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Un ministère de la gastronomie? et pourquoi pas! : pourquoi et comment valoriser et transmettre notre patrimoine alimentaire
Un ministère de la gastronomie? et pourquoi pas! : pourquoi et comment valoriser et transmettre notre patrimoine alimentaire
Autore Stengel Kilien
Pubbl/distr/stampa [Place of publication not identified], : L'Harmattan, 2011
Descrizione fisica 1 online resource (110 pages)
Collana Questions contemporaines Un ministáere de la gastronomie? et pourquoi pas!
Soggetto topico Gastronomy - France
Food policy - France
Social Sciences
Recreation & Sports
ISBN 2-296-82621-0
2-296-47394-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910155191503321
Stengel Kilien  
[Place of publication not identified], : L'Harmattan, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Moving water : a fly fisher's guide to currents
Moving water : a fly fisher's guide to currents
Autore Randall Jason
Pubbl/distr/stampa [Place of publication not identified], : Headwater Books, 2012
Descrizione fisica 1 online resource (190 pages)
Disciplina 639.2/757
Soggetto topico Trout fishing - Effect of water currents on
Water currents
Trout
Recreation & Sports
Social Sciences
Soggetto genere / forma Electronic books.
ISBN 0-8117-4881-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Front Matter -- Copyright -- Contents -- Foreword -- Acknowledgments -- 1 THE LOTIC ECOSYSTEM -- Lotic Ecosystems -- The Biology of Water -- The Water Cycle -- The Influence of the Regional Climate -- Influence of the Watershed on Water Movement and Characteristics -- Water Movement and the Shaping of Rivers -- Adaptation to Current and Species Specialization -- 2 LAMINAR FLOW -- The Movement of Water -- Differential Velocities and Drag -- 3 THE THREE-DIMENSIONAL RIVER -- Nymph Fishing: Past, Present, and Future -- Vertical Stratification -- The Three-Dimensional River -- The Benthic Boundary Layer -- Vertical Drag -- 4 VARIATIONS IN CURRENT -- The Influence of River Features on Current -- Helical Current -- Vortices and Eddies -- Standing Waves and Hydraulics -- Reading the Water -- 5 TURBULENCE -- Turbulence and Gas Exchange -- The Mixing Effect of Turbulence -- The Organic Impact of Turbulence -- The Nature of Flow -- 6 THE BENTHIC COMMUNITY -- A Warehouse of Life -- Erosional and Depositional Habitats -- The Food Chain -- Responses to Current -- Aquatic Insects -- Other Benthic Residents -- Drift Behavior of Benthic Organisms -- 7 THE TROUT LIFESTYLE -- Might Makes Right: The Alpha Fish Wins -- The Life Cycle of Trout -- Adaptations to Current -- 8 FISHING STRATEGIES -- Fishing Drop-offs -- Fishing Midstream Obstructions -- Fishing Sweepers -- The Last Cast -- Bibliography -- Index -- Back Cover -- Discover more.
Altri titoli varianti Moving Water
Record Nr. UNINA-9910149201903321
Randall Jason  
[Place of publication not identified], : Headwater Books, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Music and the Muses : the culture of 'mousikē' in the classical Athenian city
Music and the Muses : the culture of 'mousikē' in the classical Athenian city
Autore Murray
Pubbl/distr/stampa Oxford, : Oxford University Press, 2004
Descrizione fisica 1 online resource (xiii, 438 p.) : ill
Disciplina 780/.938
Soggetto topico Music, Greek and Roman - Social aspects - To 146 B.C - Greece
Performing arts - Social aspects - History
Recreation & Sports
Music Literature
Social Sciences
Music
Music, Dance, Drama & Film
ISBN 0-19-171407-0
0-19-924239-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Music and the Muses: the culture of "mousikåe" in the classical Athenian city
Record Nr. UNISA-996210678803316
Murray  
Oxford, : Oxford University Press, 2004
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Myst and riven : the world of the D'ni / / Mark J.P. Wolf
Myst and riven : the world of the D'ni / / Mark J.P. Wolf
Autore Wolf Mark J.P
Pubbl/distr/stampa Ann Arbor, MI, USA, : University of Michigan Press, , 2011
Descrizione fisica 1 online resource (134 pages) : digital file(s)
Disciplina 793.93/2
Collana Landmark video games
Soggetto topico GAMES
Video & Electronic
Adventure video games
Social Sciences
Recreation & Sports
ISBN 1-283-15984-8
9786613159847
0-472-02749-2
9780472900329
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910139646003321
Wolf Mark J.P  
Ann Arbor, MI, USA, : University of Michigan Press, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
NCAA champion
NCAA champion
Pubbl/distr/stampa Indianapolis, IL, : National Collegiate Athletic Association
Disciplina 796
Soggetto topico Recreation & Sports
Soggetto genere / forma Periodicals.
ISSN 1937-9099
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti Champion
National Collegiate Athletic Association champion
Record Nr. UNINA-9910145148703321
Indianapolis, IL, : National Collegiate Athletic Association
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
NCAA champion
NCAA champion
Pubbl/distr/stampa Indianapolis, IL, : National Collegiate Athletic Association
Disciplina 796
Soggetto topico Recreation & Sports
Soggetto genere / forma Periodicals.
ISSN 1937-9099
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti Champion
National Collegiate Athletic Association champion
Record Nr. UNISA-996204256103316
Indianapolis, IL, : National Collegiate Athletic Association
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
NetGames 2008 : Network and Systems Support for Games : Worcester, Massachusetts, USA, October 21 - 22, 2008
NetGames 2008 : Network and Systems Support for Games : Worcester, Massachusetts, USA, October 21 - 22, 2008
Autore Claypool Mark
Pubbl/distr/stampa [Place of publication not identified], : ACM, 2008
Descrizione fisica 1 online resource (108 pages)
Collana ACM Other conferences
Soggetto topico Social Sciences
Recreation & Sports
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
NetGames '08
Network and Systems Support for Games, Worcester, MA, USA - October 21 - 22, 2008
Record Nr. UNINA-9910375815003321
Claypool Mark  
[Place of publication not identified], : ACM, 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Pubbl/distr/stampa Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Descrizione fisica 1 online resource (313 p.)
Disciplina 306.482
Altri autori (Persone) CrawfordGarry
GoslingVictoria K
LightBen
Collana Routledge Advances in Sociology
Soggetto topico Internet games - Social aspects
SOCIAL SCIENCE / General
SOCIAL SCIENCE / Sociology / General
Social Sciences
Recreation & Sports
Soggetto genere / forma Electronic books.
ISBN 0-415-71497-4
1-283-44206-X
9786613442062
1-135-27505-X
0-203-86959-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication
10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere
15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index
Record Nr. UNINA-9910461531003321
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Pubbl/distr/stampa Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Descrizione fisica 1 online resource (313 p.)
Disciplina 306.482
Altri autori (Persone) CrawfordGarry
GoslingVictoria K
LightBen
Collana Routledge Advances in Sociology
Soggetto topico Internet games - Social aspects
SOCIAL SCIENCE / General
SOCIAL SCIENCE / Sociology / General
Video games - Social aspects
Social Sciences
Recreation & Sports
ISBN 1-135-27504-1
0-415-71497-4
1-283-44206-X
9786613442062
1-135-27505-X
0-203-86959-1
Classificazione SOC000000SOC026000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication
10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere
15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index
Record Nr. UNINA-9910790447203321
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Edizione [1st ed.]
Pubbl/distr/stampa Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Descrizione fisica 1 online resource (313 p.)
Disciplina 306.482
Altri autori (Persone) CrawfordGarry
GoslingVictoria K
LightBen
Collana Routledge Advances in Sociology
Soggetto topico Internet games - Social aspects
SOCIAL SCIENCE / General
SOCIAL SCIENCE / Sociology / General
Video games - Social aspects
Social Sciences
Recreation & Sports
ISBN 1-135-27504-1
0-415-71497-4
1-283-44206-X
9786613442062
1-135-27505-X
0-203-86959-1
Classificazione SOC000000SOC026000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication
10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere
15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index
Record Nr. UNINA-9910820072303321
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui