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Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Autore Badger Michael
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (296 p.)
Disciplina 794.81526
Soggetto topico Video games - Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-78216-073-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project
Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor
Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked
Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book
Time for action - designing a clickable table of contents
Record Nr. UNINA-9910792158903321
Badger Michael  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Autore Badger Michael
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (296 p.)
Disciplina 794.81526
Soggetto topico Video games - Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-78216-073-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project
Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor
Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked
Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book
Time for action - designing a clickable table of contents
Record Nr. UNINA-9910808403003321
Badger Michael  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Autore Milonovich Brandon
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (262 p.)
Soggetto topico Scratch (Computer program language)
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-84951-843-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910463095303321
Milonovich Brandon  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Autore Milonovich Brandon
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (262 p.)
Soggetto topico Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-84951-843-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910787562203321
Milonovich Brandon  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch cookbook / / Brandon Milonovich
Scratch cookbook / / Brandon Milonovich
Autore Milonovich Brandon
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (262 p.)
Disciplina 005.133
Soggetto topico Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-84951-843-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Scratch Cookbook -- Table of Contents -- Scratch Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- More information -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Started with Scratch -- Introduction -- Starting up Scratch -- Getting ready -- How to do it… -- How it works… -- See also -- Deleting the default sprite -- Getting ready -- How to do it… -- There's more… -- Adding a custom sprite -- Getting ready -- How to do it… -- Adding a pre-made sprite -- Getting ready -- How to do it… -- There's more… -- See also -- Changing the stage background -- Getting ready -- How to do it… -- There's more… -- See also -- The Hello World project -- Getting ready -- How to do it… -- How it works… -- There's more… -- Adding some motion -- Special sprite settings -- Pointing towards the mouse -- Duplicating code -- See also -- 2. Storytelling -- Introduction -- Adding words to a sprite -- Getting ready -- How to do it... -- How it works... -- See also -- Adjusting the timing -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Sprites interacting with other sprites -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Basic broadcasting and receiving -- Getting ready -- How to do it... -- How it works... -- The broadcast block -- The receive block -- More about the code -- There's more... -- Triggering an event with a click -- Changing the background -- See also -- Resetting parts of a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also.
Other fun graphic effects -- Getting ready -- How to do it... -- How it works... -- There's more... -- Fisheye -- Whirl -- Pixelate -- Mosaic -- Brightness -- Ghost -- See also -- 3. Adding Animation -- Introduction -- Changing sprite costumes -- Getting ready -- How to do it... -- How it works... -- There's more… -- Making it dance -- Checking the costume number -- Switching to a particular costume -- See also -- Switching backgrounds in a story -- Getting ready -- How to do it... -- How it works... -- See also -- Adding graphic effects to backgrounds -- Getting ready -- How to do it... -- How it works... -- There's more... -- A finished message -- Adding other effects -- Animating the button -- See also -- Keyboard input to a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using better defined variables -- See also -- Getting the mouse position -- Getting ready -- How to do it... -- How it works... -- There's more... -- 4. Basic Gaming -- Introduction -- Creating a moving object -- Getting ready -- How to do it... -- How it works... -- There's more… -- The simple way -- Adding another ball -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Object interaction with a background -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- User interaction with a game -- Getting ready -- How to do it... -- How it works... -- Using mouse control -- Getting ready -- How to do it... -- How it works... -- There's more... -- Keeping score -- Getting ready -- How to do it... -- How it works... -- Objects disappearing -- Getting ready -- How to do it... -- How it works... -- See also -- Building a maze -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using the timer -- Getting ready -- How to do it... -- How it works.
See also -- 5. Spicing up Games -- Introduction -- Tracking the best score or time -- Getting ready -- How to do it... -- How it works... -- There's more… -- Keeping a high score list -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Adding more levels -- Getting ready -- How to do it... -- How it works... -- There's more... -- 6. Bringing in Sound -- Introduction -- Playing sounds -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Importing a new sound -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Recording a sound -- Getting ready -- How to do it... -- See also -- Playing drums and notes -- Getting ready -- How to do it... -- How it works… -- There's more… -- Adjusting volume -- Getting ready -- How to do it... -- See also -- Fading volume out -- Getting ready -- How to do it... -- See also -- Changing the tempo -- Getting ready -- How to do it... -- Interactive note playing -- Getting ready -- How to do it… -- How it works… -- 7. Integrating PicoBoards -- Introduction -- Setting up the sensor board -- Getting ready -- How to do it... -- How it works... -- See also -- Getting values from the sensor board -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Working with the slider -- Getting ready -- How to do it... -- There's more... -- See also -- Integrating the light sensor -- Getting ready -- How to do it... -- See also -- Integrating the sound sensor -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Measuring resistance -- Getting ready -- How to do it... -- How it works... -- There's more... -- The sensor board button -- Getting ready -- How to do it... -- Checking other connections -- Getting ready -- How to do it… -- There's more….
8. Programming to Calculate -- Introduction -- Generating Fibonacci numbers -- Getting ready -- How to do it... -- How it works... -- See also -- Sieve of Eratosthenes -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a password generator -- Getting ready -- How to do it... -- How it works... -- Other Scratch calculations -- Getting ready -- How to do it… -- 9. Project Remixing -- Introduction -- Importing parts of other projects -- Getting ready -- How to do it... -- Drawing with the pen -- Getting ready -- How to do it... -- See also -- Remixing the pen project -- Getting ready -- How to do it... -- A. Collaboration -- Introduction -- The online Scratch community -- Getting ready -- How to do it… -- How it works... -- See also -- Creating an account -- Getting ready -- How to do it... -- See also -- Sharing projects -- Getting ready -- How to do it... -- See also -- Sharing Scratch 1.4 projects -- Getting ready -- How to do it... -- Downloading projects -- Getting ready -- How to do it... -- Index.
Record Nr. UNINA-9910808632703321
Milonovich Brandon  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
VB Merch-lob [[electronic resource] ] : a growth-and-yield prediction system with a merchandising optimizer for planted loblolly pine in the west Gulf region / / S.J. Chang ... [and others]
VB Merch-lob [[electronic resource] ] : a growth-and-yield prediction system with a merchandising optimizer for planted loblolly pine in the west Gulf region / / S.J. Chang ... [and others]
Pubbl/distr/stampa Asheville, N.C. : , : U.S. Dept. of Agriculture, Forest Service Southern Research Station, , [2005]
Descrizione fisica 15 pages : digital, PDF file
Altri autori (Persone) ChangS.-J <1936-> (Shih-Jung)
Collana Research paper SRS
Soggetto topico Loblolly pine - Gulf States - Growth - Mathematical models
Loblolly pine - Yields - Economic aspects - Gulf States - Mathematical models
Loblolly pine - Yields - Gulf States - Forecasting
Visual programming languages (Computer science)
VBScript (Computer program language)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti VB Merch-lob
Record Nr. UNINA-9910695860203321
Asheville, N.C. : , : U.S. Dept. of Agriculture, Forest Service Southern Research Station, , [2005]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
VL/HCC 2015 : 2015 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 18-22, 2015 Atlanta, USA / / edited by Zhen Li, Claudia Ermel, Scott D. Fleming ; sponsored by IEEE
VL/HCC 2015 : 2015 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 18-22, 2015 Atlanta, USA / / edited by Zhen Li, Claudia Ermel, Scott D. Fleming ; sponsored by IEEE
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015
Descrizione fisica 1 online resource (141 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-4673-7457-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996280041403316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
VL/HCC 2015 : 2015 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 18-22, 2015 Atlanta, USA / / edited by Zhen Li, Claudia Ermel, Scott D. Fleming ; sponsored by IEEE
VL/HCC 2015 : 2015 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 18-22, 2015 Atlanta, USA / / edited by Zhen Li, Claudia Ermel, Scott D. Fleming ; sponsored by IEEE
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015
Descrizione fisica 1 online resource (141 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-4673-7457-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910137406803321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
VL/HCC 2018 : 2018 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 1-4, 2018, Lisbon, Portugal / / edited by Jácome Cunha [and four others] ; sponsored by Institute of Electrical and Electronics Engineers
VL/HCC 2018 : 2018 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 1-4, 2018, Lisbon, Portugal / / edited by Jácome Cunha [and four others] ; sponsored by Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (xii, 330 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-5386-4235-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996280102903316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
VL/HCC 2018 : 2018 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 1-4, 2018, Lisbon, Portugal / / edited by Jácome Cunha [and four others] ; sponsored by Institute of Electrical and Electronics Engineers
VL/HCC 2018 : 2018 IEEE Symposium on Visual Languages and Human-Centric Computing : proceedings : October 1-4, 2018, Lisbon, Portugal / / edited by Jácome Cunha [and four others] ; sponsored by Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (xii, 330 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-5386-4235-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910291754203321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui