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Flash 5 Visual Insight / / Sherry London, Dan London
Flash 5 Visual Insight / / Sherry London, Dan London
Autore London Sherry
Pubbl/distr/stampa Phoenix, : Paraglyph Press, 2001
Descrizione fisica 1 online resource (378 pages)
Disciplina 006.6/96
Altri autori (Persone) LondonDan
Soggetto topico Computer animation
Web sites - Design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""About the Authors""; ""Acknowledgments""; ""Contents at a Glance""; ""Table of Contents""; ""Introduction""; ""Introduction""; ""Techniques and Tasks""; ""Chapter 1 Basic Tools""; ""Chapter 2 Drawing in Flash""; ""Chapter 3 Organizing Your Drawing""; ""Chapter 4 So You Want to Be Disney""; ""Chapter 5 Creating Complex Animations""; ""Chapter 6 Adding Sound""; ""Chapter 7 Buttons and Interactivity""; ""Chapter 8 Creating Interactive Forms""; ""Chapter 9 It's a Wrap""; ""Projects""; ""Chapter 10 Drawing""; ""Chapter 11 Basic Animations""; ""Chapter 12 Using Complex Animations""; "Chapter 13 Using Buttons""""Chapter 14 Creating and Using Forms""; ""Chapter 15 Producing Flash Movies""; ""Index""
Record Nr. UNINA-9910777391303321
London Sherry  
Phoenix, : Paraglyph Press, 2001
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash 5 Visual Insight / / Sherry London, Dan London
Flash 5 Visual Insight / / Sherry London, Dan London
Autore London Sherry
Pubbl/distr/stampa Phoenix, : Paraglyph Press, 2001
Descrizione fisica 1 online resource (378 pages)
Disciplina 006.6/96
Altri autori (Persone) LondonDan
Soggetto topico Computer animation
Web sites - Design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""About the Authors""; ""Acknowledgments""; ""Contents at a Glance""; ""Table of Contents""; ""Introduction""; ""Introduction""; ""Techniques and Tasks""; ""Chapter 1 Basic Tools""; ""Chapter 2 Drawing in Flash""; ""Chapter 3 Organizing Your Drawing""; ""Chapter 4 So You Want to Be Disney""; ""Chapter 5 Creating Complex Animations""; ""Chapter 6 Adding Sound""; ""Chapter 7 Buttons and Interactivity""; ""Chapter 8 Creating Interactive Forms""; ""Chapter 9 It's a Wrap""; ""Projects""; ""Chapter 10 Drawing""; ""Chapter 11 Basic Animations""; ""Chapter 12 Using Complex Animations""; "Chapter 13 Using Buttons""""Chapter 14 Creating and Using Forms""; ""Chapter 15 Producing Flash Movies""; ""Index""
Record Nr. UNINA-9910820581003321
London Sherry  
Phoenix, : Paraglyph Press, 2001
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash ActionScript : guida avanzata all'animazione professionale / Bill Sanders
Flash ActionScript : guida avanzata all'animazione professionale / Bill Sanders
Autore Sanders, William B., 1944-
Pubbl/distr/stampa Milano : Apogeo, c2001
Descrizione fisica xix, 337 p. : ill. ; 26 cm. + 1 cd rom
Disciplina 006.696
Collana Art & design
Soggetto topico Computer animation
Web sites - Design
ActionScript (Computer program language)
ISBN 8873038255
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991000346129707536
Sanders, William B., 1944-  
Milano : Apogeo, c2001
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Flash MX : guida all'uso / Maurizio Mattioli
Flash MX : guida all'uso / Maurizio Mattioli
Autore Mattioli, Maurizio, 1965
Pubbl/distr/stampa Milano : Apogeo, c2002
Descrizione fisica ix, 372 p. : ill. ; 24 cm
Disciplina 006.696
Soggetto topico Computer animation
Web sites - Design
ISBN 8850320655
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991000187049707536
Mattioli, Maurizio, 1965  
Milano : Apogeo, c2002
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Flash MX 2004 / Ethan Watrall, Norbert Herber
Flash MX 2004 / Ethan Watrall, Norbert Herber
Autore Watrall, Ethan
Pubbl/distr/stampa San Francisco : Sybex, c2004
Descrizione fisica 813 p. : ill. (some col.) ; 23 cm. + 1 CD-ROM
Disciplina 006.78
Altri autori (Persone) Herber, Norbertauthor
Collana Savvy
Soggetto topico Computer animation
Web sites - Design
ISBN 9780782142846
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISALENTO-991000354039707536
Watrall, Ethan  
San Francisco : Sybex, c2004
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott
Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott
Autore Reinhardt Robert <1973->
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2004
Descrizione fisica 1 online resource (986 p.)
Disciplina 006.7/8
Altri autori (Persone) LottJoey
Collana Bible
Soggetto topico Computer animation
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-280-35413-5
9786610354139
0-7645-7129-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Flash MX 2004 ActionScript Bible; Foreword; Preface; How to Get the Most Out of This Book; Conventions Used in the Book; How This Book Is Organized; Getting in Touch with Us; Getting in Touch with Macromedia; Acknowledgments; Contents at a Glance; Contents; Part I: Conceptualizing Flash; Chapter 1: An Introduction to Flash MX 2004; Considering Flash MX 2004 in Context; Understanding the Capabilities of Flash MX 2004; What's New in Flash MX 2004 and Flash MX Pro 2004; Understanding the Framework; Applying Flash MX 2004; Planning Flash Development; Summary
Chapter 2: Working with Web Technologies and Interactive ModelsWhere Flash Fits into the Ever-Evolving Web; An Overview of Companion Technologies; Visualizing Multimedia Potential; Summary; Chapter 3: Architecture for Flash Movies; An Overview of Flash Development; Creating a Flash Plan; Considering Flash Architecture Solutions; Considering Data Architecture Solutions; Organizing Assets for Production; Using the Project Panel in Flash MX Pro 2004; Summary; Part II: Laying the ActionScript Foundation; Chapter 4: Learning ActionScript Basics; Introducing ActionScript
Understanding the Actions PanelSummary; Chapter 5: Constructing ActionScript; Understanding Datatypes; Using Variables; Using Expressions; Working with Operators; Using Comments Effectively; Working with Statements; Summary; Chapter 6: Working with Functions; Understanding Programming with Functions; Defining Custom Functions; Calling Functions; Passing Parameters; Returning a Value from a Function; Referencing Functions; Creating Function Literals; Understanding Scope; Creating Recursion; Writing for Reusability; Using Built-in Functions; Creating Interval Functions; Summary
Chapter 7: Programming with Objects and ClassesIntroducing Objects; Displaying the Time with an Object; Working with MovieClip Objects; Displaying the Time Using a Movie Clip; Creating Interval Methods; Understanding the Object Class; Creating Custom Classes; Making Your First Class; Working with Advanced Class Topics; Using the CustomActions Class; Summary; Chapter 8: Error Handling and Debugging; Troubleshooting Your Flash Application; Finding Errors in Your Application; Finding Help in the Flash Community; Preventing Errors; Catching Errors Programmatically
Debugging Your Flash ApplicationSummary; Part III: MovieClip, Button, and Drawing API; Chapter 9: MovieClip and Button Classes; Creating MovieClip and Button Objects at Authoring Time; Addressing MovieClip and Button Objects; Handling Events; Using MovieClip Objects as Buttons; Practicing Targeting; Working with Appearance Properties; Working with Self-Describing Properties; Enabling Button-Like Behavior; Tab-Switching, Focus, and Menus; Affecting Timeline Playback; Creating MovieClip Objects Programmatically; Loading External Content; Opening Web Pages; Creating Draggable MovieClip Objects
Checking for Overlapping
Record Nr. UNINA-9910455775503321
Reinhardt Robert <1973->  
Indianapolis, IN, : Wiley Pub., c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott
Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott
Autore Reinhardt Robert <1973->
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2004
Descrizione fisica 1 online resource (986 p.)
Disciplina 006.7/8
Altri autori (Persone) LottJoey
Collana Bible
Soggetto topico Computer animation
Web sites - Design
ISBN 1-280-35413-5
9786610354139
0-7645-7129-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Flash MX 2004 ActionScript Bible; Foreword; Preface; How to Get the Most Out of This Book; Conventions Used in the Book; How This Book Is Organized; Getting in Touch with Us; Getting in Touch with Macromedia; Acknowledgments; Contents at a Glance; Contents; Part I: Conceptualizing Flash; Chapter 1: An Introduction to Flash MX 2004; Considering Flash MX 2004 in Context; Understanding the Capabilities of Flash MX 2004; What's New in Flash MX 2004 and Flash MX Pro 2004; Understanding the Framework; Applying Flash MX 2004; Planning Flash Development; Summary
Chapter 2: Working with Web Technologies and Interactive ModelsWhere Flash Fits into the Ever-Evolving Web; An Overview of Companion Technologies; Visualizing Multimedia Potential; Summary; Chapter 3: Architecture for Flash Movies; An Overview of Flash Development; Creating a Flash Plan; Considering Flash Architecture Solutions; Considering Data Architecture Solutions; Organizing Assets for Production; Using the Project Panel in Flash MX Pro 2004; Summary; Part II: Laying the ActionScript Foundation; Chapter 4: Learning ActionScript Basics; Introducing ActionScript
Understanding the Actions PanelSummary; Chapter 5: Constructing ActionScript; Understanding Datatypes; Using Variables; Using Expressions; Working with Operators; Using Comments Effectively; Working with Statements; Summary; Chapter 6: Working with Functions; Understanding Programming with Functions; Defining Custom Functions; Calling Functions; Passing Parameters; Returning a Value from a Function; Referencing Functions; Creating Function Literals; Understanding Scope; Creating Recursion; Writing for Reusability; Using Built-in Functions; Creating Interval Functions; Summary
Chapter 7: Programming with Objects and ClassesIntroducing Objects; Displaying the Time with an Object; Working with MovieClip Objects; Displaying the Time Using a Movie Clip; Creating Interval Methods; Understanding the Object Class; Creating Custom Classes; Making Your First Class; Working with Advanced Class Topics; Using the CustomActions Class; Summary; Chapter 8: Error Handling and Debugging; Troubleshooting Your Flash Application; Finding Errors in Your Application; Finding Help in the Flash Community; Preventing Errors; Catching Errors Programmatically
Debugging Your Flash ApplicationSummary; Part III: MovieClip, Button, and Drawing API; Chapter 9: MovieClip and Button Classes; Creating MovieClip and Button Objects at Authoring Time; Addressing MovieClip and Button Objects; Handling Events; Using MovieClip Objects as Buttons; Practicing Targeting; Working with Appearance Properties; Working with Self-Describing Properties; Enabling Button-Like Behavior; Tab-Switching, Focus, and Menus; Affecting Timeline Playback; Creating MovieClip Objects Programmatically; Loading External Content; Opening Web Pages; Creating Draggable MovieClip Objects
Checking for Overlapping
Record Nr. UNINA-9910780447403321
Reinhardt Robert <1973->  
Indianapolis, IN, : Wiley Pub., c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott
Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott
Autore Reinhardt Robert <1973->
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2004
Descrizione fisica 1 online resource (986 p.)
Disciplina 006.7/8
Altri autori (Persone) LottJoey
Collana Bible
Soggetto topico Computer animation
Web sites - Design
ISBN 1-280-35413-5
9786610354139
0-7645-7129-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Flash MX 2004 ActionScript Bible; Foreword; Preface; How to Get the Most Out of This Book; Conventions Used in the Book; How This Book Is Organized; Getting in Touch with Us; Getting in Touch with Macromedia; Acknowledgments; Contents at a Glance; Contents; Part I: Conceptualizing Flash; Chapter 1: An Introduction to Flash MX 2004; Considering Flash MX 2004 in Context; Understanding the Capabilities of Flash MX 2004; What's New in Flash MX 2004 and Flash MX Pro 2004; Understanding the Framework; Applying Flash MX 2004; Planning Flash Development; Summary
Chapter 2: Working with Web Technologies and Interactive ModelsWhere Flash Fits into the Ever-Evolving Web; An Overview of Companion Technologies; Visualizing Multimedia Potential; Summary; Chapter 3: Architecture for Flash Movies; An Overview of Flash Development; Creating a Flash Plan; Considering Flash Architecture Solutions; Considering Data Architecture Solutions; Organizing Assets for Production; Using the Project Panel in Flash MX Pro 2004; Summary; Part II: Laying the ActionScript Foundation; Chapter 4: Learning ActionScript Basics; Introducing ActionScript
Understanding the Actions PanelSummary; Chapter 5: Constructing ActionScript; Understanding Datatypes; Using Variables; Using Expressions; Working with Operators; Using Comments Effectively; Working with Statements; Summary; Chapter 6: Working with Functions; Understanding Programming with Functions; Defining Custom Functions; Calling Functions; Passing Parameters; Returning a Value from a Function; Referencing Functions; Creating Function Literals; Understanding Scope; Creating Recursion; Writing for Reusability; Using Built-in Functions; Creating Interval Functions; Summary
Chapter 7: Programming with Objects and ClassesIntroducing Objects; Displaying the Time with an Object; Working with MovieClip Objects; Displaying the Time Using a Movie Clip; Creating Interval Methods; Understanding the Object Class; Creating Custom Classes; Making Your First Class; Working with Advanced Class Topics; Using the CustomActions Class; Summary; Chapter 8: Error Handling and Debugging; Troubleshooting Your Flash Application; Finding Errors in Your Application; Finding Help in the Flash Community; Preventing Errors; Catching Errors Programmatically
Debugging Your Flash ApplicationSummary; Part III: MovieClip, Button, and Drawing API; Chapter 9: MovieClip and Button Classes; Creating MovieClip and Button Objects at Authoring Time; Addressing MovieClip and Button Objects; Handling Events; Using MovieClip Objects as Buttons; Practicing Targeting; Working with Appearance Properties; Working with Self-Describing Properties; Enabling Button-Like Behavior; Tab-Switching, Focus, and Menus; Affecting Timeline Playback; Creating MovieClip Objects Programmatically; Loading External Content; Opening Web Pages; Creating Draggable MovieClip Objects
Checking for Overlapping
Record Nr. UNINA-9910808851403321
Reinhardt Robert <1973->  
Indianapolis, IN, : Wiley Pub., c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash MX 2004 at your fingertips [[electronic resource] ] : get in, get out, get exactly what you need / / Sham Bhangal and Jen DeHaan
Flash MX 2004 at your fingertips [[electronic resource] ] : get in, get out, get exactly what you need / / Sham Bhangal and Jen DeHaan
Autore Bhangal Sham
Pubbl/distr/stampa San Francisco, : Sybex, c2004
Descrizione fisica 1 online resource (559 p.)
Disciplina 006.78
Altri autori (Persone) DeHaanJen
Soggetto topico Computer animation
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-280-64968-2
9786610649686
1-4294-1034-5
0-470-11302-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Flash MX 2004 at Your Fingertips: Get in, Get Out, Get Exactly What You Need; Acknowledgments; About the Authors; Contents; Introduction; Part I: FLASH WORKSPACE; Chapter 1: Interface Overview; 1.1 Overview: Creating Flash Animation; 1.2 Overview: Testing Flash Content; 1.3 Overview: Publishing Flash Content; 1.4 Windows Authoring Interface; 1.5 Windows Test Interface; 1.6 Working with Panels (Windows); 1.7 Mac OS X Authoring Interface; 1.8 Mac OS X Test Interface; 1.9 Working with Panels (Mac); 1.10 Interface Objects; Chapter 2: Menus; 2.1 Menu Overview; 2.2 File Menu; 2.3 Edit Menu
2.4 View Menu2.5 Insert Menu; 2.6 Modify Menu; 2.7 Text Menu; 2.8 Commands Menu; 2.9 Control Menu; 2.10 Debug Menu; 2.11 Window Menu; 2.12 Help Menu; 2.13 Contextual Menus; Chapter 3: Toolbars and Tools; 3.1 Toolbars Overview; 3.2 Main Toolbar; 3.3 Controller Toolbar; 3.4 Edit Bar; 3.5 Tools Overview; 3.6 Selection (Arrow) Tool; 3.7 Subselection Tool; 3.8 Line Tool; 3.9 Lasso Tool; 3.10 Pen Tool; 3.11 Text Tool; 3.12 Oval Tool; 3.13 Rectangle Tool; 3.14 Pencil Tool; 3.15 Brush Tool; 3.16 Free Transform Tool; 3.17 Fill Transform Tool; 3.18 Ink Bottle Tool; 3.19 Paint Bucket Tool
3.20 Eyedropper Tool3.21 Eraser Tool; 3.22 Hand Tool; 3.23 Zoom Tool; 3.24 Color Control and Palettes; 3.25 Color Swatches; Chapter 4: Timelines and Screens; 4.1 Timeline Overview; 4.2 Layer Options; 4.3 Timeline Options; 4.4 Timeline Menus and Modes; 4.5 Screens; 4.6 Slides and Forms; Chapter 5: Panels; 5.1 Align Panel; 5.2 Color Mixer Panel; 5.3 Color Swatches Panel; 5.4 Info Panel; 5.5 Scene Panel; 5.6 Transform Panel; 5.7 Actions Panel; 5.8 Behaviors Panel; 5.9 Components Panel; 5.10 Component Inspector Panel; 5.11 Debugger Panel; 5.12 Output Panel; 5.13 Web Services Panel
5.14 Accessibility Panel5.15 History Panel; 5.16 Movie Explorer; 5.17 Strings Panel; 5.18 Common Libraries; 5.19 Project Panel; 5.20 Panel Sets; 5.21 Arranging Windows; 5.22 Property Inspector; 5.23 Help Panel; Chapter 6: Preferences and Printing; 6.1 Preferences Overview; 6.2 General Preferences; 6.3 Editing Preferences; 6.4 Clipboard Preferences; 6.5 Warnings Preferences; 6.6 ActionScript Preferences; 6.7 ActionScript Settings Preferences; 6.8 Keyboard Shortcuts Dialog; 6.9 Customize Tools Panel; 6.10 Font Mapping; 6.11 Publish Settings; 6.12 Printing and Sending Files
Part II: AUTHORING TASKSChapter 7: Flash File Operations; 7.1 Opening New Files; 7.2 The Start Page; 7.3 Starting Flash Documents; 7.4 Starting Flash Slide Presentations or Form Applications; 7.5 Starting ActionScript, Communication, or Flash JavaScript Files; 7.6 Starting Flash Projects; 7.7 Opening from Templates; 7.8 Opening from Sites; 7.9 Printing from Movies; 7.10 Using Rulers, Guides, Grids, and Snap; 7.11 Changing Movie Properties; 7.12 Saving Files or Templates; 7.13 Exporting Movies; Chapter 8: Selections and Groups; 8.1 Selecting with the Selection Tool
8.2 Selecting with the Lasso or Free Transform Tool
Record Nr. UNINA-9910457582603321
Bhangal Sham  
San Francisco, : Sybex, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash MX 2004 at your fingertips [[electronic resource] ] : get in, get out, get exactly what you need / / Sham Bhangal and Jen DeHaan
Flash MX 2004 at your fingertips [[electronic resource] ] : get in, get out, get exactly what you need / / Sham Bhangal and Jen DeHaan
Autore Bhangal Sham
Pubbl/distr/stampa San Francisco, : Sybex, c2004
Descrizione fisica 1 online resource (559 p.)
Disciplina 006.78
Altri autori (Persone) DeHaanJen
Soggetto topico Computer animation
Web sites - Design
ISBN 1-280-64968-2
9786610649686
1-4294-1034-5
0-470-11302-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Flash MX 2004 at Your Fingertips: Get in, Get Out, Get Exactly What You Need; Acknowledgments; About the Authors; Contents; Introduction; Part I: FLASH WORKSPACE; Chapter 1: Interface Overview; 1.1 Overview: Creating Flash Animation; 1.2 Overview: Testing Flash Content; 1.3 Overview: Publishing Flash Content; 1.4 Windows Authoring Interface; 1.5 Windows Test Interface; 1.6 Working with Panels (Windows); 1.7 Mac OS X Authoring Interface; 1.8 Mac OS X Test Interface; 1.9 Working with Panels (Mac); 1.10 Interface Objects; Chapter 2: Menus; 2.1 Menu Overview; 2.2 File Menu; 2.3 Edit Menu
2.4 View Menu2.5 Insert Menu; 2.6 Modify Menu; 2.7 Text Menu; 2.8 Commands Menu; 2.9 Control Menu; 2.10 Debug Menu; 2.11 Window Menu; 2.12 Help Menu; 2.13 Contextual Menus; Chapter 3: Toolbars and Tools; 3.1 Toolbars Overview; 3.2 Main Toolbar; 3.3 Controller Toolbar; 3.4 Edit Bar; 3.5 Tools Overview; 3.6 Selection (Arrow) Tool; 3.7 Subselection Tool; 3.8 Line Tool; 3.9 Lasso Tool; 3.10 Pen Tool; 3.11 Text Tool; 3.12 Oval Tool; 3.13 Rectangle Tool; 3.14 Pencil Tool; 3.15 Brush Tool; 3.16 Free Transform Tool; 3.17 Fill Transform Tool; 3.18 Ink Bottle Tool; 3.19 Paint Bucket Tool
3.20 Eyedropper Tool3.21 Eraser Tool; 3.22 Hand Tool; 3.23 Zoom Tool; 3.24 Color Control and Palettes; 3.25 Color Swatches; Chapter 4: Timelines and Screens; 4.1 Timeline Overview; 4.2 Layer Options; 4.3 Timeline Options; 4.4 Timeline Menus and Modes; 4.5 Screens; 4.6 Slides and Forms; Chapter 5: Panels; 5.1 Align Panel; 5.2 Color Mixer Panel; 5.3 Color Swatches Panel; 5.4 Info Panel; 5.5 Scene Panel; 5.6 Transform Panel; 5.7 Actions Panel; 5.8 Behaviors Panel; 5.9 Components Panel; 5.10 Component Inspector Panel; 5.11 Debugger Panel; 5.12 Output Panel; 5.13 Web Services Panel
5.14 Accessibility Panel5.15 History Panel; 5.16 Movie Explorer; 5.17 Strings Panel; 5.18 Common Libraries; 5.19 Project Panel; 5.20 Panel Sets; 5.21 Arranging Windows; 5.22 Property Inspector; 5.23 Help Panel; Chapter 6: Preferences and Printing; 6.1 Preferences Overview; 6.2 General Preferences; 6.3 Editing Preferences; 6.4 Clipboard Preferences; 6.5 Warnings Preferences; 6.6 ActionScript Preferences; 6.7 ActionScript Settings Preferences; 6.8 Keyboard Shortcuts Dialog; 6.9 Customize Tools Panel; 6.10 Font Mapping; 6.11 Publish Settings; 6.12 Printing and Sending Files
Part II: AUTHORING TASKSChapter 7: Flash File Operations; 7.1 Opening New Files; 7.2 The Start Page; 7.3 Starting Flash Documents; 7.4 Starting Flash Slide Presentations or Form Applications; 7.5 Starting ActionScript, Communication, or Flash JavaScript Files; 7.6 Starting Flash Projects; 7.7 Opening from Templates; 7.8 Opening from Sites; 7.9 Printing from Movies; 7.10 Using Rulers, Guides, Grids, and Snap; 7.11 Changing Movie Properties; 7.12 Saving Files or Templates; 7.13 Exporting Movies; Chapter 8: Selections and Groups; 8.1 Selecting with the Selection Tool
8.2 Selecting with the Lasso or Free Transform Tool
Record Nr. UNINA-9910784466703321
Bhangal Sham  
San Francisco, : Sybex, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

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