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Virtual Reality and Augmented Reality [[electronic resource] ] : 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings / / edited by Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
Virtual Reality and Augmented Reality [[electronic resource] ] : 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings / / edited by Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XIII, 338 p. 137 illus., 112 illus. in color.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 3-030-31908-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Immersive Interaction -- Training, Teaching and Learning -- Industrial Applications and Data Analysis -- Perception, Cognition and Evaluation -- Scientific Posters.
Record Nr. UNISA-996466439703316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual Reality and Augmented Reality : 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings / / edited by Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
Virtual Reality and Augmented Reality : 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings / / edited by Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XIII, 338 p. 137 illus., 112 illus. in color.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Special purpose computers
Computer communication systems
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
ISBN 3-030-31908-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Immersive Interaction -- Training, Teaching and Learning -- Industrial Applications and Data Analysis -- Perception, Cognition and Evaluation -- Scientific Posters.
Record Nr. UNINA-9910349275603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Reality and Augmented Reality [[electronic resource] ] : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings / / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker
Virtual Reality and Augmented Reality [[electronic resource] ] : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings / / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XII, 261 p. 119 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Special purpose computers
Computer system failures
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
System Performance and Evaluation
ISBN 3-030-01790-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Structure-aware 3D Hand Pose Regression from a Single Depth Image -- Universal Web-Based Tracking for Augmented Reality Applications -- Fully Automatic Multi-person Human Motion Capture for VR Applications -- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model -- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes -- KinesTouch: 3D force-feedback rendering for tactile surfaces -- Wearable Tactile Interfaces Using SMA Wires -- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine -- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications -- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception -- Context-dependent Memory in Real and Virtual Reality -- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study -- Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality -- Added value of a 3D CAVE within design activities -- Anchored Multiperspective Visualization for Efficient VR Navigation.
Record Nr. UNISA-996466449303316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual Reality and Augmented Reality : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings / / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker
Virtual Reality and Augmented Reality : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings / / edited by Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu kato, Didier Stricker
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XII, 261 p. 119 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Special purpose computers
Computer system failures
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
System Performance and Evaluation
ISBN 3-030-01790-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Structure-aware 3D Hand Pose Regression from a Single Depth Image -- Universal Web-Based Tracking for Augmented Reality Applications -- Fully Automatic Multi-person Human Motion Capture for VR Applications -- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model -- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes -- KinesTouch: 3D force-feedback rendering for tactile surfaces -- Wearable Tactile Interfaces Using SMA Wires -- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine -- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications -- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception -- Context-dependent Memory in Real and Virtual Reality -- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study -- Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality -- Added value of a 3D CAVE within design activities -- Anchored Multiperspective Visualization for Efficient VR Navigation.
Record Nr. UNINA-9910349398503321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Reality and Augmented Reality [[electronic resource] ] : 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings / / edited by Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot
Virtual Reality and Augmented Reality [[electronic resource] ] : 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings / / edited by Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XX, 193 p. 90 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Special purpose computers
Computer system failures
E-commerce
Coding theory
Information theory
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
System Performance and Evaluation
e-Commerce/e-business
Coding and Information Theory
ISBN 3-319-72323-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Physics Simulation for Virtual technologies -- H2020 and its new actions in Interactive Technologies -- Touching with the eyes: A story of pseudo-haptics -- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation -- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart -- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications -- Haptic Virtual Reality DFMA - A Case Study -- Interaction Techniques for Virtual Reality Based Automotive Design Reviews -- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints -- Containerized Distributed Rendering for Interactive Environments -- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments -- Impact of the visual rendering system on subjective auralization assessment in VR -- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR? -- Removing the mask - do people over trust avatars reconstructed from video? -- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation -- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms -- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.
Record Nr. UNISA-996465736803316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual Reality and Augmented Reality : 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings / / edited by Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot
Virtual Reality and Augmented Reality : 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings / / edited by Jernej Barbic, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XX, 193 p. 90 illus.)
Disciplina 006.8
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Optical data processing
User interfaces (Computer systems)
Special purpose computers
Computer system failures
E-commerce
Coding theory
Information theory
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
System Performance and Evaluation
e-Commerce/e-business
Coding and Information Theory
ISBN 3-319-72323-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interactive Physics Simulation for Virtual technologies -- H2020 and its new actions in Interactive Technologies -- Touching with the eyes: A story of pseudo-haptics -- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation -- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart -- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications -- Haptic Virtual Reality DFMA - A Case Study -- Interaction Techniques for Virtual Reality Based Automotive Design Reviews -- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints -- Containerized Distributed Rendering for Interactive Environments -- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments -- Impact of the visual rendering system on subjective auralization assessment in VR -- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR? -- Removing the mask - do people over trust avatars reconstructed from video? -- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation -- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms -- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.
Record Nr. UNINA-9910483647203321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Reality and Mixed Reality [[electronic resource] ] : 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings / / edited by Gabriel Zachmann, Mariano Alcañiz Raya, Patrick Bourdot, Maud Marchal, Jeanine Stefanucci, Xubo Yang
Virtual Reality and Mixed Reality [[electronic resource] ] : 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings / / edited by Gabriel Zachmann, Mariano Alcañiz Raya, Patrick Bourdot, Maud Marchal, Jeanine Stefanucci, Xubo Yang
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (223 pages)
Disciplina 004.019
Collana Lecture Notes in Computer Science
Soggetto topico Image processing—Digital techniques
Computer vision
Software engineering
Application software
User interfaces (Computer systems)
Human-computer interaction
Computer networks
Computers, Special purpose
Computer Imaging, Vision, Pattern Recognition and Graphics
Software Engineering
Computer and Information Systems Applications
User Interfaces and Human Computer Interaction
Computer Communication Networks
Special Purpose and Application-Based Systems
ISBN 3-031-16234-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing Functional Prototypes Combining BCI and AR for Home Automation -- SightX: A 3D Selection Technique for XR -- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality -- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs -- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder -- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR -- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality -- Coupling AR with object detection neural networks for end-user engagement -- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences -- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints -- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures -- An Augmented Reality solution for the Positive Behaviour Intervention and Support -- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR.
Record Nr. UNISA-996490367403316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual Reality and Mixed Reality : 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings / / edited by Gabriel Zachmann, Mariano Alcañiz Raya, Patrick Bourdot, Maud Marchal, Jeanine Stefanucci, Xubo Yang
Virtual Reality and Mixed Reality : 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14–16, 2022, Proceedings / / edited by Gabriel Zachmann, Mariano Alcañiz Raya, Patrick Bourdot, Maud Marchal, Jeanine Stefanucci, Xubo Yang
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (223 pages)
Disciplina 004.019
006.8
Collana Lecture Notes in Computer Science
Soggetto topico Image processing—Digital techniques
Computer vision
Software engineering
Application software
User interfaces (Computer systems)
Human-computer interaction
Computer networks
Computers, Special purpose
Computer Imaging, Vision, Pattern Recognition and Graphics
Software Engineering
Computer and Information Systems Applications
User Interfaces and Human Computer Interaction
Computer Communication Networks
Special Purpose and Application-Based Systems
ISBN 3-031-16234-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Designing Functional Prototypes Combining BCI and AR for Home Automation -- SightX: A 3D Selection Technique for XR -- Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality -- Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children With High Support Needs -- Exploiting Augmented Reality in LEGO Therapy for Children with Autism Spectrum Disorder -- Evaluation of Point Cloud Streaming and Rendering for VR-based Telepresence in the OR -- Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality -- Coupling AR with object detection neural networks for end-user engagement -- A Procedural Building Generator based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences -- Generating VR meeting rooms with non-rectangular floor plans using cost optimization and hard constraints -- Controlling Continuous Locomotion in Virtual Reality With Bare Hands using Hand Gestures -- An Augmented Reality solution for the Positive Behaviour Intervention and Support -- The Reality of Virtual Experiences: Semantic and Epi-sodic Memory Formation in VR.
Record Nr. UNINA-9910591030703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling [[electronic resource] ] : Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings / / edited by Gérard Subsol
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling [[electronic resource] ] : Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings / / edited by Gérard Subsol
Edizione [1st ed. 2005.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Descrizione fisica 1 online resource (XII, 292 p.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer graphics
Artificial intelligence
Special purpose computers
Application software
Multimedia information systems
User Interfaces and Human Computer Interaction
Computer Graphics
Artificial Intelligence
Special Purpose and Application-Based Systems
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality Technologies -- Virtual Reality Technology and Museum Exhibit -- A Context-Based Storytelling with a Responsive Multimedia System (RMS) -- FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging -- Proposing Daily Visual Feedback as an Aide to Reach Personal Goals -- Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback -- Virtual Characters -- Action Planning for Virtual Human Performances -- An Emotional Architecture for Virtual Characters -- Generating Verbal and Nonverbal Utterances for Virtual Characters -- Scenejo – An Interactive Storytelling Platform -- Drama and Emotion -- Did It Make You Cry? Creating Dramatic Agency in Immersive Environments -- Formal Encoding of Drama Ontology -- Emotional Spectrum Developed by Virtual Storytelling -- The Control of Agents’ Expressivity in Interactive Drama -- Agency and the “Emotion Machine” -- Environment Expression: Telling Stories Through Cameras, Lights and Music -- Interactive Digital Storytelling -- Toward Interactive Narrative -- Managing a Non-linear Scenario – A Narrative Evolution -- Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas -- INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications -- Meta-Data for Interactive Storytelling -- New Ways of Narrative -- Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds -- Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems -- How Do We Build This Thing?: Imagining Frameworks for Personal Narratives -- Beneficial Dependencies: Design Principles for Narrative Games -- Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment -- Interactivity -- The Role of Tangibles in Interactive Storytelling -- Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach -- A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling -- Applications -- The Rapunsel Project -- Automatic Conversion from E-Content into Virtual Storytelling -- The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper -- Dream of Mee-Luck: Aspiration for a New Dawn -- Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore .
Record Nr. UNISA-996465725903316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling : Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings / / edited by Gérard Subsol
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling : Third International Conference, VS 2005, Strasbourg, France, November 30-December 2, 2005, Proceedings / / edited by Gérard Subsol
Edizione [1st ed. 2005.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Descrizione fisica 1 online resource (XII, 292 p.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computer graphics
Artificial intelligence
Special purpose computers
Application software
Multimedia information systems
User Interfaces and Human Computer Interaction
Computer Graphics
Artificial Intelligence
Special Purpose and Application-Based Systems
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Virtual Reality Technologies -- Virtual Reality Technology and Museum Exhibit -- A Context-Based Storytelling with a Responsive Multimedia System (RMS) -- FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging -- Proposing Daily Visual Feedback as an Aide to Reach Personal Goals -- Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback -- Virtual Characters -- Action Planning for Virtual Human Performances -- An Emotional Architecture for Virtual Characters -- Generating Verbal and Nonverbal Utterances for Virtual Characters -- Scenejo – An Interactive Storytelling Platform -- Drama and Emotion -- Did It Make You Cry? Creating Dramatic Agency in Immersive Environments -- Formal Encoding of Drama Ontology -- Emotional Spectrum Developed by Virtual Storytelling -- The Control of Agents’ Expressivity in Interactive Drama -- Agency and the “Emotion Machine” -- Environment Expression: Telling Stories Through Cameras, Lights and Music -- Interactive Digital Storytelling -- Toward Interactive Narrative -- Managing a Non-linear Scenario – A Narrative Evolution -- Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas -- INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications -- Meta-Data for Interactive Storytelling -- New Ways of Narrative -- Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds -- Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems -- How Do We Build This Thing?: Imagining Frameworks for Personal Narratives -- Beneficial Dependencies: Design Principles for Narrative Games -- Storytelling for the Small Screen: Authoring and Producing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment -- Interactivity -- The Role of Tangibles in Interactive Storytelling -- Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach -- A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling -- Applications -- The Rapunsel Project -- Automatic Conversion from E-Content into Virtual Storytelling -- The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper -- Dream of Mee-Luck: Aspiration for a New Dawn -- Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore .
Record Nr. UNINA-9910484075603321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

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