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Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma
Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma
Autore Vepakomma Mythravarun
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (114 p.)
Disciplina 006.696
Collana Community experience distilled
Soggetto topico Computer animation
Three-dimensional display systems
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-78216-113-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Blender Compositing - Overview; Understanding CG compositing; Blender's significance as a compositor; Getting started; Supported image formats in Blender; Supported color modes in Blender; Supported color depths in Blender; Blender's color spaces; The RGB color space; The HSV color space; The YUV color space; The YCbCr color space; Render layers/passes; Render layers; Render passes; Summary; Chapter 2: Working with Blender Compositor; Architecture
Composite node typesGetting familiar with the compositing user interface; Node Editor; UV / Image Editor; Color management and linear workspace; Handy shortcuts for Blender Compositor; Summary; Chapter 3: Working with Input and Output Nodes; How to import or export from compositor?; Input nodes; Render Layers node; Image node; Movie Clip node; RGB node; Value Node; Texture node; Time node; Mask node; Bokeh Image node; Output nodes; Composite node; Viewer node; Split Viewer node; File Output node; Levels node; Summary; Chapter 4: Image Manipulation Techniques; Understanding image manipulation
The Bright/Contrast nodeThe Hue Saturation Value node; Hue; Saturation; Value; Factor; The Color Correction node; Master, Highlights, Midtones, and Shadows; Gamma, Gain, and Lift; Mask socket; The RGB Curves node; Grading by setting the black and white levels; Grading using the Bezier curve; The Color Balance node; The Mix node; Blending modes; Use Alpha; Factor; The Gamma node; Invert node; The Hue Correct node; Transformation tools; Summary; Chapter 5: Beyond Grading; Kudos; Relighting; Normal node; Fresnel effect; Depth of Field; The Defocus node; The Bokeh type; Angle; Gamma correct
FStopMaxblur; Threshold; Preview; Use Z-buffer; Z-Scale; The Bilateral Blur node; The Blur node; Optical distortions; The Glare node; The Lens Distortion node; The Despeckle node; The Filter node; Motion blur; The Vector Blur node; The Directional Blur node; Texture mapping; The Map UV node; Organizing; Grouping; Layout; Frame; Reroute; Switch; Summary; Chapter 6: Alpha Sports; What is an Alpha channel?; Alpha modes in Blender; Visualizing alpha in Blender; Significance of alpha in the layering concept; Layering in Blender with the alpha channel; Layering with the Mix node
Layering with the Alpha Over nodeFringe issue; Generating mattes using the ID Mask node; Edge filtering; Inverting values; Keying; Value and luminance; Luminance; Inspecting a green/blue screen footage; The Difference Key node; The Distance Key node; The Luminance Key node; The Color Key node; The Channel Key node; Summary; Index
Record Nr. UNINA-9910453367903321
Vepakomma Mythravarun  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma
Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma
Autore Vepakomma Mythravarun
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (114 p.)
Disciplina 006.696
Collana Community experience distilled
Soggetto topico Computer animation
Three-dimensional display systems
Computer graphics
ISBN 1-78216-113-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Blender Compositing - Overview; Understanding CG compositing; Blender's significance as a compositor; Getting started; Supported image formats in Blender; Supported color modes in Blender; Supported color depths in Blender; Blender's color spaces; The RGB color space; The HSV color space; The YUV color space; The YCbCr color space; Render layers/passes; Render layers; Render passes; Summary; Chapter 2: Working with Blender Compositor; Architecture
Composite node typesGetting familiar with the compositing user interface; Node Editor; UV / Image Editor; Color management and linear workspace; Handy shortcuts for Blender Compositor; Summary; Chapter 3: Working with Input and Output Nodes; How to import or export from compositor?; Input nodes; Render Layers node; Image node; Movie Clip node; RGB node; Value Node; Texture node; Time node; Mask node; Bokeh Image node; Output nodes; Composite node; Viewer node; Split Viewer node; File Output node; Levels node; Summary; Chapter 4: Image Manipulation Techniques; Understanding image manipulation
The Bright/Contrast nodeThe Hue Saturation Value node; Hue; Saturation; Value; Factor; The Color Correction node; Master, Highlights, Midtones, and Shadows; Gamma, Gain, and Lift; Mask socket; The RGB Curves node; Grading by setting the black and white levels; Grading using the Bezier curve; The Color Balance node; The Mix node; Blending modes; Use Alpha; Factor; The Gamma node; Invert node; The Hue Correct node; Transformation tools; Summary; Chapter 5: Beyond Grading; Kudos; Relighting; Normal node; Fresnel effect; Depth of Field; The Defocus node; The Bokeh type; Angle; Gamma correct
FStopMaxblur; Threshold; Preview; Use Z-buffer; Z-Scale; The Bilateral Blur node; The Blur node; Optical distortions; The Glare node; The Lens Distortion node; The Despeckle node; The Filter node; Motion blur; The Vector Blur node; The Directional Blur node; Texture mapping; The Map UV node; Organizing; Grouping; Layout; Frame; Reroute; Switch; Summary; Chapter 6: Alpha Sports; What is an Alpha channel?; Alpha modes in Blender; Visualizing alpha in Blender; Significance of alpha in the layering concept; Layering in Blender with the alpha channel; Layering with the Mix node
Layering with the Alpha Over nodeFringe issue; Generating mattes using the ID Mask node; Edge filtering; Inverting values; Keying; Value and luminance; Luminance; Inspecting a green/blue screen footage; The Difference Key node; The Distance Key node; The Luminance Key node; The Color Key node; The Channel Key node; Summary; Index
Record Nr. UNINA-9910791092703321
Vepakomma Mythravarun  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma
Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma
Autore Vepakomma Mythravarun
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (114 p.)
Disciplina 006.696
Collana Community experience distilled
Soggetto topico Computer animation
Three-dimensional display systems
Computer graphics
ISBN 1-78216-113-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Blender Compositing - Overview; Understanding CG compositing; Blender's significance as a compositor; Getting started; Supported image formats in Blender; Supported color modes in Blender; Supported color depths in Blender; Blender's color spaces; The RGB color space; The HSV color space; The YUV color space; The YCbCr color space; Render layers/passes; Render layers; Render passes; Summary; Chapter 2: Working with Blender Compositor; Architecture
Composite node typesGetting familiar with the compositing user interface; Node Editor; UV / Image Editor; Color management and linear workspace; Handy shortcuts for Blender Compositor; Summary; Chapter 3: Working with Input and Output Nodes; How to import or export from compositor?; Input nodes; Render Layers node; Image node; Movie Clip node; RGB node; Value Node; Texture node; Time node; Mask node; Bokeh Image node; Output nodes; Composite node; Viewer node; Split Viewer node; File Output node; Levels node; Summary; Chapter 4: Image Manipulation Techniques; Understanding image manipulation
The Bright/Contrast nodeThe Hue Saturation Value node; Hue; Saturation; Value; Factor; The Color Correction node; Master, Highlights, Midtones, and Shadows; Gamma, Gain, and Lift; Mask socket; The RGB Curves node; Grading by setting the black and white levels; Grading using the Bezier curve; The Color Balance node; The Mix node; Blending modes; Use Alpha; Factor; The Gamma node; Invert node; The Hue Correct node; Transformation tools; Summary; Chapter 5: Beyond Grading; Kudos; Relighting; Normal node; Fresnel effect; Depth of Field; The Defocus node; The Bokeh type; Angle; Gamma correct
FStopMaxblur; Threshold; Preview; Use Z-buffer; Z-Scale; The Bilateral Blur node; The Blur node; Optical distortions; The Glare node; The Lens Distortion node; The Despeckle node; The Filter node; Motion blur; The Vector Blur node; The Directional Blur node; Texture mapping; The Map UV node; Organizing; Grouping; Layout; Frame; Reroute; Switch; Summary; Chapter 6: Alpha Sports; What is an Alpha channel?; Alpha modes in Blender; Visualizing alpha in Blender; Significance of alpha in the layering concept; Layering in Blender with the alpha channel; Layering with the Mix node
Layering with the Alpha Over nodeFringe issue; Generating mattes using the ID Mask node; Edge filtering; Inverting values; Keying; Value and luminance; Luminance; Inspecting a green/blue screen footage; The Difference Key node; The Distance Key node; The Luminance Key node; The Color Key node; The Channel Key node; Summary; Index
Record Nr. UNINA-9910820637403321
Vepakomma Mythravarun  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Autore Simonds Ben
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2013
Descrizione fisica 1 online resource (290 p.)
Disciplina 777/.7
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-59327-510-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further.
Record Nr. UNINA-9910464204003321
Simonds Ben  
San Francisco, : No Starch Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Autore Simonds Ben
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2013
Descrizione fisica 1 online resource (290 p.)
Disciplina 777/.7
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
ISBN 1-59327-510-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further.
Record Nr. UNINA-9910789480803321
Simonds Ben  
San Francisco, : No Starch Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender master class : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Blender master class : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds
Autore Simonds Ben
Edizione [1st edition]
Pubbl/distr/stampa San Francisco, : No Starch Press, 2013
Descrizione fisica 1 online resource (290 p.)
Disciplina 777/.7
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
ISBN 1-59327-510-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further.
Record Nr. UNINA-9910826051903321
Simonds Ben  
San Francisco, : No Starch Press, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8 / / Allan Brito
Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8 / / Allan Brito
Autore Brito Allan
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, UK : , : Packt Publishing Ltd., , 2018
Descrizione fisica 1 online resource (1 volume) : illustrations
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
ISBN 1-78961-293-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910793115503321
Brito Allan  
Birmingham, UK : , : Packt Publishing Ltd., , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8 / / Allan Brito
Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8 / / Allan Brito
Autore Brito Allan
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, UK : , : Packt Publishing Ltd., , 2018
Descrizione fisica 1 online resource (1 volume) : illustrations
Soggetto topico Computer graphics
Computer animation
Three-dimensional display systems
ISBN 1-78961-293-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910816958403321
Brito Allan  
Birmingham, UK : , : Packt Publishing Ltd., , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur
Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur
Autore Mullen Tony <1971->
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., c2010
Descrizione fisica 1 online resource (275 p.)
Disciplina 006.6/96
Altri autori (Persone) AndaurClaudio <1970->
Soggetto topico Computer animation
Motion pictures - Editing - Data processing
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-282-68311-X
9786612683114
0-470-87583-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing
Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index
Record Nr. UNINA-9910458371203321
Mullen Tony <1971->  
Indianapolis, Ind., : Wiley Pub., c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur
Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur
Autore Mullen Tony <1971->
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., c2010
Descrizione fisica 1 online resource (275 p.)
Disciplina 006.6/96
Altri autori (Persone) AndaurClaudio <1970->
Soggetto topico Computer animation
Motion pictures - Editing - Data processing
Three-dimensional display systems
ISBN 1-282-68311-X
9786612683114
0-470-87583-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing
Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index
Record Nr. UNINA-9910791258203321
Mullen Tony <1971->  
Indianapolis, Ind., : Wiley Pub., c2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui