Accessible XHTML and CSS Web sites problem, design, solution [[electronic resource] /] / Jon Duckett |
Autore | Duckett Jon |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2005 |
Descrizione fisica | 1 online resource (482 p.) |
Disciplina | 006.7/4 |
Collana | Wrox problem--design--solution |
Soggetto topico |
XHTML (Document markup language)
Cascading style sheets Web sites - Design |
ISBN |
1-280-25582-X
9786610255825 0-7645-9790-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Accessible XHTML and CSS Web Sites Problem -Design -Solution; About the Author; Credits; Preface; Contents; Introduction; Who This Book Is For; What This Book Covers; What You Need to Use This Book; How This Book Is Organized; Conventions; Source Code; Errata; p2p.wrox.com; Chapter 1: Introducing the Site; Problems with HTML; Design; The Story Behind CSS; Using Style Sheets; Introducing the Sample Site; Summary; Chapter 2: Moving from HTML to XHTML; Problem; Design; Solution; Summary; Chapter 3: Using CSS to Style Documents; Problem; Design; Solution; Summary
Chapter 4: Adding More Style with CSSProblem; Design; Solution; Summary; Chapter 5: Using CSS for Layout; Problem; Design; Solution; Summary; Chapter 6: Understanding Accessibility; Problem; Design; Solution; Summary; Chapter 7: Creating Accessible Tables and Forms and Testing Your Site; Problem; Design; Solution; Summary; Chapter 8: Looking to the Future; Problem; Design; Solution; Summary; Appendix A: Final Example Code; Home Page; Product List Page; Product Details Page; CSS Style Sheet; Appendix B: XHTML Element Reference; Core Attributes; (all); (IE 4+, N 6+) (IE 4+ N 6+) (all); Deprecated (all); (all); (all); ; Deprecated (all); (IE 5+, N 6+); (IE only - IE 3+); (IE 4+, N 4+); (Netscape only - N 3+); (all); (all); (all); (IE 4+, N 3+); (all); Deprecated (all); (all); (all); (IE 3+, N 6+); (IE 3+, N 6+); (all); (IE 4+, N 6+); (all); Deprecated (all); (all); (all); (all); (all); (all) *; (IE 4+, N 6+) Deprecated (all) (all); (all); (all); (all); (all); (all); (all); (all); (IE 3+, N 6+); (all); (all); (all); (all); (all); (all); (all); (all); (all); (all); (all); (IE 4+, N 6+); Deprecated (all); (all); (IE 4+, N 6+) (Netscape only, N 4+) (IE 4+, N 6+); (all); (all); (all); Deprecated (all); (all); (N 2+); (all); (N 4+ only); (all); (IE 3+, N 6+); ; (IE 6+, N 6+); (all); (all); (IE 3+, N 6+); (all); (IE 4+, N 6+); Deprecated (all); (all); (all); (all); (all); (all); Deprecated (all); (all); (IE 3+, N 4+); (all); (all); (all); (IE 3+, N 6+); (all) (all) |
Record Nr. | UNINA-9910783518603321 |
Duckett Jon
![]() |
||
Indianapolis, IN, : Wiley, c2005 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Accessible XHTML and CSS Web sites problem, design, solution [[electronic resource] /] / Jon Duckett |
Autore | Duckett Jon |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2005 |
Descrizione fisica | 1 online resource (482 p.) |
Disciplina | 006.7/4 |
Collana | Wrox problem--design--solution |
Soggetto topico |
XHTML (Document markup language)
Cascading style sheets Web sites - Design |
ISBN |
1-280-25582-X
9786610255825 0-7645-9790-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Accessible XHTML and CSS Web Sites Problem -Design -Solution; About the Author; Credits; Preface; Contents; Introduction; Who This Book Is For; What This Book Covers; What You Need to Use This Book; How This Book Is Organized; Conventions; Source Code; Errata; p2p.wrox.com; Chapter 1: Introducing the Site; Problems with HTML; Design; The Story Behind CSS; Using Style Sheets; Introducing the Sample Site; Summary; Chapter 2: Moving from HTML to XHTML; Problem; Design; Solution; Summary; Chapter 3: Using CSS to Style Documents; Problem; Design; Solution; Summary
Chapter 4: Adding More Style with CSSProblem; Design; Solution; Summary; Chapter 5: Using CSS for Layout; Problem; Design; Solution; Summary; Chapter 6: Understanding Accessibility; Problem; Design; Solution; Summary; Chapter 7: Creating Accessible Tables and Forms and Testing Your Site; Problem; Design; Solution; Summary; Chapter 8: Looking to the Future; Problem; Design; Solution; Summary; Appendix A: Final Example Code; Home Page; Product List Page; Product Details Page; CSS Style Sheet; Appendix B: XHTML Element Reference; Core Attributes; (all); (IE 4+, N 6+) (IE 4+ N 6+) (all); Deprecated (all); (all); (all); ; Deprecated (all); (IE 5+, N 6+); (IE only - IE 3+); (IE 4+, N 4+); (Netscape only - N 3+); (all); (all); (all); (IE 4+, N 3+); (all); Deprecated (all); (all); (all); (IE 3+, N 6+); (IE 3+, N 6+); (all); (IE 4+, N 6+); (all); Deprecated (all); (all); (all); (all); (all); (all) *; (IE 4+, N 6+) Deprecated (all) (all); (all); (all); (all); (all); (all); (all); (all); (IE 3+, N 6+); (all); (all); (all); (all); (all); (all); (all); (all); (all); (all); (all); (IE 4+, N 6+); Deprecated (all); (all); (IE 4+, N 6+) (Netscape only, N 4+) (IE 4+, N 6+); (all); (all); (all); Deprecated (all); (all); (N 2+); (all); (N 4+ only); (all); (IE 3+, N 6+); ; (IE 6+, N 6+); (all); (all); (IE 3+, N 6+); (all); (IE 4+, N 6+); Deprecated (all); (all); (all); (all); (all); (all); Deprecated (all); (all); (IE 3+, N 4+); (all); (all); (all); (IE 3+, N 6+); (all) (all) |
Record Nr. | UNINA-9910827528303321 |
Duckett Jon
![]() |
||
Indianapolis, IN, : Wiley, c2005 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
The accidental webmaster [[electronic resource] /] / Julie M. Still |
Autore | Still Julie |
Pubbl/distr/stampa | Medford, N.J., : Information Today, c2003 |
Descrizione fisica | 1 online resource (209 p.) |
Disciplina | 005.7/2 |
Soggetto topico |
Web sites - Design
Webmasters |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-37913-9
9786613379139 1-57387-974-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910457807003321 |
Still Julie
![]() |
||
Medford, N.J., : Information Today, c2003 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
The accidental webmaster [[electronic resource] /] / Julie M. Still |
Autore | Still Julie |
Pubbl/distr/stampa | Medford, N.J., : Information Today, c2003 |
Descrizione fisica | 1 online resource (209 p.) |
Disciplina | 005.7/2 |
Soggetto topico |
Web sites - Design
Webmasters |
ISBN |
1-283-37913-9
9786613379139 1-57387-974-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910779063403321 |
Still Julie
![]() |
||
Medford, N.J., : Information Today, c2003 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
The accidental webmaster [[electronic resource] /] / Julie M. Still |
Autore | Still Julie |
Pubbl/distr/stampa | Medford, N.J., : Information Today, c2003 |
Descrizione fisica | 1 online resource (209 p.) |
Disciplina | 005.7/2 |
Soggetto topico |
Web sites - Design
Webmasters |
ISBN |
1-283-37913-9
9786613379139 1-57387-974-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910808295503321 |
Still Julie
![]() |
||
Medford, N.J., : Information Today, c2003 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910143081603321 |
Huddleston Rob
![]() |
||
Indianapolis, IN, : Wiley, c2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910830705503321 |
Huddleston Rob
![]() |
||
Indianapolis, IN, : Wiley, c2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
Autore | Huddleston Rob |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina |
006.696
006.786 |
Collana | Read less--learn more |
Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
Record Nr. | UNINA-9910841164003321 |
Huddleston Rob
![]() |
||
Indianapolis, IN, : Wiley, c2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Adaption internationaler Webauftritte von kleinen und mittelständischen Unternehmen / / Gregor Brüggelambert [and three others] |
Autore | Faix Axel |
Pubbl/distr/stampa | Berlin : , : Logos Verlag Berlin, , [2016] |
Descrizione fisica | 1 online resource (135 pages) |
Disciplina | 005.72 |
Collana | Applied Research on Strategic International Management |
Soggetto topico |
Web sites - Design
Internet marketing |
ISBN | 3-8325-9734-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNINA-9910795207503321 |
Faix Axel
![]() |
||
Berlin : , : Logos Verlag Berlin, , [2016] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Adaption internationaler Webauftritte von kleinen und mittelständischen Unternehmen / / Gregor Brüggelambert [and three others] |
Autore | Faix Axel |
Pubbl/distr/stampa | Berlin : , : Logos Verlag Berlin, , [2016] |
Descrizione fisica | 1 online resource (135 pages) |
Disciplina | 005.72 |
Collana | Applied Research on Strategic International Management |
Soggetto topico |
Web sites - Design
Internet marketing |
ISBN | 3-8325-9734-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNINA-9910822329903321 |
Faix Axel
![]() |
||
Berlin : , : Logos Verlag Berlin, , [2016] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|