iClone 4.31 3D animation [[electronic resource] ] : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum |
Autore | McCallum M. D |
Pubbl/distr/stampa | Birmingham [England], : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (508 p.) |
Disciplina | 006.7 |
Soggetto topico |
Computer animation
Three-dimensional imaging Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-32007-X
9786613320070 1-84969-179-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing and Configuring iClone; Installing the program; Time for action - installing iClone 4 pro; Time for action - installing related iClone content; Time for action - exploring iClone options; Configuring work environment; Setting up the 3D grid; Controlling display information; Exploring real-time render options; Choosing the shader; Manipulating objects; Locating Custom Content folder; Installing new content; Using drag-and-drop; Importing new content
Working with zipped files Welcome to iClone; Interacting with the iClone community; Free iClone assets; Exploring the Reallusion Content Store; Discovering the Reallusion Marketplace; Downloading your trial and purchased items; Time for action - download and installation steps; Exploring the iClone user interface; Exploring the workspace; Selecting objects in the workspace; Summary; Chapter 2:Creating Your First Scene; Let the animation begin!; Exploring your virtual studio; Exploring the 3D workspace; Time for action - creating the outdoors; Working with Live Plants Time for action - creating virtual foliage Adding props to the scene; Placing props; Time for action - house building; Manipulating props; Selecting the tools; Manipulating objects directly; Manipulating with precision using gizmos; Handling direct input; Working with iProps (interactive props); Time for action - placing the iProp; Animated props; Time for action - importing animated props; Creating props from building blocks; What do you see in a primitive?; Time for action - building a gazebo without hand tools!; Diffusing opacity and other maps.; Exploring the mapping channels Time for action - painting the gazebo Time for action - correcting the texture mapping; Painting option; Time for action - adding fire effects to the grill; Creating see through material; Turning nothing into something; Lighting in 3D animation; Light types and shadows; Understanding ambient light; Manipulating the lights in the 3D workspace; Setting the mood with lighting and atmosphere; Time for action - setting the ambient light; Time for action - working with shadows; Time for action - manipulating the atmosphere; Time for action - lighting up the grill; Summary Chapter 3:Adding and Customizing Characters Developing unique characters; Time for action - loading characters; Customizing character features; Time for action: loading a face image; Time for action - correct the lighting; Time for action - customizing our character; Time for action - customizing the head of the avatar; Experimenting with model detail; Time for action - giving your character a new do!; Time for action - customizing the eyes and mouth; Skin; Positioning the characters; Using character accessories and attaching props; Time for action - can't be cool with out shades! Time for action - shading the glasses |
Record Nr. | UNINA-9910457411703321 |
McCallum M. D
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Birmingham [England], : Packt Pub., 2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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iClone 4.31 3D animation [[electronic resource] ] : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum |
Autore | McCallum M. D |
Pubbl/distr/stampa | Birmingham [England], : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (508 p.) |
Disciplina | 006.7 |
Soggetto topico |
Computer animation
Three-dimensional imaging Three-dimensional display systems |
ISBN |
1-283-32007-X
9786613320070 1-84969-179-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing and Configuring iClone; Installing the program; Time for action - installing iClone 4 pro; Time for action - installing related iClone content; Time for action - exploring iClone options; Configuring work environment; Setting up the 3D grid; Controlling display information; Exploring real-time render options; Choosing the shader; Manipulating objects; Locating Custom Content folder; Installing new content; Using drag-and-drop; Importing new content
Working with zipped files Welcome to iClone; Interacting with the iClone community; Free iClone assets; Exploring the Reallusion Content Store; Discovering the Reallusion Marketplace; Downloading your trial and purchased items; Time for action - download and installation steps; Exploring the iClone user interface; Exploring the workspace; Selecting objects in the workspace; Summary; Chapter 2:Creating Your First Scene; Let the animation begin!; Exploring your virtual studio; Exploring the 3D workspace; Time for action - creating the outdoors; Working with Live Plants Time for action - creating virtual foliage Adding props to the scene; Placing props; Time for action - house building; Manipulating props; Selecting the tools; Manipulating objects directly; Manipulating with precision using gizmos; Handling direct input; Working with iProps (interactive props); Time for action - placing the iProp; Animated props; Time for action - importing animated props; Creating props from building blocks; What do you see in a primitive?; Time for action - building a gazebo without hand tools!; Diffusing opacity and other maps.; Exploring the mapping channels Time for action - painting the gazebo Time for action - correcting the texture mapping; Painting option; Time for action - adding fire effects to the grill; Creating see through material; Turning nothing into something; Lighting in 3D animation; Light types and shadows; Understanding ambient light; Manipulating the lights in the 3D workspace; Setting the mood with lighting and atmosphere; Time for action - setting the ambient light; Time for action - working with shadows; Time for action - manipulating the atmosphere; Time for action - lighting up the grill; Summary Chapter 3:Adding and Customizing Characters Developing unique characters; Time for action - loading characters; Customizing character features; Time for action: loading a face image; Time for action - correct the lighting; Time for action - customizing our character; Time for action - customizing the head of the avatar; Experimenting with model detail; Time for action - giving your character a new do!; Time for action - customizing the eyes and mouth; Skin; Positioning the characters; Using character accessories and attaching props; Time for action - can't be cool with out shades! Time for action - shading the glasses |
Record Nr. | UNINA-9910781454403321 |
McCallum M. D
![]() |
||
Birmingham [England], : Packt Pub., 2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
iClone 4.31 3D animation : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum |
Autore | McCallum M. D |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Birmingham [England], : Packt Pub., 2011 |
Descrizione fisica | 1 online resource (508 p.) |
Disciplina | 006.7 |
Soggetto topico |
Computer animation
Three-dimensional imaging Three-dimensional display systems |
ISBN |
1-283-32007-X
9786613320070 1-84969-179-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing and Configuring iClone; Installing the program; Time for action - installing iClone 4 pro; Time for action - installing related iClone content; Time for action - exploring iClone options; Configuring work environment; Setting up the 3D grid; Controlling display information; Exploring real-time render options; Choosing the shader; Manipulating objects; Locating Custom Content folder; Installing new content; Using drag-and-drop; Importing new content
Working with zipped files Welcome to iClone; Interacting with the iClone community; Free iClone assets; Exploring the Reallusion Content Store; Discovering the Reallusion Marketplace; Downloading your trial and purchased items; Time for action - download and installation steps; Exploring the iClone user interface; Exploring the workspace; Selecting objects in the workspace; Summary; Chapter 2:Creating Your First Scene; Let the animation begin!; Exploring your virtual studio; Exploring the 3D workspace; Time for action - creating the outdoors; Working with Live Plants Time for action - creating virtual foliage Adding props to the scene; Placing props; Time for action - house building; Manipulating props; Selecting the tools; Manipulating objects directly; Manipulating with precision using gizmos; Handling direct input; Working with iProps (interactive props); Time for action - placing the iProp; Animated props; Time for action - importing animated props; Creating props from building blocks; What do you see in a primitive?; Time for action - building a gazebo without hand tools!; Diffusing opacity and other maps.; Exploring the mapping channels Time for action - painting the gazebo Time for action - correcting the texture mapping; Painting option; Time for action - adding fire effects to the grill; Creating see through material; Turning nothing into something; Lighting in 3D animation; Light types and shadows; Understanding ambient light; Manipulating the lights in the 3D workspace; Setting the mood with lighting and atmosphere; Time for action - setting the ambient light; Time for action - working with shadows; Time for action - manipulating the atmosphere; Time for action - lighting up the grill; Summary Chapter 3:Adding and Customizing Characters Developing unique characters; Time for action - loading characters; Customizing character features; Time for action: loading a face image; Time for action - correct the lighting; Time for action - customizing our character; Time for action - customizing the head of the avatar; Experimenting with model detail; Time for action - giving your character a new do!; Time for action - customizing the eyes and mouth; Skin; Positioning the characters; Using character accessories and attaching props; Time for action - can't be cool with out shades! Time for action - shading the glasses |
Record Nr. | UNINA-9910828522003321 |
McCallum M. D
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Birmingham [England], : Packt Pub., 2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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IEEE Std 610.6-1991 : IEEE standard glossary of computer graphics terminology / / IEEE |
Pubbl/distr/stampa | [Place of publication not identified] : , : IEEE, , 1992 |
Descrizione fisica | 1 online resource |
Disciplina | 006.6869 |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
ISBN | 0-7381-4572-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | IEEE Std 610.6-1991: IEEE Standard Glossary of Computer Graphics Terminology |
Record Nr. | UNISA-996279413803316 |
[Place of publication not identified] : , : IEEE, , 1992 | ||
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Lo trovi qui: Univ. di Salerno | ||
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IEEE Std 610.6-1991 : IEEE standard glossary of computer graphics terminology / / IEEE |
Pubbl/distr/stampa | [Place of publication not identified] : , : IEEE, , 1992 |
Descrizione fisica | 1 online resource |
Disciplina | 006.6869 |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
ISBN | 0-7381-4572-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | IEEE Std 610.6-1991: IEEE Standard Glossary of Computer Graphics Terminology |
Record Nr. | UNINA-9910135473803321 |
[Place of publication not identified] : , : IEEE, , 1992 | ||
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Lo trovi qui: Univ. Federico II | ||
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IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998 / / IEEE Computer Society |
Pubbl/distr/stampa | New York ; ; Los Alamitos, CA : , : IEEE, , 1998 |
Descrizione fisica | 1 online resource (178 pages) : illustrations |
Disciplina | 006.601516 |
Soggetto topico |
Computer graphics
Three-dimensional display systems |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | IEEE Symposium on Volume Visualization |
Record Nr. | UNISA-996200241303316 |
New York ; ; Los Alamitos, CA : , : IEEE, , 1998 | ||
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Lo trovi qui: Univ. di Salerno | ||
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IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998 |
Autore | Kaufman Arie |
Pubbl/distr/stampa | [Place of publication not identified], : Association for Computing Machinery, 1998 |
Descrizione fisica | 1 online resource (178 p.;) |
Disciplina | 006.6/9 |
Collana | ACM Conferences |
Soggetto topico |
Computer graphics
Three-dimensional display systems Engineering & Applied Sciences Technology - General |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | VVS '98 |
Record Nr. | UNINA-9910376161703321 |
Kaufman Arie
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[Place of publication not identified], : Association for Computing Machinery, 1998 | ||
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Lo trovi qui: Univ. Federico II | ||
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IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998 |
Autore | Kaufman Arie |
Pubbl/distr/stampa | [Place of publication not identified], : Association for Computing Machinery, 1998 |
Descrizione fisica | 1 online resource (178 p.;) |
Disciplina | 006.6/9 |
Collana | ACM Conferences |
Soggetto topico |
Computer graphics
Three-dimensional display systems Engineering & Applied Sciences Technology - General |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | VVS '98 |
Record Nr. | UNISA-996199971403316 |
Kaufman Arie
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[Place of publication not identified], : Association for Computing Machinery, 1998 | ||
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Lo trovi qui: Univ. di Salerno | ||
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In vitro models |
Pubbl/distr/stampa | [Cham, Switzerland] : , : Springer International Publishing, , [2022]- |
Descrizione fisica | 1 online resource |
Disciplina | 570 |
Soggetto topico |
Biology
Research Organs (Anatomy) Three-dimensional display systems Imaging, Three-Dimensional In Vitro Techniques - methods Models, Biological Models, Anatomic Computer Simulation |
Soggetto genere / forma | Periodical |
ISSN | 2731-3441 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910547300603321 |
[Cham, Switzerland] : , : Springer International Publishing, , [2022]- | ||
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Lo trovi qui: Univ. Federico II | ||
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Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (642 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | MunnRandi |
Collana | Serious skills |
Soggetto topico |
Computer animation
Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-20429-3
9786611204297 0-470-28851-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max Interface
What Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary Chapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary Chapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps Using Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' Gallery |
Record Nr. | UNINA-9910458392303321 |
Derakhshani Dariush
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Indianapolis, Ind., : Wiley Pub., c2008 | ||
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Lo trovi qui: Univ. Federico II | ||
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