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Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Autore Harris Nick
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (340 p.)
Disciplina 005.26
Collana Wrox : Programmer to Programmer
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-84144-1
1-118-84160-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iOS Programming: Building and Deploying iOS Applications; Copyright; About the Author; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Building a Real-World iOS App: Bands; Introducing Bands; Getting Started; Scoping the App; Defining the Features; Creating a Development Plan; Summary; Chapter 2: Introduction to Objective-C; Exploring the History of Objective-C; Explaining the Basics; Learning About Objects and Classes
Instantiating ObjectsManaging Memory; Introducing Automatic Reference Counting; Adding Properties to a Class; Explaining Strings; Using Basic Data Structures; Discussing Advanced Concepts; Explaining the Model-View-Controller Design Pattern; Learning About Protocols and Delegates; Using Blocks; Handling Errors; Summary; Chapter 3: Starting a New App; Creating a New App in Xcode; Discussing Xcode Templates; Learning About Bundle Identifiers; Exploring the Xcode Project Layout; Discussing the UIKit Framework; Discussing the Main Storyboard; Adding a Label to a Storyboard
Exploring Interface BuilderSetting Attributes; Exploring the Inspectors; Aligning UI Objects; Running in the Simulator; Choosing a Device; Learning to Test on All Device Sizes; Learning About Auto Layout; Discussing Auto Layout Basics; Testing Rotation; Exploring Application Settings; Setting Version and Build Numbers; Setting Supported Rotation Orientations; Setting the App Icon; Setting Launch Images; Running on a Device; Summary; Chapter 4: Creating a User Input Form; Introducing the Band Model Object; Creating the Band Model Object; Creating Enumerations
Adding Properties to the Band Model ObjectBuilding an Interactive User Interface; Learning About IBOutlet; Using UITextField and UITextFieldDelegate; Using UITextView and UITextViewDelegate; Using UIButton and IBAction; Using UIStepper; Using UISegmentedControl; Using UISwitch; Saving and Retrieving Data; Implementing the NSCoding Protocol; Saving Data; Retrieving Saved Data; Deleting Saved Data; Summary; Chapter 5: Using Table Views; Exploring Table Views; Learning About Tables; Learning About Cells; Implementing the Bands Data Source; Creating the Band Storage; Adding Bands
Displaying BandsImplementing Sections and Index; Adding Section Headers; Showing the Section Index; Editing Table Data; Enabling Edit Mode; Deleting Cells and Data; Modifying Data; Summary; Chapter 6: Integrating the Camera and Photo Library in iOS Apps; Adding an Image View and Gesture Recognizer; Enabling User Interactions with a UIImageView; Learning About Gesture Recognizers; Selecting a Picture from the Photo Library; Learning About UIImagePickerController; Determining Device Capabilities; Allowing Picture Editing; Saving Band Images; Deleting Band Images
Taking a Picture with the Camera
Record Nr. UNINA-9910787866403321
Harris Nick  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Autore Harris Nick
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (340 p.)
Disciplina 005.26
Collana Wrox : Programmer to Programmer
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-84144-1
1-118-84160-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iOS Programming: Building and Deploying iOS Applications; Copyright; About the Author; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Building a Real-World iOS App: Bands; Introducing Bands; Getting Started; Scoping the App; Defining the Features; Creating a Development Plan; Summary; Chapter 2: Introduction to Objective-C; Exploring the History of Objective-C; Explaining the Basics; Learning About Objects and Classes
Instantiating ObjectsManaging Memory; Introducing Automatic Reference Counting; Adding Properties to a Class; Explaining Strings; Using Basic Data Structures; Discussing Advanced Concepts; Explaining the Model-View-Controller Design Pattern; Learning About Protocols and Delegates; Using Blocks; Handling Errors; Summary; Chapter 3: Starting a New App; Creating a New App in Xcode; Discussing Xcode Templates; Learning About Bundle Identifiers; Exploring the Xcode Project Layout; Discussing the UIKit Framework; Discussing the Main Storyboard; Adding a Label to a Storyboard
Exploring Interface BuilderSetting Attributes; Exploring the Inspectors; Aligning UI Objects; Running in the Simulator; Choosing a Device; Learning to Test on All Device Sizes; Learning About Auto Layout; Discussing Auto Layout Basics; Testing Rotation; Exploring Application Settings; Setting Version and Build Numbers; Setting Supported Rotation Orientations; Setting the App Icon; Setting Launch Images; Running on a Device; Summary; Chapter 4: Creating a User Input Form; Introducing the Band Model Object; Creating the Band Model Object; Creating Enumerations
Adding Properties to the Band Model ObjectBuilding an Interactive User Interface; Learning About IBOutlet; Using UITextField and UITextFieldDelegate; Using UITextView and UITextViewDelegate; Using UIButton and IBAction; Using UIStepper; Using UISegmentedControl; Using UISwitch; Saving and Retrieving Data; Implementing the NSCoding Protocol; Saving Data; Retrieving Saved Data; Deleting Saved Data; Summary; Chapter 5: Using Table Views; Exploring Table Views; Learning About Tables; Learning About Cells; Implementing the Bands Data Source; Creating the Band Storage; Adding Bands
Displaying BandsImplementing Sections and Index; Adding Section Headers; Showing the Section Index; Editing Table Data; Enabling Edit Mode; Deleting Cells and Data; Modifying Data; Summary; Chapter 6: Integrating the Camera and Photo Library in iOS Apps; Adding an Image View and Gesture Recognizer; Enabling User Interactions with a UIImageView; Learning About Gesture Recognizers; Selecting a Picture from the Photo Library; Learning About UIImagePickerController; Determining Device Capabilities; Allowing Picture Editing; Saving Band Images; Deleting Band Images
Taking a Picture with the Camera
Record Nr. UNINA-9910820229703321
Harris Nick  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Autore Ramnath Rajiv
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (457 p.)
Disciplina 005.268
Collana For Dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-118-79932-1
1-118-79931-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development Lifecycle
Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program
Chapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOS
Analyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels
Optimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your application
Part IV: Connecting Your Apps
Record Nr. UNINA-9910453413003321
Ramnath Rajiv  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Autore Ramnath Rajiv
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (457 p.)
Disciplina 005.268
Collana For Dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-79932-1
1-118-79931-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development Lifecycle
Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program
Chapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOS
Analyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels
Optimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your application
Part IV: Connecting Your Apps
Record Nr. UNINA-9910790932403321
Ramnath Rajiv  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Beginning iOS programming for dummies / / by Rajiv Ramnath and Cheyney Loffing
Autore Ramnath Rajiv
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2014
Descrizione fisica 1 online resource (457 p.)
Disciplina 005.268
Collana For Dummies
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
ISBN 1-118-79932-1
1-118-79931-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Icons Used in This Book; Beyond the Book; Part I: Getting Started with iOS Programming; Chapter 1: Entering Mobile Application Development; Apps for a Mobile Platform; iOS Benefits; iOS App Development Essentials; The Application Model; Object-Orientation Concepts; Chapter 2: Object-Oriented Design Principles; Basic Object-Oriented Concepts; Principles of Object-Orientation; Designing an Object-Oriented Application; Advanced OO Techniques; The Application Development Lifecycle
Chapter 3: Effectively Using Objective-CExamining an Objective-C Program; Defining Classes; Using Classes, Objects, Methods, and Variables; Managing Memory; Handling Exceptions; Organizing Program Files; Analyzing Objective-C's Object-Orientation Capabilities; Part II: Meeting the Methods and Platforms; Chapter 4: Patterns and Frameworks; Common Patterns of OO Design; Understanding Frameworks; Chapter 5: Setting Up to Develop iOS Apps; Becoming an iOS Developer; Installing, Verifying, and Understanding the Xcode Development Environment; Importing and Running the Tic-Tac-Toe Sample Program
Chapter 6: Developing an App on iOSDissecting an iOS App; Understanding an App's Lifecycle; Interacting with the App Through Its User Interface; Dealing with Data; Using Other iOS Capabilities on a Device; Visiting the App Templates in Xcode; Deconstructing the iOS Framework Using OO Principles and Design Patterns; Chapter 7: Illustrating Object-Oriented iOS App Design; Customizing an SDLC for iOS App Development; Developing Use Cases; Creating the User Interface; Illustrating Object-Oriented Design; Implementing an Object-Oriented Design on iOS
Analyzing the OO and Design Principles Used in Tic-Tac-ToePart III: Making Your iOS Apps Fit for Consumption; Chapter 8: Effectively Using Xcode; Xcode and IOS - A Beautiful Friendship; Fine-Tuning Your App in Xcode; Getting Help; Chapter 9: Developing Your App's User Interface; Understanding How User Interfaces Work in iOS; Revisiting the Model-View-Controller Design Pattern; Understanding the UI Components Available in iOS; Chapter 10: Making Applications Fast and Responsive; Becoming Familiar with Nonfunctional Requirements; Designing Your App at Multiple Levels
Optimizing an Application's PerformanceUsing Instrumentation for Code Optimization; Ensuring Responsiveness in Your Apps; Other Performance Considerations for iOS Apps; Chapter 11: Making Your App Reliable and Secure; Making Your App Reliable Through Testing; Adapting to Changes in the App's Environment; Considering Security in an iOS App; Looking at security holistically; Understanding the attack surface and developing a threat model for an app; Implementing authentication and access control; Protecting core data files with encryption; Adding auditing to your application
Part IV: Connecting Your Apps
Record Nr. UNINA-9910818695403321
Ramnath Rajiv  
Hoboken, New Jersey : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
Soggetto genere / forma Electronic books.
ISBN 1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910459114403321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
ISBN 0-470-88700-1
1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910784948703321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Beginning iPad application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (602 p.)
Disciplina 004.165
Collana Wrox programmer to programmer
Soggetto topico Electronic book readers - Programming
Portable media players - Programming
Mobile computing
Objective-C (Computer program language)
Application software - Development
Computer software - Development
ISBN 0-470-88700-1
1-282-65411-X
9786612654114
0-470-88690-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started -- pt. 2. Displaying and persisting data? -- pt. 3. Advanced iPad programming techniques -- pt. 4. Network programming techniques -- pt. 5. Appendices.
Record Nr. UNINA-9910817706503321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
Soggetto genere / forma Electronic books.
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910457805003321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910781990903321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui