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Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell
Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell
Autore Dourish Paul
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2011
Descrizione fisica 1 online resource (259 p.)
Disciplina 303.48/33
Altri autori (Persone) BellGenevieve
Soggetto topico Ubiquitous computing
Computer networks - Social aspects - Forecasting
Soggetto non controllato COMPUTER SCIENCE/Human Computer Interaction
DESIGN/Interactive Design
DIGITAL HUMANITIES & NEW MEDIA/General
ISBN 1-283-11902-1
9786613119025
0-262-29534-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: the myth and mess of ubiquitous computing -- Contextualizing ubiquitous computing -- Making room for the social and cultural -- A role of ethnography: methodology and theory -- What lies beneath -- Mobility and urbanism -- Rethinking privacy -- Domesticity and its discontents -- Reimagining ubiquitous computing: a conclusion.
Record Nr. UNINA-9910789572003321
Dourish Paul  
Cambridge, Mass., : MIT Press, ©2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell
Divining a digital future : mess and mythology in ubiquitous computing / / Paul Dourish and Genevieve Bell
Autore Dourish Paul
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2011
Descrizione fisica 1 online resource (259 p.)
Disciplina 303.48/33
Altri autori (Persone) BellGenevieve
Soggetto topico Ubiquitous computing
Computer networks - Social aspects - Forecasting
Soggetto non controllato COMPUTER SCIENCE/Human Computer Interaction
DESIGN/Interactive Design
DIGITAL HUMANITIES & NEW MEDIA/General
ISBN 1-283-11902-1
9786613119025
0-262-29534-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: the myth and mess of ubiquitous computing -- Contextualizing ubiquitous computing -- Making room for the social and cultural -- A role of ethnography: methodology and theory -- What lies beneath -- Mobility and urbanism -- Rethinking privacy -- Domesticity and its discontents -- Reimagining ubiquitous computing: a conclusion.
Record Nr. UNINA-9910808192803321
Dourish Paul  
Cambridge, Mass., : MIT Press, ©2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gameworld interfaces / / Kristine Jørgensen
Gameworld interfaces / / Kristine Jørgensen
Autore Jorgensen Kristine <1978->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (191 p.)
Disciplina 794.8
Soggetto topico Video games - Psychological aspects
Video games - Design
User interfaces (Computer systems)
Virtual reality - Psychological aspects
Soggetto non controllato GAME STUDIES/Game Design
GAME STUDIES/General
DESIGN/Interactive Design
ISBN 0-262-31907-1
0-262-31906-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Altri titoli varianti Game world interfaces
Record Nr. UNINA-9910790835003321
Jorgensen Kristine <1978->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gameworld interfaces / / Kristine Jørgensen
Gameworld interfaces / / Kristine Jørgensen
Autore Jorgensen Kristine <1978->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (191 p.)
Disciplina 794.8
Soggetto topico Video games - Psychological aspects
Video games - Design
User interfaces (Computer systems)
Virtual reality - Psychological aspects
Soggetto non controllato GAME STUDIES/Game Design
GAME STUDIES/General
DESIGN/Interactive Design
ISBN 0-262-31907-1
0-262-31906-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Altri titoli varianti Game world interfaces
Record Nr. UNINA-9910824917503321
Jorgensen Kristine <1978->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Instruction and technology : designs for everyday learning / / Brad Mehlenbacher
Instruction and technology : designs for everyday learning / / Brad Mehlenbacher
Autore Mehlenbacher Brad
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2010
Descrizione fisica 1 online resource (515 p.)
Disciplina 371.33/4
Soggetto topico Education - Computer network resources
Soggetto non controllato EDUCATION/Digital Media & Learning
DIGITAL HUMANITIES & NEW MEDIA/General
DESIGN/Interactive Design
ISBN 1-282-89926-0
9786612899263
0-262-28963-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910791681503321
Mehlenbacher Brad  
Cambridge, Mass., : MIT Press, ©2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Instruction and technology : designs for everyday learning / / Brad Mehlenbacher
Instruction and technology : designs for everyday learning / / Brad Mehlenbacher
Autore Mehlenbacher Brad
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, ©2010
Descrizione fisica 1 online resource (515 p.)
Disciplina 371.33/4
Soggetto topico Education - Computer network resources
Soggetto non controllato EDUCATION/Digital Media & Learning
DIGITAL HUMANITIES & NEW MEDIA/General
DESIGN/Interactive Design
ISBN 1-282-89926-0
9786612899263
0-262-28963-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910812103403321
Mehlenbacher Brad  
Cambridge, Mass., : MIT Press, ©2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Autore Collins Karen <1973->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (199 p.)
Disciplina 006.7
Soggetto topico Interactive multimedia
Video games
Soggetto non controllato GAME STUDIES/General
COMPUTER SCIENCE/Computer Music
DESIGN/Interactive Design
ISBN 0-262-31230-1
0-262-31229-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index
Record Nr. UNINA-9910786136503321
Collins Karen <1973->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Playing with sound : a theory of interacting with sound and music in video games / / Karen Collins
Autore Collins Karen <1973->
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2013]
Descrizione fisica 1 online resource (199 p.)
Disciplina 006.7
Soggetto topico Interactive multimedia
Video games
Soggetto non controllato GAME STUDIES/General
COMPUTER SCIENCE/Computer Music
DESIGN/Interactive Design
ISBN 0-262-31230-1
0-262-31229-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; How Is Interacting with Sound Different from Listening to Sound?; The Sound of Music; Interacting with and Listening To; Game Players: An Interactive Audience; Game Players: An Embodied Cognition Approach to Audience; Chapter 1: Interacting with Sound; Schizophonia; Synchresis; Kinesonic Synchresis; Kinesonic Congruence and the Player; Chapter 2: Being in the Game; Extension and Incorporation; Self-Produced Sound; Sonic Game Space; Spatial Sonic Embodiment in the Game; Chapter 3: Sound at the Borders; Posing and Playing
Voice and Role-Play in GamesAlternate-Reality Games; New Sonic Boundaries; Chapter 4: Embodying Game Sound in Performance; Performing Music in Games; Performing to Music in Games; Performing Game Music; Creating Music from the Game; Interacting with the Game as Instrument; Chapter 5: The Second Life of Game Sound; Sonic Modification and Player-Generated Content; Modding Game Sound; Art Mods; Player-Generated Content; Conclusions; Future Directions in Interactive Sound Studies; Notes; References; Audiovisual References; Index
Record Nr. UNINA-9910819822403321
Collins Karen <1973->  
Cambridge, Massachusetts : , : The MIT Press, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin
Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin
Pubbl/distr/stampa Cambridge, Mass., : The MIT Press, [2013]
Descrizione fisica 1 online resource (391 p.)
Disciplina 004.01/9
Soggetto topico Sonic interaction design
Product design
Sound in design
Human-computer interaction
Soggetto non controllato DESIGN/Interactive Design
COMPUTER SCIENCE/Human Computer Interaction
ARTS/Music & Sound Studies
ISBN 1-299-44322-2
0-262-31330-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Introduction; I Emergent Topics; 1 Listening to the Sounding Objects of the Past: The Case of the Car; 2 The Experience of Sonic Interaction; 3 Continuous Auditory and Tactile Interaction Design; 4 Pedagogical Approaches and Methods; 5 Perceptual Evaluation of Sound-Producing Objects; II Case Studies; Audio and Touch; 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox; 7 Semiacoustic Sound Exploration with the Sound of Touch; 8 The Gamelunch: Basic SID Exploration of a Dining Scenario
9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram10 SonicTexting; 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration; Sonification of Human Activities; 12 Designing Interactive Sound for Motor Rehabilitation Tasks; 13 Sonification of the Human EEG; 14 High-Density Sonification: Overview Information in Auditory Data Explorations; Sound in Virtual Reality; 15 Simulating Contacts between Objects in Virtual Reality; 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments; 17 Heigh Ho: Rhythmicity in Sonic Interaction
18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive CommoditiesContributors; Index
Record Nr. UNINA-9910779402803321
Cambridge, Mass., : The MIT Press, [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin
Sonic interaction design / / edited by Karmen Franinović and Stefania Serafin
Pubbl/distr/stampa Cambridge, Mass., : The MIT Press, [2013]
Descrizione fisica 1 online resource (391 p.)
Disciplina 004.01/9
Soggetto topico Sonic interaction design
Product design
Sound in design
Human-computer interaction
Soggetto non controllato DESIGN/Interactive Design
COMPUTER SCIENCE/Human Computer Interaction
ARTS/Music & Sound Studies
ISBN 1-299-44322-2
0-262-31330-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Introduction; I Emergent Topics; 1 Listening to the Sounding Objects of the Past: The Case of the Car; 2 The Experience of Sonic Interaction; 3 Continuous Auditory and Tactile Interaction Design; 4 Pedagogical Approaches and Methods; 5 Perceptual Evaluation of Sound-Producing Objects; II Case Studies; Audio and Touch; 6 Perceptual Integration of Audio and Touch: A Case Study of PebbleBox; 7 Semiacoustic Sound Exploration with the Sound of Touch; 8 The Gamelunch: Basic SID Exploration of a Dining Scenario
9 ZiZi: The Affectionate Couch and the Interactive Affect Design Diagram10 SonicTexting; 11 The A20: Interactive Instrument Techniques for Sonic Design Exploration; Sonification of Human Activities; 12 Designing Interactive Sound for Motor Rehabilitation Tasks; 13 Sonification of the Human EEG; 14 High-Density Sonification: Overview Information in Auditory Data Explorations; Sound in Virtual Reality; 15 Simulating Contacts between Objects in Virtual Reality; 16 Sonic Interaction via Spatial Arrangement in Mixed-Reality Environments; 17 Heigh Ho: Rhythmicity in Sonic Interaction
18 Barking Wallets and Poetic Flasks: Exploring Sound Design for Interactive CommoditiesContributors; Index
Record Nr. UNINA-9910813123903321
Cambridge, Mass., : The MIT Press, [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui