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Creative approaches to technology-enhanced learning for the workplace and higher education : proceedings of 'The Learning Ideas Conference' 2023 / / David Guralnick, Michael E. Auer, Antonella Poce, editorce
Creative approaches to technology-enhanced learning for the workplace and higher education : proceedings of 'The Learning Ideas Conference' 2023 / / David Guralnick, Michael E. Auer, Antonella Poce, editorce
Pubbl/distr/stampa Cham : , : Springer, , [2023]
Descrizione fisica 1 online resource (xvii, 711 pages) : illustrations
Disciplina 006.3
Collana Lecture Notes in Networks and Systems
Soggetto topico Educational innovations
Educational technology
Computational intelligence
Education
Education - Data processing
Education - Research
Computational Intelligence
Computers and Education
Research Methods in Education
ISBN 3-031-41637-6
9783031416378
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cybersecurity Awareness, Education, and Workplace Training Using Socially Enabled Intelligent Chatbots -- Creating Binge-Worthy e-Learning Experiences -- Thinking and Chatting Deontically — Novel Support of Communication for Learning and Training with Time Travel Prevention Games -- Corrective vs. Nurturing Feedback in Design Education: Alternative Models of Critique that Positively Impact -- Improving Sonographer-Patient Communication in a Diverse and Multicultural Environment through Role-Plays with Digital Humans -- Psychology In STEM Education: From the Classroom to Society -- Creating Cloud Experts: The Power of an Innovative, Hybrid Learning Approach -- A Pedagogy for Engineering Concepts Focusing on Experiential Learning -- Exploring Differences in Work Environment and Work Engagement as Moderated by Psychological Capital -- What’s Behind the Learning Management System: Algorithmic Design in Online Learning -- A Participatory Museum for Intercultural Development: Innovative Fruition of South-Asian Art Collections in Italy -- Promoting Positive Ageing Lifestyles and Wellbeing Through the Use of Social Media to Facilitate and Enhance Creative Decision-Making -- Learning and Performance Technology for the Performing Arts -- Fuel Your Top Five: Using What You Know to Make Real Change.
Record Nr. UNINA-9910746992203321
Cham : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Educating engineers for future industrial revolutions Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020) . Volume 2 / / Michael E. Auer, Tiia Ruutmann, editor
Educating engineers for future industrial revolutions Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020) . Volume 2 / / Michael E. Auer, Tiia Ruutmann, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (895 pages)
Disciplina 607.1
Collana Advances in Intelligent Systems and Computing
Soggetto topico Technical education
Engineering - Study and teaching (Higher)
Ensenyament tècnic
Enginyeria
Educació superior
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-030-68201-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Committees -- General Chair -- ICL2020 Conference Chair -- International Chairs -- Honorary Advisors -- Technical Program Chair -- Workshop and Tutorial Chair -- Special Sessions Chair -- Publication Chair -- Awards Chairs -- Local Arrangement Chairs -- Senior Program Committee Members -- Program Committee Members -- Local Organizing Committee Members -- Contents -- Engineering Pedagogy Education -- Work-in-Progress: Development of the Discipline "Innovations in Engineering Pedagogy" as Part of an Advanced Professional Training for Educators of Engineering Schools in Higher Education Institutions -- Abstract -- 1 Introduction -- 2 Creativity - Key Component of Professional Competence of an Educator -- 3 Analysis of Innovative Pedagogical Technologies for Development of the Discipline "Innovations in Engineering Pedagogy" -- 4 Conclusions -- References -- Design and Implementation of the International Center of Engineering Education at the University of Talca (Chile) Under IGIP and the Dresden School of Engineering Pedagogy Tradition -- Abstract -- 1 Introduction -- 2 Engineering Pedagogy: From Dresden to Chile -- 2.1 The Development of the Dresden School of Engineering Pedagogy -- 2.2 Projects of the Dresden School of Engineering Pedagogy -- 3 Engineering Pedagogy at the University of Talca -- 3.1 Foundation of the International Center of Engineering Education -- 3.2 The Development of a Needs-Based Training Program on Engineering Pedagogy -- 4 Conclusions -- References -- Features of the System of Advanced Training and Professional Retraining of Educators of Higher Technical Schools in Modern Conditions -- Abstract -- 1 The System of Professional Retraining and Advanced Training of Educators of Engineering Universities.
1.1 Conceptual Provisions for Professional Retraining and Advanced Training of Educators of Engineering Universities -- 1.2 The Competence of Educators: Main Ideas and Methodology of Development -- 1.3 Engineering Pedagogy as the Basis of the PR and AT System (APE System) System of Educators -- 2 Professional-Pedagogical Activity: Goals, Content and Structure -- 2.1 Goal of Professional-Pedagogical Activity -- 2.2 Priority Components of Educator's Professionalism -- 2.3 Advantages of the Proposed Organization of PR and AT of Educators -- 3 Conclusion -- References -- IGIP Prototype Curriculum, Teachers' Professional Development and Distance Education in Russia During COVID-19 Pandemic -- Abstract -- 1 Context -- 2 Goal -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References -- The Improvement of Engineering Subject Didactics and the Didactic Abilities of Teachers for Teaching Social Sciences Students: Case of Engineering Graphics -- Abstract -- 1 Introduction -- 2 Methodology -- 3 Research Results -- 4 Conclusions -- References -- Designing Didactic Orders for Written Examinations - A Topic for the Didactic Training of Teaching Staff in the Engineering Sciences -- Abstract -- 1 Introduction -- 2 Theoretical Background -- 2.1 Academic-Pedagogical Special Language as a Medium for Teaching in Engineering Sciences -- 2.2 Operators as an Element of Didactic Orders in Written Examinations -- 3 Summary of the Empirical Study -- 3.1 Research Question, Study Design and Investigation Process -- 3.2 Summary of the Results -- 4 Discussion -- 5 Conclusion -- References -- Educators Training in the Context of Socio-Economic and Technological Trends of Kazakhstan -- Abstract -- 1 Introduction -- 2 Methods of Research -- 3 Research Results -- 4 Conclusions -- References -- Professional Skills for Developing Supportive Learning Environments -- Abstract.
1 Introduction -- 2 STEM Education and Environments -- 3 Background -- 4 Data Collection and Respondents -- 5 Results and Discussion -- 5.1 Physical and Social Learning Environments -- 5.2 Study Aids -- 5.3 What are Teachers' Current Needs for Creating Supportive Learning Environments for Stimulating and Successful STEM Education? -- 6 Conclusions and Recommendations -- References -- Poster: Analysis of the Differences in Adaptation to Higher Education of the First-Year Engineering and Humanities Students -- Abstract -- 1 Context -- 2 Goal -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References -- The Role of Metacognition and Critical Thinking for Engineering Students in EFL Learning -- Abstract -- 1 Introduction -- 2 The Interrelation of Metacognition and Critical Thinking -- 3 Procedure and Methods -- 4 Results -- 5 Conclusion -- References -- Modern Pedagogical Techniques in Teaching French to Prepare Engineering University Students for Academic Mobility -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 3.1 Multi-level Training -- 3.2 Problem-Oriented Learning Techniques -- 3.3 Collaborative Training -- 3.4 Project-Oriented Techniques -- 3.5 Game-Based Techniques -- 3.6 Information and Computer Technologies -- 4 Actual Outcomes -- 5 Conclusions -- References -- Development of the Ability for Professional Interaction in Future Engineers at a Research University -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References -- Poster: Development of Managerial Skills in Engineering University Students in the Context of Modern Industrial Revolutions -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References.
The Blended Teaching and Learning Methods and the Implementation of Online Laboratories in Electrical and Computer Engineering Education Programs -- Abstract -- 1 Introduction -- 2 Engineering Education in IGIP and SEFI Vision -- 3 Preparing STEM Teachers and Students to Use Blended Teaching and Learning Environments -- 3.1 Instructional Design Models and Theories of Learning Module -- 3.2 Online Course Development -- 3.3 Online Teaching Skills -- 3.4 Learning Outcomes as Master Plan for Design -- 3.5 Assessment in Online Environments -- 3.6 Communication Strategies in Online Environments -- 3.7 Synchronous and Asynchronous Technological Tools -- 3.8 Online Learning Communities -- 4 Virtual Learning Environment MOODLE -- 5 BTL Course Components and Activities for Electrical and Computer Engineering Education -- 6 Online Laboratories in Engineering Education -- 7 ECEE (Electrical and Computer Engineering Education) Curricula -- 7.1 Electrical Engineering Education Curriculum -- 7.2 Computer Engineering Education Curriculum -- BTL Course Components and Activities -- 8 Conclusions -- References -- Optimization of Curricula of Engineering and Pedagogical Specialties Based on the Construction of a Model for Structuring Interdisciplinary Relations -- Abstract -- 1 Problem Statement -- 2 Analysis of Recent Research and Publications -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- Mastering the Electronic Educational Environment of a University by Educators with a Different Overall Digital Competency Index -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 3.1 Digital Competency -- 3.2 Digital Competency Index -- 3.3 Educators' Role Positions in LMS Moodle -- 3.4 Sample Description -- 3.5 Survey Results -- 4 Conclusions -- References.
Case Study on the Engineering Academic Staff Needs and Competencies in the Context of Sustainable Development -- Abstract -- 1 Context -- 2 Purpose or Goals -- 3 Approach -- 4 Research Results -- 5 Conclusions -- References -- Improvement of STEM Higher Education in Hungary -- Abstract -- 1 Introduction -- 2 Background and Goal -- 3 Methodology of Development -- 4 Results and Conclusions -- References -- Distant Education of Mature Age Students - Motivational Aspects -- Abstract -- 1 Introduction -- 2 Methodology -- 3 Results and Discussion -- 3.1 Previous Experience with E-Learning and Microsoft Teams Platform -- 3.2 Previous Motivation and Readiness to Use Technology for Study -- 3.3 Disruptions in Learning How to Use New Technology (Anxiety, Fear) -- 3.4 Perceived Quality of Webinars and Workshop (User Friendliness) -- 3.5 Attitude Changes of Mature Students -- 4 Conclusions -- References -- Promoting Creativity of Engineering Students in the Foreign Language Classroom -- Abstract -- 1 Introduction -- 2 Methods and Techniques for the Development of Creative Abilities of Food Science Majors through Foreign Language -- 2.1 Interdisciplinary Projects -- 2.2 Business Games -- 2.3 Presentations -- 2.4 The Interdisciplinary Case-Study Method -- 2.5 Authentic Texts and Extra Creative Activities -- 3 Conclusions -- References -- The Challenge of Teaching Amidst COVID-19 in Brazil -- Abstract -- 1 Introduction -- 2 Educational System in Brazil -- 3 Methodology -- 4 The Survey -- 4.1 City and State -- 4.2 Educational System -- 4.3 Educational Segment -- 4.4 Online Educational Experience -- 4.5 Training Provided -- 4.6 The Online Environment -- 4.7 Attendance of Students in Private Institutions -- 4.8 Attendance of Students in Public Institutions -- 4.9 Main Issues Faced by Educators -- 4.10 Comments Made by Educators -- 5 Conclusions -- References.
Public-Private Partnership and Entrepreneurship Education.
Record Nr. UNINA-9910483069603321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Innovative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education : Proceedings of ‘The Learning Ideas Conference’ 2022 / / edited by David Guralnick, Michael E. Auer, Antonella Poce
Innovative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education : Proceedings of ‘The Learning Ideas Conference’ 2022 / / edited by David Guralnick, Michael E. Auer, Antonella Poce
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (635 pages)
Disciplina 354.81150006
658.31240285
Collana Lecture Notes in Networks and Systems
Soggetto topico Computational intelligence
Education
Education—Data processing
Education—Research
Computational Intelligence
Computers and Education
Research Methods in Education
ISBN 3-031-21569-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto CyEd: A Cyberinfrastructure for Computer Education -- Socio-Affective Profiles in Virtual Learning Environments: Using Learning Analytics -- Adaptive Scaffolding Toward Transdisciplinary Collaboration: Reflective Polyvocal Self-study -- Emergency Remote Teaching: A Case Study -- Cascades of Concepts of Virtual Time Travel Games for the Training of Industrial Accident Prevention -- Emotional Intelligence: A Journey Inside the Emotional Life within an Immersive Interactive Setting -- Creating Affective Collaborative Adult Teams and Groups Guided by Spiral Dynamic Theory -- Experiential Learning in Digital Contexts – A Case Study -- Models and Methods of Online Team Teaching -- Implementation of a Talent Development Program in Higher Education -- The Use of Indie4all Platform for Visually Impaired Students on the Acquisition of Learning Objects with Computational Thinking Practices in Μusic, Math and Physics.
Record Nr. UNINA-9910635398903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Internet of things, infrastructures and mobile applications : proceedings of the 13th IMCL Conference / / Michael E. Auer, Thrasyvoulos Tsiatsos, editors
Internet of things, infrastructures and mobile applications : proceedings of the 13th IMCL Conference / / Michael E. Auer, Thrasyvoulos Tsiatsos, editors
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (XXIII, 1132 p. 401 illus., 346 illus. in color.)
Disciplina 371.3344678
Collana Advances in Intelligent Systems and Computing
Soggetto topico Mobile communication systems in education
Internet of things
Information superhighway in education
ISBN 3-030-49932-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A Framework for Developing a Set of Games for Children Diagnosed with Autism -- LinkLearn: Blockchain Technology As A Learning Tool -- New Era of the Nano-Electronic Devices – One of the Most Adaptive Learning Areas for the Next Period -- Open Source Online Conference System for Industry Experts Participation in Education -- Interactive TV And Music Education - Mobile Music Practices & Limitations: Learning Byzantine Music Online -- An Analysis For The Identification Of Use And Development Of Game Design Strategies For Early Childhood Learners -- Measuring knowledge gains in an m-learning intervention: The case of ChildConnect South Africa -- Measuring Uptake and Engagement in an m-learning Intervention: The Case of ChildConnect South Africa -- Development of a Classroom Response System: a Web-based approach used in SEPT -- Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the use of m-learning environments in higher education -- Work-in-Progress: Development of a Framework for Incorporating Usability aspects with Digital Didactical Design for Mobile/Tablet based Learning in Pre-primary Education -- Promoting Authentic Student Assessment For STEM Project-Based Learning Activities -- Predictive Modelling Concerning Mobile Learning Advance -- Assessing Early Grade Mathematics Learner Outcomes Using m-Learning -- Users’ and Experts’ Evaluation of TARGET: a Serious Game for Mitigating Performance Enhancement Culture in Youth -- Poster: Exploring the Educational Affordances of an Academic Eportfolio for Engineer Students Through a Self-Regulated Learning Framework -- M-health as a Tool in the Cognitive Flexibility of the Elderly -- Critical categorization of Android and IOS Applications available for STEAM Education in Early Childhood -- Museum exhibits that interact with students’ mobile devices. The case of Hellenic Maritime Museum -- Can Elementary Students Design Interactions And Learning Representations Of Educational Apps? The We!Design!Fractions Participatory Approach -- Pedagogical Considerations for Mobile-based Augmented Reality Learning Environments -- Machine learning & Deep learning: Recent Overview in Medical Care -- Learn to Code, an Interactive Application to Promote Mobile Student-Centred Learning -- Emerging Technologies and Augmented Reality in the development of Learning and Human Potential -- Level of Digital Literacies among Austrian College Students Assessed with an Online Survey -- A Gamefied Educational Network for Collaborative Learning -- Dynamic Mobile Student Response Approach -- Poster: The Use of a Virtual Personal Assistant (FENNChat) as a Platform for Providing Automated Responses to ODL Students’ Queries at UNISA -- Poster: Proposal of an Intelligent Model for Remote Tutoring -- A Comparative Study Of Augmented Reality Platforms For Building Educational Mobile Applications -- M-Learning: Are We Ready to Go Mobile? -- Framework For Automatic VPN Access To Remotely Discovered Resources -- Poster: Learn To Love My Grandchild Design With The User -- Enhancing Second Language Listening Skills through Smartphones: A Case Study -- Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study -- How Can Facebook Use In Education Be Realized As Crowdsourcing Of Learning? An Exploration Of Junior, Senior And Graduates Working Together -- Concept of Digital Competences In-service Training Systems -- Means of Cyber Security Aspects Studying in Maritime Specialists Education -- Evaluating a Coaching MOOC Course to Support Dual Career of Athletes -- LoRa Technology Benefits in Educational Institutes -- Three IoT Wearables in Five European Cities! Reality and Perception -- Work-in-Progress: Designing an E-coaching System for Chronic Heart Failure Patients -- A Comparative Examination of AR and Video in Delivering Assembly Instructions -- Wearable E-textile As A Narrative Mediator For Enhancing Empathy In Moral Development -- RSSI Fingerprinting Techniques for Indoor Localization Datasets -- Mulsemedia Data Representation Based on Multi-Image Concept -- Cryptographic Systems And Threats In E-commerce -- Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training -- Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance "Syrtos" (Terpsichore Project) -- Educational Mobile Applications On Computational Thinking And Programming For Children Under 8 Years Old -- Work in Progress: GameLet: Readers’ Theater In Media-based Gamification For Reading Skills -- Students’ Experiences of Learning Mathematics Through Games Design -- A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study -- Smart Citizens for Smart Cities – A User Engagement Protocol for Citizen Participation -- ADDventurous Rhythmical Planet: A 3D Rhythm-based Serious Game for Social Skills Development of Children with ADHD -- The Design and Development of a Game-based approach to Entrepreneurship Education -- Interactive Serious Games for Cultural Heritage: A real-time Bouzouki Simulator for exploring the History and Sounds of Rebetiko Music -- Mobile Technologies Serious Games for the development of social skills in children with Autism Spectrum Disorders, in enhanced with Socially Assistive Robots interventions -- Creating Magic-Matt, an Interface to Transform Video Games to a Sports Experience -- “The Greek Steelbook (TGS)”: The Home Of Steelbook Presentations -- Poster: Determining a Network and Pedagogical Efficient Approach to Learning in Disruptive Environments -- Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET) -- The e-Facilitator as a Key Player for Interactive Dissemination of STEAM Resources for e-Learning via Webinar -- Work-In-Progress: Interactive Lab Manuals and Videos for a Unit Operations Course -- Towards a Learning Analytics Dashboard for Collaborative Conversational Agent Activities in MOOCs -- Interactive Educational Practices & Distance Learning: A Small Connection with Mobile Learning and the Challenges of Deregulation in Connectivity -- Automatic Source Code Generation From OWL Pseudocode -- Gamifying Early Foreign Language learning: using Digital Storytelling and Augmented Reality to enhance vocabulary learning -- Ontology-Based System For Automatic SQL Exercise Generation -- Augmented Reality Application Based on Information Barcoding -- Work in Progress: The Impact Of The Project Onboardmed On Development Of Study Courses In Maritime Emergency Management -- An Approach for Supporting Space Orientation of the Blind Using Ontologically-Based Object Map -- Soupa And Integration Of Ontologies Verl For Conceptualizing Context In Ubiquitous Computing -- A Small Robotic Step for the Therapeutic Treatment of Mental Illnesses: the Breakthrough in Routines and Behaviour -- The Use of Gamification in Evaluating Children's Emotional Intelligence -- Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children With Dyslexia -- Combined Approach to Diagnose ADHD: Gamifying Conners Rating Scale -- Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia -- Linear Programming Model Applied To The Optimization Of Nutritional Diets For Athletes -- White Blood Cells Detection and Classification Using Convolutional Neural Network -- Work-in-Progress: The Use of Big Data And Data Analytics in the Prevention, the Diagnosis and the Monitoring of Long-term Diseases -- An Interactive Augmented Reality Volume Rendering Mobile Application -- Design of an Accessible Web Portal for the Labor Insertion of people with blindness -- MassiveLearning: online masterclass course -- Touch Gesture Performance of Kindergarten Children on E-learning Applications: A Case Study in Sri Lanka -- Learning Diaries–A Valuable Companion of Mobile Learning for Higher Education in Software Engineering -- Kabelo’s Everyday Digital Play An Analysis of a ‘Small and Thick’ Ethnographic Portrait -- Use Of The Fractal Analysis Of Non-stationary Time Series In Mobile Foreign Exchange Trading For M-learning -- Work-In-Progress: SMART-WATER, a Νovel Τelemetry and Remote Control System Infrastructure for the Management of Water Consumption in Thessaloniki -- Educational Robotics For Creating Tangible Simulations: A Mixed Reality Space For Learning The Day/night Cycle -- TimeTracker App: Facilitating Migrants’ Engagement in their Second Language Learning -- “School – University – Industry” Cooperation “Cypress – National Instruments CLUB” -- PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities.-Exploring Impact of Olfactory Stimuli on User Performance on Mobile Platforms -- Building A Virtualized Cybersecurity Lab - Using Industry Support, Academic Programs And Open Source Solution For Setting-Up A Virtualized Cybersecurity Lab -- Work-in-Progress: Developing a Master Programme for Specialists in Industry 4.0 -- "Teachers’ Perceptions Towards The Use of Mobile Augmented Reality: The Case of Greek Educators" -- NavMusApp: Exploring the Instrumental Continuum -- Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project -- A Fiber Wireless A-RoF/IFoF Uplink Transmission of up to 0.6Gb/s User Data Rate over a 32-element 60GHz Beam-steering Antenna for 5G Fronthaul Networks -- An eHealth-Care Driven Perspective on 5G Networks and Infrastructure -- 25 Gb/s Colorless Transmitter Based on Reflective Electroabsorption Modulator for Ultra-dense WDM-PON Application -- Challenges of Using Phased Array Antennas in Commercial Backhaul Equipment at 26 GHz -- Towards Intelligent Multi-Access Edge Computing Using Machine Learning -- Performance Analysis of NB-IoT Random Acces.
Record Nr. UNINA-9910483133903321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Learning in the age of digital and green transition . Volume 1. : proceedings of the 25th international conference on interactive collaborative learning (ICL2022) / / edited by Michael E. Auer, Wolfgang Pachatz, and Tiia Rüütmann
Learning in the age of digital and green transition . Volume 1. : proceedings of the 25th international conference on interactive collaborative learning (ICL2022) / / edited by Michael E. Auer, Wolfgang Pachatz, and Tiia Rüütmann
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023]
Descrizione fisica 1 online resource (1104 pages)
Disciplina 371.334
Collana Lecture Notes in Networks and Systems
Soggetto topico Educational technology
Group work in education
ISBN 3-031-26876-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Committees -- Contents -- Collaborative Learning -- Collaborative Learning Supported by a Brownfield Remediation Case Study -- 1 Introduction -- 2 Purpose and Goal -- 3 Research Project Cooperation and Collaboration -- 4 Research Project - Environmental Aspects -- 5 Research Project - Technical Aspects -- 6 Research Work of LITEC Students -- 7 Use of the Machine in Research Work -- 8 Summary and Outcome -- References -- Interactive Collaborative Learning with Explainable Artificial Intelligence -- 1 The Background - Explainability of AI -- 1.1 Explainability of Black Boxes -- 1.2 Explainability by Design -- 2 The Application Domain - Learning of String Patterns -- 3 Learning Goals and Didactic Concepts -- 3.1 Learning Goals -- 3.2 Didactic Approach -- 4 Case Study of Collaborative Learning with XAI -- 4.1 Unsystematic Exploration -- 4.2 Systematic Exploration -- 5 Toward an Evaluation -- 6 Conclusions and Outlook -- References -- Digital Global Classroom, a Collaborative Online International Learning (COIL) Approach: An Innovative Pedagogical Strategy for Sustainable Competency Development and Dissemination of SDGs in Engineering Higher Education -- 1 Introduction -- 2 Methodology -- 2.1 Global Classroom -- 2.2 GC Natural Resources and Climate Change -- 2.3 GC Biomimetics Course -- 2.4 Skills to Develop in COIL Courses -- 3 Results -- 3.1 Global Classroom and COIL -- 3.2 Natural Resources Global Classroom Experience -- 3.3 Biomimicry Global Classroom Experience -- 3.4 The Takeout of this Experience, a New Step in Green Education -- 4 Conclusion -- References -- Digital Communication Tools in Private and Professional Environments -- 1 Introduction -- 2 Objectives -- 3 Method -- 4 Outcomes -- 5 Discussion -- 5.1 Private versus Professional Environment -- 5.2 Decision Factors -- 5.3 Covid and Virtual Worlds -- 6 Conclusion.
References -- Blended Assessment in Higher Education Collaborative Case Study Work - A Qualitative Study -- 1 Introduction -- 2 Methodology -- 3 Blended Assessment -- 4 Case Study -- 5 Results -- 6 Guidelines to Implement Blended Assessment -- 7 Conclusion and Discussion -- References -- Learning Units and Micro-contents in the Reinterpreted Online Teaching Space -- 1 Introduction -- 2 Background and Approach -- 3 Objectives and Outcomes -- 3.1 Creation of Open Learning Material Structure -- 3.2 Learning Resource Development and its Practical Implementation -- 3.3 Development of Methodological and Subject Knowledge -- 3.4 The Construction System of the Learning Units - Micro-content Framework -- 4 Conclusions and Recommendations -- References -- Learning from Agile Methods: Using a Kanban Board for Classroom Orchestration -- 1 Introduction -- 2 Related Research -- 3 Applying Agile Methods as General Teaching Methods -- 4 A Digital Tool for Supporting Agile Teaching -- 5 Lessons Learned and Evaluation of the Prototype -- 5.1 Lesson Learned from In-Class Usage of the Teaching Method -- 5.2 Evaluation of the Prototype -- 6 Discussion -- 7 Conclusions and Outlook -- References -- Co-creation, Co-learning and Co-teaching Are Key - Developing Intercultural, Collaborative, and Digital Competences Through Virtual Exchange -- 1 Introduction -- 2 Virtual Exchange in Higher Education -- 2.1 Competence Development Through Virtual Exchange -- 2.2 No Change Without Exchange - Solving Global Challenges Requires Collaborating Global Citizens -- 3 Lessons Learned: VE Good Practice Examples -- 3.1 Project Based Virtual Exchanges -- 3.2 Simulation and Collaboration in Virtual Laboratories -- 3.3 Augmenting One's Own Cultural Perceptions Through Virtual Exchange -- 4 Conclusion -- References -- STEM via Co-teaching. e-me Case Study -- 1 Introduction.
1.1 Pedagogical Use of Digital Tools -- 2 Methodology -- 2.1 Implementation of the SKill's Lab -- 3 Results -- 3.1 Evaluation of the SKill's Lab-Quantitative Research -- 4 Conclusions -- References -- Collaborative Augmented Reality Tools for Behavioral Lessons -- 1 Introduction -- 2 Related Work -- 3 PBIS and Behavioural Lessons -- 3.1 The PBIS AR Learning Experience -- 4 Multi-user Activities Within Behavioural Lessons -- 5 Conclusions and Future Work -- References -- Perception of Collaborative Student-Led Tutorials with Laboratory Experiments in e-Learning -- 1 Introduction -- 2 Education in Fundamentals of Fluid Mechanics -- 2.1 Lecture, Exercise, and Laboratory Experiments: On-site and Online -- 2.2 Student-Led Tutorials: On-Site -- 2.3 Student-Led Tutorials: Online -- 3 Results -- 3.1 Results of M1 -- 3.2 Results of M2 -- 3.3 Results of M3 -- 3.4 Results of M4 -- 4 Discussion -- 4.1 Perception of On-Site and On-Line Tutorials Their Differences (RQ1) -- 4.2 Perception of Laboratory Experiments by Students (RQ2) -- 4.3 Comparison of Different Formats of Student-Led Tutorials (RQ3) -- 4.4 How Well did the Tutors Manage in the Distance Format (RQ4) -- References -- Self-directed and Collaborative Learning in an Advanced Training Context: Conception and Implementation of an Innovative Online Teacher Qualification Program -- 1 Introduction -- 2 Insights into the Multi-stage Development Process of the Program -- 2.1 Social Conditions and Demographic Characteristics of the Target Group -- 2.2 Support Needs and Background Knowledge of the Target Group -- 2.3 Conception of a Competence Framework Along Support Needs -- 2.4 Development of the Thematic Plan -- 3 Concept and Setup of the Online Training Course -- 3.1 Overall Setup and Structure -- 3.2 Template - Microlearning Units -- 3.3 Setup of the Microlearning Units - An Example.
4 Concept and Setup of the Undime Community -- 5 Peer Learning and Collaborative Learning - Interactions Between Training Course and Community -- 6 Outlook and Conclusion -- References -- Virtual Assistants (Chatbots) as Help to Teachers in Collaborative Learning Environment -- 1 Introduction -- 2 State of the Art -- 2.1 eLearning -- 2.2 Virtual Assistants - Chatbots -- 3 Our Approach -- 3.1 Orchestration Oriented Approach -- 3.2 Integration of the Notion of Exercise -- 3.3 Integration of the Notion of Session -- 4 Targets of Our System -- 4.1 Generic Orientation -- 4.2 Field Orientation: A Case Study of English Language Learning ACLE -- 5 Conclusions -- References -- An International Digital Learning Experience: The "Reinserta" Challenge -- 1 Introduction -- 2 Method -- 3 Evaluation of Results -- 4 Conclusions -- References -- Application of Component Organized Learning Method for DIGSCM 4.0 Hybrid Courses -- 1 Introduction -- 2 Literature Review -- 3 Component Organized Learning -- 3.1 Application of COL Concept -- 3.2 Assessment of Companies Needs to Move Toward Digitalisation -- 3.3 Definition of Skills Priorities and Development of Course Content -- 3.4 Dynamic Curriculum Management Based on Companies' Current Needs -- 4 Piloted Courses -- 5 Summary -- References -- A Scaffolding Strategy to Organize Collaborative Learning -- 1 Introduction -- 2 Collaboration and Active Learning -- 2.1 Active Learning Strategies -- 2.2 Scaffolding -- 3 Collaborative Learning -- 3.1 Technological Tools to Support Collaborative Learning -- 3.2 Moodle Environment -- 3.3 Google Workspace for Education -- 3.4 Knowledge Forum -- 4 Functionalities of the Collaborative Tools -- 4.1 Support for Collaborative Learning Through Scaffolding -- 4.2 Case Study -- 4.3 Result Analysis -- 5 Conclusions -- References.
Effect on the Competencies Development and Collaborative Learning During the COVID-19 Lock Down from a Student Perception -- 1 Introduction -- 1.1 Collaborative Learning (CL) -- 1.2 Competencies -- 2 Methodology -- 3 Results and Discussion -- 4 Conclusions -- References -- Understanding Collaboration in Virtual Labs: A Learning Analytics Framework Development -- 1 Introduction -- 1.1 Research Question -- 2 Background -- 2.1 Learning Analytics in Virtual Labs -- 2.2 Learning Analytics in Supporting Collaboration -- 3 Methodology -- 4 Artefact Development -- 5 Evaluation -- 6 Discussion -- 7 RQ: How can learning analytics support collaboration in virtual labs? -- 8 Conclusions -- References -- Digital Transition in Education -- Augmented Reality in Engineering Education - A Comparison of Students' and Teachers' Perceptions -- 1 Introduction -- 2 Augmented Reality in Industry and Education -- 3 Problem Statement and Research Questions -- 4 Methodology and Design of the Empirical Study -- 4.1 Design of the Questionnaire -- 4.2 Hypotheses -- 4.3 Selection of the Participants -- 5 Results -- 5.1 Description of the Participants -- 5.2 Presentation and Analysis of Responses -- 5.3 Validation of the Hypotheses -- 5.4 Correlation Analysis -- 5.5 Diploma Thesis -- 5.6 Answer to the Research Questions -- 6 Conclusions, Limitations, and Further Research -- References -- Digital Twins and Sustainability in Vocational Education and Training: The Case of Structural Environment and Architectural Design in Vocational High Schools -- 1 Introduction -- 2 Elements of the Paper -- 3 The Sector Analysis -- 4 The Curriculum -- 5 Digital Twins and Safety -- 6 Conclusions and Future Work -- References -- Hands-On Firefighting Training Using a Remote-Controlled Extinguishing Laboratory -- 1 Introduction -- 2 Firefighting Training -- 3 Remote-Controlled Extinguishing Lab.
3.1 Function and Principle of the Extinguishing Unit.
Record Nr. UNINA-9910683351203321
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Visions and concepts for education 4.0 : proceedings of the 9th International Conference on Interactive Collaborative and Blended Learning (ICBL2020) / / Michael E. Auer, Dan Centea, editors
Visions and concepts for education 4.0 : proceedings of the 9th International Conference on Interactive Collaborative and Blended Learning (ICBL2020) / / Michael E. Auer, Dan Centea, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (572 pages)
Disciplina 371.334
Collana Advances in Intelligent Systems and Computing
Soggetto topico Blended learning
Educational technology
ISBN 3-030-67209-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910483681303321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui