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Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Autore Badger Michael
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (296 p.)
Disciplina 794.81526
Soggetto topico Computer games - Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-78216-073-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project
Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor
Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked
Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book
Time for action - designing a clickable table of contents
Record Nr. UNINA-9910465591403321
Badger Michael  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Autore Badger Michael
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (296 p.)
Disciplina 794.81526
Soggetto topico Video games - Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-78216-073-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project
Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor
Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked
Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book
Time for action - designing a clickable table of contents
Record Nr. UNINA-9910792158903321
Badger Michael  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects / / Michael Badger ; Ross Manges, cover image
Autore Badger Michael
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (296 p.)
Disciplina 794.81526
Soggetto topico Video games - Programming
Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-78216-073-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline
Encountering Scratch 1.4Tinkering encouraged; Summary; Chapter 2: A Quick Start Guide to Scratch; Joining the Scratch community; Time for action - creating an account on the Scratch website; Time for action - understanding the key features of your account; Abiding by the terms of use; Creating projects under Creative Commons licenses; Finding free media online; Taking our first steps in Scratch; Time for action - moving the cat across the stage; Using events to trigger an action; Time for action - animating a walking motion with the cat; Understanding the basics of a Scratch Project
Saving early, often, and automaticallyTime for action - saving our work; Undoing a deletion; Introducing forever loops; Time for action - setting the cat in motion, forever; Controlling a sprite with loops; Time for action - flipping the cat right-side up; Clicking on a block runs the command; Adding sprites to the project; Time for action - adding a second sprite and script; Reviewing a video-sensing project; Time for action - reviewing pop the balloon - video starter; Sensing video; Summary; Chapter 3: Creating an Animated Birthday Card; Introducing the paint editor
Time for action - painting a happy birthday spriteChanging the size of a bitmap image; Choosing bitmap or vector images; Time for action - drawing a vector image; Changing the size of the vector image; Reviewing the image editing tools; Erasing in the vector mode; Filling the stage with color; Time for action - using the fill with color tool to paint the stage; Adding gradients; Time for action - applying a gradient; Time for action - adding more sprites to address the card; Initializing a sprite's starting values; Time for action - hiding all sprites when the flag is clicked
Time for action - displaying happy birthdaySpecifying memorable names and comments; Time for action - renaming sprites; Inserting comments into our code; Time for action - adding comments to a script; Transforming sprites with graphical effects; Time for action - transforming sprites; Graphical transformations; Comparing the repeat and forever blocks; Time for action - turning m in a circle; Time for action - making a sprite fade in with the ghost effect; Two ways to control timing; Summary; Chapter 4: Creating a Scratch Story Book; Designing the outline of a barnyard joke book
Time for action - designing a clickable table of contents
Record Nr. UNINA-9910808403003321
Badger Michael  
Birmingham, England : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang
Autore van Pul Sergio
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing Ltd, , 2014
Descrizione fisica 1 online resource (330 p.)
Disciplina 794.81526
Altri autori (Persone) ChiangJessica
Soggetto topico Computer games - Programming
Computer programming
Scratch (Computer program language)
Soggetto genere / forma Electronic books.
ISBN 1-84969-757-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing
Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor
Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite
Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects
Sharing with the backpack feature
Record Nr. UNINA-9910464046803321
van Pul Sergio  
Birmingham, England : , : Packt Publishing Ltd, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang
Autore van Pul Sergio
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing Ltd, , 2014
Descrizione fisica 1 online resource (330 p.)
Disciplina 794.81526
Altri autori (Persone) ChiangJessica
Soggetto topico Video games - Programming
Computer programming
Scratch (Computer program language)
ISBN 1-84969-757-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing
Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor
Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite
Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects
Sharing with the backpack feature
Record Nr. UNINA-9910787882303321
van Pul Sergio  
Birmingham, England : , : Packt Publishing Ltd, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang
Scratch 2.0 game development hotshoot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment / / Sergio van Pul, Jessica Chiang
Autore van Pul Sergio
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing Ltd, , 2014
Descrizione fisica 1 online resource (330 p.)
Disciplina 794.81526
Altri autori (Persone) ChiangJessica
Soggetto topico Video games - Programming
Computer programming
Scratch (Computer program language)
ISBN 1-84969-757-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines
Mission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing
Creating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor
Mission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite
Adding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects
Sharing with the backpack feature
Record Nr. UNINA-9910810328603321
van Pul Sergio  
Birmingham, England : , : Packt Publishing Ltd, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Autore Milonovich Brandon
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (262 p.)
Soggetto topico Scratch (Computer program language)
Visual programming languages (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-84951-843-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910463095303321
Milonovich Brandon  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Scratch cookbook [[electronic resource] /] / Brandon Milonovich
Autore Milonovich Brandon
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (262 p.)
Soggetto topico Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-84951-843-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910787562203321
Milonovich Brandon  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch cookbook / / Brandon Milonovich
Scratch cookbook / / Brandon Milonovich
Autore Milonovich Brandon
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, UK, : Packt Pub., 2013
Descrizione fisica 1 online resource (262 p.)
Disciplina 005.133
Soggetto topico Scratch (Computer program language)
Visual programming languages (Computer science)
ISBN 1-84951-843-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Scratch Cookbook -- Table of Contents -- Scratch Cookbook -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- More information -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Started with Scratch -- Introduction -- Starting up Scratch -- Getting ready -- How to do it… -- How it works… -- See also -- Deleting the default sprite -- Getting ready -- How to do it… -- There's more… -- Adding a custom sprite -- Getting ready -- How to do it… -- Adding a pre-made sprite -- Getting ready -- How to do it… -- There's more… -- See also -- Changing the stage background -- Getting ready -- How to do it… -- There's more… -- See also -- The Hello World project -- Getting ready -- How to do it… -- How it works… -- There's more… -- Adding some motion -- Special sprite settings -- Pointing towards the mouse -- Duplicating code -- See also -- 2. Storytelling -- Introduction -- Adding words to a sprite -- Getting ready -- How to do it... -- How it works... -- See also -- Adjusting the timing -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Sprites interacting with other sprites -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Basic broadcasting and receiving -- Getting ready -- How to do it... -- How it works... -- The broadcast block -- The receive block -- More about the code -- There's more... -- Triggering an event with a click -- Changing the background -- See also -- Resetting parts of a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also.
Other fun graphic effects -- Getting ready -- How to do it... -- How it works... -- There's more... -- Fisheye -- Whirl -- Pixelate -- Mosaic -- Brightness -- Ghost -- See also -- 3. Adding Animation -- Introduction -- Changing sprite costumes -- Getting ready -- How to do it... -- How it works... -- There's more… -- Making it dance -- Checking the costume number -- Switching to a particular costume -- See also -- Switching backgrounds in a story -- Getting ready -- How to do it... -- How it works... -- See also -- Adding graphic effects to backgrounds -- Getting ready -- How to do it... -- How it works... -- There's more... -- A finished message -- Adding other effects -- Animating the button -- See also -- Keyboard input to a program -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using better defined variables -- See also -- Getting the mouse position -- Getting ready -- How to do it... -- How it works... -- There's more... -- 4. Basic Gaming -- Introduction -- Creating a moving object -- Getting ready -- How to do it... -- How it works... -- There's more… -- The simple way -- Adding another ball -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Object interaction with a background -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- User interaction with a game -- Getting ready -- How to do it... -- How it works... -- Using mouse control -- Getting ready -- How to do it... -- How it works... -- There's more... -- Keeping score -- Getting ready -- How to do it... -- How it works... -- Objects disappearing -- Getting ready -- How to do it... -- How it works... -- See also -- Building a maze -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using the timer -- Getting ready -- How to do it... -- How it works.
See also -- 5. Spicing up Games -- Introduction -- Tracking the best score or time -- Getting ready -- How to do it... -- How it works... -- There's more… -- Keeping a high score list -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Adding more levels -- Getting ready -- How to do it... -- How it works... -- There's more... -- 6. Bringing in Sound -- Introduction -- Playing sounds -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Importing a new sound -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Recording a sound -- Getting ready -- How to do it... -- See also -- Playing drums and notes -- Getting ready -- How to do it... -- How it works… -- There's more… -- Adjusting volume -- Getting ready -- How to do it... -- See also -- Fading volume out -- Getting ready -- How to do it... -- See also -- Changing the tempo -- Getting ready -- How to do it... -- Interactive note playing -- Getting ready -- How to do it… -- How it works… -- 7. Integrating PicoBoards -- Introduction -- Setting up the sensor board -- Getting ready -- How to do it... -- How it works... -- See also -- Getting values from the sensor board -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Working with the slider -- Getting ready -- How to do it... -- There's more... -- See also -- Integrating the light sensor -- Getting ready -- How to do it... -- See also -- Integrating the sound sensor -- Getting ready -- How to do it... -- How it works... -- There's more… -- See also -- Measuring resistance -- Getting ready -- How to do it... -- How it works... -- There's more... -- The sensor board button -- Getting ready -- How to do it... -- Checking other connections -- Getting ready -- How to do it… -- There's more….
8. Programming to Calculate -- Introduction -- Generating Fibonacci numbers -- Getting ready -- How to do it... -- How it works... -- See also -- Sieve of Eratosthenes -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a password generator -- Getting ready -- How to do it... -- How it works... -- Other Scratch calculations -- Getting ready -- How to do it… -- 9. Project Remixing -- Introduction -- Importing parts of other projects -- Getting ready -- How to do it... -- Drawing with the pen -- Getting ready -- How to do it... -- See also -- Remixing the pen project -- Getting ready -- How to do it... -- A. Collaboration -- Introduction -- The online Scratch community -- Getting ready -- How to do it… -- How it works... -- See also -- Creating an account -- Getting ready -- How to do it... -- See also -- Sharing projects -- Getting ready -- How to do it... -- See also -- Sharing Scratch 1.4 projects -- Getting ready -- How to do it... -- Downloading projects -- Getting ready -- How to do it... -- Index.
Record Nr. UNINA-9910808632703321
Milonovich Brandon  
Birmingham, UK, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Scratch programming in easy steps : updated for scratch 3 / / Sean McManus
Scratch programming in easy steps : updated for scratch 3 / / Sean McManus
Autore McManus Sean <1973->
Edizione [Second edition.]
Pubbl/distr/stampa London, England : , : In Easy Steps Limited, , [2019]
Descrizione fisica 1 online resource (352 pages)
Disciplina 005.133
Collana In Easy Steps
Soggetto topico Scratch (Computer program language)
Video games - Programming
Computer programming
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910795658603321
McManus Sean <1973->  
London, England : , : In Easy Steps Limited, , [2019]
Materiale a stampa
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