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iClone 4.31 3D animation [[electronic resource] ] : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
iClone 4.31 3D animation [[electronic resource] ] : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
Autore McCallum M. D
Pubbl/distr/stampa Birmingham [England], : Packt Pub., 2011
Descrizione fisica 1 online resource (508 p.)
Disciplina 006.7
Soggetto topico Computer animation
Three-dimensional imaging
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-283-32007-X
9786613320070
1-84969-179-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing and Configuring iClone; Installing the program; Time for action - installing iClone 4 pro; Time for action - installing related iClone content; Time for action - exploring iClone options; Configuring work environment; Setting up the 3D grid; Controlling display information; Exploring real-time render options; Choosing the shader; Manipulating objects; Locating Custom Content folder; Installing new content; Using drag-and-drop; Importing new content
Working with zipped files Welcome to iClone; Interacting with the iClone community; Free iClone assets; Exploring the Reallusion Content Store; Discovering the Reallusion Marketplace; Downloading your trial and purchased items; Time for action - download and installation steps; Exploring the iClone user interface; Exploring the workspace; Selecting objects in the workspace; Summary; Chapter 2:Creating Your First Scene; Let the animation begin!; Exploring your virtual studio; Exploring the 3D workspace; Time for action - creating the outdoors; Working with Live Plants
Time for action - creating virtual foliage Adding props to the scene; Placing props; Time for action - house building; Manipulating props; Selecting the tools; Manipulating objects directly; Manipulating with precision using gizmos; Handling direct input; Working with iProps (interactive props); Time for action - placing the iProp; Animated props; Time for action - importing animated props; Creating props from building blocks; What do you see in a primitive?; Time for action - building a gazebo without hand tools!; Diffusing opacity and other maps.; Exploring the mapping channels
Time for action - painting the gazebo Time for action - correcting the texture mapping; Painting option; Time for action - adding fire effects to the grill; Creating see through material; Turning nothing into something; Lighting in 3D animation; Light types and shadows; Understanding ambient light; Manipulating the lights in the 3D workspace; Setting the mood with lighting and atmosphere; Time for action - setting the ambient light; Time for action - working with shadows; Time for action - manipulating the atmosphere; Time for action - lighting up the grill; Summary
Chapter 3:Adding and Customizing Characters Developing unique characters; Time for action - loading characters; Customizing character features; Time for action: loading a face image; Time for action - correct the lighting; Time for action - customizing our character; Time for action - customizing the head of the avatar; Experimenting with model detail; Time for action - giving your character a new do!; Time for action - customizing the eyes and mouth; Skin; Positioning the characters; Using character accessories and attaching props; Time for action - can't be cool with out shades!
Time for action - shading the glasses
Record Nr. UNINA-9910457411703321
McCallum M. D  
Birmingham [England], : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iClone 4.31 3D animation [[electronic resource] ] : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
iClone 4.31 3D animation [[electronic resource] ] : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
Autore McCallum M. D
Pubbl/distr/stampa Birmingham [England], : Packt Pub., 2011
Descrizione fisica 1 online resource (508 p.)
Disciplina 006.7
Soggetto topico Computer animation
Three-dimensional imaging
Three-dimensional display systems
ISBN 1-283-32007-X
9786613320070
1-84969-179-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing and Configuring iClone; Installing the program; Time for action - installing iClone 4 pro; Time for action - installing related iClone content; Time for action - exploring iClone options; Configuring work environment; Setting up the 3D grid; Controlling display information; Exploring real-time render options; Choosing the shader; Manipulating objects; Locating Custom Content folder; Installing new content; Using drag-and-drop; Importing new content
Working with zipped files Welcome to iClone; Interacting with the iClone community; Free iClone assets; Exploring the Reallusion Content Store; Discovering the Reallusion Marketplace; Downloading your trial and purchased items; Time for action - download and installation steps; Exploring the iClone user interface; Exploring the workspace; Selecting objects in the workspace; Summary; Chapter 2:Creating Your First Scene; Let the animation begin!; Exploring your virtual studio; Exploring the 3D workspace; Time for action - creating the outdoors; Working with Live Plants
Time for action - creating virtual foliage Adding props to the scene; Placing props; Time for action - house building; Manipulating props; Selecting the tools; Manipulating objects directly; Manipulating with precision using gizmos; Handling direct input; Working with iProps (interactive props); Time for action - placing the iProp; Animated props; Time for action - importing animated props; Creating props from building blocks; What do you see in a primitive?; Time for action - building a gazebo without hand tools!; Diffusing opacity and other maps.; Exploring the mapping channels
Time for action - painting the gazebo Time for action - correcting the texture mapping; Painting option; Time for action - adding fire effects to the grill; Creating see through material; Turning nothing into something; Lighting in 3D animation; Light types and shadows; Understanding ambient light; Manipulating the lights in the 3D workspace; Setting the mood with lighting and atmosphere; Time for action - setting the ambient light; Time for action - working with shadows; Time for action - manipulating the atmosphere; Time for action - lighting up the grill; Summary
Chapter 3:Adding and Customizing Characters Developing unique characters; Time for action - loading characters; Customizing character features; Time for action: loading a face image; Time for action - correct the lighting; Time for action - customizing our character; Time for action - customizing the head of the avatar; Experimenting with model detail; Time for action - giving your character a new do!; Time for action - customizing the eyes and mouth; Skin; Positioning the characters; Using character accessories and attaching props; Time for action - can't be cool with out shades!
Time for action - shading the glasses
Record Nr. UNINA-9910781454403321
McCallum M. D  
Birmingham [England], : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iClone 4.31 3D animation : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
iClone 4.31 3D animation : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
Autore McCallum M. D
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham [England], : Packt Pub., 2011
Descrizione fisica 1 online resource (508 p.)
Disciplina 006.7
Soggetto topico Computer animation
Three-dimensional imaging
Three-dimensional display systems
ISBN 1-283-32007-X
9786613320070
1-84969-179-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing and Configuring iClone; Installing the program; Time for action - installing iClone 4 pro; Time for action - installing related iClone content; Time for action - exploring iClone options; Configuring work environment; Setting up the 3D grid; Controlling display information; Exploring real-time render options; Choosing the shader; Manipulating objects; Locating Custom Content folder; Installing new content; Using drag-and-drop; Importing new content
Working with zipped files Welcome to iClone; Interacting with the iClone community; Free iClone assets; Exploring the Reallusion Content Store; Discovering the Reallusion Marketplace; Downloading your trial and purchased items; Time for action - download and installation steps; Exploring the iClone user interface; Exploring the workspace; Selecting objects in the workspace; Summary; Chapter 2:Creating Your First Scene; Let the animation begin!; Exploring your virtual studio; Exploring the 3D workspace; Time for action - creating the outdoors; Working with Live Plants
Time for action - creating virtual foliage Adding props to the scene; Placing props; Time for action - house building; Manipulating props; Selecting the tools; Manipulating objects directly; Manipulating with precision using gizmos; Handling direct input; Working with iProps (interactive props); Time for action - placing the iProp; Animated props; Time for action - importing animated props; Creating props from building blocks; What do you see in a primitive?; Time for action - building a gazebo without hand tools!; Diffusing opacity and other maps.; Exploring the mapping channels
Time for action - painting the gazebo Time for action - correcting the texture mapping; Painting option; Time for action - adding fire effects to the grill; Creating see through material; Turning nothing into something; Lighting in 3D animation; Light types and shadows; Understanding ambient light; Manipulating the lights in the 3D workspace; Setting the mood with lighting and atmosphere; Time for action - setting the ambient light; Time for action - working with shadows; Time for action - manipulating the atmosphere; Time for action - lighting up the grill; Summary
Chapter 3:Adding and Customizing Characters Developing unique characters; Time for action - loading characters; Customizing character features; Time for action: loading a face image; Time for action - correct the lighting; Time for action - customizing our character; Time for action - customizing the head of the avatar; Experimenting with model detail; Time for action - giving your character a new do!; Time for action - customizing the eyes and mouth; Skin; Positioning the characters; Using character accessories and attaching props; Time for action - can't be cool with out shades!
Time for action - shading the glasses
Record Nr. UNINA-9910828522003321
McCallum M. D  
Birmingham [England], : Packt Pub., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
IEEE Std 610.6-1991 : IEEE standard glossary of computer graphics terminology / / IEEE
IEEE Std 610.6-1991 : IEEE standard glossary of computer graphics terminology / / IEEE
Pubbl/distr/stampa [Place of publication not identified] : , : IEEE, , 1992
Descrizione fisica 1 online resource
Disciplina 006.6869
Soggetto topico Computer graphics
Three-dimensional display systems
ISBN 0-7381-4572-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti IEEE Std 610.6-1991: IEEE Standard Glossary of Computer Graphics Terminology
Record Nr. UNISA-996279413803316
[Place of publication not identified] : , : IEEE, , 1992
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
IEEE Std 610.6-1991 : IEEE standard glossary of computer graphics terminology / / IEEE
IEEE Std 610.6-1991 : IEEE standard glossary of computer graphics terminology / / IEEE
Pubbl/distr/stampa [Place of publication not identified] : , : IEEE, , 1992
Descrizione fisica 1 online resource
Disciplina 006.6869
Soggetto topico Computer graphics
Three-dimensional display systems
ISBN 0-7381-4572-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti IEEE Std 610.6-1991: IEEE Standard Glossary of Computer Graphics Terminology
Record Nr. UNINA-9910135473803321
[Place of publication not identified] : , : IEEE, , 1992
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998 / / IEEE Computer Society
IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998 / / IEEE Computer Society
Pubbl/distr/stampa New York ; ; Los Alamitos, CA : , : IEEE, , 1998
Descrizione fisica 1 online resource (178 pages) : illustrations
Disciplina 006.601516
Soggetto topico Computer graphics
Three-dimensional display systems
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti IEEE Symposium on Volume Visualization
Record Nr. UNISA-996200241303316
New York ; ; Los Alamitos, CA : , : IEEE, , 1998
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998
IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998
Autore Kaufman Arie
Pubbl/distr/stampa [Place of publication not identified], : Association for Computing Machinery, 1998
Descrizione fisica 1 online resource (178 p.;)
Disciplina 006.6/9
Collana ACM Conferences
Soggetto topico Computer graphics
Three-dimensional display systems
Engineering & Applied Sciences
Technology - General
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti VVS '98
Record Nr. UNINA-9910376161703321
Kaufman Arie  
[Place of publication not identified], : Association for Computing Machinery, 1998
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998
IEEE Symposium on Volume Visualization : Research Triangle Park, North Carolina : October 19-20, 1998
Autore Kaufman Arie
Pubbl/distr/stampa [Place of publication not identified], : Association for Computing Machinery, 1998
Descrizione fisica 1 online resource (178 p.;)
Disciplina 006.6/9
Collana ACM Conferences
Soggetto topico Computer graphics
Three-dimensional display systems
Engineering & Applied Sciences
Technology - General
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti VVS '98
Record Nr. UNISA-996199971403316
Kaufman Arie  
[Place of publication not identified], : Association for Computing Machinery, 1998
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
In vitro models
In vitro models
Pubbl/distr/stampa [Cham, Switzerland] : , : Springer International Publishing, , [2022]-
Descrizione fisica 1 online resource
Disciplina 570
Soggetto topico Biology
Research
Organs (Anatomy)
Three-dimensional display systems
Imaging, Three-Dimensional
In Vitro Techniques - methods
Models, Biological
Models, Anatomic
Computer Simulation
Soggetto genere / forma Periodical
ISSN 2731-3441
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910547300603321
[Cham, Switzerland] : , : Springer International Publishing, , [2022]-
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn
Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn
Autore Derakhshani Dariush
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., c2008
Descrizione fisica 1 online resource (642 p.)
Disciplina 006.6/96
Altri autori (Persone) MunnRandi
Collana Serious skills
Soggetto topico Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-281-20429-3
9786611204297
0-470-28851-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max Interface
What Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary
Chapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary
Chapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps
Using Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' Gallery
Record Nr. UNINA-9910458392303321
Derakhshani Dariush  
Indianapolis, Ind., : Wiley Pub., c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui