Virtual Reality and Augmented Reality [[electronic resource] ] : 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings / / edited by Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XIII, 338 p. 137 illus., 112 illus. in color.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Special purpose computers Computer communication systems Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems Computer Communication Networks |
ISBN | 3-030-31908-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Immersive Interaction -- Training, Teaching and Learning -- Industrial Applications and Data Analysis -- Perception, Cognition and Evaluation -- Scientific Posters. |
Record Nr. | UNISA-996466439703316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual Reality and Augmented Reality : 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings / / edited by Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
Descrizione fisica | 1 online resource (XIII, 338 p. 137 illus., 112 illus. in color.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Special purpose computers Computer communication systems Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems Computer Communication Networks |
ISBN | 3-030-31908-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Immersive Interaction -- Training, Teaching and Learning -- Industrial Applications and Data Analysis -- Perception, Cognition and Evaluation -- Scientific Posters. |
Record Nr. | UNINA-9910349275603321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual Reality and Augmented Reality [[electronic resource] ] : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings / / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XII, 261 p. 119 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Special purpose computers Computer system failures Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems System Performance and Evaluation |
ISBN | 3-030-01790-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Structure-aware 3D Hand Pose Regression from a Single Depth Image -- Universal Web-Based Tracking for Augmented Reality Applications -- Fully Automatic Multi-person Human Motion Capture for VR Applications -- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model -- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes -- KinesTouch: 3D force-feedback rendering for tactile surfaces -- Wearable Tactile Interfaces Using SMA Wires -- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine -- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications -- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception -- Context-dependent Memory in Real and Virtual Reality -- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study -- Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality -- Added value of a 3D CAVE within design activities -- Anchored Multiperspective Visualization for Efficient VR Navigation. |
Record Nr. | UNISA-996466449303316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual Reality and Augmented Reality : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings / / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XII, 261 p. 119 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Special purpose computers Computer system failures Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems System Performance and Evaluation |
ISBN | 3-030-01790-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Structure-aware 3D Hand Pose Regression from a Single Depth Image -- Universal Web-Based Tracking for Augmented Reality Applications -- Fully Automatic Multi-person Human Motion Capture for VR Applications -- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model -- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes -- KinesTouch: 3D force-feedback rendering for tactile surfaces -- Wearable Tactile Interfaces Using SMA Wires -- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine -- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications -- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception -- Context-dependent Memory in Real and Virtual Reality -- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study -- Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality -- Added value of a 3D CAVE within design activities -- Anchored Multiperspective Visualization for Efficient VR Navigation. |
Record Nr. | UNINA-9910349398503321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual Reality and Augmented Reality [[electronic resource] ] : 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings / / edited by Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XX, 193 p. 90 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Special purpose computers Computer system failures E-commerce Coding theory Information theory Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems System Performance and Evaluation e-Commerce/e-business Coding and Information Theory |
ISBN | 3-319-72323-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Interactive Physics Simulation for Virtual technologies -- H2020 and its new actions in Interactive Technologies -- Touching with the eyes: A story of pseudo-haptics -- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation -- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart -- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications -- Haptic Virtual Reality DFMA - A Case Study -- Interaction Techniques for Virtual Reality Based Automotive Design Reviews -- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints -- Containerized Distributed Rendering for Interactive Environments -- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments -- Impact of the visual rendering system on subjective auralization assessment in VR -- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR? -- Removing the mask - do people over trust avatars reconstructed from video? -- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation -- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms -- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study. |
Record Nr. | UNISA-996465736803316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual Reality and Augmented Reality : 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings / / edited by Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XX, 193 p. 90 illus.) |
Disciplina | 006.8 |
Collana | Image Processing, Computer Vision, Pattern Recognition, and Graphics |
Soggetto topico |
Optical data processing
User interfaces (Computer systems) Special purpose computers Computer system failures E-commerce Coding theory Information theory Computer Imaging, Vision, Pattern Recognition and Graphics User Interfaces and Human Computer Interaction Special Purpose and Application-Based Systems System Performance and Evaluation e-Commerce/e-business Coding and Information Theory |
ISBN | 3-319-72323-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Interactive Physics Simulation for Virtual technologies -- H2020 and its new actions in Interactive Technologies -- Touching with the eyes: A story of pseudo-haptics -- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation -- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart -- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications -- Haptic Virtual Reality DFMA - A Case Study -- Interaction Techniques for Virtual Reality Based Automotive Design Reviews -- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints -- Containerized Distributed Rendering for Interactive Environments -- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments -- Impact of the visual rendering system on subjective auralization assessment in VR -- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR? -- Removing the mask - do people over trust avatars reconstructed from video? -- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation -- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms -- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study. |
Record Nr. | UNINA-9910483647203321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual Reality and Mixed Reality [[electronic resource] ] : 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings / / edited by Gabriel Zachmann, Mariano Alcañiz Raya, Patrick Bourdot, Maud Marchal, Jeanine Stefanucci, Xubo Yang |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
Descrizione fisica | 1 online resource (223 pages) |
Disciplina | 004.019 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Image processing—Digital techniques
Computer vision Software engineering Application software User interfaces (Computer systems) Human-computer interaction Computer networks Computers, Special purpose Computer Imaging, Vision, Pattern Recognition and Graphics Software Engineering Computer and Information Systems Applications User Interfaces and Human Computer Interaction Computer Communication Networks Special Purpose and Application-Based Systems |
ISBN | 3-031-16234-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing Functional Prototypes Combining BCI and AR for Home Automation -- SightX: A 3D Selection Technique for XR -- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality -- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs -- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder -- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR -- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality -- Coupling AR with object detection neural networks for end-user engagement -- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences -- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints -- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures -- An Augmented Reality solution for the Positive Behaviour Intervention and Support -- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR. |
Record Nr. | UNISA-996490367403316 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual Reality and Mixed Reality : 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings / / edited by Gabriel Zachmann, Mariano Alcañiz Raya, Patrick Bourdot, Maud Marchal, Jeanine Stefanucci, Xubo Yang |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
Descrizione fisica | 1 online resource (223 pages) |
Disciplina |
004.019
006.8 |
Collana | Lecture Notes in Computer Science |
Soggetto topico |
Image processing—Digital techniques
Computer vision Software engineering Application software User interfaces (Computer systems) Human-computer interaction Computer networks Computers, Special purpose Computer Imaging, Vision, Pattern Recognition and Graphics Software Engineering Computer and Information Systems Applications User Interfaces and Human Computer Interaction Computer Communication Networks Special Purpose and Application-Based Systems |
ISBN | 3-031-16234-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing Functional Prototypes Combining BCI and AR for Home Automation -- SightX: A 3D Selection Technique for XR -- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality -- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs -- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder -- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR -- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality -- Coupling AR with object detection neural networks for end-user engagement -- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences -- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints -- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures -- An Augmented Reality solution for the Positive Behaviour Intervention and Support -- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR. |
Record Nr. | UNINA-9910591030703321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling [[electronic resource] ] : Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings / / edited by Gérard Subsol |
Edizione | [1st ed. 2005.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 |
Descrizione fisica | 1 online resource (XII, 292 p.) |
Disciplina |
005.437
4.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Computer graphics Artificial intelligence Special purpose computers Application software Multimedia information systems User Interfaces and Human Computer Interaction Computer Graphics Artificial Intelligence Special Purpose and Application-Based Systems Information Systems Applications (incl. Internet) Multimedia Information Systems |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Virtual Reality Technologies -- Virtual Reality Technology and Museum Exhibit -- A Context-Based Storytelling with a Responsive Multimedia System (RMS) -- FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging -- Proposing Daily Visual Feedback as an Aide to Reach Personal Goals -- Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback -- Virtual Characters -- Action Planning for Virtual Human Performances -- An Emotional Architecture for Virtual Characters -- Generating Verbal and Nonverbal Utterances for Virtual Characters -- Scenejo – An Interactive Storytelling Platform -- Drama and Emotion -- Did It Make You Cry? Creating Dramatic Agency in Immersive Environments -- Formal Encoding of Drama Ontology -- Emotional Spectrum Developed by Virtual Storytelling -- The Control of Agents’ Expressivity in Interactive Drama -- Agency and the “Emotion Machine” -- Environment Expression: Telling Stories Through Cameras, Lights and Music -- Interactive Digital Storytelling -- Toward Interactive Narrative -- Managing a Non-linear Scenario – A Narrative Evolution -- Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas -- INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications -- Meta-Data for Interactive Storytelling -- New Ways of Narrative -- Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds -- Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems -- How Do We Build This Thing?: Imagining Frameworks for Personal Narratives -- Beneficial Dependencies: Design Principles for Narrative Games -- Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment -- Interactivity -- The Role of Tangibles in Interactive Storytelling -- Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach -- A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling -- Applications -- The Rapunsel Project -- Automatic Conversion from E-Content into Virtual Storytelling -- The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper -- Dream of Mee-Luck: Aspiration for a New Dawn -- Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore . |
Record Nr. | UNISA-996465725903316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Virtual Storytelling. Using Virtual Reality Technologies for Storytelling : Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings / / edited by Gérard Subsol |
Edizione | [1st ed. 2005.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 |
Descrizione fisica | 1 online resource (XII, 292 p.) |
Disciplina |
005.437
4.019 |
Collana | Information Systems and Applications, incl. Internet/Web, and HCI |
Soggetto topico |
User interfaces (Computer systems)
Computer graphics Artificial intelligence Special purpose computers Application software Multimedia information systems User Interfaces and Human Computer Interaction Computer Graphics Artificial Intelligence Special Purpose and Application-Based Systems Information Systems Applications (incl. Internet) Multimedia Information Systems |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Virtual Reality Technologies -- Virtual Reality Technology and Museum Exhibit -- A Context-Based Storytelling with a Responsive Multimedia System (RMS) -- FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging -- Proposing Daily Visual Feedback as an Aide to Reach Personal Goals -- Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback -- Virtual Characters -- Action Planning for Virtual Human Performances -- An Emotional Architecture for Virtual Characters -- Generating Verbal and Nonverbal Utterances for Virtual Characters -- Scenejo – An Interactive Storytelling Platform -- Drama and Emotion -- Did It Make You Cry? Creating Dramatic Agency in Immersive Environments -- Formal Encoding of Drama Ontology -- Emotional Spectrum Developed by Virtual Storytelling -- The Control of Agents’ Expressivity in Interactive Drama -- Agency and the “Emotion Machine” -- Environment Expression: Telling Stories Through Cameras, Lights and Music -- Interactive Digital Storytelling -- Toward Interactive Narrative -- Managing a Non-linear Scenario – A Narrative Evolution -- Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas -- INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications -- Meta-Data for Interactive Storytelling -- New Ways of Narrative -- Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds -- Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems -- How Do We Build This Thing?: Imagining Frameworks for Personal Narratives -- Beneficial Dependencies: Design Principles for Narrative Games -- Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment -- Interactivity -- The Role of Tangibles in Interactive Storytelling -- Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach -- A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling -- Applications -- The Rapunsel Project -- Automatic Conversion from E-Content into Virtual Storytelling -- The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper -- Dream of Mee-Luck: Aspiration for a New Dawn -- Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore . |
Record Nr. | UNINA-9910484075603321 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005 | ||
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Lo trovi qui: Univ. Federico II | ||
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