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Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2011
Descrizione fisica 1 online resource (450 p.)
Disciplina 005.1
Collana Wrox beginning guides.
Soggetto topico Application software - Development
Mobile computing
Smartphones
Soggetto genere / forma Electronic books.
ISBN 1-283-39764-1
9786613397645
1-118-08729-1
1-118-08780-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises.
Altri titoli varianti Android application development
Record Nr. UNINA-9910461323203321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Beginning Android application development [[electronic resource] /] / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2011
Descrizione fisica 1 online resource (450 p.)
Disciplina 005.1
Collana Wrox beginning guides.
Soggetto topico Application software - Development
Mobile computing
Smartphones
ISBN 1-283-39764-1
9786613397645
1-118-08729-1
1-118-08780-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises.
Altri titoli varianti Android application development
Record Nr. UNINA-9910790055103321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android application development / / Wei-Meng Lee
Beginning Android application development / / Wei-Meng Lee
Autore Lee Wei-Meng
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2011
Descrizione fisica 1 online resource (450 p.)
Disciplina 005.1
Collana Wrox beginning guides.
Soggetto topico Application software - Development
Mobile computing
Smartphones
ISBN 1-283-39764-1
9786613397645
1-118-08729-1
1-118-08780-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting started with Android programming -- Activities and intents -- Getting to know the Android user interface -- Designing your user interface using views -- Displaying pictures and menus with views -- Data persistence -- Content providers -- Messaging and networking -- Location-based services -- Developing Android services -- Publishing Android applications -- Using Eclipse for Android development -- Using the Android emulator -- Answers to exercises.
Altri titoli varianti Android application development
Record Nr. UNINA-9910818478603321
Lee Wei-Meng  
Indianapolis, Ind., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android Tablet Application Development [[electronic resource]]
Beginning Android Tablet Application Development [[electronic resource]]
Autore Lee Wei-Meng
Pubbl/distr/stampa New York, : Wiley, 2011
Descrizione fisica 1 online resource (290 p.)
Disciplina 004.16
Collana Wrox beginning guides
Soggetto topico Android (Electronic resource)
Application software - Development
Application software -- Development
Mobile computing
Tablet computers
Soggetto genere / forma Electronic books.
ISBN 1-283-20433-9
9786613204332
1-118-15075-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps
Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data
Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging
Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index
Record Nr. UNINA-9910456530703321
Lee Wei-Meng  
New York, : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android Tablet Application Development [[electronic resource]]
Beginning Android Tablet Application Development [[electronic resource]]
Autore Lee Wei-Meng
Pubbl/distr/stampa New York, : Wiley, 2011
Descrizione fisica 1 online resource (290 p.)
Disciplina 004.16
Collana Wrox beginning guides
Soggetto topico Android (Electronic resource)
Application software - Development
Application software -- Development
Mobile computing
Tablet computers
ISBN 1-283-20433-9
9786613204332
1-118-15075-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps
Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data
Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging
Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index
Record Nr. UNINA-9910781778703321
Lee Wei-Meng  
New York, : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android Tablet Application Development
Beginning Android Tablet Application Development
Autore Lee Wei-Meng
Edizione [1st ed.]
Pubbl/distr/stampa New York, : Wiley, 2011
Descrizione fisica 1 online resource (290 p.)
Disciplina 004.16
Collana Wrox beginning guides
Soggetto topico Android (Electronic resource)
Application software - Development
Application software -- Development
Mobile computing
Tablet computers
ISBN 1-283-20433-9
9786613204332
1-118-15075-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: AndroidTM Tablet Application Development; Contents; Introduction; Part I: Quick Tour of Android 3 for Tablets; Chapter 1: Getting Started With Android Programming for Tablets; What Is Android?; Android Versions; Android Devices in the Market; The Android Market; Obtaining the Required Tools; Java JDK; Eclipse; Downloading the Android SDK; Installing the Packages; Creating Android Virtual Devices (AVDs); Android Development Tools (ADT); Creating Your First Android Application; Anatomy of an Android Application; Summary; Chapter 2: Components of an Android Tablet Application
ActivitiesFragments; Adding Fragments Dynamically; Understanding the Life Cycle of a Fragment; Interactions between Fragments; Utilizing the Action Bar; Adding Action Items to the Action Bar; Customizing the Action Items and Application Icon; Summary; Chapter 3: Android User Interface; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Basic Views; TextView View; Common Views; Fragments; ListFragment; DialogFragment; PreferenceFragment; Summary; Part II: Projects; Chapter 4: Creating Location- Based Services Applications; Displaying Maps
Creating the ProjectObtaining the Maps API Key; Displaying the Map; Displaying the Zoom Control; Changing Views; Navigating to a Specific Location; Adding Markers; Getting the Location That Was Touched; Geocoding and Reverse Geocoding; Getting Location Data; Summary; Chapter 5: SMS Messaging and Networking; SMS Messaging; Sending SMS Messages Programmatically; Getting Feedback after Sending the Message; Sending SMS Messages Using Intent; Receiving SMS Messages; Caveats and Warnings; Project: Building the Location Tracker Applications; Sending E- Mail; Networking; Downloading Binary Data
Downloading Text FilesAccessing Web Services Using the GET Method; Performing Asynchronous Calls; Summary; Chapter 6: Publishing Android Applications; Preparing for Publishing; Versioning; Digitally Signing Your Android Applications; Deploying APK Files; Using the adb.exe Tool; Using a Web Server; Publishing on the Android Market; Summary; Part III: Appendices; Appendix A: Using Eclipse for Android Development; Getting Around in Eclipse; Workspaces; Package Explorer; Using Projects from Other Workspaces; Editors; Perspectives; Auto Import of Namespaces; Code Completion; Refactoring; Debugging
Setting BreakpointsExceptions; Appendix B: Using the Android Emulator; Uses of the Android Emulator; Creating Snapshots; Installing Custom AVDs; Emulating Real Devices; SD Card Emulation; Emulating Devices with Different Screen Sizes; Emulating Physical Capabilities; Sending SMS Messages to the Emulator; Making Phone Calls; Transferring Files into and out of the Emulator; Resetting the Emulator; Appendix C: Answers to Exercises; Index
Record Nr. UNINA-9910808713703321
Lee Wei-Meng  
New York, : Wiley, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Android Wearables [[electronic resource] ] : With Android Wear and Google Glass SDKs / / by Andres Calvo
Beginning Android Wearables [[electronic resource] ] : With Android Wear and Google Glass SDKs / / by Andres Calvo
Autore Calvo Andres
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (495 p.)
Disciplina 004
Soggetto topico Mobile computing
Application software
Mobile Computing
Computer Applications
ISBN 1-4842-0517-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Part I: Introduction; Chapter 1: Introducing Android Wearables; Wearables and Contextual Awareness; Wearables and User Experience; Why Android Wearables?; What Can Android Wear Do?; The Context Stream; The Cue Card; The Android Wear App; What Can Glass Do?; Understanding Glass Lingo; Google Glass vs. Glass; Glassware; Glass Explorers; Cards & Timeline; The Past Section; The Present and Future Section; Voice Commands; The MyGlass App; Notification Sync; The End of the Glass Explorers Program; Should I Develop for Glass or Android Wear?; Design Matters; Reading This Book
SummaryPart II: Notifications; Chapter 2: Reviewing Notifications for Android; The Example App; Standard Notifications; Always Use a Content Intent; PendingIntents; A Single Top Activity; Implementation; Updating Notifications; Implementation; Notification Priority; Notification Alerts; Notifications in Android 5.0; Dark Content on a Light Background; The Interruption Filter; Notification Category; Lock Screen Notifications; Implementing Public, Private, and Secret Notifications; Implementing Private Notifications with a Public Version; Heads-up Notifications; Implementation
Changing a Notification's ColorCompatibility; Rich Notifications; BigTextStyle Notification; Implementation; BigPictureStyle Notification; Implementation; InboxStyle Notification; Implementation; Notification Actions; Implementation; Custom Notifications; Implementation; MediaStyle Notification; Implementing MediaStyleService; Declare and Initialize Member Variables; Manage Music Playback; Create a MediaStyle Notification; Handle the Play and Pause Actions; Implementing MainActivity; Summary; Chapter 3: Customizing Notifications for Wearables; Getting Started; The Example App
Handheld Notifications on WearablesStandard Notifications; BigTextStyle Notifications; BigPictureStyle Notifications; InboxStyle Notifications; Notification Actions; Customizing Notifications for Wearables; Wielding TaskStackBuilder; Implementation; Implement ChatDetailActivity; Implement the Notification; Wearable-Only Actions; Implementation; Implement ActionFeedbackActivity; Implement the Notification; Notification Pages; BigTextStyle Pages on Android Wear and Glass; Implementation; Stacking Notifications; Implementation; Voice Input Notification; Implementation; Update ChatDetailActivity
Implement the NotificationBackground Only Notifications; Implementation; Content Action; Implementation; Summary; Part III: Android Wear; Chapter 4: Running Apps Directly on Android Wear; The Android SDK in Android Wear; Creating a New Project; Starting Wear Apps; App-Provided Voice Actions; System-Provided Voice Actions; The Example App; Example #1: Our First Wearable App; The Wearable UI Library; Our First Wearable UI View: WearableListView; WearableListView and RecyclerView; The ViewHolder Pattern; Example #2: Implementing a List of Strings; Extending WearableListView.Adapter
Implementing SimpleWearableListViewActivity
Record Nr. UNINA-9910300646603321
Calvo Andres  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning App Development with Flutter : Create Cross-Platform Mobile Apps / / by Rap Payne
Beginning App Development with Flutter : Create Cross-Platform Mobile Apps / / by Rap Payne
Autore Payne Rap
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (XXV, 309 p. 128 illus.)
Disciplina 004.167
Soggetto topico Mobile computing
Apple computer
Mobile Computing
Apple and iOS
ISBN 1-4842-5181-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: Introduction to Flutter -- Chapter 1: Hello Flutter -- Chapter 2: How do I develop in Flutter?- Part 2: Foundational Flutter -- Chapter 3: Everything is Widgets -- Chapter 4: Value Widgets -- Chapter 5: Responding to Gestures -- Chapter 6: Laying out Your Widgets -- Chapter 7: Navigation and Routing -- Chapter 8: Styling your Widgets -- Chapter 9: Maintaining State -- Part 3: Above and Beyond -- Chapter 10: Your Flutter App Can Work with Files -- Chapter 11: Making RESTful API calls with Ajax -- Chapter 12: Using Firebase with Flutter -- Appendix A: Dart Language Intro. .
Record Nr. UNINA-9910364946603321
Payne Rap  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Hybrid Mobile Application Development [[electronic resource] /] / by Mahesh Panhale
Beginning Hybrid Mobile Application Development [[electronic resource] /] / by Mahesh Panhale
Autore Panhale Mahesh
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (229 p.)
Disciplina 004
Collana The Experts's Voice in Mobile Application Development
Soggetto topico Mobile computing
Computer science
Mobile Computing
Computer Science, general
ISBN 1-4842-1314-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction to Mobile Application Development (MAD -- 2. Getting Started.-3. Building blocks of HMAD -- 4. Creating first Hybrid Application.-5. HMAD: Internal(s).-6. Data Access in HMAD -- 7. UI for HMAD.-8. Using device specific features in HMAD -- 9. How to advertise with HMAD -- 10. Working with third party service(s) in HMAD -- 11. Setup & Deployment -- 12. XAMARIN Vs HMAD! -- 13. Case studies.-.
Record Nr. UNINA-9910254755003321
Panhale Mahesh  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Beginning iOS programming : building and deploying iOS applications / / Nick Harris
Autore Harris Nick
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Indiana : , : Wiley, , 2014
Descrizione fisica 1 online resource (340 p.)
Disciplina 005.26
Collana Wrox : Programmer to Programmer
Soggetto topico Application software - Development
iPhone (Smartphone) - Programming
iPad (Computer) - Programming
iPod touch (Digital music player) - Programming
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-118-84144-1
1-118-84160-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning iOS Programming: Building and Deploying iOS Applications; Copyright; About the Author; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; P2P.Wrox.Com; Chapter 1: Building a Real-World iOS App: Bands; Introducing Bands; Getting Started; Scoping the App; Defining the Features; Creating a Development Plan; Summary; Chapter 2: Introduction to Objective-C; Exploring the History of Objective-C; Explaining the Basics; Learning About Objects and Classes
Instantiating ObjectsManaging Memory; Introducing Automatic Reference Counting; Adding Properties to a Class; Explaining Strings; Using Basic Data Structures; Discussing Advanced Concepts; Explaining the Model-View-Controller Design Pattern; Learning About Protocols and Delegates; Using Blocks; Handling Errors; Summary; Chapter 3: Starting a New App; Creating a New App in Xcode; Discussing Xcode Templates; Learning About Bundle Identifiers; Exploring the Xcode Project Layout; Discussing the UIKit Framework; Discussing the Main Storyboard; Adding a Label to a Storyboard
Exploring Interface BuilderSetting Attributes; Exploring the Inspectors; Aligning UI Objects; Running in the Simulator; Choosing a Device; Learning to Test on All Device Sizes; Learning About Auto Layout; Discussing Auto Layout Basics; Testing Rotation; Exploring Application Settings; Setting Version and Build Numbers; Setting Supported Rotation Orientations; Setting the App Icon; Setting Launch Images; Running on a Device; Summary; Chapter 4: Creating a User Input Form; Introducing the Band Model Object; Creating the Band Model Object; Creating Enumerations
Adding Properties to the Band Model ObjectBuilding an Interactive User Interface; Learning About IBOutlet; Using UITextField and UITextFieldDelegate; Using UITextView and UITextViewDelegate; Using UIButton and IBAction; Using UIStepper; Using UISegmentedControl; Using UISwitch; Saving and Retrieving Data; Implementing the NSCoding Protocol; Saving Data; Retrieving Saved Data; Deleting Saved Data; Summary; Chapter 5: Using Table Views; Exploring Table Views; Learning About Tables; Learning About Cells; Implementing the Bands Data Source; Creating the Band Storage; Adding Bands
Displaying BandsImplementing Sections and Index; Adding Section Headers; Showing the Section Index; Editing Table Data; Enabling Edit Mode; Deleting Cells and Data; Modifying Data; Summary; Chapter 6: Integrating the Camera and Photo Library in iOS Apps; Adding an Image View and Gesture Recognizer; Enabling User Interactions with a UIImageView; Learning About Gesture Recognizers; Selecting a Picture from the Photo Library; Learning About UIImagePickerController; Determining Device Capabilities; Allowing Picture Editing; Saving Band Images; Deleting Band Images
Taking a Picture with the Camera
Record Nr. UNINA-9910463701303321
Harris Nick  
Indianapolis, Indiana : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui