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The DevOps adoption playbook : a guide to adopting devOps in a multi-speed IT enterprise / / Sanjeev Sharma
The DevOps adoption playbook : a guide to adopting devOps in a multi-speed IT enterprise / / Sanjeev Sharma
Autore Sharma Sanjeev
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, IN : , : John Wiley and Sons, , [2017]
Descrizione fisica 1 online resource (403 pages) : color illustrations
Disciplina 005.1
Collana THEi Wiley ebooks
Soggetto topico Software architecture
Computer software - Development
Operating systems (Computers)
ISBN 1-119-31076-8
1-119-31077-6
1-119-31052-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto DevOps: An Overview -- Adopting DevOps -- Developing a Business Case for a DevOps Transformation -- DevOps Plays for Optimizing the Delivery Pipeline -- DevOps Plays for Driving Innovation -- Scaling DevOps for the Enterprise -- Leading DevOps Adoption in the Enterprise.
Record Nr. UNINA-9910817621803321
Sharma Sanjeev  
Indianapolis, IN : , : John Wiley and Sons, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games
DevSecOps Adventures : A Game-Changing Approach with Chocolate, LEGO, and Coaching Games
Autore Pylayeva Dana
Edizione [2nd ed.]
Pubbl/distr/stampa Berkeley, CA : , : Apress L. P., , 2024
Descrizione fisica 1 online resource (386 pages)
Disciplina 005.1/2
Soggetto topico Software architecture
Computer software - Development
Operating systems (Computers)
Computer security
ISBN 9798868803970
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Chapter 1: Introduction -- Who This Book Is For -- Audience -- Facilitators -- Organizations -- Facilitating Culture Change with Games -- How I Got Started with Designing Coaching Games -- How About You Now? -- Chapter 2: About This Book -- What's New in the Second Edition? -- How to Use This Book -- What's Included in the Appendices -- Role Cards -- Mod Cards: Special Instructions That Modify the Game -- Team Handouts -- In-room Posters -- Visible Posters -- Hidden Posters -- Debriefing and Ideas Crowdsourcing Resources -- Coaching Games for Psychological Safety -- Electronic Version of the Appendices -- Chapter 3: Brief History of DevOps and DevSecOps -- DevOps -- Functional Silos and a Low-Trust Culture -- The Movement of People Who Cared -- No Longer "for Unicorns Only" -- Refocusing on Culture -- 2013 -- 2014 -- 2018 -- 2019 -- Psychological Safety -- DevSecOps -- Summary -- Chapter 4: What You Will Teach with LEGO and Chocolate Simulation -- Ideas from "The Phoenix Project" -- The First Way of DevOps -- Bottlenecks -- Technical Practices Supporting The First Way -- Continuous Delivery -- Containerization and Microservices -- Infrastructure as Code -- The Second Way of DevOps -- "Shift Left" and "Shift Right" of DevSecOps -- Scrum and Agile -- Summary -- Chapter 5: LEGO and Chocolate: Rules of the Game -- Summary and Aim of the Game -- Player Roles and Avatars -- Scrum Team -- Patricia Product -- Danny Developer -- Tim Tester -- Samuel Scrum -- IT Operations Team -- Adam Admin -- Robert Release -- Security Team: Sara Security -- Business Team (Benjamin Business) -- Surprise Character: Harry Hacker -- Basic Game Flow and Modifications -- Sprint 1: Feel the Pain -- Sprint 2: First Steps to DevSecOps -- Sprint 3: Continuous Delivery of Value.
Summary -- Chapter 6: Game Components -- Role Cards -- Mod Card -- Supplies for One Scrum Team -- Supplies for Operations Team -- Supplies for Sara Security -- Supplies for Business Team -- Supplies for Harry Hacker -- Supplies for the Facilitator -- Complete List of Component Links -- Summary -- Chapter 7: Setting the Space -- Setting Up the Room Posters -- Visible Posters -- LEGO Animal Exchange Board -- Delivery Board -- Learning/Debriefing Poster -- Hidden Posters -- Cross-training "FEEL" Poster -- Innovation Center: "Known Good Configuration" -- Room Configuration Options -- Optimal Configuration (4 Tables x 21 People) -- Small Group Setup (3 Tables x 9-14 People) -- Medium Group Setup (4 Tables x 15-25 People) -- Medium Group Setup (5 Tables x 18-28 People) -- Large Group Setup (6 Tables x 28-42 People) -- Large Group Setup (7 Tables x 38-56 People) -- Extra Large Group Setup (11 Tables x 57-84 People) -- Scaling Beyond Extra Large (22 Tables x 124+ People) -- Summary -- Chapter 8: Know Your Timebox -- Visible Interval Timer -- Session Plan for an Experiential DevSecOps Training (3 hours) -- Session Plan for a Standalone LEGO and Chocolate Simulation (90 minutes) -- Room Setup and Teardown Timebox -- Chapter 9: Be the Gamemaster -- Facilitation Script for DevSecOps Training with LEGO and Chocolate Game (3 hours) -- Turn and Talk (5 min) -- Introduce Yourself (3 minutes) -- Introduce the First Topic: Misalignment of Goals (10 minutes) -- Introduce the Flow of Sprint 1 (6 minutes) -- Sprint 1: Feel the Pain (18 min) -- First Debriefing (12 minutes) -- Introduce the Next Topic: First Way of DevOps (7 minutes) -- Introduce Process Modifications of the Second Sprint (2 minutes) -- Sprint 2: First Steps to DevSecOps (18 minutes) -- Spring 2 Debriefing (15 minutes) -- Optional Break (10 minutes) -- Introduce the Final Topic (8 minutes).
Introduce Process Modifications for the Final Sprint (4 minutes) -- Sprint 3: Continuous Value Delivery (18 minutes) -- Introduce the Final Debriefing Activity (3 minutes) -- Final Debriefing: User Experience Fishbowl (27 minutes) -- Facilitation Script for a Standalone Version of the LEGO and Chocolate Game (90 minutes) -- Introduce the Game (8 minutes) -- Sprint 1: Feel the Pain (15 minutes) -- First Debriefing (10 minutes) -- Introduce Process Improvements and Modifications for the Second Round (2 minutes) -- Sprint 2: First Steps to DevSecOps (15 minutes) -- Spring 2 Debriefing (10 minutes) -- Introduce Process Improvements and Modifications for the Final Round (2 minutes) -- Sprint 3: Continuous Value Delivery (15 minutes) -- Final Debriefing (13 minutes) -- Summary -- Chapter 10: Fear in the Workplace Coaching Game -- When DevSecOps and Organizational Culture Collide -- Symptoms and Impact of Fear in  Organizations -- Fear-Inducing Organizational Changes -- DevSecOps Transformations -- Mergers and Acquisitions -- Reorgs and Layoffs, Is There a Better Way? -- Team-level Fears -- Facilitating the Fear in the Workplace Game -- Option One: A Competitive Game -- Option Two: A Collaborative Game -- Option Three: A Short Activity for an Extra-large Group -- Teaching the Third Way of DevOps with the Fear in the Workplace Game -- Summary -- Chapter 11: Safety in the Workplace Coaching Game -- How to Use This Game -- Safety Enhancers Collection -- SCARF® model -- Status -- Model Asking Clarifying Questions -- Ask For & -- Provide Candid Feedback -- Model Vulnerability: Ask for Help -- Manage by "Not Knowing" -- Speak Candidly about Ambiguous Threats -- Share Concerns Cross-Hierarchy -- Amplify Signal ("Helpful Cassandras") -- Certainty -- Practice Heavy Transparency -- Bring Up Uncertainty, Interdependence, Impact.
Host Failure Parties (Fail-Learn-Move on) -- Frame Silence as an Unethical Choice -- Uncouple "Fear" from "Failure" -- Change Terminology, Reframe Error -- Reframe the Role of the Boss -- Adopt an Experimental (vs. Operational) Mindset -- Autonomy -- Success through Course Correction: "Early, Often, Ugly" -- Practice Inclusive Leadership -- Experiment with Dynamic Reteaming -- Abandon "Trust-Destroying" Practices -- Discover & -- Amplify Voices through Open Space -- Design Structures for Input -- Relatedness -- Practice Speaking about Feelings -- If your current mood was a weather pattern, how would you describe it? -- What version of you is showing up here today? -- Check-in with "I feel . . . (Mad |Sad |Glad |Afraid). I am In." -- Take Team Outside (Share Experiences Together) -- Create & -- Share Your User Manual -- Increase Communication Frequency in the Team -- Run Frequent Retrospectives -- Introduce & -- Use Core Protocols -- Fairness -- Embrace Sustainable Pace -- Co-Create Team Norms -- Negotiate Boundaries with Delegation Poker -- Measure Team's Health & -- Safety -- Go After the "Things that Suck" -- Anti-Gossip Rule: "Fire Slimy Weasels" -- Respond Productively (Curiosity over Blame) -- Emphasize the Goal -- Summary -- Chapter 12: ​​Master Your Debriefing -- Why Is Debriefing Important? -- Debriefing Models -- Debriefing Tips for DevSecOps Games -- Debriefing Sprint 1 -- Debriefing Sprint 2 -- Debriefing Sprint 3 -- Debriefing Sprint 4 -- Summary -- Chapter 13: Key Takeaways -- Visualizing Bottlenecks and Silos -- Benefits of Cross-training -- Concerns about the Cross-training -- "Shift-left" on Security -- DevSecOps' Impact on Business -- Fearless Culture -- Summary -- Chapter 14: Frequently Asked Questions -- LEGO and Chocolate Simulation -- Fear in the Workplace and Safety in  the Workplace Games.
Facilitation with Remote Teams -- Summary -- Chapter 15: Play History and Modifications: It's All about the Feedback! -- 2013: Minimum Playable Version -- 2014-2015: First Public Workshops (v 1.0) -- Global Scrum Gathering New Orleans, May 2014 -- Global Scrum Gathering Berlin, September 2014 -- Toronto Agile and Software, November 2014 -- Play4Agile in Rückersbach, February 2015 -- 2016-2018: More Public Workshops (v2.0) -- Agile Days 2015, March 2015 -- XP2015, May 2015 -- Agile2015, August 2015 -- Global Scrum Gathering Prague, November 2015 -- Rakuten Technology Conference, November 2015 -- US, Brazil, and Portugal Conferences in 2016 -- Content Delivery Redesign with TBR in 2017 -- 2018: The Fear in the Workplace Is Born! -- Fear-Focused Retrospective at HBC Digital -- AgileCamp2018 Conference, New York, September 2018 -- Agile + DevOps East Conference, Orlando, Florida, November 2018 -- Train-the-Trainer Workshops -- 2019-2020: More Workshops, Design Iterations, and Global Pandemic -- AgileCamp2019, New York, October 2019 -- OOP2020, Munich, Germany, February 2020 -- Agile India 2020 and the Failed Attempt at Online Conversion -- 2021: Fear in the Workplace and Safety in the Workplace, Online Edition -- 2022: DevOps Coaching Games Are Back! -- Chapter 16: Kickstarting Transformations with Games: Field Stories -- Karl Métivier, Canada -- 1. Ensure Buy-in and Continuity -- 2. Watch Out for Habitual Behaviors -- 3. Draw Attention to Business Needs -- 4. Ask: "How Can We improve?" -- 5. First Master the Games, Then Modify Them -- Dr. Peter Fassbinder, Germany -- Virtual Adaptation with a Focus on Flow -- Major Simplifications -- Tools and Setup -- Key Observations -- This Simulation Works Well as an Eye-opener -- "Shift-left" on Security Benefits the Team -- The "One-Piece Flow" Requires a Mindset Shift.
New Processes and a Competency Build-up Are Necessary for Avoiding Chaos.
Record Nr. UNINA-9910874670503321
Pylayeva Dana  
Berkeley, CA : , : Apress L. P., , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
DISE 2017 : 2017 IEEE/ACM 1st International Workshop on Design and Innovation in Software Engineering : proceedings : 23 May 2017, Buenos Aires, Argentina
DISE 2017 : 2017 IEEE/ACM 1st International Workshop on Design and Innovation in Software Engineering : proceedings : 23 May 2017, Buenos Aires, Argentina
Pubbl/distr/stampa New York : , : ACM, , 2017
Descrizione fisica 1 online resource (30 pages)
Disciplina 005.1
Soggetto topico Software engineering
Computer software - Technological innovations
Software architecture
ISBN 1-5386-0400-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910211252403321
New York : , : ACM, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
DISE 2017 : 2017 IEEE/ACM 1st International Workshop on Design and Innovation in Software Engineering : proceedings : 23 May 2017, Buenos Aires, Argentina
DISE 2017 : 2017 IEEE/ACM 1st International Workshop on Design and Innovation in Software Engineering : proceedings : 23 May 2017, Buenos Aires, Argentina
Pubbl/distr/stampa New York : , : ACM, , 2017
Descrizione fisica 1 online resource (30 pages)
Disciplina 005.1
Soggetto topico Software engineering
Computer software - Technological innovations
Software architecture
ISBN 1-5386-0400-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996280604803316
New York : , : ACM, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
ECASE 2017 : 2017 IEEE/ACM 1st International Workshop on Establishing the Community-Wide Infrastructure for Architecture-Based Software Engineering : proceedings : 22 May 2017, Buenos Aires, Argentina
ECASE 2017 : 2017 IEEE/ACM 1st International Workshop on Establishing the Community-Wide Infrastructure for Architecture-Based Software Engineering : proceedings : 22 May 2017, Buenos Aires, Argentina
Pubbl/distr/stampa Piscataway, New Jersey : , : IEEE Press, , 2017
Descrizione fisica 1 online resource (50 pages)
Disciplina 005
Soggetto topico Software architecture
Software engineering
ISBN 1-5386-0417-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910211252303321
Piscataway, New Jersey : , : IEEE Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
ECASE 2017 : 2017 IEEE/ACM 1st International Workshop on Establishing the Community-Wide Infrastructure for Architecture-Based Software Engineering : proceedings : 22 May 2017, Buenos Aires, Argentina
ECASE 2017 : 2017 IEEE/ACM 1st International Workshop on Establishing the Community-Wide Infrastructure for Architecture-Based Software Engineering : proceedings : 22 May 2017, Buenos Aires, Argentina
Pubbl/distr/stampa Piscataway, New Jersey : , : IEEE Press, , 2017
Descrizione fisica 1 online resource (50 pages)
Disciplina 005
Soggetto topico Software architecture
Software engineering
ISBN 1-5386-0417-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996280604703316
Piscataway, New Jersey : , : IEEE Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
The essence of software : why concepts matter for great design / / Daniel Jackson
The essence of software : why concepts matter for great design / / Daniel Jackson
Autore Jackson Daniel <1963->
Pubbl/distr/stampa Princeton, New Jersey : , : Princeton University Press, , [2021]
Descrizione fisica 1 online resource (1 online resource.)
Disciplina 005.12
Soggetto topico Software architecture
Computer software
Computer software - Development
ISBN 0-691-23054-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Contents -- How to Read This Book -- Part I. Motivations -- 1. Why I Wrote This Book -- 2. Discovering Concepts -- 3. How Concepts Help -- Part II. Essentials -- 4. Concept Structure -- 5. Concept Purposes -- 6. Concept Composition -- 7. Concept Dependence -- 8. Concept Mapping -- Part III. Principles -- 9. Concept Specificity -- 10. Concept Familiarity -- 11. Concept Integrity -- Questions to Remember -- Acknowledgments -- Resources -- Explorations & -- Digressions -- References -- Index of Applications -- Index of Concepts -- Index of Names -- Index of Topics.
Record Nr. UNINA-9910554264903321
Jackson Daniel <1963->  
Princeton, New Jersey : , : Princeton University Press, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Essential software architecture / / Ian Gorton
Essential software architecture / / Ian Gorton
Autore Gorton Ian
Edizione [2nd ed.]
Pubbl/distr/stampa Heidelberg ; ; New York, : Springer, 2011
Descrizione fisica 1 online resource (251 p.)
Disciplina 004
005.1
005.12
005.74
Soggetto topico Software architecture
Architecture - Computer programs
ISBN 3-642-19176-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Understanding Software Architecture -- Introducing the Case Study -- Software Quality Attributes -- An Introduction to Middleware Architectures and Technologies -- Service-Oriented Architectures and Technologies -- Advanced Middleware Technologies -- A Software Architecture Process -- Documenting a Software Architecture -- Case Study Design -- Middleware Case Study: MeDICi -- Looking Forward -- The Semantic Web -- Aspect Oriented Architectures -- Model-Driven Architecture -- Software Product Lines.-.
Record Nr. UNINA-9910819952403321
Gorton Ian  
Heidelberg ; ; New York, : Springer, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
EuroPLoP 2017 : proceedings of the 22nd European Conference on Pattern Languages of Programs : 12th-16th July 2017, Irsee, Germany / / sponsored by Hillside Europe
EuroPLoP 2017 : proceedings of the 22nd European Conference on Pattern Languages of Programs : 12th-16th July 2017, Irsee, Germany / / sponsored by Hillside Europe
Pubbl/distr/stampa New York : , : ACM, , 2017
Descrizione fisica 1 online resource (566 pages)
Disciplina 005.1
Soggetto topico Computer software - Development
Object-oriented programming (Computer science)
Software architecture
Soggetto genere / forma Electronic books.
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti European Conference on Pattern Languages of Programs 2017
Proceedings of the 22nd European Conference on Pattern Languages of Programs
Record Nr. UNINA-9910376048103321
New York : , : ACM, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
FoSADA'15 : proceedings of the 1st International Workshop on Future of Software Architecture Design Assistants : May 6, 2015, Montréal, QC, Canada / / sponsored by ACM SIGSOFT
FoSADA'15 : proceedings of the 1st International Workshop on Future of Software Architecture Design Assistants : May 6, 2015, Montréal, QC, Canada / / sponsored by ACM SIGSOFT
Pubbl/distr/stampa New York : , : ACM, , 2015
Descrizione fisica 1 online resource (26 pages)
Soggetto topico Software architecture
Software architecture - Design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996279258703316
New York : , : ACM, , 2015
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui