Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma |
Autore | Vepakomma Mythravarun |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (114 p.) |
Disciplina | 006.696 |
Collana | Community experience distilled |
Soggetto topico |
Computer animation
Three-dimensional display systems Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78216-113-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Blender Compositing - Overview; Understanding CG compositing; Blender's significance as a compositor; Getting started; Supported image formats in Blender; Supported color modes in Blender; Supported color depths in Blender; Blender's color spaces; The RGB color space; The HSV color space; The YUV color space; The YCbCr color space; Render layers/passes; Render layers; Render passes; Summary; Chapter 2: Working with Blender Compositor; Architecture
Composite node typesGetting familiar with the compositing user interface; Node Editor; UV / Image Editor; Color management and linear workspace; Handy shortcuts for Blender Compositor; Summary; Chapter 3: Working with Input and Output Nodes; How to import or export from compositor?; Input nodes; Render Layers node; Image node; Movie Clip node; RGB node; Value Node; Texture node; Time node; Mask node; Bokeh Image node; Output nodes; Composite node; Viewer node; Split Viewer node; File Output node; Levels node; Summary; Chapter 4: Image Manipulation Techniques; Understanding image manipulation The Bright/Contrast nodeThe Hue Saturation Value node; Hue; Saturation; Value; Factor; The Color Correction node; Master, Highlights, Midtones, and Shadows; Gamma, Gain, and Lift; Mask socket; The RGB Curves node; Grading by setting the black and white levels; Grading using the Bezier curve; The Color Balance node; The Mix node; Blending modes; Use Alpha; Factor; The Gamma node; Invert node; The Hue Correct node; Transformation tools; Summary; Chapter 5: Beyond Grading; Kudos; Relighting; Normal node; Fresnel effect; Depth of Field; The Defocus node; The Bokeh type; Angle; Gamma correct FStopMaxblur; Threshold; Preview; Use Z-buffer; Z-Scale; The Bilateral Blur node; The Blur node; Optical distortions; The Glare node; The Lens Distortion node; The Despeckle node; The Filter node; Motion blur; The Vector Blur node; The Directional Blur node; Texture mapping; The Map UV node; Organizing; Grouping; Layout; Frame; Reroute; Switch; Summary; Chapter 6: Alpha Sports; What is an Alpha channel?; Alpha modes in Blender; Visualizing alpha in Blender; Significance of alpha in the layering concept; Layering in Blender with the alpha channel; Layering with the Mix node Layering with the Alpha Over nodeFringe issue; Generating mattes using the ID Mask node; Edge filtering; Inverting values; Keying; Value and luminance; Luminance; Inspecting a green/blue screen footage; The Difference Key node; The Distance Key node; The Luminance Key node; The Color Key node; The Channel Key node; Summary; Index |
Record Nr. | UNINA-9910453367903321 |
Vepakomma Mythravarun
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Birmingham, England : , : Packt Publishing, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma |
Autore | Vepakomma Mythravarun |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (114 p.) |
Disciplina | 006.696 |
Collana | Community experience distilled |
Soggetto topico |
Computer animation
Three-dimensional display systems Computer graphics |
ISBN | 1-78216-113-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Blender Compositing - Overview; Understanding CG compositing; Blender's significance as a compositor; Getting started; Supported image formats in Blender; Supported color modes in Blender; Supported color depths in Blender; Blender's color spaces; The RGB color space; The HSV color space; The YUV color space; The YCbCr color space; Render layers/passes; Render layers; Render passes; Summary; Chapter 2: Working with Blender Compositor; Architecture
Composite node typesGetting familiar with the compositing user interface; Node Editor; UV / Image Editor; Color management and linear workspace; Handy shortcuts for Blender Compositor; Summary; Chapter 3: Working with Input and Output Nodes; How to import or export from compositor?; Input nodes; Render Layers node; Image node; Movie Clip node; RGB node; Value Node; Texture node; Time node; Mask node; Bokeh Image node; Output nodes; Composite node; Viewer node; Split Viewer node; File Output node; Levels node; Summary; Chapter 4: Image Manipulation Techniques; Understanding image manipulation The Bright/Contrast nodeThe Hue Saturation Value node; Hue; Saturation; Value; Factor; The Color Correction node; Master, Highlights, Midtones, and Shadows; Gamma, Gain, and Lift; Mask socket; The RGB Curves node; Grading by setting the black and white levels; Grading using the Bezier curve; The Color Balance node; The Mix node; Blending modes; Use Alpha; Factor; The Gamma node; Invert node; The Hue Correct node; Transformation tools; Summary; Chapter 5: Beyond Grading; Kudos; Relighting; Normal node; Fresnel effect; Depth of Field; The Defocus node; The Bokeh type; Angle; Gamma correct FStopMaxblur; Threshold; Preview; Use Z-buffer; Z-Scale; The Bilateral Blur node; The Blur node; Optical distortions; The Glare node; The Lens Distortion node; The Despeckle node; The Filter node; Motion blur; The Vector Blur node; The Directional Blur node; Texture mapping; The Map UV node; Organizing; Grouping; Layout; Frame; Reroute; Switch; Summary; Chapter 6: Alpha Sports; What is an Alpha channel?; Alpha modes in Blender; Visualizing alpha in Blender; Significance of alpha in the layering concept; Layering in Blender with the alpha channel; Layering with the Mix node Layering with the Alpha Over nodeFringe issue; Generating mattes using the ID Mask node; Edge filtering; Inverting values; Keying; Value and luminance; Luminance; Inspecting a green/blue screen footage; The Difference Key node; The Distance Key node; The Luminance Key node; The Color Key node; The Channel Key node; Summary; Index |
Record Nr. | UNINA-9910791092703321 |
Vepakomma Mythravarun
![]() |
||
Birmingham, England : , : Packt Publishing, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender compositing and post processing : learn the techniques required to create believable and stunning visuals with Blender Compositor / / Mythravarun Vepakomma ; cover image by Mythravarun Vepakomma |
Autore | Vepakomma Mythravarun |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (114 p.) |
Disciplina | 006.696 |
Collana | Community experience distilled |
Soggetto topico |
Computer animation
Three-dimensional display systems Computer graphics |
ISBN | 1-78216-113-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Blender Compositing - Overview; Understanding CG compositing; Blender's significance as a compositor; Getting started; Supported image formats in Blender; Supported color modes in Blender; Supported color depths in Blender; Blender's color spaces; The RGB color space; The HSV color space; The YUV color space; The YCbCr color space; Render layers/passes; Render layers; Render passes; Summary; Chapter 2: Working with Blender Compositor; Architecture
Composite node typesGetting familiar with the compositing user interface; Node Editor; UV / Image Editor; Color management and linear workspace; Handy shortcuts for Blender Compositor; Summary; Chapter 3: Working with Input and Output Nodes; How to import or export from compositor?; Input nodes; Render Layers node; Image node; Movie Clip node; RGB node; Value Node; Texture node; Time node; Mask node; Bokeh Image node; Output nodes; Composite node; Viewer node; Split Viewer node; File Output node; Levels node; Summary; Chapter 4: Image Manipulation Techniques; Understanding image manipulation The Bright/Contrast nodeThe Hue Saturation Value node; Hue; Saturation; Value; Factor; The Color Correction node; Master, Highlights, Midtones, and Shadows; Gamma, Gain, and Lift; Mask socket; The RGB Curves node; Grading by setting the black and white levels; Grading using the Bezier curve; The Color Balance node; The Mix node; Blending modes; Use Alpha; Factor; The Gamma node; Invert node; The Hue Correct node; Transformation tools; Summary; Chapter 5: Beyond Grading; Kudos; Relighting; Normal node; Fresnel effect; Depth of Field; The Defocus node; The Bokeh type; Angle; Gamma correct FStopMaxblur; Threshold; Preview; Use Z-buffer; Z-Scale; The Bilateral Blur node; The Blur node; Optical distortions; The Glare node; The Lens Distortion node; The Despeckle node; The Filter node; Motion blur; The Vector Blur node; The Directional Blur node; Texture mapping; The Map UV node; Organizing; Grouping; Layout; Frame; Reroute; Switch; Summary; Chapter 6: Alpha Sports; What is an Alpha channel?; Alpha modes in Blender; Visualizing alpha in Blender; Significance of alpha in the layering concept; Layering in Blender with the alpha channel; Layering with the Mix node Layering with the Alpha Over nodeFringe issue; Generating mattes using the ID Mask node; Edge filtering; Inverting values; Keying; Value and luminance; Luminance; Inspecting a green/blue screen footage; The Difference Key node; The Distance Key node; The Luminance Key node; The Color Key node; The Channel Key node; Summary; Index |
Record Nr. | UNINA-9910820637403321 |
Vepakomma Mythravarun
![]() |
||
Birmingham, England : , : Packt Publishing, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds |
Autore | Simonds Ben |
Edizione | [1st edition] |
Pubbl/distr/stampa | San Francisco, : No Starch Press, 2013 |
Descrizione fisica | 1 online resource (290 p.) |
Disciplina | 777/.7 |
Soggetto topico |
Computer graphics
Computer animation Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN | 1-59327-510-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further. |
Record Nr. | UNINA-9910464204003321 |
Simonds Ben
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San Francisco, : No Starch Press, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender master class [[electronic resource] ] : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds |
Autore | Simonds Ben |
Edizione | [1st edition] |
Pubbl/distr/stampa | San Francisco, : No Starch Press, 2013 |
Descrizione fisica | 1 online resource (290 p.) |
Disciplina | 777/.7 |
Soggetto topico |
Computer graphics
Computer animation Three-dimensional display systems |
ISBN | 1-59327-510-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further. |
Record Nr. | UNINA-9910789480803321 |
Simonds Ben
![]() |
||
San Francisco, : No Starch Press, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender master class : a hands-on guide to modeling, sculpting, materials, and rendering / / Ben Simonds |
Autore | Simonds Ben |
Edizione | [1st edition] |
Pubbl/distr/stampa | San Francisco, : No Starch Press, 2013 |
Descrizione fisica | 1 online resource (290 p.) |
Disciplina | 777/.7 |
Soggetto topico |
Computer graphics
Computer animation Three-dimensional display systems |
ISBN | 1-59327-510-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction to Blender -- Introduction to GIMP -- Preparation -- Blocking in -- Modeling the details -- Sculpting -- Retopology -- UV unwrapping -- Hair and particle systems -- Texture baking -- Texture painting -- Materials -- Lighting -- Rendering and compositing -- Going further. |
Record Nr. | UNINA-9910826051903321 |
Simonds Ben
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||
San Francisco, : No Starch Press, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8 / / Allan Brito |
Autore | Brito Allan |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, UK : , : Packt Publishing Ltd., , 2018 |
Descrizione fisica | 1 online resource (1 volume) : illustrations |
Soggetto topico |
Computer graphics
Computer animation Three-dimensional display systems |
ISBN | 1-78961-293-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910793115503321 |
Brito Allan
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Birmingham, UK : , : Packt Publishing Ltd., , 2018 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender quick start guide : 3D modeling, animation, and render with Eevee in Blender 2. 8 / / Allan Brito |
Autore | Brito Allan |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, UK : , : Packt Publishing Ltd., , 2018 |
Descrizione fisica | 1 online resource (1 volume) : illustrations |
Soggetto topico |
Computer graphics
Computer animation Three-dimensional display systems |
ISBN | 1-78961-293-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910816958403321 |
Brito Allan
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Birmingham, UK : , : Packt Publishing Ltd., , 2018 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur |
Autore | Mullen Tony <1971-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2010 |
Descrizione fisica | 1 online resource (275 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | AndaurClaudio <1970-> |
Soggetto topico |
Computer animation
Motion pictures - Editing - Data processing Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-68311-X
9786612683114 0-470-87583-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index |
Record Nr. | UNINA-9910458371203321 |
Mullen Tony <1971->
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Indianapolis, Ind., : Wiley Pub., c2010 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Blender studio projects [[electronic resource] ] : digital movie-making / / Tony Mullen, Claudio Andaur |
Autore | Mullen Tony <1971-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2010 |
Descrizione fisica | 1 online resource (275 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | AndaurClaudio <1970-> |
Soggetto topico |
Computer animation
Motion pictures - Editing - Data processing Three-dimensional display systems |
ISBN |
1-282-68311-X
9786612683114 0-470-87583-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Blender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots
Animating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing Appendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index |
Record Nr. | UNINA-9910791258203321 |
Mullen Tony <1971->
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Indianapolis, Ind., : Wiley Pub., c2010 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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