The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
| The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich |
| Autore | Aldrich Clark <1967-> |
| Pubbl/distr/stampa | San Francisco, : Pfeiffer, c2009 |
| Descrizione fisica | 1 online resource (576 p.) |
| Disciplina | 371.39/7 |
| Collana | Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games |
| Soggetto topico |
Simulated environment (Teaching method)
Electronic games |
| Soggetto genere / forma | Electronic books. |
| ISBN |
0-470-50674-1
1-282-30208-6 9786612302084 0-470-50672-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR |
| Record Nr. | UNINA-9910455560203321 |
Aldrich Clark <1967->
|
||
| San Francisco, : Pfeiffer, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich
| The complete guide to simulations and serious games [[electronic resource] ] : how the most valuable content will be created in the age beyond Gutenberg to Google / / Clark Aldrich |
| Autore | Aldrich Clark <1967-> |
| Pubbl/distr/stampa | San Francisco, : Pfeiffer, c2009 |
| Descrizione fisica | 1 online resource (576 p.) |
| Disciplina | 371.39/7 |
| Collana | Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games |
| Soggetto topico |
Simulated environment (Teaching method)
Video games |
| ISBN |
0-470-50674-1
1-282-30208-6 9786612302084 0-470-50672-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR |
| Record Nr. | UNINA-9910778546003321 |
Aldrich Clark <1967->
|
||
| San Francisco, : Pfeiffer, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||