top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
LÖVE for Lua game programming [[electronic resource] ] : master the Lua programming language and build exciting strategy-based games in 2D using the LÖVE framework / / Darmie Akinlaja
LÖVE for Lua game programming [[electronic resource] ] : master the Lua programming language and build exciting strategy-based games in 2D using the LÖVE framework / / Darmie Akinlaja
Autore Akinlaja Darmie
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (1 v.) : ill
Collana Community experience distilled
Soggetto topico Computer games - Programming
Computer games - Design
Soggetto genere / forma Electronic books.
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910462679303321
Akinlaja Darmie  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
LÖVE for Lua game programming [[electronic resource] ] : master the Lua programming language and build exciting strategy-based games in 2D using the LÖVE framework / / Darmie Akinlaja
LÖVE for Lua game programming [[electronic resource] ] : master the Lua programming language and build exciting strategy-based games in 2D using the LÖVE framework / / Darmie Akinlaja
Autore Akinlaja Darmie
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (1 v.) : ill
Collana Community experience distilled
Soggetto topico Video games - Programming
Video games - Design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910787784503321
Akinlaja Darmie  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
LÖVE for Lua game programming : master the Lua programming language and build exciting strategy-based games in 2D using the LÖVE framework / / Darmie Akinlaja
LÖVE for Lua game programming : master the Lua programming language and build exciting strategy-based games in 2D using the LÖVE framework / / Darmie Akinlaja
Autore Akinlaja Darmie
Edizione [3rd ed.]
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (1 v.) : ill
Disciplina 794.81526
Collana Community experience distilled
Soggetto topico Video games - Programming
Video games - Design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- LÖVE for Lua Game Programming -- Table of Contents -- LÖVE for Lua Game Programming -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Getting Started with LÖVE -- Downloading LÖVE -- For Windows users -- For Linux users -- For Mac users -- Choosing your editor -- Running a LÖVE game -- Basic structure of LÖVE -- Examples -- Conf.lua -- Summary -- 2. LÖving Up! -- Drawing 2D objects -- Moving objects -- Rotating objects -- Moving left, right, up, or down -- Sprites -- Animation -- Summary -- 3. Before You Build a Game -- Planning your game -- Strategy -- Role-playing games -- Adventure -- Action -- Simulation -- Summary -- 4. Making Your First Game -- Basic level design -- Getting your assets ready -- Player -- Coin -- Antagonist -- Diamond -- Tile set -- Getting started with Tiled -- Exporting your tile map -- Loading the game level -- Conf.lua -- Summary -- 5. More About Making the Game -- Bump on it! -- Loading solid tiles into the bump -- Loading the character objects (player and enemy) -- A player character -- The anim8 library -- Frames -- Animation -- Player movement -- Gravitation physics -- Player collision with platform -- Player's death -- Draw player -- Summary -- 6. Meeting the Bad Guy! -- Bad guy -- Updating the enemy position and animation -- Enemy collision configuration -- Enemy death function -- Drawing the enemy character to the screen -- Summary -- 7. Pickups and Head-Up Display and Sounds -- Pickups -- Coins -- Diamonds -- Life -- Audio system -- Enemy collision sounds.
Item pick sounds -- Coin sound -- Diamond sound -- Head-Up Display (HUD) -- Menu HUD -- On clicking a button -- Life HUD -- Score HUD -- Summary -- 8. Packaging and Distributing Your Game -- Windows executable -- Mac apps -- Linux -- LÖVE on browsers -- LÖVE on Android mobile phones -- Summary -- Index.
Record Nr. UNINA-9910814795303321
Akinlaja Darmie  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui