The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans |
Autore | Kahne Joseph |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2009 |
Descrizione fisica | 1 online resource (xiii, 94 p. ) : ill. ; |
Disciplina | 794.8 |
Altri autori (Persone) |
MiddaughEllen
EvansChris (M. Christina) |
Collana | The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning |
Soggetto topico |
Video games - Social aspects - United States
Video games and teenagers - United States Youth - Political activity - United States Youth - Social networks - United States |
Soggetto non controllato |
EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education SOCIAL SCIENCES/Media Studies |
ISBN | 0-262-25897-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Contents -- Series Foreword -- Acknowledgments -- About This Report -- The Civic Dimensions of Video Games -- Youth Civic and Political Engagement -- Potential Links between Video Games and Youth Civic and Political Development -- Research Questions -- Study Design -- Findings -- Discussion and Implications -- Next Steps for Parents, Educators, and Game Designers -- Research Agenda -- Conclusion -- Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology -- Appendix B: Regression Analysis -- Notes. |
Record Nr. | UNISA-996320200103316 |
Kahne Joseph
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Cambridge, Mass., : MIT Press, ©2009 | ||
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Lo trovi qui: Univ. di Salerno | ||
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The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans |
Autore | Kahne Joseph |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2009 |
Descrizione fisica | 1 online resource (xiii, 94 p. ) : ill. ; |
Disciplina | 794.8 |
Altri autori (Persone) |
MiddaughEllen
EvansChris (M. Christina) |
Collana | The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning |
Soggetto topico |
Video games - Social aspects - United States
Video games and teenagers - United States Youth - Political activity - United States Youth - Social networks - United States |
Soggetto non controllato |
EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education SOCIAL SCIENCES/Media Studies |
ISBN | 0-262-25897-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Contents -- Series Foreword -- Acknowledgments -- About This Report -- The Civic Dimensions of Video Games -- Youth Civic and Political Engagement -- Potential Links between Video Games and Youth Civic and Political Development -- Research Questions -- Study Design -- Findings -- Discussion and Implications -- Next Steps for Parents, Educators, and Game Designers -- Research Agenda -- Conclusion -- Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology -- Appendix B: Regression Analysis -- Notes. |
Record Nr. | UNINA-9910139368803321 |
Kahne Joseph
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Cambridge, Mass., : MIT Press, ©2009 | ||
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Lo trovi qui: Univ. Federico II | ||
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Coin-operated Americans : rebooting boyhood at the video game arcade / / Carly A. Kocurek |
Autore | Kocurek Carly A. |
Pubbl/distr/stampa | Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2015 |
Descrizione fisica | 1 online resource (274 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - United States - History
Video games - Social aspects - United States Coin-operated machines - United States - History Boys - United States |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4529-4520-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Acknowledgments; Introduction; 1. THE MICROCOSMIC ARCADE: Playing at the Cultural Vanguard; 2. GAMING'S GOLD MEDALISTS: Twin Galaxies and the Rush to Competitive Gaming; 3. ADAPTING VIOLENCE: Death Race and the History of Gaming Moral Panic; 4. ANARCHY IN THE ARCADE: Regulating Coin-Op Video Games; 5. PLAY SAVES THE DAY: TRON, WarGames, and the Gamer as Protagonist; 6. THE ARCADE IS DEAD, LONG LIVE THE ARCADE: Nostalgia in an Era of Ubiquitous Computing; 7. THE FUTURE IS NOW: Changes in Gaming Culture; Notes; Bibliography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P
QR; S; T; U; V; W |
Record Nr. | UNINA-9910460591103321 |
Kocurek Carly A.
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Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Coin-operated Americans : rebooting boyhood at the video game arcade / / Carly A. Kocurek |
Autore | Kocurek Carly A. |
Pubbl/distr/stampa | Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2015 |
Descrizione fisica | 1 online resource (274 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - United States - History
Video games - Social aspects - United States Coin-operated machines - United States - History Boys - United States |
ISBN | 1-4529-4520-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Acknowledgments; Introduction; 1. THE MICROCOSMIC ARCADE: Playing at the Cultural Vanguard; 2. GAMING'S GOLD MEDALISTS: Twin Galaxies and the Rush to Competitive Gaming; 3. ADAPTING VIOLENCE: Death Race and the History of Gaming Moral Panic; 4. ANARCHY IN THE ARCADE: Regulating Coin-Op Video Games; 5. PLAY SAVES THE DAY: TRON, WarGames, and the Gamer as Protagonist; 6. THE ARCADE IS DEAD, LONG LIVE THE ARCADE: Nostalgia in an Era of Ubiquitous Computing; 7. THE FUTURE IS NOW: Changes in Gaming Culture; Notes; Bibliography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P
QR; S; T; U; V; W |
Record Nr. | UNINA-9910797706203321 |
Kocurek Carly A.
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Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Coin-operated Americans : rebooting boyhood at the video game arcade / / Carly A. Kocurek |
Autore | Kocurek Carly A. |
Pubbl/distr/stampa | Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2015 |
Descrizione fisica | 1 online resource (274 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - United States - History
Video games - Social aspects - United States Coin-operated machines - United States - History Boys - United States |
ISBN | 1-4529-4520-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Acknowledgments; Introduction; 1. THE MICROCOSMIC ARCADE: Playing at the Cultural Vanguard; 2. GAMING'S GOLD MEDALISTS: Twin Galaxies and the Rush to Competitive Gaming; 3. ADAPTING VIOLENCE: Death Race and the History of Gaming Moral Panic; 4. ANARCHY IN THE ARCADE: Regulating Coin-Op Video Games; 5. PLAY SAVES THE DAY: TRON, WarGames, and the Gamer as Protagonist; 6. THE ARCADE IS DEAD, LONG LIVE THE ARCADE: Nostalgia in an Era of Ubiquitous Computing; 7. THE FUTURE IS NOW: Changes in Gaming Culture; Notes; Bibliography; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P
QR; S; T; U; V; W |
Record Nr. | UNINA-9910822952803321 |
Kocurek Carly A.
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Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Mortal Kombat : games of death / / David Church |
Autore | Church David <1982-> |
Pubbl/distr/stampa | Ann Arbor, Michigan : , : University of Michigan Press, , 2022 |
Descrizione fisica | 1 online resource (viii, 151 pages) : illustrations |
Disciplina | 794.8 |
Collana | Landmark video games |
Soggetto topico |
Mortal Kombat (Game)
Video games - Social aspects - United States Video games - United States - History |
ISBN | 0-472-90262-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index. |
Record Nr. | UNINA-9910647292203321 |
Church David <1982->
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Ann Arbor, Michigan : , : University of Michigan Press, , 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Tempest : geometries of play / / Judd Ethan Ruggill and Ken S. McAllister |
Autore | Ruggill Judd Ethan |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Ann Arbor : , : University of Michigan Press, , 2015 |
Descrizione fisica | 1 online resource (167 pages) : digital, PDF file(s) |
Disciplina | 794.8 |
Collana |
Landmark video games
Digitalculturebooks |
Soggetto topico |
Tempest (Video game)
Video games - Design - History Video games - Social aspects - United States |
ISBN |
0-472-90010-2
0-472-12114-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; List of Figures; Introduction; One: Reading Tempest; Two: A Genealogy of Tempest; Three: Contexts; Four: Life after Tempest; Five: Conclusion; Appendixes; Appendix A: Relevant Software and Hardware Companies Created between 1979 and 1982; Appendix B: Arcade Machines Released between 1979 and 1982; Notes; Works Cited; Index |
Record Nr. | UNINA-9910137522103321 |
Ruggill Judd Ethan
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Ann Arbor : , : University of Michigan Press, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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