Point-based graphics [[electronic resource] /] / edited by Markus Gross and Hanspeter Pfister |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 006.6 |
Altri autori (Persone) |
GrossMarkus <1963->
PfisterHanspeter |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
ISBN |
1-281-11900-8
9786611119003 0-08-054882-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Point-based Graphics; Copyright Page; About the Editors; Table of Contents; Foreword; Chapter 1. Introduction; 1.1 Overview; 1.2 Book Organization; 1.3 Common Issues and Reoccurring Patterns; 1.4 Acknowledgments; Chapter 2. The Early History Of Point-Based Graphics; 2.1 Sample-based Representations of Geometry; 2.2 Image-order versus Object-order Visibility and Antialiasing; 2.3 The Challenge Posed By Procedural Modeling; 2.4 The Curious Case of Displacement Mapping; 2.5 Points and Micropolygons to the Rescue; 2.6 The Current Renaissance in Point Graphics; Chapter 3. Acquisition
3.1 Acquisition of Point-sampled Geometry3.2 A Practical Low-cost Scanner for Geometry and Appearance; 3.3 Point-based 3D Photography; Chapter 4. Foundations and Representations; 4.1 Surface Reconstruction; 4.2 Moving Least Squares-based Surface Representations; 4.3 Sampling of Point Models; 4.4 Efficient Data Structures; 4.5 Real-time Refinement; Chapter 5. Digital Processing; 5.1 Preprocessing and Filtering of Point Models; 5.2 3D Editing and Painting; 5.3 Shape Modeling; Chapter 6. Rendering; 6.1 Splatting Fundamentals; 6.2 GPU Splatting; 6.3 Ray Tracing of Point Models 6.4 Rendering of Very Large Models6.5 Sequential Point Trees; Chapter 7. Physics-Based Animation; 7.1 Meshless Finite Elements; 7.2 Animation of Fracturing Material; 7.3 Fluid Simulation; Chapter 8. Selected Topics; 8.1 Point-sampled 3D Video; 8.2 Statistical Representations; 8.3 Visualization of Attributed 3D Point Datasets; 8.4 Point Clouds and Brick Maps for Movie Productions; Bibliography; Index; About the CD-ROM |
Record Nr. | UNINA-9910784654903321 |
Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Point-based graphics / / edited by Markus Gross and Hanspeter Pfister |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 |
Descrizione fisica | 1 online resource (553 p.) |
Disciplina | 006.6 |
Altri autori (Persone) |
GrossMarkus <1963->
PfisterHanspeter |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
ISBN |
1-281-11900-8
9786611119003 0-08-054882-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Point-based Graphics; Copyright Page; About the Editors; Table of Contents; Foreword; Chapter 1. Introduction; 1.1 Overview; 1.2 Book Organization; 1.3 Common Issues and Reoccurring Patterns; 1.4 Acknowledgments; Chapter 2. The Early History Of Point-Based Graphics; 2.1 Sample-based Representations of Geometry; 2.2 Image-order versus Object-order Visibility and Antialiasing; 2.3 The Challenge Posed By Procedural Modeling; 2.4 The Curious Case of Displacement Mapping; 2.5 Points and Micropolygons to the Rescue; 2.6 The Current Renaissance in Point Graphics; Chapter 3. Acquisition
3.1 Acquisition of Point-sampled Geometry3.2 A Practical Low-cost Scanner for Geometry and Appearance; 3.3 Point-based 3D Photography; Chapter 4. Foundations and Representations; 4.1 Surface Reconstruction; 4.2 Moving Least Squares-based Surface Representations; 4.3 Sampling of Point Models; 4.4 Efficient Data Structures; 4.5 Real-time Refinement; Chapter 5. Digital Processing; 5.1 Preprocessing and Filtering of Point Models; 5.2 3D Editing and Painting; 5.3 Shape Modeling; Chapter 6. Rendering; 6.1 Splatting Fundamentals; 6.2 GPU Splatting; 6.3 Ray Tracing of Point Models 6.4 Rendering of Very Large Models6.5 Sequential Point Trees; Chapter 7. Physics-Based Animation; 7.1 Meshless Finite Elements; 7.2 Animation of Fracturing Material; 7.3 Fluid Simulation; Chapter 8. Selected Topics; 8.1 Point-sampled 3D Video; 8.2 Statistical Representations; 8.3 Visualization of Attributed 3D Point Datasets; 8.4 Point Clouds and Brick Maps for Movie Productions; Bibliography; Index; About the CD-ROM |
Record Nr. | UNINA-9910822799003321 |
Amsterdam ; ; Boston, : Morgan Kaufmann, c2007 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Practical algorithms for 3d computer graphics, second edition [[electronic resource]] |
Autore | FERGUSON R. STUART |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | [Place of publication not identified], : CRC Press, 2017 |
Descrizione fisica | 1 online resource (517 p.) |
Disciplina | 006.6/93 |
Collana | An A. K. Peters Book |
Soggetto topico |
Computer graphics
Computer animation Computer algorithms Three-dimensional display systems |
ISBN |
0-429-10338-7
1-138-42804-3 1-4665-8253-7 |
Classificazione | COM012000COM012040MAT001000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography |
Record Nr. | UNINA-9910788189003321 |
FERGUSON R. STUART | ||
[Place of publication not identified], : CRC Press, 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Practical algorithms for 3d computer graphics, second edition |
Autore | FERGUSON R. STUART |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | [Place of publication not identified], : CRC Press, 2017 |
Descrizione fisica | 1 online resource (517 p.) |
Disciplina | 006.6/93 |
Collana | An A. K. Peters Book |
Soggetto topico |
Computer graphics
Computer animation Computer algorithms Three-dimensional display systems |
ISBN |
0-429-10338-7
1-138-42804-3 1-4665-8253-7 |
Classificazione | COM012000COM012040MAT001000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography |
Record Nr. | UNINA-9910828771403321 |
FERGUSON R. STUART | ||
[Place of publication not identified], : CRC Press, 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings : 1997 Symposium on Interactive 3D Graphics, Providence, Rhode Island, April 27-30 1997 / / symposium chair, Andy Van Dam ; sponsored by the Association for Computing Machinery's Special Interest Group on Computer Graphics |
Pubbl/distr/stampa | New York, : ACM Press, ©1997 |
Descrizione fisica | 1 online resource (197 p.;) |
Altri autori (Persone) | Van DamAndries <1938-> |
Collana | ACM Conferences |
Soggetto topico |
Computer graphics
Three-dimensional display systems Interactive computer systems Engineering Technology |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
1997 Symposium on Interactive 3D Graphics
Proceedings 1997 Symposium on Interactive 3D Graphics SI3D '97 Interactive 3D graphics |
Record Nr. | UNINA-9910376074603321 |
New York, : ACM Press, ©1997 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings / / International Conference on 3-D Digital Imaging and Modeling |
Pubbl/distr/stampa | Los Alamitos, Calif., : IEEE Computer Society |
Descrizione fisica | 1 online resource |
Disciplina | 006 |
Soggetto topico |
Image processing - Digital techniques
Three-dimensional display systems |
Soggetto genere / forma |
Conference papers and proceedings.
Periodicals. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996279258203316 |
Los Alamitos, Calif., : IEEE Computer Society | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Proceedings / / International Conference on 3-D Digital Imaging and Modeling |
Pubbl/distr/stampa | Los Alamitos, Calif., : IEEE Computer Society |
Descrizione fisica | 1 online resource |
Disciplina | 006 |
Soggetto topico |
Image processing - Digital techniques
Three-dimensional display systems |
Soggetto genere / forma |
Conference papers and proceedings.
Periodicals. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910626009603321 |
Los Alamitos, Calif., : IEEE Computer Society | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings of the 1st annual ACM Symposium on Computational Fabrication / / general chairs, Stefanie Mueller, Stelian Coros, Nicholas Fang |
Pubbl/distr/stampa | New York : , : ACM, , 2017 |
Descrizione fisica | 1 online resource (93 pages) |
Disciplina | 006.6 |
Soggetto topico |
Computer graphics
Manufacturing processes - Data processing Three-dimensional display systems |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Proceedings of the first annual Association for Computing Machinery Symposium on Computational Fabrication |
Record Nr. | UNINA-9910375849003321 |
New York : , : ACM, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games / / Stephen N. Spencer |
Autore | Spencer Stephen N. |
Pubbl/distr/stampa | New York, New York : , : Association for Computing Machinery, , 2019 |
Descrizione fisica | 1 online resource (152 pages) : illustrations |
Disciplina | 940.5344 |
Soggetto topico |
Computer games
Computer graphics Interactive computer systems Three-dimensional display systems |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910412338803321 |
Spencer Stephen N. | ||
New York, New York : , : Association for Computing Machinery, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Proceedings VRCIA 2006 : ACM International Conference on Virtual Reality Continuum and its Applications, Chinese University of Hong Kong, June 14-17, 2006 |
Pubbl/distr/stampa | [Place of publication not identified], : Association for Computing Machinery Inc, 2006 |
Descrizione fisica | 1 online resource (410 p.;) |
Disciplina | 006.6 |
Collana | ACM Conferences |
Soggetto topico |
Computer graphics
Virtual reality Three-dimensional display systems Human-computer interaction Engineering & Applied Sciences Technology - General |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | VRCIA '06 |
Record Nr. | UNINA-9910376488103321 |
[Place of publication not identified], : Association for Computing Machinery Inc, 2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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