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CONNECT : proceedings of CHI UX Indonesia 2015 (CHIuXiD 2015), the International HCI and UX Conference in Indonesia : 08-10 April 2015, Bandung, Indonesia / / edited by Adi Tedjasaputra [and five others] ; in cooperation with ACM SIGCHI
CONNECT : proceedings of CHI UX Indonesia 2015 (CHIuXiD 2015), the International HCI and UX Conference in Indonesia : 08-10 April 2015, Bandung, Indonesia / / edited by Adi Tedjasaputra [and five others] ; in cooperation with ACM SIGCHI
Pubbl/distr/stampa New York : , : ACM, , 2015
Descrizione fisica 1 online resource (87 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
User-centered system design
ISBN 1-4503-3334-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings of the International HCI and UX Conference in Indonesia
Proceedings of the International Human Computer Interaction and UX Conference in Indonesia
Record Nr. UNINA-9910376607703321
New York : , : ACM, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Contextual design : design for life / / Karen Holtzblatt, Hugh Beyer
Contextual design : design for life / / Karen Holtzblatt, Hugh Beyer
Autore Holtzblatt Karen
Edizione [Second edition.]
Pubbl/distr/stampa Cambridge, MA : , : Morgan Kaufmann, , [2017]
Descrizione fisica 1 online resource (xviii, 511 pages) : illustrations (chiefly color)
Disciplina 004.2/1
Collana Interactive technologies
Soggetto topico User-centered system design
Human-computer interaction
System design
Computer software - Human factors
System analysis
Product design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto part 1. Gathering user data -- part 2. Revealing the world -- part 3. Reinventing life : ideation with user data -- part 4. Defining the product -- part 5. Making it real.
Record Nr. UNINA-9910151642803321
Holtzblatt Karen  
Cambridge, MA : , : Morgan Kaufmann, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-cultural design : applications in business, communication, health, well-being and inclusiveness : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part III / / Pei-Luen Patrick Rau, editor
Cross-cultural design : applications in business, communication, health, well-being and inclusiveness : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part III / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (488 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 9783031060502
9783031060496
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910578693603321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-cultural design : applications in business, communication, health, well-being and inclusiveness : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part III / / Pei-Luen Patrick Rau, editor
Cross-cultural design : applications in business, communication, health, well-being and inclusiveness : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part III / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (488 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 9783031060502
9783031060496
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478870303316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-cultural design : applications in learning, arts, cultural heritage, creative industries, and virtual reality : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part II / / Pei-Luen Patrick Rau, editor
Cross-cultural design : applications in learning, arts, cultural heritage, creative industries, and virtual reality : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part II / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (550 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 9783031060472
9783031060465
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910578691303321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-cultural design : product and service design, mobility and automotive design, cities, urban areas, and intelligent environments design : 14 international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part IV / / Pei-Luen Patrick Rau, editor
Cross-cultural design : product and service design, mobility and automotive design, cities, urban areas, and intelligent environments design : 14 international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part IV / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (625 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 9783031060533
9783031060526
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910578682603321
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-cultural design : applications in learning, arts, cultural heritage, creative industries, and virtual reality : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part II / / Pei-Luen Patrick Rau, editor
Cross-cultural design : applications in learning, arts, cultural heritage, creative industries, and virtual reality : 14th international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part II / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (550 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 9783031060472
9783031060465
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478869903316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-cultural design : product and service design, mobility and automotive design, cities, urban areas, and intelligent environments design : 14 international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part IV / / Pei-Luen Patrick Rau, editor
Cross-cultural design : product and service design, mobility and automotive design, cities, urban areas, and intelligent environments design : 14 international conference, CCD 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26-July 1, 2022, proceedings, part IV / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (625 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 9783031060533
9783031060526
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996478870203316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-cultural design : applications in arts, learning, well-being, and social development : 13th international conference, CCD 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Pei-Luen Patrick Rau, editor
Cross-cultural design : applications in arts, learning, well-being, and social development : 13th international conference, CCD 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (483 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 3-030-77077-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- 1 Introduction -- 1.1 Research Background -- 1.2 Purpose -- 2 Literature Review -- 2.1 Experience Economy -- 2.2 Service Design -- 3 Research Methods -- 3.1 Data Collection -- 3.2 Data Analysis -- 4 Results -- 4.1 Journey Design for Customers Seeking an Entertaining Experience -- 4.2 Journey Design for Customers Seeking an Educational Experience -- 4.3 Journey Design for Customers Seeking an Aesthetic Experience -- 4.4 Journey Design for Customers Seeking an Escapist Experience -- 5 Discussion -- 6 Conclusion and Suggestions -- References -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- 1 Introduction -- 1.1 I-Sustainability Design Thinking -- 1.2 Transcendental Meditation and Creativity -- 2 The ISDT Process -- 3 Methods -- 3.1 Case Study -- 3.2 ISDT Workshop Process -- 4 Results -- 4.1 POG Statement -- 4.2 Top10 Key Themes -- 4.3 Value Analysis -- 4.4 Business Model -- 5 Discussion -- 6 Conclusion -- References -- The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis -- 1 Background -- 2 Introduction -- 3 System Overview -- 3.1 Posenet -- 3.2 The Customized Algorithm -- 3.3 Adaptive Style Transfer -- 4 System Implementation -- 4.1 Runway ML -- 4.2 Processing -- 4.3 Creative Coding for Generative Visual System -- 4.4 Physical and Hardware Setup -- 5 Social Impact -- 5.1 Interactions and Feedback -- 5.2 More on Human-AI Collaboration -- 6 Future Work -- References -- From Imitation to Innovation: A Case Study of an Amateur Artist -- 1 Introduction -- 2 Literature Review -- 2.1 Amateur Art and National Creativity.
2.2 Knocking on the Door of Creativity Through Imitating -- 2.3 Brief Introduction of Amateur Artist in This Study -- 3 Method -- 3.1 Experimental Samples -- 3.2 Questionnaire Design -- 3.3 Interviewees -- 4 Results -- 4.1 Overall Assessment -- 4.2 Analysis of Repeatedly Imitated Sample -- 5 Conclusions -- References -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures Among Audiences -- 1 Introduction -- 2 Literature Review -- 2.1 The Cognition of Incomplete Beauty -- 2.2 Kansei Engineering -- 2.3 Related Researches of Image -- 3 Research Method -- 3.1 Selection and Limitation of Sculptures -- 3.2 Questionnaire Survey - Semantic Differential, SD -- 3.3 Stage Three, Analysis of Research Result -- 4 Result and Discussion -- 4.1 The Analysis of Incomplete Beauty and Preference Degree -- 4.2 The Analysis of Nature of Incomplete Beauty -- 5 Conclusion -- References -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- 1 Introduction -- 2 Literature Review -- 2.1 The Triadic Ballet of the Theater of the Bauhaus -- 2.2 Aesthetic Experience of the Audience -- 3 Research Design and Method -- 3.1 Research Process and Framework -- 3.2 Core Concepts of Triadic Ballet -- 3.3 Evaluation Matrix for the Audience Aesthetic Experience of the Triadic Ballet -- 4 Discussion -- 4.1 Applying the Bauhaus Concept in the Reproduction of the Triadic Ballet -- 4.2 Analysis of the Questionnaire for Evaluating the Aesthetic Experience of the Audience -- 5 Conclusion and Recommendations -- References -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- 1 Introduction -- 2 Literature Review -- 2.1 Aesthetic Experience -- 2.2 Aesthetic Fluency -- 2.3 The Art of AI Creation -- 2.4 The Geneva Emotion Wheel -- 3 Research Methodology -- 3.1 Stimulus.
3.2 Procedures -- 4 Result Analysis -- 5 Discussion -- References -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- 1 First Section -- 2 Intercultural Communication -- 3 Data Collection and Analysis for Chinese Audiences -- 3.1 Analysis of Chinese Audiences' Preference for Japanese Mythological Film and Television Works -- 3.2 Analysis of Chinese Audiences' Preference for European Mythology Film and Television Works -- 4 Summary -- References -- Discussing How the Viewer, the Author, and the Work See and Be Seen in the Photography Works of "Farewell to the Island" -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 3.1 Experiment 1: Morphological Analysis of the Photos -- 3.2 Experiment 2: Vector Classification -- 4 Conclusion -- References -- Culture, Learning and Well-being -- ISDT Case Study of We'll App for Postpartum Depression Women -- 1 Introduction -- 2 Literature Review -- 2.1 Postpartum Depression -- 2.2 I Social-Support and Self-efficacy -- 2.3 E-Mental Health -- 2.4 I-Sustainability Design Thinking (ISDT) -- 3 Materials and Methods -- 3.1 Case Study -- 3.2 ISDT Process -- 4 Results -- 4.1 Mandalas Drawing Orientation -- 4.2 Macro Forces -- 4.3 Micro Forces -- 5 Discussion -- 6 Conclusion -- References -- A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- 1 Introduction -- 2 Literature Review -- 2.1 User Experience of Emergency Communication Platform -- 2.2 User Experience of Emergency Communication Platform from a Cross-cultural Perspective -- 2.3 The Emergency Communication Platform in the Context of the Covid-19 Pandemic -- 3 Theoretical Basis and Related Model -- 3.1 Theoretical Basis -- 3.2 Model -- 4 Research Methodology -- 4.1 Survey Instrument -- 4.2 User Experience Analysis of the China and UK Platforms.
5 A Comparative Analysis of the China and UK Platforms -- 5.1 Comparative Analysis of Sensory Experience -- 5.2 Comparative Analysis of Interaction Experience -- 5.3 Comparative Analysis of Efficacy Experience -- 6 Conclusion -- References -- Study on the Effect of Art Training on Proportion Control -- 1 Introduction -- 2 Literature Review -- 2.1 Art Training -- 2.2 Researches on Proportions -- 2.3 Rectangle Aesthetic Cognition -- 3 Design of Experiment -- 3.1 Proactive Test -- 3.2 Formal Test -- 4 Analysis and Discussion of Results -- 4.1 The Affect of Art Training -- 4.2 Influence of Educational Background on Proportion -- 4.3 Cognitive Analysis of Subjects' Preferences -- 5 Conclusion and Suggestion -- References -- The Effect of We'll App on Social-Support, Self-efficacy, and EPDS for PPD -- 1 Introduction -- 1.1 Postpartum Depression -- 1.2 Social-Support and Self-efficacy -- 1.3 E-mental Health -- 1.4 Purpose of Research -- 2 Method -- 3 Result -- 4 Discussion -- 5 Conclusion -- References -- Description of Role Orientation of College Teachers in Online Education Under Epidemic Emergency -- 1 Introduction -- 2 The Challenge and Call of College Teacher Roles in Online Education in the Case of Epidemic Emergency -- 2.1 New Changes of Teaching Situation in Colleges and Universities Under Epidemic Emergency -- 3 Pain Points of Online Education for College Teachers in the Case of Epidemic Emergency -- 3.1 Insufficient Appropriateness of Teaching Resources -- 3.2 Lack of Cooperativity Among Teaching Platforms -- 3.3 Dull and Fixed Teaching Evaluation -- 3.4 Lagging of Teaching Support Services -- 4 A Glimpse of the Roles of College Teachers in the Epidemic Emergency of COVID-19 -- 4.1 Online Education Learning Experience Designer -- 4.2 Online Learning Process Guider -- 4.3 New Knowledge Production Cooperator.
4.4 Online Learning Ecosystem Constructor -- References -- Taking Micro-breaks at Work: Effects of Watching Funny Short-Form Videos on Subjective Experience, Physiological Stress, and Task Performance -- 1 Introduction -- 2 Materials and Methods -- 2.1 Pretest: Selecting Short-Form Videos, Music, and a Documentary Clip -- 2.2 Participants and Tasks -- 2.3 Measures -- 2.4 Procedure -- 3 Results -- 3.1 Subjective Experience -- 3.2 Physiological Stress -- 3.3 Task Performance -- 4 Discussion -- 4.1 Effects of Watching Short-Form Videos and Using Other Media -- 4.2 Implications and Design Insights -- 4.3 Limitations and Further Study -- 5 Conclusions -- References -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- 1 Introduction -- 1.1 Loving-Kindness Meditation -- 1.2 Airline Service and Transition Design -- 1.3 I-Sustainability Design Thinking -- 2 The ISDT Process -- 3 Materials and Methods -- 3.1 Case Study -- 3.2 ISDT Process -- 4 Results -- 4.1 P.O.G. Statement -- 4.2 Top10 Themes -- 4.3 Value Analysis -- 4.4 Business Model -- 5 Discussion -- 6 Conclusion -- References -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- 1 Introduction -- 2 Literature Review -- 2.1 Creative Teaching -- 2.2 Computer-Supported Collaborative Learning -- 2.3 Cooperative Learning -- 3 Study Methods -- 3.1 Study Process -- 3.2 Study Questions and Hypotheses -- 3.3 Selection and Testing of Study Objects -- 3.4 Study Tools -- 3.5 Experimental Design -- 4 Results and Discussion -- 4.1 The Study Hypothesis in Independent Sample T-Test Data Analysis -- 4.2 The Study Hypothesis in Statistical Analysis of Single-Factor Variance -- 4.3 The Study Hypothesis in Statistical Analysis of Multi-factor Variance -- 4.4 The Study Hypothesis in Statistical Analysis of Mean and Standard Deviation.
5 Conclusions and Suggestions.
Record Nr. UNINA-9910488724103321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-cultural design : applications in arts, learning, well-being, and social development : 13th international conference, CCD 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Pei-Luen Patrick Rau, editor
Cross-cultural design : applications in arts, learning, well-being, and social development : 13th international conference, CCD 2021, held as part of the 23rd HCI international conference, HCII 2021, virtual event, July 24-29, 2021, proceedings, part II / / Pei-Luen Patrick Rau, editor
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (483 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
ISBN 3-030-77077-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Culture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- 1 Introduction -- 1.1 Research Background -- 1.2 Purpose -- 2 Literature Review -- 2.1 Experience Economy -- 2.2 Service Design -- 3 Research Methods -- 3.1 Data Collection -- 3.2 Data Analysis -- 4 Results -- 4.1 Journey Design for Customers Seeking an Entertaining Experience -- 4.2 Journey Design for Customers Seeking an Educational Experience -- 4.3 Journey Design for Customers Seeking an Aesthetic Experience -- 4.4 Journey Design for Customers Seeking an Escapist Experience -- 5 Discussion -- 6 Conclusion and Suggestions -- References -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- 1 Introduction -- 1.1 I-Sustainability Design Thinking -- 1.2 Transcendental Meditation and Creativity -- 2 The ISDT Process -- 3 Methods -- 3.1 Case Study -- 3.2 ISDT Workshop Process -- 4 Results -- 4.1 POG Statement -- 4.2 Top10 Key Themes -- 4.3 Value Analysis -- 4.4 Business Model -- 5 Discussion -- 6 Conclusion -- References -- The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis -- 1 Background -- 2 Introduction -- 3 System Overview -- 3.1 Posenet -- 3.2 The Customized Algorithm -- 3.3 Adaptive Style Transfer -- 4 System Implementation -- 4.1 Runway ML -- 4.2 Processing -- 4.3 Creative Coding for Generative Visual System -- 4.4 Physical and Hardware Setup -- 5 Social Impact -- 5.1 Interactions and Feedback -- 5.2 More on Human-AI Collaboration -- 6 Future Work -- References -- From Imitation to Innovation: A Case Study of an Amateur Artist -- 1 Introduction -- 2 Literature Review -- 2.1 Amateur Art and National Creativity.
2.2 Knocking on the Door of Creativity Through Imitating -- 2.3 Brief Introduction of Amateur Artist in This Study -- 3 Method -- 3.1 Experimental Samples -- 3.2 Questionnaire Design -- 3.3 Interviewees -- 4 Results -- 4.1 Overall Assessment -- 4.2 Analysis of Repeatedly Imitated Sample -- 5 Conclusions -- References -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures Among Audiences -- 1 Introduction -- 2 Literature Review -- 2.1 The Cognition of Incomplete Beauty -- 2.2 Kansei Engineering -- 2.3 Related Researches of Image -- 3 Research Method -- 3.1 Selection and Limitation of Sculptures -- 3.2 Questionnaire Survey - Semantic Differential, SD -- 3.3 Stage Three, Analysis of Research Result -- 4 Result and Discussion -- 4.1 The Analysis of Incomplete Beauty and Preference Degree -- 4.2 The Analysis of Nature of Incomplete Beauty -- 5 Conclusion -- References -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- 1 Introduction -- 2 Literature Review -- 2.1 The Triadic Ballet of the Theater of the Bauhaus -- 2.2 Aesthetic Experience of the Audience -- 3 Research Design and Method -- 3.1 Research Process and Framework -- 3.2 Core Concepts of Triadic Ballet -- 3.3 Evaluation Matrix for the Audience Aesthetic Experience of the Triadic Ballet -- 4 Discussion -- 4.1 Applying the Bauhaus Concept in the Reproduction of the Triadic Ballet -- 4.2 Analysis of the Questionnaire for Evaluating the Aesthetic Experience of the Audience -- 5 Conclusion and Recommendations -- References -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- 1 Introduction -- 2 Literature Review -- 2.1 Aesthetic Experience -- 2.2 Aesthetic Fluency -- 2.3 The Art of AI Creation -- 2.4 The Geneva Emotion Wheel -- 3 Research Methodology -- 3.1 Stimulus.
3.2 Procedures -- 4 Result Analysis -- 5 Discussion -- References -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- 1 First Section -- 2 Intercultural Communication -- 3 Data Collection and Analysis for Chinese Audiences -- 3.1 Analysis of Chinese Audiences' Preference for Japanese Mythological Film and Television Works -- 3.2 Analysis of Chinese Audiences' Preference for European Mythology Film and Television Works -- 4 Summary -- References -- Discussing How the Viewer, the Author, and the Work See and Be Seen in the Photography Works of "Farewell to the Island" -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 3.1 Experiment 1: Morphological Analysis of the Photos -- 3.2 Experiment 2: Vector Classification -- 4 Conclusion -- References -- Culture, Learning and Well-being -- ISDT Case Study of We'll App for Postpartum Depression Women -- 1 Introduction -- 2 Literature Review -- 2.1 Postpartum Depression -- 2.2 I Social-Support and Self-efficacy -- 2.3 E-Mental Health -- 2.4 I-Sustainability Design Thinking (ISDT) -- 3 Materials and Methods -- 3.1 Case Study -- 3.2 ISDT Process -- 4 Results -- 4.1 Mandalas Drawing Orientation -- 4.2 Macro Forces -- 4.3 Micro Forces -- 5 Discussion -- 6 Conclusion -- References -- A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- 1 Introduction -- 2 Literature Review -- 2.1 User Experience of Emergency Communication Platform -- 2.2 User Experience of Emergency Communication Platform from a Cross-cultural Perspective -- 2.3 The Emergency Communication Platform in the Context of the Covid-19 Pandemic -- 3 Theoretical Basis and Related Model -- 3.1 Theoretical Basis -- 3.2 Model -- 4 Research Methodology -- 4.1 Survey Instrument -- 4.2 User Experience Analysis of the China and UK Platforms.
5 A Comparative Analysis of the China and UK Platforms -- 5.1 Comparative Analysis of Sensory Experience -- 5.2 Comparative Analysis of Interaction Experience -- 5.3 Comparative Analysis of Efficacy Experience -- 6 Conclusion -- References -- Study on the Effect of Art Training on Proportion Control -- 1 Introduction -- 2 Literature Review -- 2.1 Art Training -- 2.2 Researches on Proportions -- 2.3 Rectangle Aesthetic Cognition -- 3 Design of Experiment -- 3.1 Proactive Test -- 3.2 Formal Test -- 4 Analysis and Discussion of Results -- 4.1 The Affect of Art Training -- 4.2 Influence of Educational Background on Proportion -- 4.3 Cognitive Analysis of Subjects' Preferences -- 5 Conclusion and Suggestion -- References -- The Effect of We'll App on Social-Support, Self-efficacy, and EPDS for PPD -- 1 Introduction -- 1.1 Postpartum Depression -- 1.2 Social-Support and Self-efficacy -- 1.3 E-mental Health -- 1.4 Purpose of Research -- 2 Method -- 3 Result -- 4 Discussion -- 5 Conclusion -- References -- Description of Role Orientation of College Teachers in Online Education Under Epidemic Emergency -- 1 Introduction -- 2 The Challenge and Call of College Teacher Roles in Online Education in the Case of Epidemic Emergency -- 2.1 New Changes of Teaching Situation in Colleges and Universities Under Epidemic Emergency -- 3 Pain Points of Online Education for College Teachers in the Case of Epidemic Emergency -- 3.1 Insufficient Appropriateness of Teaching Resources -- 3.2 Lack of Cooperativity Among Teaching Platforms -- 3.3 Dull and Fixed Teaching Evaluation -- 3.4 Lagging of Teaching Support Services -- 4 A Glimpse of the Roles of College Teachers in the Epidemic Emergency of COVID-19 -- 4.1 Online Education Learning Experience Designer -- 4.2 Online Learning Process Guider -- 4.3 New Knowledge Production Cooperator.
4.4 Online Learning Ecosystem Constructor -- References -- Taking Micro-breaks at Work: Effects of Watching Funny Short-Form Videos on Subjective Experience, Physiological Stress, and Task Performance -- 1 Introduction -- 2 Materials and Methods -- 2.1 Pretest: Selecting Short-Form Videos, Music, and a Documentary Clip -- 2.2 Participants and Tasks -- 2.3 Measures -- 2.4 Procedure -- 3 Results -- 3.1 Subjective Experience -- 3.2 Physiological Stress -- 3.3 Task Performance -- 4 Discussion -- 4.1 Effects of Watching Short-Form Videos and Using Other Media -- 4.2 Implications and Design Insights -- 4.3 Limitations and Further Study -- 5 Conclusions -- References -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- 1 Introduction -- 1.1 Loving-Kindness Meditation -- 1.2 Airline Service and Transition Design -- 1.3 I-Sustainability Design Thinking -- 2 The ISDT Process -- 3 Materials and Methods -- 3.1 Case Study -- 3.2 ISDT Process -- 4 Results -- 4.1 P.O.G. Statement -- 4.2 Top10 Themes -- 4.3 Value Analysis -- 4.4 Business Model -- 5 Discussion -- 6 Conclusion -- References -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- 1 Introduction -- 2 Literature Review -- 2.1 Creative Teaching -- 2.2 Computer-Supported Collaborative Learning -- 2.3 Cooperative Learning -- 3 Study Methods -- 3.1 Study Process -- 3.2 Study Questions and Hypotheses -- 3.3 Selection and Testing of Study Objects -- 3.4 Study Tools -- 3.5 Experimental Design -- 4 Results and Discussion -- 4.1 The Study Hypothesis in Independent Sample T-Test Data Analysis -- 4.2 The Study Hypothesis in Statistical Analysis of Single-Factor Variance -- 4.3 The Study Hypothesis in Statistical Analysis of Multi-factor Variance -- 4.4 The Study Hypothesis in Statistical Analysis of Mean and Standard Deviation.
5 Conclusions and Suggestions.
Record Nr. UNISA-996464420003316
Cham, Switzerland : , : Springer, , [2021]
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