Creative approaches to technology-enhanced learning for the workplace and higher education : proceedings of 'The Learning Ideas Conference' 2023 / / David Guralnick, Michael E. Auer, Antonella Poce, editorce |
Pubbl/distr/stampa | Cham : , : Springer, , [2023] |
Descrizione fisica | 1 online resource (xvii, 711 pages) : illustrations |
Disciplina | 006.3 |
Collana | Lecture Notes in Networks and Systems |
Soggetto topico |
Educational innovations
Educational technology Computational intelligence Education Education - Data processing Education - Research Computational Intelligence Computers and Education Research Methods in Education |
ISBN |
3-031-41637-6
9783031416378 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cybersecurity Awareness, Education, and Workplace Training Using Socially Enabled Intelligent Chatbots -- Creating Binge-Worthy e-Learning Experiences -- Thinking and Chatting Deontically — Novel Support of Communication for Learning and Training with Time Travel Prevention Games -- Corrective vs. Nurturing Feedback in Design Education: Alternative Models of Critique that Positively Impact -- Improving Sonographer-Patient Communication in a Diverse and Multicultural Environment through Role-Plays with Digital Humans -- Psychology In STEM Education: From the Classroom to Society -- Creating Cloud Experts: The Power of an Innovative, Hybrid Learning Approach -- A Pedagogy for Engineering Concepts Focusing on Experiential Learning -- Exploring Differences in Work Environment and Work Engagement as Moderated by Psychological Capital -- What’s Behind the Learning Management System: Algorithmic Design in Online Learning -- A Participatory Museum for Intercultural Development: Innovative Fruition of South-Asian Art Collections in Italy -- Promoting Positive Ageing Lifestyles and Wellbeing Through the Use of Social Media to Facilitate and Enhance Creative Decision-Making -- Learning and Performance Technology for the Performing Arts -- Fuel Your Top Five: Using What You Know to Make Real Change. |
Record Nr. | UNINA-9910746992203321 |
Cham : , : Springer, , [2023] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Educating engineers for future industrial revolutions Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020) . Volume 2 / / Michael E. Auer, Tiia Ruutmann, editor |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (895 pages) |
Disciplina | 607.1 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Technical education
Engineering - Study and teaching (Higher) Ensenyament tècnic Enginyeria Educació superior |
Soggetto genere / forma |
Congressos
Llibres electrònics |
ISBN | 3-030-68201-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Organization -- Committees -- General Chair -- ICL2020 Conference Chair -- International Chairs -- Honorary Advisors -- Technical Program Chair -- Workshop and Tutorial Chair -- Special Sessions Chair -- Publication Chair -- Awards Chairs -- Local Arrangement Chairs -- Senior Program Committee Members -- Program Committee Members -- Local Organizing Committee Members -- Contents -- Engineering Pedagogy Education -- Work-in-Progress: Development of the Discipline "Innovations in Engineering Pedagogy" as Part of an Advanced Professional Training for Educators of Engineering Schools in Higher Education Institutions -- Abstract -- 1 Introduction -- 2 Creativity - Key Component of Professional Competence of an Educator -- 3 Analysis of Innovative Pedagogical Technologies for Development of the Discipline "Innovations in Engineering Pedagogy" -- 4 Conclusions -- References -- Design and Implementation of the International Center of Engineering Education at the University of Talca (Chile) Under IGIP and the Dresden School of Engineering Pedagogy Tradition -- Abstract -- 1 Introduction -- 2 Engineering Pedagogy: From Dresden to Chile -- 2.1 The Development of the Dresden School of Engineering Pedagogy -- 2.2 Projects of the Dresden School of Engineering Pedagogy -- 3 Engineering Pedagogy at the University of Talca -- 3.1 Foundation of the International Center of Engineering Education -- 3.2 The Development of a Needs-Based Training Program on Engineering Pedagogy -- 4 Conclusions -- References -- Features of the System of Advanced Training and Professional Retraining of Educators of Higher Technical Schools in Modern Conditions -- Abstract -- 1 The System of Professional Retraining and Advanced Training of Educators of Engineering Universities.
1.1 Conceptual Provisions for Professional Retraining and Advanced Training of Educators of Engineering Universities -- 1.2 The Competence of Educators: Main Ideas and Methodology of Development -- 1.3 Engineering Pedagogy as the Basis of the PR and AT System (APE System) System of Educators -- 2 Professional-Pedagogical Activity: Goals, Content and Structure -- 2.1 Goal of Professional-Pedagogical Activity -- 2.2 Priority Components of Educator's Professionalism -- 2.3 Advantages of the Proposed Organization of PR and AT of Educators -- 3 Conclusion -- References -- IGIP Prototype Curriculum, Teachers' Professional Development and Distance Education in Russia During COVID-19 Pandemic -- Abstract -- 1 Context -- 2 Goal -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References -- The Improvement of Engineering Subject Didactics and the Didactic Abilities of Teachers for Teaching Social Sciences Students: Case of Engineering Graphics -- Abstract -- 1 Introduction -- 2 Methodology -- 3 Research Results -- 4 Conclusions -- References -- Designing Didactic Orders for Written Examinations - A Topic for the Didactic Training of Teaching Staff in the Engineering Sciences -- Abstract -- 1 Introduction -- 2 Theoretical Background -- 2.1 Academic-Pedagogical Special Language as a Medium for Teaching in Engineering Sciences -- 2.2 Operators as an Element of Didactic Orders in Written Examinations -- 3 Summary of the Empirical Study -- 3.1 Research Question, Study Design and Investigation Process -- 3.2 Summary of the Results -- 4 Discussion -- 5 Conclusion -- References -- Educators Training in the Context of Socio-Economic and Technological Trends of Kazakhstan -- Abstract -- 1 Introduction -- 2 Methods of Research -- 3 Research Results -- 4 Conclusions -- References -- Professional Skills for Developing Supportive Learning Environments -- Abstract. 1 Introduction -- 2 STEM Education and Environments -- 3 Background -- 4 Data Collection and Respondents -- 5 Results and Discussion -- 5.1 Physical and Social Learning Environments -- 5.2 Study Aids -- 5.3 What are Teachers' Current Needs for Creating Supportive Learning Environments for Stimulating and Successful STEM Education? -- 6 Conclusions and Recommendations -- References -- Poster: Analysis of the Differences in Adaptation to Higher Education of the First-Year Engineering and Humanities Students -- Abstract -- 1 Context -- 2 Goal -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References -- The Role of Metacognition and Critical Thinking for Engineering Students in EFL Learning -- Abstract -- 1 Introduction -- 2 The Interrelation of Metacognition and Critical Thinking -- 3 Procedure and Methods -- 4 Results -- 5 Conclusion -- References -- Modern Pedagogical Techniques in Teaching French to Prepare Engineering University Students for Academic Mobility -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 3.1 Multi-level Training -- 3.2 Problem-Oriented Learning Techniques -- 3.3 Collaborative Training -- 3.4 Project-Oriented Techniques -- 3.5 Game-Based Techniques -- 3.6 Information and Computer Technologies -- 4 Actual Outcomes -- 5 Conclusions -- References -- Development of the Ability for Professional Interaction in Future Engineers at a Research University -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References -- Poster: Development of Managerial Skills in Engineering University Students in the Context of Modern Industrial Revolutions -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions -- References. The Blended Teaching and Learning Methods and the Implementation of Online Laboratories in Electrical and Computer Engineering Education Programs -- Abstract -- 1 Introduction -- 2 Engineering Education in IGIP and SEFI Vision -- 3 Preparing STEM Teachers and Students to Use Blended Teaching and Learning Environments -- 3.1 Instructional Design Models and Theories of Learning Module -- 3.2 Online Course Development -- 3.3 Online Teaching Skills -- 3.4 Learning Outcomes as Master Plan for Design -- 3.5 Assessment in Online Environments -- 3.6 Communication Strategies in Online Environments -- 3.7 Synchronous and Asynchronous Technological Tools -- 3.8 Online Learning Communities -- 4 Virtual Learning Environment MOODLE -- 5 BTL Course Components and Activities for Electrical and Computer Engineering Education -- 6 Online Laboratories in Engineering Education -- 7 ECEE (Electrical and Computer Engineering Education) Curricula -- 7.1 Electrical Engineering Education Curriculum -- 7.2 Computer Engineering Education Curriculum -- BTL Course Components and Activities -- 8 Conclusions -- References -- Optimization of Curricula of Engineering and Pedagogical Specialties Based on the Construction of a Model for Structuring Interdisciplinary Relations -- Abstract -- 1 Problem Statement -- 2 Analysis of Recent Research and Publications -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- Mastering the Electronic Educational Environment of a University by Educators with a Different Overall Digital Competency Index -- Abstract -- 1 Context -- 2 Purpose -- 3 Approach -- 3.1 Digital Competency -- 3.2 Digital Competency Index -- 3.3 Educators' Role Positions in LMS Moodle -- 3.4 Sample Description -- 3.5 Survey Results -- 4 Conclusions -- References. Case Study on the Engineering Academic Staff Needs and Competencies in the Context of Sustainable Development -- Abstract -- 1 Context -- 2 Purpose or Goals -- 3 Approach -- 4 Research Results -- 5 Conclusions -- References -- Improvement of STEM Higher Education in Hungary -- Abstract -- 1 Introduction -- 2 Background and Goal -- 3 Methodology of Development -- 4 Results and Conclusions -- References -- Distant Education of Mature Age Students - Motivational Aspects -- Abstract -- 1 Introduction -- 2 Methodology -- 3 Results and Discussion -- 3.1 Previous Experience with E-Learning and Microsoft Teams Platform -- 3.2 Previous Motivation and Readiness to Use Technology for Study -- 3.3 Disruptions in Learning How to Use New Technology (Anxiety, Fear) -- 3.4 Perceived Quality of Webinars and Workshop (User Friendliness) -- 3.5 Attitude Changes of Mature Students -- 4 Conclusions -- References -- Promoting Creativity of Engineering Students in the Foreign Language Classroom -- Abstract -- 1 Introduction -- 2 Methods and Techniques for the Development of Creative Abilities of Food Science Majors through Foreign Language -- 2.1 Interdisciplinary Projects -- 2.2 Business Games -- 2.3 Presentations -- 2.4 The Interdisciplinary Case-Study Method -- 2.5 Authentic Texts and Extra Creative Activities -- 3 Conclusions -- References -- The Challenge of Teaching Amidst COVID-19 in Brazil -- Abstract -- 1 Introduction -- 2 Educational System in Brazil -- 3 Methodology -- 4 The Survey -- 4.1 City and State -- 4.2 Educational System -- 4.3 Educational Segment -- 4.4 Online Educational Experience -- 4.5 Training Provided -- 4.6 The Online Environment -- 4.7 Attendance of Students in Private Institutions -- 4.8 Attendance of Students in Public Institutions -- 4.9 Main Issues Faced by Educators -- 4.10 Comments Made by Educators -- 5 Conclusions -- References. Public-Private Partnership and Entrepreneurship Education. |
Record Nr. | UNINA-9910483069603321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Innovative Approaches to Technology-Enhanced Learning for the Workplace and Higher Education : Proceedings of ‘The Learning Ideas Conference’ 2022 / / edited by David Guralnick, Michael E. Auer, Antonella Poce |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (635 pages) |
Disciplina |
354.81150006
658.31240285 |
Collana | Lecture Notes in Networks and Systems |
Soggetto topico |
Computational intelligence
Education Education—Data processing Education—Research Computational Intelligence Computers and Education Research Methods in Education |
ISBN | 3-031-21569-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | CyEd: A Cyberinfrastructure for Computer Education -- Socio-Affective Profiles in Virtual Learning Environments: Using Learning Analytics -- Adaptive Scaffolding Toward Transdisciplinary Collaboration: Reflective Polyvocal Self-study -- Emergency Remote Teaching: A Case Study -- Cascades of Concepts of Virtual Time Travel Games for the Training of Industrial Accident Prevention -- Emotional Intelligence: A Journey Inside the Emotional Life within an Immersive Interactive Setting -- Creating Affective Collaborative Adult Teams and Groups Guided by Spiral Dynamic Theory -- Experiential Learning in Digital Contexts – A Case Study -- Models and Methods of Online Team Teaching -- Implementation of a Talent Development Program in Higher Education -- The Use of Indie4all Platform for Visually Impaired Students on the Acquisition of Learning Objects with Computational Thinking Practices in Μusic, Math and Physics. |
Record Nr. | UNINA-9910635398903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Internet of things, infrastructures and mobile applications : proceedings of the 13th IMCL Conference / / Michael E. Auer, Thrasyvoulos Tsiatsos, editors |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (XXIII, 1132 p. 401 illus., 346 illus. in color.) |
Disciplina | 371.3344678 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Mobile communication systems in education
Internet of things Information superhighway in education |
ISBN | 3-030-49932-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A Framework for Developing a Set of Games for Children Diagnosed with Autism -- LinkLearn: Blockchain Technology As A Learning Tool -- New Era of the Nano-Electronic Devices – One of the Most Adaptive Learning Areas for the Next Period -- Open Source Online Conference System for Industry Experts Participation in Education -- Interactive TV And Music Education - Mobile Music Practices & Limitations: Learning Byzantine Music Online -- An Analysis For The Identification Of Use And Development Of Game Design Strategies For Early Childhood Learners -- Measuring knowledge gains in an m-learning intervention: The case of ChildConnect South Africa -- Measuring Uptake and Engagement in an m-learning Intervention: The Case of ChildConnect South Africa -- Development of a Classroom Response System: a Web-based approach used in SEPT -- Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the use of m-learning environments in higher education -- Work-in-Progress: Development of a Framework for Incorporating Usability aspects with Digital Didactical Design for Mobile/Tablet based Learning in Pre-primary Education -- Promoting Authentic Student Assessment For STEM Project-Based Learning Activities -- Predictive Modelling Concerning Mobile Learning Advance -- Assessing Early Grade Mathematics Learner Outcomes Using m-Learning -- Users’ and Experts’ Evaluation of TARGET: a Serious Game for Mitigating Performance Enhancement Culture in Youth -- Poster: Exploring the Educational Affordances of an Academic Eportfolio for Engineer Students Through a Self-Regulated Learning Framework -- M-health as a Tool in the Cognitive Flexibility of the Elderly -- Critical categorization of Android and IOS Applications available for STEAM Education in Early Childhood -- Museum exhibits that interact with students’ mobile devices. The case of Hellenic Maritime Museum -- Can Elementary Students Design Interactions And Learning Representations Of Educational Apps? The We!Design!Fractions Participatory Approach -- Pedagogical Considerations for Mobile-based Augmented Reality Learning Environments -- Machine learning & Deep learning: Recent Overview in Medical Care -- Learn to Code, an Interactive Application to Promote Mobile Student-Centred Learning -- Emerging Technologies and Augmented Reality in the development of Learning and Human Potential -- Level of Digital Literacies among Austrian College Students Assessed with an Online Survey -- A Gamefied Educational Network for Collaborative Learning -- Dynamic Mobile Student Response Approach -- Poster: The Use of a Virtual Personal Assistant (FENNChat) as a Platform for Providing Automated Responses to ODL Students’ Queries at UNISA -- Poster: Proposal of an Intelligent Model for Remote Tutoring -- A Comparative Study Of Augmented Reality Platforms For Building Educational Mobile Applications -- M-Learning: Are We Ready to Go Mobile? -- Framework For Automatic VPN Access To Remotely Discovered Resources -- Poster: Learn To Love My Grandchild Design With The User -- Enhancing Second Language Listening Skills through Smartphones: A Case Study -- Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study -- How Can Facebook Use In Education Be Realized As Crowdsourcing Of Learning? An Exploration Of Junior, Senior And Graduates Working Together -- Concept of Digital Competences In-service Training Systems -- Means of Cyber Security Aspects Studying in Maritime Specialists Education -- Evaluating a Coaching MOOC Course to Support Dual Career of Athletes -- LoRa Technology Benefits in Educational Institutes -- Three IoT Wearables in Five European Cities! Reality and Perception -- Work-in-Progress: Designing an E-coaching System for Chronic Heart Failure Patients -- A Comparative Examination of AR and Video in Delivering Assembly Instructions -- Wearable E-textile As A Narrative Mediator For Enhancing Empathy In Moral Development -- RSSI Fingerprinting Techniques for Indoor Localization Datasets -- Mulsemedia Data Representation Based on Multi-Image Concept -- Cryptographic Systems And Threats In E-commerce -- Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training -- Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance "Syrtos" (Terpsichore Project) -- Educational Mobile Applications On Computational Thinking And Programming For Children Under 8 Years Old -- Work in Progress: GameLet: Readers’ Theater In Media-based Gamification For Reading Skills -- Students’ Experiences of Learning Mathematics Through Games Design -- A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study -- Smart Citizens for Smart Cities – A User Engagement Protocol for Citizen Participation -- ADDventurous Rhythmical Planet: A 3D Rhythm-based Serious Game for Social Skills Development of Children with ADHD -- The Design and Development of a Game-based approach to Entrepreneurship Education -- Interactive Serious Games for Cultural Heritage: A real-time Bouzouki Simulator for exploring the History and Sounds of Rebetiko Music -- Mobile Technologies Serious Games for the development of social skills in children with Autism Spectrum Disorders, in enhanced with Socially Assistive Robots interventions -- Creating Magic-Matt, an Interface to Transform Video Games to a Sports Experience -- “The Greek Steelbook (TGS)”: The Home Of Steelbook Presentations -- Poster: Determining a Network and Pedagogical Efficient Approach to Learning in Disruptive Environments -- Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET) -- The e-Facilitator as a Key Player for Interactive Dissemination of STEAM Resources for e-Learning via Webinar -- Work-In-Progress: Interactive Lab Manuals and Videos for a Unit Operations Course -- Towards a Learning Analytics Dashboard for Collaborative Conversational Agent Activities in MOOCs -- Interactive Educational Practices & Distance Learning: A Small Connection with Mobile Learning and the Challenges of Deregulation in Connectivity -- Automatic Source Code Generation From OWL Pseudocode -- Gamifying Early Foreign Language learning: using Digital Storytelling and Augmented Reality to enhance vocabulary learning -- Ontology-Based System For Automatic SQL Exercise Generation -- Augmented Reality Application Based on Information Barcoding -- Work in Progress: The Impact Of The Project Onboardmed On Development Of Study Courses In Maritime Emergency Management -- An Approach for Supporting Space Orientation of the Blind Using Ontologically-Based Object Map -- Soupa And Integration Of Ontologies Verl For Conceptualizing Context In Ubiquitous Computing -- A Small Robotic Step for the Therapeutic Treatment of Mental Illnesses: the Breakthrough in Routines and Behaviour -- The Use of Gamification in Evaluating Children's Emotional Intelligence -- Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children With Dyslexia -- Combined Approach to Diagnose ADHD: Gamifying Conners Rating Scale -- Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia -- Linear Programming Model Applied To The Optimization Of Nutritional Diets For Athletes -- White Blood Cells Detection and Classification Using Convolutional Neural Network -- Work-in-Progress: The Use of Big Data And Data Analytics in the Prevention, the Diagnosis and the Monitoring of Long-term Diseases -- An Interactive Augmented Reality Volume Rendering Mobile Application -- Design of an Accessible Web Portal for the Labor Insertion of people with blindness -- MassiveLearning: online masterclass course -- Touch Gesture Performance of Kindergarten Children on E-learning Applications: A Case Study in Sri Lanka -- Learning Diaries–A Valuable Companion of Mobile Learning for Higher Education in Software Engineering -- Kabelo’s Everyday Digital Play An Analysis of a ‘Small and Thick’ Ethnographic Portrait -- Use Of The Fractal Analysis Of Non-stationary Time Series In Mobile Foreign Exchange Trading For M-learning -- Work-In-Progress: SMART-WATER, a Νovel Τelemetry and Remote Control System Infrastructure for the Management of Water Consumption in Thessaloniki -- Educational Robotics For Creating Tangible Simulations: A Mixed Reality Space For Learning The Day/night Cycle -- TimeTracker App: Facilitating Migrants’ Engagement in their Second Language Learning -- “School – University – Industry” Cooperation “Cypress – National Instruments CLUB” -- PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities.-Exploring Impact of Olfactory Stimuli on User Performance on Mobile Platforms -- Building A Virtualized Cybersecurity Lab - Using Industry Support, Academic Programs And Open Source Solution For Setting-Up A Virtualized Cybersecurity Lab -- Work-in-Progress: Developing a Master Programme for Specialists in Industry 4.0 -- "Teachers’ Perceptions Towards The Use of Mobile Augmented Reality: The Case of Greek Educators" -- NavMusApp: Exploring the Instrumental Continuum -- Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project -- A Fiber Wireless A-RoF/IFoF Uplink Transmission of up to 0.6Gb/s User Data Rate over a 32-element 60GHz Beam-steering Antenna for 5G Fronthaul Networks -- An eHealth-Care Driven Perspective on 5G Networks and Infrastructure -- 25 Gb/s Colorless Transmitter Based on Reflective Electroabsorption Modulator for Ultra-dense WDM-PON Application -- Challenges of Using Phased Array Antennas in Commercial Backhaul Equipment at 26 GHz -- Towards Intelligent Multi-Access Edge Computing Using Machine Learning -- Performance Analysis of NB-IoT Random Acces. |
Record Nr. | UNINA-9910483133903321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Learning in the age of digital and green transition . Volume 1. : proceedings of the 25th international conference on interactive collaborative learning (ICL2022) / / edited by Michael E. Auer, Wolfgang Pachatz, and Tiia Rüütmann |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023] |
Descrizione fisica | 1 online resource (1104 pages) |
Disciplina | 371.334 |
Collana | Lecture Notes in Networks and Systems |
Soggetto topico |
Educational technology
Group work in education |
ISBN | 3-031-26876-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Committees -- Contents -- Collaborative Learning -- Collaborative Learning Supported by a Brownfield Remediation Case Study -- 1 Introduction -- 2 Purpose and Goal -- 3 Research Project Cooperation and Collaboration -- 4 Research Project - Environmental Aspects -- 5 Research Project - Technical Aspects -- 6 Research Work of LITEC Students -- 7 Use of the Machine in Research Work -- 8 Summary and Outcome -- References -- Interactive Collaborative Learning with Explainable Artificial Intelligence -- 1 The Background - Explainability of AI -- 1.1 Explainability of Black Boxes -- 1.2 Explainability by Design -- 2 The Application Domain - Learning of String Patterns -- 3 Learning Goals and Didactic Concepts -- 3.1 Learning Goals -- 3.2 Didactic Approach -- 4 Case Study of Collaborative Learning with XAI -- 4.1 Unsystematic Exploration -- 4.2 Systematic Exploration -- 5 Toward an Evaluation -- 6 Conclusions and Outlook -- References -- Digital Global Classroom, a Collaborative Online International Learning (COIL) Approach: An Innovative Pedagogical Strategy for Sustainable Competency Development and Dissemination of SDGs in Engineering Higher Education -- 1 Introduction -- 2 Methodology -- 2.1 Global Classroom -- 2.2 GC Natural Resources and Climate Change -- 2.3 GC Biomimetics Course -- 2.4 Skills to Develop in COIL Courses -- 3 Results -- 3.1 Global Classroom and COIL -- 3.2 Natural Resources Global Classroom Experience -- 3.3 Biomimicry Global Classroom Experience -- 3.4 The Takeout of this Experience, a New Step in Green Education -- 4 Conclusion -- References -- Digital Communication Tools in Private and Professional Environments -- 1 Introduction -- 2 Objectives -- 3 Method -- 4 Outcomes -- 5 Discussion -- 5.1 Private versus Professional Environment -- 5.2 Decision Factors -- 5.3 Covid and Virtual Worlds -- 6 Conclusion.
References -- Blended Assessment in Higher Education Collaborative Case Study Work - A Qualitative Study -- 1 Introduction -- 2 Methodology -- 3 Blended Assessment -- 4 Case Study -- 5 Results -- 6 Guidelines to Implement Blended Assessment -- 7 Conclusion and Discussion -- References -- Learning Units and Micro-contents in the Reinterpreted Online Teaching Space -- 1 Introduction -- 2 Background and Approach -- 3 Objectives and Outcomes -- 3.1 Creation of Open Learning Material Structure -- 3.2 Learning Resource Development and its Practical Implementation -- 3.3 Development of Methodological and Subject Knowledge -- 3.4 The Construction System of the Learning Units - Micro-content Framework -- 4 Conclusions and Recommendations -- References -- Learning from Agile Methods: Using a Kanban Board for Classroom Orchestration -- 1 Introduction -- 2 Related Research -- 3 Applying Agile Methods as General Teaching Methods -- 4 A Digital Tool for Supporting Agile Teaching -- 5 Lessons Learned and Evaluation of the Prototype -- 5.1 Lesson Learned from In-Class Usage of the Teaching Method -- 5.2 Evaluation of the Prototype -- 6 Discussion -- 7 Conclusions and Outlook -- References -- Co-creation, Co-learning and Co-teaching Are Key - Developing Intercultural, Collaborative, and Digital Competences Through Virtual Exchange -- 1 Introduction -- 2 Virtual Exchange in Higher Education -- 2.1 Competence Development Through Virtual Exchange -- 2.2 No Change Without Exchange - Solving Global Challenges Requires Collaborating Global Citizens -- 3 Lessons Learned: VE Good Practice Examples -- 3.1 Project Based Virtual Exchanges -- 3.2 Simulation and Collaboration in Virtual Laboratories -- 3.3 Augmenting One's Own Cultural Perceptions Through Virtual Exchange -- 4 Conclusion -- References -- STEM via Co-teaching. e-me Case Study -- 1 Introduction. 1.1 Pedagogical Use of Digital Tools -- 2 Methodology -- 2.1 Implementation of the SKill's Lab -- 3 Results -- 3.1 Evaluation of the SKill's Lab-Quantitative Research -- 4 Conclusions -- References -- Collaborative Augmented Reality Tools for Behavioral Lessons -- 1 Introduction -- 2 Related Work -- 3 PBIS and Behavioural Lessons -- 3.1 The PBIS AR Learning Experience -- 4 Multi-user Activities Within Behavioural Lessons -- 5 Conclusions and Future Work -- References -- Perception of Collaborative Student-Led Tutorials with Laboratory Experiments in e-Learning -- 1 Introduction -- 2 Education in Fundamentals of Fluid Mechanics -- 2.1 Lecture, Exercise, and Laboratory Experiments: On-site and Online -- 2.2 Student-Led Tutorials: On-Site -- 2.3 Student-Led Tutorials: Online -- 3 Results -- 3.1 Results of M1 -- 3.2 Results of M2 -- 3.3 Results of M3 -- 3.4 Results of M4 -- 4 Discussion -- 4.1 Perception of On-Site and On-Line Tutorials Their Differences (RQ1) -- 4.2 Perception of Laboratory Experiments by Students (RQ2) -- 4.3 Comparison of Different Formats of Student-Led Tutorials (RQ3) -- 4.4 How Well did the Tutors Manage in the Distance Format (RQ4) -- References -- Self-directed and Collaborative Learning in an Advanced Training Context: Conception and Implementation of an Innovative Online Teacher Qualification Program -- 1 Introduction -- 2 Insights into the Multi-stage Development Process of the Program -- 2.1 Social Conditions and Demographic Characteristics of the Target Group -- 2.2 Support Needs and Background Knowledge of the Target Group -- 2.3 Conception of a Competence Framework Along Support Needs -- 2.4 Development of the Thematic Plan -- 3 Concept and Setup of the Online Training Course -- 3.1 Overall Setup and Structure -- 3.2 Template - Microlearning Units -- 3.3 Setup of the Microlearning Units - An Example. 4 Concept and Setup of the Undime Community -- 5 Peer Learning and Collaborative Learning - Interactions Between Training Course and Community -- 6 Outlook and Conclusion -- References -- Virtual Assistants (Chatbots) as Help to Teachers in Collaborative Learning Environment -- 1 Introduction -- 2 State of the Art -- 2.1 eLearning -- 2.2 Virtual Assistants - Chatbots -- 3 Our Approach -- 3.1 Orchestration Oriented Approach -- 3.2 Integration of the Notion of Exercise -- 3.3 Integration of the Notion of Session -- 4 Targets of Our System -- 4.1 Generic Orientation -- 4.2 Field Orientation: A Case Study of English Language Learning ACLE -- 5 Conclusions -- References -- An International Digital Learning Experience: The "Reinserta" Challenge -- 1 Introduction -- 2 Method -- 3 Evaluation of Results -- 4 Conclusions -- References -- Application of Component Organized Learning Method for DIGSCM 4.0 Hybrid Courses -- 1 Introduction -- 2 Literature Review -- 3 Component Organized Learning -- 3.1 Application of COL Concept -- 3.2 Assessment of Companies Needs to Move Toward Digitalisation -- 3.3 Definition of Skills Priorities and Development of Course Content -- 3.4 Dynamic Curriculum Management Based on Companies' Current Needs -- 4 Piloted Courses -- 5 Summary -- References -- A Scaffolding Strategy to Organize Collaborative Learning -- 1 Introduction -- 2 Collaboration and Active Learning -- 2.1 Active Learning Strategies -- 2.2 Scaffolding -- 3 Collaborative Learning -- 3.1 Technological Tools to Support Collaborative Learning -- 3.2 Moodle Environment -- 3.3 Google Workspace for Education -- 3.4 Knowledge Forum -- 4 Functionalities of the Collaborative Tools -- 4.1 Support for Collaborative Learning Through Scaffolding -- 4.2 Case Study -- 4.3 Result Analysis -- 5 Conclusions -- References. Effect on the Competencies Development and Collaborative Learning During the COVID-19 Lock Down from a Student Perception -- 1 Introduction -- 1.1 Collaborative Learning (CL) -- 1.2 Competencies -- 2 Methodology -- 3 Results and Discussion -- 4 Conclusions -- References -- Understanding Collaboration in Virtual Labs: A Learning Analytics Framework Development -- 1 Introduction -- 1.1 Research Question -- 2 Background -- 2.1 Learning Analytics in Virtual Labs -- 2.2 Learning Analytics in Supporting Collaboration -- 3 Methodology -- 4 Artefact Development -- 5 Evaluation -- 6 Discussion -- 7 RQ: How can learning analytics support collaboration in virtual labs? -- 8 Conclusions -- References -- Digital Transition in Education -- Augmented Reality in Engineering Education - A Comparison of Students' and Teachers' Perceptions -- 1 Introduction -- 2 Augmented Reality in Industry and Education -- 3 Problem Statement and Research Questions -- 4 Methodology and Design of the Empirical Study -- 4.1 Design of the Questionnaire -- 4.2 Hypotheses -- 4.3 Selection of the Participants -- 5 Results -- 5.1 Description of the Participants -- 5.2 Presentation and Analysis of Responses -- 5.3 Validation of the Hypotheses -- 5.4 Correlation Analysis -- 5.5 Diploma Thesis -- 5.6 Answer to the Research Questions -- 6 Conclusions, Limitations, and Further Research -- References -- Digital Twins and Sustainability in Vocational Education and Training: The Case of Structural Environment and Architectural Design in Vocational High Schools -- 1 Introduction -- 2 Elements of the Paper -- 3 The Sector Analysis -- 4 The Curriculum -- 5 Digital Twins and Safety -- 6 Conclusions and Future Work -- References -- Hands-On Firefighting Training Using a Remote-Controlled Extinguishing Laboratory -- 1 Introduction -- 2 Firefighting Training -- 3 Remote-Controlled Extinguishing Lab. 3.1 Function and Principle of the Extinguishing Unit. |
Record Nr. | UNINA-9910683351203321 |
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2023] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Visions and concepts for education 4.0 : proceedings of the 9th International Conference on Interactive Collaborative and Blended Learning (ICBL2020) / / Michael E. Auer, Dan Centea, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (572 pages) |
Disciplina | 371.334 |
Collana | Advances in Intelligent Systems and Computing |
Soggetto topico |
Blended learning
Educational technology |
ISBN | 3-030-67209-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910483681303321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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