The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910787371803321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910808163103321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gameworld interfaces / / Kristine Jørgensen |
Autore | Jorgensen Kristine <1978-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video games - Design User interfaces (Computer systems) Virtual reality - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/Game Design
GAME STUDIES/General DESIGN/Interactive Design |
ISBN |
0-262-31907-1
0-262-31906-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
Altri titoli varianti | Game world interfaces |
Record Nr. | UNINA-9910790835003321 |
Jorgensen Kristine <1978-> | ||
Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gameworld interfaces / / Kristine Jørgensen |
Autore | Jorgensen Kristine <1978-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video games - Design User interfaces (Computer systems) Virtual reality - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/Game Design
GAME STUDIES/General DESIGN/Interactive Design |
ISBN |
0-262-31907-1
0-262-31906-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
Altri titoli varianti | Game world interfaces |
Record Nr. | UNINA-9910824917503321 |
Jorgensen Kristine <1978-> | ||
Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
In-game : from immersion to incorporation / / Gordon Calleja |
Autore | Calleja Gordon |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2011 |
Descrizione fisica | 1 online resource (235 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video gamers - Psychology Virtual reality - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-29454-0
1-283-30270-5 9786613302700 0-262-29545-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Games will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation. |
Record Nr. | UNINA-9910789717903321 |
Calleja Gordon | ||
Cambridge, Mass., : MIT Press, ©2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
In-game : from immersion to incorporation / / Gordon Calleja |
Autore | Calleja Gordon |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2011 |
Descrizione fisica | 1 online resource (235 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video gamers - Psychology Virtual reality - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-29454-0
1-283-30270-5 9786613302700 0-262-29545-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Games will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation. |
Record Nr. | UNINA-9910808348703321 |
Calleja Gordon | ||
Cambridge, Mass., : MIT Press, ©2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Inter/vention : free play in the age of electracy / / Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost |
Autore | Holmevik Jan Rune |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (229 p.) |
Disciplina | 302.23/101 |
Soggetto topico |
Mass media - Philosophy
Digital media - Philosophy Mass media - Technological innovations Mass media and technology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-30090-7
1-280-49918-4 9786613594419 0-262-30165-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome. |
Altri titoli varianti | Intervention |
Record Nr. | UNINA-9910790196003321 |
Holmevik Jan Rune | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Inter/vention : free play in the age of electracy / / Jan Rune Holmevik ; foreword by Gregory Ulmer ; afterword by Ian Bogost |
Autore | Holmevik Jan Rune |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2012 |
Descrizione fisica | 1 online resource (229 p.) |
Disciplina | 302.23/101 |
Soggetto topico |
Mass media - Philosophy
Digital media - Philosophy Mass media - Technological innovations Mass media and technology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-30090-7
1-280-49918-4 9786613594419 0-262-30165-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Widescope -- Hacker noir -- Choral code -- Venture -- Intervention -- Ludic ethics -- Burning chrome. |
Altri titoli varianti | Intervention |
Record Nr. | UNINA-9910812587903321 |
Holmevik Jan Rune | ||
Cambridge, Mass., : MIT Press, ©2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Literary gaming / / Astrid Ensslin |
Autore | Ensslin Astrid |
Pubbl/distr/stampa | Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (217 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Social aspects - Philosophy
Digital media - Philosophy Interactive multimedia - Philosophy Hypertext fiction - History and criticism - Theory, etc Fantasy games - Philosophy Play (Philosophy) Intermediality |
Soggetto non controllato |
GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32204-8
0-262-32203-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader; 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp; 6 "Your Innocence Drifts Away": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding
9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; Index |
Record Nr. | UNINA-9910790927103321 |
Ensslin Astrid | ||
Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Literary gaming / / Astrid Ensslin |
Autore | Ensslin Astrid |
Pubbl/distr/stampa | Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (217 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Social aspects - Philosophy
Digital media - Philosophy Interactive multimedia - Philosophy Hypertext fiction - History and criticism - Theory, etc Fantasy games - Philosophy Play (Philosophy) Intermediality |
Soggetto non controllato |
GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32204-8
0-262-32203-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader; 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp; 6 "Your Innocence Drifts Away": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding
9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; Index |
Record Nr. | UNINA-9910819718803321 |
Ensslin Astrid | ||
Cambridge, Mass. ; ; London, England : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|