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IEEE Symposium on Visual Languages and Human-Centric Computing : VL/HCC 2006 : proceedings : 4-8 September, 2006, Brighton, United Kingdom
IEEE Symposium on Visual Languages and Human-Centric Computing : VL/HCC 2006 : proceedings : 4-8 September, 2006, Brighton, United Kingdom
Pubbl/distr/stampa [Place of publication not identified], : IEEE, 2006
Disciplina 004/.019
Soggetto topico Human-computer interaction
Visual programming languages (Computer science)
End-user computing
Multimedia systems
Computer Science
Engineering & Applied Sciences
ISBN 1-5090-9807-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910145615103321
[Place of publication not identified], : IEEE, 2006
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IEEE Workshop on Visual Languages : [proceedings] / / sponsored by University of Pittsburgh ... [et al.]
IEEE Workshop on Visual Languages : [proceedings] / / sponsored by University of Pittsburgh ... [et al.]
Pubbl/distr/stampa Washington, : IEEE Computer Society Press
Descrizione fisica 1 online resource
Disciplina 006.6/6
Soggetto topico Visual programming languages (Computer science)
Soggetto genere / forma Conference papers and proceedings.
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNISA-996279334603316
Washington, : IEEE Computer Society Press
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IEEE Workshop on Visual Languages : [proceedings] / / sponsored by University of Pittsburgh ... [et al.]
IEEE Workshop on Visual Languages : [proceedings] / / sponsored by University of Pittsburgh ... [et al.]
Pubbl/distr/stampa Washington, : IEEE Computer Society Press
Descrizione fisica 1 online resource
Disciplina 006.6/6
Soggetto topico Visual programming languages (Computer science)
Soggetto genere / forma Conference papers and proceedings.
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910626185703321
Washington, : IEEE Computer Society Press
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IEEE Workshop on Visual Languages (VL88), 4th, 1988: Proceedings
IEEE Workshop on Visual Languages (VL88), 4th, 1988: Proceedings
Pubbl/distr/stampa [Place of publication not identified], : IEEE Computer Society Press, 1988
Descrizione fisica 1 online resource : illustrations
Disciplina 006.66
Soggetto topico Visual programming languages (Computer science)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996215157903316
[Place of publication not identified], : IEEE Computer Society Press, 1988
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Journal of computer languages
Journal of computer languages
Pubbl/distr/stampa [Amsterdam] : , : Elsevier, , [2019]-
Descrizione fisica 1 online resource
Disciplina 004
Soggetto topico Programming languages (Electronic computers)
Visual programming languages (Computer science)
Visual programming (Computer science)
Programming languages (Electronic computers) - Semantics
Soggetto genere / forma Periodicals.
ISSN 2590-1184
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti Computer languages
COLA
Record Nr. UNINA-9910333117503321
[Amsterdam] : , : Elsevier, , [2019]-
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Journal of visual languages and computing [[e-journal]]
Journal of visual languages and computing [[e-journal]]
Pubbl/distr/stampa London, : Academic Press
Disciplina 005
Soggetto topico Visual programming languages (Computer science)
Visual programming (Computer science)
Programming languages (Electronic computers) - Semantics
Soggetto genere / forma Periodicals.
ISSN 1095-8533
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNISA-996205976403316
London, : Academic Press
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Journal of visual languages and computing [[e-journal]]
Journal of visual languages and computing [[e-journal]]
Pubbl/distr/stampa London, : Academic Press
Disciplina 005
Soggetto topico Visual programming languages (Computer science)
Visual programming (Computer science)
Programming languages (Electronic computers) - Semantics
Soggetto genere / forma Periodicals.
ISSN 1095-8533
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910333136403321
London, : Academic Press
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Proceedings / / IEEE Symposium on Visual Languages and Human-Centric Computing
Proceedings / / IEEE Symposium on Visual Languages and Human-Centric Computing
Pubbl/distr/stampa New York, NY, : IEEE
Disciplina 621
Soggetto topico Visual programming languages (Computer science)
Human-computer interaction
End-user computing
Multimedia systems
Soggetto genere / forma Periodicals.
Conference papers and proceedings.
ISSN 1943-6106
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910626160803321
New York, NY, : IEEE
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Proceedings / / IEEE Symposium on Visual Languages and Human-Centric Computing
Proceedings / / IEEE Symposium on Visual Languages and Human-Centric Computing
Pubbl/distr/stampa New York, NY, : IEEE
Disciplina 621
Soggetto topico Visual programming languages (Computer science)
Human-computer interaction
End-user computing
Multimedia systems
Soggetto genere / forma Periodicals.
Conference papers and proceedings.
ISSN 1943-6106
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNISA-996279335103316
New York, NY, : IEEE
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Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Autore Badger Michael
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (296 p.)
Disciplina 794.81526
Soggetto topico Computer games - Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-78216-073-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project
Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor
Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked
Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book
Time for action - designing a clickable table of contents
Record Nr. UNINA-9910465591403321
Badger Michael  
Birmingham, England : , : Packt Publishing, , 2014
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