Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell |
Autore | Dourish Paul |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2011 |
Descrizione fisica | 1 online resource (259 p.) |
Disciplina | 303.48/33 |
Altri autori (Persone) | BellGenevieve |
Soggetto topico |
Ubiquitous computing
Computer networks - Social aspects - Forecasting |
Soggetto non controllato |
COMPUTER SCIENCE/Human Computer Interaction
DESIGN/Interactive Design DIGITAL HUMANITIES & NEW MEDIA/General |
ISBN |
1-283-11902-1
9786613119025 0-262-29534-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the myth and mess of ubiquitous computing -- Contextualizing ubiquitous computing -- Making room for the social and cultural -- A role of ethnography: methodology and theory -- What lies beneath -- Mobility and urbanism -- Rethinking privacy -- Domesticity and its discontents -- Reimagining ubiquitous computing: a conclusion. |
Record Nr. | UNINA-9910789572003321 |
Dourish Paul
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Cambridge, Mass., : MIT Press, ©2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell |
Autore | Dourish Paul |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2011 |
Descrizione fisica | 1 online resource (259 p.) |
Disciplina | 303.48/33 |
Altri autori (Persone) | BellGenevieve |
Soggetto topico |
Ubiquitous computing
Computer networks - Social aspects - Forecasting |
Soggetto non controllato |
COMPUTER SCIENCE/Human Computer Interaction
DESIGN/Interactive Design DIGITAL HUMANITIES & NEW MEDIA/General |
ISBN |
1-283-11902-1
9786613119025 0-262-29534-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: the myth and mess of ubiquitous computing -- Contextualizing ubiquitous computing -- Making room for the social and cultural -- A role of ethnography: methodology and theory -- What lies beneath -- Mobility and urbanism -- Rethinking privacy -- Domesticity and its discontents -- Reimagining ubiquitous computing: a conclusion. |
Record Nr. | UNINA-9910808192803321 |
Dourish Paul
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Cambridge, Mass., : MIT Press, ©2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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Gameworld interfaces / / Kristine Jørgensen |
Autore | Jorgensen Kristine <1978-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video games - Design User interfaces (Computer systems) Virtual reality - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/Game Design
GAME STUDIES/General DESIGN/Interactive Design |
ISBN |
0-262-31907-1
0-262-31906-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
Altri titoli varianti | Game world interfaces |
Record Nr. | UNINA-9910790835003321 |
Jorgensen Kristine <1978->
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Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
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Lo trovi qui: Univ. Federico II | ||
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Gameworld interfaces / / Kristine Jørgensen |
Autore | Jorgensen Kristine <1978-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Psychological aspects
Video games - Design User interfaces (Computer systems) Virtual reality - Psychological aspects |
Soggetto non controllato |
GAME STUDIES/Game Design
GAME STUDIES/General DESIGN/Interactive Design |
ISBN |
0-262-31907-1
0-262-31906-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
Altri titoli varianti | Game world interfaces |
Record Nr. | UNINA-9910824917503321 |
Jorgensen Kristine <1978->
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Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
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Lo trovi qui: Univ. Federico II | ||
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Instruction and technology : designs for everyday learning / / Brad Mehlenbacher |
Autore | Mehlenbacher Brad |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2010 |
Descrizione fisica | 1 online resource (515 p.) |
Disciplina | 371.33/4 |
Soggetto topico | Education - Computer network resources |
Soggetto non controllato |
EDUCATION/Digital Media & Learning
DIGITAL HUMANITIES & NEW MEDIA/General DESIGN/Interactive Design |
ISBN |
1-282-89926-0
9786612899263 0-262-28963-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910791681503321 |
Mehlenbacher Brad
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Cambridge, Mass., : MIT Press, ©2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Instruction and technology : designs for everyday learning / / Brad Mehlenbacher |
Autore | Mehlenbacher Brad |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2010 |
Descrizione fisica | 1 online resource (515 p.) |
Disciplina | 371.33/4 |
Soggetto topico | Education - Computer network resources |
Soggetto non controllato |
EDUCATION/Digital Media & Learning
DIGITAL HUMANITIES & NEW MEDIA/General DESIGN/Interactive Design |
ISBN |
1-282-89926-0
9786612899263 0-262-28963-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910812103403321 |
Mehlenbacher Brad
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Cambridge, Mass., : MIT Press, ©2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins |
Autore | Collins Karen <1973-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (199 p.) |
Disciplina | 006.7 |
Soggetto topico |
Interactive multimedia
Video games |
Soggetto non controllato |
GAME STUDIES/General
COMPUTER SCIENCE/Computer Music DESIGN/Interactive Design |
ISBN |
0-262-31230-1
0-262-31229-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index |
Record Nr. | UNINA-9910786136503321 |
Collins Karen <1973->
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Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
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Lo trovi qui: Univ. Federico II | ||
|
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins |
Autore | Collins Karen <1973-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (199 p.) |
Disciplina | 006.7 |
Soggetto topico |
Interactive multimedia
Video games |
Soggetto non controllato |
GAME STUDIES/General
COMPUTER SCIENCE/Computer Music DESIGN/Interactive Design |
ISBN |
0-262-31230-1
0-262-31229-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index |
Record Nr. | UNINA-9910819822403321 |
Collins Karen <1973->
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Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
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Lo trovi qui: Univ. Federico II | ||
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Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin |
Pubbl/distr/stampa | Cambridge, Mass., : The MIT Press, [2013] |
Descrizione fisica | 1 online resource (391 p.) |
Disciplina | 004.01/9 |
Soggetto topico |
Sonic interaction design
Product design Sound in design Human-computer interaction |
Soggetto non controllato |
DESIGN/Interactive Design
COMPUTER SCIENCE/Human Computer Interaction ARTS/Music & Sound Studies |
ISBN |
1-299-44322-2
0-262-31330-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Introduction; I Emergent Topics; 1 Listening to the Sounding Objects of the Past: The Case of the Car; 2 The Experience of Sonic Interaction; 3 Continuous Auditory and Tactile Interaction Design; 4 Pedagogical Approaches and Methods; 5 Perceptual Evaluation of Sound-Producing Objects; II Case Studies; Audio and Touch; 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox; 7 Semiacoustic Sound Exploration with the Sound of Touch; 8 The Gamelunch: Basic SID Exploration of a Dining Scenario
9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram10 SonicTexting; 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration; Sonification of Human Activities; 12 Designing Interactive Sound for Motor Rehabilitation Tasks; 13 Sonification of the Human EEG; 14 High-Density Sonification: Overview Information in Auditory Data Explorations; Sound in Virtual Reality; 15 Simulating Contacts between Objects in Virtual Reality; 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments; 17 Heigh Ho: Rhythmicity in Sonic Interaction 18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive CommoditiesContributors; Index |
Record Nr. | UNINA-9910779402803321 |
Cambridge, Mass., : The MIT Press, [2013] | ||
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Lo trovi qui: Univ. Federico II | ||
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Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin |
Pubbl/distr/stampa | Cambridge, Mass., : The MIT Press, [2013] |
Descrizione fisica | 1 online resource (391 p.) |
Disciplina | 004.01/9 |
Soggetto topico |
Sonic interaction design
Product design Sound in design Human-computer interaction |
Soggetto non controllato |
DESIGN/Interactive Design
COMPUTER SCIENCE/Human Computer Interaction ARTS/Music & Sound Studies |
ISBN |
1-299-44322-2
0-262-31330-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Introduction; I Emergent Topics; 1 Listening to the Sounding Objects of the Past: The Case of the Car; 2 The Experience of Sonic Interaction; 3 Continuous Auditory and Tactile Interaction Design; 4 Pedagogical Approaches and Methods; 5 Perceptual Evaluation of Sound-Producing Objects; II Case Studies; Audio and Touch; 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox; 7 Semiacoustic Sound Exploration with the Sound of Touch; 8 The Gamelunch: Basic SID Exploration of a Dining Scenario
9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram10 SonicTexting; 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration; Sonification of Human Activities; 12 Designing Interactive Sound for Motor Rehabilitation Tasks; 13 Sonification of the Human EEG; 14 High-Density Sonification: Overview Information in Auditory Data Explorations; Sound in Virtual Reality; 15 Simulating Contacts between Objects in Virtual Reality; 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments; 17 Heigh Ho: Rhythmicity in Sonic Interaction 18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive CommoditiesContributors; Index |
Record Nr. | UNINA-9910813123903321 |
Cambridge, Mass., : The MIT Press, [2013] | ||
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Lo trovi qui: Univ. Federico II | ||
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