Beyond Interactions [[electronic resource] ] : INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers / / edited by José Abdelnour Nocera, Antigoni Parmaxi, Marco Winckler, Fernando Loizides, Carmelo Ardito, Ganesh Bhutkar, Peter Dannenmann |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (xxiv, 132 pages) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Computer organization Software engineering Data structures (Computer science) Artificial intelligence User Interfaces and Human Computer Interaction Computer Systems Organization and Communication Networks Software Engineering/Programming and Operating Systems Data Structures and Information Theory Artificial Intelligence |
ISBN | 3-030-46540-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Beyond Computers: Wearables, Humans, And Things - WHAT! -- Supporting the Experience of Stakeholders of Multimedia Art – Towards an Ontology -- User Experiences and Wellbeing at Work (UX@Work) -- Wellbeing at Work: Four Perspectives on What User Experiences with Artifacts May Contribute -- The ''aftermath'' of Industry 4.0 in Small and Medium Enterprises -- User Persona of Mother of Preterm Neonate -- Livability- Analysis of People’s Living Comfort in Different Cities of India Using GIS: A Prototype -- Digital Peer-Tutoring: Early Results from a Field Evaluation of a UX at Work Learning Format in SMEs -- Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies -- Workshop on Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes -- Assessing the Performance of Agile Teams -- Characterizing Sets of Systems: Representation and Analysis of Across-Systems Properties -- Designing an Intelligent User Interface -- On the Development of Context-aware Augmented Reality Applications -- Towards Identification of Patterns Aligning Security and Usability. |
Record Nr. | UNISA-996418312803316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Beyond Interactions : INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers / / edited by José Abdelnour Nocera, Antigoni Parmaxi, Marco Winckler, Fernando Loizides, Carmelo Ardito, Ganesh Bhutkar, Peter Dannenmann |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Descrizione fisica | 1 online resource (xxiv, 132 pages) |
Disciplina | 004.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Computer organization Software engineering Data structures (Computer science) Artificial intelligence User Interfaces and Human Computer Interaction Computer Systems Organization and Communication Networks Software Engineering/Programming and Operating Systems Data Structures and Information Theory Artificial Intelligence |
ISBN | 3-030-46540-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Beyond Computers: Wearables, Humans, And Things - WHAT! -- Supporting the Experience of Stakeholders of Multimedia Art – Towards an Ontology -- User Experiences and Wellbeing at Work (UX@Work) -- Wellbeing at Work: Four Perspectives on What User Experiences with Artifacts May Contribute -- The ''aftermath'' of Industry 4.0 in Small and Medium Enterprises -- User Persona of Mother of Preterm Neonate -- Livability- Analysis of People’s Living Comfort in Different Cities of India Using GIS: A Prototype -- Digital Peer-Tutoring: Early Results from a Field Evaluation of a UX at Work Learning Format in SMEs -- Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies -- Workshop on Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes -- Assessing the Performance of Agile Teams -- Characterizing Sets of Systems: Representation and Analysis of Across-Systems Properties -- Designing an Intelligent User Interface -- On the Development of Context-aware Augmented Reality Applications -- Towards Identification of Patterns Aligning Security and Usability. |
Record Nr. | UNINA-9910409665903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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End-User Development [[electronic resource] ] : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XVIII, 304 p. 64 illus.) |
Disciplina | 650.0285 |
Collana | Programming and Software Engineering |
Soggetto topico |
Software engineering
User interfaces (Computer systems) Computers and civilization Application software Software Engineering User Interfaces and Human Computer Interaction Computers and Society Information Systems Applications (incl. Internet) |
ISBN | 3-319-18425-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games. |
Record Nr. | UNISA-996207289903316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (XVIII, 304 p. 64 illus.) |
Disciplina | 650.0285 |
Collana | Programming and Software Engineering |
Soggetto topico |
Software engineering
User interfaces (Computer systems) Computers and civilization Application software Software Engineering User Interfaces and Human Computer Interaction Computers and Society Information Systems Applications (incl. Internet) |
ISBN | 3-319-18425-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games. |
Record Nr. | UNINA-9910483095303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Human-Centered Software Engineering : 10th IFIP WG 13.2 International Working Conference, HCSE 2024, Reykjavik, Iceland, July 8–10, 2024, Proceedings / / edited by Marta Kristín Lárusdóttir, Bilal Naqvi, Regina Bernhaupt, Carmelo Ardito, Stefan Sauer |
Autore | Lárusdóttir Marta Kristín |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Descrizione fisica | 1 online resource (340 pages) |
Disciplina | 005.1 |
Altri autori (Persone) |
NaqviBilal
BernhauptRegina ArditoCarmelo SauerStefan |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Software engineering
Software Engineering |
ISBN |
9783031645761
9783031645754 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | -- Full Research Papers. -- Accessibility Knowledge Viewed Through the Lens of the Stakeholders. -- CM-DIR: A method to Support the Specification of the User’s Dynamic Behavior in Recommender Systems. -- Facilitating Development of Accessible Web Applications. -- GaLaPaGoS: A Design Pattern for Sustainability of ICT Interactive Software and Services. -- Prototyping Cross-Reality Escape Rooms. -- What is Needed to Apply Sentiment Analysis in Real Software Projects: A Feasibility Study in Industry. -- Late-Breaking Results. -- Allowing for Secure and Accessible Authentication for Individuals with Disabilities of Dexterity. -- Defining Software Company’s KPIs from Customers’ and Employees’ Perspectives. -- Ensuring Usable Cybersecurity for All: A Systematic Literature Review. -- Evaluating Learning Experiences - Comparison of Two Student Feedback Methods. -- Interaction Techniques for Remote Maintenance in an AR Shared Environment. -- PhD Student Discussion Forum. -- A Critical Examination of UCD4D Studies. -- InterView: a System to Support Interaction-Driven Visualization Systems Design. -- User-Centred Design: Experiences from Toolbox-Based Learning. -- Posters. -- A Survey of Natural Language-Based Editing of Low-Code Applications Using Large Language Models. -- Enhancing Mobile Game Accessibility: Guidelines for Users with Visual and Dexterity Dual Impairments. -- Exploratory Study on Sustainability in Agile Software Requirements. -- Intuitiveness and Trustworthiness of AI-powered Interfaces for Neurological Diagnosis - Preliminary Results. -- Medical-Domain-Expert-Centered AI-Assisted Digitized Histopathology Education Tool. -- Demos. -- A Preliminary User Interface for Software Vendor Analysis and Selection Tool. -- Developing a VR Factory Walkthrough for Use in Schools. -- End-User Development of Oracle APEX Low-Code Applications using Large Language Models. -- InterView: a System to Support Interaction-Driven Visualization Systems Design. |
Record Nr. | UNINA-9910869165203321 |
Lárusdóttir Marta Kristín | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Human-centered software engineering : 9th IFIP WG 13. 2 International Working Conference, HCSE 2022, Eindhoven, the Netherlands, August 24-26, 2022, Proceedings / / Regina Bernhaupt, Carmelo Ardito and Stefan Sauer, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022] |
Descrizione fisica | 1 online resource (213 pages) |
Disciplina | 004.019 |
Collana | Lecture notes in computer science |
Soggetto topico |
Software engineering
User-centered system design Human-computer interaction |
ISBN | 3-031-14785-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910590059603321 |
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Human-centered software engineering : 9th IFIP WG 13. 2 International Working Conference, HCSE 2022, Eindhoven, the Netherlands, August 24-26, 2022, Proceedings / / Regina Bernhaupt, Carmelo Ardito and Stefan Sauer, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022] |
Descrizione fisica | 1 online resource (213 pages) |
Disciplina | 004.019 |
Collana | Lecture notes in computer science |
Soggetto topico |
Software engineering
User-centered system design Human-computer interaction |
ISBN | 3-031-14785-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996485667003316 |
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Human-centered software engineering : 8th IFIP WG 13.2 international working conference, HCSE 2020, Eindhoven, The Netherlands, November 30 - December 2, 2020 : proceedings / / Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer (editors) |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2020] |
Descrizione fisica | 1 online resource (XIV, 225 p. 123 illus., 86 illus. in color.) |
Disciplina | 004.21 |
Collana | Programming and Software Engineering |
Soggetto topico |
User-centered system design
Software engineering Human-computer interaction |
ISBN | 3-030-64266-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | User-Centred Design Approaches -- An Agile Framework Towards Inclusion. Supporting teachers working in an inclusive learning environment -- A Generic Visualization Approach Supporting Task-based Evaluation of Usability and User Experience -- Digitalisation of Training Tasks and Specification of the Behaviour of a Social Humanoid Robot as Coach -- Model-based and model-driven approaches -- A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms -- Model-based Product Configuration in Augmented Reality Applications -- A scrum-based development process to support co-creation with elders in the eHealth domain -- BPMN Extensions and Semantic Annotation in Public Administration Service Design -- Software development strategies -- Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning -- Towards super user-centred continuous delivery: a case study -- Design Decisions by Voice: The Next Step of Software Architecture Knowledge Management -- Poster and demos -- Towards a Trustworthy Patient Home-Care thanks to an Edge-Node Infrastructure -- Paying the Pink Tax on a Blue Dress - Exploring Gender-based Price-Premiums in Fashion Recommendations -- Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions? -- ProConAR: A Tool Support for Model-based AR Product Configuration-. An Augmented and Virtual Reality Object Repository for Rapid Prototyping. |
Record Nr. | UNISA-996418223803316 |
Cham, Switzerland : , : Springer, , [2020] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Human-centered software engineering : 8th IFIP WG 13.2 international working conference, HCSE 2020, Eindhoven, The Netherlands, November 30 - December 2, 2020 : proceedings / / Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer (editors) |
Edizione | [1st ed. 2020.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2020] |
Descrizione fisica | 1 online resource (XIV, 225 p. 123 illus., 86 illus. in color.) |
Disciplina | 004.21 |
Collana | Programming and Software Engineering |
Soggetto topico |
User-centered system design
Software engineering Human-computer interaction |
ISBN | 3-030-64266-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | User-Centred Design Approaches -- An Agile Framework Towards Inclusion. Supporting teachers working in an inclusive learning environment -- A Generic Visualization Approach Supporting Task-based Evaluation of Usability and User Experience -- Digitalisation of Training Tasks and Specification of the Behaviour of a Social Humanoid Robot as Coach -- Model-based and model-driven approaches -- A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms -- Model-based Product Configuration in Augmented Reality Applications -- A scrum-based development process to support co-creation with elders in the eHealth domain -- BPMN Extensions and Semantic Annotation in Public Administration Service Design -- Software development strategies -- Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning -- Towards super user-centred continuous delivery: a case study -- Design Decisions by Voice: The Next Step of Software Architecture Knowledge Management -- Poster and demos -- Towards a Trustworthy Patient Home-Care thanks to an Edge-Node Infrastructure -- Paying the Pink Tax on a Blue Dress - Exploring Gender-based Price-Premiums in Fashion Recommendations -- Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions? -- ProConAR: A Tool Support for Model-based AR Product Configuration-. An Augmented and Virtual Reality Object Repository for Rapid Prototyping. |
Record Nr. | UNINA-9910427668403321 |
Cham, Switzerland : , : Springer, , [2020] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Human-computer Interaction - INTERACT 2021 . Part IV : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, proceedings / / Carmelo Ardito [and six others] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer International Publishing, , [2021] |
Descrizione fisica | 1 online resource (761 pages) |
Disciplina | 005.437 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems) - Design
Artificial intelligence |
ISBN | 3-030-85610-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Welcome -- Preface -- IFIP TC13 -- http://ifip-tc13.org/ -- IFIP TC13 Members -- Conference Organizing Committee -- Contents - Part IV -- Interaction Techniques -- Auditory-Centered Vocal Feedback System Using Solmization for Training Absolute Pitch Without GUI -- 1 Introduction -- 2 Related Work -- 2.1 Pitch Training -- 2.2 HCI Study Using Auditory Feedback -- 2.3 Vocal Feedback as Cybernetics -- 2.4 Position of This Study -- 3 Implementation -- 3.1 Design Principles -- 3.2 User Interface -- 4 Experiment -- 4.1 Participants -- 4.2 Preliminary Test -- 4.3 Main Test -- 5 Result -- 5.1 Preliminary Test -- 5.2 Main Test -- 5.3 User Study -- 6 Discussion -- 7 Future Work -- 7.1 Relative Pitch Training -- 7.2 Non-GUI Application -- 8 Conclusion -- References -- Dealing with Input Mode Confusion During Dual-Language Keyboard Use -- 1 Introduction -- 2 Related Work -- 3 Approach -- 3.1 Token Identification -- 3.2 Language Identification -- 3.3 Automatic Replacement -- 4 Evaluation Study -- 4.1 Participants -- 4.2 Procedure -- 5 Results -- 6 Discussion -- References -- Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Hand and Virtual Pointer -- 2.2 Moving Targets Acquisition Models -- 2.3 Moving Targets Acquisition Techniques -- 3 Study Set-Up -- 3.1 Virtual Pointer -- 3.2 Virtual Hand -- 3.3 Randomize Movement Direction with Bounded Space -- 3.4 Pilot Study to Guide Moving Target Speed -- 4 Initial Study -- 4.1 Apparatus and Implementation -- 4.2 Experimental Design -- 4.3 Participants -- 4.4 Procedure -- 4.5 Results -- 4.6 Discussion -- 5 Reach-Bound Go-Go -- 6 Follow-Up Study -- 6.1 Experimental Design -- 6.2 Procedure -- 6.3 Participants -- 6.4 Results -- 6.5 Discussion -- 7 General Discussion -- 7.1 Future Work -- 8 Conclusion -- References.
HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces -- 1 Introduction -- 2 Related Work -- 2.1 Pen Input Techniques -- 2.2 Pen-Based Menus -- 2.3 Deformable Interfaces -- 3 Apparatus Construction and Design Process -- 3.1 Construction Design -- 3.2 Comparing HyperBrush with Previous Designs -- 4 Study 1: Bend Menu Selection -- 4.1 Methodology -- 4.2 Study Protocol -- 4.3 Hypothesis -- 4.4 Participants -- 4.5 Results -- 4.6 Discussion -- 5 Study 2: Brushstroke Width Manipulation Task -- 5.1 Methodology -- 5.2 Hypothesis -- 5.3 Participants -- 5.4 Results -- 5.5 Discussion -- 6 Study 3: Creative Digital Drawing Task -- 6.1 Methodology -- 6.2 Results -- 6.3 Discussion -- 7 Conclusion -- References -- Leveraging CD Gain for Precise Barehand Video Timeline Browsing on Smart Displays -- 1 Introduction -- 2 Related Work -- 2.1 Video Timeline Control -- 2.2 Mid-Air Pointing -- 2.3 CD Gain -- 3 Barehand Input to Smart Displays -- 4 Evaluating CD Gain for Barehand Timeline Control -- 4.1 Participants -- 4.2 Apparatus and Interaction -- 4.3 Experiment Design -- 4.4 Procedure -- 4.5 Data Collection -- 5 Results -- 5.1 Seeking -- 5.2 Scrubbing -- 5.3 Precise Time Selection -- 6 Discussion -- 6.1 Limitations and Study Design Factors -- 7 Conclusion -- References -- Seasons: Exploring the Dynamic Thermochromic Smart Textile Applications for Intangible Cultural Heritage Revitalization -- 1 Introduction -- 2 Related Work -- 3 Seasons -- 3.1 Mechanism -- 3.2 Design -- 3.3 Implementation -- 4 Study -- 5 Discussion and Conclusion -- References -- Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Fitts' Law and the Effective Width Method -- 2.2 Penalty-Time Paradigm. 2.3 Crowdsourcing User Studies Compared with Lab-Based Ones -- 3 Experiment 1: Crowdsourcing User Study -- 3.1 Task and Procedure -- 3.2 Design -- 3.3 Participants -- 3.4 Results -- 4 Experiment 2: Lab-Based User Study -- 4.1 Apparatus -- 4.2 Participants -- 4.3 Results -- 5 Discussion -- 5.1 Effects of Time Penalty on Throughput, Model Fitness, and Endpoint Distributions -- 5.2 Exception for Zero-Penalty Condition -- 5.3 Limitations and Future Work -- 6 Conclusion -- References -- Towards Multi-device Digital Self-control Tools -- 1 Introduction -- 2 Related Work -- 3 FeelHabits -- 4 Preliminary Evaluation -- 4.1 Results -- 5 Conclusions and Future Directions -- References -- Typing on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles*-10pt -- 1 Introduction -- 2 Related Work -- 3 Interface Design -- 4 User Study -- 4.1 Participants -- 4.2 Experimental Design -- 4.3 Procedure -- 4.4 Results -- 4.5 Subjective Feedback -- 4.6 Further Analysis -- 5 Design Exploration: Invisible Keyboard -- 5.1 Procedure -- 5.2 Results -- 6 Discussion -- 7 Conclusion -- References -- Interaction with Conversational Agents -- "Please Connect Me to a Specialist": Scrutinising 'Recipient Design' in Interaction with an Artificial Conversational Agent -- 1 Introduction -- 2 Related Research -- 2.1 Interaction with Conversational Agents in Different Settings -- 2.2 Conversation with a Conversational Agent -- 3 Research Design -- 3.1 Data -- 3.2 Method -- 4 Findings -- 4.1 Formulating an Enquiry -- 4.2 Repair Sequences -- 5 Discussion -- 5.1 Summary of the Results -- 5.2 Research and Design Implications -- 6 Conclusion -- References -- An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration -- 1 Introduction -- 2 Rationale and Background -- 3 An Interactive Paradigm for the EUD of Chatbots -- 3.1 Modeling Abstractions. 3.2 The Interactive Design Paradigm -- 4 Evaluation -- 4.1 Preliminary Evaluation: Validity and Usefulness -- 4.2 Usability Test -- 5 Discussion -- 6 Conclusions and Future Work -- References -- ReflectPal: Exploring Self-Reflection on Collaborative Activities Using Voice Assistants -- 1 Introduction -- 2 Related Work -- 2.1 Collaborative Activities and Technology -- 2.2 Supporting Reflection with Technology -- 2.3 Voice Assistants -- 3 Identification of Group Collaboration Challenges -- 3.1 Thematic Analysis: Procedure and Findings -- 4 ReflectPal: An Application for Reflection -- 4.1 Design and Development -- 4.2 Conversation Design to Enable Reflection -- 5 Field Deployment -- 5.1 Participants -- 5.2 Procedure -- 6 Results -- 6.1 Qualitative Findings -- 7 Discussion -- 7.1 Reflection in a Collaborative Context -- 7.2 VA-Facilitated Reflection -- 7.3 Generality Versus Specificity -- 7.4 Reflecting on How to Reflect -- 8 Limitations and Future Work -- 9 Conclusions -- References -- Interaction with Mobile Devices -- Exploring How a Digitized Program Can Support Parents to Improve Their Children's Nutritional Habits -- 1 Introduction -- 2 Related Work -- 3 Workshop with Psychologists and Dietists -- 3.1 Participants -- 3.2 Procedure -- 3.3 Analyses -- 4 Findings -- 4.1 Parenting Styles -- 4.2 Nutritional Knowledge -- 4.3 Perceived Self-efficacy -- 4.4 Barriers -- 5 Discussion -- 6 Conclusion -- References -- MAWA: A Browser Extension for Mobile Web Augmentation -- 1 Introduction -- 2 Problem Analysis -- 2.1 The Problem -- 2.2 Causes -- 2.3 Consequences -- 3 Related Work -- 4 Mobile Websites Web Augmentation -- 4.1 Edition Stage -- 4.2 Execution Stage -- 4.3 Architecture -- 5 Evaluation -- 5.1 Research Method -- 5.2 Results -- 6 Future Work -- 7 Conclusions -- References -- NotificationManager:Personal Boundary Management on Mobile Devices. 1 Introduction -- 2 Background and Related Work -- 2.1 Notification Management -- 2.2 Boundary Management -- 3 Within-Domain and Cross-Domain Interruptibility -- 3.1 Fundamental Boundary Management Concepts -- 3.2 Formal Modelling in Human-Computer Interaction -- 3.3 Formal Models of Interruptibility -- 4 NotificationManager -- 5 Evaluation -- 5.1 Participants -- 5.2 Procedure -- 5.3 Measures -- 5.4 Results -- 5.5 Discussion -- 6 Conclusions -- References -- The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review -- 1 Introduction and Motivation -- 2 Related Work -- 2.1 The Role of Feelings for Well-Being and Therapy -- 2.2 Methods of Emotion Regulation Therapy -- 2.3 The Potential of Mobile and VR Technologies for Mental Health and Well-Being -- 3 Interviews with Therapists -- 3.1 Method -- 3.2 Results -- 4 Mobile and VR App Review -- 4.1 Method -- 4.2 Mobile Apps -- 4.3 VR Apps -- 5 Discussion -- 5.1 From Psychological Theory to Lived Practice -- 5.2 Mental Health as Holistic Concept -- 5.3 Offering a Safe Place -- 5.4 Limitations and Future Work -- 6 Conclusion -- References -- Methods for User Studies -- BRIDGE: Administering Small Anonymous Longitudinal HCI Studies with Snowball-Type Sampling -- 1 Introduction -- 2 Related Work -- 3 The BRIDGE Procedure -- 4 Method -- 5 Results -- 6 Discussion -- 7 Conclusion -- References -- Detecting and Explaining Usability Issues of Consumer Electronic Products -- 1 Introduction -- 2 Related Work -- 3 Case Study -- 4 Log-Based Evaluation Technique -- 4.1 Collecting User Interface Logs -- 4.2 Defining Interaction Models as Petri Nets -- 4.3 Trace Alignment to Detect Usability Issues -- 4.4 Heuristic Evaluation to Suggest Explanations of Usability Issues -- 5 User Experiments -- 6 Discussion and Concluding Remarks -- References. Introducing Asynchronous Remote Usability Testing in Practice: An Action Research Project. |
Record Nr. | UNISA-996464495503316 |
Cham, Switzerland : , : Springer International Publishing, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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