Un ministère de la gastronomie? et pourquoi pas! : pourquoi et comment valoriser et transmettre notre patrimoine alimentaire |
Autore | Stengel Kilien |
Pubbl/distr/stampa | [Place of publication not identified], : L'Harmattan, 2011 |
Descrizione fisica | 1 online resource (110 pages) |
Collana | Questions contemporaines Un ministáere de la gastronomie? et pourquoi pas! |
Soggetto topico |
Gastronomy - France
Food policy - France Social Sciences Recreation & Sports |
ISBN |
2-296-82621-0
2-296-47394-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | fre |
Record Nr. | UNINA-9910155191503321 |
Stengel Kilien | ||
[Place of publication not identified], : L'Harmattan, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Moving water : a fly fisher's guide to currents |
Autore | Randall Jason |
Pubbl/distr/stampa | [Place of publication not identified], : Headwater Books, 2012 |
Descrizione fisica | 1 online resource (190 pages) |
Disciplina | 639.2/757 |
Soggetto topico |
Trout fishing - Effect of water currents on
Water currents Trout Recreation & Sports Social Sciences |
Soggetto genere / forma | Electronic books. |
ISBN | 0-8117-4881-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Front Matter -- Copyright -- Contents -- Foreword -- Acknowledgments -- 1 THE LOTIC ECOSYSTEM -- Lotic Ecosystems -- The Biology of Water -- The Water Cycle -- The Influence of the Regional Climate -- Influence of the Watershed on Water Movement and Characteristics -- Water Movement and the Shaping of Rivers -- Adaptation to Current and Species Specialization -- 2 LAMINAR FLOW -- The Movement of Water -- Differential Velocities and Drag -- 3 THE THREE-DIMENSIONAL RIVER -- Nymph Fishing: Past, Present, and Future -- Vertical Stratification -- The Three-Dimensional River -- The Benthic Boundary Layer -- Vertical Drag -- 4 VARIATIONS IN CURRENT -- The Influence of River Features on Current -- Helical Current -- Vortices and Eddies -- Standing Waves and Hydraulics -- Reading the Water -- 5 TURBULENCE -- Turbulence and Gas Exchange -- The Mixing Effect of Turbulence -- The Organic Impact of Turbulence -- The Nature of Flow -- 6 THE BENTHIC COMMUNITY -- A Warehouse of Life -- Erosional and Depositional Habitats -- The Food Chain -- Responses to Current -- Aquatic Insects -- Other Benthic Residents -- Drift Behavior of Benthic Organisms -- 7 THE TROUT LIFESTYLE -- Might Makes Right: The Alpha Fish Wins -- The Life Cycle of Trout -- Adaptations to Current -- 8 FISHING STRATEGIES -- Fishing Drop-offs -- Fishing Midstream Obstructions -- Fishing Sweepers -- The Last Cast -- Bibliography -- Index -- Back Cover -- Discover more. |
Altri titoli varianti | Moving Water |
Record Nr. | UNINA-9910149201903321 |
Randall Jason | ||
[Place of publication not identified], : Headwater Books, 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Music and the Muses : the culture of 'mousikē' in the classical Athenian city |
Autore | Murray |
Pubbl/distr/stampa | Oxford, : Oxford University Press, 2004 |
Descrizione fisica | 1 online resource (xiii, 438 p.) : ill |
Disciplina | 780/.938 |
Soggetto topico |
Music, Greek and Roman - Social aspects - To 146 B.C - Greece
Performing arts - Social aspects - History Recreation & Sports Music Literature Social Sciences Music Music, Dance, Drama & Film |
ISBN |
0-19-171407-0
0-19-924239-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Music and the Muses: the culture of "mousikåe" in the classical Athenian city |
Record Nr. | UNISA-996210678803316 |
Murray | ||
Oxford, : Oxford University Press, 2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Myst and riven : the world of the D'ni / / Mark J.P. Wolf |
Autore | Wolf Mark J.P |
Pubbl/distr/stampa | Ann Arbor, MI, USA, : University of Michigan Press, , 2011 |
Descrizione fisica | 1 online resource (134 pages) : digital file(s) |
Disciplina | 793.93/2 |
Collana | Landmark video games |
Soggetto topico |
GAMES
Video & Electronic Adventure video games Social Sciences Recreation & Sports |
ISBN |
1-283-15984-8
9786613159847 0-472-02749-2 9780472900329 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910139646003321 |
Wolf Mark J.P | ||
Ann Arbor, MI, USA, : University of Michigan Press, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
NCAA champion |
Pubbl/distr/stampa | Indianapolis, IL, : National Collegiate Athletic Association |
Disciplina | 796 |
Soggetto topico | Recreation & Sports |
Soggetto genere / forma | Periodicals. |
ISSN | 1937-9099 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Champion
National Collegiate Athletic Association champion |
Record Nr. | UNINA-9910145148703321 |
Indianapolis, IL, : National Collegiate Athletic Association | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
NCAA champion |
Pubbl/distr/stampa | Indianapolis, IL, : National Collegiate Athletic Association |
Disciplina | 796 |
Soggetto topico | Recreation & Sports |
Soggetto genere / forma | Periodicals. |
ISSN | 1937-9099 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Champion
National Collegiate Athletic Association champion |
Record Nr. | UNISA-996204256103316 |
Indianapolis, IL, : National Collegiate Athletic Association | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
NetGames 2008 : Network and Systems Support for Games : Worcester, Massachusetts, USA, October 21 - 22, 2008 |
Autore | Claypool Mark |
Pubbl/distr/stampa | [Place of publication not identified], : ACM, 2008 |
Descrizione fisica | 1 online resource (108 pages) |
Collana | ACM Other conferences |
Soggetto topico |
Social Sciences
Recreation & Sports |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
NetGames '08 Network and Systems Support for Games, Worcester, MA, USA - October 21 - 22, 2008 |
Record Nr. | UNINA-9910375815003321 |
Claypool Mark | ||
[Place of publication not identified], : ACM, 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Pubbl/distr/stampa | Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge Advances in Sociology |
Soggetto topico |
Internet games - Social aspects
SOCIAL SCIENCE / General SOCIAL SCIENCE / Sociology / General Social Sciences Recreation & Sports |
Soggetto genere / forma | Electronic books. |
ISBN |
0-415-71497-4
1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910461531003321 |
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Pubbl/distr/stampa | Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge Advances in Sociology |
Soggetto topico |
Internet games - Social aspects
SOCIAL SCIENCE / General SOCIAL SCIENCE / Sociology / General Video games - Social aspects Social Sciences Recreation & Sports |
ISBN |
1-135-27504-1
0-415-71497-4 1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Classificazione | SOC000000SOC026000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910790447203321 |
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge Advances in Sociology |
Soggetto topico |
Internet games - Social aspects
SOCIAL SCIENCE / General SOCIAL SCIENCE / Sociology / General Video games - Social aspects Social Sciences Recreation & Sports |
ISBN |
1-135-27504-1
0-415-71497-4 1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Classificazione | SOC000000SOC026000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910820072303321 |
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|