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Online Engineering and Society 4. 0 : Proceedings of the 18th International Conference on Remote Engineering and Virtual Instrumentation
Online Engineering and Society 4. 0 : Proceedings of the 18th International Conference on Remote Engineering and Virtual Instrumentation
Autore Auer Michael E
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2021
Descrizione fisica 1 online resource (584 pages)
Altri autori (Persone) BhimavaramKalyan Ram
YueXiao-guang
Collana Lecture Notes in Networks and Systems Ser.
Soggetto genere / forma Electronic books.
ISBN 3-030-82529-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Online Engineering and Society 4. 0
Record Nr. UNINA-9910502645203321
Auer Michael E  
Cham : , : Springer International Publishing AG, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Open Science in Engineering : Proceedings of the 20th International Conference on Remote Engineering and Virtual Instrumentation
Open Science in Engineering : Proceedings of the 20th International Conference on Remote Engineering and Virtual Instrumentation
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (1125 pages)
Disciplina 620.00711
Altri autori (Persone) LangmannReinhard
TsiatsosThrasyvoulos
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-42467-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Virtual and Remote Laboratories -- Remote Laboratory for Experiential Learning -- 1 Introduction -- 2 Teaching Learning Process: An Experience -- 3 Remote Laboratory System: A beginning -- 4 Conclusion -- References -- Once the Child Has Fallen into the Well, It is Usually Too Late Using Content Analysis to Evaluate Instructional Laboratory Manuals and Practices -- 1 Introduction -- 1.1 Objective of This Contribution -- 1.2 Project Context -- 2 Method: Category-Based Content Analysis -- 3 Results -- 3.1 Deductive Content Analysis by Applying Existing Category-Systems -- 3.2 Inductive Content Analysis to Investigate Additional ILOs -- 4 Discussion and Methodical Reflection -- 5 Conclusion and Outlook -- References -- A 360º Overview of the VISIR Remote Laboratory in a Handbook -- 1 Motivation and Background -- 2 The VISIR Handbook -- 2.1 Part I. VISIR Remote Lab Description -- 2.2 Part II - Teaching with VISIR -- 2.3 Research and Reflections on VISIR -- 3 Conclusion -- References -- Tracking User Behaviour Within an Educational Tool Supporting Scientific Experiments -- 1 Introduction -- 2 State of the Art -- 3 Navigation Profiles Identified -- 4 The Tracking System -- 4.1 RIALE Approach and Timeline -- 4.2 Tracking Data Model -- 5 Tool Validation -- 5.1 Data Gathering -- 5.2 Data Analysis -- 6 Conclusions and Future Work -- References -- Automatic Assessment Using VISIR-DB -- 1 Introduction -- 2 Evaluation Context -- 3 VISIR-DB Setup -- 3.1 Observation Items Definition -- 4 Students' Performance Analysis -- 4.1 Automatic Assessment -- 5 Conclusions -- References -- Tracking and Traceability Technologies: Implementation in the SEPT Learning Factory -- 1 Introduction -- 2 Review of Traceability Technologies -- 2.1 1D Barcodes and Readers -- 2.2 2D Barcode Readers -- 2.3 Image-Base Barcode Readers.
2.4 RFID Technologies, Standards and Applications -- 2.5 Real-Time Locating Systems -- 2.6 RFID and RTLS Technology Applications -- 2.7 RFID Interfacing and Software -- 2.8 UHF RFID Tags -- 3 Traceability and Tracking Technologies Implemented in the SEPT LF -- 3.1 Linear Barcode Readers and PLCs -- 3.2 Image-Based Barcode Reader -- 3.3 QR Code Readers -- 3.4 RFID in the SEPT LF -- 3.5 RTLS Technology -- 3.6 Laser Marker System -- 3.7 3D Cameras -- 3.8 NFC Technology -- 4 IoT Technology for Traceability -- 5 Traceability System -- 6 Summary -- References -- Remote Hub Lab - RHL: Broadly Accessible Technologies for Education and Telehealth -- 1 Introduction -- 2 Relia -- 2.1 Overview -- 2.2 Design -- 3 Wound-Mate Telehealth System -- 3.1 Overview -- 3.2 Design -- 4 RHL-Butterfly -- 4.1 Overview -- 4.2 Design -- 5 RHL-Beadle -- 5.1 Overview -- 5.2 Curriculum -- 6 Conclusion -- References -- Effectiveness of Using Remote Laboratory in Promoting Simulation and Verification Tools -- 1 Introduction -- 2 Background -- 3 Evaluate FPGA with Breadboard -- 4 Future Works -- 5 Conclusion -- References -- An Extendable Microservice Architecture for Remotely Coupled Online Laboratories -- 1 Introduction -- 2 State of the Art -- 2.1 Existing Architectures -- 2.2 Microservices -- 2.3 API Paradigms -- 2.4 API Modelling Languages + API-First-Design -- 3 Architectural Challenges -- 4 High-Level Software Architecture -- 4.1 Structural Description -- 4.2 Project Organisation -- 5 Fine Level Software Architecture -- 5.1 Authentication Service -- 5.2 Device Service -- 5.3 Experiment Service -- 5.4 Booking Service -- 5.5 Federation -- 6 Takeaways and Future Work -- References -- Blockchain Utilization in Cyber-Physical Laboratories for Engineering Education 4.0 -- 1 Introduction -- 2 Blockchain Technology -- 3 Blockchain in Education.
4 Integration of Blockchain and Cyber-Physical Systems -- 5 Blockchain-Based Cyber-Physical Laboratory -- 6 Results and Discussion -- 7 Conclusions -- References -- Privacy Considerations in Online Laboratories Management Systems -- 1 Introduction -- 2 General Data Privacy Regulation for Educational Institutions -- 3 GDPR in E-Learning Systems -- 3.1 Data Protection by Design vs Data Protection by Default -- 3.2 Synchronous Learning Method -- 3.3 Asynchronous Learning Method -- 3.4 Learning Management Systems -- 3.5 Online Laboratory Management Systems and IEEE Privacy Standards -- 4 Conclusions and Future Work -- References -- Virtual Physics Lab Simulation Using Unity2D: Light Diffraction Experiment -- 1 Introduction -- 2 Unity as a Development Technology -- 2.1 Unity -- 3 Approach to Simulation -- 3.1 Background -- 3.2 Apparatuses Utilized -- 3.3 Theoretical Facts -- 3.4 Diffraction -- 3.5 Interference -- 4 Proposed Solution -- 4.1 Game Flow -- 4.2 Game Introduction -- 4.3 Instructions Screen -- 4.4 Welcome Screen -- 4.5 Game Overview -- 4.6 Pick Apparatus or Pick Result Screens -- 4.7 Experiment Apparatus Overview Screen -- 4.8 Experiment Images from Different Angles Screen -- 4.9 Experiment Video and Animation Screen -- 4.10 Measure Maxima Screen -- 4.11 Calculate gg Screen -- 4.12 Values and Error Analysis Screen -- 4.13 Multiple Choice Questions Screen -- 4.14 End Screen -- 5 Conclusions -- References -- VISIR Remote Lab: Identifying Limitations and Improvement Ideas -- 1 Introduction -- 2 VISIR Remote Laboratory -- 2.1 A General Overview -- 2.2 VISIR Present Development Stage -- 3 Identified Limitations -- 4 Suggested Improvement Guidelines -- 4.1 Instruments and Computer -- 4.2 Relay Matrix -- 4.3 Servers' Software -- 4.4 Client Interface -- 5 Conclusions -- References.
Pedagogical Provisions of Students' Creativity Development by Means of SmartLabs -- 1 Introduction -- 2 Research Results -- 3 Conclusions -- References -- Remote Engineering Lab for Teaching Computer Systems Engineering: Evaluation and Impact -- 1 Introduction -- 2 Methods -- 3 Results and Discussions -- 4 Conclusions -- References -- ARM Distributed and Scalable Remote Laboratory for Texas Instruments Launchpad Boards -- 1 Introduction -- 2 Background -- 2.1 Remote Laboratories -- 2.2 ARM Remote Laboratories -- 2.3 ARM Remote Laboratories in LabsLand -- 3 Results -- 3.1 Overall Design -- 3.2 Deployments -- 4 Conclusions -- References -- Supporting Students in Assembler-Level Programming of Processors for Embedded Applications -- 1 Introduction -- 2 The Context for Teaching and Learning of Embedded Applications Using Assembly Code Programming -- 3 At-Presence (Local) Teaching and Learning -- 4 Remote (Online) Teaching and Learning -- 5 Concept for a Remote Laboratory -- 6 Conclusions and Future Work -- References -- Development of a Prototype Based on a Reference Architecture for Creating Digital Twins of Remote Laboratories -- 1 Introduction -- 2 Materials and Methods -- 3 Results -- 3.1 Results Regarding the Design of the VR Learning Environment -- 3.2 Results Regarding the Development of the DT in Progress -- 4 Conclusion -- References -- Remote Laboratories E-Lab FSBM: Architecture and Implementation of New Experiments -- 1 Introduction -- 2 Architecture of Remote Laboratories: E-Lab FSBM -- 2.1 Platform Architecture -- 2.2 Registration System -- 2.3 Interaction System -- 2.4 Collaboration System -- 2.5 Supervision and Control System -- 2.6 Evaluation System -- 2.7 Data Storage System -- 3 Implementation of Remote Laboratory: 'E-Lab FSBM' -- 4 Conclusions and Future Works -- References -- A DIY Approach Towards Remote Labs in Photonics Education.
1 Introduction -- 2 Requirement Analysis -- 2.1 Remote Labs in Photonics Education -- 2.2 Open Virtualization for Remote Labs -- 2.3 Learning with Virtual Photonics Labs -- 3 Implementation -- 3.1 Hardware -- 3.2 Software -- 3.3 XR Endpoints -- 4 Application -- 5 Conclusion and Future Work -- References -- Designing a Photonics Virtual Laboratory (ePhos) -- 1 Introduction -- 2 Design of ePhos -- 2.1 Objectives -- 2.2 Target Group -- 2.3 Main Components -- 3 First Steps of Implementation -- 3.1 Community of Practice -- 3.2 Mobile Laboratory -- 4 Conclusions and Future Work -- References -- RHLab Scalable Software Defined Radio (SDR) Remote Laboratory -- 1 Introduction -- 2 Background -- 2.1 Software-Defined Radio Labs -- 2.2 Remote Laboratories -- 2.3 SDR Remote Laboratories -- 3 System Design -- 3.1 Overall Design -- 3.2 Hardware Setup -- 4 Results -- 4.1 Web Version -- 4.2 SDR Isolation -- 5 Future Work -- 6 Conclusions -- References -- Remote Laboratory for the Development of Customized Low-Power Computing and IoT Systems -- 1 Introduction -- 1.1 Context -- 1.2 Approach -- 2 The RemoCLEC Remote Laboratory -- 2.1 The WebLabPRO Architecture -- 2.2 RemoCLEC Design -- 3 Deployment and Validation -- 4 Conclusion and Future Work -- References -- LabsLand Electronics Laboratory: Distributed, Scalable and Reliable Remote Laboratory for Teaching Electronics -- 1 Introduction -- 2 Background -- 2.1 VISIR Remote Laboratory -- 2.2 Usage of VISIR in LabsLand -- 3 System Design -- 4 Results -- 5 Conclusions -- References -- Vicilogic: Linking Online Learning, Assessment and Prototyping with Remote FPGA Hardware -- 1 Introduction -- 2 Vicilogic Platform Architecture and Functionality -- 3 FPGA-Based Data and Pixel Processor Design Architecture -- 4 HDLGen HDL Design and EDA Project Capture Application -- 5 Extended RISC-V Assembly Program IDE.
6 Conclusions and Future Work.
Record Nr. UNINA-9910799239903321
Auer Michael E  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Smart Mobile Communication & Artificial Intelligence [[electronic resource] ] : Proceedings of the 15th IMCL Conference – Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Smart Mobile Communication & Artificial Intelligence [[electronic resource] ] : Proceedings of the 15th IMCL Conference – Volume 2 / / edited by Michael E. Auer, Thrasyvoulos Tsiatsos
Autore Auer Michael E
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (373 pages)
Disciplina 621.38
Altri autori (Persone) TsiatsosThrasyvoulos
Collana Lecture Notes in Networks and Systems
Soggetto topico Cooperating objects (Computer systems)
Engineering - Data processing
Cyber-Physical Systems
Data Engineering
ISBN 3-031-56075-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910845078903321
Auer Michael E  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Smart Mobile Communication and Artificial Intelligence : Proceedings of the 15th IMCL Conference - Volume 1
Smart Mobile Communication and Artificial Intelligence : Proceedings of the 15th IMCL Conference - Volume 1
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (422 pages)
Altri autori (Persone) TsiatsosThrasyvoulos
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-54327-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Committees -- Contents -- Augmented-, Virtual-, Mixed- and Cross- Reality Apps -- The Use of Augmented Reality in Teaching History to Primary and Secondary-School Students in Formal and Informal Learning Environments: A Review of the Literature -- 1 Introduction -- 2 An Overview of History and Its Significance as a Subject -- 3 Methodology -- 4 Results -- 4.1 Historical Era/Context -- 4.2 Learning Environment -- 4.3 Level of Education -- 4.4 Types of AR Devices Used -- 4.5 Pedagogical Foundations -- 4.6 Methodological Design -- 4.7 Learning Outcomes -- 5 Conclusions -- References -- Examining Augmented Reality Smart Glasses Acceptance by In-Service Teachers -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Technology Acceptance Models -- 2.2 Previous Research on the Acceptance of ARSGs in Education -- 3 Research Methodology -- 3.1 Sample -- 3.2 Data Collection Instrument -- 3.3 Procedure -- 3.4 Analysis -- 4 Results -- 4.1 Internal Consistency and Descriptive Analysis -- 4.2 Pearson Correlations Analysis -- 4.3 Regression Analysis -- 5 Conclusions, Limitations and Future Research -- References -- The Design and Evaluation of an Augmented Reality History Textbook for Primary Education -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Stage 1: Recognition and Analysis of the Problem -- 3.2 Stage 2: Desing of the Content for "ARchaic Times" -- 3.3 Stage 3: Evaluation of the AR Textbook "ARchaic Times" -- 3.4 Data Collection Tools -- 3.5 Coding and Analysis of the Data -- 4 The "ARchaic Times" AR Textbook -- 5 Results -- 5.1 Teachers' Acceptance of the AR Textbook in Their Teaching -- 5.2 Evaluation of the Use of the AR Textbook in the Classroom -- 6 Conclusions -- References -- Unleashing the Potential: A Holistic Approach to Adaptive Learning in Virtual Reality -- 1 Introduction -- 2 Methodology.
3 Pedagogical Foundation and Virtual Reality Framework -- 4 Adaptive Learning Framework and Model Guidelines -- 4.1 User Profiling - RQ2: Who Are We Adapting To? -- 4.2 Adaptive Parameters - RQ3: What to Adapt? -- 4.3 Adaptive Decision-Making Model - RQ4: How to Adapt? -- 4.4 Technical Requirements and Considerations -- 5 Conclusion -- References -- VR as a Tool for Enhancing Public Speaking Skills -- 1 Introduction -- 2 Background and Related Work -- 2.1 VR in Language Learning -- 2.2 VR for Exposure Therapy -- 2.3 Public Speaking as Use Case for VR -- 3 A VR Prototype for Practicing Public Speaking Skills -- 3.1 Framework and Deployment -- 3.2 Scene Design and Assets -- 3.3 Use Case: Practicing a Presentation in Front of the Audience -- 4 User Perception Through a TAM Assessment -- 5 Conclusions -- References -- Collaborative Virtual Reality Environment Structural Model Development for Higher Education Remote Learning -- 1 Introduction -- 2 Adapting Educational Content to VR -- 3 Collaborative Classroom Development -- 3.1 Creation of VRE -- 3.2 Interaction and Collaboration in VRE -- 4 Outcomes and Conclusions -- References -- Educators' Ability to Use Augmented Reality (AR) for Teaching Based on the TARC Framework: Evidence from an International Study -- 1 Introduction -- 2 Theoretical Background -- 2.1 Teachers' Augmented Reality Competences (TARC) Framework -- 2.2 Hypotheses -- 3 Methodology -- 3.1 Participants, Instruments and Procedure -- 4 Data Analysis and Results -- 5 Discussions - Conclusion -- References -- Work-in-Progress: Teaching Autistic Children Arabic Letters Using Augmented Reality Technology -- 1 Introduction -- 2 Background -- 2.1 Autism Spectrum Disorder, Augmented Reality and Education -- 3 Addressed Gaps and Contributions -- 3.1 Sensory Processing Difficulties -- 3.2 Cognitive Processing Difficulties -- 4 Methodology.
4.1 Implementation and Design -- 5 Evaluation and Limitations -- 6 Conclusion -- References -- Implementation of Augmented Reality in Military Higher Education -- Exemplified by the Study of the Yagi-Uda Antenna -- 1 Introduction -- 2 Reasons for Introducing Augmented Reality in Education -- 3 Exemplifying the Introduction of AR in the Educational Process -- 4 Conclusions-Advantages, Disadvantages and Difficulties Encountered in the Implementation of AR -- References -- Synthetic Water Crystal Image Generation Using VAE-GANs and Diffusion Models -- 1 Introduction -- 2 Previous Work -- 2.1 VAE-GANs -- 2.2 Diffusion Models -- 2.3 Comparative Analysis -- 3 Research Questions -- 4 Methodology -- 4.1 Dataset Description -- 4.2 Prossessing Phase -- 4.3 Metrics Used -- 4.4 Models' Results on Different Variations -- 5 Conclusion -- References -- IblueCulture: A Real Time Virtual Reality Dry Dive System -- 1 Introduction -- 2 State of the Art -- 3 The Site -- 4 Hardware and System Design -- 5 Software Pipeline -- 6 Discussion -- 7 Future Research -- References -- Teaching the Ba-Construction with Augmented Reality in Online Learning Environments -- 1 Introduction -- 1.1 Aim of the Study -- 2 Literature Review -- 2.1 Background of Acquisition of the Ba-Construction -- 2.2 An Emerging AR Technology in Language Education -- 2.3 Engaged Meaningful Learning -- 3 Methodology -- 3.1 Research Design -- 3.2 Participants -- 3.3 Data Collection Instruments -- 4 Findings -- 4.1 Research Question 1 -- 4.2 Research Question 2 -- 5 Discussion-Conclusion -- References -- Mobile Learning Models, Theory and Pedagogy -- Exploring the Applications of QR Codes in STEM Subjects -- 1 Introduction -- 1.1 M-Learning with QR Codes in Education -- 2 Research Method -- 2.1 Research Questions -- 3 Results -- 3.1 Quantitative Results -- 3.2 Qualitative Results -- 4 Conclusions-Discussion.
References -- A Framework for Designing Gender Inclusive Mobile Learning Experiences -- 1 Introduction -- 1.1 Mobile Learning -- 1.2 Gender Inclusivity in Mobile Learning -- 2 Method -- 3 Results -- 4 Informed Framework: Key Components and Supporting Findings -- 5 Conclusion -- 5.1 Limitations and Future Research -- References -- Chat GPT Performance Evaluation Model for Learning -- 1 Introduction -- 1.1 Applicability of Chat GPT as a Virtual Educational Assistant -- 2 Indicators to Evaluate the Effectiveness of Chat GPT for Learning Purposes -- 3 Mathematical Model for Evaluation of Chat GPT Performance for Learning Purposes -- 4 Numerical Testing -- 5 Results and Discussion -- 6 Conclusion -- References -- Design Process and Initial Development of a Serious Game for Supporting the Personal Development of Young Athletes -- 1 Introduction -- 2 Game Design -- 2.1 Mission Design -- 2.2 Task Design -- 3 Development of Alpha Version -- 4 Conclusion and Future Work -- References -- Designing and Developing a Serious Game for Inclusion in Sports -- 1 Introduction -- 2 Game Design -- 2.1 Basic Information -- 2.2 Game Scenarios -- 3 Development of the Game -- 3.1 Main Game -- 3.2 Mini Games -- 3.3 Leaderboards -- 4 Conclusion and Future Work -- References -- Digital Entrepreneurial Intentions: The Role of IT Knowledge and Entrepreneurial Program Learning -- 1 Introduction -- 1.1 Theoretical Background -- 2 Methodology -- 3 Discussion and Conclusions -- 4 Limitations and Future Research -- References -- Work in Progress: STAYinBowling, Sensor Based Training for Athletes and Youngsters in Bowling -- 1 Introduction -- 2 Related Work -- 3 Research Motivation -- 4 The System -- 4.1 System Design and Development -- 4.2 IoT Toolbox -- 4.3 Use Case to Evaluate the Mockup of the Proposed System -- 5 Conclusions and Future Steps -- References.
Dynamic Learning Experiences -- Impact of Innovation-Enabling Technologies on Business Performance: An Empirical Study -- 1 Introduction -- 2 Theory, Conceptual Model and Hypotheses Development -- 2.1 Innovation Capability -- 2.2 Organizational Performance -- 2.3 Impact of Innovation Capability on Organizational Performance -- 3 Method -- 3.1 Sample and Data Collection -- 3.2 Measurement and Scaling -- 3.3 Data Analysis -- 4 Results -- 4.1 Assessment of Measurement Model -- 4.2 Assessment of Structural Model -- 4.3 Structural Equation Modeling -- 5 Discussion -- 5.1 Research Contribution -- 5.2 Limitations and Future Research -- Appendix -- References -- HEALINT4ALL Digital Interactive Platform for European and National Placements Audit for Medicine and Allied Health Professions Following a User-Centered Design -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion and Conclusion -- References -- Implementation of a Faculty Development Program Though Coursera: From the Instructional Design to the Results -- 1 Introduction -- 1.1 Description of Implemented Faculty Development Program -- 2 Methodological Approach and Participants -- 3 Data Analysis and Findings -- 4 Discussion and Conclusions -- 5 Limitation -- References -- Using ChatGPT for Research Report Design: A Collaborative Learning Experience with Students and Professors in Honduras -- 1 Introduction -- 2 Methods -- 2.1 Methodological Approach -- 3 Data Analysis and Findings -- 3.1 Results from the Survey -- 4 Discussion and Conclusions -- 5 Study Limitations -- References -- Analysis and Classification of Methods and Tools Applicable to e-Learning -- 1 Introduction and Motivation -- 2 Background of Approaches and Technologies for e-Learning -- 2.1 Stage of Introducing Web-Based E-Learning Systems (1996-2010) -- 2.2 The Stage of Interactivity (2010-2015).
2.3 The Stage of Personalization of Learning (2015-2020).
Record Nr. UNINA-9910841857203321
Auer Michael E  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 2
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 2
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (513 pages)
Altri autori (Persone) CukiermanUriel R
Vendrell VidalEduardo
Tovar CaroEdmundo
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-52667-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Committees -- Contents -- Educational Virtual Environments -- Introducing Augmented Reality at Secondary Colleges - A Student's View -- 1 Education of HTL in Austria -- 2 Introduction to Augmented Reality -- 3 Expectations of Using AR - Technologies at HTLs -- 4 AR Software -- 4.1 Working with Vuforia -- 5 Survey About Augmented Reality -- 5.1 Survey Process -- 5.2 Pre/Post Test Method -- 5.3 Introduction of AR to Students -- 5.4 Survey Questions and Assumptions -- 5.5 Survey Results -- 6 Conclusion and Outlook -- References -- A Use Cases Driven Design of a Virtual Anatomy -- 1 Introduction -- 2 Definition of Technical Scenarios for the Virtual Anatomy -- 3 Related Work -- 4 Definition of Seven-Dimensional Use Cases -- 4.1 Seven Dimensions -- 4.2 Main Use Cases -- 5 Technical Implementation -- 5.1 Technical Workflow -- 5.2 Scenario #1 - A Lecturer Driven 3D Live Visualization of (Living) Human Tissues Based on CT and MRI Scans -- 5.3 Scenario #2 - 3D Live Video Transmission from the Dissection Rooms -- 5.4 Scenario #3 - Visualization of 3D Scans of Anatomy Objects Within a Standard Web Browser -- 6 Summary, Conclusions and Recommendations -- References -- Peculiarities of ADDIE Implementation When Teaching Engineering Students Professional Foreign Language Online -- 1 Introduction -- 2 Purpose -- 3 Approach -- 4 Outcomes -- 5 Conclusions -- References -- Gamification Influences on Students' Motivation in the EFL Classroom -- 1 Introduction -- 2 State of the Art -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- Gamification as an Essential Factor for Developing Management Skills -- 1 Introduction -- 2 State of the Art -- 3 Methodology -- 4 Results -- 5 Conclusions -- References -- The Formation of a Virtual Educational Environment as an Element in the System of Improving the Digital Competences of Teachers.
1 Context -- 2 Purpose or Goal -- 3 Approach -- 3.1 Digital Competence -- 3.2 System of Formation and Improvement of Digital Competences -- 3.3 Virtual Educational Environment -- 4 Actual or Anticipated Outcomes -- 5 Conclusions/Recommendations/Summary -- References -- Approaches to Foreign Language Teaching of Future Engineer-Teachers in the Context of Digitalization and Distance Learning -- 1 Problem Statement -- 2 Methods of Research -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- Controlling Active Learning Through the Enhanced Learning Dyad -- 1 Introduction -- 2 Problem Formulation -- 3 About Automatic Control of the Team Learning Process -- 3.1 Elements of Cybernetics -- 3.2 Integration of Learning Techniques -- 3.3 The Dyadic Approach to Learning -- 3.4 Refining the Learning Dyad -- 4 Learning Dyad Implementation Details -- 4.1 Implementing the Enhanced Dyad on the Learning Interface -- 4.2 Implementation Details of the Enhanced Dyad Over Time -- 4.3 Default Restrictions -- 5 Concluding Remarks -- References -- Applying UX Methodologies for Improving Moodle Usage -- 1 Introduction -- 1.1 Context -- 1.2 Purpose -- 1.3 Approach -- 2 Literature Review -- 3 Research Methods -- 3.1 Empathize -- 3.2 Define -- 3.3 Ideate -- 4 Results and Discussion -- 4.1 Empathize -- 4.2 Define -- 4.3 Ideate -- 5 Conclusions -- References -- Bloom's Taxonomy and Online Learning: The COVID-19 Scenario in Indian Perspective -- 1 Introduction -- 2 Objectives of the Study -- 3 Methodology -- 4 Results -- 4.1 Bloom's Taxonomy: Original and Revised Versions -- 4.2 Bloom's Taxonomy and the Indian Education System -- 4.3 Bloom's Digital Taxonomy and Online Teaching: The COVID-19 Scenario -- 5 Discussion -- 6 Conclusion -- References -- IoT Cybersecurity Virtual Laboratory Based on MQTT -- 1 Introduction.
2 The MQTT Protocol -- 3 The Scenario -- 4 Practices Proposed -- 4.1 Practice 1: How the MQTT Protocol Works -- 4.2 Practice 2: Reconnaissance of MQTT Brokers -- 4.3 Practice 3: Securing MQTT with Authentication -- 4.4 Practice 4: Securing MQTT with Authentication and Encryption -- 4.5 Practice 5: Poisoning the Broker -- 4.6 Practice 6: Exploiting Vulnerabilities and Pivoting Between Networks -- 5 Conclusions and Future Works -- References -- A Holistic View of Using Real and Virtual Models in Teaching Astronomy Concepts -- 1 Introduction -- 2 Models in Astronomy Concepts -- 3 Rationale for the Present Study -- 4 The Research -- 4.1 Purpose -- 4.2 Research Sample -- 4.3 Research Tools -- 4.4 Research Stage -- 5 Results -- 5.1 Statistical Analysis-Data Analysis -- 5.2 Discussion of the Results -- 5.3 Focus Group Results -- 6 Conclusion and Results -- References -- A Study of Virtual Reality Applied to Welder Training -- 1 Introduction -- 2 Theoretical Foundations -- 2.1 Welding -- 2.2 Virtual Reality -- 3 VR Welding Training -- 3.1 Objective -- 3.2 Related Works -- 3.3 Commercial Solutions -- 4 Proposed Classification for the VR Welding Simulator -- 5 Conclusions -- References -- Usability Verification of Virtual-Reality Simulators for Maritime Education and Training -- 1 Introduction -- 2 Methodology -- 3 Result and Discussion -- 3.1 Performance on Different Simulators -- 3.2 Layout of Ship Bridges -- 3.3 Feedback from Participants -- 3.4 Summary -- 4 Conclusion -- References -- A Study on Enhancing Education Quality in E-Learning: Examining the Triad of Students, Educators, and the E-Learning Environment -- 1 Introduction -- 2 Methodology: Systematic Review -- 3 The Three Pillars of Quality Online Education -- 4 The Dynamic Interaction of Students, Educators, and E-Learning Environments: Strategies for Promoting Quality in Online Education.
4.1 Encouraging Student Engagement for Improved Quality Outcomes in Online Education -- 4.2 Designing Quality Online Instruction: Equipping Educators for Impactful Online Learning -- 4.3 Mapping the Dimensions of Powerful and Interactive E-Learning Platforms: Optimizing Online Education Quality -- 5 Challenges and Limitations in Online Education: Enhancing Quality in the Digital Age -- 6 Investigating the Future of Online Learning: Research Priorities for Improving Student Engagement and Outcomes -- 7 Conclusion -- References -- Work in Progress: Expanding Learning Opportunities in STEM Courses: The Potential of Haptic VR Laboratories for Students with and Without Visual Impairment -- 1 Introduction -- 1.1 Purpose or Goal of This Work -- 1.2 Context of This Work -- 2 Materials and Method -- 3 State of the Work -- 4 Conclusion and Outlook -- References -- Future of Education -- Using Telepresence Robots for ICT Consultancy -- 1 Introduction -- 1.1 ICT Consultation -- 1.2 Telepresence Robots -- 1.3 Social Presence -- 1.4 Research Purpose and Research Questions -- 2 Method -- 2.1 Procedure -- 3 Results -- 3.1 The Flow of the Experiments and the Participants' Spatial Behavior -- 3.2 The Challenges of Using TPRs for ICT Consulting (RQ1) -- 3.3 The Opportunities of Using TPRs for ICT Consulting (RQ2) -- 4 Discussion and Conclusions -- References -- Competence-Oriented Qualification in Digital Community Management -- 1 Introduction -- 2 Methodology -- 2.1 Systematic Literature Review -- 2.2 Expert Interviews -- 2.3 Qualitative Data Analysis -- 3 Results and Discussion -- 3.1 Organizational, Social and Individual Framework Conditions -- 3.2 Modelling the Competence Goals -- 3.3 Theoretical Foundation of Teaching and Learning -- 3.4 Didactic Concepts of Practice and Problem Orientation -- 3.5 Didactic-Methodical Design Approaches -- 4 Conclusion -- References.
COACHING Educational Model: Train to Career -- 1 Introduction -- 1.1 Macro Capabilities and DIRECT-ING Tools -- 1.2 Validation of Data Gathering Tools -- 1.3 History: Objectives Reached and Expected Results -- 2 Findings and Conclusions -- 2.1 Tools and Training Methodology in the Classroom -- 2.2 Data Analysis and Reflections for the Future -- 2.3 Conclusions -- References -- Peace Engineering Minor: Actionable Knowledge -- 1 Context -- 2 Peace Engineering Minor: Purpose and Goals -- 3 ENG 220: Engineering, Business, Sustainability, Ethics, Society, and JEDAI -- 3.1 ENG 220 Course Outcomes: (Adapted from ABET [13] Engineering Program Outcomes) -- 3.2 Course Projects -- 4 ENG 320 - Design Thinking, Metrics, Analytics, Artificial Intelligence, Machine Learning and Trusted Data -- 4.1 ENG 320 Course Projects -- 5 Actual and Anticipated Outcomes -- 6 Conclusions/Recommendations/Summary -- References -- A Digital Twin of a Remote Real-Time Accessible Labs -- 1 Introduction -- 2 Review of the Existing Work -- 3 The Proposed Model -- 3.1 DIGI-LABS Structure -- 3.2 Benefits of DIGI-LABS Model -- 4 Practical Implementation (DIGI-LABS Platform) -- 5 Experimental Setup -- 5.1 Procedural Steps -- 5.2 Variables of Experiment -- 5.3 Data Collection -- 5.4 Data Analysis -- 6 Results and Discussion -- 6.1 Results from Digital Lab Data Storage -- 6.2 Results from Questionnaires -- 6.3 Discussion -- 7 Conclusion -- References -- Are ChatGPT-Like Applications Harmful for the Learning Process? -- 1 Introduction -- 2 State of the Art in ChatGPT and Its Influence on the Learning Process -- 3 The Interference Between the AI Creations and the Learning Process -- 3.1 The Characteristics of the Creations of AI Applications -- 3.2 The Uniqueness of the Creations of AI Applications -- 4 Threats to the Learning Process Posed by GPT Applications.
5 The Proposed Computer Aided Learning Framework.
Record Nr. UNINA-9910806191203321
Auer Michael E  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 1
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 1
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (567 pages)
Disciplina 378.17
Altri autori (Persone) CukiermanUriel R
Vendrell VidalEduardo
Tovar CaroEdmundo
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-51979-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Committees -- Contents -- Collaborative Learning -- Work in Progress: Course Design and E-Learning-Environment for Scientific Competency Development for Bachelor's Degree Students Within the Framework of Self-determination Theory -- 1 Introduction -- 2 Context and Theory -- 2.1 Theory -- 2.2 Evaluation Results of Preceding Semester -- 2.3 Requirements for Course Design -- 3 Approach -- 3.1 Course Objectives -- 3.2 Differences in This Semester's Student Group -- 3.3 Course Planning and Structure -- 3.4 Coherence with the Social Environment -- 4 Evaluation -- 4.1 Questionnaire -- 4.2 TAP -- 5 (Anticipated) Outcomes and Discussion -- 6 Conclusion -- References -- Fostering Self-directed Learning in Engineering Undergraduates: A Collaborative Approach -- 1 Introduction -- 2 Literature Review -- 3 Methodology -- 4 Results and Discussion -- 5 Conclusion -- References -- Collaborative Learning Spaces from Research to Practice: The KAEBUP Platform -- 1 Introduction -- 1.1 Addressing Urban Challenges in Academia and the Profession -- 1.2 Collaborative Blended Learning Approaches in Urban Form Studies -- 1.3 Related Work on Collaborative ICT Platforms -- 2 The Research to Practice Platform (R2P) -- 2.1 R2P Platform Architecture -- 2.2 Platform Testing and Evaluation -- 2.3 Other Platform Functionalities/Features -- 3 Conclusions - Learning, Co-construction, and Co-evolution of Knowledge through CLAs -- References -- How Many Roads? Critical Thinking and Creativity in Higher Education and Mathematics -- 1 Introduction and Context -- 2 Methodology -- 3 Data Collection and Analysis -- 3.1 Implemented Learning Methodologies -- 3.2 Exploratory Studies -- 3.3 Project Results -- 4 Discussion and Conclusions -- References.
Assessing the Development of Soft Skills Among HEI Students in the VAKEN Process Preliminary Findings from Three Sprint weeks -- 1 Introduction -- 2 Developing and Assessing Soft Skills -- 2.1 Developing and Learning Soft Skills -- 2.2 Assessing the Development of Soft Skills -- 3 Method -- 3.1 The Assessment Tool Construction and Procedure in VAKEN -- 3.2 Procedure -- 3.3 Method for Analysing Data -- 4 Empirical Analysis and Results -- 5 Discussion -- 6 Conclusions -- References -- Learning-by-Doing as a Method for Teaching the Fundamentals of Light to Physics Educators and Students Online -- 1 Introduction -- 1.1 Education in Physics and Physics Experiments -- 1.2 Hands-on Physics Education in Greece -- 1.3 Hands-on Online Education -- 2 The Online Course in Light -- 2.1 Description of the Online Experiments on Light and Optics -- 2.2 Description of Experiments on Light and Optics for K-5 and K-6 Students -- 3 Research Questions -- 4 Methodology -- 4.1 Participants -- 4.2 Research Method -- 5 Results -- 5.1 Students' Results -- 6 Discussion and Conclusion -- References -- Transferring Analogue Teaching to Digital Delivery: Blended Learning Across an International Network for Socio-cultural Sustainability -- 1 Introduction -- 2 Purpose -- 3 Approach -- 4 Actual Outcomes -- 5 Conclusions and Recommendations -- References -- Motivations for Becoming a Voluntary Mentor: A Case Study on What Experienced Scholars Gain from Mentoring Their Peers -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Integrating Collaborative Annotation into Higher Education Courses for Social Engagement -- 1 Introduction -- 2 Background/Literature Review -- 3 Software Implementation -- 3.1 Pedagogical Aspects -- 4 Research Study -- 4.1 Sampling -- 4.2 Instrumentation -- 4.3 Preparation -- 5 Conclusions -- 6 Discussion and Future Work.
References -- Norms for Team Process and Outcome Measures by Race/Ethnicity and Gender -- 1 Teamwork in STEM Education and the Goal of This Work -- 1.1 The Benefits and Challenges of Teamwork in STEM Education -- 1.2 The Particular Challenges for Minoritized Populations in Teams -- 1.3 The Goal of This Work - Norms for Various Process and Outcome Measures -- 2 Team Processes and Outcomes -- 2.1 Conflict -- 2.2 Psychological Safety -- 2.3 Cohesion -- 2.4 Team Satisfaction -- 2.5 Warmth and Liking -- 2.6 Competence -- 2.7 Task Interdependence -- 2.8 Team Viability -- 2.9 Team Processes and Outcomes in Diverse Teams -- 3 Methods -- 3.1 Participants -- 3.2 Data -- 4 Findings -- 4.1 Findings by Gender -- 4.2 Findings by Race/Ethnicity -- 5 Discussion and Conclusion -- 5.1 Discussion of Findings by Gender -- 5.2 Discussion of Findings by Race/Ethnicity -- 5.3 Conclusion -- References -- Learning to Research Through Inquiry-Based Learning - A Field Report from Exploratory Sexual Research in Psychology -- 1 Introduction -- 2 Competence-Oriented Research and Education and Inquiry-Based Learning -- 2.1 Competence-Oriented Research and Education (CORE) -- 2.2 Inquiry-Based Learning -- 3 Context and Intended Learning Outcomes -- 3.1 Context -- 3.2 Intended Learning Outcomes -- 4 Capstone-Research-Project in Explorative Sexual Research -- 4.1 Teaching and Learning Concept -- 4.2 Four Student Sub-Projects -- 5 Conclusion, Summary and Outlook -- References -- Collaborating Towards Humanizing Pedagogies in Teaching and Learning: Case of Universities of Technology in South Africa -- 1 Introduction -- 2 Overview of Higher Education in South Africa -- 3 Methodology -- 4 Our Stories Through Academic Lenses -- 5 Conclusion -- References -- Gamification Based Collaborative Learning: The Impact of Rewards on Student Motivation -- 1 Introduction -- 2 Methodology.
2.1 Participants -- 2.2 Collaborative Game-Based Learning Activity -- 3 Results -- 4 Discussion -- 4.1 Student Motivation Outcomes -- 4.2 Collaboration Between Team Members Outcomes -- 4.3 Increasing Students Challenge -- 5 Conclusion -- References -- Job Lab Collaborative Approach: An Innovative Model for Enhancing Graduates' English Language Skills -- 1 Introduction -- 2 Collaborative Approach -- 2.1 Five Principles of Collaborative Learning (CL) -- 3 JobLab - Innovative English Learning Model -- 3.1 Five Pillars of Job Lab's Collaborative Approach -- 3.2 Speaking Anxiety -- 3.3 JobLab Collaborative Approach -- 4 Methodology -- 4.1 Experiment -- 4.2 Participants -- 4.3 Study Design -- 4.4 The Aim and Objectives -- 4.5 Hypotheses of the Research -- 4.6 Hypotheses of the Research -- 5 Discussions -- 6 Conclusion -- References -- Integrating DGBL and Collaborative Learning in Enterprise Resource Planning Courses for Students with Engineering Background -- 1 Introduction -- 2 Literature Reviews -- 2.1 DGBL Pedagogy and Related Application -- 3 Research Methods -- 3.1 Digital Situation Operation -- 3.2 Digital Enterprise Resource Management Operation Simulation Platform -- 4 Instructional Content and Game Characteristics Design for ERP Learning -- 4.1 Instructional Content of ERP -- 4.2 Game Characteristics of ERP with MonsoonSIM -- 4.3 Develop New Teaching Materials and Plans -- 4.4 Integrate Online Business Simulation Competition, ERP, and Data Analysis Tools into Teaching Plan -- 5 Results and Analysis -- 6 Conclusion -- References -- Collegial Video-Based Reflection on Teaching in Teacher Education - Reflection Processes and Levels of Reflection Quality -- 1 Theoretical and Empirical Background -- 2 Research Subject and Research Questions -- 3 Method -- 3.1 Design -- 3.2 Sample -- 3.3 Qualitative Analysis -- 4 Results -- 5 Discussion -- References.
Digital Transition in Education -- Digitization in the Field of Engineering Teacher Training -- 1 Introduction -- 2 Problem Statement and Research Question -- 2.1 Problem Statement -- 2.2 Research Question -- 3 Technical Vocational Teacher Education at University of Siegen and Upper Austrian University of Teacher Education -- 4 The Siegen Model of Teacher Education: The Principle of Academic Learning (AL) -- 5 Further Procedure Regarding Collaboration and Content Transfer -- 6 Conclusion and Outlook -- References -- Students' Views on the Internet of Things in Engineering Education -- 1 Introduction -- 2 Internet of Things -- 2.1 Industrial and Consumer Internet of Things -- 2.2 IoT Architectures -- 3 Problem Statement and Research Overview -- 4 Methodology and Design of the Empirical Survey -- 4.1 Design of the Questionnaire -- 4.2 Hypotheses -- 4.3 Selection of the Participants -- 5 Results -- 5.1 Reliability of the Questionnaire -- 5.2 Description of the Participants -- 5.3 Student Specific Results -- 5.4 Answer to the Research Question -- 6 Conclusions, Limitations, and Recommendations -- References -- A Collaborative Learning Model in Engineering Science Based on a Cyber-Physical Production System Line -- 1 Theoretical Implementation -- 1.1 Competencies-Based Approach -- 1.2 Approach Implementation -- 2 Pedagogical Implementation -- 2.1 Pedagogical Professionalization -- 2.2 Collaborative Model -- 2.3 Pedagogical Process -- 3 Technical Implementation -- 4 Pre-seminar Survey -- 5 Conclusion -- References -- Digital Learning Environments to Support Autonomous Learning Processes of Mathematically Creative and Gifted Students -- 1 Introduction -- 2 Context -- 2.1 Digital Interactive Mathematical Maps (DIMM) -- 2.2 Autonomy of the Mathematically Creative and Gifted -- 2.3 Work and Education 4.0 -- 3 Purpose -- 3.1 Traditional Fostering.
3.2 Digital Transition.
Record Nr. UNINA-9910831497203321
Auer Michael E  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 3
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 3
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (531 pages)
Disciplina 378.17
Altri autori (Persone) CukiermanUriel R
Vendrell VidalEduardo
Tovar CaroEdmundo
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-53022-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Committees -- Contents -- Engineering Pedagogy Education -- Determinants for the Formation of a Fractality-Based Educational Environment in Engineering Pedagogical Education -- 1 Problem Statement -- 2 Analysis of Recent Research and Publications -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- Systems Thinking Among Engineering Students -- 1 Introduction -- 2 Theoretical Background -- 3 Research Objective and Questions -- 4 Methodology -- 4.1 Participants -- 4.2 Procedure -- 4.3 Instruments -- 5 Findings -- 6 Discussion and Conclusion -- References -- How to Accompany the First-Year Student in Massified Higher Education? the Example of a Semester to Bounce Back -- 1 The Context -- 2 Supporting Self-questioning Students -- 3 A Space for Remotivation at University -- 4 Recruitment and Characteristics of Enrolled Students -- 5 A Space to Rethink a Professional or Study Plan -- 6 Conclusions -- References -- Developing Pedagogical Content Tasks in Research Methods Training of Future Vocational Teachers -- 1 Introduction -- 2 Literature Review -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- A Qualitative Assessment of ChatGPT Generated Code in the Computer Science Curriculum -- 1 Introduction -- 2 Background -- 3 Code Examples -- 3.1 Early Learners -- 3.2 Advanced Students -- 3.3 Additional Programs -- 4 Observations -- 5 Conclusion -- References -- Design and Implementation of the Integrated Program for the Master of Engineering Course in Welding Engineering Technology, KMUTNB Harmonize to International Welding Engineer, IIW Responding to the Need of Thailand 4.0/IR 4.0 -- 1 Introduction -- 2 Purpose or Goal -- 3 Approach -- 4 Analysis.
5 Comparative Analysis of Compatibility for Master of Engineering in Welding Engineering Technology (MWET) Harmonizes to the International Welding Engineer (IWE) -- 5.1 Overviews on the Missions of CIT/KMUTNB and WIT/IIW -- 5.2 Three-Stages Model of the Integrated Program -- 5.3 Implementation -- 5.4 Output/Outcome -- 6 Conclusion -- References -- Attitudes of Engineers Towards Ethics and Prospects for Education -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Inclusion of the Sustainable Development Goals in an Engineering - Biomimetics and Sustainability - Course Curricula -- 1 Introduction -- 1.1 Education for Sustainable Development -- 1.2 Biomimicry as a Framework for Sustainable Development -- 1.3 Justification of This Work -- 2 Methodology -- 2.1 Pedagogical Strategy -- 2.2 Assessment and Data Analysis -- 3 Results and Discussion -- 4 Conclusion -- References -- Learning Content Revisited: Basis for Creating a System of Educational (Pedagogical) Activities -- 1 Introduction -- 2 Background -- 3 Methodology and Results of the Pilot Study -- 3.1 Pilot Study with Publishers -- 3.2 Pilot Study of Teachers' Curriculum "Reading" Skills -- 4 Discussion -- 5 Conclusions -- References -- IGIP Prototype Curriculum in Lifelong Professional Pedagogical Development of Technical Teachers -- 1 Context -- 2 Goal and Approach -- 3 Actual Outcomes -- 3.1 The Model of Lifelong Pedagogical Professionalism Development of TPU -- 3.2 The Model of Lifelong Professional Education of Teaching Staff Under the International Project ENTER -- 3.3 The Model of Integrated Training of PhD Students for Pedagogical Activity in Skoltech -- 3.4 The Model of Engineering Pedagogical Continuing In-Service Education in TUT -- 4 Conclusions -- References.
Development of Social Activity of Engineers-Pedagogues as a Social Skill in Online Education -- 1 Problem Statement -- 2 Analysis of Recent Research and Publications -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- Educational Role-Playing Games in the Normative Behavior Development of Future Engineer-Teachers -- 1 Problem Statement -- 2 Analysis of Recent Research and Publications -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- Pedagogical Approach for BUILD2050 Pilot Training Project -- 1 Introduction -- 2 Project Features -- 3 Pedagogical Framework for BUILD2050 -- 3.1 Step 1 - Setting the Learning Objectives -- 3.2 Step 2 - Designing the Learning Structure -- 3.3 Step 3 - Setting the Learning Activities -- 3.4 Step 4 - Developing the Didactic Resources -- 3.5 Step 5 - Implementing and Evaluating the Pedagogical Framework -- 4 Results of the Pedagogical Framework Application -- 5 Conclusions -- References -- Enhancing Learning Activities Using Innovation Based Problem-Solving Process in Promoting Practical Skills of Electrical Technology -- 1 Introduction -- 2 Research Purpose -- 3 Learning and Teaching Theories -- 3.1 Problem-Solving Skill -- 3.2 Behavioral Theories -- 3.3 Educational Innovation -- 4 Development of Learning Activities and Innovative Media -- 4.1 Development of Innovation-Based Problem-Solving Process -- 4.2 Development of Innovative Teaching Packages -- 4.3 Implementation in Innovation Based Problem-Solving Processes -- 5 Research Results -- 5.1 The Quality Evaluation of the Innovative Media Packages -- 5.2 The Evaluation of Solving Problem-Based Competencies -- 5.3 The Evaluation of Learning Achievement -- 6 Summary -- References.
Development of Laboratory-Based Learning and Teaching Activities of Communication Systems for 21st Century Innovative Learning Skills -- 1 Introduction -- 2 Research Purpose -- 3 Development of Laboratory-Based Learning -- 4 Development of Laboratory-Based Instructional Package -- 5 Implementation of Research Tools -- 6 Research Results -- 6.1 The quality of the Laboratory-Based Learning Model -- 6.2 The Evaluation of the Learning Achievement of Learners -- 6.3 The Satisfaction of the Learners -- 7 Summary -- References -- Development of a Simulation Tool for Electromagnetism Education -- 1 Introduction -- 2 Finite Element Method in ONELAB Environment -- 2.1 Boundary Conditions and Meshing -- 2.2 Governing Equations and Solvers -- 3 Simulations Developed -- 4 Mobile Application -- 5 Conclusions -- References -- Practicing the Engineering Fundamentals in a Project-Based Design and 3D Printing Course -- 1 Introduction -- 2 The Course -- 2.1 The Course Lectures -- 2.2 The Design Tasks -- 3 The Study -- 4 Findings -- 4.1 The Course Impact on Students' Outcomes -- 4.2 Students' Perceptions -- 5 Conclusion -- References -- Open Digital Badges and Micro-accreditation in the International Engineering Educator Certification Program (IEECP) -- 1 Introduction -- 2 Background -- 3 International Engineering Educator Certification Program (IEECP) in Latin America -- 3.1 Competency Based Approach Model of the IEECP -- 3.2 Competency Based Approach and LO Assessment in the IEECP LMS -- 3.3 IEECP Motivation and Decisions about OB and MA -- 4 Open Badges in Moodle -- 4.1 Open Badges v2.0 Standard, Open Badge Factory Integration -- 4.2 Learning Outcomes, Competencies and OB -- 4.3 IEECP Moodle Configuration to Support OB -- 5 IEECP Teaching and Learning Practices -- 6 IEECP Participants Opinion -- 7 Conclusions -- References.
Does Hedy, the Gradual Programming Language Help Computing Undergraduates to Learn Programming? -- 1 Introduction -- 2 Materials and Method -- 2.1 Addressing RQ1: Perspective of Hedy -- 2.2 Addressing RQ2: Understanding of Python -- 2.3 Addressing RQ3: Programming Performance -- 3 Results and Discussion -- 3.1 Perspective of Hedy -- 3.2 Understanding of Python -- 3.3 Programming Performance -- 4 Conclusion -- References -- Empowering Diverse Learners: Embracing Culturally Relevant Pedagogy (CRP) in Engineering, Higher Education, and K-12 Settings -- 1 Introduction -- 2 Culturally Relevant Pedagogy (CRP) in Engineering -- 2.1 Critical Consciousness -- 2.2 Transformative Practices -- 2.3 Retention -- 2.4 Social Justice -- 3 Culturally Relevant Pedagogy (CRP) in Higher Education -- 3.1 Promoting Inclusiveness -- 3.2 Math Readiness -- 3.3 Internationalization of Higher Education -- 4 Culturally Relevant Pedagogy (CRP) in K-12 -- 4.1 Connections with Course Contents -- 4.2 Academic Performance and Racial Views -- 4.3 Funds of Knowledge (FoK) -- 5 Conclusion -- References -- A Theory-Based Concept for Fostering Sustainability Competencies in Engineering Programs -- 1 Introduction -- 2 Methodology -- 3 Analysis of the EER-Landscape on the Topic of Sustainability Education in Engineering Studies -- 4 Theory-Based Teaching Concept for Sustainable Engineering Education -- 4.1 Teaching Concept for Sustainable Competences in Engineering -- 4.2 Implementation -- 4.3 Student's Feedback -- 5 Summary -- References -- Using Digital Laboratories for the Development of Students' Engineering Thinking -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Conclusion -- References -- Interactive Algorithms: A Didactic Strategy for Non-programmers -- 1 Introduction -- 2 Computing and Programming Languages -- 3 Algorithms and Learning.
4 Interactive Algorithm Programming Methodology.
Record Nr. UNINA-9910831020203321
Auer Michael E  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 4
Towards a Hybrid, Flexible and Socially Engaged Higher Education : Proceedings of the 26th International Conference on Interactive Collaborative Learning (ICL2023), Volume 4
Autore Auer Michael E
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (541 pages)
Disciplina 378.17
Altri autori (Persone) CukiermanUriel R
Vendrell VidalEduardo
Tovar CaroEdmundo
Collana Lecture Notes in Networks and Systems Series
ISBN 3-031-53382-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Committees -- Contents -- Diversity in Engineering Education -- Innovative Learning Technologies in the Process of Training Specialists of Engineering Specialties in the Conditions of Digitalization of Higher Education -- 1 Problem Statement -- 2 Analysis of Recent Research and Publications -- 3 Theoretical Substantiation of Innovative Learning Technologies Selection in the Process of Professional Training -- 4 Conclusions -- References -- Conceptual Approach for Flexible and Hybrid Learning Strategies Using Cyber-Physical Systems -- 1 Introduction -- 2 Basic Considerations and Technical Constraints -- 2.1 Cyber-Physical System Architecture -- 2.2 Learning Scenarios for Flexible and Hybrid Teaching and Learning -- 2.3 Criteria for Competence Development -- 3 Learning Processes and Experiences -- 3.1 Design of Learning Scenarios -- 3.2 Impacts and Assessment -- 3.3 Flexible Application and Hybrid Transfer -- 4 Summary and Acknowledgements -- References -- The Attitude of Engineering Students Towards Robotization -- 1 Problem Statement -- 2 Purpose, Questions and Method of Research -- 3 Results -- 3.1 Experiences Related to Robotization -- 3.2 Demand for Technology Education -- 4 Summary -- References -- Our University's Women Engineers in Harmony with the Past and the Present - A Presentation Paper from the Organizers of the ICL-IGIP 2025 Conference -- 1 Introduction -- 1.1 The history of the Budapest University of Technology and Economics from 1782 to the present -- 2 Female Students in Hungarian Higher Education -- 2.1 From the Beginnings to the First Female Graduates -- 3 Female Engineer Training and the First Hungarian Female Engineer -- 3.1 Eszter Pécsi, the First Hungarian Female Engineer -- 4 The Female Engineer as an Icon in the Era of State Socialism, 1947-1956.
5 Women in the Engineering Field After 1956 - A Discussion with a Female Engineer About the Miracle of the Blocks of Flats -- 5.1 Professional and Historical Background -- 5.2 Prefabricated Houses, Blocks of Flats -- 6 International Outlook -- 7 Closing Remarks -- References -- "Little Professors'" Cognitive Transformation Through Activity Triangles on Mechanics -- 1 Introduction -- 2 Rationale for the Present Study -- 3 The Research -- 3.1 The Purpose of the Research -Research Questions -- 3.2 The Sample -- 3.3 Research Tools -- 3.4 Research Stages -- 4 Results -- 4.1 Method of Processing the Experimental Data -- 4.2 Discussion of Results -- 5 Discussions and Conclusions -- References -- Programming Errors and Academic Performance in an Introductory Data Structures Course: A Per Gender Analysis -- 1 Introduction -- 2 Related Work -- 3 Methodology -- 3.1 Course Outline -- 3.2 Participants -- 3.3 Data Analysis -- 4 Results -- 4.1 Errors Per Student -- 4.2 Per Gender Average Assignment Grades -- 4.3 Per Gender Average Overall Grades -- 4.4 Statistical Test Results -- 4.5 Association Rule Mining -- 5 Conclusion -- References -- Effect of Student Characteristics and Blended Learning Approach on Student Performance in Master's Level Chemical Engineering Courses -- 1 Introduction -- 2 Method -- 2.1 Sample and Procedure -- 3 Results and Discussion -- 4 Discussion -- 5 Conclusion -- References -- A Model of Two-Parameter Competitive Assessment of the Effectiveness of a Complex Sensorimotor Reaction of a Computer Operator -- 1 Problem Statement -- 2 Analysis of Recent Research and Publications -- 3 Statement of Basic Material and the Substantiation of the Obtained Results -- 4 Conclusions -- References -- Entrepreneurship in Engineering Education -- Entrepreneurship Capacity Building for Higher Education -- 1 Introduction -- 1.1 Objectives -- 1.2 Approach.
2 Methodology -- 2.1 Learning Journey -- 2.2 Acceleration Journey -- 3 Development and Implementation of a 4-week Acceleration Program -- 4 Actual or Anticipated Outcomes -- 5 Conclusions -- References -- Digital Environments for Open-Access Entrepreneurship Education -- 1 Introduction -- 2 The Research Background for the Project -- 2.1 Literature Review -- 2.2 Study of Users Opinions -- 3 Digital Ecosystem's Structure and Features -- 3.1 The Ecosystem Components -- 3.2 The Design Model -- 3.3 Key Features of the System -- 4 Testing and Evaluation of the Digital System -- 5 Lessons Learned and Conclusions -- References -- Entrepreneurship in Engineering Curriculum -- 1 Introduction -- 2 Entrepreneurship Education in Engineering Curriculum -- 3 Methodology -- 4 Findings -- 4.1 Gaps Between Industries' Perspective and Mechanical Engineering Curriculum -- 5 Conclusions -- References -- The Platform for Education on Digital Entrepreneurship -- 1 Introduction -- 1.1 Purpose -- 1.2 Digital Platforms -- 2 Methods and Activities -- 3 Impact -- 4 Results -- 5 Conclusion and Future Work -- References -- University Startup Clinics: A New Approach to Project-Oriented Education and Entrepreneurial Competences Development -- 1 Introduction -- 2 University Startup Clinics as an Integral Part of Entrepreneurial Ecosystem -- 2.1 Structure and Main Functions of University Startup Clinics -- 2.2 University Startup Clinics Actions Algorithm -- 2.3 Peculiarities of Interaction Between University Startup Clinics' Parties -- 3 Conclusion -- References -- Engineering Excellence for the Mobility Value Chain -- 1 Introduction -- 1.1 Needs Analysis -- 2 Research Method -- 3 Impact -- 4 Conclusions and Implications -- References -- Decoding the Entrepreneurial Mindset of Engineering Education in India-A Qualitative Lens -- 1 Introduction -- 2 Methods.
2.1 Context: Nurturing Plaksha's Engineering Students to Entrepreneurial Mindset through a Summer Program -- 2.2 Data Collection and Analysis -- 2.3 Sample Selection -- 2.4 Interview Questions -- 3 Results and Discussion -- 3.1 Demographics -- 3.2 Model of EM Based on Perceptions of Students Who Partook in Plaksha Summer Entrepreneurship Program (PSEP) -- 3.3 Constructing EM Model Based on Entrepreneurs' Perceptions: -- 3.4 How do Different EM Core Attributes in the Model Work Together to Support an Entrepreneur's Journey? -- 3.5 Disparity in Students Versus Entrepreneurs' Perceptions of EM: -- 4 Conclusions -- References -- Survey-Based Measurements of the Entrepreneurial Mindset of Indian Engineering Students -- 1 Introduction -- 2 Literature Review -- 3 Methods -- 3.1 Assessments Used in Tracking Change of Entrepreneurial Mindset -- 3.2 EM Development Programs -- 4 Results and Discussion -- 4.1 Effect of Exposure to Plaksha Summer Entrepreneurship Program -- 5 Conclusion and Future Scope -- Appendix: EM Survey Questionnaire -- References -- Innovation and Entrepreneurship Integrated to Introductory Programming Courses: An Experience Report of a Brazilian Case -- 1 Introduction -- 2 Context -- 3 Integrating Startup Culture -- 4 Experience Report -- 5 Final Remarks -- References -- Academia-Industry Partnerships -- Managing Students' Expectations in a Challenge-Driven Learning Environment -- 1 Introduction and Background -- 2 Method -- 2.1 Data Collection -- 2.2 Data Analysis -- 3 Results and Discussion -- 3.1 Communication Skills -- 3.2 Group Work Skills -- 3.3 Expected Learning Outcomes -- 4 Conclusion and Future Work -- References -- Strategic Design Under the Vision of Students, Companies, and Experts. A Teaching Process in Higher Education -- 1 Introduction -- 2 Methodology -- 2.1 Description of the Process Proposed in This Research.
2.2 Implementation -- 2.3 Evaluation -- 3 Results -- 4 Discussion -- 5 Conclusions -- References -- Hackathon Approach for Students Evaluation at a Software Engineering Course - Preliminary Results -- 1 Introduction -- 2 Related Work -- 3 Hackathon as Exam -- 4 Examining Hackathon - Perspective of Students and Organizers -- 4.1 Preliminary Findings -- 4.2 Survey Data Analysis -- 4.3 Interviews with Organizers -- 5 Guidelines for Hackathon Organization -- 6 Discussion and Conclusions -- 6.1 Threats to Validity and Ethical Considerations -- 6.2 Recommendations and Future Work -- 6.3 Conclusion -- References -- Co-creation of Interactive E-Courses by Multidisciplinary Teams of Educators-Researchers-Practitioners-Stakeholders -- 1 Introduction -- 2 Contextualization -- 3 Discussion -- 4 Conclusion -- References -- A Method of Generating 'Smart' Blocks of Test Questions in the Learning Process, Adaptable to the Learner's Personality, Using Neural Network Technology -- 1 Introduction -- 2 Description of Key Terms and Statements -- 3 Actual Outcomes and Summary -- 3.1 Description of a Method for Generating Smart Blocks of Test Questions in the Learning Process, Which are Adapted to the Learning Individual using Neural Network Technology -- 3.2 A Mathematical Model for Calculating the Satisfaction Function of Learning Outcomes. Data Verification -- 3.3 Summary -- References -- Designing Multi-disciplinary Interactive Collaborative Learning in Healthcare Engineering Education Through Academia-Industry Partnership -- 1 Introduction -- 1.1 Healthcare Engineering -- 1.2 Our Educational Context -- 2 Our Approach to Academia-Industry Partnership -- 3 Outcomes -- 4 Conclusion -- References.
Enhancing Vocational Training Institution's Curriculum Development in Lao PDR: Expert Recommendations for Industry Collaboration, Work-Based Learning, and Relevance to Labor Market.
Record Nr. UNINA-9910841867103321
Auer Michael E  
Cham : , : Springer, , 2024
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