Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal |
Edizione | [First edition.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
Descrizione fisica | 1 online resource (262 pages) |
Collana | Bild und Bit |
Soggetto topico |
Social sciences
Mass media |
Soggetto non controllato |
Ambience
Atmosphere Computer Games Media Aesthetics Media Studies Media Medicine Mental Health Play Popular Culture |
ISBN | 3-8394-6264-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors |
Record Nr. | UNINA-9910831817203321 |
Bielefeld : , : transcript Verlag, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mental Health | Atmospheres | Video Games : New Directions in Game Research II / / ed. by Jimena Aguilar Rodríguez, Felix Zimmermann, Miruna Vozaru, Su-Jin Song, Curtis L. Maughan, Michael S. Debus, Federico Alvarez Igarzábal |
Edizione | [First edition.] |
Pubbl/distr/stampa | Bielefeld : , : transcript Verlag, , [2022] |
Descrizione fisica | 1 online resource (262 pages) |
Collana | Bild und Bit |
Soggetto topico |
Social sciences
Mass media |
Soggetto non controllato |
Ambience
Atmosphere Computer Games Media Aesthetics Media Studies Media Medicine Mental Health Play Popular Culture |
ISBN | 3-8394-6264-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Preface -- Acknowledgments -- Mental Health -- Play, Games, Mental Health -- Gaming Disorder – a “lousy” and “meaningless” label -- Protecting the Youth by Controlling the Ludic -- Mindspaces -- Reclaiming Agency -- Digital Fictions: Towards Designing Narrative Driven Games as Therapy -- Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults -- Mental Health of Twitch Streamers During COVID-19 -- The End is Never The End is Never The End -- Atmospheres -- Introduction: Slow Play -- Cool Games, Cool Japan -- “Wind's howling.” Meteorological Phenomena as Atmospheres in Digital Games -- I Don’t Feel at Home in this Game Anymore -- Generative Atmospheres -- Sounding the Atmosphere -- Systemically Implied Atmospheres -- Conclusion: Toward an Atmospherology of Digital Games -- Contributors |
Record Nr. | UNISA-996496563003316 |
Bielefeld : , : transcript Verlag, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|