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The machinima reader / / edited by Henry Lowood and Michael Nitsche
The machinima reader / / edited by Henry Lowood and Michael Nitsche
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, 2011
Descrizione fisica 1 online resource (356 p.)
Disciplina 778.5/3
Altri autori (Persone) LowoodHenry
NitscheMichael <1968->
Soggetto topico Machinima films
Digital cinematography
Soggetto non controllato GAME STUDIES/General
ARTS/Photography & Film/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29492-3
1-283-14806-4
9786613148063
0-262-29536-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Introduction; I Reflections; 1 Video Capture; 2 From Game Mod to Low-Budget Film; 3 Arrested Development; II Technology; 4 Toward a Machinima Studio; 5 Image Future; 6 Tangible Narratives; III Performance; 7 Machinima as Media; 8 Encoding Liveness; 9 Machinima: From Art Object to Cultural Practice; 10 Of Games and Gestures; IV Machine Cinema; 11 How Do You Solve a Problem Like Machinima?; 12 Machinimatic Realism; 13 Undefining Machinima; V Pedagogy; 14 Everything I Need to Know about Filmmaking I Learned from Playing Video Games; 15 Machinima and Modding; VI Context
16 Pink vs. Blue17 Participatory Fan Culture and Half-Life 2 Machinima; 18 Don't Mess with The Warriors; Contributors; Index
Record Nr. UNINA-9910781209303321
Cambridge, Mass., : MIT Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The machinima reader / / edited by Henry Lowood and Michael Nitsche
The machinima reader / / edited by Henry Lowood and Michael Nitsche
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, 2011
Descrizione fisica 1 online resource (356 p.)
Disciplina 778.5/3
Altri autori (Persone) LowoodHenry
NitscheMichael <1968->
Soggetto topico Machinima films
Digital cinematography
Soggetto non controllato GAME STUDIES/General
ARTS/Photography & Film/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29492-3
1-283-14806-4
9786613148063
0-262-29536-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Introduction; I Reflections; 1 Video Capture; 2 From Game Mod to Low-Budget Film; 3 Arrested Development; II Technology; 4 Toward a Machinima Studio; 5 Image Future; 6 Tangible Narratives; III Performance; 7 Machinima as Media; 8 Encoding Liveness; 9 Machinima: From Art Object to Cultural Practice; 10 Of Games and Gestures; IV Machine Cinema; 11 How Do You Solve a Problem Like Machinima?; 12 Machinimatic Realism; 13 Undefining Machinima; V Pedagogy; 14 Everything I Need to Know about Filmmaking I Learned from Playing Video Games; 15 Machinima and Modding; VI Context
16 Pink vs. Blue17 Participatory Fan Culture and Half-Life 2 Machinima; 18 Don't Mess with The Warriors; Contributors; Index
Record Nr. UNINA-9910809127903321
Cambridge, Mass., : MIT Press, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Persuasive games : the expressive power of videogames / / Ian Bogost
Persuasive games : the expressive power of videogames / / Ian Bogost
Autore Bogost Ian
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2007
Descrizione fisica 1 online resource (463 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Persuasion (Rhetoric)
Soggetto non controllato GAME STUDIES/General
GAME STUDIES/Game History
SOCIAL SCIENCES/Media Studies
ISBN 0-262-26194-4
1-282-10078-5
9786612100789
0-262-26891-4
1-4294-8028-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
Record Nr. UNINA-9910777770403321
Bogost Ian  
Cambridge, Mass., : MIT Press, ©2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Persuasive games : the expressive power of videogames / / Ian Bogost
Persuasive games : the expressive power of videogames / / Ian Bogost
Autore Bogost Ian
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2007
Descrizione fisica 1 online resource (463 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Persuasion (Rhetoric)
Soggetto non controllato GAME STUDIES/General
GAME STUDIES/Game History
SOCIAL SCIENCES/Media Studies
ISBN 0-262-26194-4
1-282-10078-5
9786612100789
0-262-26891-4
1-4294-8028-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
Record Nr. UNINA-9910827705803321
Bogost Ian  
Cambridge, Mass., : MIT Press, ©2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Autore Collins Karen <1973->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (199 p.)
Disciplina 006.7
Soggetto topico Interactive multimedia
Video games
Soggetto non controllato GAME STUDIES/General
COMPUTER SCIENCE/Computer Music
DESIGN/Interactive Design
ISBN 0-262-31230-1
0-262-31229-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index
Record Nr. UNINA-9910786136503321
Collins Karen <1973->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Autore Collins Karen <1973->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (199 p.)
Disciplina 006.7
Soggetto topico Interactive multimedia
Video games
Soggetto non controllato GAME STUDIES/General
COMPUTER SCIENCE/Computer Music
DESIGN/Interactive Design
ISBN 0-262-31230-1
0-262-31229-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index
Record Nr. UNINA-9910819822403321
Collins Karen <1973->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Racing the beam : the Atari video computer system / / Nick Montfort and Ian Bogost
Racing the beam : the Atari video computer system / / Nick Montfort and Ian Bogost
Autore Montfort Nick
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Altri autori (Persone) BogostIan
Collana Platform studies
Soggetto topico Computer games - Programming
Video games - Equipment and supplies
Atari 2600 (Video game console)
Video games - United States - History
Soggetto non controllato GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-26152-9
0-262-25493-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; Timeline; 1 Stella; 2 Combat; 3 Adventure; 4 Pac-Man; 5 Yars' Revenge; 6 Pitfall!; 7 Star Wars: The Empire Strikes Back; 8 After the Crash; Afterword on Platform Studies; Notes; Bibliography; Index
Record Nr. UNINA-9910782856503321
Montfort Nick  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Racing the beam : the Atari video computer system / / Nick Montfort and Ian Bogost
Racing the beam : the Atari video computer system / / Nick Montfort and Ian Bogost
Autore Montfort Nick
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2009
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.8
Altri autori (Persone) BogostIan
Collana Platform studies
Soggetto topico Computer games - Programming
Video games - Equipment and supplies
Atari 2600 (Video game console)
Video games - United States - History
Soggetto non controllato GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-26152-9
0-262-25493-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Acknowledgments; Timeline; 1 Stella; 2 Combat; 3 Adventure; 4 Pac-Man; 5 Yars' Revenge; 6 Pitfall!; 7 Star Wars: The Empire Strikes Back; 8 After the Crash; Afterword on Platform Studies; Notes; Bibliography; Index
Record Nr. UNINA-9910807636403321
Montfort Nick  
Cambridge, Mass., : MIT Press, ©2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (333 pages)
Disciplina 796.0285
Soggetto topico Computer games - Social aspects
Sports - Sociological aspects
Sports - Psychological aspects
Video games
Competition (Psychology)
Sports - Computer network resources
Soggetto non controllato SOCIAL SCIENCES/Media Studies
CULTURAL STUDIES/Popular Culture
GAME STUDIES/General
ISBN 0-262-30047-8
1-280-49931-1
9786613594549
0-262-30126-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible""
""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index""
Record Nr. UNINA-9910790183603321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Raising the stakes : e-sports and the professionalization of computer gaming / / T.L. Taylor
Autore Taylor T. L
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (333 pages)
Disciplina 796.0285
Soggetto topico Computer games - Social aspects
Sports - Sociological aspects
Sports - Psychological aspects
Video games
Competition (Psychology)
Sports - Computer network resources
Soggetto non controllato SOCIAL SCIENCES/Media Studies
CULTURAL STUDIES/Popular Culture
GAME STUDIES/General
ISBN 0-262-30047-8
1-280-49931-1
9786613594549
0-262-30126-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents""; ""Acknowledgments""; ""1 Playing for Keeps ""; ""Playing against Each Other""; ""Starting in Aarhus""; ""Korean Roots""; ""Researching E-sports""; ""Structure of the Book""; ""2 Computer Games as Professional Sport""; ""Materiality and Pro Computer Gaming""; ""Rules, Negotiation, and Play""; ""Pro Tournament Rule Structures""; ""Monitoring and Managing Competition""; ""Gambling and Money Games""; ""Growing Pains?""; ""3 Professionalizing Players""; ""From Fandom to LANs and Beyond""; ""Components of Pro Play""; ""Work and Play""; ""Socialization and Professionalism""
""Athletic Identification and Expression"" ""Gender and Pro Gaming""; ""Just for (White) Boys?""; ""Becoming Pro""; ""4 Growing an Industry""; ""Managing Play""; ""Funding Play""; ""Regulating Play""; ""Globalizing the Industry""; ""5 Spectatorship and Fandom""; ""Making Room for Spectatorship and Fandom in Game Studies""; ""The Nature of E-sports Fandom""; ""The Roar, and Whisper, of the Crowd""; ""Spectatorship: The Still Unsolved Challenge""; ""Broadcast Media Challenges""; ""E-Sports as Entertainment: CGS Case Study""; ""Commentators: Making Expertise Visible""
""How Spectatorship Alters the Game and Players"" ""Circuit between Digital Games and Traditional Sports""; ""6 Conclusion""; ""Gamer Identity""; ""Mainstreaming""; ""Global Play""; ""Serious Leisure or Professional Play?""; ""Imagined Futures""; ""Assemblage, Cultural Sociology, and Computer Games""; ""Appendix: Standard Player Contract ""; ""Notes""; ""Bibliography""; ""Index""
Record Nr. UNINA-9910806966003321
Taylor T. L  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui