Mood and mobility : navigating the emotional spaces of digital social networks / / Richard Coyne |
Autore | Coyne Richard |
Pubbl/distr/stampa | Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2016] |
Descrizione fisica | 1 online resource (389 p.) |
Disciplina | 004.01/9 |
Soggetto topico |
Digital media
Human-computer interaction - Psychological aspects Mood (Psychology) Online social networks - Psychological aspects Web sites - Design |
Soggetto non controllato |
Advertising
Art Atmosphere Bibliographies Birds Blogs Buildings Business Computer architecture Computer crime Computers Context Cultural differences Earth Economics Electronic mail Entertainment industry Feeds Films Games Glass History Image color analysis Indexes Internet Media Mobile communication Mood Motion pictures Navigation Neurons Painting Pervasive computing Pigments Poles and towers Presses Printing Smart phones Social network services Space exploration Spinning TV Terrestrial atmosphere Urban areas Writing SOCIAL SCIENCES/Communications SOCIAL SCIENCES/Media Studies DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking |
ISBN |
0-262-33090-3
0-262-33089-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; Preface; Introduction; What Is a Mood?; Moved by the Mob; Captivated by Curiosity; Piqued by Pleasure; Addicted to Vertigo; Enveloped in Haze; Intoxicated by Color; Haunted by Media; Gripped by Suspense; Fogged by Ignorance; Aroused by Machines; Epilogue; Notes; Bibliography; Index |
Record Nr. | UNINA-9910797903503321 |
Coyne Richard
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Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2016] | ||
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Lo trovi qui: Univ. Federico II | ||
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Mood and mobility : navigating the emotional spaces of digital social networks / / Richard Coyne |
Autore | Coyne Richard |
Pubbl/distr/stampa | Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2016] |
Descrizione fisica | 1 online resource (389 p.) |
Disciplina | 004.01/9 |
Soggetto topico |
Digital media
Human-computer interaction - Psychological aspects Mood (Psychology) Online social networks - Psychological aspects Web sites - Design |
Soggetto non controllato |
Advertising
Art Atmosphere Bibliographies Birds Blogs Buildings Business Computer architecture Computer crime Computers Context Cultural differences Earth Economics Electronic mail Entertainment industry Feeds Films Games Glass History Image color analysis Indexes Internet Media Mobile communication Mood Motion pictures Navigation Neurons Painting Pervasive computing Pigments Poles and towers Presses Printing Smart phones Social network services Space exploration Spinning TV Terrestrial atmosphere Urban areas Writing SOCIAL SCIENCES/Communications SOCIAL SCIENCES/Media Studies DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking |
ISBN |
0-262-33090-3
0-262-33089-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; Preface; Introduction; What Is a Mood?; Moved by the Mob; Captivated by Curiosity; Piqued by Pleasure; Addicted to Vertigo; Enveloped in Haze; Intoxicated by Color; Haunted by Media; Gripped by Suspense; Fogged by Ignorance; Aroused by Machines; Epilogue; Notes; Bibliography; Index |
Record Nr. | UNINA-9910807089103321 |
Coyne Richard
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Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , [2016] | ||
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Lo trovi qui: Univ. Federico II | ||
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Narratives Crossing Boundaries : Storytelling in a Transmedial and Transdisciplinary Context |
Autore | Friedmann Joachim |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld : , : transcript, , 2023 |
Descrizione fisica | 1 online resource (369 pages) |
Disciplina | 320.12 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico |
Boundaries
Games Storytelling SOCIAL SCIENCE / Media Studies |
Soggetto non controllato |
Computer Games
Games Media Aesthetics Media Studies Media Theory Media Popular Culture Social Impact Storytelling |
ISBN | 3-8394-6486-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Crossing Boundaries? Defining Boundaries! -- DISCIPLINARY BOUNDARIES -- Designing the Mystery -- I Am Your Monster No Longer -- When Mad Science Found its Way in Digital Games -- MEDIAL BOUNDARIES -- Serial Games in a Transmedial World -- Playing with Batman -- ONTOLOGICAL BOUNDARIES -- The Multimodality of Immersion -- Stories and Political Imaginaries -- Shared Realities, Solitary Actions -- Gaming on Climate Change -- Womanhood Beyond Stereotypes -- Exploring Contemporary Southern African Culture through Animation and Video Games -- Keeping Memory Alive through Digital Games -- Towards the Ludic Cyborg -- Contributors |
Record Nr. | UNISA-996556963403316 |
Friedmann Joachim
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Bielefeld : , : transcript, , 2023 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Narratives Crossing Boundaries : Storytelling in a Transmedial and Transdisciplinary Context |
Autore | Friedmann Joachim |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld : , : transcript, , 2023 |
Descrizione fisica | 1 online resource (369 pages) |
Disciplina | 320.12 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico |
Boundaries
Games Storytelling SOCIAL SCIENCE / Media Studies |
Soggetto non controllato |
Computer Games
Games Media Aesthetics Media Studies Media Theory Media Popular Culture Social Impact Storytelling |
ISBN | 3-8394-6486-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Table of Contents -- Crossing Boundaries? Defining Boundaries! -- DISCIPLINARY BOUNDARIES -- Designing the Mystery -- I Am Your Monster No Longer -- When Mad Science Found its Way in Digital Games -- MEDIAL BOUNDARIES -- Serial Games in a Transmedial World -- Playing with Batman -- ONTOLOGICAL BOUNDARIES -- The Multimodality of Immersion -- Stories and Political Imaginaries -- Shared Realities, Solitary Actions -- Gaming on Climate Change -- Womanhood Beyond Stereotypes -- Exploring Contemporary Southern African Culture through Animation and Video Games -- Keeping Memory Alive through Digital Games -- Towards the Ludic Cyborg -- Contributors |
Record Nr. | UNINA-9910758497303321 |
Friedmann Joachim
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Bielefeld : , : transcript, , 2023 | ||
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Lo trovi qui: Univ. Federico II | ||
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Personality and cognition in economic decision making / / topic editors, Aurora García-Gallego, Laboratorio de Economía Experimental and Economics Department, Universitat Jaume I, Spain, Manuel I. Ibáñez, Universitat Jaume I, Spain, Nikolaos Georgantzis, University of Reading, United Kingdom & Universitat Jaume I, Spain |
Pubbl/distr/stampa | Frontiers Media SA, 2017 |
Descrizione fisica | 1 electronic resource (232 p.) |
Disciplina | 330.01/9 |
Collana | Frontiers Research Topics |
Soggetto topico | Decision making - Psychological aspects |
Soggetto non controllato |
Decision Making
Heterogeneity Behavioral Economics Games Personality Cognition Experiments |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910227345703321 |
Frontiers Media SA, 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Selection Theorems and Their Applications / T. Parthasarathy |
Autore | Parthasarathy, Thiruvenkatachari |
Pubbl/distr/stampa | Berlin, : Springer, 1972 |
Descrizione fisica | 101 p. ; 24 cm |
Soggetto topico |
54C65 - Selections in general topology [MSC 2020]
49J30 - Existence of optimal solutions belonging to restricted classes (Lipschitz controls, bang-bang controls, etc.) [MSC 2020] |
Soggetto non controllato |
Boundary Element Methods
Differential equations Equations Forms Games Selection Sets Statistics Theorem |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNICAMPANIA-VAN0255576 |
Parthasarathy, Thiruvenkatachari
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Berlin, : Springer, 1972 | ||
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Lo trovi qui: Univ. Vanvitelli | ||
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The Computational Complexity of Logical Theories / J. Ferrante, C. W. Rackoff |
Autore | Ferrante, Jeanne |
Pubbl/distr/stampa | Berlin, : Springer, 1979 |
Descrizione fisica | xii, 244 p. ; 24 cm |
Altri autori (Persone) | Rackoff, Charles W. |
Soggetto topico |
03-XX - Mathematical logic and foundations [MSC 2020]
03D15 - Complexity of computation [MSC 2020] 03B25 - Decidability of theories and sets of sentences [MSC 2020] 03D10 - Turing machines and related notions [MSC 2020] |
Soggetto non controllato |
Addition
Complexity Computation Computational complexity Functions Games Logic Predicate calculus Shapes |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNICAMPANIA-VAN0261469 |
Ferrante, Jeanne
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Berlin, : Springer, 1979 | ||
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Lo trovi qui: Univ. Vanvitelli | ||
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The Making of Statisticians / edited by J. Gani |
Pubbl/distr/stampa | New York, : Springer-Verlag, 1982 |
Descrizione fisica | viii, 264 p. : ill. ; 24 cm |
Soggetto topico |
01A70 - Biographies, obituaries, personalia, bibliographies [MSC 2020]
60-XX - Probability theory and stochastic processes [MSC 2020] 62-XX - Statistics [MSC 2020] 01A65 - Contemporary [MSC 2020] |
Soggetto non controllato |
Applied Statistics
Biographical reference works Developments Fields Games History of mathematics Mathematical statistics Mathematics Probability Shapes Statistics Stochastic processes statistician |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNICAMPANIA-VAN0268545 |
New York, : Springer-Verlag, 1982 | ||
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Lo trovi qui: Univ. Vanvitelli | ||
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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal |
Autore | Alvarez Igarzábal Federico |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (233 pages) |
Disciplina | 794.8 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico | Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies |
Soggetto non controllato |
Aesthetics
Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games |
ISBN | 3-8394-4713-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213 |
Record Nr. | UNISA-996543166603316 |
Alvarez Igarzábal Federico
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Bielefeld, : transcript Verlag, 2019 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal |
Autore | Alvarez Igarzábal Federico |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (233 pages) |
Disciplina | 794.8 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico | Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies |
Soggetto non controllato |
Aesthetics
Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games |
ISBN | 3-8394-4713-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213 |
Record Nr. | UNINA-9910745597803321 |
Alvarez Igarzábal Federico
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Bielefeld, : transcript Verlag, 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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