Virtual Storytelling. Using Virtual Reality Technologies for Storytelling [[electronic resource] ] : International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings / / edited by Olivier Balet, Gerard Subsol, Patrice Torguet |
Edizione | [1st ed. 2001.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 |
Descrizione fisica | 1 online resource (XII, 220 p.) |
Disciplina | 808 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Computers
Computer graphics Artificial intelligence Special purpose computers Multimedia information systems User interfaces (Computer systems) Theory of Computation Computer Graphics Artificial Intelligence Special Purpose and Application-Based Systems Multimedia Information Systems User Interfaces and Human Computer Interaction |
ISBN | 3-540-45420-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | New Techniques -- Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience -- Generation of True 3D Films -- Spatial Sound Enhancing Virtual Story Telling -- The VISIONS Project -- Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment -- Interactive Immersive Transfiction -- Authoring Tools -- Interactive Storytelling: People, Stories, and Games -- An Authoring Tool for Intelligent Educational Games -- Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors -- A New Form of Narration -- Film and the Development of Interactive Narrative -- Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative -- Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After -- Virtual Characters -- Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn -- Real Characters in Virtual Stories -- Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization -- Characters in Search of an Author: AI-Based Virtual Storytelling -- Virtual Agents’ Self-Perception in Story Telling -- Applications -- Reflections from a Hobby Horse -- DocToon© — A Mediator in the Hospital of the XXIst Century -- The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Reality -- Virtual Storytelling of Cooperative Activities in a Theatre of Work -- Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment -- Computer Animation and Virtual Reality for Live Art Performance -- Virtual House of European Culture: e-AGORA. |
Record Nr. | UNISA-996465782103316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling [[electronic resource] ] : International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings / / edited by Olivier Balet, Gerard Subsol, Patrice Torguet |
Edizione | [1st ed. 2001.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 |
Descrizione fisica | 1 online resource (XII, 220 p.) |
Disciplina | 808 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Computers
Computer graphics Artificial intelligence Special purpose computers Multimedia information systems User interfaces (Computer systems) Theory of Computation Computer Graphics Artificial Intelligence Special Purpose and Application-Based Systems Multimedia Information Systems User Interfaces and Human Computer Interaction |
ISBN | 3-540-45420-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | New Techniques -- Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience -- Generation of True 3D Films -- Spatial Sound Enhancing Virtual Story Telling -- The VISIONS Project -- Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment -- Interactive Immersive Transfiction -- Authoring Tools -- Interactive Storytelling: People, Stories, and Games -- An Authoring Tool for Intelligent Educational Games -- Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors -- A New Form of Narration -- Film and the Development of Interactive Narrative -- Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative -- Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After -- Virtual Characters -- Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn -- Real Characters in Virtual Stories -- Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization -- Characters in Search of an Author: AI-Based Virtual Storytelling -- Virtual Agents’ Self-Perception in Story Telling -- Applications -- Reflections from a Hobby Horse -- DocToon© — A Mediator in the Hospital of the XXIst Century -- The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Reality -- Virtual Storytelling of Cooperative Activities in a Theatre of Work -- Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment -- Computer Animation and Virtual Reality for Live Art Performance -- Virtual House of European Culture: e-AGORA. |
Record Nr. | UNINA-9910768459903321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling [[electronic resource] ] : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings / / edited by Olivier Balet, Gérard Subsol, Patrice Torguet |
Edizione | [1st ed. 2003.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 |
Descrizione fisica | 1 online resource (XII, 244 p.) |
Disciplina | 808.543 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Computer graphics Special purpose computers Application software Multimedia information systems Artificial intelligence User Interfaces and Human Computer Interaction Computer Graphics Special Purpose and Application-Based Systems Information Systems Applications (incl. Internet) Multimedia Information Systems Artificial Intelligence |
ISBN | 3-540-40014-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Real-Time Technologies -- Seizing Power: Shaders and Storytellers -- Real-Time Lighting Design for Interactive Narrative -- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform -- A Cinematography System for Virtual Storytelling -- Narrativity and Authoring -- Authoring Highly Generative Interactive Drama -- Character-Focused Narrative Generation for Execution in Virtual Worlds -- Managing Authorship in Plot Conduction -- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas -- From the Necessity of Film Closure to Inherent VR Wideness -- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors -- Mediation and Interface -- Stories in Space: The Concept of the Story Map -- Mediating Action and Background Music -- The Effects of Mediation in a Storytelling Virtual Environment -- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment -- Group Interaction and VR Storytelling in Museums -- Beyond Human, Avatar as Multimedia Expression -- Virtual Characters -- Building Virtual Actors Who Can Really Act -- The V-Man Project: Toward Autonomous Virtual Characters -- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller -- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data -- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents -- Mixed Reality -- The Art of Mixing Realities -- ”Just Talking about Art” – Creating Virtual Storytelling Experiences in Mixed Reality -- Users Acting in Mixed Reality Interactive Storytelling -- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities -- Applications -- Using Virtual Reality for ”New Clowns” -- Storytelling for Recreating Our Selves: ZENetic Computer -- A Distributed Virtual Storytelling System for Firefighters Training -- CITYCLUSTER ”From the Renaissance to the Megabyte Networking Age” A Virtual Reality & High Speed Networking Project -- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments. |
Record Nr. | UNISA-996465816903316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings / / edited by Olivier Balet, Gérard Subsol, Patrice Torguet |
Edizione | [1st ed. 2003.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 |
Descrizione fisica | 1 online resource (XII, 244 p.) |
Disciplina | 808.543 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
User interfaces (Computer systems)
Computer graphics Special purpose computers Application software Multimedia information systems Artificial intelligence User Interfaces and Human Computer Interaction Computer Graphics Special Purpose and Application-Based Systems Information Systems Applications (incl. Internet) Multimedia Information Systems Artificial Intelligence |
ISBN | 3-540-40014-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Real-Time Technologies -- Seizing Power: Shaders and Storytellers -- Real-Time Lighting Design for Interactive Narrative -- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform -- A Cinematography System for Virtual Storytelling -- Narrativity and Authoring -- Authoring Highly Generative Interactive Drama -- Character-Focused Narrative Generation for Execution in Virtual Worlds -- Managing Authorship in Plot Conduction -- Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas -- From the Necessity of Film Closure to Inherent VR Wideness -- Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors -- Mediation and Interface -- Stories in Space: The Concept of the Story Map -- Mediating Action and Background Music -- The Effects of Mediation in a Storytelling Virtual Environment -- Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment -- Group Interaction and VR Storytelling in Museums -- Beyond Human, Avatar as Multimedia Expression -- Virtual Characters -- Building Virtual Actors Who Can Really Act -- The V-Man Project: Toward Autonomous Virtual Characters -- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller -- A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data -- Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents -- Mixed Reality -- The Art of Mixing Realities -- ”Just Talking about Art” – Creating Virtual Storytelling Experiences in Mixed Reality -- Users Acting in Mixed Reality Interactive Storytelling -- Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities -- Applications -- Using Virtual Reality for ”New Clowns” -- Storytelling for Recreating Our Selves: ZENetic Computer -- A Distributed Virtual Storytelling System for Firefighters Training -- CITYCLUSTER ”From the Renaissance to the Megabyte Networking Age” A Virtual Reality & High Speed Networking Project -- A Storytelling Concept for Digital Heritage Exchange in Virtual Environments. |
Record Nr. | UNINA-9910144212403321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2003 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry [[electronic resource] ] : 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II / / edited by Jessie Y.C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XXII, 395 p. 184 illus.) |
Disciplina | 006.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer communication systems Special purpose computers Computer graphics User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Communication Networks Special Purpose and Application-Based Systems Computer Graphics |
ISBN | 3-319-91584-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996466206703316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry : 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II / / edited by Jessie Y.C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XXII, 395 p. 184 illus.) |
Disciplina | 006.8 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer communication systems Special purpose computers Computer graphics User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Communication Networks Special Purpose and Application-Based Systems Computer Graphics |
ISBN | 3-319-91584-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910349417303321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation [[electronic resource] ] : 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I / / edited by Jessie Y.C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XXI, 479 p. 192 illus.) |
Disciplina | 004 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer communication systems Special purpose computers Computer graphics User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Communication Networks Special Purpose and Application-Based Systems Computer Graphics |
ISBN | 3-319-91581-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996466205603316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation : 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I / / edited by Jessie Y.C. Chen, Gino Fragomeni |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XXI, 479 p. 192 illus.) |
Disciplina | 004 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Optical data processing Computer communication systems Special purpose computers Computer graphics User Interfaces and Human Computer Interaction Image Processing and Computer Vision Computer Communication Networks Special Purpose and Application-Based Systems Computer Graphics |
ISBN | 3-319-91581-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910349417203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Visual Language of Technique : Volume 2 - Heritage and Expectations in Research / / edited by Luigi Cocchiarella |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 |
Descrizione fisica | 1 online resource (178 p.) |
Disciplina | 300 |
Soggetto topico |
Mathematics
Special purpose computers Optical data processing User interfaces (Computer systems) Physics Mathematics in Art and Architecture Special Purpose and Application-Based Systems Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction History and Philosophical Foundations of Physics |
ISBN | 3-319-05341-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I Lectures -- 1 Kunio Kondo: Interactive Sketch Interpreter for Geometric Modeling -- 2 Clark A. Cory: New Visualization Techniques in AEC-BIM. More than Modeling -- 3 Yasushi Yamaguchi: Image Synthesis in Consideration of a Human Visual System -- 4 Hannes Kaufmann: Flexible Spaces: Exploration of Non-architectural Spaces in Virtual Reality -- 5 Giulio Magli: Archaeoastronomy in Action: the Role of Images in Understanding and Promoting Astronomical Heritage -- Part II Poster Session: Images from Research. |
Record Nr. | UNINA-9910299781203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Web and Big Data [[electronic resource] ] : APWeb-WAIM 2018 International Workshops: MWDA, BAH, KGMA, DMMOOC, DS, Macau, China, July 23–25, 2018, Revised Selected Papers / / edited by Leong Hou U, Haoran Xie |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XIII, 394 p. 144 illus.) |
Disciplina | 004.678 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
Information storage and retrieval
Data mining Application software Artificial intelligence Natural language processing (Computer science) Special purpose computers Information Storage and Retrieval Data Mining and Knowledge Discovery Information Systems Applications (incl. Internet) Artificial Intelligence Natural Language Processing (NLP) Special Purpose and Application-Based Systems |
ISBN | 3-030-01298-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Mobile web data analytics -- Big data analytics for healthcare -- Knowledge graph management and analysis -- Data management and mining on MOOCs -- Data science. . |
Record Nr. | UNISA-996466278603316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. di Salerno | ||
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