Android tablets for dummies / / Dan Gookin |
Autore | Gookin Dan |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 |
Descrizione fisica | 1 online resource (355 p.) |
Disciplina | 005.3 |
Collana | For dummies a Wiley brand |
Soggetto topico |
Application software - Development
Android (Electronic resource) Tablet computers Mobile computing |
ISBN | 1-118-87419-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User Find Your Lost Tablet |
Record Nr. | UNINA-9910786698803321 |
Gookin Dan
![]() |
||
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Android tablets for dummies / / Dan Gookin |
Autore | Gookin Dan |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 |
Descrizione fisica | 1 online resource (355 p.) |
Disciplina | 005.3 |
Collana | For dummies a Wiley brand |
Soggetto topico |
Application software - Development
Android (Electronic resource) Tablet computers Mobile computing |
ISBN | 1-118-87419-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User Find Your Lost Tablet |
Record Nr. | UNINA-9910808882403321 |
Gookin Dan
![]() |
||
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Android TV Apps Development [[electronic resource] ] : Building for Media and Games / / by Paul Trebilcox-Ruiz |
Autore | Trebilcox-Ruiz Paul |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (127 p.) |
Disciplina | 004 |
Soggetto topico |
Mobile computing
Computer programming Multimedia systems Mobile Computing Programming Techniques Media Design |
ISBN | 1-4842-1784-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Android TV Fundamentals -- 2. Designing for TV -- 3. Creating a Media Application -- 4. Game Considerations -- 5. Distributing Android TV Applications. |
Record Nr. | UNINA-9910254756203321 |
Trebilcox-Ruiz Paul
![]() |
||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler |
Autore | Tyler Jason <1976-> |
Edizione | [1st edition] |
Pubbl/distr/stampa | Hoboken, N.J., : Wiley, c2011 |
Descrizione fisica | 1 online resource (467 p.) |
Disciplina |
005.265
005.268 |
Soggetto topico |
Application software - Development
Smartphones - Programming Open source software Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-119-99480-2
1-283-20463-0 9786613204639 1-119-99481-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index |
Record Nr. | UNINA-9910456516303321 |
Tyler Jason <1976->
![]() |
||
Hoboken, N.J., : Wiley, c2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler |
Autore | Tyler Jason <1976-> |
Edizione | [First edition] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : Wiley, , [2011] |
Descrizione fisica | 1 online resource (467 pages) |
Disciplina |
005.265
005.268 |
Soggetto topico |
Application software - Development
Smartphones - Programming Open source software Mobile computing |
ISBN |
1-119-99480-2
1-283-20463-0 9786613204639 1-119-99481-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index |
Record Nr. | UNINA-9910781773803321 |
Tyler Jason <1976->
![]() |
||
Hoboken, New Jersey : , : Wiley, , [2011] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler |
Autore | Tyler Jason <1976-> |
Edizione | [First edition] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : Wiley, , [2011] |
Descrizione fisica | 1 online resource (467 pages) |
Disciplina |
005.265
005.268 |
Soggetto topico |
Application software - Development
Smartphones - Programming Open source software Mobile computing |
ISBN |
1-119-99480-2
1-283-20463-0 9786613204639 1-119-99481-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index |
Record Nr. | UNINA-9910814876403321 |
Tyler Jason <1976->
![]() |
||
Hoboken, New Jersey : , : Wiley, , [2011] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Appcelerator Titanium business application development cookbook [[electronic resource] /] / Benjamin Bahrenburg |
Autore | Bahrenburg Benjamin |
Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
Descrizione fisica | 1 online resource (328 p.) |
Soggetto topico |
Application software - Development
Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN | 1-84969-535-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910463032703321 |
Bahrenburg Benjamin
![]() |
||
Birmingham, : Packt Pub., 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Appium Recipes [[electronic resource] /] / by Shankar Garg |
Autore | Garg Shankar |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XVI, 183 p. 131 illus., 122 illus. in color.) |
Disciplina | 005.1 |
Soggetto topico |
Mobile computing
Mobile Computing |
ISBN | 1-4842-2418-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Beginning with Appium.-Chapter 2: Finding Mobile Elements.-Chapter 3: Automating Different Apps -- Chapter 4: AAutomating Mobility -- Chapter 5: Creating Automation Frameworks Using Appium -- Chapter 6: Appium With Selenium Grid -- Chapter 7: Appium With Cloud Test Lab. |
Record Nr. | UNINA-9910153099403321 |
Garg Shankar
![]() |
||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Application Performance Management (APM) in the digital enterprise : managing applications for cloud, mobile, IoT and eBusiness / / Rick Sturm, Carol Pollard, Julie Craig |
Autore | Sturm Rick |
Edizione | [1st edition] |
Pubbl/distr/stampa | Cambridge, MA : , : Morgan Kaufmann, , [2017] |
Descrizione fisica | 1 online resource (1 volume) : illustrations |
Disciplina | 658.05 |
Soggetto topico |
Application software - Development
Information technology - Management Cloud computing Mobile computing Internet of things |
ISBN | 0-12-804081-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover -- Application Performance Management (APM) in the Digital Enterprise -- Application Performance Management (APM) in the Digital Enterprise: Managing Applications for Cloud, Mobile, IoT and eBusiness -- Copyright -- Contents -- About the Authors -- Acknowledgments -- INTRODUCTION -- WHO WILL BENEFIT FROM THIS BOOK? -- FEATURES -- 1 - OVERVIEW -- INTRODUCTION -- CHAPTER 2-EVOLUTION OF APPLICATION MANAGEMENT -- CHAPTER 3-MANAGING TRADITIONAL APPLICATIONS -- CHAPTER 4-MANAGING APPLICATIONS IN THE CLOUD -- CHAPTER 5-MANAGING VIRTUALIZED SYSTEMS -- CHAPTER 6-MANAGING MOBILE COMPUTING -- CHAPTER 7-MANAGING WEB-BASED APPLICATIONS -- CHAPTER 8-APPLICATION MANAGEMENT SECURITY -- CHAPTER 9-DISTRIBUTED, TIERED, AND COMPONENTIZED APPLICATION ARCHITECTURES -- CHAPTER 10-DEVOPS AND CONTINUOUS DELIVERY -- CHAPTER 11-MANAGING APPLICATION PROGRAMMING INTERFACES AND CONNECTED SYSTEMS -- CHAPTER 12-APPLICATION PERFORMANCE MANAGEMENT AND USER EXPERIENCE MANAGEMENT -- CHAPTER 13-MANAGING CONTAINERIZED APPLICATIONS -- CHAPTER 14-APPLICATION MANAGEMENT IN THE SOFTWARE-DEFINED DATA CENTER -- CHAPTER 15-APPLICATION MANAGEMENT IN THE INTERNET OF THINGS -- CHAPTER 16-THE CASE FOR STANDARDS -- CHAPTER 17-LOOKING AHEAD -- APPENDICES -- APPENDIX A-SERVICE-LEVEL MANAGEMENT -- APPENDIX B-CONFIGURATION MANAGEMENT DATABASE -- APPENDIX C-NIST DEFINITION REPORT -- SUMMARY -- 2 - THE EVOLUTION OF APPLICATION MANAGEMENT -- HISTORICAL PERSPECTIVE -- DEFINITION -- THE EARLY DAYS -- THE 1960S -- THE 1970S -- THE 1980S -- THE 1990S -- THE 21ST CENTURY: THE FIRST DECADE -- THE TEENS (2010-PRESENT) -- SUMMARY -- 3 - MANAGEMENT OF TRADITIONAL APPLICATIONS -- LOOKING BACK -- THE MANAGEMENT IMPERATIVE -- RESPONSIBILITIES -- KNOWING -- FRONTLINE STAFF -- APPLICATION SPECIALISTS -- APPLICATION DEVELOPERS -- CONTROLLING -- FUNCTIONAL PERSPECTIVE -- FAULT -- CONFIGURATION.
ACCOUNTING -- PERFORMANCE -- SECURITY -- SUMMARY -- KEY TAKEAWAYS -- 4 - APPLICATION MANAGEMENT IN THE CLOUD -- PUBLIC CLOUD -- PRIVATE CLOUD -- HYBRID CLOUD -- MANAGEMENT OF CLOUD APPLICATIONS -- PRIVATE CLOUD -- PUBLIC CLOUD: INFRASTRUCTURE AS A SERVICE -- PUBLIC CLOUD: PLATFORM AS A SERVICE -- PUBLIC CLOUD: SOFTWARE AS A SERVICE -- HYBRID CLOUD -- SUMMARY -- 5 - APPLICATION MANAGEMENT IN VIRTUALIZED SYSTEMS -- INTRODUCTION TO VIRTUALIZATION -- WHY VIRTUALIZE? -- SERVER VIRTUALIZATION -- APPLICATION VIRTUALIZATION -- VIRTUAL APPLIANCES -- VIRTUAL DESKTOP INTERFACE -- NETWORK VIRTUALIZATION -- STORAGE VIRTUALIZATION -- SERVICE VIRTUALIZATION -- VIRTUAL INTEGRATION -- VIRTUAL MACHINE MIGRATION -- WORKLOAD BALANCING -- SCALING USING VIRTUAL SYSTEMS -- IMAGE CHECKPOINT AND ROLLBACK -- CHALLENGES OF MANAGING A VIRTUAL ENVIRONMENT -- SECURITY -- DISASTER RECOVERY -- AVAILABILITY -- SCALABILITY -- PERFORMANCE MONITORING -- STORAGE ACCESS -- LEGAL -- SUMMARY -- KEY TAKEAWAYS -- 6 - MANAGEMENT OF MOBILE APPLICATIONS -- MOBILE APPLICATIONS -- BASIC MANAGEMENT OBJECTIVES -- LOCAL APPLICATIONS -- REMOTE DATA -- REMOTE FUNCTIONALITY -- APPLICATIONS ON LAPTOPS -- TABLETS, SMARTPHONES, AND BYOD -- SUMMARY -- KEY TAKEAWAYS -- 7 - MANAGING WEB-BASED APPLICATIONS -- INTRODUCTION TO WEB-BASED APPLICATIONS -- WHY WEB-BASED APPLICATIONS? -- MANAGING WEB-BASED APPLICATIONS -- HIRE CROSS-FUNCTIONAL PERSONNEL -- CAPITALIZE ON DATABASE DESIGN AND QUERY OPTIMIZATION -- THINK LIKE A SERVER -- CONSIDER THE SOURCE -- SIMPLIFY DEVELOPMENT WITH WEB APPLICATION PROGRAMMING INTERFACES -- DETERMINE BEST LEVEL OF TESTING -- PERFORM REAL-TIME MONITORING -- MEASURE APPLICATION PERFORMANCE -- CHALLENGES OF MANAGING WEB-BASED APPLICATIONS -- REQUIRE A BILATERAL MANAGEMENT APPROACH -- ABSENCE OF SOFTWARE DEVELOPMENT KITS -- API RELIABILITY -- SECURITY -- SUMMARY -- KEY TAKEAWAYS. 8 - APPLICATION MANAGEMENT SECURITY -- APPLICATION DEVELOPMENT -- TOP 25 MOST DANGEROUS SOFTWARE ERRORS -- INSECURE INTERACTION BETWEEN COMPONENTS -- RISKY RESOURCE MANAGEMENT -- POROUS DEFENSES -- SECURING APPLICATIONS IN PRODUCTION -- SUMMARY -- KEY TAKEAWAYS -- 9 - DISTRIBUTED AND COMPONENTIZED APPLICATIONS -- INTRODUCTION -- APPLICATION DIVERSITY -- THE EVOLUTION OF APPLICATION COMPLEXITY -- HETEROGENEITY, SCALE, AND INTEGRATIONS: THE "LOOSE CANNONS" OF APPLICATION PERFORMANCE -- HETEROGENEITY -- SCALE -- INTEGRATION -- APM FOR COMPLEX APPLICATIONS, IN A NUTSHELL -- "REAL WORLD" APM -- THE ROLE OF ANALYTICS -- SUMMARY -- KEY TAKEAWAYS -- 10 - DEVOPS AND CONTINUOUS DELIVERY -- INTRODUCTION -- AGILE DEVELOPMENT -- DEVOPS: "IT TAKES A VILLAGE" -- INTRODUCTION -- IMPLEMENTATION -- DEVOPS ACROSS THE LIFECYCLE -- DEVOPS TOOLING: BRIDGING DIVERSE TASKS, GROUPS, AND SKILLS -- CONTINUOUS DELIVERY -- INTRODUCTION -- IMPLEMENTATION -- CONTINUOUS DELIVERY TOOLING: ACCELERATION VIA AUTOMATION -- DEVOPS AND CONTINUOUS DELIVERY -- SUMMARY -- KEY TAKEAWAYS -- 11 - APPLICATION PROGRAMMING INTERFACES AND CONNECTED SYSTEMS -- INTRODUCTION -- THE ROLE OF TOOLS IN THE API ECONOMY -- THE ROLE OF THE APPLICATION PROGRAMMING INTERFACE GATEWAY -- EXAMPLE API USE CASE: MICROSERVICES AND APPLICATION PROGRAMMING INTERFACES -- APPLICATION PROGRAMMING INTERFACE CONSUMER USAGE IN THE ENTERPRISE -- APPLICATION PROGRAMMING INTERFACE PROVIDER USAGE IN THE ENTERPRISE -- SUMMARY -- KEY TAKEAWAYS -- 12 - APPLICATION PERFORMANCE MANAGEMENT AND USER EXPERIENCE MANAGEMENT -- INTRODUCTION -- APPLICATION PERFORMANCE MANAGEMENT: MULTIDIMENSIONAL VISIBILITY TO APPLICATION EXECUTION -- ANALYTICS -- APPLICATION PERFORMANCE MANAGEMENT AND USER EXPERIENCE MANAGEMENT, COMPARED AND CONTRASTED -- ON-PREMISES AND SOFTWARE AS A SERVICE-BASED APPLICATION PERFORMANCE MANAGEMENT SOLUTION. THE APPLICATION PERFORMANCE MANAGEMENT ECOSYSTEM -- INSTRUMENTATION AND DATA SOURCES SUPPORTING APPLICATION PERFORMANCE MANAGEMENT -- ENTERPRISE MANAGEMENT ASSOCIATES APPLICATION MANAGEMENT SEMANTIC MODEL -- TOOLS, DATA, AND ANALYTICS, AND THE END-TO-END PERSPECTIVE -- TAXONOMY OF PRODUCT CATEGORIES SUPPORTING APPLICATION PERFORMANCE MANAGEMENT -- THE CONFIGURATION MANAGEMENT DATABASE SYSTEM -- DATA CENTER INSTRUMENTATION -- APPLICATION DISCOVERY AND DEPENDENCY MAPPING -- APPLICATION CODE ANALYTICS -- APPLICATION INTEGRATION ANALYTICS -- NETWORKED APPLICATION MANAGEMENT -- ADVANCED IT ANALYTICS LAYER -- USER EXPERIENCE MANAGEMENT -- INTRODUCTION -- TYPES OF USER EXPERIENCE MANAGEMENT SOLUTIONS -- SUMMARY -- KEY TAKEAWAYS -- 13 - MANAGING CONTAINERIZED APPLICATIONS -- INTRODUCTION -- WHY CONTAINERIZE? -- THE REVITALIZATION OF CONTAINERS -- BENEFITS OF MANAGING CONTAINERIZED APPLICATIONS -- BALANCING MICROSERVICES IN THE CLOUD -- ENHANCING THE BRING YOUR OWN DEVICE EXPERIENCE -- INCREASING ADMINISTRATIVE CONTROL -- MANAGING THE ENTERPRISE APP STORE -- TRANSFORMING THE DATA CENTER -- AUTOMATING DEVOPS -- CHALLENGES OF MANAGING CONTAINERIZED APPLICATIONS -- SUMMARY -- KEY TAKEAWAYS -- 14 - APPLICATION MANAGEMENT IN A SOFTWARE-DEFINED DATA CENTER -- INTRODUCTION TO THE SOFTWARE-DEFINED DATA CENTER -- FUNDAMENTAL RESOURCES OF THE SDDC -- COMPUTE (PHYSICAL AND VIRTUAL) -- SOFTWARE-DEFINED STORAGE -- SOFTWARE-DEFINED NETWORKING -- SECURITY -- WHY MOVE TO AN SDDC? -- MANAGING SDDCS -- IMPLEMENT CENTRALIZED, POLICY-DRIVEN, AND APPLICATION-CENTRIC MANAGEMENT STYLE -- CREATE BLENDED TEAMS WITH CROSS-DOMAIN EXPERTISE -- ORCHESTRATE A HANDS-ON APPROACH -- CULTIVATE POLICY-DRIVEN INFRASTRUCTURE PROVISIONING AND MANAGEMENT PROCESS -- INCREASE CAPACITY MANAGEMENT FOCUS -- USE A MULTI-VIRTUALIZATION AND MULTI-CLOUD MANAGEMENT APPROACH. CREATE AND PACKAGE REPEATABLE SOFTWARE AND INFRASTRUCTURE CONFIGURATION -- TAKE ADVANTAGE OF IT VENDOR SUPPORT -- CHALLENGES OF MANAGING AN SDDC -- IT SILOS -- BUSINESS PRESSURE -- PERFORMANCE VISIBILITY AND OPERATIONS -- SOFTWARE LICENSING -- SUMMARY -- KEY TAKEAWAYS -- 15 - APPLICATION MANAGEMENT IN THE INTERNET OF THINGS -- INSTRUMENTATION -- IMPLEMENTATION -- MANAGEMENT -- CONFIGURATION -- SECURITY -- FAULT -- PERFORMANCE -- ACCOUNTING -- SUMMARY -- KEY TAKEAWAYS -- 16 - THE CASE FOR STANDARDS -- INTRODUCTION -- MANAGING WITH INTERNET ENGINEERING TASK FORCE STANDARDS -- SNMP NETWORK MANAGEMENT PROTOCOL (SNMP V1, V2, V2C, V3) -- SYSTEMS APPLICATION MIB -- APPLICATION MANAGEMENT MIB -- MANAGING WITH THE INSTITUTE OF ELECTRONIC AND ELECTRICAL ENGINEERS STANDARDS -- IEEE 1220-APPLICATION AND MANAGEMENT OF THE SYSTEMS ENGINEERING PROCESS -- POSIX 1387.2 SOFTWARE ADMINISTRATION STANDARD -- MANAGING WITH THE TIVOLI SYSTEMS APPLICATION MANAGEMENT SPECIFICATION -- MANAGING WITH DISTRIBUTED MANAGEMENT TASK FORCE, INC. STANDARDS -- COMMON INFORMATION MODEL (CIM, CIM V2) -- CLOUD AUDITING DATA FEDERATION -- WEB-SERVICES MANAGEMENT SPECIFICATION -- OPEN VIRTUALIZATION FORMAT -- MANAGING WITH ASL-BISL FOUNDATION STANDARDS -- APPLICATION SERVICES LIBRARY -- MANAGING WITH ISO/IEC STANDARDS -- ISO/IEC 16350 FOR APPLICATION MANAGEMENT -- ISO/IEC 17203: 2011 -- OPEN STANDARDS -- APPLICATIONS RESPONSE MEASUREMENT -- CLOUD APPLICATION MANAGEMENT FOR PLATFORMS -- SUMMARY -- KEY TAKEAWAYS -- 17 - LOOKING AHEAD -- INTRODUCTION -- CLOUD COMPUTING INNOVATIONS -- THE CHANGING FACE OF APPLICATIONS -- SOFTWARE-DEFINED EVERYTHING -- ADVANCED PREDICTIVE ANALYTICS FOR PERFORMANCE MANAGEMENT -- DYNAMIC POLICY RULES -- AUTONOMICS AND COGNITIVE COMPUTING -- HEIGHTENED SECURITY NEEDS -- NORMALIZING DEVOPS -- CLOUD MANAGEMENT STANDARDS -- CHANGING OF THE GUARD. OTHER POSSIBLE INNOVATIONS. |
Record Nr. | UNINA-9910583328203321 |
Sturm Rick
![]() |
||
Cambridge, MA : , : Morgan Kaufmann, , [2017] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Appreneur : secrets to success in the App Store / / Taylor Pierce |
Autore | Pierce Taylor |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | New York : , : Apress, , 2013 |
Descrizione fisica | 1 online resource (xiii, 73 pages) : illustrations (chiefly color) |
Disciplina |
004
005.447 |
Collana | Gale eBooks |
Soggetto topico |
Entrepreneurship
Success in business Application software - Marketing Application software - Development Mobile computing |
ISBN | 1-4302-6476-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Appreneur""; ""Contents at a Glance ""; ""Contents""; ""About the Author""; ""Introduction""; ""Chapter 1: Staring at the Bottom and Rising to the Top""; ""Chapter 2: Choosing the Right Development Option""; ""Developing Quality Apps""; ""Picking the Right Title""; ""Choosing Quality Keywords""; ""Designing a Quality App Icon""; ""Writing an Engaging App Description""; ""Creating Enticing Screenshots""; ""Chapter 3: Don�t Compete in a Market, Create It""; ""Picking the Right App to Develop""; ""The Power of Niche and Specialty Apps""
""Chapter 4: Generating Revenue from Various Business Models""""Making Money from Free Apps""; ""Choosing the Right Business Model""; ""Chapter 5: Managing Users Today for Success Tomorrow""; ""Capturing the Right Data for the Right Results""; ""Social Network Dos and Don�ts""; ""Chapter 6: What�s Hot and What�s Not""; ""Using the App Store to Make Apps""; ""�Tis the Season to Make Apps""; ""A New Idea for a New Market""; ""Chapter 7: Making the Most of Your Advertising Money""; ""Advertising Methods That Work""; ""The Power of YouTube""; ""App-to-App Advertising"" ""Advertising Your App in Other Apps""""Cross Promoting User Bases""; ""Chapter 8: Plan to Scale, or Your App Will Fail""; ""Tracking Trends and Producing Results""; ""Tools for Tracking Downloads""; ""AppViz ( www.ideaswarm.com/AppViz2.html)""; ""Distimo ( www.distimo.com)""; ""AppSales Mobile ( github.com/omz/AppSales-Mobile)""; ""Tools for Tracking App Store Ranking""; ""App Annie ( www.appannie.com)""; ""MajicRank ( majicjungle.com/majicrank.html)""; ""Tools for Tracking Keyword Rankings""; ""AppCodes ( http://www.appcod.es)""; ""Search Man SEO ( www.searchman.com)""; ""Parting Thoughts"" ""Chapter 9: The Life Cycles of Apps""""Tracking the Right Data""; ""App Launch Life Cycle""; ""Postlaunch Life Cycle""; ""Updating Apps to Keep Users Engaged""; ""Generating New Sales""; ""Chapter 10: Selling the Rights and Cashing Out""; ""Selling the Rights at the Right Time""; ""Buying Preestablished Apps""; ""Selling Apps That Have Never Been Listed in the App Store""; ""Chapter 11: Keeping Piracy to a Minimum""; ""Chapter 12: Evolving with the App Store""; ""Index"" |
Record Nr. | UNINA-9910735400603321 |
Pierce Taylor
![]() |
||
New York : , : Apress, , 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|