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Flash Professional CS5 bible [[electronic resource] /] / Todd Perkins
Flash Professional CS5 bible [[electronic resource] /] / Todd Perkins
Autore Perkins Todd E
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (883 p.)
Disciplina 006.786
778.53
Collana Bible
Soggetto topico Computer animation - Computer programs
Computer graphics - Computer programs
Digital video - Editing - Data processing
Web sites - Design
ISBN 1-280-75215-7
9786613677860
0-470-88689-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. An introduction to Flash web production -- pt. 2. Mastering the Flash environment -- pt. 3. Creating animation and effects -- pt. 4. Integrating media files with Flash -- pt. 5. Adding basic interactivity to Flash movies -- pt. 6. Distributing Flash movies -- pt. 7. Appendixes.
Record Nr. UNINA-9910784950603321
Perkins Todd E  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash Professional CS5 bible / / Todd Perkins
Flash Professional CS5 bible / / Todd Perkins
Autore Perkins Todd E
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (883 p.)
Disciplina 006.786
778.53
Collana Bible
Soggetto topico Computer animation - Computer programs
Computer graphics - Computer programs
Digital video - Editing - Data processing
Web sites - Design
ISBN 1-280-75215-7
9786613677860
0-470-88689-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. An introduction to Flash web production -- pt. 2. Mastering the Flash environment -- pt. 3. Creating animation and effects -- pt. 4. Integrating media files with Flash -- pt. 5. Adding basic interactivity to Flash movies -- pt. 6. Distributing Flash movies -- pt. 7. Appendixes.
Altri titoli varianti Adobe Flash professional CS5 bible
Record Nr. UNINA-9910817024603321
Perkins Todd E  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash with Drupal [[electronic resource] ] : build dynamic, content-rich Flash CS3 and CS4 applications for Drupal 6 / / Travis Tidwell
Flash with Drupal [[electronic resource] ] : build dynamic, content-rich Flash CS3 and CS4 applications for Drupal 6 / / Travis Tidwell
Autore Tidwell Travis
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (380 p.)
Disciplina 006.696
Collana From technologies to solutions
Soggetto topico Computer animation
Web site development
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-282-11199-X
9786612111990
1-84719-759-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Summary; Table of Contents; Preface; Chapter 1: Flash with Drupal; Why Flash with Drupal?; Who is this book for?; Getting started with Drupal; Installing Drupal; Installing Apache-MySQL-PHP (AMP); Creating the Drupal database; Creating a database user; Increasing PHP memory; Installing Drupal; Adding content to Drupal; Getting started with Flash; Creating a new Flash project; Setting up the workspace; A: The Stage; B: The Toolbar; C: The Timeline; D: The Properties panel; E: The Color Palette; F: The Library; Creating a Flash application; Creating a background; Rectangle properties
Adding a gradientAdding text to a Flash application; Text properties; Compiling our Flash application (making a SWF); Publish Settings; Adding Flash content to Drupal; Installing a contributed Drupal module; Adding Flash!; Summary; Chapter 2: Building a ""Hello World"" Application; How Flash and Drupal communicate; Understanding web services; Synchronous versus asynchronous programming; Setting up Drupal for web services; Installing and configuring the Services module; Servers and Services; Installing AMFPHP; Services configuration; Creating a Services key; Services settings
Service PermissionsBuilding a web service-driven ""Hello World"" application in Flash; Step 1: Creating our Flash application; Step 2: Creating a main.as ActionScript file; Step 3: Connecting to Drupal; Step 3: Session handling; Connecting to Drupal using system.connect; Step 4: Drupal says ""Hello World""; Loading a node in Flash; Step 5: Hooking up the text; Step 6: Passing the node ID using FlashVars; Step 7: Adding it to Drupal; Summary; Chapter 3: Flash and CCK; Overview of a typical recipe web site; Using Drupal's Content Construction Kit; Creating a new content type
Adding custom fields to your Recipe content typeAdding a new field; Changing the default Body field; Showing CCK fields in Flash; Building a Recipe widget in Flash; Adding dynamic TextFields for Drupal content; Using ActionScript to show Drupal CCK fields; Using the Services Administrator; Showing CCK information in ActionScript; Adding ScrollBars to our TextFields; Creating a Drupal node template for Flash; Using the Content Template module (Contemplate); Summary; Chapter 4: Drupal Images in Flash; Image handling in Drupal; ImageField for CCK; Installing the ImageField module
Adding an Image field to our Recipe content typeAdding an image to our Recipe node; Verifying that the image is attached; Adding an image to our Recipe Flash application; Adding a MovieClip container for our image; Using ActionScript to load the Recipe image; Resizing an image; Preserving the width and height ratio (scaling); Using Drupal's ImageCache with Flash; Creating an ImageCache preset; Adding an ImageCache image in Flash; Adding the new Recipe Flash application to Drupal; Summary; Chapter 5: Drupal audio in Flash; Working with audio in Drupal; Installing the getID3 library
Setting up the Audio content type
Record Nr. UNINA-9910456622403321
Tidwell Travis  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash with Drupal [[electronic resource] ] : build dynamic, content-rich Flash CS3 and CS4 applications for Drupal 6 / / Travis Tidwell
Flash with Drupal [[electronic resource] ] : build dynamic, content-rich Flash CS3 and CS4 applications for Drupal 6 / / Travis Tidwell
Autore Tidwell Travis
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (380 p.)
Disciplina 006.696
Collana From technologies to solutions
Soggetto topico Computer animation
Web site development
Web sites - Design
ISBN 1-282-11199-X
9786612111990
1-84719-759-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Summary; Table of Contents; Preface; Chapter 1: Flash with Drupal; Why Flash with Drupal?; Who is this book for?; Getting started with Drupal; Installing Drupal; Installing Apache-MySQL-PHP (AMP); Creating the Drupal database; Creating a database user; Increasing PHP memory; Installing Drupal; Adding content to Drupal; Getting started with Flash; Creating a new Flash project; Setting up the workspace; A: The Stage; B: The Toolbar; C: The Timeline; D: The Properties panel; E: The Color Palette; F: The Library; Creating a Flash application; Creating a background; Rectangle properties
Adding a gradientAdding text to a Flash application; Text properties; Compiling our Flash application (making a SWF); Publish Settings; Adding Flash content to Drupal; Installing a contributed Drupal module; Adding Flash!; Summary; Chapter 2: Building a ""Hello World"" Application; How Flash and Drupal communicate; Understanding web services; Synchronous versus asynchronous programming; Setting up Drupal for web services; Installing and configuring the Services module; Servers and Services; Installing AMFPHP; Services configuration; Creating a Services key; Services settings
Service PermissionsBuilding a web service-driven ""Hello World"" application in Flash; Step 1: Creating our Flash application; Step 2: Creating a main.as ActionScript file; Step 3: Connecting to Drupal; Step 3: Session handling; Connecting to Drupal using system.connect; Step 4: Drupal says ""Hello World""; Loading a node in Flash; Step 5: Hooking up the text; Step 6: Passing the node ID using FlashVars; Step 7: Adding it to Drupal; Summary; Chapter 3: Flash and CCK; Overview of a typical recipe web site; Using Drupal's Content Construction Kit; Creating a new content type
Adding custom fields to your Recipe content typeAdding a new field; Changing the default Body field; Showing CCK fields in Flash; Building a Recipe widget in Flash; Adding dynamic TextFields for Drupal content; Using ActionScript to show Drupal CCK fields; Using the Services Administrator; Showing CCK information in ActionScript; Adding ScrollBars to our TextFields; Creating a Drupal node template for Flash; Using the Content Template module (Contemplate); Summary; Chapter 4: Drupal Images in Flash; Image handling in Drupal; ImageField for CCK; Installing the ImageField module
Adding an Image field to our Recipe content typeAdding an image to our Recipe node; Verifying that the image is attached; Adding an image to our Recipe Flash application; Adding a MovieClip container for our image; Using ActionScript to load the Recipe image; Resizing an image; Preserving the width and height ratio (scaling); Using Drupal's ImageCache with Flash; Creating an ImageCache preset; Adding an ImageCache image in Flash; Adding the new Recipe Flash application to Drupal; Summary; Chapter 5: Drupal audio in Flash; Working with audio in Drupal; Installing the getID3 library
Setting up the Audio content type
Record Nr. UNINA-9910780785303321
Tidwell Travis  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash with Drupal : build dynamic, content-rich Flash CS3 and CS4 applications for Drupal 6 / / Travis Tidwell
Flash with Drupal : build dynamic, content-rich Flash CS3 and CS4 applications for Drupal 6 / / Travis Tidwell
Autore Tidwell Travis
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (380 p.)
Disciplina 006.696
Collana From technologies to solutions
Soggetto topico Computer animation
Web site development
Web sites - Design
ISBN 1-282-11199-X
9786612111990
1-84719-759-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Summary; Table of Contents; Preface; Chapter 1: Flash with Drupal; Why Flash with Drupal?; Who is this book for?; Getting started with Drupal; Installing Drupal; Installing Apache-MySQL-PHP (AMP); Creating the Drupal database; Creating a database user; Increasing PHP memory; Installing Drupal; Adding content to Drupal; Getting started with Flash; Creating a new Flash project; Setting up the workspace; A: The Stage; B: The Toolbar; C: The Timeline; D: The Properties panel; E: The Color Palette; F: The Library; Creating a Flash application; Creating a background; Rectangle properties
Adding a gradientAdding text to a Flash application; Text properties; Compiling our Flash application (making a SWF); Publish Settings; Adding Flash content to Drupal; Installing a contributed Drupal module; Adding Flash!; Summary; Chapter 2: Building a ""Hello World"" Application; How Flash and Drupal communicate; Understanding web services; Synchronous versus asynchronous programming; Setting up Drupal for web services; Installing and configuring the Services module; Servers and Services; Installing AMFPHP; Services configuration; Creating a Services key; Services settings
Service PermissionsBuilding a web service-driven ""Hello World"" application in Flash; Step 1: Creating our Flash application; Step 2: Creating a main.as ActionScript file; Step 3: Connecting to Drupal; Step 3: Session handling; Connecting to Drupal using system.connect; Step 4: Drupal says ""Hello World""; Loading a node in Flash; Step 5: Hooking up the text; Step 6: Passing the node ID using FlashVars; Step 7: Adding it to Drupal; Summary; Chapter 3: Flash and CCK; Overview of a typical recipe web site; Using Drupal's Content Construction Kit; Creating a new content type
Adding custom fields to your Recipe content typeAdding a new field; Changing the default Body field; Showing CCK fields in Flash; Building a Recipe widget in Flash; Adding dynamic TextFields for Drupal content; Using ActionScript to show Drupal CCK fields; Using the Services Administrator; Showing CCK information in ActionScript; Adding ScrollBars to our TextFields; Creating a Drupal node template for Flash; Using the Content Template module (Contemplate); Summary; Chapter 4: Drupal Images in Flash; Image handling in Drupal; ImageField for CCK; Installing the ImageField module
Adding an Image field to our Recipe content typeAdding an image to our Recipe node; Verifying that the image is attached; Adding an image to our Recipe Flash application; Adding a MovieClip container for our image; Using ActionScript to load the Recipe image; Resizing an image; Preserving the width and height ratio (scaling); Using Drupal's ImageCache with Flash; Creating an ImageCache preset; Adding an ImageCache image in Flash; Adding the new Recipe Flash application to Drupal; Summary; Chapter 5: Drupal audio in Flash; Working with audio in Drupal; Installing the getID3 library
Setting up the Audio content type
Record Nr. UNINA-9910813295403321
Tidwell Travis  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Autore Kore Satish
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (304 p.)
Disciplina 006.6/76
Soggetto topico ActionScript (Computer program language)
Internet programming
Java (Computer program language)
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-282-17233-6
1-84719-535-0
9786612172335
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X
New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML
Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class
Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary
Chapter 7: Flex Data Access Methods
Record Nr. UNINA-9910456094703321
Kore Satish  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Autore Kore Satish
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (304 p.)
Disciplina 006.6/76
Soggetto topico ActionScript (Computer program language)
Internet programming
Java (Computer program language)
Web sites - Design
ISBN 1-282-17233-6
1-84719-535-0
9786612172335
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X
New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML
Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class
Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary
Chapter 7: Flex Data Access Methods
Record Nr. UNINA-9910780434403321
Kore Satish  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flex 3 with Java : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Flex 3 with Java : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Autore Kore Satish
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (304 p.)
Disciplina 006.6/76
Soggetto topico ActionScript (Computer program language)
Internet programming
Java (Computer program language)
Web sites - Design
ISBN 1-282-17233-6
1-84719-535-0
9786612172335
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X
New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML
Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class
Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary
Chapter 7: Flex Data Access Methods
Record Nr. UNINA-9910817361303321
Kore Satish  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Free and easy website design for museums and historic sites / / Kelsey J. S. Ransick
Free and easy website design for museums and historic sites / / Kelsey J. S. Ransick
Autore Ransick Kelsey J. S.
Pubbl/distr/stampa Lanham, Maryland : , : Rowman & Littlefield, , 2016
Descrizione fisica 1 online resource (287 p.)
Disciplina 006.7
Collana American Association for State and Local History book series
Soggetto topico Web sites - Design
Web site development
Museum information networks - United States
Historic sites - United States - Information services
Museum visitors - Education
ISBN 1-4422-5581-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 287
Record Nr. UNINA-9910798093503321
Ransick Kelsey J. S.  
Lanham, Maryland : , : Rowman & Littlefield, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Free and easy website design for museums and historic sites / / Kelsey J. S. Ransick
Free and easy website design for museums and historic sites / / Kelsey J. S. Ransick
Autore Ransick Kelsey J. S.
Pubbl/distr/stampa Lanham, Maryland : , : Rowman & Littlefield, , 2016
Descrizione fisica 1 online resource (287 p.)
Disciplina 006.7
Collana American Association for State and Local History book series
Soggetto topico Web sites - Design
Web site development
Museum information networks - United States
Historic sites - United States - Information services
Museum visitors - Education
ISBN 1-4422-5581-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 287
Record Nr. UNINA-9910822026503321
Ransick Kelsey J. S.  
Lanham, Maryland : , : Rowman & Littlefield, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

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