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Beyond Interactions [[electronic resource] ] : INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers / / edited by José Abdelnour Nocera, Antigoni Parmaxi, Marco Winckler, Fernando Loizides, Carmelo Ardito, Ganesh Bhutkar, Peter Dannenmann
Beyond Interactions [[electronic resource] ] : INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers / / edited by José Abdelnour Nocera, Antigoni Parmaxi, Marco Winckler, Fernando Loizides, Carmelo Ardito, Ganesh Bhutkar, Peter Dannenmann
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (xxiv, 132 pages)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer organization
Software engineering
Data structures (Computer science)
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Systems Organization and Communication Networks
Software Engineering/Programming and Operating Systems
Data Structures and Information Theory
Artificial Intelligence
ISBN 3-030-46540-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beyond Computers: Wearables, Humans, And Things - WHAT! -- Supporting the Experience of Stakeholders of Multimedia Art – Towards an Ontology -- User Experiences and Wellbeing at Work (UX@Work) -- Wellbeing at Work: Four Perspectives on What User Experiences with Artifacts May Contribute -- The ''aftermath'' of Industry 4.0 in Small and Medium Enterprises -- User Persona of Mother of Preterm Neonate -- Livability- Analysis of People’s Living Comfort in Different Cities of India Using GIS: A Prototype -- Digital Peer-Tutoring: Early Results from a Field Evaluation of a UX at Work Learning Format in SMEs -- Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies -- Workshop on Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes -- Assessing the Performance of Agile Teams -- Characterizing Sets of Systems: Representation and Analysis of Across-Systems Properties -- Designing an Intelligent User Interface -- On the Development of Context-aware Augmented Reality Applications -- Towards Identification of Patterns Aligning Security and Usability.
Record Nr. UNINA-9910409665903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Beyond Interactions [[electronic resource] ] : INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers / / edited by José Abdelnour Nocera, Antigoni Parmaxi, Marco Winckler, Fernando Loizides, Carmelo Ardito, Ganesh Bhutkar, Peter Dannenmann
Beyond Interactions [[electronic resource] ] : INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2–6, 2019, Revised Selected Papers / / edited by José Abdelnour Nocera, Antigoni Parmaxi, Marco Winckler, Fernando Loizides, Carmelo Ardito, Ganesh Bhutkar, Peter Dannenmann
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (xxiv, 132 pages)
Disciplina 004.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer organization
Software engineering
Data structures (Computer science)
Artificial intelligence
User Interfaces and Human Computer Interaction
Computer Systems Organization and Communication Networks
Software Engineering/Programming and Operating Systems
Data Structures and Information Theory
Artificial Intelligence
ISBN 3-030-46540-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beyond Computers: Wearables, Humans, And Things - WHAT! -- Supporting the Experience of Stakeholders of Multimedia Art – Towards an Ontology -- User Experiences and Wellbeing at Work (UX@Work) -- Wellbeing at Work: Four Perspectives on What User Experiences with Artifacts May Contribute -- The ''aftermath'' of Industry 4.0 in Small and Medium Enterprises -- User Persona of Mother of Preterm Neonate -- Livability- Analysis of People’s Living Comfort in Different Cities of India Using GIS: A Prototype -- Digital Peer-Tutoring: Early Results from a Field Evaluation of a UX at Work Learning Format in SMEs -- Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies -- Workshop on Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes -- Assessing the Performance of Agile Teams -- Characterizing Sets of Systems: Representation and Analysis of Across-Systems Properties -- Designing an Intelligent User Interface -- On the Development of Context-aware Augmented Reality Applications -- Towards Identification of Patterns Aligning Security and Usability.
Record Nr. UNISA-996418312803316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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End-User Development [[electronic resource] ] : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden
End-User Development [[electronic resource] ] : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XVIII, 304 p. 64 illus.)
Disciplina 650.0285
Collana Programming and Software Engineering
Soggetto topico Software engineering
User interfaces (Computer systems)
Computers and civilization
Application software
Software Engineering
User Interfaces and Human Computer Interaction
Computers and Society
Information Systems Applications (incl. Internet)
ISBN 3-319-18425-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
Record Nr. UNISA-996207289903316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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End-User Development [[electronic resource] ] : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden
End-User Development [[electronic resource] ] : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings / / edited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (XVIII, 304 p. 64 illus.)
Disciplina 650.0285
Collana Programming and Software Engineering
Soggetto topico Software engineering
User interfaces (Computer systems)
Computers and civilization
Application software
Software Engineering
User Interfaces and Human Computer Interaction
Computers and Society
Information Systems Applications (incl. Internet)
ISBN 3-319-18425-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
Record Nr. UNINA-9910483095303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human-Centered Software Engineering : 10th IFIP WG 13. 2 International Working Conference, HCSE 2024, Reykjavik, Iceland, July 8-10, 2024, Proceedings
Human-Centered Software Engineering : 10th IFIP WG 13. 2 International Working Conference, HCSE 2024, Reykjavik, Iceland, July 8-10, 2024, Proceedings
Autore Lárusdóttir Marta Kristín
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer International Publishing AG, , 2024
Descrizione fisica 1 online resource (340 pages)
Altri autori (Persone) NaqviBilal
BernhauptRegina
ArditoCarmelo
SauerStefan
Collana Lecture Notes in Computer Science Series
ISBN 9783031645761
9783031645754
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910869165203321
Lárusdóttir Marta Kristín  
Cham : , : Springer International Publishing AG, , 2024
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Human-centered software engineering : 9th IFIP WG 13. 2 International Working Conference, HCSE 2022, Eindhoven, the Netherlands, August 24-26, 2022, Proceedings / / Regina Bernhaupt, Carmelo Ardito and Stefan Sauer, editors
Human-centered software engineering : 9th IFIP WG 13. 2 International Working Conference, HCSE 2022, Eindhoven, the Netherlands, August 24-26, 2022, Proceedings / / Regina Bernhaupt, Carmelo Ardito and Stefan Sauer, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022]
Descrizione fisica 1 online resource (213 pages)
Disciplina 004.019
Collana Lecture notes in computer science
Soggetto topico Software engineering
User-centered system design
Human-computer interaction
ISBN 3-031-14785-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910590059603321
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Human-centered software engineering : 9th IFIP WG 13. 2 International Working Conference, HCSE 2022, Eindhoven, the Netherlands, August 24-26, 2022, Proceedings / / Regina Bernhaupt, Carmelo Ardito and Stefan Sauer, editors
Human-centered software engineering : 9th IFIP WG 13. 2 International Working Conference, HCSE 2022, Eindhoven, the Netherlands, August 24-26, 2022, Proceedings / / Regina Bernhaupt, Carmelo Ardito and Stefan Sauer, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022]
Descrizione fisica 1 online resource (213 pages)
Disciplina 004.019
Collana Lecture notes in computer science
Soggetto topico Software engineering
User-centered system design
Human-computer interaction
ISBN 3-031-14785-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996485667003316
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Human-centered software engineering : 8th IFIP WG 13.2 international working conference, HCSE 2020, Eindhoven, The Netherlands, November 30 - December 2, 2020 : proceedings / / Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer (editors)
Human-centered software engineering : 8th IFIP WG 13.2 international working conference, HCSE 2020, Eindhoven, The Netherlands, November 30 - December 2, 2020 : proceedings / / Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer (editors)
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XIV, 225 p. 123 illus., 86 illus. in color.)
Disciplina 004.21
Collana Programming and Software Engineering
Soggetto topico User-centered system design
Software engineering
Human-computer interaction
ISBN 3-030-64266-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User-Centred Design Approaches -- An Agile Framework Towards Inclusion. Supporting teachers working in an inclusive learning environment -- A Generic Visualization Approach Supporting Task-based Evaluation of Usability and User Experience -- Digitalisation of Training Tasks and Specification of the Behaviour of a Social Humanoid Robot as Coach -- Model-based and model-driven approaches -- A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms -- Model-based Product Configuration in Augmented Reality Applications -- A scrum-based development process to support co-creation with elders in the eHealth domain -- BPMN Extensions and Semantic Annotation in Public Administration Service Design -- Software development strategies -- Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning -- Towards super user-centred continuous delivery: a case study -- Design Decisions by Voice: The Next Step of Software Architecture Knowledge Management -- Poster and demos -- Towards a Trustworthy Patient Home-Care thanks to an Edge-Node Infrastructure -- Paying the Pink Tax on a Blue Dress - Exploring Gender-based Price-Premiums in Fashion Recommendations -- Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions? -- ProConAR: A Tool Support for Model-based AR Product Configuration-. An Augmented and Virtual Reality Object Repository for Rapid Prototyping.
Record Nr. UNISA-996418223803316
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Human-centered software engineering : 8th IFIP WG 13.2 international working conference, HCSE 2020, Eindhoven, The Netherlands, November 30 - December 2, 2020 : proceedings / / Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer (editors)
Human-centered software engineering : 8th IFIP WG 13.2 international working conference, HCSE 2020, Eindhoven, The Netherlands, November 30 - December 2, 2020 : proceedings / / Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer (editors)
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2020]
Descrizione fisica 1 online resource (XIV, 225 p. 123 illus., 86 illus. in color.)
Disciplina 004.21
Collana Programming and Software Engineering
Soggetto topico User-centered system design
Software engineering
Human-computer interaction
ISBN 3-030-64266-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto User-Centred Design Approaches -- An Agile Framework Towards Inclusion. Supporting teachers working in an inclusive learning environment -- A Generic Visualization Approach Supporting Task-based Evaluation of Usability and User Experience -- Digitalisation of Training Tasks and Specification of the Behaviour of a Social Humanoid Robot as Coach -- Model-based and model-driven approaches -- A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms -- Model-based Product Configuration in Augmented Reality Applications -- A scrum-based development process to support co-creation with elders in the eHealth domain -- BPMN Extensions and Semantic Annotation in Public Administration Service Design -- Software development strategies -- Identifying the Mood of a Software Development Team by Analyzing Text-Based Communication in Chats with Machine Learning -- Towards super user-centred continuous delivery: a case study -- Design Decisions by Voice: The Next Step of Software Architecture Knowledge Management -- Poster and demos -- Towards a Trustworthy Patient Home-Care thanks to an Edge-Node Infrastructure -- Paying the Pink Tax on a Blue Dress - Exploring Gender-based Price-Premiums in Fashion Recommendations -- Wearable Touchscreens to Integrate Augmented Reality and Tablets for Work Instructions? -- ProConAR: A Tool Support for Model-based AR Product Configuration-. An Augmented and Virtual Reality Object Repository for Rapid Prototyping.
Record Nr. UNINA-9910427668403321
Cham, Switzerland : , : Springer, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Human-computer Interaction - INTERACT 2021 . Part IV : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, proceedings / / Carmelo Ardito [and six others]
Human-computer Interaction - INTERACT 2021 . Part IV : 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, proceedings / / Carmelo Ardito [and six others]
Pubbl/distr/stampa Cham, Switzerland : , : Springer International Publishing, , [2021]
Descrizione fisica 1 online resource (761 pages)
Disciplina 005.437
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems) - Design
Artificial intelligence
ISBN 3-030-85610-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Welcome -- Preface -- IFIP TC13 -- http://ifip-tc13.org/ -- IFIP TC13 Members -- Conference Organizing Committee -- Contents - Part IV -- Interaction Techniques -- Auditory-Centered Vocal Feedback System Using Solmization for Training Absolute Pitch Without GUI -- 1 Introduction -- 2 Related Work -- 2.1 Pitch Training -- 2.2 HCI Study Using Auditory Feedback -- 2.3 Vocal Feedback as Cybernetics -- 2.4 Position of This Study -- 3 Implementation -- 3.1 Design Principles -- 3.2 User Interface -- 4 Experiment -- 4.1 Participants -- 4.2 Preliminary Test -- 4.3 Main Test -- 5 Result -- 5.1 Preliminary Test -- 5.2 Main Test -- 5.3 User Study -- 6 Discussion -- 7 Future Work -- 7.1 Relative Pitch Training -- 7.2 Non-GUI Application -- 8 Conclusion -- References -- Dealing with Input Mode Confusion During Dual-Language Keyboard Use -- 1 Introduction -- 2 Related Work -- 3 Approach -- 3.1 Token Identification -- 3.2 Language Identification -- 3.3 Automatic Replacement -- 4 Evaluation Study -- 4.1 Participants -- 4.2 Procedure -- 5 Results -- 6 Discussion -- References -- Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Hand and Virtual Pointer -- 2.2 Moving Targets Acquisition Models -- 2.3 Moving Targets Acquisition Techniques -- 3 Study Set-Up -- 3.1 Virtual Pointer -- 3.2 Virtual Hand -- 3.3 Randomize Movement Direction with Bounded Space -- 3.4 Pilot Study to Guide Moving Target Speed -- 4 Initial Study -- 4.1 Apparatus and Implementation -- 4.2 Experimental Design -- 4.3 Participants -- 4.4 Procedure -- 4.5 Results -- 4.6 Discussion -- 5 Reach-Bound Go-Go -- 6 Follow-Up Study -- 6.1 Experimental Design -- 6.2 Procedure -- 6.3 Participants -- 6.4 Results -- 6.5 Discussion -- 7 General Discussion -- 7.1 Future Work -- 8 Conclusion -- References.
HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces -- 1 Introduction -- 2 Related Work -- 2.1 Pen Input Techniques -- 2.2 Pen-Based Menus -- 2.3 Deformable Interfaces -- 3 Apparatus Construction and Design Process -- 3.1 Construction Design -- 3.2 Comparing HyperBrush with Previous Designs -- 4 Study 1: Bend Menu Selection -- 4.1 Methodology -- 4.2 Study Protocol -- 4.3 Hypothesis -- 4.4 Participants -- 4.5 Results -- 4.6 Discussion -- 5 Study 2: Brushstroke Width Manipulation Task -- 5.1 Methodology -- 5.2 Hypothesis -- 5.3 Participants -- 5.4 Results -- 5.5 Discussion -- 6 Study 3: Creative Digital Drawing Task -- 6.1 Methodology -- 6.2 Results -- 6.3 Discussion -- 7 Conclusion -- References -- Leveraging CD Gain for Precise Barehand Video Timeline Browsing on Smart Displays -- 1 Introduction -- 2 Related Work -- 2.1 Video Timeline Control -- 2.2 Mid-Air Pointing -- 2.3 CD Gain -- 3 Barehand Input to Smart Displays -- 4 Evaluating CD Gain for Barehand Timeline Control -- 4.1 Participants -- 4.2 Apparatus and Interaction -- 4.3 Experiment Design -- 4.4 Procedure -- 4.5 Data Collection -- 5 Results -- 5.1 Seeking -- 5.2 Scrubbing -- 5.3 Precise Time Selection -- 6 Discussion -- 6.1 Limitations and Study Design Factors -- 7 Conclusion -- References -- Seasons: Exploring the Dynamic Thermochromic Smart Textile Applications for Intangible Cultural Heritage Revitalization -- 1 Introduction -- 2 Related Work -- 3 Seasons -- 3.1 Mechanism -- 3.2 Design -- 3.3 Implementation -- 4 Study -- 5 Discussion and Conclusion -- References -- Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing Tasks -- 1 Introduction -- 2 Related Work -- 2.1 Fitts' Law and the Effective Width Method -- 2.2 Penalty-Time Paradigm.
2.3 Crowdsourcing User Studies Compared with Lab-Based Ones -- 3 Experiment 1: Crowdsourcing User Study -- 3.1 Task and Procedure -- 3.2 Design -- 3.3 Participants -- 3.4 Results -- 4 Experiment 2: Lab-Based User Study -- 4.1 Apparatus -- 4.2 Participants -- 4.3 Results -- 5 Discussion -- 5.1 Effects of Time Penalty on Throughput, Model Fitness, and Endpoint Distributions -- 5.2 Exception for Zero-Penalty Condition -- 5.3 Limitations and Future Work -- 6 Conclusion -- References -- Towards Multi-device Digital Self-control Tools -- 1 Introduction -- 2 Related Work -- 3 FeelHabits -- 4 Preliminary Evaluation -- 4.1 Results -- 5 Conclusions and Future Directions -- References -- Typing on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles*-10pt -- 1 Introduction -- 2 Related Work -- 3 Interface Design -- 4 User Study -- 4.1 Participants -- 4.2 Experimental Design -- 4.3 Procedure -- 4.4 Results -- 4.5 Subjective Feedback -- 4.6 Further Analysis -- 5 Design Exploration: Invisible Keyboard -- 5.1 Procedure -- 5.2 Results -- 6 Discussion -- 7 Conclusion -- References -- Interaction with Conversational Agents -- "Please Connect Me to a Specialist": Scrutinising 'Recipient Design' in Interaction with an Artificial Conversational Agent -- 1 Introduction -- 2 Related Research -- 2.1 Interaction with Conversational Agents in Different Settings -- 2.2 Conversation with a Conversational Agent -- 3 Research Design -- 3.1 Data -- 3.2 Method -- 4 Findings -- 4.1 Formulating an Enquiry -- 4.2 Repair Sequences -- 5 Discussion -- 5.1 Summary of the Results -- 5.2 Research and Design Implications -- 6 Conclusion -- References -- An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration -- 1 Introduction -- 2 Rationale and Background -- 3 An Interactive Paradigm for the EUD of Chatbots -- 3.1 Modeling Abstractions.
3.2 The Interactive Design Paradigm -- 4 Evaluation -- 4.1 Preliminary Evaluation: Validity and Usefulness -- 4.2 Usability Test -- 5 Discussion -- 6 Conclusions and Future Work -- References -- ReflectPal: Exploring Self-Reflection on Collaborative Activities Using Voice Assistants -- 1 Introduction -- 2 Related Work -- 2.1 Collaborative Activities and Technology -- 2.2 Supporting Reflection with Technology -- 2.3 Voice Assistants -- 3 Identification of Group Collaboration Challenges -- 3.1 Thematic Analysis: Procedure and Findings -- 4 ReflectPal: An Application for Reflection -- 4.1 Design and Development -- 4.2 Conversation Design to Enable Reflection -- 5 Field Deployment -- 5.1 Participants -- 5.2 Procedure -- 6 Results -- 6.1 Qualitative Findings -- 7 Discussion -- 7.1 Reflection in a Collaborative Context -- 7.2 VA-Facilitated Reflection -- 7.3 Generality Versus Specificity -- 7.4 Reflecting on How to Reflect -- 8 Limitations and Future Work -- 9 Conclusions -- References -- Interaction with Mobile Devices -- Exploring How a Digitized Program Can Support Parents to Improve Their Children's Nutritional Habits -- 1 Introduction -- 2 Related Work -- 3 Workshop with Psychologists and Dietists -- 3.1 Participants -- 3.2 Procedure -- 3.3 Analyses -- 4 Findings -- 4.1 Parenting Styles -- 4.2 Nutritional Knowledge -- 4.3 Perceived Self-efficacy -- 4.4 Barriers -- 5 Discussion -- 6 Conclusion -- References -- MAWA: A Browser Extension for Mobile Web Augmentation -- 1 Introduction -- 2 Problem Analysis -- 2.1 The Problem -- 2.2 Causes -- 2.3 Consequences -- 3 Related Work -- 4 Mobile Websites Web Augmentation -- 4.1 Edition Stage -- 4.2 Execution Stage -- 4.3 Architecture -- 5 Evaluation -- 5.1 Research Method -- 5.2 Results -- 6 Future Work -- 7 Conclusions -- References -- NotificationManager:Personal Boundary Management on Mobile Devices.
1 Introduction -- 2 Background and Related Work -- 2.1 Notification Management -- 2.2 Boundary Management -- 3 Within-Domain and Cross-Domain Interruptibility -- 3.1 Fundamental Boundary Management Concepts -- 3.2 Formal Modelling in Human-Computer Interaction -- 3.3 Formal Models of Interruptibility -- 4 NotificationManager -- 5 Evaluation -- 5.1 Participants -- 5.2 Procedure -- 5.3 Measures -- 5.4 Results -- 5.5 Discussion -- 6 Conclusions -- References -- The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review -- 1 Introduction and Motivation -- 2 Related Work -- 2.1 The Role of Feelings for Well-Being and Therapy -- 2.2 Methods of Emotion Regulation Therapy -- 2.3 The Potential of Mobile and VR Technologies for Mental Health and Well-Being -- 3 Interviews with Therapists -- 3.1 Method -- 3.2 Results -- 4 Mobile and VR App Review -- 4.1 Method -- 4.2 Mobile Apps -- 4.3 VR Apps -- 5 Discussion -- 5.1 From Psychological Theory to Lived Practice -- 5.2 Mental Health as Holistic Concept -- 5.3 Offering a Safe Place -- 5.4 Limitations and Future Work -- 6 Conclusion -- References -- Methods for User Studies -- BRIDGE: Administering Small Anonymous Longitudinal HCI Studies with Snowball-Type Sampling -- 1 Introduction -- 2 Related Work -- 3 The BRIDGE Procedure -- 4 Method -- 5 Results -- 6 Discussion -- 7 Conclusion -- References -- Detecting and Explaining Usability Issues of Consumer Electronic Products -- 1 Introduction -- 2 Related Work -- 3 Case Study -- 4 Log-Based Evaluation Technique -- 4.1 Collecting User Interface Logs -- 4.2 Defining Interaction Models as Petri Nets -- 4.3 Trace Alignment to Detect Usability Issues -- 4.4 Heuristic Evaluation to Suggest Explanations of Usability Issues -- 5 User Experiments -- 6 Discussion and Concluding Remarks -- References.
Introducing Asynchronous Remote Usability Testing in Practice: An Action Research Project.
Record Nr. UNISA-996464495503316
Cham, Switzerland : , : Springer International Publishing, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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