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Effective prototyping for software makers [[electronic resource] /] / Jonathan Arnowitz, Michael Arent, Nevin Berger
Effective prototyping for software makers [[electronic resource] /] / Jonathan Arnowitz, Michael Arent, Nevin Berger
Autore Arnowitz Jonathan
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, Calif., : Morgan Kaufmann
Descrizione fisica 1 online resource (625 p.)
Disciplina 005.1
Altri autori (Persone) ArentMichael
BergerNevin
Collana The Morgan Kaufmann series in interactive technologies
Soggetto topico Computer software - Development
Computers
Soggetto genere / forma Electronic books.
ISBN 1-280-75139-8
9786610751396
0-08-046896-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Effective Prototyping for Software Makers; Copyright Page; Dedications; Table of Contents; Acknowledgments; Preface; CHAPTER 1 WHY PROTOTYPING?; What Is a Prototype?; An Historical Perspective of Prototyping; Leonardo da Vinci: The Thinking Man's Inventor; Thomas Alva Edison: Inventor Prototyper; Henry Dreyfuss: Designer Prototyper; The Purpose of Prototyping Software; Will the Design Work Properly?; Can the Design Be Produced Economically?; How Will Users and Other Stakeholders Respond to the Design?; Which Approach Can Be Taken to Get From Concept to Product?
How Can Prototyping Support Product Design Specification?How Can Prototyping Contribute to Better Product Scheduling and Budget Planning?; Summary; References; CHAPTER 2 THE EFFECTIVE PROTOTYPING PROCESS; Phase I: Plan (Chapters 3-5); Step 1: Verify the Requirements (Chapter 3); Step 2: Create a Task/Screen Flow (Chapter 4); Step 3: Specifying Content and Fidelity (Chapter 5); Phase II: Specification (Chapters 6-8); Step 4: Determine the Right Prototyping Characteristics (Chapter 6); Step 5: Choose a Prototyping Method (Chapter 7); Step 6: Choose a Prototyping Tool (Chapter 8)
Phase III: Design (Chapters 9 and 10)Step 7: Formulate Design Criteria (Chapter 9); Step 8: Create the Prototype (Chapter 10); Phase IV: Results (Chapters 11-13); Step 9: Review the Prototype (Chapter 11); Step 10: Validate the Design (Chapter 12); Step 11: Implement the Design (Chapter 13); Summary; PHASE I PLAN YOUR PROTOTYPE; CHAPTER 3 VERIFY PROTOTYPE ASSUMPTIONS AND REQUIREMENTS; Prototyping Requirements Are Not Software Requirements; Transformation of Assumptions to Requirements; Step 1: Gather Requirements; Step 2: Inventorize the Requirements
Step 3: Prioritize Requirements and AssumptionsRequirements and the Big Picture; Iteration 1: From Idea to First Visualization; Iteration 2: From Quick Wireframe to Wireframe; Iteration 3: From Wireframe to Storyboard; Iteration 4: From Storyboard to Paper Prototype; Iteration 5: From Paper Prototype to Coded Prototype; Iteration 6: From Coded Prototype to Software Requirements; Summary; References; CHAPTER 4 DEVELOP TASK FLOWS AND SCENARIOS; Task Flow; Task Layer Maps; Step 1: Create List of Tasks; Step 2: Identify Dependencies; Step 3: Layer Task Items; Step 4: Remove Redundant Dependencies
Dependency DiagramStep 1: Prioritize Requirements; Step 2: Highlight Key Tasks; Step 3: Identify Needs; Swim Lane Diagrams; Step 1: Identify User Tasks; Step 2: Identify User Roles; Step 3: Layout User Roles and Task Flows; Step 4: Identify and Visualize Interrelationships; Usage Scenarios; Step 1: Sketch Out Plot; Step 2: Choose Cast; Step 3: Outline Plot; Step 4: Mark Points in Outline; Summary; References; CHAPTER 5 DEFINE PROTOTYPE CONTENT AND FIDELITY; Prototype Fidelity; Low Fidelity; High Fidelity; Prototype Content; Information Design
Techniques to Adjust the Fidelity of Information Design
Record Nr. UNINA-9910458693003321
Arnowitz Jonathan  
San Francisco, Calif., : Morgan Kaufmann
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Effective prototyping for software makers [[electronic resource] /] / Jonathan Arnowitz, Michael Arent, Nevin Berger
Effective prototyping for software makers [[electronic resource] /] / Jonathan Arnowitz, Michael Arent, Nevin Berger
Autore Arnowitz Jonathan
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, Calif., : Morgan Kaufmann
Descrizione fisica 1 online resource (625 p.)
Disciplina 005.1
Altri autori (Persone) ArentMichael
BergerNevin
Collana The Morgan Kaufmann series in interactive technologies
Soggetto topico Computer software - Development
Computers
ISBN 1-280-75139-8
9786610751396
0-08-046896-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Effective Prototyping for Software Makers; Copyright Page; Dedications; Table of Contents; Acknowledgments; Preface; CHAPTER 1 WHY PROTOTYPING?; What Is a Prototype?; An Historical Perspective of Prototyping; Leonardo da Vinci: The Thinking Man's Inventor; Thomas Alva Edison: Inventor Prototyper; Henry Dreyfuss: Designer Prototyper; The Purpose of Prototyping Software; Will the Design Work Properly?; Can the Design Be Produced Economically?; How Will Users and Other Stakeholders Respond to the Design?; Which Approach Can Be Taken to Get From Concept to Product?
How Can Prototyping Support Product Design Specification?How Can Prototyping Contribute to Better Product Scheduling and Budget Planning?; Summary; References; CHAPTER 2 THE EFFECTIVE PROTOTYPING PROCESS; Phase I: Plan (Chapters 3-5); Step 1: Verify the Requirements (Chapter 3); Step 2: Create a Task/Screen Flow (Chapter 4); Step 3: Specifying Content and Fidelity (Chapter 5); Phase II: Specification (Chapters 6-8); Step 4: Determine the Right Prototyping Characteristics (Chapter 6); Step 5: Choose a Prototyping Method (Chapter 7); Step 6: Choose a Prototyping Tool (Chapter 8)
Phase III: Design (Chapters 9 and 10)Step 7: Formulate Design Criteria (Chapter 9); Step 8: Create the Prototype (Chapter 10); Phase IV: Results (Chapters 11-13); Step 9: Review the Prototype (Chapter 11); Step 10: Validate the Design (Chapter 12); Step 11: Implement the Design (Chapter 13); Summary; PHASE I PLAN YOUR PROTOTYPE; CHAPTER 3 VERIFY PROTOTYPE ASSUMPTIONS AND REQUIREMENTS; Prototyping Requirements Are Not Software Requirements; Transformation of Assumptions to Requirements; Step 1: Gather Requirements; Step 2: Inventorize the Requirements
Step 3: Prioritize Requirements and AssumptionsRequirements and the Big Picture; Iteration 1: From Idea to First Visualization; Iteration 2: From Quick Wireframe to Wireframe; Iteration 3: From Wireframe to Storyboard; Iteration 4: From Storyboard to Paper Prototype; Iteration 5: From Paper Prototype to Coded Prototype; Iteration 6: From Coded Prototype to Software Requirements; Summary; References; CHAPTER 4 DEVELOP TASK FLOWS AND SCENARIOS; Task Flow; Task Layer Maps; Step 1: Create List of Tasks; Step 2: Identify Dependencies; Step 3: Layer Task Items; Step 4: Remove Redundant Dependencies
Dependency DiagramStep 1: Prioritize Requirements; Step 2: Highlight Key Tasks; Step 3: Identify Needs; Swim Lane Diagrams; Step 1: Identify User Tasks; Step 2: Identify User Roles; Step 3: Layout User Roles and Task Flows; Step 4: Identify and Visualize Interrelationships; Usage Scenarios; Step 1: Sketch Out Plot; Step 2: Choose Cast; Step 3: Outline Plot; Step 4: Mark Points in Outline; Summary; References; CHAPTER 5 DEFINE PROTOTYPE CONTENT AND FIDELITY; Prototype Fidelity; Low Fidelity; High Fidelity; Prototype Content; Information Design
Techniques to Adjust the Fidelity of Information Design
Record Nr. UNINA-9910784543603321
Arnowitz Jonathan  
San Francisco, Calif., : Morgan Kaufmann
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings of the 2003 Conference on Designing for User Experiences
Proceedings of the 2003 Conference on Designing for User Experiences
Autore Arnowitz Jonathan
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2003
Descrizione fisica 1 online resource (301 pages)
Collana ACM Conferences
Soggetto topico Engineering & Applied Sciences
Computer Science
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti DUX '03 Designing the User Experience, San Francisco, CA, USA - June 05 - 07, 2003
Record Nr. UNINA-9910375845303321
Arnowitz Jonathan  
[Place of publication not identified], : ACM, 2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui