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Artificial Intelligence in Music, Sound, Art and Design : 9th International Conference, EvoMUSART 2020, Held as Part of EvoStar 2020, Seville, Spain, April 15–17, 2020, Proceedings / / edited by Juan Romero, Anikó Ekárt, Tiago Martins, João Correia
Artificial Intelligence in Music, Sound, Art and Design : 9th International Conference, EvoMUSART 2020, Held as Part of EvoStar 2020, Seville, Spain, April 15–17, 2020, Proceedings / / edited by Juan Romero, Anikó Ekárt, Tiago Martins, João Correia
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (238 pages) : illustrations
Disciplina 005.11
Collana Theoretical Computer Science and General Issues
Soggetto topico Computer science
Computer networks
Compilers (Computer programs)
Image processing—Digital techniques
Computer vision
Signal processing
Theory of Computation
Computer Communication Networks
Compilers and Interpreters
Computer Imaging, Vision, Pattern Recognition and Graphics
Signal, Speech and Image Processing
ISBN 3-030-43859-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A deep learning neural network for classifying good and bad photos -- Adapting and Enhancing Evolutionary Art for Casual Creation -- Comparing Fuzzy Rule Based Approaches for Music Genre Classification -- Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles -- Emerging Technology System Evolution -- Fusion of Hilbert-Huang Transform and Deep Convolutional Neural Network for Predominant Musical Instruments Recognition -- Genetic Reverb: Synthesizing Artificial Reverberant Fields Via Genetic Algorithms -- Portraits of No One: An Interactive Installation -- Understanding Aesthetic Evaluation with Deep Learning -- An Aesthetic-Based Fitness Measure and a Framework for Guidance of Evolutionary Design in Architecture -- Objective Evaluation of Tonal Fitness for Chord Progressions -- Coevolving Artistic Images Using OMNIREP -- Sound Cells in Genetic Improvisation: An Evolutionary Model for Improvised Music -- Controlling Self-Organization in Generative Creative Systems -- Emulation Games. See and Be Seen, a Subjective Approach to Analog Computational Neuroscience.
Record Nr. UNINA-9910409674303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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ArtsIT, Interactivity and Game Creation [[electronic resource] ] : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I / / edited by Anthony L. Brooks
ArtsIT, Interactivity and Game Creation [[electronic resource] ] : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I / / edited by Anthony L. Brooks
Autore Brooks Anthony L
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (230 pages)
Disciplina 621.382
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Telecommunication
Application software
Signal processing
Education
Social sciences - Data processing
Computer networks
Communications Engineering, Networks
Computer and Information Systems Applications
Signal, Speech and Image Processing
Computer Application in Social and Behavioral Sciences
Computer Communication Networks
ISBN 3-031-55319-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Exploring new frontiers in Music Therapy -- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument -- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach -- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation -- A systematic review of the technology available for data collection and assessment in music therapy -- Network Dance &Technology -- Sound Body as Embodied Poetic interaction -- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality -- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice -- Dance and Technology: different readings of the technologically mediated body -- Computational Art and the Creative Process -- Art as an expanded field: the case of the r/place social experiment -- OPHILIA: Cy-Collage Cyberperformance -- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art -- Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration -- Dignitas in the Metaverse -- Using Generative Models to Create a Visual Description of Climate Change.
Record Nr. UNINA-9910845489203321
Brooks Anthony L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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ArtsIT, Interactivity and Game Creation [[electronic resource] ] : 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings / / edited by Anthony L. Brooks
ArtsIT, Interactivity and Game Creation [[electronic resource] ] : 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings / / edited by Anthony L. Brooks
Autore Brooks Anthony L
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (640 pages)
Disciplina 700.105
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Telecommunication
Application software
Signal processing
Education
Social sciences—Data processing
Communications Engineering, Networks
Computer and Information Systems Applications
Signal, Speech and Image Processing
Computer Application in Social and Behavioral Sciences
ISBN 9783031289934
9783031289927
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Dialogues Between Geometry, Computer Graphics and the Visual Arts (Special session) -- [IN]Musicality: a collection of VR drawings and music as an artistic application of Hybrid Immersive Models -- 2000 eyes: Spherical View of La Fenice di Venezia. A Large-format equirectangular drawing with a gigapixel resolution -- A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture -- A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts -- Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students -- Geometrical feature identification of cuneiform signs on micro survey reconstruction -- Games and Gamification -- Digital Game-based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese -- CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions -- Preferences of Student in-Game Elements for Implementation in Gamified Learning: a Survey Report -- Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming -- Recreating Gaming Experience Through Spatial Augmented Reality -- IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech -- A Review of Game Design Techniques for Managing Suspense -- Implementation and Playtesting for a world adventure game’s Procedural Content Generation System -- Museums and the Virtual -- Engaging Museum Visitors with AI-Generated Narration and Gameplay -- User experience of a conversational user interface in a museum -- Designing Virtual Guides’ Characteristics for Remote Tourism in the Arctic -- User Experience in Virtual Museum - Evaluating Assassin’s Creed Odyssey: Discovery Tour -- VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects -- Animation, AI, Books and Behavior -- The Impact of hybrid animation on the future of Animation -- Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiment -- Transmediation Of The Illustrated Children’s Book «Goodnight Moon»: A Web-based Traditional Animation -- Analysis of Affective Behavior in the Artistic Installation Moviescape -- Fate, Death and marketing. Is a book the same product as yogurt or a car? -- The singing bridge: sonification of a stress-ribbon footbridge -- Shadow Display Design Concepts for AI Enhanced Environments -- Fluency, Fashion, Emotion and Play -- Designing a multilingual, multimodal and collaborative platform of resources for higher education -- Desiring Machines and Affective Virtual Environments -- Development of Art Fashion by Integrating Art and Digital Textile Printing -- Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion and Access through Participatory Action-Research -- Movement, Film and Audio -- PirouNet: Creating Dance through Artist-Centric Deep Learning -- Simulating Idiosyncratic Movement Qualities -- Audial Kinetics and the Disembodied Voice -- Banging interaction in ubiquitous music -- Motion capture as a tool of empowerment for female main characters -- Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions -- Customising the Interactive Film -- Synaesthetic Sound Design in Virtual Reality -- Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two client case studies with a single Music Therapist -- Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies -- Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science -- Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today -- The Resurrection of Art and Human Dignity MAGNETS case study -- Touchy Tap: a Slow Technology for Shared Reflections on Water Consumption -- Shadows as Ambient Displays - a Design Space.
Record Nr. UNISA-996546818303316
Brooks Anthony L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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ArtsIT, Interactivity and Game Creation : 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings / / edited by Anthony L. Brooks
ArtsIT, Interactivity and Game Creation : 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings / / edited by Anthony L. Brooks
Autore Brooks Anthony L
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (640 pages)
Disciplina 700.105
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Telecommunication
Application software
Signal processing
Education
Social sciences—Data processing
Communications Engineering, Networks
Computer and Information Systems Applications
Signal, Speech and Image Processing
Computer Application in Social and Behavioral Sciences
ISBN 9783031289934
9783031289927
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Dialogues Between Geometry, Computer Graphics and the Visual Arts (Special session) -- [IN]Musicality: a collection of VR drawings and music as an artistic application of Hybrid Immersive Models -- 2000 eyes: Spherical View of La Fenice di Venezia. A Large-format equirectangular drawing with a gigapixel resolution -- A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture -- A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts -- Using off-the-shelf AR and VR software for teaching immersive perspectives to 9th grade students -- Geometrical feature identification of cuneiform signs on micro survey reconstruction -- Games and Gamification -- Digital Game-based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese -- CryptoKitties vs. Axie Infinity: Computational Analysis of NFT Game Reddit Discussions -- Preferences of Student in-Game Elements for Implementation in Gamified Learning: a Survey Report -- Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming -- Recreating Gaming Experience Through Spatial Augmented Reality -- IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech -- A Review of Game Design Techniques for Managing Suspense -- Implementation and Playtesting for a world adventure game’s Procedural Content Generation System -- Museums and the Virtual -- Engaging Museum Visitors with AI-Generated Narration and Gameplay -- User experience of a conversational user interface in a museum -- Designing Virtual Guides’ Characteristics for Remote Tourism in the Arctic -- User Experience in Virtual Museum - Evaluating Assassin’s Creed Odyssey: Discovery Tour -- VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects -- Animation, AI, Books and Behavior -- The Impact of hybrid animation on the future of Animation -- Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiment -- Transmediation Of The Illustrated Children’s Book «Goodnight Moon»: A Web-based Traditional Animation -- Analysis of Affective Behavior in the Artistic Installation Moviescape -- Fate, Death and marketing. Is a book the same product as yogurt or a car? -- The singing bridge: sonification of a stress-ribbon footbridge -- Shadow Display Design Concepts for AI Enhanced Environments -- Fluency, Fashion, Emotion and Play -- Designing a multilingual, multimodal and collaborative platform of resources for higher education -- Desiring Machines and Affective Virtual Environments -- Development of Art Fashion by Integrating Art and Digital Textile Printing -- Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion and Access through Participatory Action-Research -- Movement, Film and Audio -- PirouNet: Creating Dance through Artist-Centric Deep Learning -- Simulating Idiosyncratic Movement Qualities -- Audial Kinetics and the Disembodied Voice -- Banging interaction in ubiquitous music -- Motion capture as a tool of empowerment for female main characters -- Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions -- Customising the Interactive Film -- Synaesthetic Sound Design in Virtual Reality -- Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two client case studies with a single Music Therapist -- Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies -- Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science -- Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today -- The Resurrection of Art and Human Dignity MAGNETS case study -- Touchy Tap: a Slow Technology for Shared Reflections on Water Consumption -- Shadows as Ambient Displays - a Design Space.
Record Nr. UNINA-9910686772703321
Brooks Anthony L  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Assessment of Visual Quality and Simulator Sickness for Omnidirectional Videos [[electronic resource] /] / by Ashutosh Singla
Assessment of Visual Quality and Simulator Sickness for Omnidirectional Videos [[electronic resource] /] / by Ashutosh Singla
Autore Singla Ashutosh
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (152 pages)
Disciplina 006.8
Collana T-Labs Series in Telecommunication Services
Soggetto topico Signal processing
Telecommunication
User interfaces (Computer systems)
Human-computer interaction
Computational intelligence
Signal, Speech and Image Processing
Communications Engineering, Networks
User Interfaces and Human Computer Interaction
Computational Intelligence
ISBN 3-031-49988-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Visual Quality Assessment of 360 -- State of the Art -- Technical Setup -- Comparison of Different Subjective Test Methods -- Visual Quality Assessment for 360 -- SSQ Assessment for 360 Videos -- Performance Analysis of SSQ -- Evaluation of Different Constructs -- Media Quality, Simulator Sickness and Presence -- Future Work -- Conclusion.
Record Nr. UNINA-9910835053903321
Singla Ashutosh
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Automated Analysis of the Oximetry Signal to Simplify the Diagnosis of Pediatric Sleep Apnea [[electronic resource] ] : From Feature-Engineering to Deep-Learning Approaches / / by Fernando Vaquerizo Villar
Automated Analysis of the Oximetry Signal to Simplify the Diagnosis of Pediatric Sleep Apnea [[electronic resource] ] : From Feature-Engineering to Deep-Learning Approaches / / by Fernando Vaquerizo Villar
Autore Vaquerizo Villar Fernando
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (104 pages)
Disciplina 621.382
Collana Springer Theses, Recognizing Outstanding Ph.D. Research
Soggetto topico Signal processing
Biomedical engineering
Machine learning
Signal, Speech and Image Processing
Biomedical Devices and Instrumentation
Machine Learning
ISBN 3-031-32832-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Hypotheses and Objectives -- Methods -- Results -- Discussion.
Record Nr. UNINA-9910734849403321
Vaquerizo Villar Fernando  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Beamforming in Medical Ultrasound Imaging [[electronic resource] /] / by Babak Mohammadzadeh Asl, Roya Paridar
Beamforming in Medical Ultrasound Imaging [[electronic resource] /] / by Babak Mohammadzadeh Asl, Roya Paridar
Autore Mohammadzadeh Asl Babak
Edizione [1st ed. 2024.]
Pubbl/distr/stampa Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024
Descrizione fisica 1 online resource (368 pages)
Disciplina 610.28
Altri autori (Persone) ParidarRoya
Collana Springer Tracts in Electrical and Electronics Engineering
Soggetto topico Biomedical engineering
Signal processing
Image processing
Biomedical Engineering and Bioengineering
Signal, Speech and Image Processing
Image Processing
ISBN 981-9975-28-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Principles of Ultrasound Imaging -- Array Transducers and Beamforming -- Beamforming Algorithms in Medical Ultrasound Imaging: State-of-the-Art -- Phase Aberration Correction -- Harmonic Imaging and Beamforming -- New Areas of Beamforming in Medical Ultrasound Imaging. .
Record Nr. UNINA-9910768456903321
Mohammadzadeh Asl Babak  
Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Bildverarbeitung in der Automation [[electronic resource] ] : Ausgewählte Beiträge des Jahreskolloquiums BVAu 2022 / / herausgegeben von Volker Lohweg
Bildverarbeitung in der Automation [[electronic resource] ] : Ausgewählte Beiträge des Jahreskolloquiums BVAu 2022 / / herausgegeben von Volker Lohweg
Autore Lohweg Volker
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2023
Descrizione fisica 1 online resource (XII, 106 S. 41 Abb., 39 Abb. in Farbe.)
Disciplina 621.382
Collana Technologien für die intelligente Automation, Technologies for Intelligent Automation
Soggetto topico Signal processing
Control engineering
Robotics
Automation
Industrial engineering
Telecommunication
Signal, Speech and Image Processing
Control, Robotics, Automation
Industrial Automation
Communications Engineering, Networks
ISBN 3-662-66769-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Anomaly Detection for Automated Visual Inspection: A Review -- Bewertungsmetrik für die Bildqualität bei automatisierten optischen Inspektionsanwendungen -- DSGVO-konforme Personendetektion in 3D-LiDAR-Daten mittels Deep Learning Verfahren -- Advanced Feature Extraction Workflow for Few Shot Object Recognition -- The RRDS, an Improved Animal Experimentation System for More Animal Welfare and More Accurate Results -- A Study on Data Augmentation Techniques for Visual Defect Detection in Manufacturing -- Creating Synthetic Training Data for Machine Vision Quality Gates.
Record Nr. UNINA-9910682536003321
Lohweg Volker  
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer Vieweg, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Breath Sounds : From Basic Science to Clinical Practice / / edited by Kostas N. Priftis, Leontios J. Hadjileontiadis, Mark L. Everard
Breath Sounds : From Basic Science to Clinical Practice / / edited by Kostas N. Priftis, Leontios J. Hadjileontiadis, Mark L. Everard
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (314 pages)
Disciplina 616.24075
Soggetto topico Respiratory organs - Diseases
Pediatrics
Critical care medicine
Nursing
Diseases
Signal processing
Pneumology
Intensive Care Medicine
Signal, Speech and Image Processing
ISBN 3-319-71824-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1 Introduction -- Part I: General Considerations -- 1 Historic review -- 2 Clinical usefulness of breath sounds -- 3 Nomenclature -- Part II: Sound recording, analysis, and perception. 4 Physics of sounds -- 5 Sound transmission through the human body -- 6 Breath sound recording -- 7 Current techniques for breath sound analysis -- Part III. Respiratory sounds. 8 Normal versus adventitious sounds -- 9 Crackles -- 10 Wheeze -- 11 Other lung sounds -- 12 Cough sound -- 13 Extrathoracic origin sounds -- Part IV. Where Are We Going? 14 Future prospectes for respiratory sound research -- 15 Towards a unified nomenclature -- 16 Epilogue.
Record Nr. UNINA-9910300295803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Cameras and Display Systems Towards Photorealistic 3D Holography [[electronic resource] /] / by Jin Li, Jintao Hong, Yi Zhang, Xiaoxun Li, Zilong Liu, Yanyan Liu, Daping Chu
Cameras and Display Systems Towards Photorealistic 3D Holography [[electronic resource] /] / by Jin Li, Jintao Hong, Yi Zhang, Xiaoxun Li, Zilong Liu, Yanyan Liu, Daping Chu
Autore Li Jin
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (147 pages)
Disciplina 621.36
Altri autori (Persone) HongJintao
ZhangYi
LiXiaoxun
LiuZilong
LiuYanyan
ChuDaping
Collana Series in Display Science and Technology
Soggetto topico Optics
Telecommunication
Signal processing
Electronics
Photonics
Optical engineering
Color
Vision
Applied Optics
Microwaves, RF Engineering and Optical Communications
Signal, Speech and Image Processing
Electronics and Microelectronics, Instrumentation
Photonics and Optical Engineering
Vision and Colour Science
ISBN 3-031-45844-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction -- Chapter 2. 3D stereoscopic observations and reconstructions using conventional cameras -- Chapter 3. Light-ray-based light field cameras and displays -- Chapter 4. Holography and 3D hologram displays -- Chapter 5. Computer-generated holography -- Chapter 6. Wide-viewing angle holographic display systems -- Chapter 7. Coarse Integral hologram displays -- Chapter 8. Metasurface Holography -- Chapter 9. Summary and Future directions.
Record Nr. UNINA-9910755077203321
Li Jin  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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