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Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Autore Ramnath Rajiv
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (457 p.)
Disciplina 005.268
Collana For Dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-79932-1
1-118-79931-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development Lifecycle
Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program
Chapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOS
Analyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels
Optimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your application
Part IV: Connecting Your Apps
Record Nr. UNINA-9910818695403321
Ramnath Rajiv  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
Soggetto genere / forma Electronic books.
ISBN 1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910459114403321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
ISBN 0-470-88700-1
1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910784948703321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
ISBN 0-470-88700-1
1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910817706503321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
Soggetto genere / forma Electronic books.
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910457805003321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910781990903321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910814258703321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Platino Game Engine [[electronic resource] /] / by Abhishek Nandy, Debashree Chanda
Beginning Platino Game Engine [[electronic resource] /] / by Abhishek Nandy, Debashree Chanda
Autore Nandy Abhishek
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (XVII, 141 p. 158 illus., 154 illus. in color.)
Disciplina 794.8
Soggetto topico Computer games—Programming
Computer programming
Mobile computing
Game Development
Programming Techniques
Mobile Computing
ISBN 1-4842-2484-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction to Game Engine -- 2. Introduction to Platino Game Engine -- 3. Installing Platino Game Engine and setting it up -- 4. Getting into development with Platino Game Engine -- 5. Processing in terms of UWP, Android and IoT.
Record Nr. UNINA-9910153099003321
Nandy Abhishek  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning PowerApps [[electronic resource] ] : The Non-Developers Guide to Building Business Mobile Applications / / by Tim Leung
Beginning PowerApps [[electronic resource] ] : The Non-Developers Guide to Building Business Mobile Applications / / by Tim Leung
Autore Leung Tim
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXIV, 376 p. 356 illus., 333 illus. in color.)
Disciplina 004
Soggetto topico Mobile computing
Microsoft software
Microsoft .NET Framework
Mobile Computing
Microsoft and .NET
ISBN 1-4842-3003-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Getting Started -- 1: Introducing PowerApps -- 2: Subscribing to PowerApps -- 3: Creating your First App -- 4: Sharing Apps -- Part II: Refining Your Application -- 5: Exploring Data Sources -- 6: Using Formulas -- 7: Customizing Screens -- 8: Using Controls -- 9: Working with Data -- 10: Working with Images -- 11: Mapping Data -- 12: Using Charts -- 13: Securing Apps -- Part III: Maintaining Your Application -- 14: Importing and Exporting Data -- 15: Using Flow -- Part IV: Extending Your Application -- 16: Working Offline -- 17: Creating Custom Data Connectors -- 18: Data Models.
Record Nr. UNINA-9910254859003321
Leung Tim  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning React and Firebase : create four beginner-friendly projects using React and Firebase / / Nabendu Biswas
Beginning React and Firebase : create four beginner-friendly projects using React and Firebase / / Nabendu Biswas
Autore Biswas Nabendu
Pubbl/distr/stampa [Place of publication not identified] : , : Apress, , [2021]
Descrizione fisica 1 online resource (189 pages)
Disciplina 004
Collana ITpro collection
Soggetto topico Mobile computing
Application software
ISBN 1-4842-7812-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Getting Started with React and Firebase -- 2. TODO App -- 3. Stories App -- 4. Storage App -- 5. Social Media App.
Record Nr. UNINA-9910522976003321
Biswas Nabendu  
[Place of publication not identified] : , : Apress, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui