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The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (ix, 687 pages) : illustrations
Disciplina 306.4/87
Soggetto topico Games - Social aspects
Play - Social aspects
Creative ability - Social aspects
Social psychology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32572-1
0-262-32571-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
Record Nr. UNINA-9910787371803321
Cambridge, Massachusetts : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (ix, 687 pages) : illustrations
Disciplina 306.4/87
Soggetto topico Games - Social aspects
Play - Social aspects
Creative ability - Social aspects
Social psychology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32572-1
0-262-32571-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
Record Nr. UNINA-9910808163103321
Cambridge, Massachusetts : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gameworld interfaces / / Kristine Jørgensen
Gameworld interfaces / / Kristine Jørgensen
Autore Jorgensen Kristine <1978->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (191 p.)
Disciplina 794.8
Soggetto topico Video games - Psychological aspects
Video games - Design
User interfaces (Computer systems)
Virtual reality - Psychological aspects
Soggetto non controllato GAME STUDIES/Game Design
GAME STUDIES/General
DESIGN/Interactive Design
ISBN 0-262-31907-1
0-262-31906-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Altri titoli varianti Game world interfaces
Record Nr. UNINA-9910790835003321
Jorgensen Kristine <1978->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gameworld interfaces / / Kristine Jørgensen
Gameworld interfaces / / Kristine Jørgensen
Autore Jorgensen Kristine <1978->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (191 p.)
Disciplina 794.8
Soggetto topico Video games - Psychological aspects
Video games - Design
User interfaces (Computer systems)
Virtual reality - Psychological aspects
Soggetto non controllato GAME STUDIES/Game Design
GAME STUDIES/General
DESIGN/Interactive Design
ISBN 0-262-31907-1
0-262-31906-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Altri titoli varianti Game world interfaces
Record Nr. UNINA-9910824917503321
Jorgensen Kristine <1978->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
In-game : from immersion to incorporation / / Gordon Calleja
In-game : from immersion to incorporation / / Gordon Calleja
Autore Calleja Gordon
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2011
Descrizione fisica 1 online resource (235 p.)
Disciplina 794.8
Soggetto topico Video games - Psychological aspects
Video gamers - Psychology
Virtual reality - Psychological aspects
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29454-0
1-283-30270-5
9786613302700
0-262-29545-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Games will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation.
Record Nr. UNINA-9910789717903321
Calleja Gordon  
Cambridge, Mass., : MIT Press, ©2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
In-game : from immersion to incorporation / / Gordon Calleja
In-game : from immersion to incorporation / / Gordon Calleja
Autore Calleja Gordon
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2011
Descrizione fisica 1 online resource (235 p.)
Disciplina 794.8
Soggetto topico Video games - Psychological aspects
Video gamers - Psychology
Virtual reality - Psychological aspects
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-29454-0
1-283-30270-5
9786613302700
0-262-29545-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Games will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation.
Record Nr. UNINA-9910808348703321
Calleja Gordon  
Cambridge, Mass., : MIT Press, ©2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inter/vention : free play in the age of electracy / / Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost
Inter/vention : free play in the age of electracy / / Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost
Autore Holmevik Jan Rune
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (229 p.)
Disciplina 302.23/101
Soggetto topico Mass media - Philosophy
Digital media - Philosophy
Mass media - Technological innovations
Mass media and technology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-30090-7
1-280-49918-4
9786613594419
0-262-30165-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome.
Altri titoli varianti Intervention
Record Nr. UNINA-9910790196003321
Holmevik Jan Rune  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inter/vention : free play in the age of electracy / / Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost
Inter/vention : free play in the age of electracy / / Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost
Autore Holmevik Jan Rune
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2012
Descrizione fisica 1 online resource (229 p.)
Disciplina 302.23/101
Soggetto topico Mass media - Philosophy
Digital media - Philosophy
Mass media - Technological innovations
Mass media and technology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-30090-7
1-280-49918-4
9786613594419
0-262-30165-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome.
Altri titoli varianti Intervention
Record Nr. UNINA-9910812587903321
Holmevik Jan Rune  
Cambridge, Mass., : MIT Press, ©2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Literary gaming / / Astrid Ensslin
Literary gaming / / Astrid Ensslin
Autore Ensslin Astrid
Pubbl/distr/stampa Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (217 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects - Philosophy
Digital media - Philosophy
Interactive multimedia - Philosophy
Hypertext fiction - History and criticism - Theory, etc
Fantasy games - Philosophy
Play (Philosophy)
Intermediality
Soggetto non controllato GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32204-8
0-262-32203-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader; 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp; 6 "Your Innocence Drifts Away": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding
9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; Index
Record Nr. UNINA-9910790927103321
Ensslin Astrid  
Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Literary gaming / / Astrid Ensslin
Literary gaming / / Astrid Ensslin
Autore Ensslin Astrid
Pubbl/distr/stampa Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (217 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects - Philosophy
Digital media - Philosophy
Interactive multimedia - Philosophy
Hypertext fiction - History and criticism - Theory, etc
Fantasy games - Philosophy
Play (Philosophy)
Intermediality
Soggetto non controllato GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32204-8
0-262-32203-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader; 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp; 6 "Your Innocence Drifts Away": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding
9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; Index
Record Nr. UNINA-9910819718803321
Ensslin Astrid  
Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui