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Design, user experience, and usability . Part II : design for diversity, well-being, and social development : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. / / Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (editors)
Design, user experience, and usability . Part II : design for diversity, well-being, and social development : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. / / Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (editors)
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (XXI, 674 pages) : 352 illustrations, 265 illustrations in colour
Disciplina 004.6
Collana Lecture notes in computer science
Soggetto topico User-centered system design
ISBN 3-030-78224-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Experience Design across Cultures -- Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States -- 1 Introduction -- 2 Background -- 2.1 E-Government -- 2.2 Usability -- 3 Related Work -- 4 Preliminary Analysis -- 5 Research Methodology -- 5.1 Research Design -- 5.2 Research Setting and Sampling -- 5.3 Data Collection -- 6 Results and Findings -- 6.1 Demographic Data -- 6.2 Reliability Analysis -- 6.3 The Saudi Job Seeking Web Portal -- 6.4 The US Job Seeking Web Portal -- 7 Discussion and Conclusion -- References -- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 4 Data Collection and Analysis -- 5 Discussion -- 6 Conclusion -- References -- Relations on Cultural Behavior and Technology Adoption: A Chilean Perspective -- 1 Introduction -- 1.1 Theoretical Foundation in Technology Adoption Research - The TOE Framework -- 1.2 Cultural Behavior and Evaluation -- 2 Methods and Materials -- 3 A Preliminary Approach -- 4 Discussion -- References -- User Experience Centered Application Design of Multivariate Landscape in Kulangsu, Xiamen -- 1 Introduction -- 2 Background -- 2.1 Multivariate Landscape in Kulangsu -- 2.2 User Experience -- 2.3 Augment Reality Technology -- 2.4 Comparison of Current Kulangsu Guide Tour Application -- 3 Evaluation -- 3.1 Respondents Interview -- 3.2 Results and Discussions -- 3.3 User Personas -- 4 Problem Statement -- 4.1 User Personas -- 4.2 Objectives -- 5 Prototype Design -- 5.1 Use Case Diagram -- 5.2 User Flow -- 5.3 User Interface Design Style -- 5.4 Low-Fidelity Prototype -- 5.5 High-Fidelity Prototype.
5.6 Wire Flow -- 6 Conclusion -- References -- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses -- 1 Background and Industry Analysis of Intelligent Mutual-Aid Delivery Services on College Campuses -- 1.1 Background -- 1.2 Industry Analysis -- 1.3 Intelligent Campus -- 2 Status Quo of Last-Mile Delivery Service on Campus -- 2.1 Status Quo of Campus Parcels at Home and Abroad -- 2.2 Campus Service Environment Analysis -- 3 Analysis of the Intelligent Mutual-Aid Delivery Service Design at Beijing City University -- 3.1 Existing Problems -- 3.2 Real Demands: User Empathy Map -- 3.3 User Demand Classification and User Satisfaction Analysis -- 3.4 Feasibility Analysis -- 4 Intelligent Mutual-Aid Delivery Service Design at Beijing City University -- 4.1 Design Process -- 4.2 Framework of the Service Functions -- 4.3 Service Blueprint -- 4.4 Conceptual Graph -- 5 Value and Significance of the Present Design -- 5.1 Value -- 5.2 Significance -- 6 Conclusions -- References -- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice -- 1 Introduction -- 2 Method -- 2.1 Public Space Facilities in Hong Kong -- 2.2 Research Method -- 3 Results and Discussions -- 3.1 Tangible Interventions -- 3.2 Intangible Interventions -- 3.3 Product interventions and user performance -- 3.4 Implications for in Public Design to Achieve Sustainable Practice -- 4 Conclusions -- References -- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage -- 1 Introduction -- 2 Literature Review -- 2.1 Batik as an Intangible Cultural Heritage -- 2.2 Online Communication Model (OCM) -- 2.3 Participatory Design and AWARe - Analysis of Web Applications Requirement -- 2.4 The iWareBatik Case -- 3 Methodology -- 4 Results -- 4.1 Benchmarking.
4.2 Interviews -- 4.3 Survey -- 5 Design Process -- 5.1 Refinement of User Goals -- 5.2 User Composite Profiles, Scenarios, and Priorities -- 5.3 Transition to Design Model -- 6 Discussion and Conclusion -- References -- Methods for Multiple Roles to Build Brands of Service System-A Case Study of Guangzhou Baiyun International Airport -- 1 On Topic Selection -- 1.1 Connotation and Significance of Service Brand Building -- 1.2 "Multiple Roles" in Service System -- 1.3 Methods and Innovations -- 2 On Service Brand -- 2.1 Service Brand -- 2.2 Roles in Service System -- 2.3 Complexity of Service Brand Building -- 3 Research on Role Relationship in Service Brand System -- 3.1 Roles of Services -- 3.2 Role Diversity and Brand Consistency in Service System -- 3.3 Levels and Branding of Service System -- 4 On Service Brand Innovation of Baiyun Airport -- 4.1 Method -- 4.2 Summary and Analysis -- 5 Principles of Building Service Brand System -- 6 Summary -- References -- Analysis and Design of Household Intelligent Planting Products Based on Hall Three-Dimensional Structure -- 1 Introduction -- 2 System Engineering Methodology -- 3 Hall Three-Dimensional Structural Model of Household Intelligent Planting Products -- 3.1 Time Dimension -- 3.2 Logical Dimension -- 3.3 Knowledge Dimension -- 4 Specific Design Process -- 4.1 Market and User Research -- 4.2 Technical Analysis -- 4.3 Scheme Design and User Evaluation Centered Scheme Selection -- 4.4 Design of Supporting APP -- 4.5 Final Design Project Introduction -- 4.6 Product Production and Update -- 5 Conclusion -- References -- Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference -- 1 Introduction -- 2 User Perception Preference of Lacquer Jewelry -- 2.1 Modeling Perception and Emotional Elements in Jewelry Design -- 2.2 Evaluation of User-Perceived Preference of Lacquer Jewelry.
3 User Preference Acquisition Experiment of Lacquer Jewelry Based on EEG Technology -- 3.1 Identify the Target User Groups for Lacquer Jewelry -- 3.2 Summarize the Design Elements and Forms of Lacquer Jewelry -- 3.3 Obtaining Experimental Samples by Orthogonal Test -- 3.4 Experimental Design -- 3.5 Experimental Materials -- 3.6 Experimental Process -- 3.7 Questionnaire Investigation -- 4 Data Analysis -- 4.1 Analysis of EEG Muse Data -- 4.2 Eye movement Data Analysis -- 5 Lacquer Jewelry Design Practice Based on User Perception Preference -- 5.1 Design Scheme -- 6 Design Evaluation -- 7 Conclusion -- References -- Innovation in Teaching Model Based on University Museum Resources -- 1 Introduction -- 2 Research Background -- 3 Theoretical Framework -- 4 Schema and Procedure -- 5 Reflection and Findings -- 5.1 Museum Resources as Course Resources -- 5.2 The Inspiring and Question-Guided Teaching Mode is Adopted to Offer a Stage for Students to Transform from "Research to Designer, Model/Photographer and Curator". From Point to Surface, Knowledge Production is Boosted and the Inheritance and Innovation of Ethnic Costume Culture Are Realized -- 5.3 The Combination of Exhibition and Teaching is also Adopted. Online Exhibitions Are Planned and Resources Platforms Are Structured to Beneficially Supplement the Teaching from Teachers and Provide Students a Source of Independent Learning. It also Archives, Accumulates, and Displays Teaching Results and Further Enriches the Research and Collections of the Museum -- 6 Conclusion -- References -- Research on Intelligent Classified Trash Can and Smart Application Design-Achieving Green Smart Home Living in China -- 1 Introduction -- 2 Related Work -- 2.1 Field Research and User Research -- 2.2 Market Research -- 2.3 Research on Technology of Image Recognition Based on Deep Learning -- 3 Design Concept.
3.1 Intelligent Classified Trash Can (ICTC) -- 3.2 Supporting Smart Application -- 4 Usability Test -- 5 Conclusion -- References -- Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing -- 1 Introduction -- 2 Investigation of the Current Situation of Historical and Cultural Blocks in Beijing -- 2.1 Historical Origin and Current Situation of Historical and Cultural Blocks in Beijing -- 2.2 Alleyway and Quadrangle Courtyard: Basic Constitution of Historical and Cultural Blocks in Beijing -- 3 Transformation Mode of Historical and Cultural Blocks in Beijing -- 3.1 Government Oriented-Transformation and Renewal of Qianmen Street -- 3.2 From Government-Oriented to Comprehensive Collaborated-South Luogu Lane and Dashilan Blocks -- 3.3 Construction of the Comprehensive Collaborated Cultural and Creative Blocks-Regeneration Plan of Baita Temple Block and Fayuan Temple Block -- 4 Design Collaboration Strategy Creating Based on Cultural and Creative Blocks -- 4.1 Cultural Space Shaping Based on Cultural Memory -- 4.2 Cultural Ecological Cycle Based on Cultural Consciousness -- 5 Conclusion -- References -- Design for Inclusion and Social Development -- GA-Based Research on Suitability of Recreational Space in Gardens to the Elderly-With Yangzhou Geyuan Garden as an Example -- 1 Introduction -- 2 Research Methodology -- 3 GA-Based Research Process -- 3.1 Identify the Breakthrough Point of "Perception" -- 3.2 Establish Parameter Cells -- 3.3 Write GA -- 3.4 Computer Operation Results -- 3.5 Examination and Analysis of the Computed Results -- 4 Conclusions -- References -- Accessibility Evaluation of E-Government Web Applications: A Systematic Review -- 1 Introduction -- 2 Planning the Review -- 2.1 Definition of Research Questions -- 2.2 Elaboration of Research Strategy.
2.3 Elaboration of Selection Strategy.
Record Nr. UNISA-996464417303316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Design, user experience, and usability . Part II : design for diversity, well-being, and social development : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. / / Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (editors)
Design, user experience, and usability . Part II : design for diversity, well-being, and social development : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. / / Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (editors)
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (XXI, 674 pages) : 352 illustrations, 265 illustrations in colour
Disciplina 004.6
Collana Lecture notes in computer science
Soggetto topico User-centered system design
ISBN 3-030-78224-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Experience Design across Cultures -- Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States -- 1 Introduction -- 2 Background -- 2.1 E-Government -- 2.2 Usability -- 3 Related Work -- 4 Preliminary Analysis -- 5 Research Methodology -- 5.1 Research Design -- 5.2 Research Setting and Sampling -- 5.3 Data Collection -- 6 Results and Findings -- 6.1 Demographic Data -- 6.2 Reliability Analysis -- 6.3 The Saudi Job Seeking Web Portal -- 6.4 The US Job Seeking Web Portal -- 7 Discussion and Conclusion -- References -- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 4 Data Collection and Analysis -- 5 Discussion -- 6 Conclusion -- References -- Relations on Cultural Behavior and Technology Adoption: A Chilean Perspective -- 1 Introduction -- 1.1 Theoretical Foundation in Technology Adoption Research - The TOE Framework -- 1.2 Cultural Behavior and Evaluation -- 2 Methods and Materials -- 3 A Preliminary Approach -- 4 Discussion -- References -- User Experience Centered Application Design of Multivariate Landscape in Kulangsu, Xiamen -- 1 Introduction -- 2 Background -- 2.1 Multivariate Landscape in Kulangsu -- 2.2 User Experience -- 2.3 Augment Reality Technology -- 2.4 Comparison of Current Kulangsu Guide Tour Application -- 3 Evaluation -- 3.1 Respondents Interview -- 3.2 Results and Discussions -- 3.3 User Personas -- 4 Problem Statement -- 4.1 User Personas -- 4.2 Objectives -- 5 Prototype Design -- 5.1 Use Case Diagram -- 5.2 User Flow -- 5.3 User Interface Design Style -- 5.4 Low-Fidelity Prototype -- 5.5 High-Fidelity Prototype.
5.6 Wire Flow -- 6 Conclusion -- References -- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses -- 1 Background and Industry Analysis of Intelligent Mutual-Aid Delivery Services on College Campuses -- 1.1 Background -- 1.2 Industry Analysis -- 1.3 Intelligent Campus -- 2 Status Quo of Last-Mile Delivery Service on Campus -- 2.1 Status Quo of Campus Parcels at Home and Abroad -- 2.2 Campus Service Environment Analysis -- 3 Analysis of the Intelligent Mutual-Aid Delivery Service Design at Beijing City University -- 3.1 Existing Problems -- 3.2 Real Demands: User Empathy Map -- 3.3 User Demand Classification and User Satisfaction Analysis -- 3.4 Feasibility Analysis -- 4 Intelligent Mutual-Aid Delivery Service Design at Beijing City University -- 4.1 Design Process -- 4.2 Framework of the Service Functions -- 4.3 Service Blueprint -- 4.4 Conceptual Graph -- 5 Value and Significance of the Present Design -- 5.1 Value -- 5.2 Significance -- 6 Conclusions -- References -- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice -- 1 Introduction -- 2 Method -- 2.1 Public Space Facilities in Hong Kong -- 2.2 Research Method -- 3 Results and Discussions -- 3.1 Tangible Interventions -- 3.2 Intangible Interventions -- 3.3 Product interventions and user performance -- 3.4 Implications for in Public Design to Achieve Sustainable Practice -- 4 Conclusions -- References -- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage -- 1 Introduction -- 2 Literature Review -- 2.1 Batik as an Intangible Cultural Heritage -- 2.2 Online Communication Model (OCM) -- 2.3 Participatory Design and AWARe - Analysis of Web Applications Requirement -- 2.4 The iWareBatik Case -- 3 Methodology -- 4 Results -- 4.1 Benchmarking.
4.2 Interviews -- 4.3 Survey -- 5 Design Process -- 5.1 Refinement of User Goals -- 5.2 User Composite Profiles, Scenarios, and Priorities -- 5.3 Transition to Design Model -- 6 Discussion and Conclusion -- References -- Methods for Multiple Roles to Build Brands of Service System-A Case Study of Guangzhou Baiyun International Airport -- 1 On Topic Selection -- 1.1 Connotation and Significance of Service Brand Building -- 1.2 "Multiple Roles" in Service System -- 1.3 Methods and Innovations -- 2 On Service Brand -- 2.1 Service Brand -- 2.2 Roles in Service System -- 2.3 Complexity of Service Brand Building -- 3 Research on Role Relationship in Service Brand System -- 3.1 Roles of Services -- 3.2 Role Diversity and Brand Consistency in Service System -- 3.3 Levels and Branding of Service System -- 4 On Service Brand Innovation of Baiyun Airport -- 4.1 Method -- 4.2 Summary and Analysis -- 5 Principles of Building Service Brand System -- 6 Summary -- References -- Analysis and Design of Household Intelligent Planting Products Based on Hall Three-Dimensional Structure -- 1 Introduction -- 2 System Engineering Methodology -- 3 Hall Three-Dimensional Structural Model of Household Intelligent Planting Products -- 3.1 Time Dimension -- 3.2 Logical Dimension -- 3.3 Knowledge Dimension -- 4 Specific Design Process -- 4.1 Market and User Research -- 4.2 Technical Analysis -- 4.3 Scheme Design and User Evaluation Centered Scheme Selection -- 4.4 Design of Supporting APP -- 4.5 Final Design Project Introduction -- 4.6 Product Production and Update -- 5 Conclusion -- References -- Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference -- 1 Introduction -- 2 User Perception Preference of Lacquer Jewelry -- 2.1 Modeling Perception and Emotional Elements in Jewelry Design -- 2.2 Evaluation of User-Perceived Preference of Lacquer Jewelry.
3 User Preference Acquisition Experiment of Lacquer Jewelry Based on EEG Technology -- 3.1 Identify the Target User Groups for Lacquer Jewelry -- 3.2 Summarize the Design Elements and Forms of Lacquer Jewelry -- 3.3 Obtaining Experimental Samples by Orthogonal Test -- 3.4 Experimental Design -- 3.5 Experimental Materials -- 3.6 Experimental Process -- 3.7 Questionnaire Investigation -- 4 Data Analysis -- 4.1 Analysis of EEG Muse Data -- 4.2 Eye movement Data Analysis -- 5 Lacquer Jewelry Design Practice Based on User Perception Preference -- 5.1 Design Scheme -- 6 Design Evaluation -- 7 Conclusion -- References -- Innovation in Teaching Model Based on University Museum Resources -- 1 Introduction -- 2 Research Background -- 3 Theoretical Framework -- 4 Schema and Procedure -- 5 Reflection and Findings -- 5.1 Museum Resources as Course Resources -- 5.2 The Inspiring and Question-Guided Teaching Mode is Adopted to Offer a Stage for Students to Transform from "Research to Designer, Model/Photographer and Curator". From Point to Surface, Knowledge Production is Boosted and the Inheritance and Innovation of Ethnic Costume Culture Are Realized -- 5.3 The Combination of Exhibition and Teaching is also Adopted. Online Exhibitions Are Planned and Resources Platforms Are Structured to Beneficially Supplement the Teaching from Teachers and Provide Students a Source of Independent Learning. It also Archives, Accumulates, and Displays Teaching Results and Further Enriches the Research and Collections of the Museum -- 6 Conclusion -- References -- Research on Intelligent Classified Trash Can and Smart Application Design-Achieving Green Smart Home Living in China -- 1 Introduction -- 2 Related Work -- 2.1 Field Research and User Research -- 2.2 Market Research -- 2.3 Research on Technology of Image Recognition Based on Deep Learning -- 3 Design Concept.
3.1 Intelligent Classified Trash Can (ICTC) -- 3.2 Supporting Smart Application -- 4 Usability Test -- 5 Conclusion -- References -- Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing -- 1 Introduction -- 2 Investigation of the Current Situation of Historical and Cultural Blocks in Beijing -- 2.1 Historical Origin and Current Situation of Historical and Cultural Blocks in Beijing -- 2.2 Alleyway and Quadrangle Courtyard: Basic Constitution of Historical and Cultural Blocks in Beijing -- 3 Transformation Mode of Historical and Cultural Blocks in Beijing -- 3.1 Government Oriented-Transformation and Renewal of Qianmen Street -- 3.2 From Government-Oriented to Comprehensive Collaborated-South Luogu Lane and Dashilan Blocks -- 3.3 Construction of the Comprehensive Collaborated Cultural and Creative Blocks-Regeneration Plan of Baita Temple Block and Fayuan Temple Block -- 4 Design Collaboration Strategy Creating Based on Cultural and Creative Blocks -- 4.1 Cultural Space Shaping Based on Cultural Memory -- 4.2 Cultural Ecological Cycle Based on Cultural Consciousness -- 5 Conclusion -- References -- Design for Inclusion and Social Development -- GA-Based Research on Suitability of Recreational Space in Gardens to the Elderly-With Yangzhou Geyuan Garden as an Example -- 1 Introduction -- 2 Research Methodology -- 3 GA-Based Research Process -- 3.1 Identify the Breakthrough Point of "Perception" -- 3.2 Establish Parameter Cells -- 3.3 Write GA -- 3.4 Computer Operation Results -- 3.5 Examination and Analysis of the Computed Results -- 4 Conclusions -- References -- Accessibility Evaluation of E-Government Web Applications: A Systematic Review -- 1 Introduction -- 2 Planning the Review -- 2.1 Definition of Research Questions -- 2.2 Elaboration of Research Strategy.
2.3 Elaboration of Selection Strategy.
Record Nr. UNINA-9910488713103321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design, user experience, and usability. Design for emotion, well-being and health, learning, and culture : 11th International Conference, DUXU 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, proceedings. Part II / / Marcelo Marcio Soares, Elizabeth Rosenzweig, Aaron Marcus (editors)
Design, user experience, and usability. Design for emotion, well-being and health, learning, and culture : 11th International Conference, DUXU 2022, held as part of the 24th HCI International Conference, HCII 2022, Virtual event, June 26-July 1, 2022, proceedings. Part II / / Marcelo Marcio Soares, Elizabeth Rosenzweig, Aaron Marcus (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (517 pages)
Disciplina 004.019
Collana Lecture notes in computer science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 3-031-05900-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478871903316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Designing Human-Centric AI Experiences : Applied UX Design for Artificial Intelligence / / by Akshay Kore
Designing Human-Centric AI Experiences : Applied UX Design for Artificial Intelligence / / by Akshay Kore
Autore Kore Akshay
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022
Descrizione fisica 1 online resource (478 pages)
Disciplina 004.019
Collana Design Thinking
Soggetto topico User-centered system design
Human-computer interaction
Artificial intelligence
ISBN 1-4842-8088-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: Intelligence -- Chapter 1: On intelligence -- Chapter 2: Intelligent Agents -- Chapter 3: Incorporating Artificial Intelligence -- Part 2: Decisions -- Chapter 4: Building Trust -- Chapter 5: Designing Feedback -- Chapter 6: Handling Errors -- Part 3: Design -- Chapter 7: IE Ethics -- Chapter 8: Prototyping AI Products -- Part 4: Teamwork -- Chapter 9: Understanding AI Terminology -- Chapter 10: Working Effectively with AI Tech Teams -- Epilogue. .
Record Nr. UNINA-9910586635603321
Kore Akshay  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung
Pubbl/distr/stampa Bristol, U.K., : Intellect, 2008
Descrizione fisica 1 online resource (130 p.)
Disciplina 004.019
006.7
Altri autori (Persone) LeungLinda
Collana Changing Media, Changing Europe
Soggetto topico Human-computer interaction
User interfaces (Computer systems) - Design
User-centered system design
Human-computer interaction - Social aspects
Interactive computer systems - Design
Internet industry
World Wide Web - Social aspects
Technology - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-282-03516-9
9786612035166
1-84150-285-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability
Chapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover
Record Nr. UNINA-9910454421203321
Bristol, U.K., : Intellect, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung
Pubbl/distr/stampa Bristol, U.K., : Intellect, 2008
Descrizione fisica 1 online resource (130 p.)
Disciplina 004.019
006.7
Altri autori (Persone) LeungLinda
Collana Changing Media, Changing Europe
Soggetto topico Human-computer interaction
User interfaces (Computer systems) - Design
User-centered system design
Human-computer interaction - Social aspects
Interactive computer systems - Design
Internet industry
World Wide Web - Social aspects
Technology - Social aspects
ISBN 1-282-03516-9
9786612035166
1-84150-285-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability
Chapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover
Record Nr. UNINA-9910782684703321
Bristol, U.K., : Intellect, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung
Edizione [2nd ed.]
Pubbl/distr/stampa Bristol, U.K., : Intellect, 2008
Descrizione fisica 1 online resource (130 p.)
Disciplina 004.019
006.7
Altri autori (Persone) LeungLinda
Collana Changing Media, Changing Europe
Soggetto topico Human-computer interaction
User interfaces (Computer systems) - Design
User-centered system design
Human-computer interaction - Social aspects
Interactive computer systems - Design
Internet industry
World Wide Web - Social aspects
Technology - Social aspects
ISBN 1-282-03516-9
9786612035166
1-84150-285-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability
Chapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover
Record Nr. UNINA-9910811093903321
Bristol, U.K., : Intellect, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Emotion-oriented systems [[electronic resource] /] / edited by Catherine Pelachaud
Emotion-oriented systems [[electronic resource] /] / edited by Catherine Pelachaud
Autore Pelachaud Catherine
Edizione [1st edition]
Pubbl/distr/stampa London, : ISTE
Descrizione fisica 1 online resource (346 p.)
Disciplina 004.2/1
004.21
Altri autori (Persone) PelachaudCatherine
Collana ISTE
Soggetto topico User-centered system design
Human-computer interaction
Interactive computer systems
Virtual computer systems
Emotions and cognition
Soggetto genere / forma Electronic books.
ISBN 1-118-60193-9
1-118-60332-X
1-118-60321-4
1-299-18781-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Foundations -- pt. 2. Non-verbal behavior -- pt. 3. Functions.
Record Nr. UNINA-9910138862803321
Pelachaud Catherine  
London, : ISTE
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Emotion-oriented systems [[electronic resource] /] / edited by Catherine Pelachaud
Emotion-oriented systems [[electronic resource] /] / edited by Catherine Pelachaud
Autore Pelachaud Catherine
Edizione [1st edition]
Pubbl/distr/stampa London, : ISTE
Descrizione fisica 1 online resource (346 p.)
Disciplina 004.2/1
004.21
Altri autori (Persone) PelachaudCatherine
Collana ISTE
Soggetto topico User-centered system design
Human-computer interaction
Interactive computer systems
Virtual computer systems
Emotions and cognition
ISBN 1-118-60193-9
1-118-60332-X
1-118-60321-4
1-299-18781-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Foundations -- pt. 2. Non-verbal behavior -- pt. 3. Functions.
Record Nr. UNINA-9910831053503321
Pelachaud Catherine  
London, : ISTE
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Emotion-oriented systems [[electronic resource] /] / edited by Catherine Pelachaud
Emotion-oriented systems [[electronic resource] /] / edited by Catherine Pelachaud
Autore Pelachaud Catherine
Edizione [1st edition]
Pubbl/distr/stampa London, : ISTE
Descrizione fisica 1 online resource (346 p.)
Disciplina 004.2/1
004.21
Altri autori (Persone) PelachaudCatherine
Collana ISTE
Soggetto topico User-centered system design
Human-computer interaction
Interactive computer systems
Virtual computer systems
Emotions and cognition
ISBN 1-118-60193-9
1-118-60332-X
1-118-60321-4
1-299-18781-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Foundations -- pt. 2. Non-verbal behavior -- pt. 3. Functions.
Record Nr. UNINA-9910841600003321
Pelachaud Catherine  
London, : ISTE
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui