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Culture, Technology, Communication. Common World, Different Futures : 10th IFIP WG 13.8 International Conference, CaTaC 2016, London, UK, June 15-17, 2016, Revised Selected Papers / / edited by José Abdelnour-Nocera, Michele Strano, Charles Ess, Maja Van der Velden, Herbert Hrachovec
Culture, Technology, Communication. Common World, Different Futures : 10th IFIP WG 13.8 International Conference, CaTaC 2016, London, UK, June 15-17, 2016, Revised Selected Papers / / edited by José Abdelnour-Nocera, Michele Strano, Charles Ess, Maja Van der Velden, Herbert Hrachovec
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Descrizione fisica 1 online resource (IX, 149 p. 19 illus.)
Disciplina 004
Collana IFIP Advances in Information and Communication Technology
Soggetto topico Application software
Computer communication systems
User interfaces (Computer systems)
Information storage and retrieval
Artificial intelligence
Multimedia information systems
Information Systems Applications (incl. Internet)
Computer Communication Networks
User Interfaces and Human Computer Interaction
Information Storage and Retrieval
Artificial Intelligence
Multimedia Information Systems
ISBN 3-319-50109-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- On Persuading an OvaHerero Community to Join the Wikipedia Community -- Abstract -- 1 Introduction -- 2 Indigenous Knowledge and Wikipedia -- 2.1 Knowledge Systems -- 2.2 Digitizing the Knowledge Sharing Processes -- 2.3 Challenges of Indigenous Knowledge in Wikipedia -- 3 Conceptual Framing -- 3.1 Value Sensitive Design and Information Systems -- 3.2 Contributors' Motivation to Collective Content Creation -- 3.3 Persuasive Techniques -- 4 Research Approach -- 4.1 Community Participants -- 4.2 Tripartite Methodology Applied -- 4.3 Conceptual Investigation -- 4.4 Empirical Investigation -- 4.5 Technical Investigation -- 4.6 Otjiherero Incubator -- 4.7 Communication Channel -- 4.8 Persuasive Intervention -- 5 Results: Value Comparison -- 5.1 Identity and Pride -- 5.2 Property and Ownership -- 5.3 Universal Usability -- 5.4 Consensus -- 5.5 Community Interactions -- 6 Results: Persuasion -- 6.1 Collaborative Article Creation -- 7 Conclusion -- References -- Cultures of Science and Technology in the Trading Zone: Biodiversity and Open Source Development -- Abstract -- 1 Introduction -- 2 Relevant Literature -- 3 Coding for Biodiversity: Co-development to Build a Global Commons -- 4 The Trading Zone in Action -- 5 Conclusion -- Acknowledgements -- References -- Design as Regulation -- Abstract -- 1 Introduction -- 1.1 Sustainability -- 1.2 Lifecycle Thinking -- 1.3 Regulation -- 2 Design as Regulation -- 2.1 Regulatory Ecology -- 2.2 A Relational Understanding of Design as Regulation -- 3 Social and Environmental Risk in the Mobile Phone Lifecycle -- 3.1 Fairphone -- 3.2 Fair Design -- 4 Design as Regulator of Sustainability -- 4.1 The Rebound Effect -- 4.2 Regulatory Patching -- 5 Concluding Remarks -- Acknowledgement -- References.
Exploring the Contribution of Design to Mobile Technology Uptake in a Remote Region of Australia -- Abstract -- 1 Introduction: Problematizing ICT in Remote Australia -- 2 Moments of Translation in the Mobile Journey -- 2.1 Becoming Interested: The First Network -- 2.2 Enrolling in the 3G Network -- 2.3 Mobilizing Over Time -- 2.4 Mobilizing Service Providers and Businesses -- 3 The Design of the Mobile Service -- 3.1 Flexibility -- 3.2 Portable and Personal -- 3.3 Billing Structures and Cost Management Features -- 3.4 Multifunctionality and Social Networking -- 4 Conclusion -- Acknowledgements -- References -- Technologies as a Means, Meetings as an End: Urban Interactions of a Migrant Community in Rio de Janeiro, Brazil, Mobilized Through WhatsApp -- Abstract -- 1 Introduction -- 2 Immersion in the Field -- 3 Ambivalent Identities -- 4 WhatsApp: Extimacy as Urban Routes -- 5 Urban Interactions Beyond the Virtual -- 6 Final Remarks -- Acknowledgements -- References -- Sites -- Innovation Processes in Indigenous Communities in the North - Cultural, Psychological and Technological Knowledge in Practice -- Abstract -- 1 Introduction -- 2 Theoretical Frame -- 2.1 Social Capital Perspective -- 2.2 Cultural Psychology Perspective -- 2.3 Humanistic Psychology Perspective -- 2.4 Innovation in Information System Research -- 3 Research Method -- 4 Analysis and Discussion -- 4.1 Innovation Processes and Building Social Capital: Psychological and Technical -- 4.2 Different Psychological Perspectives in the Innovation Process -- 5 Conclusion -- References -- Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia -- Abstract -- 1 Introduction -- 2 Persona Introduction and Conceptualisations -- 2.1 Personas -- 2.2 Archetypes vs. Stereotypes -- 2.3 Collective Personas vs. Personas -- 2.4 User-Created Personas.
3 Methodology -- 3.1 Context -- 3.2 Data Collection -- 3.3 Analysis of Different Sessions -- 3.3.1 Archetypes -- 3.3.2 Stereotypes -- 4 Reflections and Discussion -- 4.1 Archetypes -- 4.2 Stereotypes -- 4.3 Collective Personas -- 5 Conclusion -- Acknowledgments -- References -- Communicative Ecologies and the Value of MyFireWatch to the Community of Kununurra -- Abstract -- 1 Introduction -- 2 Background -- 3 Communication Ecology of Bushfire Information -- 3.1 Technological Connectivity -- 3.2 Informal Social Connectivity -- 3.3 Formal Professional Connectivity -- 3.4 MyFireWatch: Promoting Communication and Community Cohesiveness in Remote Communities -- 4 Methodology -- 5 Empirical Data -- 5.1 The Kimberley Constructions of Fire -- 5.2 Tourists and Time Poor Holidaymakers -- 5.3 Grey Nomads and Backpackers -- 5.4 Contributors' Thoughts About Local Aboriginal Practices -- 5.5 Feedback on the Website -- 6 Discussion and Conclusion -- References -- Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress -- Abstract -- 1 Introduction -- 2 Disenchantment and Re-enchantment -- 2.1 Disenchantment and Urban Experience -- 3 Ludic Re-enchantment -- 3.1 Ludic Re-enchantment and the City: Locative Games -- 4 Ingress Is [Not] a Game -- 5 Methods -- 6 Playing Ingress -- 7 Ludic Re-enchantment in Ingress -- 7.1 Ingress' Narrative: Religious and Scientific Re-enchantment -- 7.2 The Intersection of Ingress' Gameplay and Narrative: Battle for Disenchantment -- 7.3 Ingress' Gameplay: Re-enchantment of the City -- 7.3.1 Re-enchanted Urban Materialities -- 7.3.2 Re-enchanted Urban Experience -- 7.3.3 Re-enchanted Urban Associations -- 8 Final Considerations -- Acknowledgements -- References -- Author Index.
Record Nr. UNINA-9910255006103321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part I
Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part I
Autore Bramwell-Dicks Anna
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (418 pages)
Altri autori (Persone) EvansAbigail
WincklerMarco
PetrieHelen
Abdelnour-NoceraJosé
Collana Lecture Notes in Computer Science Series
ISBN 9783031616884
9783031616877
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- IFIP TC13 - http://ifip-tc13.org/ -- IFIP TC13 Members -- Workshop Organization -- Contents - Part I -- Contents - Part II -- Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation -- Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2023 -- 1 Introduction -- 2 Innovations in Research Support - A New Workshop Format -- References -- Digitizing Processes in Manufacturing Companies via Low-Code Software -- 1 Introduction -- 2 Research Background and Related Work -- 3 Case Study 1 - LCDP Selection and Introduction -- 4 Case Study 2 - Low-Code Development as an Integral Part of the Digitization Strategy -- 5 Case Study 3 - Low-Code or Model-Driven Development of Programmable Logic Controllers? -- 6 Evaluation and Discussion -- 7 Conclusion -- References -- Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing -- 1 Introduction -- 2 From pFMEA to pFMEA2 -- 2.1 pFMEA -- 2.2 pFMEA2 -- 3 Artificial and Human Intelligence in pFMEA2 -- 4 Key Terminology -- 5 Discussion -- References -- Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method -- 1 Introduction -- 2 Related Work -- 2.1 Digital Work Environment -- 2.2 The Think-Aloud Method -- 3 The Contextual Think-Aloud Method -- 4 Method -- 4.1 Data Collection -- 4.2 Data Analysis -- 4.3 Limitations of the Study -- 5 Results -- 5.1 Positive Aspects of the Contextual Think-Aloud Method -- 5.2 Negative Aspects of the Contextual Think-Aloud Method -- 5.3 Suggested Improvements of the Contextual Think-Aloud Method -- 6 Discussion -- 7 Conclusion and Future Work -- References -- On Using the Task Models for Refinement and Validation of Requirements Generated Through Co-creation -- 1 Introduction.
2 Co-creative Approach for Requirements Elicitation -- 3 Task Model-Based Approach for the Refinement and Validation of Requirements -- 4 Instantiation of the Approach: An Illustrative Case Study -- 4.1 Model User Tasks According to Requirements -- 4.2 Identify the Limitations and Propose Refinements -- 4.3 Model User Tasks According to the Refined Requirements -- 5 Related Work -- 6 Discussion -- 7 Conclusion -- References -- Towards User Profile Meta-Ontology -- 1 Introduction -- 2 Techniques for Obtaining User Profiles -- 3 Toward Ontology for Creating User Profile -- 3.1 Existing Ontologies for Creating User Profile -- 3.2 Extracting User Profile Dimensions -- 4 User Profile Meta-Ontology (UPMO) -- 4.1 UPMO Requirements and Role During System Development -- 4.2 Envisioned UPMO Development Environment -- 5 Illustration of Modelling Process with UPMO -- 6 Conclusions and Future Work -- References -- Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas -- 1 Introduction -- 2 The Project: Insights and Challenges -- 3 Exploring the Potential of Two-Level Personas -- 3.1 Two-Level Personas -- 3.2 Application to Robot-Assisted Therapies -- 4 Discussion -- 5 Conclusions and Future Work -- References -- Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways -- 1 Introduction and Motivation -- 2 Related Work -- 3 Framework Architecture -- 4 Illustrative Usage Scenario -- 5 Conclusion and Future Work -- References -- Designing Technology for Neurodivergent Self-Determination: Challenges and Opportunities -- Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities - Workshop Results -- 1 Introduction and Background -- 1.1 Objectives -- 2 Workshop Activities and Participants -- 2.1 Position Papers -- 2.2 Lived Experience Reports -- 2.3 Challenges and Opportunities.
Creative Session -- 3 Final Remarks -- References -- ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Participant Information -- 4 Findings -- 4.1 Having (Most of) the Tools, Yet Still not Getting Things Done -- 4.2 Leveraging AI Tools -- 5 Discussion and Conclusions -- References -- Co-design and Physical Computing with ADHD Learners: Preliminary Investigations -- 1 Introduction -- 2 Co-design and Physical Computing -- 3 ADHD Learners -- 4 ADHD Learners and Co-design -- 5 ADHD Learners and (Physical) Computing -- 6 Conclusions and Future Work -- References -- Diversity-Centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity -- 1 Video Meetings as Accessible Technology? -- 1.1 A Pre-pandemic Account -- 1.2 Attending to Difference -- 2 Accessibility and Inclusion -- 2.1 Intra-relations -- 2.2 Questions to Take with Us -- 3 Conclusion -- References -- Co-design a Multisensory Tool to Support Collaborative Play with and for Autistic Children: A Methodological Approach -- 1 Introduction -- 2 Requirements Gathering -- 3 Co-design Phases -- 3.1 Phase 1: Logistics Setup -- 3.2 Phase 2: Familiarization -- 3.3 Phase 3: Pair Interaction -- 3.4 Phase 4: Co-design -- 3.5 Phase 5: Testing -- 4 Challenges and Reflection on Co-design -- 5 Conclusion and Future Work -- References -- Coping with Depression -- 1 Introduction -- 2 Related Work -- 3 Supporting Cognitive Therapy -- 4 Evaluation -- 4.1 Participants -- 4.2 Procedure -- 4.3 Tasks and Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- ``That's Our Game!'': Reflections on Co-designing a Robotic Game with Neurodiverse Children -- 1 Introduction -- 2 Co-design Process -- 3 Findings/Analysis Through Self-Determination Theory -- 4 Conclusion -- References.
Understanding the Concept of Cognitive Disability -- 1 Introduction -- 2 Purpose and Background -- 3 Method -- 4 Results -- 5 Synthesis of the Two Frameworks -- 6 Discussion and Conclusions -- References -- Applying a User-Centered Design (UCD) Approach to the Increasing Number of Anxiety Disorders in Students and Workers -- 1 Introduction -- 1.1 Motivation -- 1.2 Anxiety Disorders -- 2 Research -- 2.1 Design Approach -- 2.2 Existing Solutions - Apps and Design Products -- 3 Discussion -- 3.1 Evaluation of Existing Solutions -- 3.2 New Perspectives - Using Noninvasive VNS -- 4 Conclusion -- References -- HCI-E2-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education -- Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education -- 1 Introduction and Background -- 2 Workshop Organization -- 3 Presented Papers -- 4 Discussion and Future Work -- References -- An Online Repository for Educational Resources in HCI-Engineering -- 1 Introduction and Background -- 2 The Online Repository -- 2.1 Implementation Overview -- 2.2 Describing a Teaching Sample -- 2.3 Navigating the Samples -- 2.4 Adding or Modifying a Teaching Sample -- 3 The Presentation Framework Revisited -- 3.1 The New Format -- 3.2 A Teaching Example Described Through the Revised Presentation Framework -- 4 Discussion and Future Work -- References -- Considering Modelling Techniques in HCI Engineering Education -- 1 Introduction -- 2 Specificities of HCI Engineering Education -- 3 The Importance of Teaching Modeling -- 4 The Modeling Competence and the Main Issues Encountered When Teaching Modeling to Students -- 5 Possible Strategies to Support the Acquisition of the Modelling Competence -- 5.1 Connected Models to Support the Acquisition of the Modelling Competence -- 5.2 Towards a Collection of PCK for Teaching Modelling in HCI -- 6 Conclusion and Perspectives.
References -- Human-Centred Engineering with Micro-electronics for Pre-teens -- 1 Introduction and Related Work -- 2 Toolkit for Human Centred Design with Electronics -- 2.1 Exploring and Experimenting -- 2.2 Exploring a Context and Conceptualising Ideas -- 2.3 Programming the Interaction and Communication -- 3 Study Design -- 3.1 Participants and Context -- 3.2 Research Question and Data Collection -- 3.3 Protocol and Tasks -- 4 Results -- 4.1 Questionnaire -- 4.2 Prototypes -- 4.3 Observations -- 5 Discussion and Conclusions -- References -- Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students -- 1 Introduction -- 2 Handling the Numbers -- 3 Course Coverage -- 4 Practical Exercises -- 5 Grading Management with Sapphire -- 6 Adapting to COVID -- 7 Concluding Remarks -- References -- Using an HCI Perspective to Encourage Young Students to Pursue Computer Science and Engineering Careers: The "Envisioning the Digital City" Workshop -- 1 Introduction -- 2 Related Works and Context -- 3 Workshop Methodology -- 3.1 Empathize -- 3.2 Define -- 3.3 Ideation -- 3.4 Prototype -- 4 Workshop Results -- 5 Conclusions -- References -- Teaching HCI in Multidisciplinary Situations: Experience Report and Lessons Learnt -- 1 Introduction -- 2 Context -- 3 Teaching HCI in Multidisciplinary Situations -- 3.1 First-Year Courses -- 3.2 Second-Year Courses -- 4 Lessons Learnt from Multidisciplinarity -- 5 Conclusion -- References -- The User Interface Technologies Course at the University of Cagliari -- 1 Introduction -- 2 Students' Background -- 3 Course Syllabus -- 4 Assessment and Grading -- 5 Discussion -- 6 Conclusion and Future Work -- References -- On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control -- From One to Many, from Onsite to Remote: Control Rooms as Diverse Contexts of Use.
1 Introduction.
Record Nr. UNINA-9910872183103321
Bramwell-Dicks Anna  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part II
Design for Equality and Justice : INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part II
Autore Bramwell-Dicks Anna
Edizione [1st ed.]
Pubbl/distr/stampa Cham : , : Springer, , 2024
Descrizione fisica 1 online resource (359 pages)
Altri autori (Persone) EvansAbigail
WincklerMarco
PetrieHelen
Abdelnour-NoceraJosé
Collana Lecture Notes in Computer Science Series
ISBN 9783031616983
9783031616976
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- IFIP TC13 - http://ifip-tc13.org/ -- IFIP TC13 Members -- Workshop Organization -- Contents - Part II -- Contents - Part I -- HCI for Digital Democracy and Citizen Participation -- A Sociotechnical Design and Evaluation Framework for Digital Democracy and Citizen Participation -- 1 Introduction -- 2 Background -- 3 Interdisciplinary Network Objectives -- 4 Network Implementation -- 5 Conclusions -- References -- Designing IT for Governance -- 1 Introduction -- 2 Employee-Owned Businesses -- 3 Digital DIY -- 4 Method -- 5 The Businesses -- 6 Findings -- 6.1 Management and Governance -- 6.2 The Digital Stock of Resources -- 6.3 The Emergent Way of Using the Resources -- 6.4 The Expected Outcomes -- 6.5 Summary of Findings -- 7 Values -- 8 Discussion -- 9 Conclusion -- References -- Enhancing Citizen Participation Through Data Subject Right Delegation -- 1 Introduction -- 2 Methodology -- 2.1 Research Scenarios -- 2.2 User Study Questions -- 2.3 Pilot Study -- 2.4 Main Study -- 2.5 Participant Recruitment -- 3 Results -- 3.1 Demographics -- 3.2 Information Privacy Concerns -- 3.3 Participants Familiarity with Data Subject Rights -- 3.4 Are Participants Willing to Delegate Their DSRs? -- 3.5 To Whom are Participants Willing to Delegate Their DSRs? -- 3.6 Why Would Participants Delegate Their DSRs? -- 4 Discussion and Open Questions -- 5 Conclusion -- A User Study Questionnaire -- References -- Technology-Mediated Citizen Participation in Emergency Management: Balancing Social Capital and Efficacy -- 1 Introduction -- 2 Emergency Management as a Coproduction Service -- 3 Applying Action Research to Balance the Needs of Different Stakeholders -- 4 Engaging Citizens in Emergency Management Processes Through Situated Motivational Affordances and Gamification -- 5 Conclusions -- References.
Designing a Public Participation Digital Architecture in Formal Policymaking Processes -- 1 Background -- 2 The Case Studies -- 3 Methodology and a Model of Evaluation -- 4 User Experience and Digital Affordances -- 5 Digital Platform Design as an Architecture of Control and Exclusion -- 6 Verification and Data Integrity -- 7 Implications and Recommendations -- References -- Fair and Inclusive Participatory Budgeting: Voter Experience with Cumulative and Quadratic Voting Interfaces -- 1 Introduction -- 2 Case Study: Cumulative and Quadratic Voting -- 3 Voting Interface and Voter Experience -- 4 Empirical Study -- 4.1 Design -- 4.2 Results -- 5 Conclusion and Future Work -- References -- Digital Models of Citizens Participation in Spain at Municipal Level -- 1 Introducing Digital Platforms for Citizens' Political Participation at Municipal Level -- 2 A Political History of Spanish Municipal DPP -- 3 Design Challenges in DPP: Scale, Usability, Context -- 4 DecidimVLC, Decide Madrid, Decidim Barcelona -- 5 Conclusions -- References -- Designing for Map-based Interfaces and Interactions (MAPII 2023) -- A Summary of the Workshop on Designing for Map-Based Interfaces and Interactions -- 1 Introduction -- 2 Objectives -- 3 Workshop Process and Structure -- 4 Included Papers -- 5 Design Activity -- 6 Outcomes -- 7 Workshop Organization -- References -- Bivariate Hue Blending - A Tool for Designing Bivariate Choropleth Color Schemes -- 1 Introduction -- 1.1 Symbolization in Bivariate Choropleth Maps -- 1.2 Designing Bivariate Color Scales -- 1.3 Existing Color Charts and Tools -- 2 Tool Design -- 2.1 Palette Design Interface -- 2.2 Additional Features of the Tool -- 3 Results -- 3.1 Analysis of Existing Palettes with Color Tool -- 3.2 Creation of New Palettes -- 4 Discussion -- References.
A Web-Based Prototype Dashboard for the Visualization of Spatiotemporal Trends of Respiratory Syncytial Virus -- 1 Introduction -- 2 Materials and Methods -- 2.1 Data Source -- 2.2 Dashboard Design and Development -- 2.3 Analysis -- 3 Results -- 3.1 Basic Information Visualization -- 3.2 Descriptive Visualization -- 3.3 Analysis Visualization -- 4 Discussion -- References -- Designing an Experiential Media System: A Mobile Augmented Reality System for Family Situated Documentaries -- 1 Introduction -- 2 Literature Review -- 2.1 From Passive to Active Users -- 2.2 Mobile User-Generated Content -- 2.3 MARS Designs for User-Generated Stories -- 3 The "Your Notes, My Love" Design -- 3.1 The Design -- 3.2 User Testing -- 3.3 Discussion -- 4 Conclusion and Future for the MARS Design -- 4.1 Conclusion -- 4.2 Future for the MARS Design -- References -- Heuristic Evaluation of a Publicly Accessible Geoprocessing Platform: Categories of Usability Issues -- 1 Introduction -- 2 Theoretical Background -- 2.1 Human-Data Interaction -- 2.2 Usability in Geoprocessing Context -- 2.3 Related Work -- 3 Methodology -- 3.1 Systems Selected for Evaluation -- 3.2 Heuristic Evaluation -- 3.3 Analysis -- 4 Results -- 4.1 Results Overview -- 4.2 Categories -- 5 Conclusion -- References -- Comparing the Effects of Illustration Styles on the Functionality of Tourist Maps -- 1 Introduction -- 2 Design of Tourist Maps -- 3 User Study -- 3.1 Three Tourist Maps -- 3.2 Study Questions -- 3.3 Study Participants -- 3.4 Study Results -- 4 Conclusions -- References -- Zoomable Heatmaps: Improving Manhattan Plots to Compare Multiple Genome-Wide Studies -- 1 Introduction -- 2 GWAS Visualizations and Tools -- 2.1 Visualizations -- 2.2 Tools -- 3 Design -- 3.1 Heatmaps -- 3.2 Semantic Zoom -- 4 Conclusions -- References -- Algorithmic affordances in Recommender Interfaces.
Results of the Workshop on Algorithmic Affordances in Recommender Interfaces -- 1 Introduction -- 2 Algorithmic Affordances -- 2.1 Algorithmic Affordances as a Governing Mechanism for Conversational Turn Taking -- 2.2 A Pattern Library of Algorithmic Affordances -- 3 Contributed Papers -- 4 Conclusion -- References -- Exploring Categorizations of Algorithmic Affordances in Graphical User Interfaces of Recommender Systems -- 1 Introduction -- 2 Related Literature -- 3 Method -- 3.1 Participants -- 3.2 Data Collection -- 3.3 Open Card Sorting -- 4 Results -- 4.1 Insights from Group 1 -- 4.2 Insights from Group 2 -- 5 Discussion -- References -- Assessing the Utility of an Interaction Qualities Framework in Systematizing the Evaluation of User Control -- 1 Introduction -- 2 Interaction Qualities -- 3 Challenges and Discussions -- 3.1 Challenges Within the Framework -- 3.2 Contextual Challenges -- 4 Conclusion -- References -- Recommender Systems for Students in Flexible Education: An Exploration of Benefits and Risks -- 1 Introduction -- 2 Theoretical Background -- 2.1 Students' Decision-Making in Flexible Education -- 2.2 Recommender Systems for Elective Course Selection -- 3 Exploration of the Theme -- 3.1 Benefits -- 3.2 Risks -- 3.3 Dilemmas -- 4 Conclusion: Our Current Stance -- References -- Design Ideas for Recommender Systems in Flexible Education: How Algorithmic Affordances May Address Ethical Concerns -- 1 Introduction -- 2 Methodology -- 2.1 Crazy 8's Design Method -- 2.2 Data Collection and Analysis -- 3 Results -- 3.1 What is Recommended? -- 3.2 What are Recommendations Based on? -- 3.3 What Algorithmic Affordances are Offered? -- 3.4 At What Stage of Recommending is the Algorithmic Affordance Offered? -- 4 Conclusion and Discussion -- References -- Recognizing the Algorithmic Literacy of Users in XAI - An Example-Based Approach.
1 Introduction -- 2 Considerations for Designing a Recommender System -- 2.1 Degree of Interactivity -- 2.2 Analysis of Context -- 2.3 Interaction Qualities -- 2.4 Algorithmic and Digital Literacy -- 3 Design Possibilities for the One11 Application -- 4 Conclusion -- 5 Future Work -- References -- Intelligence Augmentation: Future Directions and Ethical Implications in HCI -- A Summary of the Workshop on Intelligence Augmentation: Future Directions and Ethical Implications in HCI -- 1 Introduction -- 2 Workshop -- 2.1 Keynotes -- 2.2 Talk Sessions -- 2.3 Group Activity -- 3 Conclusion and Future Plans -- References -- Measuring and Calibrating Trust in Artificial Intelligence -- 1 Introduction -- 2 How to Measure Trust -- 2.1 Declarative Measures -- 2.2 Behavioral Measures -- 2.3 Physiological Measures -- 3 Calibrating Trust -- 4 Proposal -- 5 Conclusion and Future Work -- References -- Intelligence as a Design Material - The Use of AI in Products and Services -- 1 The Duality of AI: Guiding Choices and Challenging Autonomy -- 2 A Human-Centered AI Design Framework -- 3 AI Technologies are Impacting Every Aspect of Our Lives -- 4 AI and the Risk of Manipulation -- 5 Bias-Aware Computing -- 6 Conclusion -- References -- Interacting with Assistive Techology (IATech) -- Post Proceedings of the Interacting with Assistive Technology (IATech) Workshop -- 1 Motivation -- 2 Submissions -- 3 Workshop Outcomes -- 4 Panel Discussion -- 5 Conclusion -- References -- Exploring the Acceptance and Adoption of Humanoid Robots Among Older Adults: Systematic Review -- 1 Introduction -- 2 Theoretical Framework -- 2.1 Technology Acceptance Model -- 2.2 Unified Theory of Acceptance and Use of Technology -- 2.3 Innovation Diffusion Theory -- 2.4 Cognitive-Affective Model of Technology Acceptance -- 3 Methodology -- 4 Attitudes Towards Humanoid Robots.
5 Barriers and Enablers of Acceptance.
Record Nr. UNINA-9910872196803321
Bramwell-Dicks Anna  
Cham : , : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Work Interaction Design. Designing Engaging Automation : 5th IFIP WG 13.6 Working Conference, HWID 2018, Espoo, Finland, August 20 - 21, 2018, Revised Selected Papers / / edited by Barbara Rita Barricelli, Virpi Roto, Torkil Clemmensen, Pedro Campos, Arminda Lopes, Frederica Gonçalves, José Abdelnour-Nocera
Human Work Interaction Design. Designing Engaging Automation : 5th IFIP WG 13.6 Working Conference, HWID 2018, Espoo, Finland, August 20 - 21, 2018, Revised Selected Papers / / edited by Barbara Rita Barricelli, Virpi Roto, Torkil Clemmensen, Pedro Campos, Arminda Lopes, Frederica Gonçalves, José Abdelnour-Nocera
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (X, 295 p. 101 illus., 63 illus. in color.)
Disciplina 004.019
Collana IFIP Advances in Information and Communication Technology
Soggetto topico User interfaces (Computer systems)
Application software
Artificial intelligence
Special purpose computers
Computer communication systems
Optical data processing
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Artificial Intelligence
Special Purpose and Application-Based Systems
Computer Communication Networks
Image Processing and Computer Vision
ISBN 3-030-05297-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910337858303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Human Work Interaction Design: Analysis and Interaction Design Methods for Pervasive and Smart Workplaces : 4th IFIP 13.6 Working Conference, HWID 2015, London, UK, June 25-26, 2015, Revised Selected Papers / / edited by José Abdelnour-Nocera, Barbara Rita Baricelli, Arminda Lopes, Pedro Campos, Torkil Clemmensen
Human Work Interaction Design: Analysis and Interaction Design Methods for Pervasive and Smart Workplaces : 4th IFIP 13.6 Working Conference, HWID 2015, London, UK, June 25-26, 2015, Revised Selected Papers / / edited by José Abdelnour-Nocera, Barbara Rita Baricelli, Arminda Lopes, Pedro Campos, Torkil Clemmensen
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Descrizione fisica 1 online resource (VIII, 227 p. 51 illus. in color.)
Disciplina 004.019
Collana IFIP Advances in Information and Communication Technology
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Computers and civilization
Interactive multimedia
Multimedia systems
Application software
User Interfaces and Human Computer Interaction
Computers and Society
Media Design
Computer and Information Systems Applications
ISBN 3-319-27048-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910299260503321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui