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Design thinking : new product development essentials from the PDMA / / edited by Michael G. Luchs, K. Scott Swan, Abbie Griffin
Design thinking : new product development essentials from the PDMA / / edited by Michael G. Luchs, K. Scott Swan, Abbie Griffin
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2016
Descrizione fisica 1 online resource (490 p.)
Disciplina 658.5/752
Collana THEi Wiley ebooks
Soggetto topico Product design
Critical thinking
Creative ability in business
ISBN 1-118-97181-7
1-119-15427-8
1-118-97182-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910131621003321
Hoboken, New Jersey : , : Wiley, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design thinking : new product development essentials from the PDMA / / edited by Michael G. Luchs, K. Scott Swan, Abbie Griffin
Design thinking : new product development essentials from the PDMA / / edited by Michael G. Luchs, K. Scott Swan, Abbie Griffin
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2016
Descrizione fisica 1 online resource (490 p.)
Disciplina 658.5/752
Collana THEi Wiley ebooks
Soggetto topico Product design
Critical thinking
Creative ability in business
ISBN 1-118-97181-7
1-119-15427-8
1-118-97182-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910819352503321
Hoboken, New Jersey : , : Wiley, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design thinking : das Denken, das Apple & Co. gross gemacht hat / / Martin Ludwig Hofmann, Andreas K. Vetter (Hg.)
Design thinking : das Denken, das Apple & Co. gross gemacht hat / / Martin Ludwig Hofmann, Andreas K. Vetter (Hg.)
Pubbl/distr/stampa Paderborn : , : Wilhelm Fink Verlag, , 2014
Descrizione fisica 1 online resource
Soggetto topico Product design
Industrial design
Creative thinking
Design
Soggetto genere / forma Exhibition catalogs.
Electronic books.
ISBN 3-8467-5641-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Preliminary Material / Martin Ludwig Hofmann and Andreas K. Vetter -- Einleitung / Martin Ludwig Hofmann and Andreas K. Vetter -- Design Thinking ... oder was wir von Apple & Co. lernen können / Martin Ludwig Hofmann -- Der „Return on Imagination“ ... oder in sechs Phasen zu innovativeren Lösungen / Martin Ludwig Hofmann -- Kreative Nutzbarkeit ... oder über das strategische Kapital der Kunst / Andreas K. Vetter -- Jeder ein Designer ... oder Gestaltung zwischen Machtanspruch und Demokratisierung / Ulrich Nether -- Design-Denken im Land der Macher ... oder Design Thinking für den deutschen Mittelstand / Martin Beeh -- Vorrausschauendes Zukunftsgestalten ... oder Herausforderungen für Foresight und Design Thinking in großen Unternehmen / Gereon Uerz -- Das jüngste Gericht ... oder seine kurzfristige Unterbrechung durch ein Einschreiten der Kreativen / Stefan Scheer -- ADC Fieldwork … oder ein Gemeinschaftsprojekt von creative.nrw und dem Art Directors Club für Deutschland / Stefan Scheer -- Literatur / Martin Ludwig Hofmann and Andreas K. Vetter -- Hinweise zu den Autorinnen und Autoren / Martin Ludwig Hofmann and Andreas K. Vetter.
Record Nr. UNINA-9910493237303321
Paderborn : , : Wilhelm Fink Verlag, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design thinking : das Denken, das Apple & Co. gross gemacht hat / / Martin Ludwig Hofmann, Andreas K. Vetter (editors)
Design thinking : das Denken, das Apple & Co. gross gemacht hat / / Martin Ludwig Hofmann, Andreas K. Vetter (editors)
Pubbl/distr/stampa München, Germany : , : Wilhelm Fink, , [2014]
Descrizione fisica 1 online resource
Disciplina 658.5752
Soggetto topico Creative thinking
Industrial design
Product design
ISBN 3-8467-5641-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Preliminary Material / Martin Ludwig Hofmann and Andreas K. Vetter -- Einleitung / Martin Ludwig Hofmann and Andreas K. Vetter -- Design Thinking ... oder was wir von Apple & Co. lernen können / Martin Ludwig Hofmann -- Der „Return on Imagination“ ... oder in sechs Phasen zu innovativeren Lösungen / Martin Ludwig Hofmann -- Kreative Nutzbarkeit ... oder über das strategische Kapital der Kunst / Andreas K. Vetter -- Jeder ein Designer ... oder Gestaltung zwischen Machtanspruch und Demokratisierung / Ulrich Nether -- Design-Denken im Land der Macher ... oder Design Thinking für den deutschen Mittelstand / Martin Beeh -- Vorrausschauendes Zukunftsgestalten ... oder Herausforderungen für Foresight und Design Thinking in großen Unternehmen / Gereon Uerz -- Das jüngste Gericht ... oder seine kurzfristige Unterbrechung durch ein Einschreiten der Kreativen / Stefan Scheer -- ADC Fieldwork … oder ein Gemeinschaftsprojekt von creative.nrw und dem Art Directors Club für Deutschland / Stefan Scheer -- Literatur / Martin Ludwig Hofmann and Andreas K. Vetter -- Hinweise zu den Autorinnen und Autoren / Martin Ludwig Hofmann and Andreas K. Vetter.
Record Nr. UNINA-9910795294703321
München, Germany : , : Wilhelm Fink, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design thinking : das Denken, das Apple & Co. gross gemacht hat / / Martin Ludwig Hofmann, Andreas K. Vetter (editors)
Design thinking : das Denken, das Apple & Co. gross gemacht hat / / Martin Ludwig Hofmann, Andreas K. Vetter (editors)
Pubbl/distr/stampa München, Germany : , : Wilhelm Fink, , [2014]
Descrizione fisica 1 online resource
Disciplina 658.5752
Soggetto topico Creative thinking
Industrial design
Product design
ISBN 3-8467-5641-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Preliminary Material / Martin Ludwig Hofmann and Andreas K. Vetter -- Einleitung / Martin Ludwig Hofmann and Andreas K. Vetter -- Design Thinking ... oder was wir von Apple & Co. lernen können / Martin Ludwig Hofmann -- Der „Return on Imagination“ ... oder in sechs Phasen zu innovativeren Lösungen / Martin Ludwig Hofmann -- Kreative Nutzbarkeit ... oder über das strategische Kapital der Kunst / Andreas K. Vetter -- Jeder ein Designer ... oder Gestaltung zwischen Machtanspruch und Demokratisierung / Ulrich Nether -- Design-Denken im Land der Macher ... oder Design Thinking für den deutschen Mittelstand / Martin Beeh -- Vorrausschauendes Zukunftsgestalten ... oder Herausforderungen für Foresight und Design Thinking in großen Unternehmen / Gereon Uerz -- Das jüngste Gericht ... oder seine kurzfristige Unterbrechung durch ein Einschreiten der Kreativen / Stefan Scheer -- ADC Fieldwork … oder ein Gemeinschaftsprojekt von creative.nrw und dem Art Directors Club für Deutschland / Stefan Scheer -- Literatur / Martin Ludwig Hofmann and Andreas K. Vetter -- Hinweise zu den Autorinnen und Autoren / Martin Ludwig Hofmann and Andreas K. Vetter.
Record Nr. UNINA-9910812372303321
München, Germany : , : Wilhelm Fink, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design thinking for strategic innovation [[electronic resource] ] : what they can't teach you at business or design school / / Idris Mootee
Design thinking for strategic innovation [[electronic resource] ] : what they can't teach you at business or design school / / Idris Mootee
Autore Mootee Idris
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2013
Descrizione fisica 1 online resource (210 p.)
Disciplina 658.4063
Soggetto topico Industrial design
Product design
Soggetto genere / forma Electronic books.
ISBN 1-118-74868-9
1-118-74885-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Design Thinking for Strategic Innovation; Copyright; Contents; Acknowldgments; Forword; Scene 01: There's No More Business As Usual; The Butterfly Effect and Long-Range Planning; Applied Design Thinking Is Strategic Innovation; Time to Think beyond Crisis Mode; Changing Management Paradigms; Scene 02: What Is Design Thinking, Really?; Is Design Thinking a Science or an Art?; Design Thinking Has Been Oversimplified; Scene 03: Applied Design Thinking in Business and Strategy; Design Thinking to the Rescue; We've Lost Touch with What's around Us
Every Future Business Leader Needs to Be a Good Design ThinkerThe 10 Design Thinking Principles That Redefine Business Management; 01 Design Thinking Is Action - Oriented; 02 Design Thinking Is Comfortable with Change; 03 Design Thinking Is Human - Centric -; 04 Design Thinking Integrates Foresight; 05 Design Thinking Is a Dynamic Constructive Process; 06 Design Thinking Promotes EMpathy; 07 Design Thinking Reduces Risks; 08 Design Thinking Can Create Meaning; 09 Design Thinking Can Bring Enterprise Creativity to Next Level; 10 Design Thinking Is The New Competitive Logic of Business Strategy
Scene 04: Introducing the Design Thinking MBABusiness Challenge 01: Growth; Growth Needs a Strategy, and Every Strategy Needs a Story; Design Thinking Approach 01: Storytelling; Building Empathy and Empowering Transformation; Business Challenge 02: Predictability; Design Thinking Approach 02: Strategic Foresight; Why Does Business Need Strategic Foresight?; Design Thinking and Strategic Foresight?; What Are Weak Signals?; Business Challenge 03: Change; Design Thinking Approach 03: Sense making; From Sensing to Sense Making; Business Challenge 04: Maintaining Relevance
Design Thinking Approach 04: Value RedefinitionBusiness Challenge 05: Extreme Competition; Design Thinking Approach 05: Experience Design; Understanding the Four Key Dimensions of Experience Design; Business Challenge 06: Standardization; Design Thinking Approach 06: Humanization; Humanization From and Within Culture; Humanizing Through Language; Business Challenge 07: Creative Culture; Design Thinking Approach 07: Rapid Prototyping; The Benefits of Prototyping in Business Design; Building, Fostering, and Embedding Creative Confidence; Business Challenge 08: Strategy and Organization
Design Thinking Approach 08: Business Model DesignThe Functions and Overcomplexity of Business Models; What's the Difference Between Business Model and Business Strategy?; Business Model Versus Business Strategy; Business Model Design Framework; Starting with the Concept Metaphor; Scene 05: Hiring Design Thinkers Is Not Enough; We Need to Create Design Thinking Companies; About the Author; Photo Credits; Index
Record Nr. UNINA-9910452982903321
Mootee Idris  
Hoboken, N.J., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design thinking for strategic innovation : what they can't teach you at business or design school / / Idris Mootee
Design thinking for strategic innovation : what they can't teach you at business or design school / / Idris Mootee
Autore Mootee Idris <1958->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2013
Descrizione fisica 1 online resource (210 p.)
Disciplina 658.4063
Soggetto topico Industrial design
Product design
ISBN 1-118-74868-9
1-118-74885-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Design Thinking for Strategic Innovation; Copyright; Contents; Acknowldgments; Forword; Scene 01: There's No More Business As Usual; The Butterfly Effect and Long-Range Planning; Applied Design Thinking Is Strategic Innovation; Time to Think beyond Crisis Mode; Changing Management Paradigms; Scene 02: What Is Design Thinking, Really?; Is Design Thinking a Science or an Art?; Design Thinking Has Been Oversimplified; Scene 03: Applied Design Thinking in Business and Strategy; Design Thinking to the Rescue; We've Lost Touch with What's around Us
Every Future Business Leader Needs to Be a Good Design ThinkerThe 10 Design Thinking Principles That Redefine Business Management; 01 Design Thinking Is Action - Oriented; 02 Design Thinking Is Comfortable with Change; 03 Design Thinking Is Human - Centric -; 04 Design Thinking Integrates Foresight; 05 Design Thinking Is a Dynamic Constructive Process; 06 Design Thinking Promotes EMpathy; 07 Design Thinking Reduces Risks; 08 Design Thinking Can Create Meaning; 09 Design Thinking Can Bring Enterprise Creativity to Next Level; 10 Design Thinking Is The New Competitive Logic of Business Strategy
Scene 04: Introducing the Design Thinking MBABusiness Challenge 01: Growth; Growth Needs a Strategy, and Every Strategy Needs a Story; Design Thinking Approach 01: Storytelling; Building Empathy and Empowering Transformation; Business Challenge 02: Predictability; Design Thinking Approach 02: Strategic Foresight; Why Does Business Need Strategic Foresight?; Design Thinking and Strategic Foresight?; What Are Weak Signals?; Business Challenge 03: Change; Design Thinking Approach 03: Sense making; From Sensing to Sense Making; Business Challenge 04: Maintaining Relevance
Design Thinking Approach 04: Value RedefinitionBusiness Challenge 05: Extreme Competition; Design Thinking Approach 05: Experience Design; Understanding the Four Key Dimensions of Experience Design; Business Challenge 06: Standardization; Design Thinking Approach 06: Humanization; Humanization From and Within Culture; Humanizing Through Language; Business Challenge 07: Creative Culture; Design Thinking Approach 07: Rapid Prototyping; The Benefits of Prototyping in Business Design; Building, Fostering, and Embedding Creative Confidence; Business Challenge 08: Strategy and Organization
Design Thinking Approach 08: Business Model DesignThe Functions and Overcomplexity of Business Models; What's the Difference Between Business Model and Business Strategy?; Business Model Versus Business Strategy; Business Model Design Framework; Starting with the Concept Metaphor; Scene 05: Hiring Design Thinkers Is Not Enough; We Need to Create Design Thinking Companies; About the Author; Photo Credits; Index
Record Nr. UNINA-9910790561103321
Mootee Idris <1958->  
Hoboken, N.J., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design thinking for strategic innovation : what they can't teach you at business or design school / / Idris Mootee
Design thinking for strategic innovation : what they can't teach you at business or design school / / Idris Mootee
Autore Mootee Idris <1958->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2013
Descrizione fisica 1 online resource (210 p.)
Disciplina 658.4063
Soggetto topico Industrial design
Product design
ISBN 1-118-74868-9
1-118-74885-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Design Thinking for Strategic Innovation; Copyright; Contents; Acknowldgments; Forword; Scene 01: There's No More Business As Usual; The Butterfly Effect and Long-Range Planning; Applied Design Thinking Is Strategic Innovation; Time to Think beyond Crisis Mode; Changing Management Paradigms; Scene 02: What Is Design Thinking, Really?; Is Design Thinking a Science or an Art?; Design Thinking Has Been Oversimplified; Scene 03: Applied Design Thinking in Business and Strategy; Design Thinking to the Rescue; We've Lost Touch with What's around Us
Every Future Business Leader Needs to Be a Good Design ThinkerThe 10 Design Thinking Principles That Redefine Business Management; 01 Design Thinking Is Action - Oriented; 02 Design Thinking Is Comfortable with Change; 03 Design Thinking Is Human - Centric -; 04 Design Thinking Integrates Foresight; 05 Design Thinking Is a Dynamic Constructive Process; 06 Design Thinking Promotes EMpathy; 07 Design Thinking Reduces Risks; 08 Design Thinking Can Create Meaning; 09 Design Thinking Can Bring Enterprise Creativity to Next Level; 10 Design Thinking Is The New Competitive Logic of Business Strategy
Scene 04: Introducing the Design Thinking MBABusiness Challenge 01: Growth; Growth Needs a Strategy, and Every Strategy Needs a Story; Design Thinking Approach 01: Storytelling; Building Empathy and Empowering Transformation; Business Challenge 02: Predictability; Design Thinking Approach 02: Strategic Foresight; Why Does Business Need Strategic Foresight?; Design Thinking and Strategic Foresight?; What Are Weak Signals?; Business Challenge 03: Change; Design Thinking Approach 03: Sense making; From Sensing to Sense Making; Business Challenge 04: Maintaining Relevance
Design Thinking Approach 04: Value RedefinitionBusiness Challenge 05: Extreme Competition; Design Thinking Approach 05: Experience Design; Understanding the Four Key Dimensions of Experience Design; Business Challenge 06: Standardization; Design Thinking Approach 06: Humanization; Humanization From and Within Culture; Humanizing Through Language; Business Challenge 07: Creative Culture; Design Thinking Approach 07: Rapid Prototyping; The Benefits of Prototyping in Business Design; Building, Fostering, and Embedding Creative Confidence; Business Challenge 08: Strategy and Organization
Design Thinking Approach 08: Business Model DesignThe Functions and Overcomplexity of Business Models; What's the Difference Between Business Model and Business Strategy?; Business Model Versus Business Strategy; Business Model Design Framework; Starting with the Concept Metaphor; Scene 05: Hiring Design Thinkers Is Not Enough; We Need to Create Design Thinking Companies; About the Author; Photo Credits; Index
Record Nr. UNINA-9910826940703321
Mootee Idris <1958->  
Hoboken, N.J., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design Tools : A reflection towards the definition of a taxonomy
Design Tools : A reflection towards the definition of a taxonomy
Autore Bruno Carmen
Pubbl/distr/stampa Milan, : FrancoAngeli, 2022
Descrizione fisica 1 electronic resource (94 p.)
Collana Design International
Soggetto topico Product design
Soggetto non controllato design tools, taxonomy, design process, design system
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Design Tools
Record Nr. UNINA-9910585981303321
Bruno Carmen  
Milan, : FrancoAngeli, 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Designing for older adults Case studies, methods, and tools / / authored by Walter Boot, Neil Charness, Sara J. Czaja, Wendy A. Rogers
Designing for older adults Case studies, methods, and tools / / authored by Walter Boot, Neil Charness, Sara J. Czaja, Wendy A. Rogers
Autore Boot Walter Richard
Edizione [First edition.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2020
Descrizione fisica 1 online resource (163 pages)
Disciplina 620.82
Collana Human factors & aging series
Soggetto topico Human engineering
Product design
Older people - Services for
ISBN 1-351-68302-0
1-315-16745-X
1-351-68303-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- About the Authors -- Chapter 1 Introduction -- 1.1 Conceptual Framework -- 1.2 The Importance of Designing for Older Adults -- 1.3 Understanding the Older User -- 1.3.1 Perceptual and Cognitive Abilities -- 1.3.2 Anthropometry, Movement Control, and Strength -- 1.3.3 Technology Experience and Attitudes -- 1.3.4 The Importance of Considering Variability -- 1.4 Preview of Case Study Examples -- 1.5 Conclusions -- References -- Additional Recommended Readings -- Chapter 2 Defining Older Adult User Groups -- 2.1 Older Adult User Groups -- 2.2 Diversity of the Older Adult Population -- 2.3 Considering Diversity of the Older Adult Population in Design -- 2.4 Case Study 1: Electronic Health Records (EHRs) -- 2.4.1 Research Questions -- 2.4.2 Examining How Individual Characteristics Influence Use of a Patient Portal -- 2.4.3 Design Value -- 2.5 Case Study 2: A Technology-Based Caregiver Intervention Program -- 2.5.1 Research Questions -- 2.5.2 Designing the VideoCare System to Accommodate Individual Differences -- 2.5.3 Design Value -- 2.6 Conclusions -- References -- Additional Recommended Readings -- Chapter 3 Assessing Needs with Older Adults -- 3.1 Needs Assessment for Design -- 3.2 Needs Assessment Techniques -- 3.3 Case Study 1: Healthcare Applications -- 3.3.1 Research Questions -- 3.3.2 Illustration of Comparative App Analysis -- 3.3.3 Design Value -- 3.4 Case Study 2: Digital Home Assistants -- 3.4.1 Research Questions -- 3.4.2 Identifying Preferences for Digital Home Assistants -- 3.4.3 Design Value -- 3.5 Case Study 3: Design of a Personal Robot for the Home -- 3.5.1 Research Questions -- 3.5.2 Understanding Older Adults' Needs and Preferences for Robots -- 3.5.3 Design Value -- 3.6 Conclusions -- References.
Additional Recommended Readings -- Chapter 4 Implementing Usability Methods -- 4.1 Usability Methods -- 4.1.1 Cognitive Walkthrough -- 4.1.2 Heuristic Evaluation -- 4.1.3 Task Analyses -- 4.1.4 User Testing: Formative and Summative Evaluation -- 4.2 Case Study 1: Understanding Technology Use Challenges -- 4.2.1 Research Questions -- 4.2.2 Illustration of Group Interview Approach -- 4.2.3 Design Value -- 4.3 Case Study 2: As Easy as 1, 2, 3? -- 4.3.1 Research Questions -- 4.3.2 Task Analytic Approach -- 4.3.3 Design Value -- 4.4 Case Study 3: Designing Better Ballots -- 4.4.1 Research Questions -- 4.4.2 Testing Users Experimentally -- 4.4.3 Design Value -- 4.5 Case Study 4: Usability of Fitness Applications (Apps) -- 4.5.1 Research Questions -- 4.5.2 Insights from Multiple Usability Methods Guide Design and Deployment -- 4.5.3 Design Value -- 4.6 Conclusions -- References -- Additional Recommended Readings -- Chapter 5 Simulation for Design -- 5.1 Simulation Value for Design -- 5.1.1 Simulation Overview -- 5.1.2 Simulation Use in Design -- 5.1.3 Domains of Application -- 5.2 Simulation Implementation -- 5.2.1 Capturing the Behavior of Interest -- 5.2.2 Challenges of Using Simulation -- 5.2.3 Simulator and Cyber Sickness -- 5.2.4 Training and Adaptation -- 5.2.5 Other Technical Challenges -- 5.3 Case Study 1: Wrong-Way Crashes -- 5.3.1 Research Questions -- 5.3.2 Simulation Design -- 5.3.3 Simulation Implementation -- 5.3.4 Design Value -- 5.4 Case Study 2: Instrumental Activities of Daily Living Simulation -- 5.4.1 Research Questions -- 5.4.2 Simulation Design -- 5.4.3 Simulation Implementation -- 5.4.4 Design Value -- 5.5 Conclusions -- References -- Additional Recommended Readings -- Chapter 6 Modeling Older Adult Performance -- 6.1 History of Modeling -- 6.2 Tools That Can Be Used in the Modeling Process: Fitts' Law and GOMS Modeling.
6.3 Case Study 1: Using Fitts' Law to Predict Touchscreen Input -- 6.3.1 Research Questions -- 6.3.2 How Diversity Influences Performance -- 6.3.3 Design Value for Modeling -- 6.4 Case Study 2: Using GOMS to Predict Time and Error for a Mobile Device -- 6.4.1 Research Questions -- 6.4.2 How Diversity Influences Performance -- 6.4.3 Design Value -- 6.5 Case Study 3: Using GOMS to Predict Time for Driver Decision Making -- 6.5.1 Research Questions -- 6.5.2 How Diversity Influences Performance -- 6.5.3 Design Value -- 6.6 Conclusions -- References -- Additional Recommended Readings -- Chapter 7 Designing Instructional Support -- 7.1 Introduction -- 7.1.1 Support as an Underutilized Part of the Design Process -- 7.1.2 Older Adults Do Read Manuals -- 7.1.3 Iterative Design for Instructional Materials -- 7.2 Case Study 1: Design of Instructional Support for Telephone Menu Systems -- 7.2.1 Research Questions -- 7.2.2 How Diversity Influences Performance -- 7.2.3 Design Value -- 7.3 Case Study 2: Blood Glucose Meter Usability -- 7.3.1 Research Questions -- 7.3.2 Design Value -- 7.4 Case Study 3: Florida DOT Tip Card Project -- 7.4.1 Research Questions -- 7.4.2 Design Value -- 7.5 Conclusions -- References -- Additional Recommended Readings -- Chapter 8 The Personal Reminder Information and Social Management System (PRISM) -- 8.1 The Issue: Social Isolation, Loneliness, and Older Adults -- 8.2 Description of the PRISM System -- 8.3 Design of the PRISM System: Understanding -- 8.3.1 Defining the Design Problem -- 8.3.2 Empathize: Understanding Our Intended User Group -- 8.4 Design of the PRISM System: Exploration -- 8.4.1 Ideate -- 8.4.1.1 Design of the PRISM Software -- 8.4.1.2 Design of the Instructional Materials -- 8.4.2 Prototype Development -- 8.5 Design of the PRISM System: Materializing -- 8.5.1 Usability Analysis.
8.5.2 Pilot Testing of the PRISM Prototype -- 8.5.3 Implementation: A Randomized Controlled Trial of the PRISM System -- 8.5.3.1 Overview of the Field Trial -- 8.5.3.2 Main Findings -- 8.6 Design Value -- 8.7 Conclusions -- References -- Additional Recommended Readings -- Chapter 9 Emerging Challenges and Approaches -- 9.1 Will Design for Older Adults Continue to Be Relevant? -- 9.2 Technology Trends and Emerging Technologies -- 9.2.1 Technology Advances -- 9.2.2 Anticipating Future Design Challenges -- 9.2.3 Defining a Research Agenda -- 9.3 Emerging Approaches -- 9.4 Conclusions -- References -- Additional Recommended Readings -- Index.
Record Nr. UNINA-9910860857603321
Boot Walter Richard  
Boca Raton : , : CRC Press, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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