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Augmented reality, virtual reality, and computer graphics : 8th international conference, AVR 2021, virtual event, September 7-10, 2021, proceedings / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot
Augmented reality, virtual reality, and computer graphics : 8th international conference, AVR 2021, virtual event, September 7-10, 2021, proceedings / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (744 pages)
Disciplina 621.367
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
Image processing - Digital techniques
Computer vision
ISBN 3-030-87595-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910502641803321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented reality, virtual reality, and computer graphics : 8th international conference, AVR 2021, virtual event, September 7-10, 2021, proceedings / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot
Augmented reality, virtual reality, and computer graphics : 8th international conference, AVR 2021, virtual event, September 7-10, 2021, proceedings / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Patrick Bourdot
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (744 pages)
Disciplina 621.367
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
Image processing - Digital techniques
Computer vision
ISBN 3-030-87595-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996464381603316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (469 pages)
Disciplina 006.8
Collana Lecture notes in computer science
Soggetto topico Virtual reality
Mixed reality
ISBN 3-031-15553-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Keynote Abstracts -- Extend Human Performances with Augmented Reality -- Past and Coming 20 Years with Augmented Reality -- Remote and Close Range Sensing, Imaging and eXtended Reality for the Interpretation and Conservation of Cultural Heritage -- Contents - Part II -- Contents - Part I -- eXtended Reality for Learning and Training -- Mixed Reality Agents for Automated Mentoring Processes -- 1 Introduction -- 2 Related Work -- 3 Realization -- 3.1 Virtual Agents Framework -- 3.2 Architecture of the Mixed Reality Mentoring Agent -- 3.3 Extensions for Mentoring: Behavior Trees -- 3.4 Mentoring Prototype Application -- 4 Evaluation -- 4.1 Preparations and Setup -- 4.2 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Asynchronous Manual Work in Mixed Reality Remote Collaboration -- 1 Introduction -- 2 Related Work -- 2.1 Asynchronous Collaboration in MR -- 2.2 Spatial Capture and Replay of Body Motions -- 2.3 Representation of Non-present Collaborators -- 2.4 Contribution -- 3 Asynchronous Capture and Replay of Spatial Work -- 3.1 Representation of Collaborators and Their Manual Work -- 3.2 Record and Replay Process -- 4 Application in Remote Assembly Training -- 5 Pilot Experiment -- 5.1 Experimental Design -- 5.2 Results -- 5.3 Limitations -- 6 Conclusion -- References -- A Virtual Reality Serious Game for Children with Dyslexia: DixGame -- 1 Introduction -- 2 Related Work -- 3 Game Design: DixGame -- 3.1 Software -- 3.2 Hardware -- 3.3 Whack-a-Mole -- 3.4 Memory -- 4 Conclusions and Future Work -- References -- Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms -- 1 Introduction -- 2 Related Work -- 2.1 Processing Physiological Sensor Data -- 2.2 Development of Database Technologies.
2.3 Transferring Physiological Sensor Data from Sensors into Streaming Software -- 2.4 Near Real-Time Processing -- 2.5 Research Gap and Contribution -- 3 Concept -- 4 Implementation -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- References -- Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience -- 1 Introduction -- 2 Related Work -- 3 Designing an Effective and Engaging Tutorial -- 4 Usability Evaluation -- 4.1 Preparation and Procedure -- 4.2 Results -- 5 Conclusions -- References -- Challenges in Virtual Reality Training for CRBN Events -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Training Environments -- 2.2 CBRN Training -- 3 Challenges for Virtual Reality CBRN Training -- 3.1 Exercise Simulation Platform -- 3.2 Scenarios and Scenario Creator -- 3.3 CBRN VR Mask -- 4 Conclusion -- References -- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation -- 1 VR Painting and VR Painting Teaching -- 1.1 The Prospect of VR Painting -- 1.2 Research Context of VR Painting Teaching -- 2 VR Painting Software -- 2.1 The Introduction of VR Painting Software -- 2.2 Advantages of VR Painting -- 3 The Main Points of the Construction of a VR Painting Talent Training Model -- 3.1 Building a Teaching System for VR Painting Tools -- 3.2 Application of Traditional Art Skills in VR Painting -- 3.3 Develop Spatial Layout and Narrative Skills -- 3.4 Collaborative Creation with 3D Modeling Software -- 3.5 Thinking Expansion and Material Accumulation -- 4 The Cultivation of Aesthetic Appreciation Ability Under the New Mode -- 5 Challenges of VR Painting -- 6 Conclusion -- References -- eXtended Reality in Education -- Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames -- 1 Introduction -- 2 Research Questions and Procedure.
3 Experiment Methodology -- 4 Results and Conclusions -- References -- Instinct-Based Decision-Making in Interactive Narratives -- 1 Introduction -- 2 Conceptualization -- 2.1 Immersion, Interactivity, and Agency -- 2.2 Guidance -- 3 Methodology -- 4 Design and Production -- 4.1 Scriptwriting -- 4.2 Design -- 5 Results -- 6 Conclusions -- 7 Future Work -- References -- The Application of Immersive Virtual Reality for Children's Road Education: Validation of a Pedestrian Crossing Scenario -- 1 Introduction -- 1.1 Background -- 1.2 Aims of the Study -- 2 Procedure -- 2.1 Ethical Approval -- 2.2 Simulator -- 2.3 Participants -- 2.4 Scenario -- 2.5 Variables -- 3 Analysis and Results -- 3.1 Comparison of Behavior in Reality and in the Virtual Environment -- 3.2 Reaction Time -- 3.3 Average Crossing Speed -- 4 Conclusions and Future Developments -- References -- Collaborative VR Scene Broadcasting for Geometry Education -- 1 Introduction -- 2 Related Work -- 2.1 Development of VR in Geometry Education -- 2.2 Possible Solutions to Facilitate VR Collaboration -- 3 Design -- 3.1 Infrastructure of VRSB -- 3.2 Independent Expanding Space and Shared Space -- 3.3 Publish Side and Subscribe Sides -- 4 Implementation -- 4.1 A Case Study of the Lira Leaning Tower -- 4.2 A Case Study of the Building Bridges -- 5 User Feedback -- 6 Discussion and Conclusion -- References -- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses -- 1 Introduction -- 2 Relative Work -- 2.1 The Superiority of Applying MR in Education -- 2.2 Status Quo of AR Glasses -- 2.3 Equivalent Systems -- 3 System Design -- 3.1 Introduction of Three Modules -- 3.2 Principle of Space Positioning -- 3.3 Measurement and Positioning of Physical Space -- 3.4 Acquisition, Calculation, and Propagation of Positioning Coordinates.
3.5 Alignment of Virtual Space with Real Space -- 4 User Study -- 5 Conclusions and Discussion -- References -- Artificial Intelligence and Machine Learning for eXtended Reality -- Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence -- 1 Introduction -- 2 Related Works -- 3 Materials and Methods -- 3.1 Classification Task -- 3.2 Object Detection Task -- 4 Experimental Processing -- 4.1 Motivation for the Choice of Devices -- 4.2 Test Configuration and Description -- 4.3 Test Application Execution -- 4.4 Graph Analysis -- 5 Conclusions and Future Works -- References -- Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games -- 1 Introduction -- 2 Related Works -- 2.1 AR Video Games -- 2.2 GAs for PCG in Games -- 3 FFF: Find, Fuse, Fight -- 3.1 Overview of FFF -- 3.2 Fuse: Generation of New Creatures -- 3.3 Fight: The AR Fighting System -- 4 Performance Test -- 5 Conclusion and Future Works -- References -- Synthetic Data Generation for Surface Defect Detection -- 1 Introduction -- 2 Background in Defect Detection Using Synthetic Data -- 3 Scientific Issues -- 4 Our Synthetic Data Generator and Training -- 5 Results -- 6 Conclusion and Future Work -- References -- eXtended Reality in Geo-information Sciences -- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations -- 1 Introduction -- 2 Principles and Objectives -- 3 Scientific and Technological State-of-the-Art -- 3.1 Technologies and Applications for the Digital Documentation of Excavations, Documentation Study and Conservation -- 3.2 Semantic Linking of Archaeological Data with the Use of Ontologies -- 3.3 Applications for the Interactive Presentation of Cultural Heritage and Excavation Findings.
3.4 Digital Archaeology Projects -- 4 The ARtefact Architecture -- 5 End Products and Usage Scenarios -- 6 Scientific and Technological Innovation -- 7 Conclusions -- References -- Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization -- 1 Introduction -- 2 Related Works -- 2.1 Microsoft HoloLens -- 3 Description of GEOLENS Solution -- 3.1 Device and Web Platform -- 3.2 Georeferencing the Project -- 3.3 Examples of Possible Applications Domains -- 4 Conclusions and Future Works -- References -- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications -- 1 Introduction -- 2 Problem Statement -- 3 State of the Art -- 4 Material -- 5 Methodology -- 5.1 Elevation Data -- 5.2 Geographic Information Services -- 6 Implementation -- 7 Results -- 8 Conclusion -- 9 Outlook -- References -- Development of an Open-Source 3D WebGIS Framework to Promote Cultural Heritage Dissemination -- 1 Introduction -- 2 Material and Methods -- 2.1 WebGIS Application Design and Implementation -- 2.2 Data Collection and Geodatabase Building -- 2.3 3D Model Produced by RPAS-Photogrammetry -- 3 Results -- 4 Discussion and Conclusion -- References -- Industrial eXtended Reality -- A Framework for Developing XR Applications Including Multiple Sensorial Media -- 1 Introduction -- 2 Main Issues Concerning the Sense of Smell -- 3 Framework for Smell Augmented XR Applications -- 3.1 Designing XR Interaction Including Smell Effects -- 3.2 Rendering Smell Effects -- 4 Case Studies -- 4.1 Olfaction-Augmentation for Training -- 4.2 Olfaction-Augmentation for Learning -- 4.3 Olfaction-Augmentation in Museums -- 5 Conclusions -- References -- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review -- 1 Introduction -- 2 Definitions -- 3 Methodology.
4 Results and Discussion.
Record Nr. UNINA-9910590069403321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (469 pages)
Disciplina 006.8
Collana Lecture notes in computer science
Soggetto topico Virtual reality
Mixed reality
ISBN 3-031-15553-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Keynote Abstracts -- Extend Human Performances with Augmented Reality -- Past and Coming 20 Years with Augmented Reality -- Remote and Close Range Sensing, Imaging and eXtended Reality for the Interpretation and Conservation of Cultural Heritage -- Contents - Part II -- Contents - Part I -- eXtended Reality for Learning and Training -- Mixed Reality Agents for Automated Mentoring Processes -- 1 Introduction -- 2 Related Work -- 3 Realization -- 3.1 Virtual Agents Framework -- 3.2 Architecture of the Mixed Reality Mentoring Agent -- 3.3 Extensions for Mentoring: Behavior Trees -- 3.4 Mentoring Prototype Application -- 4 Evaluation -- 4.1 Preparations and Setup -- 4.2 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Asynchronous Manual Work in Mixed Reality Remote Collaboration -- 1 Introduction -- 2 Related Work -- 2.1 Asynchronous Collaboration in MR -- 2.2 Spatial Capture and Replay of Body Motions -- 2.3 Representation of Non-present Collaborators -- 2.4 Contribution -- 3 Asynchronous Capture and Replay of Spatial Work -- 3.1 Representation of Collaborators and Their Manual Work -- 3.2 Record and Replay Process -- 4 Application in Remote Assembly Training -- 5 Pilot Experiment -- 5.1 Experimental Design -- 5.2 Results -- 5.3 Limitations -- 6 Conclusion -- References -- A Virtual Reality Serious Game for Children with Dyslexia: DixGame -- 1 Introduction -- 2 Related Work -- 3 Game Design: DixGame -- 3.1 Software -- 3.2 Hardware -- 3.3 Whack-a-Mole -- 3.4 Memory -- 4 Conclusions and Future Work -- References -- Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms -- 1 Introduction -- 2 Related Work -- 2.1 Processing Physiological Sensor Data -- 2.2 Development of Database Technologies.
2.3 Transferring Physiological Sensor Data from Sensors into Streaming Software -- 2.4 Near Real-Time Processing -- 2.5 Research Gap and Contribution -- 3 Concept -- 4 Implementation -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- References -- Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience -- 1 Introduction -- 2 Related Work -- 3 Designing an Effective and Engaging Tutorial -- 4 Usability Evaluation -- 4.1 Preparation and Procedure -- 4.2 Results -- 5 Conclusions -- References -- Challenges in Virtual Reality Training for CRBN Events -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Training Environments -- 2.2 CBRN Training -- 3 Challenges for Virtual Reality CBRN Training -- 3.1 Exercise Simulation Platform -- 3.2 Scenarios and Scenario Creator -- 3.3 CBRN VR Mask -- 4 Conclusion -- References -- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation -- 1 VR Painting and VR Painting Teaching -- 1.1 The Prospect of VR Painting -- 1.2 Research Context of VR Painting Teaching -- 2 VR Painting Software -- 2.1 The Introduction of VR Painting Software -- 2.2 Advantages of VR Painting -- 3 The Main Points of the Construction of a VR Painting Talent Training Model -- 3.1 Building a Teaching System for VR Painting Tools -- 3.2 Application of Traditional Art Skills in VR Painting -- 3.3 Develop Spatial Layout and Narrative Skills -- 3.4 Collaborative Creation with 3D Modeling Software -- 3.5 Thinking Expansion and Material Accumulation -- 4 The Cultivation of Aesthetic Appreciation Ability Under the New Mode -- 5 Challenges of VR Painting -- 6 Conclusion -- References -- eXtended Reality in Education -- Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames -- 1 Introduction -- 2 Research Questions and Procedure.
3 Experiment Methodology -- 4 Results and Conclusions -- References -- Instinct-Based Decision-Making in Interactive Narratives -- 1 Introduction -- 2 Conceptualization -- 2.1 Immersion, Interactivity, and Agency -- 2.2 Guidance -- 3 Methodology -- 4 Design and Production -- 4.1 Scriptwriting -- 4.2 Design -- 5 Results -- 6 Conclusions -- 7 Future Work -- References -- The Application of Immersive Virtual Reality for Children's Road Education: Validation of a Pedestrian Crossing Scenario -- 1 Introduction -- 1.1 Background -- 1.2 Aims of the Study -- 2 Procedure -- 2.1 Ethical Approval -- 2.2 Simulator -- 2.3 Participants -- 2.4 Scenario -- 2.5 Variables -- 3 Analysis and Results -- 3.1 Comparison of Behavior in Reality and in the Virtual Environment -- 3.2 Reaction Time -- 3.3 Average Crossing Speed -- 4 Conclusions and Future Developments -- References -- Collaborative VR Scene Broadcasting for Geometry Education -- 1 Introduction -- 2 Related Work -- 2.1 Development of VR in Geometry Education -- 2.2 Possible Solutions to Facilitate VR Collaboration -- 3 Design -- 3.1 Infrastructure of VRSB -- 3.2 Independent Expanding Space and Shared Space -- 3.3 Publish Side and Subscribe Sides -- 4 Implementation -- 4.1 A Case Study of the Lira Leaning Tower -- 4.2 A Case Study of the Building Bridges -- 5 User Feedback -- 6 Discussion and Conclusion -- References -- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses -- 1 Introduction -- 2 Relative Work -- 2.1 The Superiority of Applying MR in Education -- 2.2 Status Quo of AR Glasses -- 2.3 Equivalent Systems -- 3 System Design -- 3.1 Introduction of Three Modules -- 3.2 Principle of Space Positioning -- 3.3 Measurement and Positioning of Physical Space -- 3.4 Acquisition, Calculation, and Propagation of Positioning Coordinates.
3.5 Alignment of Virtual Space with Real Space -- 4 User Study -- 5 Conclusions and Discussion -- References -- Artificial Intelligence and Machine Learning for eXtended Reality -- Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence -- 1 Introduction -- 2 Related Works -- 3 Materials and Methods -- 3.1 Classification Task -- 3.2 Object Detection Task -- 4 Experimental Processing -- 4.1 Motivation for the Choice of Devices -- 4.2 Test Configuration and Description -- 4.3 Test Application Execution -- 4.4 Graph Analysis -- 5 Conclusions and Future Works -- References -- Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games -- 1 Introduction -- 2 Related Works -- 2.1 AR Video Games -- 2.2 GAs for PCG in Games -- 3 FFF: Find, Fuse, Fight -- 3.1 Overview of FFF -- 3.2 Fuse: Generation of New Creatures -- 3.3 Fight: The AR Fighting System -- 4 Performance Test -- 5 Conclusion and Future Works -- References -- Synthetic Data Generation for Surface Defect Detection -- 1 Introduction -- 2 Background in Defect Detection Using Synthetic Data -- 3 Scientific Issues -- 4 Our Synthetic Data Generator and Training -- 5 Results -- 6 Conclusion and Future Work -- References -- eXtended Reality in Geo-information Sciences -- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations -- 1 Introduction -- 2 Principles and Objectives -- 3 Scientific and Technological State-of-the-Art -- 3.1 Technologies and Applications for the Digital Documentation of Excavations, Documentation Study and Conservation -- 3.2 Semantic Linking of Archaeological Data with the Use of Ontologies -- 3.3 Applications for the Interactive Presentation of Cultural Heritage and Excavation Findings.
3.4 Digital Archaeology Projects -- 4 The ARtefact Architecture -- 5 End Products and Usage Scenarios -- 6 Scientific and Technological Innovation -- 7 Conclusions -- References -- Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization -- 1 Introduction -- 2 Related Works -- 2.1 Microsoft HoloLens -- 3 Description of GEOLENS Solution -- 3.1 Device and Web Platform -- 3.2 Georeferencing the Project -- 3.3 Examples of Possible Applications Domains -- 4 Conclusions and Future Works -- References -- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications -- 1 Introduction -- 2 Problem Statement -- 3 State of the Art -- 4 Material -- 5 Methodology -- 5.1 Elevation Data -- 5.2 Geographic Information Services -- 6 Implementation -- 7 Results -- 8 Conclusion -- 9 Outlook -- References -- Development of an Open-Source 3D WebGIS Framework to Promote Cultural Heritage Dissemination -- 1 Introduction -- 2 Material and Methods -- 2.1 WebGIS Application Design and Implementation -- 2.2 Data Collection and Geodatabase Building -- 2.3 3D Model Produced by RPAS-Photogrammetry -- 3 Results -- 4 Discussion and Conclusion -- References -- Industrial eXtended Reality -- A Framework for Developing XR Applications Including Multiple Sensorial Media -- 1 Introduction -- 2 Main Issues Concerning the Sense of Smell -- 3 Framework for Smell Augmented XR Applications -- 3.1 Designing XR Interaction Including Smell Effects -- 3.2 Rendering Smell Effects -- 4 Case Studies -- 4.1 Olfaction-Augmentation for Training -- 4.2 Olfaction-Augmentation for Learning -- 4.3 Olfaction-Augmentation in Museums -- 5 Conclusions -- References -- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review -- 1 Introduction -- 2 Definitions -- 3 Methodology.
4 Results and Discussion.
Record Nr. UNISA-996485665803316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Extended Reality [[electronic resource] ] : First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality [[electronic resource] ] : First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (367 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Image processing—Digital techniques
Computer vision
Application software
User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Computer engineering
Computer networks
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer and Information Systems Applications
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Engineering and Networks
ISBN 3-031-15546-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality -- Rehabilitation of post-COVID patients: a virtual reality home-based intervention including cardio-respiratory fitness training -- Comparison of the Effect of Exposing Users For Height While Being Active versus Passive in a Virtual Environment - A Pilot Study⋆ -- A proposal for a computational framework architecture and design for massive virtual world generation and simulation -- Evaluating forms of user interaction with a virtual exhibition of household appliances -- TryItOn: A Virtual Dressing Room with Motion Tracking and Physically based Garment Simulation -- Automatic Generation of 3D Animations from Text and Images⋆ -- Design process of a ceramic modeling application for Virtual Reality Art Therapy -- Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine -- The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments -- Collaborative virtual reality environment for training load movement with Overhead Bridge Cranes -- A VR multiplayer application for fire fighting training simulations -- Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction -- Are we ready for take-off? Learning Cockpit Actions with VR Headsets -- Virtual Reality as a collaborative tool for digitalised crime scene examination -- A Virtual Reality Application for Stress Reduction: Design and first Implementation of ERMES project -- Efficient and Secure Transmission of Digital Data in the 5G Era -- Augmented Reality -- Hand Interaction Toolset for Augmented Reality Environments -- Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality -- Human Augmentation: An Enactive Perspective -- XRShip: Augmented Reality for Ship Familiarizations -- Coupling mobile AR with a virtual agent for end-user engagement -- 3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide -- eXtended Reality -- Regulating the Metaverse, a Blueprint for the Future -- Do presence questionnaires actually measure presence? A content analysis of presence measurement scales -- Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs* -- An overview on technologies for the distribution and participation in live events -- How to improve vehicle lateral control: the effect of visual feedback luminance -- Extended Reality Technologies and Social Inclusion: the role of Virtual Reality in Includiamoci Project.
Record Nr. UNISA-996485666403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Extended Reality : First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Extended Reality : First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part I / / edited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (367 pages)
Disciplina 004.019
006.8
Collana Lecture Notes in Computer Science
Soggetto topico Image processing—Digital techniques
Computer vision
Application software
User interfaces (Computer systems)
Human-computer interaction
Artificial intelligence
Computer engineering
Computer networks
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer and Information Systems Applications
User Interfaces and Human Computer Interaction
Artificial Intelligence
Computer Engineering and Networks
ISBN 3-031-15546-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality -- Rehabilitation of post-COVID patients: a virtual reality home-based intervention including cardio-respiratory fitness training -- Comparison of the Effect of Exposing Users For Height While Being Active versus Passive in a Virtual Environment - A Pilot Study⋆ -- A proposal for a computational framework architecture and design for massive virtual world generation and simulation -- Evaluating forms of user interaction with a virtual exhibition of household appliances -- TryItOn: A Virtual Dressing Room with Motion Tracking and Physically based Garment Simulation -- Automatic Generation of 3D Animations from Text and Images⋆ -- Design process of a ceramic modeling application for Virtual Reality Art Therapy -- Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine -- The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments -- Collaborative virtual reality environment for training load movement with Overhead Bridge Cranes -- A VR multiplayer application for fire fighting training simulations -- Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene Interaction -- Are we ready for take-off? Learning Cockpit Actions with VR Headsets -- Virtual Reality as a collaborative tool for digitalised crime scene examination -- A Virtual Reality Application for Stress Reduction: Design and first Implementation of ERMES project -- Efficient and Secure Transmission of Digital Data in the 5G Era -- Augmented Reality -- Hand Interaction Toolset for Augmented Reality Environments -- Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality -- Human Augmentation: An Enactive Perspective -- XRShip: Augmented Reality for Ship Familiarizations -- Coupling mobile AR with a virtual agent for end-user engagement -- 3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide -- eXtended Reality -- Regulating the Metaverse, a Blueprint for the Future -- Do presence questionnaires actually measure presence? A content analysis of presence measurement scales -- Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs* -- An overview on technologies for the distribution and participation in live events -- How to improve vehicle lateral control: the effect of visual feedback luminance -- Extended Reality Technologies and Social Inclusion: the role of Virtual Reality in Includiamoci Project.
Record Nr. UNINA-9910590052203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui