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HCI International 2023 – Late Breaking Papers [[electronic resource] ] : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part III / / edited by Hirohiko Mori, Yumi Asahi, Adela Coman, Simona Vasilache, Matthias Rauterberg
HCI International 2023 – Late Breaking Papers [[electronic resource] ] : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part III / / edited by Hirohiko Mori, Yumi Asahi, Adela Coman, Simona Vasilache, Matthias Rauterberg
Autore Mori Hirohiko
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (485 pages)
Disciplina 005.437
004.019
Altri autori (Persone) AsahiYumi
ComanAdela
VasilacheSimona
RauterbergMatthias
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 3-031-48044-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance.
Record Nr. UNISA-996565868303316
Mori Hirohiko  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
HCI International 2023 – Late Breaking Papers : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part III / / edited by Hirohiko Mori, Yumi Asahi, Adela Coman, Simona Vasilache, Matthias Rauterberg
HCI International 2023 – Late Breaking Papers : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part III / / edited by Hirohiko Mori, Yumi Asahi, Adela Coman, Simona Vasilache, Matthias Rauterberg
Autore Mori Hirohiko
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (485 pages)
Disciplina 005.437
004.019
Altri autori (Persone) AsahiYumi
ComanAdela
VasilacheSimona
RauterbergMatthias
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
User Interfaces and Human Computer Interaction
ISBN 3-031-48044-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI Design and User Experience -- Cognitive Engineering and Augmented Cognition -- Cultural Issues in Design -- Technologies for the Aging Population -- Accessibility and Design for All -- Designing for Health and Wellbeing -- Information Design, Visualization, Decision-making and Collaboration -- Social Media, Creative Industries and Cultural Digital Experiences -- Digital Human Modeling, Ergonomics and Safety -- HCI in Automated Vehicles and Intelligent Transportation -- Sustainable Green Smart Cities and Smart Industry -- eXtended Reality Interactions -- Gaming and Gamification Experiences -- Interacting with Artificial Intelligence -- Security, Privacy, Trust and Ethics -- Learning Technologies and Learning Experiences -- eCommerce, Digital Marketing and eFinance.
Record Nr. UNINA-9910765482403321
Mori Hirohiko  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part II
Human Interface and the Management of Information : Thematic Area, HIMI 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part II
Autore Mori Hirohiko
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (351 pages)
Altri autori (Persone) AsahiYumi
Collana Lecture Notes in Computer Science Series
ISBN 9783031601149
9783031601132
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human Interface and the Management of Information Thematic Area (HIMI 2024) -- HCI International 2025 Conference -- Contents - Part II -- Data Visualization -- Bridging Understanding: A Multi-year Study of the Effect of Aesthetics, Usability and User Domain Knowledge on Interpreting Scientific Visualization -- 1 Introduction -- 2 Background -- 2.1 Related Research -- 3 Method: Atomization Spray Visualization -- 3.1 Visualization Description -- 3.2 Research Questions -- 3.3 Participants -- 3.4 Experimental Treatments -- 4 Results: Atomization Spray Visualization -- 5 Method: Deflagration to Detonation Visualization -- 5.1 Visualization Description -- 5.2 Research Questions -- 5.3 Participants -- 5.4 Experimental Treatments -- 6 Results and Conclusions: Deflagration to Detonation Visualization -- References -- Visualization and Interpretation of Latent Space in Deep Learning -- 1 Introduction -- 2 Deep Classification Model -- 3 Learning Dynamics of Feature Extractors and Classifiers -- 4 Towards Better Understanding of CNNs: Visualizing the Latent Spaces -- 5 Conclusions -- References -- Events Remembering Support Via Character Relationships' Visualization of Novels -- 1 Introduction -- 2 Related Work -- 2.1 Extraction of Characters' Relationships from Texts -- 2.2 Support for Understanding Text Content -- 3 Proposed Interface -- 3.1 Overview of the Proposed Interface -- 3.2 Characters' Relationships Visualization Procedure -- 3.3 Extraction of Characters from a Novel Text -- 3.4 Extraction of Characters' Relationships -- 3.5 Arrangement of Characters -- 3.6 Functions on the User Interface -- 4 Evaluation Experiments -- 4.1 Experimental Procedures.
4.2 Used Novel Texts and Prepared Quizzes -- 4.3 Evaluation Method -- 4.4 Experimental Results -- 5 Discussion -- 5.1 Consideration of Average Correct Answer Rate by Question Type -- 5.2 Effect of Novel Genre -- 6 Conclusion -- References -- Generative Artificial Intelligence for the Visualization of Source Code as Comics -- 1 Introduction -- 2 Related Work -- 2.1 Generative AI -- 2.2 Code Comics -- 3 Generation of Comics for Visualizing Source Code -- 3.1 Prompt Design -- 3.2 Comics Generation -- 3.3 Study -- 3.4 Results -- 4 Discussion -- 4.1 Code Comic Generation -- 4.2 Limitations -- 5 Conclusions and Future Work -- References -- Analysis of Relationships Between Suicide and Time of Life and Lifestyle Behaviors in Japan Before and After the COVID-19 Pandemic and Use of Generative AI for EBPM -- 1 Introduction -- 1.1 Study Motivation -- 1.2 Previous Studies -- 1.3 Study Aim -- 2 Data -- 2.1 Suicide Data -- 2.2 Lifestyle Behavior Data and Linear Models -- 3 Analysis -- 3.1 Visualization -- 3.2 Lenear Model -- 3.3 ChatGPT -- 4 Concluding Remarks and Future Studies -- References -- The Linked Microposter Plots Family as New Means for the Visualization of Eye Tracking Data -- 1 Introduction -- 2 Eye Tracking Data and Visualization -- 2.1 Data -- 2.2 Visualization -- 3 The Development of Linked Microposter Plots -- 4 Linked Microposter Plots Construction -- 5 Linked Microposter Plots Interpretation -- 6 Linked Timeline Microposter Plots and Linked Scanpath Microposter Plots -- 6.1 Linked Timeline Microposter Plots -- 6.2 Linked Scanpath Microposter Plots -- 7 Visualization with the EyeTrackR R Package -- 8 Conclusion and Future Work -- References -- Visualization of ESG-Related Information in Integrated Reports Using Text Mining and Usefulness as Teaching Material -- 1 Introduction -- 2 Analytical Method -- 2.1 Jaccard Coefficient.
2.2 Tools Used in Analysis -- 2.3 Preprocessing -- 3 Analysis Procedure -- 3.1 Analysis Data -- 3.2 Analysis Process -- 3.3 Visualization/Analysis -- 4 Results -- 5 Survey -- 6 Conclusion and Future Works -- References -- Analysis of Feedback in Error Visualization Systems Using Thinking Aloud Protocol -- 1 Introduction -- 2 Error Visualization -- 3 Proposed Analysis Method -- 3.1 Thinking-Aloud Protocol -- 3.2 Speech-Based Analysis Methods -- 4 Evaluation Experiment -- 4.1 Evaluation Experimental Method -- 4.2 EBPP System -- 5 Analysis Results -- 5.1 Feedback Analysis Results -- 5.2 Consideration of the Causes of the Results -- 6 Proposed Method -- 7 Related Research on EBS -- 7.1 Research on Reliability -- 7.2 Research on Suggestiveness -- 8 Conclusion -- References -- Predicting the Risk of Bicycle Theft Occurrence Considering Routine Activity Theory and Spatial Correlation -- 1 Background -- 2 Methods -- 3 Materials -- 3.1 Households -- 3.2 Nearby Facilities -- 3.3 Human Dynamics -- 4 Results -- 5 Discussion -- References -- Visualization of Software Development Provenance -- 1 Introduction -- 2 Provenance -- 2.1 Using and Analyzing Provenance -- 2.2 Provenance Visualization -- 3 Provenance of Software Development Processes -- 3.1 Provenance for git Repositories -- 3.2 GitLab2PROV Example -- 4 Visualizations of Software Engineering Provenance -- 4.1 Graph Visualization -- 4.2 Metrics Visualization -- 4.3 Time-Oriented Visualization -- 4.4 Task-Oriented, Work Process-Oriented, and Hierarchy-Oriented Visualization -- 4.5 Interactive Interfaces -- 5 Related Work -- 6 Conclusion and Future Work -- References -- Escaping Flatland: Graphics, Dimensionality, and Human Perception -- References -- Before and After COVID-19 Outbreak Using Variance Representation Comparative Analysis of Newspaper Articles on the Travel Hotel Industry -- 1 Introduction.
2 Principle -- 2.1 NMF Latent Semantic Analysis -- 2.2 Hierarchical Clustering -- 2.3 BERT Text Classification -- 3 Analytical Methods -- 3.1 NMF Latent Semantic Analysis and Hierarchical Clustering Are Performed by the Following Procedure -- 3.2 BERT Text Classification -- 4 Experiment -- 4.1 Data Summary -- 4.2 NMF Latent Semantic Analysis -- 4.3 Hierarchical Clustering -- 4.4 Result -- 5 In Conclusion -- References -- Research on the Effects of Multi-visual Coding in Geographic Information Visualization -- 1 Introduction -- 2 Method -- 2.1 Subjects -- 2.2 Design and Materials -- 2.3 Procedure -- 3 Results -- 3.1 The Quantity in Multi-Visual Coding -- 3.2 One-Attribute Coding Forms -- 3.3 Two-Attribute Coding Forms -- 3.4 Three-Attribute Coding Forms -- 3.5 Four-Attribute Coding Forms -- 4 Discussion -- References -- User Experience Design and Evaluation -- Exploring the Behavior of Users "Training" Douyin's Personalized Recommendation Algorithm System in China -- 1 Introduction -- 2 Literature Review -- 2.1 Research on the Behavior of Algorithm Resistance -- 2.2 Research on the Behavior of Training Algorithms -- 2.3 TikTok as a Case Study -- 3 Research Methods -- 3.1 Recruiting Respondents -- 3.2 Participants -- 3.3 Collecting Data -- 3.4 Analyzing Data -- 3.5 Ethics Consideration -- 4 Results -- 4.1 RQ1: Motivations for Users Training TikTok Recommendation Algorithm -- 4.2 RQ2: Means of Users Training TikTok Personalized Recommendation Algorithm -- 4.3 RQ3: Perceptual Influencing Factors for Users Training TikTok Personalized Recommendation Algorithm -- 5 Discussion -- 5.1 Theoretical Implications -- 5.2 Methodological Implications -- 5.3 Practical Implications -- 5.4 Limitations and Future Work -- 6 Conclusion -- References -- Structural Equation Modeling for the Effect of Involvement on Consumer Engagement -- 1 Introduction.
2 Development of Hypotheses and Conceptual Models -- 3 Structural Equation Modeling for the Effect of Involvement on Consumer Engagement -- 3.1 Second-Order Structural Equation Modeling -- 3.2 Structural Equation Modeling with Optimal Scaling -- 4 Data Analysis and Results -- 5 Concluding Remarks -- A Nonlinear Principal Component Analysis -- B The ALS Algorithm -- References -- A Qualitative Research Approach to Collect Insights of College Students Engaging in A University Social Responsibility Project with Augmented Reality -- 1 Introduction -- 2 Literature Review -- 2.1 SR, CSR, and USR -- 2.2 Empathy, Transformative Learning Theory, and Community Engagement -- 3 Research Context and Methodology -- 3.1 Participants -- 3.2 Interview -- 3.3 Data Analysis -- 4 Results -- 5 Discussion -- References -- A Case Study on AI System Evaluation from Users' Viewpoints -- 1 Introduction -- 1.1 Problem Definition -- 1.2 Proposed Approach -- 2 Model Development Based on Quality-in-Use Components -- 2.1 Quality-in-Use Model -- 2.2 Trust Development to Accept an AI System -- 2.3 Comprehensive Approach to Evaluate and Design Quality-in-Use Components of an AI System -- 3 Use Case Analysis -- 3.1 Outline of Autonomous Drone Service -- 3.2 Service Requirement Details -- 3.3 Connecting Service Requirements to Quality-in-Use Components -- 4 Conclusion -- References -- Exploring Connections Between Eye Movements and the Big Five Personality Traits -- 1 Background -- 1.1 The Role of Eye Tracking in Neuromarketing -- 1.2 How Personality Influences Observation Behavior -- 2 Objective -- 3 Method -- 3.1 Experiment Procedure -- 3.2 Information on Personality Traits (Big Five) -- 3.3 Eye Tracking -- 4 Analysis Methods -- 4.1 Data for Analysis -- 4.2 Eye Movement Features -- 4.3 Model Development -- 5 Results -- 5.1 Big Five Personality Traits -- 5.2 Impression Evaluation Data.
5.3 Multiple Regression Analysis.
Record Nr. UNINA-9910865263003321
Mori Hirohiko  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part I
Human Interface and the Management of Information : Thematic Area, HIMI 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part I
Autore Mori Hirohiko
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (337 pages)
Altri autori (Persone) AsahiYumi
Collana Lecture Notes in Computer Science Series
ISBN 9783031601071
9783031601064
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human Interface and the Management of Information Thematic Area (HIMI 2024) -- HCI International 2025 Conference -- Contents - Part I -- Contents - Part II -- Contents - Part III -- Information and Multimodality -- Agent "Nah": Development of a Voice-Driven Embodied Entrainment Character with Non-agreeable Responses -- 1 Introduction -- 2 Related Research -- 3 System Overview -- 3.1 Interaction Model for Auto-generated Entrained Motion -- 3.2 Nah: "No" and "hmm" Reaction Agent -- 4 User Test at the Science Experience Event for Children -- 5 Speech Experiment -- 5.1 Experimental Setup -- 5.2 Results of Sensory Evaluation -- 6 Conclusion -- References -- Interaction Between Environment and Embodiment Using a Biped Robot -- 1 Research Background -- 1.1 Interaction Between Brain, Body, and Environment -- 1.2 Robots and the Environment Embodiment -- 2 Related Research -- 2.1 The Body Creates the Brain: A Constructivist Approach to Science Using Robots as a Subject -- 2.2 Toward Deep Reinforcement Learning of Robots in the Real World. -Prototyping of a Simulation Environment "Re:ROS"- -- 3 Research Objectives -- 4 Experiment -- 4.1 Experiment Purpose -- 4.2 Experimental Method -- 4.3 Mounting Method -- 4.4 Reinforcement Learning -- 4.5 Reinforcement Learning Parameters -- 4.6 Virtual Environment -- 5 Result -- 5.1 Results on Actual Machine -- 5.2 Virtual Results -- 6 Considerations -- 7 Conclusion -- 8 Future Works -- 8.1 Consideration of Further Elements Using Virtual Environments -- 8.2 NAO's Performance -- References -- Research on Sound Production Considered from the Effects of Natural Wave Sounds on Physiological and Emotional Factors -- 1 Introduction -- 1.1 Background.
1.2 Previous Studies and Case Studies -- 1.3 Objectives of This Study -- 2 Experiment I -- 2.1 Objective of the Experiment -- 2.2 Experimental Method -- 2.3 Experimental Results and Analysis -- 2.4 Discussion -- 3 Experiment II -- 3.1 Experiment Objective -- 3.2 Experimental Method -- 3.3 Experimental Results and Analysis -- 3.4 Discussion -- 4 Conclusion -- References -- A Speech-Driven Embodied Listening System with Mirroring of Pupil Response -- 1 Introduction -- 2 Speech-Driven Embodied Listening System -- 2.1 Concept -- 2.2 Development of the System -- 2.3 Design of the Nodding Response -- 2.4 Design of the Mirroring in the Pupil Response -- 3 Communication Experiment -- 3.1 Experimental Method -- 3.2 Experimental Result -- 4 Conclusion -- References -- Optimizing Reading Experience: An Eye Tracking Comparative Analysis of Single-Column, Two-Column, and Three-Column Formats -- 1 Introduction -- 1.1 Design Elements and Cognitive Processing -- 1.2 Reading Speed and Comprehension -- 1.3 Eye-Tracking Technology in Reading Research -- 2 Methodology -- 2.1 Analyzed Parameters -- 2.2 Stimuli and Setup -- 2.3 Procedures -- 3 Results and Discussion -- 3.1 Voice Recording Analysis -- 3.2 Eyetracking Parameters -- 4 Research Gaps and Future Directions -- References -- Multimodal Design for Interactive Collaborative Problem-Solving Support -- 1 Introduction -- 2 Related Work -- 3 Weights Task Dataset -- 4 Collaborative Problem Solving -- 5 Features -- 5.1 Speech -- 5.2 Acoustics -- 5.3 Gesture and Pose -- 5.4 Actions -- 5.5 Facial Expression -- 5.6 Physical Space -- 6 Multimodal Fusion -- 7 Behavior Generation -- 8 Evaluation -- 9 Applications -- 10 Conclusion and Future Work -- References -- Intelligent Information Design Based on Human-Machine Collaboration in Lane Change Overtaking Scenarios -- 1 Introduction -- 2 Related Work.
2.1 Human-Vehicle Collaboration -- 2.2 Trust -- 2.3 Team Situation Awareness -- 3 Concept and System Design -- 3.1 Automation Surprise -- 3.2 Human-Machine Team Situation Awareness -- 3.3 HMI Portfolio Element Analysis -- 4 Experiment -- 4.1 Experiment Design -- 4.2 Experiment Results -- 4.3 Results Discussion -- 5 Conclusion -- References -- Information and Service Design -- Dynamic Labeling: A Control System for Labeling Styles in Image Annotation Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Crowdsourcing Data Annotation -- 2.2 Annotation Workflow and Annotator Behaviors -- 3 Dynamic Labeling -- 3.1 Dynamic Control Algorithm -- 3.2 Label Quickly and Label Carefully Styles -- 4 User Study -- 4.1 Participants -- 4.2 Image Dataset -- 4.3 Procedure -- 4.4 Measurement -- 5 Results -- 5.1 Annotation Accuracy -- 5.2 Task Completion Time -- 5.3 Questionnaire -- 6 Discussion -- 6.1 Dynamic Labeling Increases Label Quality and Labeling Efficiency -- 6.2 Temporal Effect in the Dynamic Labeling -- 6.3 Limitations of the Dynamic Labeling -- 7 Conclusion -- References -- Research on Evacuation Care System for People with Low Vision -- 1 Introduction -- 1.1 Current Situation of People with Low Vision -- 1.2 Natural State of Japan -- 1.3 People with Lowvision in Disasters -- 2 Research of the Evacuation Care System -- 2.1 The Role of the Evacuation Care System -- 2.2 Examples of Evacuation Care Systems -- 2.3 Application Scenarios of the Evacuation Care System -- 3 Types of Disasters for Which Care Should Be Provided -- 3.1 Two Types of Disasters -- 3.2 Major Disasters in Japan -- 3.3 Secondary Disasters -- 4 Disaster Timeline -- 4.1 Disaster Interviewing for People with Low Vision -- 4.2 Timeline of Earthquakes and Tsunamis -- 4.3 Difficulties Faced by People with Low Vision During Tsunami and Earthquake Evacuation.
4.4 Timeline of Heavy Rains, Typhoons and Floods -- 4.5 Difficulties Faced by People with Low Vision During Heavy Rains, Typhoons and Floods -- 5 Conclusion and Future Works -- References -- Analysis of Interest and Satisfaction of Accommodation Users -- 1 Introduction -- 2 Previous Studies and Hypotheses -- 3 Data -- 3.1 Data -- 3.2 Preprocessing -- 4 Method -- 4.1 Extraction of User Interests -- 4.2 Differences in Interest by Usage Situation -- 4.3 Difference in Satisfaction Factors by Scene of Use -- 5 Results -- 5.1 Occurrence Words and Topic Meanings for Each Topic -- 5.2 User Interest by Usage Scenario -- 5.3 User Satisfaction Factors by Usage Situation -- 6 Discussion and Conclusion -- 6.1 Managerial Implications -- 6.2 Limitations and Future Research Design -- References -- A Generative Bottle Design System Based on Users' Touch Feelings -- 1 Introduction -- 2 Related Works -- 2.1 Kansei Image and Cognition -- 2.2 Parametric and Generative Design -- 3 The Structure and Process of Experiment -- 3.1 Building Bottle Samples -- 3.2 Selection of Touch-Feeling Vocabularies -- 3.3 Experiment Process -- 3.4 Single Sample t Test for Bottle Forms -- 4 Touch-Feeling Vocabulary with Regression Analysis -- 4.1 Geometric - Organic -- 4.2 Vivid-Dull -- 4.3 Rough - Delicate -- 4.4 Soft-Hard -- 4.5 Rational - Emotional -- 5 Conclusions and Suggestions -- References -- Exploring Requirements for Neurosurgical Augmented Reality -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Study Design -- 4 Results -- 4.1 Qualitative Feedback -- 5 Discussion -- 6 Conclusion -- References -- Exploring User Preferences in Al-Generated Car Wheel Frame Designs: A Preliminary Study of Users with Varied Design Experience -- 1 Introduction -- 1.1 Research Background -- 1.2 Research Purposes -- 2 Literature Review.
2.1 Research on Artificial Intelligence and Image Generation Software -- 2.2 Car Wheel Frame Shape Design -- 2.3 The Impact of Text Input and Output -- 2.4 The Difference Between Experts and Non-experts "Design Experience" -- 3 Research Methods and Experimental Design -- 3.1 Experimental Process and Methods -- 3.2 Experimental Software and Operating Instructions -- 3.3 Background Information for Non-experts and Experts -- 3.4 Experimental Steps -- 4 Experimental Results and Analysis -- 4.1 Experimental Stage 1: Results and Discussion of Text Instructions for Non-wheel Rim Experts -- 4.2 Experimental Stage 1-2: Four-Bit Image Aggregation Results -- 4.3 Experimental Stage 2: Comparism of Design/non Design Participants' (4 Non-experts) Opinions for Sports and Luxury Style Images -- 4.4 Experimental Stage 3: The Discussion of the Results and Interview Results of Experts' Selection for Sports and Luxury Style Images -- 5 Conclusion -- 5.1 Using AI to Provide Effects for Non-rim Experts -- 5.2 Differences in Cognition and Judgment Standards Between Wheel Rim Experts and Non-experts -- 5.3 Does AI Image Generation Have Expert-Level Design Capabilities? ! -- 5.4 Future Recommendations -- References -- Current Research and Application Status of Mental Models in the Field of Design in China: A Literature-Based Approach -- 1 Introduction -- 2 Data Sources and Study Methods -- 3 Statistical Analysis of the MM-CDR Study -- 3.1 Time Distribution Analysis of Publication Volume -- 3.2 Distribution of Literature Sources -- 3.3 Research Hotspot Analysis -- 3.4 Evolution of the Research Hotspots -- 3.5 Analysis of the High-Influence Literature -- 4 Epilogue -- References -- VR System for Hazard Prediction of Unsafe Behaviors in Outbound Training -- 1 Introduction -- 2 Related Works -- 2.1 Research on Hazard Classification.
2.2 Advantages of Using VR in Construction Safety Training.
Record Nr. UNINA-9910865241403321
Mori Hirohiko  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part III
Human Interface and the Management of Information : Thematic Area, HIMI 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29-July 4, 2024, Proceedings, Part III
Autore Mori Hirohiko
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (434 pages)
Altri autori (Persone) AsahiYumi
Collana Lecture Notes in Computer Science Series
ISBN 9783031601255
9783031601248
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human Interface and the Management of Information Thematic Area (HIMI 2024) -- HCI International 2025 Conference -- Contents - Part III -- Information in Learning and Education -- Learning Support System for Relationships Among Forces, Accelerations, Velocities, and Movements in Error-Based Simulation -- 1 Introduction -- 2 Previous Study -- 3 Relationships Among Movement, Force, Acceleration, and Velocity -- 4 Proposed Method -- 5 System Development -- 6 Evaluation Experiment -- 6.1 Purpose -- 6.2 Method -- 6.3 Experimental Results -- 7 Conclusion -- References -- A Study on Forecasting Post-enrollment Grades of Students Using Gradient Boosting Decision Tree -- 1 Introduction -- 1.1 Social Issues on University Dropout -- 1.2 Forecasting Academic Grades of Students -- 1.3 Purpose -- 2 Related Research -- 3 Method -- 3.1 Explanatory Variables -- 3.2 Method for Forecasting Post-enrollment Grades -- 4 Experiment Environment -- 4.1 Dataset -- 4.2 Framework of Gradient Boosting Decision Tree -- 5 Result -- 5.1 Forecast Performance -- 5.2 Explanatory Variables that are Effective for the Task -- 6 Conclusion -- References -- Understanding Meaningful Arithmetic Operations in Word Problems: A Computational Model and Task Design -- 1 Introduction -- 2 Tri-quantitative Proposition Model -- 3 Meaningful and Integrated Interpretation of the Four Basic Operations -- 3.1 Inter- and Intra-situation Integrated Interpretation -- 3.2 Inter-situation Integrated Interpretation -- 3.3 Intra-situation Integrated Interpretation -- 4 Characteristics of Semantic and Integrated Interpretation with the Tri-quantity Proposition Model -- 4.1 Multiplication and Division as Conversion of Quantity.
4.2 Treatment of Partitive Division and Quotative Division -- 4.3 Proper Fraction as the Second Relational Quantity -- 5 Learning Task for Integrated Interpretation -- 5.1 Integrated Diagram Reconstruction -- 5.2 Pilot Implementation as an Unplugged Task -- 5.3 Considerations of the Implementation -- 6 Conclusion -- References -- Effectiveness of Digital Avatars in Student Engagement and Learning -- 1 Introduction -- 1.1 Types of Digital Avatars -- 1.2 Perception of Digital Avatar Designs -- 1.3 Implementing Avatars to Instructional Videos -- 1.4 Current Study -- 2 Method -- 2.1 Participants -- 2.2 Materials -- 2.3 Design -- 2.4 Procedure -- 3 Results -- 3.1 Experiment 1A -- 3.2 Experiment 1B -- 4 Discussion -- 5 Limitations -- 6 Conclusion -- References -- Development of an Eye-Movement Training System that Can Be Easily Used by Students Alone in Special Instructional Classrooms -- 1 Introduction -- 2 Concept -- 3 System Development -- 3.1 Hardware Development -- 3.2 Software Development and Operation Confirmation -- 3.3 Mini-game for Gaze Measurement -- 4 System Operation Evaluation -- 4.1 Overview -- 4.2 Evaluation of Measurement Accuracy -- 4.3 Operation Results -- 5 Conclusion -- References -- Development of Learning Support System for Acquisition of Convincing Argument Methods -- 1 Introduction -- 2 Research Design -- 2.1 Purpose -- 2.2 Materials and Methods -- 2.3 The Argument Unit -- 3 Experiment Design -- 3.1 Hypothesis -- 3.2 Learning Support System -- 3.3 The Components Used in the System -- 3.4 Diagnosis and Feedback by System -- 3.5 Subjects -- 3.6 Tasks -- 3.7 Procedure -- 4 Result and Discussion -- 4.1 Scoring Method -- 4.2 Comparison of Total Score and Total Score Rate -- 4.3 Comparison of Score and Score Rate in Each Task -- 5 Conclusion -- References.
Comparing Human Versus Avatar Instructors of Different Ethnicities: Effects on Student Learning Outcomes Using a Virtual Learning Platform -- 1 Introduction -- 1.1 Global Education and the Emergence of E-Learning Environments -- 1.2 The Role of Avatars and Embodiment in Pedagogical Cyber Space -- 1.3 Avatar and Comprehension -- 1.4 Avatar and Trust -- 1.5 Avatars and Mental Effort -- 1.6 Usability and Avatars -- 1.7 Avatar Engagement -- 1.8 The Role of Ethnicity in E-Learning Environments: -- 1.9 Research Question -- 2 Methods -- 2.1 Participants -- 2.2 Materials -- 2.3 Procedure -- 2.4 Results -- 3 Discussion -- 3.1 Limitations and Future Studies -- 3.2 Conclusion -- Appendix -- References -- Examining the Relationship Between Playing a Chord with Expressions and Hand Movements Using MediaPipe -- 1 Introduction -- 2 Experimental Method -- 2.1 Acquire Performance Data -- 2.2 Twelve Kinds of Chords -- 2.3 Data Recordings -- 2.4 Classifying Performance Data Using Machine Learning -- 2.5 Visually and Numerically Investigate Differences Between Images -- 3 Results -- 3.1 Note on Velocity -- 3.2 Note Off Velocity -- 3.3 Length of Time the Key Was Kept Being Pressed -- 3.4 Results of Learning -- 3.5 Comparisons Among Images -- 4 Discussion -- 5 Conclusion -- References -- Instructor Avatars and Virtual Learning: How Does Instructor Type and Gender Affect Student Perceptions and Learning Outcomes? -- 1 Introduction and Literature Review -- 1.1 Instructor Type -- 1.2 Instructor Gender -- 1.3 Lesson Difficulty -- 1.4 Hypotheses -- 2 Methods -- 2.1 Participants and Design -- 2.2 Materials -- 2.3 Procedure -- 3 Results -- 4 Discussion -- 4.1 Limitations and Future Directions -- 5 Conclusion -- References -- Modeling of the Problem-Solving Process and Development of a Learning Support System for Text-Based Programming Problems -- 1 Introduction.
2 Modelling of Problem-Solving Processes in Mathematics and Mechanics -- 2.1 Surface and Formulation Structures -- 2.2 Constraint Structure -- 2.3 Solution Structure -- 3 Application of the Problem-Solving Process to Programming Tasks -- 3.1 Formulation Structure Creation Screen -- 3.2 Constraint Structure Creation Screen -- 3.3 Solution Structure Creation Screen -- 3.4 Challenges in Using the System for Programming -- 4 Modeling the Problem-Solving Process in Text Problems for Programming Tasks -- 5 System Implementation of the Proposed Method -- 5.1 Constraint Structure Creation Screen -- 5.2 Solution Structure Creation Screen -- 5.3 Operation Structure Creation Screen -- 5.4 Processing Structure Creation Screen -- 6 Discussion -- 7 Conclusion -- References -- Information in Business and eCommerce -- Characteristics and Relationships of Consumer Individual Demographics Regarding TV Commercial Advertising Effectiveness -- 1 Introduction -- 2 Theory and Hypothesis -- 3 Data and Analysis Method -- 3.1 Data -- 3.2 Analysis Method -- 4 Analysis Results -- 4.1 Analysis of Each Product's DID Estimation Values for the Attributes (Occupation, Household Income, Number of Children) -- 4.2 DID Estimation Values for Each Product by Household Financial Assets -- 4.3 DID Estimation Values for Each Product by Household Composition, Occupation, and Gender/age -- 4.4 DID Estimation Values for Each Product by Residential Area -- 5 Discussion -- 6 Contribution -- 7 Outlook -- 8 Limitations -- References -- A Study on Input Methods of User Preference for Personalized Fashion Coordinate Recommendations -- 1 Introduction -- 2 Experiments -- 2.1 1st Questionnaire Investigation on Preference Input Methods -- 2.2 2nd Questionnaire Investigation on Preference Input Methods -- 3 Experimental Results -- 4 Conlcusion and Future Work -- References.
Possibility of Practicing Effectual Selling by Non-salespersons -- 1 Introduction -- 2 Review of Prior Research -- 2.1 Eigyo (Japanese Sales and Marketing Style) -- 2.2 Sales in Service Research -- 2.3 Effectuation -- 2.4 Effectual Selling -- 3 Research Questions and Methods -- 4 Case Study -- 4.1 Opportunity for Service Creation -- 4.2 Thinking Process Towards Starting a Business -- 4.3 First Customer and Lemonade -- 4.4 Leverage Social Media and Her Personality -- 4.5 Sales Results of No-Selling Sales Activities -- 4.6 Establishment of Her Own Company -- 5 Considerations -- 6 Conclusions, Limitations and Future Research -- References -- Characteristics of Men with High Purchase Intention of Cosmetics and Approaches to Increase Their Purchase Intention -- 1 Introduction -- 2 Analysis Method -- 2.1 Data Used -- 2.2 Basic Tabulation -- 2.3 Analysis Procedure -- 2.4 Bayesian Networks -- 3 Analysis Results -- 3.1 Understanding the Characteristics of Male Cosmetics Users from the Aspect of Basic Information -- 3.2 Understanding the Characteristics of Male Cosmetics Users in Terms of Personality and Purchasing Behavior -- 3.3 Understanding the Media in Which Men with High Intentions to Purchase Cosmetics Gather Information -- 3.4 Understanding the Means of Purchase Used by Men with High Intent to Purchase Cosmetics -- 4 Conclusion -- References -- Factor Analysis of Purchasing a Third-Category Beer -- 1 Introduction -- 1.1 Japanese Beer Market -- 1.2 A Third Beer -- 1.3 Disappearance of Price Advantage -- 1.4 Purpose of This Study -- 2 Flow of This Study -- 3 The Data Summary -- 4 Data Processing and Basic Analysis -- 4.1 Data Processing -- 4.2 Basic Analysis -- 5 Main Analysis -- 5.1 Latent Class Analysis -- 5.2 Chi-Square Test -- 5.3 Features Analysis of Each Class by Cross Tabulation -- 5.4 Analysis of Potential Customers' Web Use Frequency by Media.
6 Proposing for New Product Ideas and Promotion Methods for Third Beer.
Record Nr. UNINA-9910865245003321
Mori Hirohiko  
Cham : , : Springer International Publishing AG, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information [[electronic resource] ] : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Hirohiko Mori, Yumi Asahi
Human Interface and the Management of Information [[electronic resource] ] : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Hirohiko Mori, Yumi Asahi
Autore Mori Hirohiko
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (694 pages)
Disciplina 004.019
Altri autori (Persone) AsahiYumi
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Application software
Computer engineering
Computer networks
Electronic commerce
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer and Information Systems Applications
Computer Engineering and Networks
e-Commerce and e-Business
ISBN 3-031-35132-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Information Design and User Experience -- Cooperation Mode of 2D and 3D Interfaces on Destination Planning Tasks in the Location-based AR Application -- Generalized Cohen’s Kappa: A Novel Inter-rater Reliability Metric for Non-Mutually Exclusive Categories -- Knowledge Graph-based Machining Process Route Generation Method -- How to Share Color Impression Among Different Observers Using Simplicial Maps -- Task-Based Open Card Sorting: Towards a New Method to Produce Usable Information Architectures -- Emotive Idea and Concept Generation -- Survey on the Auditory Feelings of Strangeness while Listening to Music -- Text Reconstructing System of Editorial Text Based on Reader's Comprehension -- Interfaces for Learning and Connecting around Recycling -- Sound Logo to Increase TV Advertising Effectiveness Based on Audio-Visual Features -- Research on Visualization Method for Empathic Design -- A Study on HCI of a Collaborated Nurture Game for Sleep Education with Child and Parent -- Analysis of Resilient Behavior for Interaction Design -- How Information Influences the Way We Perceive Unfamiliar Objects – An Eye Movement Study -- Data Visualization and Big Data -- The Nikkei Stock Average Prediction by SVM -- What Causes Fertility Rate Difference among Municipalities in Japan -- Explore Data Quality Challenges Based on Data Structure of Electronic Health Records -- Feature Analysis of Game Software in Japan Using Topic Model and Structural Equation Modeling for Reviews and Livestreaming Chat -- Inductive Model Using Abstract Meaning Representation for Text Classification via Graph Neural Networks -- Enhancing Visual Encodings of Uncertainty through Aesthetic Depictions in Line Graph Visualisations -- Satisfaction Analysis of Group/Individual Tutoring Schools and Video Tutoring Schools -- Zebrafish Meets the Ising Model: Statistical Mechanics of Collective Fish Motion -- Research on New Design Methods for Corporate Value Provision in a DX (Digital Transformation) Society 〜Visualization of value by lifestyle derived from qualitative analysis -- Evaluating User Experience in Information Visualization Systems: UXIV an Evaluation Questionnaire -- Multimodal Interaction -- Study of HMI in Automotive ~Car design proposal with usage by the elderly -- Pilot Study on Interaction with Wide Area Motion Imagery Comparing Gaze Input and Mouse Input -- Development of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses -- Coordinated Motor Display System of ARM-COMS for Evoking Emotional Projection in Remote Communication -- Fundamental Considerations on Representation Learning for Multimodal Processing -- A Preliminary Study on Discrimination of Dominant Hand Based on Motion Analysis of Hand Movements by Image Analysis Using Deep Learning -- Glasses Encourage Your Choices: A System that Supports Indecisive Choosers by Eye-tracking -- Physiological Measures in VR Experiments - Some Aspects of Plethysmogram and Heart Rate -- Effects of Visual and Personality Impressions on the Voices Matched to Animated Characters -- Effects of Gaze on Human Behavior Prediction of Virtual Character for Intention Inference Design -- Interacting with AI and Intelligent Systems -- Development of a Light-Emitting Sword Tip Accompanying Thrusts and a Device for Judging Valid Thrusts by Light Spectrum Detection Without an Electric Judge in the Foil Event of Fencing Competitions -- A Study on Human-Computer Interaction with Text-to/from-Image Game AIs for Diversity Education -- A Generative Vase Design System Based on Users' Visual Emotional Vocabulary -- The Impact of AI Text-To-Image Generator on Product Styling Design -- Generating Various 3D Motions by Emergent Imitation Learning -- Personalized Sleep Stage Estimation based on Time Series Probability of Estimation for Each Label with Wearable 3-axis Accelerometer -- Controllable Features to Create Highly Evaluated Manga -- A Study on Trust Building in AI Systems through User Commitment -- Chatbot to Facilitate Opinion Formation in Web Search -- A State-of-Art Review on Intelligent Systems for Drawing Assisting -- Discussion Support Framework Enabling Advice Presentation That Captures Online Discussion Situation -- Triple Supportive Information for Matrix Factorization with Image, Text, and Social Networks -- An Analysis of Factors Associated with Self-Confidence in the Japanese.-Detecting Signs of Depression for Using Chatbots -- Extraction of the First Person from Japanese.
Record Nr. UNINA-9910734884703321
Mori Hirohiko  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information [[electronic resource] ] : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Hirohiko Mori, Yumi Asahi
Human Interface and the Management of Information [[electronic resource] ] : Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Hirohiko Mori, Yumi Asahi
Autore Mori Hirohiko
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (694 pages)
Disciplina 004.019
Altri autori (Persone) AsahiYumi
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Application software
Computer engineering
Computer networks
Electronic commerce
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer and Information Systems Applications
Computer Engineering and Networks
e-Commerce and e-Business
ISBN 3-031-35132-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Information Design and User Experience -- Cooperation Mode of 2D and 3D Interfaces on Destination Planning Tasks in the Location-based AR Application -- Generalized Cohen’s Kappa: A Novel Inter-rater Reliability Metric for Non-Mutually Exclusive Categories -- Knowledge Graph-based Machining Process Route Generation Method -- How to Share Color Impression Among Different Observers Using Simplicial Maps -- Task-Based Open Card Sorting: Towards a New Method to Produce Usable Information Architectures -- Emotive Idea and Concept Generation -- Survey on the Auditory Feelings of Strangeness while Listening to Music -- Text Reconstructing System of Editorial Text Based on Reader's Comprehension -- Interfaces for Learning and Connecting around Recycling -- Sound Logo to Increase TV Advertising Effectiveness Based on Audio-Visual Features -- Research on Visualization Method for Empathic Design -- A Study on HCI of a Collaborated Nurture Game for Sleep Education with Child and Parent -- Analysis of Resilient Behavior for Interaction Design -- How Information Influences the Way We Perceive Unfamiliar Objects – An Eye Movement Study -- Data Visualization and Big Data -- The Nikkei Stock Average Prediction by SVM -- What Causes Fertility Rate Difference among Municipalities in Japan -- Explore Data Quality Challenges Based on Data Structure of Electronic Health Records -- Feature Analysis of Game Software in Japan Using Topic Model and Structural Equation Modeling for Reviews and Livestreaming Chat -- Inductive Model Using Abstract Meaning Representation for Text Classification via Graph Neural Networks -- Enhancing Visual Encodings of Uncertainty through Aesthetic Depictions in Line Graph Visualisations -- Satisfaction Analysis of Group/Individual Tutoring Schools and Video Tutoring Schools -- Zebrafish Meets the Ising Model: Statistical Mechanics of Collective Fish Motion -- Research on New Design Methods for Corporate Value Provision in a DX (Digital Transformation) Society 〜Visualization of value by lifestyle derived from qualitative analysis -- Evaluating User Experience in Information Visualization Systems: UXIV an Evaluation Questionnaire -- Multimodal Interaction -- Study of HMI in Automotive ~Car design proposal with usage by the elderly -- Pilot Study on Interaction with Wide Area Motion Imagery Comparing Gaze Input and Mouse Input -- Development of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses -- Coordinated Motor Display System of ARM-COMS for Evoking Emotional Projection in Remote Communication -- Fundamental Considerations on Representation Learning for Multimodal Processing -- A Preliminary Study on Discrimination of Dominant Hand Based on Motion Analysis of Hand Movements by Image Analysis Using Deep Learning -- Glasses Encourage Your Choices: A System that Supports Indecisive Choosers by Eye-tracking -- Physiological Measures in VR Experiments - Some Aspects of Plethysmogram and Heart Rate -- Effects of Visual and Personality Impressions on the Voices Matched to Animated Characters -- Effects of Gaze on Human Behavior Prediction of Virtual Character for Intention Inference Design -- Interacting with AI and Intelligent Systems -- Development of a Light-Emitting Sword Tip Accompanying Thrusts and a Device for Judging Valid Thrusts by Light Spectrum Detection Without an Electric Judge in the Foil Event of Fencing Competitions -- A Study on Human-Computer Interaction with Text-to/from-Image Game AIs for Diversity Education -- A Generative Vase Design System Based on Users' Visual Emotional Vocabulary -- The Impact of AI Text-To-Image Generator on Product Styling Design -- Generating Various 3D Motions by Emergent Imitation Learning -- Personalized Sleep Stage Estimation based on Time Series Probability of Estimation for Each Label with Wearable 3-axis Accelerometer -- Controllable Features to Create Highly Evaluated Manga -- A Study on Trust Building in AI Systems through User Commitment -- Chatbot to Facilitate Opinion Formation in Web Search -- A State-of-Art Review on Intelligent Systems for Drawing Assisting -- Discussion Support Framework Enabling Advice Presentation That Captures Online Discussion Situation -- Triple Supportive Information for Matrix Factorization with Image, Text, and Social Networks -- An Analysis of Factors Associated with Self-Confidence in the Japanese.-Detecting Signs of Depression for Using Chatbots -- Extraction of the First Person from Japanese.
Record Nr. UNISA-996542671103316
Mori Hirohiko  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (617 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science Series
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-35129-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer’s Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary School Children -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study -- Comparative Analysis of Manipulation Skills of Experts and Non-Experts in Cell Culture Using VR Gloves -- Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design -- A Study on Visual Communication with Different Conveyance under MR Remote Collaboration -- Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective.
Record Nr. UNISA-996542668403316
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Human Interface and the Management of Information : Thematic Area, HIMI 2023, Held As Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II / / Hirohiko Mori and Yumi Asahi, editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (617 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science Series
Soggetto topico Human-computer interaction
User interfaces (Computer systems)
User-centered system design
ISBN 3-031-35129-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Service Design -- Method for Assessing the Potential Impact of Changes in Software Requirements of Agile Methodologies based Projects -- Validation of Items of Aspects of Interests in Quality-in-use -Stakeholder Needs of Each System Domain -- Design Study of Wearable IV Pole: Service Design Perspective -- Extensibility Challenges of Scientific Workflow Management Systems -- The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode -- Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness -- Influence of Different Language Labels on Perception of Product Value -- Structural Equation Modeling For The Interplay Among Consumer Engagements With Multiple Engagement Objects In Consumer’s Fashion -- Considerations for Health Care Services Related to the Menstrual Cycle -- Dialogue-Based User Needs Extraction for Effective Service Personalization -- The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums -- Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization -- Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that can be Ridden with two Infants -- Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature -- Knowledge in eLearning and eEducation -- Analysis of Classroom Test Results for an Error-based Problem Presentation System for Mechanics -- Using Interactive Flat Panel Display for STEM Education based on SAMR Model -- Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-demand Streaming -- Triangle Logic Recomposition Exercise for Three-Clause Argument and its Experimental Evaluation -- Proposal for a Semi-Subjective Learning Support System with Operation Indices Targeting Vectors -- Instructional Design of a VR-based Empathy Training -- Program to Primary School Children -- Classroom Practice of Code Sharing Platform to Encourage Refinement Activities -- Learning Support System for Programming that Promotes Understanding of Source Code Function through Behavior Modeling -- Proposal for Automatic Problem and Feedback Generation for use in Trace Learning Support Systems -- Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses -- Development of VR Education System for Media Exchange in Cell Culture Operation -- Proposal of Learning Programs Using the Senseware -- Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map -- Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect -- Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others -- Supporting work and collaboration -- Design of an Interview Script Authoring Tool for a Job Interview Training Simulator using Graph Transformations -- Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry -- Optimization of a Human-Machine Team for Geographic Region Digitization -- Crowdsourced Argumentation Feedback for Persuasive Writing -- An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops -- Tasks Decomposition Approaches in Crowdsourcing Software Development -- Comparison of Nature and Office Environments on Creativity - A Field Study -- A Conceptual Design of Management Interface for Wireless Sensor Network System -- What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study -- Comparative Analysis of Manipulation Skills of Experts and Non-Experts in Cell Culture Using VR Gloves -- Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design -- A Study on Visual Communication with Different Conveyance under MR Remote Collaboration -- Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective.
Record Nr. UNINA-9910734879403321
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui