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Interactive Storytelling [[electronic resource] ] : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings / / edited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl
Interactive Storytelling [[electronic resource] ] : Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings / / edited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XIII, 302 p. 92 illus.)
Disciplina 006.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
Computer science
Cultural heritage
Education—Data processing
Arts
Computer Appl. in Arts and Humanities
Popular Computer Science
Cultural Heritage
Computers and Education
Information Systems Applications (incl. Internet)
Soggetto genere / forma Kongress.
ISBN 1-280-39015-8
9786613568076
3-642-16638-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation.
Record Nr. UNISA-996465711803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Internet and Network Economics [[electronic resource] ] : Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings / / edited by Paul Spirakis, Marios Mavronicolas, Spyros Kontogiannis
Internet and Network Economics [[electronic resource] ] : Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings / / edited by Paul Spirakis, Marios Mavronicolas, Spyros Kontogiannis
Edizione [1st ed. 2006.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
Descrizione fisica 1 online resource (XI, 404 p.)
Disciplina 004.67/8
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Computer science
Computer communication systems
Application software
Computers and civilization
E-commerce
Popular Computer Science
Computer Communication Networks
Information Systems Applications (incl. Internet)
Computers and Society
Computer Appl. in Administrative Data Processing
e-Commerce/e-business
ISBN 3-540-68141-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Recent Developments in Learning and Competition with Finite Automata (Extended Abstract) -- Dynamic Mechanism Design -- Unconditional Competitive Auctions with Copy and Budget Constraints -- Truthful Auctions with Optimal Profit -- Mechanisms with Verification for Any Finite Domain -- Pure Nash Equilibria in Player-Specific and Weighted Congestion Games -- On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games -- Strong and Correlated Strong Equilibria in Monotone Congestion Games -- The Equilibrium Existence Problem in Finite Network Congestion Games -- First-Passage Percolation on a Width-2 Strip and the Path Cost in a VCG Auction -- Optimal Cost-Sharing Mechanisms for Steiner Forest Problems -- Mechanisms to Induce Random Choice -- Bayesian Optimal No-Deficit Mechanism Design -- Succinct Approximation of Trade-Off Curves -- Game-Theoretic Aspects of Designing Hyperlink Structures -- Competing for Customers in a Social Network: The Quasi-linear Case -- Selfish Service Installation in Networks -- Games of Connectivity -- Assignment Problems in Rental Markets -- On Portfolio’s Default-Risk-Adjusted Duration and Value: Model and Algorithm Based on Copulas -- Price Roll-Backs and Path Auctions: An Approximation Scheme for Computing the Market Equilibrium -- New Results on Rationality and Strongly Polynomial Time Solvability in Eisenberg-Gale Markets -- Making Economic Theory Operational -- Sparse Games Are Hard -- Market Equilibria with Hybrid Linear-Leontief Utilities -- Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games -- A Note on Approximate Nash Equilibria -- Ranking Sports Teams and the Inverse Equal Paths Problem -- Price of Anarchy for Polynomial Wardrop Games -- Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic -- A Worm Propagation Model Based on People’s Email Acquaintance Profiles -- Mixed Strategies in Combinatorial Agency -- The Sound of Silence: Mining Implicit Feedbacks to Compute Reputation -- Strongly Polynomial-Time Truthful Mechanisms in One Shot -- Secretary Problems with Competing Employers.
Record Nr. UNISA-996466157903316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2006
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Internet and Network Economics [[electronic resource] ] : First International Workshop, WINE 2005, Hong Kong, China, December 15-17, 2005, Proceedings / / edited by Xiaotie Deng, Yinyu Ye
Internet and Network Economics [[electronic resource] ] : First International Workshop, WINE 2005, Hong Kong, China, December 15-17, 2005, Proceedings / / edited by Xiaotie Deng, Yinyu Ye
Edizione [1st ed. 2005.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Descrizione fisica 1 online resource (XVII, 1106 p.)
Disciplina 000
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Computer science
Computer communication systems
Application software
Computers and civilization
Information storage and retrieval
Popular Computer Science
Computer Communication Networks
Information Systems Applications (incl. Internet)
Computers and Society
Computer Appl. in Administrative Data Processing
Information Storage and Retrieval
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Recent Developments in Equilibria Algorithms -- Partially-Specified Large Games -- Exchange Market Equilibria with Leontief’s Utility: Freedom of Pricing Leads to Rationality -- A Primal-Dual Algorithm for Computing Fisher Equilibrium in the Absence of Gross Substitutability Property -- Click Fraud Resistant Methods for Learning Click-Through Rates -- Experiments with an Economic Model of the Worldwide Web -- Coordination Mechanisms for Selfish Scheduling -- Economic Mechanisms for Shortest Path Cooperative Games with Incomplete Information -- Truth-Telling Reservations -- Inapproximability Results for Combinatorial Auctions with Submodular Utility Functions -- An Auction-Based Market Equilibrium Algorithm for a Production Model -- New Algorithms for Mining the Reputation of Participants of Online Auctions -- A Simple Characterization for Truth-Revealing Single-Item Auctions -- Prediction Games -- Walrasian Equilibrium: Hardness, Approximations and Tractable Instances -- On the Structure and Complexity of Worst-Case Equilibria -- Club Formation by Rational Sharing: Content, Viability and Community Structure -- Subjective-Cost Policy Routing -- Economic Analysis of Networking Technologies for Rural Developing Regions -- A Simple Graph-Theoretic Model for Selfish Restricted Scheduling -- A Cost Mechanism for Fair Pricing of Resource Usage -- A Delay Pricing Scheme for Real-Time Delivery in Deadline-Based Networks -- Game-Theoretic Analysis of Internet Switching with Selfish Users -- The Price of Anarchy of Cournot Oligopoly -- Incentives in Some Coalition Formation Games -- Enforcing Truthful Strategies in Incentive Compatible Reputation Mechanisms -- Strategy/False-Name Proof Protocols for Combinatorial Multi-attribute Procurement Auction: Handling Arbitrary Utility of the Buyer -- Practical Zero-Knowledge Arguments from ?-Protocols -- Bayesian Communication Leading to a Nash Equilibrium in Belief -- The Bahncard Problem with Interest Rate and Risk -- Optimal Starting Price in Online Auctions -- Time Interval-Based Prepaid Charging of QoS-Enabled IP Services -- Mining Stock Market Tendency Using GA-Based Support Vector Machines -- Model-Based Analysis of Money Accountability in Electronic Purses -- Applying Modified Fuzzy Neural Network to Customer Classification of E-Business -- Fuzzy Comprehensive Evaluation of E-commerce and Process Improvement -- Application of Integrated Web Services-Based E-business and Web Services-Based Business Process Monitoring -- A Note on the Cramer-Damgård Identification Scheme -- Formal Analysis and Improvement of the State Transition Model for Intrusion Tolerant System -- Secure Fingerprint-Based Remote User Authentication Scheme Using Smartcards -- New Authentication Protocol Providing User Anonymity in Open Network -- Effective Filtering for Collaborative Publishing -- Experimental Evaluation of an eBay-Style Self-reporting Reputation Mechanism -- An Architecture for Evolutionary Adaptive Web Systems -- A Collaborative E-learning System Based on Multi-agent -- A Class of Possibilistic Portfolio Selection Models and Algorithms -- An Empirical Study of Volatility Predictions: Stock Market Analysis Using Neural Networks -- A New Algorithm Based on Copulas for Financial Risk Calculation with Applications to Chinese Stock Markets -- Design of Anonymity-Preserving User Authentication and Key Agreement Protocol for Ubiquitous Computing Environments -- An Efficient Identity-Based Key Exchange Protocol with KGS Forward Secrecy for Low-Power Devices -- To Build a Blocklist Based on the Cost of Spam -- Total Dominating Set Games -- Local Flow Betweenness Centrality for Clustering Community Graphs -- Computerized Collaborative Support for Enhancing Human’s Creativity for Networked Community -- New Results on Online Replacement Problem -- Online Bin Packing of Fragile Objects with Application in Cellular Networks -- Online Algorithms for the Vehicle Scheduling Problem with Time Objective -- On Solving Coverage Problems in a Wireless Sensor Network Using Voronoi Diagrams -- A Computational Model of Mortgage Prepayment Options -- Efficient Algorithms for the Electric Power Transaction Problem -- Looking for Arbitrage or Term Structures in Frictional Markets -- A Framework on Compound Knowledge Push System Oriented to Organizational Employees -- Effective Decision Making by Self-evaluation in the Multi-agent Environment -- Overlay Based Mapping Egress Service Path Between MPLS Domains -- An Adaptive Group-Based Reputation System in Peer-to-Peer Networks -- A Comparative Study on Marketing Mix Models for Digital Products -- Optimal Pricing for Web Search Engines -- Pricing Strategy of Mixed Traditional and Online Distribution Channels Based on Stackelberg Game -- Packing Trees in Communication Networks -- Truthful Algorithms for Scheduling Selfish Tasks on Parallel Machines -- Incentive Compatible Multiagent Constraint Optimization -- Design of Incentive Compatible Mechanisms for Stackelberg Problems -- Proportional QoS in Differentiated Services Networks: Capacity Management, Equilibrium Analysis and Elastic Demands -- Can “Bill-and-Keep” Peering Be Mutually Beneficial? -- Design of P2P Grid Networking Architecture Using k-Redundancy Scheme Based Group Peer Concept -- An Integrated Classification Method: Combination of LP and LDA -- Cooperation Evolution of Indirect Reciprocity by Discrimination -- Fixed-Point Model and Schedule Reliability of Morning Commuting in Stochastic and Time-Dependent Transport Networks -- Computing Equilibria in a Fisher Market with Linear Single-Constraint Production Units -- Majority Equilibrium of Distribution Centers Allocation in Supply Chain Management -- Traversal Pattern Mining in Web Environment -- An Analysis of Search Engine Switching Behavior Using Click Streams -- Study on Improving Efficiency of Knowledge Sharing in Knowledge-Intensive Organization -- Traffic Models for Community-Based Ranking and Navigation -- On the Efficacy of Detecting and Punishing Selfish Peers -- Semantic Web Recommender System Based Personalization Service for User XQuery Pattern -- Multi-unit Combinatorial Reverse Auctions with Transformability Relationships Among Goods -- Winner Determination in Discount Auctions -- On the Competitive Ratio of the Random Sampling Auction -- The Pricing Strategies for Agents in Real E-commerce -- Why Do Information Gatekeepers Charge Zero Subscription Fees? -- Cost-Driven Web Service Selection Using Genetic Algorithm -- On Modeling Internet QoS Provisioning from Economic Models -- Metadata and Information Asset for Infomediary Business Model on Primary Product Market -- On Protection of Threatened Unstructured Overlays: An Economic Defense Model and Its Applications -- Outsourcing Internet Security: Economic Analysis of Incentives for Managed Security Service Providers -- Secure Construction of Virtual Organizations in Grid Computing Systems -- A Graph-Theoretic Network Security Game -- Nash Equilibria and Dominant Strategies in Routing -- Atomic Selfish Routing in Networks: A Survey -- Heuristic Approaches to Service Level Agreements in Packet Networks -- A Fixed Point Approach for the Computation of Market Equilibria -- New Results on the Complexity of Uniformly Mixed Nash Equilibria -- Nash Equilibria in All-Optical Networks -- Price of Anarchy, Locality Gap, and a Network Service Provider Game -- Network Traffic Analysis and Modeling for Games -- Price of Anarchy of Network Routing Games with Incomplete Information -- General Equilibrium for Economies with Harmful Overconsumption -- Expectations, Asymmetries, and Contributions -- A Quantile-Data Mapping Model for Value-at-Risk Based on BP and Support Vector Regression.
Record Nr. UNISA-996465568603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2005
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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The Inventions of Louis Pouzin [[electronic resource] ] : One of the Fathers of the Internet / / by Chantal Lebrument, Fabien Soyez
The Inventions of Louis Pouzin [[electronic resource] ] : One of the Fathers of the Internet / / by Chantal Lebrument, Fabien Soyez
Autore Lebrument Chantal
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (173 pages)
Disciplina 004.6
Soggetto topico Computer science
Computers
Application software
Computer communication systems
Popular Computer Science
History of Computing
Information Systems Applications (incl. Internet)
Computer Communication Networks
ISBN 3-030-34836-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1 Louis Pouzin’s youth (1931-1952) -- 2 Early career (1952-1963) -- 3 The American years (1963-1965) -- 4 Back to France (1966-1971) -- 5 The Plan Calcul (1971- 1979) -- 6 The end of Cyclades (1980-1989) -- 7 Louis Pouzin's "retirements" (1993-present) -- 8 Internet Governance (2005 – 2012) -- 9 Recognition (2012 – 2015) -- 10 The new internets (2014 – present) -- 11 Epilogue.
Record Nr. UNISA-996465448503316
Lebrument Chantal  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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The Inventions of Louis Pouzin : One of the Fathers of the Internet / / by Chantal Lebrument, Fabien Soyez
The Inventions of Louis Pouzin : One of the Fathers of the Internet / / by Chantal Lebrument, Fabien Soyez
Autore Lebrument Chantal
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (173 pages)
Disciplina 004.6
Soggetto topico Computer science
Computers
Application software
Computer communication systems
Popular Computer Science
History of Computing
Information Systems Applications (incl. Internet)
Computer Communication Networks
ISBN 3-030-34836-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1 Louis Pouzin’s youth (1931-1952) -- 2 Early career (1952-1963) -- 3 The American years (1963-1965) -- 4 Back to France (1966-1971) -- 5 The Plan Calcul (1971- 1979) -- 6 The end of Cyclades (1980-1989) -- 7 Louis Pouzin's "retirements" (1993-present) -- 8 Internet Governance (2005 – 2012) -- 9 Recognition (2012 – 2015) -- 10 The new internets (2014 – present) -- 11 Epilogue.
Record Nr. UNINA-9910366658303321
Lebrument Chantal  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
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iPhoneography [[electronic resource] ] : How to Create Inspiring Photos with Your Smartphone / / by Michael Clawson
iPhoneography [[electronic resource] ] : How to Create Inspiring Photos with Your Smartphone / / by Michael Clawson
Autore Clawson Michael
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (201 p.)
Disciplina 301
Soggetto topico Photography
Optical data processing
Application software
Multimedia systems 
Computer science
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Appl. in Arts and Humanities
Media Design
Popular Computer Science
ISBN 1-4842-1757-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: The Digital Darkroom is Born: Early Software and Hardware That Started The Digital Photography Revolution -- Chapter 2: The Lost Connection: Photographers Gain Power at the Desktop, Yet Lose the Connection to Simplicity -- Chapter 3: Touch Takes Hold: The Introduction of the iPhone and Touch Technology -- Chapter 4: A New Art Form is Born: The Art of iPhoneography and Touch Photography -- Chapter 5: Tools, Tricks and Techniques for Creative iPhoneography: Learn The Methods of Good Photography and Composition -- Chapter 6: Seeing Beyond Your Vision: More Techniques and Hands on Exercises To Develop Your Creativity -- Chapter 7: Connecting with The Community: Review and Recommendations on Popular Photo Sharing Services and Networks -- Appendix.
Record Nr. UNINA-9910300652103321
Clawson Michael  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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LaTeX in 24 Hours : A Practical Guide for Scientific Writing / / by Dilip Datta
LaTeX in 24 Hours : A Practical Guide for Scientific Writing / / by Dilip Datta
Autore Datta Dilip
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XXV, 296 p. 7 illus.)
Disciplina 001.642
Soggetto topico Computer science
Natural language processing (Computer science)
Computer programming
Popular Computer Science
Natural Language Processing (NLP)
Programming Techniques
ISBN 3-319-47831-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Fonts Selection -- Formatting Texts I -- Formatting Texts II -- Page Layout and Style -- Listing and Tabbing Texts -- Table Preparation I -- Table Preparation II -- Figure Insertion 77 -- Figure Drawing -- Equation Writing I -- Equation Writing II -- User-Defined Macros -- Bibliographies with LATEX -- Bibliographies with BIBTEX -- Lists of Contents and Indexes -- Miscellaneous I -- Miscellaneous II -- Letters and Articles -- Book and Report -- Slide Preparation I -- Slide Preparation II -- Error and Warning Messages -- Exercises- Appendix A: Symbols and Notations.
Record Nr. UNINA-9910254815803321
Datta Dilip  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Living with Computers [[electronic resource] ] : The Digital World of Today and Tomorrow / / by James W. Cortada
Living with Computers [[electronic resource] ] : The Digital World of Today and Tomorrow / / by James W. Cortada
Autore Cortada James W
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Copernicus, , 2020
Descrizione fisica 1 online resource
Disciplina 303.483
Soggetto topico Computer science
Computers and civilization
Popular Computer Science
Computers and Society
ISBN 3-030-34362-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: Why Listen to Me? Why You Should Take Seriously Your Own Knowledge of Computers -- What Is Computing? -- How Did We Get Here? -- Early Views of Computing -- How People View Computing Today -- How We Might See the End of the Information Age -- Life in a Post-Information Era -- Is It the End of Our World? How to Think About Implications and Challenges -- How to Live with Computers.
Record Nr. UNISA-996465344703316
Cortada James W  
Cham : , : Springer International Publishing : , : Imprint : Copernicus, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Living with Computers : The Digital World of Today and Tomorrow / / by James W. Cortada
Living with Computers : The Digital World of Today and Tomorrow / / by James W. Cortada
Autore Cortada James W
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Copernicus, , 2020
Descrizione fisica 1 online resource
Disciplina 303.483
Soggetto topico Computer science
Computers and civilization
Popular Computer Science
Computers and Society
ISBN 3-030-34362-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: Why Listen to Me? Why You Should Take Seriously Your Own Knowledge of Computers -- What Is Computing? -- How Did We Get Here? -- Early Views of Computing -- How People View Computing Today -- How We Might See the End of the Information Age -- Life in a Post-Information Era -- Is It the End of Our World? How to Think About Implications and Challenges -- How to Live with Computers.
Record Nr. UNINA-9910410052703321
Cortada James W  
Cham : , : Springer International Publishing : , : Imprint : Copernicus, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Management of Multimedia on the Internet [[electronic resource] ] : 5th IFIP/IEEE International Conference on Management of Multimedia Networks and Services, MMNS 2002, Santa Barbara, CA, USA, October 6-9, 2002. Proceedings / / edited by Kevin C. Almeroth, Masum Z. Hasan
Management of Multimedia on the Internet [[electronic resource] ] : 5th IFIP/IEEE International Conference on Management of Multimedia Networks and Services, MMNS 2002, Santa Barbara, CA, USA, October 6-9, 2002. Proceedings / / edited by Kevin C. Almeroth, Masum Z. Hasan
Edizione [1st ed. 2002.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2002
Descrizione fisica 1 online resource (XI, 356 p.)
Disciplina 004.6/068
Collana Lecture Notes in Computer Science
Soggetto topico Computer engineering
Computer science
Application software
Computer communication systems
Multimedia information systems
Information storage and retrieval
Computer Engineering
Popular Computer Science
Computer Applications
Computer Communication Networks
Multimedia Information Systems
Information Storage and Retrieval
ISBN 3-540-45812-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Service Management -- A QoS Network Management System for Robust and Reliable Multimedia Services -- Federated Accounting Management System Architecture for Multimedia Service Usage Management -- Policy-Based Quality of Service and Security Management for Multimedia Services on IP Networks in the RTIPA Project -- Formal Modeling of Service Session Management -- Management of Wireless Multimedia -- Network Requirement for Management of Multimedia over Wireless Channel -- Agile Systems Manager for Enterprise Wireless Networks -- System Performance of HiperLAN/2 -- Bandwidth Sharing Protocols -- Streaming Media Congestion Control Using Bandwidth Estimation -- Signaling Protocol for Session-Aware Popularity-Based Resource Allocation -- Distributed Video Architectures -- A Scalable Video Server Using Intelligent Network Attached Storage -- On Proxy-Caching Mechanisms for Cooperative Video Streaming in Heterogeneous Environments -- Management Systems -- Using CORBA’s Advanced Services to Enhance the Integrity of QoS Management Programmable Networks -- Remote Multicast Monitoring Using the RTP MIB -- Active Technology as an Efficient Approach to Control DiffServ Networks: The DACA Architecture -- Efficient Implementation of Packet Scheduling Algorithm on High-Speed Programmable Network Processors -- Differentiated Network Services -- Distributed Dynamic Capacity Contracting: A Congestion Pricing Framework for Diff-Serv -- Fair Stateless Aggregate Traffic Marking Using Active Queue Management Techniques -- A Dynamic Marking Scheme of Assured Service for Alleviating Unfairness among Service Level Agreements -- Minimizing Transmission Costs through Adaptive Marking in Differentiated Services Networks -- Dynamic QoS Adaptation Using COPS and Network Monitoring Feedback -- User Level Traffic Adaptation -- Design and Implementation of an Application Layer Protocol for Reducing UDP Traffic Based on User Hints and Policies -- A Management Framework for Service Personalization -- Efficient Access Using Hierarchical WML Decks for Multimedia Services under Wireless and Mobile Networks -- Roaming Scenarios Based on SIP -- Multicast Congestion Control -- Low-Weight Congestion Control for Multi-sender Applications -- Routing-Based Video Multicast Congestion Control -- Random Early Detection Assisted Layered Multicast.
Record Nr. UNISA-996465648603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2002
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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