent Virtual Agents -- Communicating Emotion in Virtual Environments through Artificial Scents -- A Framework for Reasoning About Animation Systems -- Autonomous Avatars? From Users to Agents and Back -- Equipping a Lifelike Animated Agent with a Mind -- Intelligent Agents Who Wear Your Face: Users’ Reactions to the Virtual Self -- Intelligent Virtual Agent Societies on the Internet -- Virtual Agent Societies with the mVITAL Intelligent Agent System -- An Overview of the Use of Mobile Agents in Virtual Environments -- Continuous Presence in Collaborative Virtual Environments: Towards a Hybrid Avatar-Agent Model for User Representation -- Agents’ Interaction in Virtual Storytelling -- Papous: The Virtual Storyteller -- A Dramatised Actant Model for Interactive Improvisational Plays -- The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars -- SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilities -- MAgentA: An Architecture for Real Time Automatic Composition of Background Music -- Short Papers -- Agent Oriented Simulation with OOCSMP. An Example in Evolutionary Ant Colonies -- The Lexicon and the Alphabet of Gesture, Gaze, and Touch -- Extraction and Reconstruction of Personal Characters from Human Movement -- The Origin of the Speeches: Language Evolution through Collaborative Reinforcement Learning -- Fanky: A Tool for Animating Faces of 3D Agents.
Record Nr. UNINA-9910768460703321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Interactive Storytelling [[electronic resource] ] : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings / / edited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl
Interactive Storytelling [[electronic resource] ] : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings / / edited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XIII, 302 p. 92 illus.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
Computer science
Cultural heritage
Education—Data processing
Arts
Computer Appl. in Arts and Humanities
Popular Computer Science
Cultural Heritage
Computers and Education
Information Systems Applications (incl. Internet)
Soggetto genere / forma Kongress.
ISBN 1-280-39015-8
9786613568076
3-642-16638-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation.
Record Nr. UNISA-996465711803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Interactive storytelling : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010 : Edinburgh, UK, November 1-3, 2010 : proceedings / / Ruth Aylett ... [et al.], (eds)
Interactive storytelling : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010 : Edinburgh, UK, November 1-3, 2010 : proceedings / / Ruth Aylett ... [et al.], (eds)
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, : Springer, 2010
Descrizione fisica 1 online resource (XIII, 302 p. 92 illus.)
Disciplina 006.7
Altri autori (Persone) AylettRuth
Collana Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI
Soggetto topico Storytelling
Interactive multimedia
Entertainment computing
Storytelling - Interactive multimedia
Artificial intelligence
ISBN 1-280-39015-8
9786613568076
3-642-16638-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynotes -- Characters and decision making -- Story evaluation and analysis -- Story generation -- Arts and humanities -- Narrative theories and modelling -- Systems -- Applications -- Posters -- Demonstrations -- Workshops -- Tutorial.
Record Nr. UNINA-9910483869903321
Berlin, : Springer, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui