IEEE Symposium on Visual Languages and Human-Centric Computing : VL/HCC 2006 : proceedings : 4-8 September, 2006, Brighton, United Kingdom |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE, 2006 |
Disciplina | 004/.019 |
Soggetto topico |
Human-computer interaction
Visual programming languages (Computer science) End-user computing Multimedia systems Computer Science Engineering & Applied Sciences |
ISBN | 1-5090-9807-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910145615103321 |
[Place of publication not identified], : IEEE, 2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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IEEE Workshop on Visual Languages : [proceedings] / / sponsored by University of Pittsburgh ... [et al.] |
Pubbl/distr/stampa | Washington, : IEEE Computer Society Press |
Descrizione fisica | 1 online resource |
Disciplina | 006.6/6 |
Soggetto topico | Visual programming languages (Computer science) |
Soggetto genere / forma | Conference papers and proceedings. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996279334603316 |
Washington, : IEEE Computer Society Press | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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IEEE Workshop on Visual Languages : [proceedings] / / sponsored by University of Pittsburgh ... [et al.] |
Pubbl/distr/stampa | Washington, : IEEE Computer Society Press |
Descrizione fisica | 1 online resource |
Disciplina | 006.6/6 |
Soggetto topico | Visual programming languages (Computer science) |
Soggetto genere / forma | Conference papers and proceedings. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910626185703321 |
Washington, : IEEE Computer Society Press | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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IEEE Workshop on Visual Languages (VL88), 4th, 1988: Proceedings |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society Press, 1988 |
Descrizione fisica | 1 online resource : illustrations |
Disciplina | 006.66 |
Soggetto topico | Visual programming languages (Computer science) |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996215157903316 |
[Place of publication not identified], : IEEE Computer Society Press, 1988 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Journal of computer languages |
Pubbl/distr/stampa | [Amsterdam] : , : Elsevier, , [2019]- |
Descrizione fisica | 1 online resource |
Disciplina | 004 |
Soggetto topico |
Programming languages (Electronic computers)
Visual programming languages (Computer science) Visual programming (Computer science) Programming languages (Electronic computers) - Semantics |
Soggetto genere / forma | Periodicals. |
ISSN | 2590-1184 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Computer languages
COLA |
Record Nr. | UNINA-9910333117503321 |
[Amsterdam] : , : Elsevier, , [2019]- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Journal of visual languages and computing [[e-journal]] |
Pubbl/distr/stampa | London, : Academic Press |
Disciplina | 005 |
Soggetto topico |
Visual programming languages (Computer science)
Visual programming (Computer science) Programming languages (Electronic computers) - Semantics |
Soggetto genere / forma | Periodicals. |
ISSN | 1095-8533 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996205976403316 |
London, : Academic Press | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Journal of visual languages and computing [[e-journal]] |
Pubbl/distr/stampa | London, : Academic Press |
Disciplina | 005 |
Soggetto topico |
Visual programming languages (Computer science)
Visual programming (Computer science) Programming languages (Electronic computers) - Semantics |
Soggetto genere / forma | Periodicals. |
ISSN | 1095-8533 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910333136403321 |
London, : Academic Press | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings / / IEEE Symposium on Visual Languages and Human-Centric Computing |
Pubbl/distr/stampa | New York, NY, : IEEE |
Disciplina | 621 |
Soggetto topico |
Visual programming languages (Computer science)
Human-computer interaction End-user computing Multimedia systems |
Soggetto genere / forma |
Periodicals.
Conference papers and proceedings. |
ISSN | 1943-6106 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910626160803321 |
New York, NY, : IEEE | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings / / IEEE Symposium on Visual Languages and Human-Centric Computing |
Pubbl/distr/stampa | New York, NY, : IEEE |
Disciplina | 621 |
Soggetto topico |
Visual programming languages (Computer science)
Human-computer interaction End-user computing Multimedia systems |
Soggetto genere / forma |
Periodicals.
Conference papers and proceedings. |
ISSN | 1943-6106 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996279335103316 |
New York, NY, : IEEE | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image |
Autore | Badger Michael |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (296 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
Scratch (Computer program language) Visual programming languages (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78216-073-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book Time for action - designing a clickable table of contents |
Record Nr. | UNINA-9910465591403321 |
Badger Michael | ||
Birmingham, England : , : Packt Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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