top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
2021 7th International HCI and UX Conference in Indonesia (CHIuXiD) / / Institute of Electrical and Electronics Engineers
2021 7th International HCI and UX Conference in Indonesia (CHIuXiD) / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa [Place of publication not identified] : , : IEEE, , 2021
Descrizione fisica 1 online resource
Disciplina 004.019
Soggetto topico Human-computer interaction
User-centered system design
ISBN 1-66540-779-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti 2021 7th International HCI and UX Conference in Indonesia
Record Nr. UNISA-996574894003316
[Place of publication not identified] : , : IEEE, , 2021
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
6th International ACM In-Cooperation HCI and UX Conference / / Association for Computing Machinery
6th International ACM In-Cooperation HCI and UX Conference / / Association for Computing Machinery
Pubbl/distr/stampa New York, NY : , : Association for Computing Machinery, , 2020
Descrizione fisica 1 online resource (ix, 55 pages) : illustrations. (some color)
Disciplina 006.3
Collana ACM international conference proceedings series
Soggetto topico Artificial intelligence
Human-computer interaction
User-centered system design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910510486003321
New York, NY : , : Association for Computing Machinery, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in usability, user experience, wearable and assistive technology : proceedings of the AHFE 2021 virtual conferences on usability and user experience, human factors and wearable technologies, human factors in virtual environments and game design, and human factors and assistive technology, July 25-29, 2021, USA / / Tareq Z. Ahram and Christianne S. Falcão, editors
Advances in usability, user experience, wearable and assistive technology : proceedings of the AHFE 2021 virtual conferences on usability and user experience, human factors and wearable technologies, human factors in virtual environments and game design, and human factors and assistive technology, July 25-29, 2021, USA / / Tareq Z. Ahram and Christianne S. Falcão, editors
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (1165 pages)
Disciplina 003
Collana Lecture Notes in Networks and Systems
Soggetto topico User-centered system design
Self-help devices for people with disabilities
Human engineering
ISBN 3-030-80091-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Advances in Human Factors and Ergonomics 2021 -- Preface -- Contents -- Human Factors and Wearable Technologies -- Design Principles for Mobile Brain-Body Imaging Devices with Optimized Ergonomics -- Abstract -- 1 Introduction -- 2 Design Process -- 2.1 Design with 3D Anthropometric Data -- 2.2 Dry Electrode and Skin Sensor -- 2.3 Fabrication -- 3 Design Assessment -- 4 Discussion and Future Work -- References -- Training Capabilities Assessment in Support of Enhanced Military Training: Comparing Head-Mounted Displays -- Abstract -- 1 Introduction -- 1.1 Training Proof of Concept -- 1.2 Mixed Reality for Training -- 2 Method -- 2.1 Training Capabilities Assessment -- 3 Results -- 4 Discussion -- Acknowledgment -- References -- Interactive Floor Mapping with Depth Sensors -- Abstract -- 1 Introduction -- 2 Review of SLAM Algorithms and Depth Sensors -- 3 Depth-Based SLAM Algorithm -- 4 Registration of the 3D Point Cloud to a Floor Map -- 4.1 Ground Plane Extraction -- 4.2 Floor Map Registration -- 4.3 Floor Mapping with a Floor Plan or Footprint -- 5 Edge Detection -- 6 Conclusions -- Acknowledgment -- References -- Detecting Daytime Bruxism Through Convenient and Wearable Around-the-Ear Electrodes -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Method -- 4 Signal Preprocessing and Inspection -- 5 Classification Results -- 6 Discussion and Conclusion -- References -- On the Diversity of Self-tracking Purposes: Systematizing the Objectives in Tracking Oneself -- Abstract -- 1 Introduction -- 2 Methodological Approach -- 3 Results -- 4 Concluding Remarks -- References -- Wearables for Quality Assurance in Manual Assembly: A Qualitative Study -- Abstract -- 1 Introduction -- 2 Theoretical Background -- 2.1 Wearables -- 3 Research Methodology -- 3.1 Qualitative Interviews -- 4 Results -- 4.1 Digitization Level in Companies.
4.2 Quality Assurance - Problems -- 4.3 Wearables -- 5 Conclusion -- References -- The Pattern-Making and Refinement of a Smart Compression Trouser Design for Taiwan University Football Team -- Abstract -- 1 Introduction -- 2 Methods -- 2.1 Idea Generation -- 2.2 Smart Trouser Design Development -- 2.3 The Sizing of the Smart Trousers -- 3 Conclusion -- Acknowledgment -- References -- Detection of Racial Bias from Physiological Responses -- Abstract -- 1 Introduction -- 2 Background and Related Work -- 2.1 Detecting Bias via the Implicit Association Test (IAT) -- 2.2 Physiological Sensing and its Relation to Bias -- 3 Methods -- 3.1 Data Collection -- 3.2 Data Processing -- 3.3 Machine Learning Analysis -- 4 Results -- 5 Discussion -- 6 Conclusion -- References -- The Importance of Product Language: An Exploratory Study of Smartwatches for Remote Healthcare -- Abstract -- 1 Introduction -- 2 Design and Health -- 3 Design and Gender -- 4 Method -- 5 Discussion and Conclusion -- References -- Pilot State Monitoring Wearable Systems in Real Environment: Pilot's Usability and Acceptance Feedback to Enhance Risk Management -- Abstract -- 1 Introduction -- 1.1 Monitoring Pilot State in Real Environment -- 1.2 The Research Objectives -- 2 Methods -- 2.1 Simulated vs. Real Environment Flights -- 2.2 Design of Pilot-Centered Wearables -- 2.3 Implementing Pilot Feedback -- 3 Results -- 3.1 Step 1: Definition of Wearable and Camera Combination -- 3.2 Step 2: Acceptance and Usability Tool and Protocol -- 3.3 Step 3: Short-Haul and Long-Haul Flights Protocol -- 4 Discussion -- 4.1 Next Steps: Data Collection and Data Analysis -- Acknowledgments -- References -- Children's Garments Based Near Filed Positioning Safety Oriented to Intelligence -- Abstract -- 1 Introduction -- 2 Implementing iBeacon Positional Children's Garments -- 2.1 The Firmware Threads.
2.2 The Clothing Design -- 2.3 Circuit Design -- 2.4 Design of the Bluetooth Low Energy Technology -- 2.5 Software Control -- 3 Summary of the Design of the iBeacon-Based Children's Positioning Safety Clothing -- 4 Conclusion -- References -- The Perception and Acceptance of Wearable Fitness Devices Among People and Designing Interventions for Prolonged Use -- Abstract -- 1 Introduction -- 2 Wearable Fitness Technology -- 2.1 Wearable Devices -- 2.2 Awareness of Wearable Technology Devices Among People -- 3 Study of the Acceptance of Wearable Fitness Technology -- 3.1 Technology Acceptance -- 3.2 Unified Theory of Acceptance and Use of Technology (UTAUT) -- 3.3 Unified Theory of Acceptance and Use of Technology 2 -- 4 Discussion -- References -- Innovative Design of Indigo Print in Soft Smart Knitted Garments -- Abstract -- 1 Introduction -- 2 Characteristics and Present Situation of Traditional Indigo Print -- 3 Design of Indigo Print in Soft Smart Knitted Garments -- 3.1 Material Design -- 3.2 Pattern Design -- 3.3 Technological Design -- 4 Guide to the Design of Soft Smart Knitted Garments by Indigo Print -- 4.1 Cultural Guide -- 4.2 Traditional Technological Guide -- 5 Conclusion -- References -- Evaluation of VR/AR Visual Comfort Based on Color Perception -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 Experiment Variables -- 2.2 Experiment Variables -- 2.3 Subjects -- 2.4 Experimental Environment -- 2.5 Experimental Procedure -- 2.6 Data Analysis -- 3 Results and Analysis -- 3.1 Hue -- 3.2 Saturation -- 3.3 Brightness -- 4 Experimental Verification -- 5 Conclusion -- Acknowledgements -- References -- Virtual Reality Applications -- Eye Movements in VR Training: Expertise Measurement and it's Meaning for Adaptive Chess Training -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Study Design -- 3.2 Results.
3.3 Discussion -- 4 Conclusion and Future Work -- References -- Framework for Integration of Virtual Reality into Model Based Systems Engineering Approach -- Abstract -- 1 Introduction -- 2 Literature Review -- 2.1 Systems Modeling Language (SysML) -- 2.2 VR in MBSE -- 3 VR-MBSE Framework -- 4 Discussions -- 5 Conclusion -- References -- Designing for Rapport with Virtual Agents in a Simulated Mixed Reality Environment: Results from a Pilot Study with Senior Users in the bewARe Project -- Abstract -- 1 Introduction -- 2 Method -- 2.1 Design -- 2.2 Measures -- 2.3 Participants -- 3 Results -- 3.1 Rapport Scale -- 3.2 Interviews -- 4 Discussion -- Acknowledgments -- References -- How Simulation Training Can Benefit from Virtual Reality Extensions? Case: A Virtual Reality Extension to a Simulated Ship Bridge for Emergency Steering Training -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Technical Setup -- 4 Training Setup -- 5 Test Setup -- 6 Test Results -- 7 Conclusion and Future Work -- References -- User Individual Characteristics and Perceived Usability in Immersive HMD VR: A Mixed Method Explorative Study -- Abstract -- 1 Introduction -- 1.1 User Individual Factors Possibly Affecting Usability -- 2 Method -- 2.1 Participants and Equipment -- 2.2 Experimental Task -- 2.3 Questionnaires -- 2.4 Analyses -- 3 Results -- 3.1 Quantitative Data -- 3.2 Qualitative Data -- 4 Discussion -- 5 Conclusion -- Acknowledgements -- References -- Evaluating User Experience in Sandbox Game's Development Environment in Higher Education -- Abstract -- 1 Introduction -- 2 Methodology -- 3 Results -- 4 Analysis -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Towards Understanding of User's Immersion Using Electroencephalogram (EEG) and Activity-Adhered Biosensor in an Environment of Full-Body Game Gesture -- Abstract -- 1 Introduction.
1.1 Electroencephalogram (EEG) and Activity-Adhered Biosensor -- 2 Research Method -- 2.1 Participant, Equipment, and Full-Body Game Gesture -- 2.2 EEG Wearable Headband and Activity Adhered Biosensor -- 2.3 Procedure Collecting and Analyzing Data -- 3 Results and Discussion -- 3.1 The Results of the Quantitative Method -- 3.2 The Results of the Qualitative Method -- 3.3 The Analysis of Findings -- 4 Conclusions and Future Works -- Appendix -- References -- Virtual Reality and Game Design in Education -- Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach -- Abstract -- 1 Introduction -- 2 Theoretical Background -- 2.1 Company Presentation Including Co-creation and Collaborative Learning Approaches -- 3 Methodology -- 3.1 Settings and Research Questions -- 3.2 Participants -- 3.3 Instruments for Virtual Workshop Design and Survey -- 4 Results -- 5 Conclusion and Future Work -- Acknowledgments -- References -- A Theoretical Model of Video Game Design in the Educational Context -- Abstract -- 1 Introduction -- 2 Game Design of Educational Video Games -- 3 The Educational Video Games Design Model Proposed by Navarro, Zapata, Vega and Chiroque (2018) and Its Revisions -- 4 Modifications of the Model by Navarro et al. [11] Based on the Development Experiences of Three Video Games -- 4.1 Modification 1: Hierarchy and Structure of the Model -- 4.2 Modification 2: Conceptual Clarity -- 5 Conclusions -- References -- Behind the Chain Coffee Shop: Design of Utilizing Virtual Reality for Coffee-Making Training -- Abstract -- 1 Introduction -- 2 Related Work -- 3 The Development of VR Coffee-Making Training System Design -- 3.1 Qualitative Data Analysis -- 3.2 System Design -- 4 Discussion -- 5 Limitation -- 6 Conclusion -- References.
Efficacy of Romantic Poetry: Chinese Classical Poetry Education Project Based on Augmented Reality Technology for Elementary School Students.
Record Nr. UNINA-9910491026003321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Asian CHI Symposium 2021 : Asian CHI Symposium 2021 / / edited by Adi Tedjasaputra [and six others]
Asian CHI Symposium 2021 : Asian CHI Symposium 2021 / / edited by Adi Tedjasaputra [and six others]
Pubbl/distr/stampa New York, NY : , : Association for Computing Machinery, , 2021
Descrizione fisica 1 online resource (228 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
User-centered system design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910510491103321
New York, NY : , : Association for Computing Machinery, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented cognition : 15th international conference, AC 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, proceedings / / Dylan D. Schmorrow, Cali M. Fidopiastis (editors)
Augmented cognition : 15th international conference, AC 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, proceedings / / Dylan D. Schmorrow, Cali M. Fidopiastis (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (496 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
Cognition
ISBN 3-030-78114-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents -- BCI and Brain Activity Measurement -- Distributed Remote EEG Data Collection for NeuroIS Research: A Methodological Framework -- 1 Introduction -- 2 Background -- 3 Method -- 3.1 Workshop -- 3.2 Literature Review -- 4 Methodological Framework for Distributed EEG Data Collection -- 4.1 Instrument Related Challenges and Recommendations -- 4.2 Technical and Logistic Challenges -- 5 Summary and Discussion -- References -- Neurochat: Artistic Affective State Facial Filters in Online Video Communication -- 1 Introduction -- 2 Neurochat Architecture -- 3 Methodology -- 3.1 Participants -- 3.2 Equipment -- 3.3 Face Detection and Filters -- 3.4 Affective State Classification -- 3.5 Study Design -- 3.6 Procedures -- 4 Results -- 4.1 System Usability Scale -- 4.2 Participant Feedback -- 5 Conclusion and Future Work -- References -- A New Methodology to Learn Loops: Validation through Brain Computer Interaction -- 1 Introduction -- 2 Related Work -- 3 The Proposed Methodology -- 4 The Study -- 5 Results Analysis -- 6 Conclusions -- References -- Individual Differences in fNIRS Measures of Cognitive Workload During a UAS Mission -- 1 Introduction -- 2 Methods -- 2.1 Participants -- 2.2 Experimental Protocol and UAS Simulator -- 2.3 Measurements -- 2.4 Data Analysis -- 3 Results -- 3.1 Behavioral Performance -- 3.2 Hemodynamic Response -- 4 Discussion -- References -- Brain Activity Changes Elicited Through Multi-session Training Assessment in the Prefrontal Cortex by fNIRS -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 UAS Simulator -- 2.3 Functional Near Infrared Spectroscopy Sensor -- 2.4 Experimental Protocol -- 2.5 Pre-processing and Feature Extraction -- 2.6 Statistical Analysis -- 3 Results -- 4 Discussion -- References.
Using Brain Computer Interaction to Evaluate Problem Solving Abilities -- 1 Introduction -- 2 Material and Methods -- 2.1 Subjects -- 2.2 Participants and Task -- 2.3 EEG Acquisition -- 2.4 Data Analysis -- 3 Results -- 4 Discussion and Conclusion -- References -- Analysis of Effect of RSVP Speller BCI Paradigm Along with CNN to Analysis P300 Signals -- 1 Introduction -- 2 Proposed Methodology - RSVP and P300 Speller Paradigm -- 3 Feature Extraction and Classification for Predicting Target and Non-target Character -- 4 Experiment Results and Analysis -- 4.1 Confusion Matrix for Performance Measure -- 4.2 Comparison CNN Model on a Different Dataset -- 4.3 Comparison of Neural Network, CNN Model on a Different Dataset -- 5 Conclusion -- References -- A Literature Review on a Neuro-Psychological Approach to Immersive Technology Research -- 1 Introduction -- 2 Background -- 3 Search Strategy -- 4 Bibliometric Analysis -- 4.1 Research Context -- 4.2 Types of EEG Analysis Methods -- 5 Thematic Analysis -- 5.1 Mental Load -- 5.2 Embodiment -- 5.3 Spatial Navigation -- 5.4 Presence -- 5.5 Emotion -- 5.6 Postural Control -- 6 Discussion -- 6.1 Future Research Direction -- 6.2 Contribution to Research -- References -- Physiological Measuring and Human Performance -- Cognitive Workload Quantified by Physiological Sensors in Realistic Immersive Settings -- 1 Introduction -- 1.1 Background -- 1.2 Physiological Biomarkers of Cognitive Workload -- 2 Methodology -- 2.1 Participants -- 2.2 Sensors and Simulators Used -- 2.3 Scenarios and Protocol -- 2.4 Data Analysis -- 3 Results -- 3.1 Self-report Questionnaires -- 3.2 Functional Near-Infrared Spectroscopy -- 3.3 Other Physiological Measures -- 4 Discussion -- 4.1 Cognitive Load via Self-report Questionnaires -- 4.2 Cognitive Load via Biometrics -- References.
Pressure Analysis in Dynamic Handwriting for Forgery Detection -- 1 Introduction -- 2 Background -- 3 Pressure -- 4 Motivation -- 5 Implementation/Analysis -- 5.1 Results -- 6 Conclusion -- References -- Goal Orientation in Human Computer Interaction Tasks: An Experimental Investigation of User Engagement and Interaction Modalities -- 1 Introduction -- 1.1 User Engagement Scale and Goal Orientation Scale -- 1.2 Research Questions and Design -- 1.3 Human Computer Interaction Modalities -- 2 Methodology -- 2.1 Participants -- 2.2 Materials -- 2.3 Procedure -- 3 Results -- 3.1 Task Completion Times -- 3.2 User Engagement Scores -- 4 Discussion and Conclusion -- References -- Repurposing the Quality Adjusted Life Year: Inferring and Navigating Wellness Cliques from High Sample Rate Multi-factor QALY -- 1 Background -- 1.1 Purpose and Definitions -- 1.2 Standard QALY -- 1.3 Wellness Features -- 1.4 Assessing Wellness Features -- 2 Repurposing the QALY -- 2.1 Quality Space -- 2.2 Multi-factor EQALY Process -- 2.3 The Weighting Functions -- 3 The Human Trial -- 3.1 Experimentation -- 3.2 Avatar Simulation -- 3.3 Human Trials with Members of the U. S. Winter Olympic Team -- 3.4 The Study Architecture -- 3.5 Sample Report Generated by the Recommender Expert System -- 3.6 Wellness Recommender System Application -- 3.7 Recommendation and Forecast Sample Report -- 3.8 Gradient-Descent Lifeline Optimization -- 4 Conclusion -- References -- Comparison Study of Attention Between Training in a Simulator vs. Live-Fire Range -- 1 Introduction -- 2 Procedure -- 2.1 Method -- 3 Results -- 3.1 Fatigue -- 3.2 Firearms Performance -- 3.3 Physiology -- 4 Discussion -- References -- Passphrase Authentication and Individual Physiological Differences -- 1 Introduction -- 2 Theoretical Background: Psychophysiological Factors -- 3 Methodology -- 3.1 Population Sample Description.
3.2 Passphrase Rules for the Survey Instrument -- 3.3 Electrophysiological Data Collection Procedure -- 3.4 Data Analysis -- 4 Results -- 4.1 Passphrase Recall: Overall Scores -- 4.2 Passphrase Recall: Physiological Responses -- 5 Discussion -- 5.1 HRV Heart Rate Variability and EDA Electrodermal/Skin Conductance Activity -- 5.2 fEMG Facial Electromyography/Corrugator Supercilii Muscle -- 6 Conclusion -- References -- Visual Hierarchy and Communication Effectiveness in Medical Decision Tools for Surrogate-Decision-Makers of Critically Ill Traumatic Brain Injury Patients -- 1 Introduction -- 1.1 Visual Hierarchy and Navigation Design -- 1.2 Visual Hierarchy and Images -- 2 Eye Tracking Experiment -- 2.1 Prototypes -- 3 Results -- 3.1 Navigation Design -- 3.2 Visual Hierarchy Through Images -- 3.3 Discussion -- 3.4 Limitations and Future Research -- 4 Conclusion -- References -- Stepwise Evaluation Methodology for Smart Watch Sensor Function and Usability -- 1 Introduction -- 2 Background -- 2.1 Augmented Cognition and Wearable Devices -- 2.2 Consumer-Grade Smart Watches -- 2.3 Technology Acceptance -- 3 Evaluation Methodology -- 3.1 Stepwise Approach -- 3.2 Device Selection -- 3.3 Team Tests -- 3.4 Lab User Tests -- 3.5 Field User Tests -- 3.6 Data Analysis Considerations -- 4 Amazfit Bip S Smart Watch Evaluation -- 4.1 Overview -- 4.2 Methods -- 4.3 Amazfit Results -- 4.4 Amazfit Evaluation Implications -- 5 Conclusion -- References -- Modelling Human Cognition -- Kantian Computational Linguistics -- 1 Linguistics -- 1.1 Structure of Language -- 1.2 Structure of Language -- 1.3 Syntax and Semantics -- 1.4 Grammatical Structure -- 1.5 Elements of Cognitive Equity -- 1.6 Semantic Equivalence -- 2 Need for a New Approach -- 2.1 Integrating WordNet -- 2.2 Other Approaches -- 2.3 Opportunity: Seat at the Philosopher's Table.
2.4 David Hume: An Enquiry Concerning Human Understanding -- 2.5 John Locke: Essay Concerning Human Understanding -- 2.6 Kant's Categories -- 3 Proposal -- References -- Exploring Relationship Between Driver's Behavior and Cognitive Measures Observed by fNIRS in a Driving Simulator -- 1 Introduction -- 2 Materials and Method -- 2.1 Participants -- 2.2 Procedure -- 2.3 Data Analysis and Statistics -- 3 Results and Discussion -- 3.1 Cognitive Activity at Different Driving Conditions -- 3.2 Cognitive Activity at Different Speed Under Dual-Tasking -- 3.3 Limitations of the Study -- 4 Conclusion -- References -- Automatic Engagement Recognition for Distance Learning Systems: A Literature Study of Engagement Datasets and Methods -- 1 Introduction -- 2 Engagement Datasets -- 2.1 Public Available Engagement Datasets -- 2.2 Non-public Engagement Datasets -- 3 Automatic Engagement Estimation -- 4 Discussion -- 5 Conclusion -- References -- The Impact of Auditory Based Immersive Virtual Travel Experience on Mental Health of the Visually Impaired -- 1 Introduction -- 2 Methodology -- 2.1 Symptom Checklist-90 Revised (SCL-90-R) -- 2.2 Other Surveys -- 2.3 Participants -- 2.4 The Play Tools for Auditory Based Immersive Virtual Travel Experience Tests -- 2.5 The Audio Files for Auditory Based Immersive Virtual Travel Experience -- 3 Results and Discussion -- 4 Conclusion -- References -- New Methods for Metastimuli: Architecture, Embeddings, and Neural Network Optimization -- 1 Objective and Significance -- 2 Methods -- 2.1 Integrated PIMS Classification -- 2.2 Recurrent PIMS-trained ANN -- 2.3 Null Set Validation -- 2.4 Atom Embeddings -- 2.5 Meta- and Hyper-parameter Optimization -- 2.6 PIMS ANN as a Classifier, A Bonus Application -- 3 Results -- 3.1 Learning by Epoch -- 3.2 Meta- and Hyper-parameter Optimization -- 4 Discussion.
4.1 Optimal Meta-Parameters and Hyper-parameters.
Record Nr. UNINA-9910488711403321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented cognition : 15th international conference, AC 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, proceedings / / Dylan D. Schmorrow, Cali M. Fidopiastis (editors)
Augmented cognition : 15th international conference, AC 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, proceedings / / Dylan D. Schmorrow, Cali M. Fidopiastis (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (496 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Human-computer interaction
User-centered system design
Cognition
ISBN 3-030-78114-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents -- BCI and Brain Activity Measurement -- Distributed Remote EEG Data Collection for NeuroIS Research: A Methodological Framework -- 1 Introduction -- 2 Background -- 3 Method -- 3.1 Workshop -- 3.2 Literature Review -- 4 Methodological Framework for Distributed EEG Data Collection -- 4.1 Instrument Related Challenges and Recommendations -- 4.2 Technical and Logistic Challenges -- 5 Summary and Discussion -- References -- Neurochat: Artistic Affective State Facial Filters in Online Video Communication -- 1 Introduction -- 2 Neurochat Architecture -- 3 Methodology -- 3.1 Participants -- 3.2 Equipment -- 3.3 Face Detection and Filters -- 3.4 Affective State Classification -- 3.5 Study Design -- 3.6 Procedures -- 4 Results -- 4.1 System Usability Scale -- 4.2 Participant Feedback -- 5 Conclusion and Future Work -- References -- A New Methodology to Learn Loops: Validation through Brain Computer Interaction -- 1 Introduction -- 2 Related Work -- 3 The Proposed Methodology -- 4 The Study -- 5 Results Analysis -- 6 Conclusions -- References -- Individual Differences in fNIRS Measures of Cognitive Workload During a UAS Mission -- 1 Introduction -- 2 Methods -- 2.1 Participants -- 2.2 Experimental Protocol and UAS Simulator -- 2.3 Measurements -- 2.4 Data Analysis -- 3 Results -- 3.1 Behavioral Performance -- 3.2 Hemodynamic Response -- 4 Discussion -- References -- Brain Activity Changes Elicited Through Multi-session Training Assessment in the Prefrontal Cortex by fNIRS -- 1 Introduction -- 2 Materials and Methods -- 2.1 Participants -- 2.2 UAS Simulator -- 2.3 Functional Near Infrared Spectroscopy Sensor -- 2.4 Experimental Protocol -- 2.5 Pre-processing and Feature Extraction -- 2.6 Statistical Analysis -- 3 Results -- 4 Discussion -- References.
Using Brain Computer Interaction to Evaluate Problem Solving Abilities -- 1 Introduction -- 2 Material and Methods -- 2.1 Subjects -- 2.2 Participants and Task -- 2.3 EEG Acquisition -- 2.4 Data Analysis -- 3 Results -- 4 Discussion and Conclusion -- References -- Analysis of Effect of RSVP Speller BCI Paradigm Along with CNN to Analysis P300 Signals -- 1 Introduction -- 2 Proposed Methodology - RSVP and P300 Speller Paradigm -- 3 Feature Extraction and Classification for Predicting Target and Non-target Character -- 4 Experiment Results and Analysis -- 4.1 Confusion Matrix for Performance Measure -- 4.2 Comparison CNN Model on a Different Dataset -- 4.3 Comparison of Neural Network, CNN Model on a Different Dataset -- 5 Conclusion -- References -- A Literature Review on a Neuro-Psychological Approach to Immersive Technology Research -- 1 Introduction -- 2 Background -- 3 Search Strategy -- 4 Bibliometric Analysis -- 4.1 Research Context -- 4.2 Types of EEG Analysis Methods -- 5 Thematic Analysis -- 5.1 Mental Load -- 5.2 Embodiment -- 5.3 Spatial Navigation -- 5.4 Presence -- 5.5 Emotion -- 5.6 Postural Control -- 6 Discussion -- 6.1 Future Research Direction -- 6.2 Contribution to Research -- References -- Physiological Measuring and Human Performance -- Cognitive Workload Quantified by Physiological Sensors in Realistic Immersive Settings -- 1 Introduction -- 1.1 Background -- 1.2 Physiological Biomarkers of Cognitive Workload -- 2 Methodology -- 2.1 Participants -- 2.2 Sensors and Simulators Used -- 2.3 Scenarios and Protocol -- 2.4 Data Analysis -- 3 Results -- 3.1 Self-report Questionnaires -- 3.2 Functional Near-Infrared Spectroscopy -- 3.3 Other Physiological Measures -- 4 Discussion -- 4.1 Cognitive Load via Self-report Questionnaires -- 4.2 Cognitive Load via Biometrics -- References.
Pressure Analysis in Dynamic Handwriting for Forgery Detection -- 1 Introduction -- 2 Background -- 3 Pressure -- 4 Motivation -- 5 Implementation/Analysis -- 5.1 Results -- 6 Conclusion -- References -- Goal Orientation in Human Computer Interaction Tasks: An Experimental Investigation of User Engagement and Interaction Modalities -- 1 Introduction -- 1.1 User Engagement Scale and Goal Orientation Scale -- 1.2 Research Questions and Design -- 1.3 Human Computer Interaction Modalities -- 2 Methodology -- 2.1 Participants -- 2.2 Materials -- 2.3 Procedure -- 3 Results -- 3.1 Task Completion Times -- 3.2 User Engagement Scores -- 4 Discussion and Conclusion -- References -- Repurposing the Quality Adjusted Life Year: Inferring and Navigating Wellness Cliques from High Sample Rate Multi-factor QALY -- 1 Background -- 1.1 Purpose and Definitions -- 1.2 Standard QALY -- 1.3 Wellness Features -- 1.4 Assessing Wellness Features -- 2 Repurposing the QALY -- 2.1 Quality Space -- 2.2 Multi-factor EQALY Process -- 2.3 The Weighting Functions -- 3 The Human Trial -- 3.1 Experimentation -- 3.2 Avatar Simulation -- 3.3 Human Trials with Members of the U. S. Winter Olympic Team -- 3.4 The Study Architecture -- 3.5 Sample Report Generated by the Recommender Expert System -- 3.6 Wellness Recommender System Application -- 3.7 Recommendation and Forecast Sample Report -- 3.8 Gradient-Descent Lifeline Optimization -- 4 Conclusion -- References -- Comparison Study of Attention Between Training in a Simulator vs. Live-Fire Range -- 1 Introduction -- 2 Procedure -- 2.1 Method -- 3 Results -- 3.1 Fatigue -- 3.2 Firearms Performance -- 3.3 Physiology -- 4 Discussion -- References -- Passphrase Authentication and Individual Physiological Differences -- 1 Introduction -- 2 Theoretical Background: Psychophysiological Factors -- 3 Methodology -- 3.1 Population Sample Description.
3.2 Passphrase Rules for the Survey Instrument -- 3.3 Electrophysiological Data Collection Procedure -- 3.4 Data Analysis -- 4 Results -- 4.1 Passphrase Recall: Overall Scores -- 4.2 Passphrase Recall: Physiological Responses -- 5 Discussion -- 5.1 HRV Heart Rate Variability and EDA Electrodermal/Skin Conductance Activity -- 5.2 fEMG Facial Electromyography/Corrugator Supercilii Muscle -- 6 Conclusion -- References -- Visual Hierarchy and Communication Effectiveness in Medical Decision Tools for Surrogate-Decision-Makers of Critically Ill Traumatic Brain Injury Patients -- 1 Introduction -- 1.1 Visual Hierarchy and Navigation Design -- 1.2 Visual Hierarchy and Images -- 2 Eye Tracking Experiment -- 2.1 Prototypes -- 3 Results -- 3.1 Navigation Design -- 3.2 Visual Hierarchy Through Images -- 3.3 Discussion -- 3.4 Limitations and Future Research -- 4 Conclusion -- References -- Stepwise Evaluation Methodology for Smart Watch Sensor Function and Usability -- 1 Introduction -- 2 Background -- 2.1 Augmented Cognition and Wearable Devices -- 2.2 Consumer-Grade Smart Watches -- 2.3 Technology Acceptance -- 3 Evaluation Methodology -- 3.1 Stepwise Approach -- 3.2 Device Selection -- 3.3 Team Tests -- 3.4 Lab User Tests -- 3.5 Field User Tests -- 3.6 Data Analysis Considerations -- 4 Amazfit Bip S Smart Watch Evaluation -- 4.1 Overview -- 4.2 Methods -- 4.3 Amazfit Results -- 4.4 Amazfit Evaluation Implications -- 5 Conclusion -- References -- Modelling Human Cognition -- Kantian Computational Linguistics -- 1 Linguistics -- 1.1 Structure of Language -- 1.2 Structure of Language -- 1.3 Syntax and Semantics -- 1.4 Grammatical Structure -- 1.5 Elements of Cognitive Equity -- 1.6 Semantic Equivalence -- 2 Need for a New Approach -- 2.1 Integrating WordNet -- 2.2 Other Approaches -- 2.3 Opportunity: Seat at the Philosopher's Table.
2.4 David Hume: An Enquiry Concerning Human Understanding -- 2.5 John Locke: Essay Concerning Human Understanding -- 2.6 Kant's Categories -- 3 Proposal -- References -- Exploring Relationship Between Driver's Behavior and Cognitive Measures Observed by fNIRS in a Driving Simulator -- 1 Introduction -- 2 Materials and Method -- 2.1 Participants -- 2.2 Procedure -- 2.3 Data Analysis and Statistics -- 3 Results and Discussion -- 3.1 Cognitive Activity at Different Driving Conditions -- 3.2 Cognitive Activity at Different Speed Under Dual-Tasking -- 3.3 Limitations of the Study -- 4 Conclusion -- References -- Automatic Engagement Recognition for Distance Learning Systems: A Literature Study of Engagement Datasets and Methods -- 1 Introduction -- 2 Engagement Datasets -- 2.1 Public Available Engagement Datasets -- 2.2 Non-public Engagement Datasets -- 3 Automatic Engagement Estimation -- 4 Discussion -- 5 Conclusion -- References -- The Impact of Auditory Based Immersive Virtual Travel Experience on Mental Health of the Visually Impaired -- 1 Introduction -- 2 Methodology -- 2.1 Symptom Checklist-90 Revised (SCL-90-R) -- 2.2 Other Surveys -- 2.3 Participants -- 2.4 The Play Tools for Auditory Based Immersive Virtual Travel Experience Tests -- 2.5 The Audio Files for Auditory Based Immersive Virtual Travel Experience -- 3 Results and Discussion -- 4 Conclusion -- References -- New Methods for Metastimuli: Architecture, Embeddings, and Neural Network Optimization -- 1 Objective and Significance -- 2 Methods -- 2.1 Integrated PIMS Classification -- 2.2 Recurrent PIMS-trained ANN -- 2.3 Null Set Validation -- 2.4 Atom Embeddings -- 2.5 Meta- and Hyper-parameter Optimization -- 2.6 PIMS ANN as a Classifier, A Bonus Application -- 3 Results -- 3.1 Learning by Epoch -- 3.2 Meta- and Hyper-parameter Optimization -- 4 Discussion.
4.1 Optimal Meta-Parameters and Hyper-parameters.
Record Nr. UNISA-996464383103316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Bridging the Gaps in the HCI & UX World : proceedings of CHIuXID 2016 : Jakarta, Indonesia, 13-15 April 2016 / / in-cooperation with SIGCHI
Bridging the Gaps in the HCI & UX World : proceedings of CHIuXID 2016 : Jakarta, Indonesia, 13-15 April 2016 / / in-cooperation with SIGCHI
Pubbl/distr/stampa New York : , : ACM, , 2016
Descrizione fisica 1 online resource (141 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
User-centered system design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Bridging the Gaps in the Human Computer Interaction and User Experience World : proceedings of Conference in Human Computer Interaction and User Experience Indonesia 2016 : Jakarta, Indonesia, 13-15 April 2016
Proceedings of the 2nd International Conference in HCI and UX Indonesia 2016
Proceedings of the 2nd International Conference in Human Computer Interaction and User Experience Indonesia 2016
Record Nr. UNINA-9910376353303321
New York : , : ACM, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CHIuXiD 2017 : the 3rd International Human-Computer Interaction (HCI) and User Experience (UX) Conference in Indonesia : Jakarta and Bogor, 17-20 April 2017 / / in-cooperation, SIGCHI
CHIuXiD 2017 : the 3rd International Human-Computer Interaction (HCI) and User Experience (UX) Conference in Indonesia : Jakarta and Bogor, 17-20 April 2017 / / in-cooperation, SIGCHI
Pubbl/distr/stampa New York : , : ACM, , 2017
Descrizione fisica 1 online resource (76 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
User-centered system design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Human-Computer Interaction and User Experience 2017
Proceedings of the 3rd International Conference on Human-Computer Interaction and User Experience in Indonesia
Record Nr. UNINA-9910375857003321
New York : , : ACM, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cognitive engineering for next generation computing : a practical analytical approach / / edited by Kolla Bhanu Prakash [and three others]
Cognitive engineering for next generation computing : a practical analytical approach / / edited by Kolla Bhanu Prakash [and three others]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Incorporated, , [2021]
Descrizione fisica 1 online resource (368 pages) : illustrations
Disciplina 004.21
Soggetto topico Soft computing
User-centered system design
Internet of things
Soggetto genere / forma Electronic books.
ISBN 1-119-71129-0
1-119-71130-4
1-119-71128-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half-Title Page -- Series Page -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgment -- 1 Introduction to Cognitive Computing -- 1.1 Introduction: Definition of Cognition, Cognitive Computing -- 1.2 Defining and Understanding Cognitive Computing -- 1.3 Cognitive Computing Evolution and Importance -- 1.4 Difference Between Cognitive Computing and Artificial Intelligence -- 1.5 The Elements of a Cognitive System -- 1.5.1 Infrastructure and Deployment Modalities -- 1.5.2 Data Access, Metadata, and Management Services -- 1.5.3 The Corpus, Taxonomies, and Data Catalogs -- 1.5.4 Data Analytics Services -- 1.5.5 Constant Machine Learning -- 1.5.6 Components of a Cognitive System -- 1.5.7 Building the Corpus -- 1.5.8 Corpus Administration Governing and Protection Factors -- 1.6 Ingesting Data Into Cognitive System -- 1.6.1 Leveraging Interior and Exterior Data Sources -- 1.6.2 Data Access and Feature Extraction -- 1.7 Analytics Services -- 1.8 Machine Learning -- 1.9 Machine Learning Process -- 1.9.1 Data Collection -- 1.9.2 Data Preparation -- 1.9.3 Choosing a Model -- 1.9.4 Training the Model -- 1.9.5 Evaluate the Model -- 1.9.6 Parameter Tuning -- 1.9.7 Make Predictions -- 1.10 Machine Learning Techniques -- 1.10.1 Supervised Learning -- 1.10.2 Unsupervised Learning -- 1.10.3 Reinforcement Learning -- 1.10.4 The Significant Challenges in Machine Learning -- 1.11 Hypothesis Space -- 1.11.1 Hypothesis Generation -- 1.11.2 Hypotheses Score -- 1.12 Developing a Cognitive Computing Application -- 1.13 Building a Health Care Application -- 1.13.1 Healthcare Ecosystem Constituents -- 1.13.2 Beginning With a Cognitive Healthcare Application -- 1.13.3 Characterize the Questions Asked by the Clients -- 1.13.4 Creating a Corpus and Ingesting the Content -- 1.13.5 Training the System.
1.13.6 Applying Cognition to Develop Health and Wellness -- 1.13.7 Welltok -- 1.13.8 CaféWell Concierge in Action -- 1.14 Advantages of Cognitive Computing -- 1.15 Features of Cognitive Computing -- 1.16 Limitations of Cognitive Computing -- 1.17 Conclusion -- References -- 2 Machine Learning and Big Data in Cyber-Physical System: Methods, Applications and Challenges -- 2.1 Introduction -- 2.2 Cyber-Physical System Architecture -- 2.3 Human-in-the-Loop Cyber-Physical Systems (HiLCPS) -- 2.4 Machine Learning Applications in CPS -- 2.4.1 K-Nearest Neighbors (K-NN) in CPS -- 2.4.2 Support Vector Machine (SVM) in CPS -- 2.4.3 Random Forest (RF) in CPS -- 2.4.4 Decision Trees (DT) in CPS -- 2.4.5 Linear Regression (LR) in CPS -- 2.4.6 Multi-Layer Perceptron (MLP) in CPS -- 2.4.7 Naive Bayes (NB) in CPS -- 2.5 Use of IoT in CPS -- 2.6 Use of Big Data in CPS -- 2.7 Critical Analysis -- 2.8 Conclusion -- References -- 3 HemoSmart: A Non-Invasive Device and Mobile App for Anemia Detection -- 3.1 Introduction -- 3.1.1 Background -- 3.1.2 Research Objectives -- 3.1.3 Research Approach -- 3.1.4 Limitations -- 3.2 Literature Review -- 3.3 Methodology -- 3.3.1 Methodological Approach -- 3.3.2 Methods of Analysis -- 3.4 Results -- 3.4.1 Impact of Project Outcomes -- 3.4.2 Results Obtained During the Methodology -- 3.5 Discussion -- 3.6 Originality and Innovativeness of the Research -- 3.6.1 Validation and Quality Control of Methods -- 3.6.2 Cost-Effectiveness of the Research -- 3.7 Conclusion -- References -- 4 Advanced Cognitive Models and Algorithms -- 4.1 Introduction -- 4.2 Microsoft Azure Cognitive Model -- 4.2.1 AI Services Broaden in Microsoft Azure -- 4.3 IBM Watson Cognitive Analytics -- 4.3.1 Cognitive Computing -- 4.3.2 Defining Cognitive Computing via IBM Watson Interface -- 4.3.3 IBM Watson Analytics -- 4.4 Natural Language Modeling.
4.4.1 NLP Mainstream -- 4.4.2 Natural Language Based on Cognitive Computation -- 4.5 Representation of Knowledge Models -- 4.6 Conclusion -- References -- 5 iParking-Smart Way to Automate the Management of the Parking System for a Smart City -- 5.1 Introduction -- 5.2 Background & -- Literature Review -- 5.2.1 Background -- 5.2.2 Review of Literature -- 5.3 Research Gap -- 5.4 Research Problem -- 5.5 Objectives -- 5.6 Methodology -- 5.6.1 Lot Availability and Occupancy Detection -- 5.6.2 Error Analysis for GPS (Global Positioning System) -- 5.6.3 Vehicle License Plate Detection System -- 5.6.4 Analyze Differential Parking Behaviors and Pricing -- 5.6.5 Targeted Digital Advertising -- 5.6.6 Used Technologies -- 5.6.7 Specific Tools and Libraries -- 5.7 Testing and Evaluation -- 5.8 Results -- 5.9 Discussion -- 5.10 Conclusion -- References -- 6 Cognitive Cyber-Physical System Applications -- 6.1 Introduction -- 6.2 Properties of Cognitive Cyber-Physical System -- 6.3 Components of Cognitive Cyber-Physical System -- 6.4 Relationship Between Cyber-Physical System for Human-Robot -- 6.5 Applications of Cognitive Cyber-Physical System -- 6.5.1 Transportation -- 6.5.2 Industrial Automation -- 6.5.3 Healthcare and Biomedical -- 6.5.4 Clinical Infrastructure -- 6.5.5 Agriculture -- 6.6 Case Study: Road Management System Using CPS -- 6.6.1 Smart Accident Response System for Indian City -- 6.7 Conclusion -- References -- 7 Cognitive Computing -- 7.1 Introduction -- 7.2 Evolution of Cognitive System -- 7.3 Cognitive Computing Architecture -- 7.3.1 Cognitive Computing and Internet of Things -- 7.3.2 Cognitive Computing and Big Data Analysis -- 7.3.3 Cognitive Computing and Cloud Computing -- 7.4 Enabling Technologies in Cognitive Computing -- 7.4.1 Cognitive Computing and Reinforcement Learning -- 7.4.2 Cognitive Computing and Deep Learning.
7.5 Applications of Cognitive Computing -- 7.5.1 Chatbots -- 7.5.2 Sentiment Analysis -- 7.5.3 Face Detection -- 7.5.4 Risk Assessment -- 7.6 Future of Cognitive Computing -- 7.7 Conclusion -- References -- 8 Tools Used for Research in Cognitive Engineering and Cyber Physical Systems -- 8.1 Cyber Physical Systems -- 8.2 Introduction: The Four Phases of Industrial Revolution -- 8.3 System -- 8.4 Autonomous Automobile System -- 8.4.1 The Timeline -- 8.5 Robotic System -- 8.6 Mechatronics -- References -- 9 Role of Recent Technologies in Cognitive Systems -- 9.1 Introduction -- 9.1.1 Definition and Scope of Cognitive Computing -- 9.1.2 Architecture of Cognitive Computing -- 9.1.3 Features and Limitations of Cognitive Systems -- 9.2 Natural Language Processing for Cognitive Systems -- 9.2.1 Role of NLP in Cognitive Systems -- 9.2.2 Linguistic Analysis -- 9.2.3 Example Applications Using NLP With Cognitive Systems -- 9.3 Taxonomies and Ontologies of Knowledge Representation for Cognitive Systems -- 9.3.1 Taxonomies and Ontologies and Their Importance in Knowledge Representation -- 9.3.2 How to Represent Knowledge in Cognitive Systems? -- 9.3.3 Methodologies Used for Knowledge Representation in Cognitive Systems -- 9.4 Support of Cloud Computing for Cognitive Systems -- 9.4.1 Importance of Shared Resources of Distributed Computing in Developing Cognitive Systems -- 9.4.2 Fundamental Concepts of Cloud Used in Building Cognitive Systems -- 9.5 Cognitive Analytics for Automatic Fraud Detection Using Machine Learning and Fuzzy Systems -- 9.5.1 Role of Machine Learning Concepts in Building Cognitive Analytics -- 9.5.2 Building Automated Patterns for Cognitive Analytics Using Fuzzy Systems -- 9.6 Design of Cognitive System for Healthcare Monitoring in Detecting Diseases -- 9.6.1 Role of Cognitive System in Building Clinical Decision System.
9.7 Advanced High Standard Applications Using Cognitive Computing -- 9.8 Conclusion -- References -- 10 Quantum Meta-Heuristics and Applications -- 10.1 Introduction -- 10.2 What is Quantum Computing? -- 10.3 Quantum Computing Challenges -- 10.4 Meta-Heuristics and Quantum Meta-Heuristics Solution Approaches -- 10.5 Quantum Meta-Heuristics Algorithms With Application Areas -- 10.5.1 Quantum Meta-Heuristics Applications for Power Systems -- 10.5.2 Quantum Meta-Heuristics Applications for Image Analysis -- 10.5.3 Quantum Meta-Heuristics Applications for Big Data or Data Mining -- 10.5.4 Quantum Meta-Heuristics Applications for Vehicular Trafficking -- 10.5.5 Quantum Meta-Heuristics Applications for Cloud Computing -- 10.5.6 Quantum Meta-Heuristics Applications for Bioenergy or Biomedical Systems -- 10.5.7 Quantum Meta-Heuristics Applications for Cryptography or Cyber Security -- 10.5.8 Quantum Meta-Heuristics Applications for Miscellaneous Domain -- References -- 11 Ensuring Security and Privacy in IoT for Healthcare Applications -- 11.1 Introduction -- 11.2 Need of IoT in Healthcare -- 11.2.1 Available Internet of Things Devices for Healthcare -- 11.3 Literature Survey on an IoT-Aware Architecture for Smart Healthcare Systems -- 11.3.1 Cyber-Physical System (CPS) for e-Healthcare -- 11.3.2 IoT-Enabled Healthcare With REST-Based Services -- 11.3.3 Smart Hospital System -- 11.3.4 Freescale Home Health Hub Reference Platform -- 11.3.5 A Smart System Connecting e-Health Sensors and Cloud -- 11.3.6 Customizing 6LoWPAN Networks Towards IoT-Based Ubiquitous Healthcare Systems -- 11.4 IoT in Healthcare: Challenges and Issues -- 11.4.1 Challenges of the Internet of Things for Healthcare -- 11.4.2 IoT Interoperability Issues -- 11.4.3 IoT Security Issues.
11.5 Proposed System: 6LoWPAN and COAP Protocol-Based IoT System for Medical Data Transfer by Preserving Privacy of Patient.
Record Nr. UNINA-9910555003003321
Hoboken, New Jersey : , : John Wiley & Sons, Incorporated, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cognitive engineering for next generation computing : a practical analytical approach / / edited by Kolla Bhanu Prakash [and three others]
Cognitive engineering for next generation computing : a practical analytical approach / / edited by Kolla Bhanu Prakash [and three others]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Incorporated, , [2021]
Descrizione fisica 1 online resource (368 pages) : illustrations
Disciplina 004.21
Soggetto topico Soft computing
User-centered system design
Internet of things
ISBN 1-119-71129-0
1-119-71130-4
1-119-71128-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half-Title Page -- Series Page -- Title Page -- Copyright Page -- Contents -- Preface -- Acknowledgment -- 1 Introduction to Cognitive Computing -- 1.1 Introduction: Definition of Cognition, Cognitive Computing -- 1.2 Defining and Understanding Cognitive Computing -- 1.3 Cognitive Computing Evolution and Importance -- 1.4 Difference Between Cognitive Computing and Artificial Intelligence -- 1.5 The Elements of a Cognitive System -- 1.5.1 Infrastructure and Deployment Modalities -- 1.5.2 Data Access, Metadata, and Management Services -- 1.5.3 The Corpus, Taxonomies, and Data Catalogs -- 1.5.4 Data Analytics Services -- 1.5.5 Constant Machine Learning -- 1.5.6 Components of a Cognitive System -- 1.5.7 Building the Corpus -- 1.5.8 Corpus Administration Governing and Protection Factors -- 1.6 Ingesting Data Into Cognitive System -- 1.6.1 Leveraging Interior and Exterior Data Sources -- 1.6.2 Data Access and Feature Extraction -- 1.7 Analytics Services -- 1.8 Machine Learning -- 1.9 Machine Learning Process -- 1.9.1 Data Collection -- 1.9.2 Data Preparation -- 1.9.3 Choosing a Model -- 1.9.4 Training the Model -- 1.9.5 Evaluate the Model -- 1.9.6 Parameter Tuning -- 1.9.7 Make Predictions -- 1.10 Machine Learning Techniques -- 1.10.1 Supervised Learning -- 1.10.2 Unsupervised Learning -- 1.10.3 Reinforcement Learning -- 1.10.4 The Significant Challenges in Machine Learning -- 1.11 Hypothesis Space -- 1.11.1 Hypothesis Generation -- 1.11.2 Hypotheses Score -- 1.12 Developing a Cognitive Computing Application -- 1.13 Building a Health Care Application -- 1.13.1 Healthcare Ecosystem Constituents -- 1.13.2 Beginning With a Cognitive Healthcare Application -- 1.13.3 Characterize the Questions Asked by the Clients -- 1.13.4 Creating a Corpus and Ingesting the Content -- 1.13.5 Training the System.
1.13.6 Applying Cognition to Develop Health and Wellness -- 1.13.7 Welltok -- 1.13.8 CaféWell Concierge in Action -- 1.14 Advantages of Cognitive Computing -- 1.15 Features of Cognitive Computing -- 1.16 Limitations of Cognitive Computing -- 1.17 Conclusion -- References -- 2 Machine Learning and Big Data in Cyber-Physical System: Methods, Applications and Challenges -- 2.1 Introduction -- 2.2 Cyber-Physical System Architecture -- 2.3 Human-in-the-Loop Cyber-Physical Systems (HiLCPS) -- 2.4 Machine Learning Applications in CPS -- 2.4.1 K-Nearest Neighbors (K-NN) in CPS -- 2.4.2 Support Vector Machine (SVM) in CPS -- 2.4.3 Random Forest (RF) in CPS -- 2.4.4 Decision Trees (DT) in CPS -- 2.4.5 Linear Regression (LR) in CPS -- 2.4.6 Multi-Layer Perceptron (MLP) in CPS -- 2.4.7 Naive Bayes (NB) in CPS -- 2.5 Use of IoT in CPS -- 2.6 Use of Big Data in CPS -- 2.7 Critical Analysis -- 2.8 Conclusion -- References -- 3 HemoSmart: A Non-Invasive Device and Mobile App for Anemia Detection -- 3.1 Introduction -- 3.1.1 Background -- 3.1.2 Research Objectives -- 3.1.3 Research Approach -- 3.1.4 Limitations -- 3.2 Literature Review -- 3.3 Methodology -- 3.3.1 Methodological Approach -- 3.3.2 Methods of Analysis -- 3.4 Results -- 3.4.1 Impact of Project Outcomes -- 3.4.2 Results Obtained During the Methodology -- 3.5 Discussion -- 3.6 Originality and Innovativeness of the Research -- 3.6.1 Validation and Quality Control of Methods -- 3.6.2 Cost-Effectiveness of the Research -- 3.7 Conclusion -- References -- 4 Advanced Cognitive Models and Algorithms -- 4.1 Introduction -- 4.2 Microsoft Azure Cognitive Model -- 4.2.1 AI Services Broaden in Microsoft Azure -- 4.3 IBM Watson Cognitive Analytics -- 4.3.1 Cognitive Computing -- 4.3.2 Defining Cognitive Computing via IBM Watson Interface -- 4.3.3 IBM Watson Analytics -- 4.4 Natural Language Modeling.
4.4.1 NLP Mainstream -- 4.4.2 Natural Language Based on Cognitive Computation -- 4.5 Representation of Knowledge Models -- 4.6 Conclusion -- References -- 5 iParking-Smart Way to Automate the Management of the Parking System for a Smart City -- 5.1 Introduction -- 5.2 Background & -- Literature Review -- 5.2.1 Background -- 5.2.2 Review of Literature -- 5.3 Research Gap -- 5.4 Research Problem -- 5.5 Objectives -- 5.6 Methodology -- 5.6.1 Lot Availability and Occupancy Detection -- 5.6.2 Error Analysis for GPS (Global Positioning System) -- 5.6.3 Vehicle License Plate Detection System -- 5.6.4 Analyze Differential Parking Behaviors and Pricing -- 5.6.5 Targeted Digital Advertising -- 5.6.6 Used Technologies -- 5.6.7 Specific Tools and Libraries -- 5.7 Testing and Evaluation -- 5.8 Results -- 5.9 Discussion -- 5.10 Conclusion -- References -- 6 Cognitive Cyber-Physical System Applications -- 6.1 Introduction -- 6.2 Properties of Cognitive Cyber-Physical System -- 6.3 Components of Cognitive Cyber-Physical System -- 6.4 Relationship Between Cyber-Physical System for Human-Robot -- 6.5 Applications of Cognitive Cyber-Physical System -- 6.5.1 Transportation -- 6.5.2 Industrial Automation -- 6.5.3 Healthcare and Biomedical -- 6.5.4 Clinical Infrastructure -- 6.5.5 Agriculture -- 6.6 Case Study: Road Management System Using CPS -- 6.6.1 Smart Accident Response System for Indian City -- 6.7 Conclusion -- References -- 7 Cognitive Computing -- 7.1 Introduction -- 7.2 Evolution of Cognitive System -- 7.3 Cognitive Computing Architecture -- 7.3.1 Cognitive Computing and Internet of Things -- 7.3.2 Cognitive Computing and Big Data Analysis -- 7.3.3 Cognitive Computing and Cloud Computing -- 7.4 Enabling Technologies in Cognitive Computing -- 7.4.1 Cognitive Computing and Reinforcement Learning -- 7.4.2 Cognitive Computing and Deep Learning.
7.5 Applications of Cognitive Computing -- 7.5.1 Chatbots -- 7.5.2 Sentiment Analysis -- 7.5.3 Face Detection -- 7.5.4 Risk Assessment -- 7.6 Future of Cognitive Computing -- 7.7 Conclusion -- References -- 8 Tools Used for Research in Cognitive Engineering and Cyber Physical Systems -- 8.1 Cyber Physical Systems -- 8.2 Introduction: The Four Phases of Industrial Revolution -- 8.3 System -- 8.4 Autonomous Automobile System -- 8.4.1 The Timeline -- 8.5 Robotic System -- 8.6 Mechatronics -- References -- 9 Role of Recent Technologies in Cognitive Systems -- 9.1 Introduction -- 9.1.1 Definition and Scope of Cognitive Computing -- 9.1.2 Architecture of Cognitive Computing -- 9.1.3 Features and Limitations of Cognitive Systems -- 9.2 Natural Language Processing for Cognitive Systems -- 9.2.1 Role of NLP in Cognitive Systems -- 9.2.2 Linguistic Analysis -- 9.2.3 Example Applications Using NLP With Cognitive Systems -- 9.3 Taxonomies and Ontologies of Knowledge Representation for Cognitive Systems -- 9.3.1 Taxonomies and Ontologies and Their Importance in Knowledge Representation -- 9.3.2 How to Represent Knowledge in Cognitive Systems? -- 9.3.3 Methodologies Used for Knowledge Representation in Cognitive Systems -- 9.4 Support of Cloud Computing for Cognitive Systems -- 9.4.1 Importance of Shared Resources of Distributed Computing in Developing Cognitive Systems -- 9.4.2 Fundamental Concepts of Cloud Used in Building Cognitive Systems -- 9.5 Cognitive Analytics for Automatic Fraud Detection Using Machine Learning and Fuzzy Systems -- 9.5.1 Role of Machine Learning Concepts in Building Cognitive Analytics -- 9.5.2 Building Automated Patterns for Cognitive Analytics Using Fuzzy Systems -- 9.6 Design of Cognitive System for Healthcare Monitoring in Detecting Diseases -- 9.6.1 Role of Cognitive System in Building Clinical Decision System.
9.7 Advanced High Standard Applications Using Cognitive Computing -- 9.8 Conclusion -- References -- 10 Quantum Meta-Heuristics and Applications -- 10.1 Introduction -- 10.2 What is Quantum Computing? -- 10.3 Quantum Computing Challenges -- 10.4 Meta-Heuristics and Quantum Meta-Heuristics Solution Approaches -- 10.5 Quantum Meta-Heuristics Algorithms With Application Areas -- 10.5.1 Quantum Meta-Heuristics Applications for Power Systems -- 10.5.2 Quantum Meta-Heuristics Applications for Image Analysis -- 10.5.3 Quantum Meta-Heuristics Applications for Big Data or Data Mining -- 10.5.4 Quantum Meta-Heuristics Applications for Vehicular Trafficking -- 10.5.5 Quantum Meta-Heuristics Applications for Cloud Computing -- 10.5.6 Quantum Meta-Heuristics Applications for Bioenergy or Biomedical Systems -- 10.5.7 Quantum Meta-Heuristics Applications for Cryptography or Cyber Security -- 10.5.8 Quantum Meta-Heuristics Applications for Miscellaneous Domain -- References -- 11 Ensuring Security and Privacy in IoT for Healthcare Applications -- 11.1 Introduction -- 11.2 Need of IoT in Healthcare -- 11.2.1 Available Internet of Things Devices for Healthcare -- 11.3 Literature Survey on an IoT-Aware Architecture for Smart Healthcare Systems -- 11.3.1 Cyber-Physical System (CPS) for e-Healthcare -- 11.3.2 IoT-Enabled Healthcare With REST-Based Services -- 11.3.3 Smart Hospital System -- 11.3.4 Freescale Home Health Hub Reference Platform -- 11.3.5 A Smart System Connecting e-Health Sensors and Cloud -- 11.3.6 Customizing 6LoWPAN Networks Towards IoT-Based Ubiquitous Healthcare Systems -- 11.4 IoT in Healthcare: Challenges and Issues -- 11.4.1 Challenges of the Internet of Things for Healthcare -- 11.4.2 IoT Interoperability Issues -- 11.4.3 IoT Security Issues.
11.5 Proposed System: 6LoWPAN and COAP Protocol-Based IoT System for Medical Data Transfer by Preserving Privacy of Patient.
Record Nr. UNINA-9910677030603321
Hoboken, New Jersey : , : John Wiley & Sons, Incorporated, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui