Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910792158903321 |
Badger Michael
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Birmingham, England : , : Packt Publishing, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Video games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910808403003321 |
Badger Michael
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Birmingham, England : , : Packt Publishing, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Scratch cookbook [[electronic resource] /] / Brandon Milonovich |
Autore | Milonovich Brandon |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub., 2013 |
Descrizione fisica | 1 online resource (262 p.) |
Soggetto topico |
Scratch (Computer program language)
Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-84951-843-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910463095303321 |
Milonovich Brandon
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||
Birmingham, UK, : Packt Pub., 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Scratch cookbook [[electronic resource] /] / Brandon Milonovich |
Autore | Milonovich Brandon |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub., 2013 |
Descrizione fisica | 1 online resource (262 p.) |
Soggetto topico |
Scratch (Computer program language)
Visual programming languages (Computer science) |
ISBN | 1-84951-843-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910787562203321 |
Milonovich Brandon
![]() |
||
Birmingham, UK, : Packt Pub., 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Scratch cookbook / / Brandon Milonovich |
Autore | Milonovich Brandon |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Birmingham, UK, : Packt Pub., 2013 |
Descrizione fisica | 1 online resource (262 p.) |
Disciplina | 005.133 |
Soggetto topico |
Scratch (Computer program language)
Visual programming languages (Computer science) |
ISBN | 1-84951-843-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Scratch Cookbook -- Table of Contents -- Scratch Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- More information -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Started with Scratch -- Introduction -- Starting up Scratch -- Getting ready -- How to do it… -- How it works… -- See also -- Deleting the default sprite -- Getting ready -- How to do it… -- There's more… -- Adding a custom sprite -- Getting ready -- How to do it… -- Adding a pre-made sprite -- Getting ready -- How to do it… -- There's more… -- See also -- Changing the stage background -- Getting ready -- How to do it… -- There's more… -- See also -- The Hello World project -- Getting ready -- How to do it… -- How it works… -- There's more… -- Adding some motion -- Special sprite settings -- Pointing towards the mouse -- Duplicating code -- See also -- 2. Storytelling -- Introduction -- Adding words to a sprite -- Getting ready -- How to do it... -- How it works... -- See also -- Adjusting the timing -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Sprites interacting with other sprites -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Basic broadcasting and receiving -- Getting ready -- How to do it... -- How it works... -- The broadcast block -- The receive block -- More about the code -- There's more... -- Triggering an event with a click -- Changing the background -- See also -- Resetting parts of a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also.
Other fun graphic effects -- Getting ready -- How to do it... -- How it works... -- There's more... -- Fisheye -- Whirl -- Pixelate -- Mosaic -- Brightness -- Ghost -- See also -- 3. Adding Animation -- Introduction -- Changing sprite costumes -- Getting ready -- How to do it... -- How it works... -- There's more… -- Making it dance -- Checking the costume number -- Switching to a particular costume -- See also -- Switching backgrounds in a story -- Getting ready -- How to do it... -- How it works... -- See also -- Adding graphic effects to backgrounds -- Getting ready -- How to do it... -- How it works... -- There's more... -- A finished message -- Adding other effects -- Animating the button -- See also -- Keyboard input to a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using better defined variables -- See also -- Getting the mouse position -- Getting ready -- How to do it... -- How it works... -- There's more... -- 4. Basic Gaming -- Introduction -- Creating a moving object -- Getting ready -- How to do it... -- How it works... -- There's more… -- The simple way -- Adding another ball -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Object interaction with a background -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- User interaction with a game -- Getting ready -- How to do it... -- How it works... -- Using mouse control -- Getting ready -- How to do it... -- How it works... -- There's more... -- Keeping score -- Getting ready -- How to do it... -- How it works... -- Objects disappearing -- Getting ready -- How to do it... -- How it works... -- See also -- Building a maze -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using the timer -- Getting ready -- How to do it... -- How it works. See also -- 5. Spicing up Games -- Introduction -- Tracking the best score or time -- Getting ready -- How to do it... -- How it works... -- There's more… -- Keeping a high score list -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Adding more levels -- Getting ready -- How to do it... -- How it works... -- There's more... -- 6. Bringing in Sound -- Introduction -- Playing sounds -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Importing a new sound -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Recording a sound -- Getting ready -- How to do it... -- See also -- Playing drums and notes -- Getting ready -- How to do it... -- How it works… -- There's more… -- Adjusting volume -- Getting ready -- How to do it... -- See also -- Fading volume out -- Getting ready -- How to do it... -- See also -- Changing the tempo -- Getting ready -- How to do it... -- Interactive note playing -- Getting ready -- How to do it… -- How it works… -- 7. Integrating PicoBoards -- Introduction -- Setting up the sensor board -- Getting ready -- How to do it... -- How it works... -- See also -- Getting values from the sensor board -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Working with the slider -- Getting ready -- How to do it... -- There's more... -- See also -- Integrating the light sensor -- Getting ready -- How to do it... -- See also -- Integrating the sound sensor -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Measuring resistance -- Getting ready -- How to do it... -- How it works... -- There's more... -- The sensor board button -- Getting ready -- How to do it... -- Checking other connections -- Getting ready -- How to do it… -- There's more…. 8. Programming to Calculate -- Introduction -- Generating Fibonacci numbers -- Getting ready -- How to do it... -- How it works... -- See also -- Sieve of Eratosthenes -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a password generator -- Getting ready -- How to do it... -- How it works... -- Other Scratch calculations -- Getting ready -- How to do it… -- 9. Project Remixing -- Introduction -- Importing parts of other projects -- Getting ready -- How to do it... -- Drawing with the pen -- Getting ready -- How to do it... -- See also -- Remixing the pen project -- Getting ready -- How to do it... -- A. Collaboration -- Introduction -- The online Scratch community -- Getting ready -- How to do it… -- How it works... -- See also -- Creating an account -- Getting ready -- How to do it... -- See also -- Sharing projects -- Getting ready -- How to do it... -- See also -- Sharing Scratch 1.4 projects -- Getting ready -- How to do it... -- Downloading projects -- Getting ready -- How to do it... -- Index. |
Record Nr. | UNINA-9910808632703321 |
Milonovich Brandon
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Birmingham, UK, : Packt Pub., 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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VB Merch-lob [[electronic resource] ] : a growth-and-yield prediction system with a merchandising optimizer for planted loblolly pine in the west Gulf region / / S.J. Chang ... [and others] |
Pubbl/distr/stampa | Asheville, N.C. : , : U.S. Dept. of Agriculture, Forest Service Southern Research Station, , [2005] |
Descrizione fisica | 15 pages : digital, PDF file |
Altri autori (Persone) | ChangS.-J <1936-> (Shih-Jung) |
Collana | Research paper SRS |
Soggetto topico |
Loblolly pine - Gulf States - Growth - Mathematical models
Loblolly pine - Yields - Economic aspects - Gulf States - Mathematical models Loblolly pine - Yields - Gulf States - Forecasting Visual programming languages (Computer science) VBScript (Computer program language) |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | VB Merch-lob |
Record Nr. | UNINA-9910695860203321 |
Asheville, N.C. : , : U.S. Dept. of Agriculture, Forest Service Southern Research Station, , [2005] | ||
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Lo trovi qui: Univ. Federico II | ||
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VL/HCC 2015 : 2015 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 18-22, 2015 Atlanta, USA / / edited by Zhen Li, Claudia Ermel, Scott D. Fleming ; sponsored by IEEE |
Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015 |
Descrizione fisica | 1 online resource (141 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4673-7457-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996280041403316 |
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015 | ||
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Lo trovi qui: Univ. di Salerno | ||
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VL/HCC 2015 : 2015 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 18-22, 2015 Atlanta, USA / / edited by Zhen Li, Claudia Ermel, Scott D. Fleming ; sponsored by IEEE |
Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015 |
Descrizione fisica | 1 online resource (141 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4673-7457-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910137406803321 |
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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VL/HCC 2018 : 2018 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 1-4, 2018, Lisbon, Portugal / / edited by Jácome Cunha [and four others] ; sponsored by Institute of Electrical and Electronics Engineers |
Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 |
Descrizione fisica | 1 online resource (xii, 330 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-5386-4235-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996280102903316 |
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 | ||
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Lo trovi qui: Univ. di Salerno | ||
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VL/HCC 2018 : 2018 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 1-4, 2018, Lisbon, Portugal / / edited by Jácome Cunha [and four others] ; sponsored by Institute of Electrical and Electronics Engineers |
Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 |
Descrizione fisica | 1 online resource (xii, 330 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-5386-4235-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910291754203321 |
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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