The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy |
Autore | Roy Avisekhar |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (369 pages) : color illustrations |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Mobile computing |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78588-666-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910465955703321 |
Roy Avisekhar
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Birmingham : , : Packt Publishing, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy |
Autore | Roy Avisekhar |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (369 pages) : color illustrations |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN | 1-78588-666-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910798506403321 |
Roy Avisekhar
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Birmingham : , : Packt Publishing, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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The Android game developer's handbook : discover an all in one handbook to developing immersive and cross-platform Android games / / Avisekhar Roy |
Autore | Roy Avisekhar |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2016 |
Descrizione fisica | 1 online resource (369 pages) : color illustrations |
Collana | Community experience distilled |
Soggetto topico |
Application software - Development
Mobile computing |
ISBN | 1-78588-666-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910813744003321 |
Roy Avisekhar
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Birmingham : , : Packt Publishing, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android on x86 [[electronic resource] ] : An Introduction to Optimizing for Intel Architecture / / by Iggy Krajci, Darren Cummings |
Autore | Krajci Iggy |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Springer Nature, 2013 |
Descrizione fisica | 1 online resource (XXVII, 380 p. 180 illus.) |
Disciplina | 005.3 |
Collana | The Expert's Voice in Microprocessors |
Soggetto topico |
Mobile computing
Application software Mobile Computing Computer Applications |
Soggetto non controllato | Computer science |
ISBN | 1-4302-6131-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996205189803316 |
Krajci Iggy
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Springer Nature, 2013 | ||
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Lo trovi qui: Univ. di Salerno | ||
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Android on x86 [[electronic resource] ] : An Introduction to Optimizing for Intel Architecture / / by Iggy Krajci, Darren Cummings |
Autore | Krajci Iggy |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Springer Nature, 2013 |
Descrizione fisica | 1 online resource (XXVII, 380 p. 180 illus.) |
Disciplina | 005.3 |
Collana | The Expert's Voice in Microprocessors |
Soggetto topico |
Mobile computing
Application software Mobile Computing Computer Applications |
Soggetto non controllato | Computer science |
ISBN | 1-4302-6131-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910293151303321 |
Krajci Iggy
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Springer Nature, 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android Quick APIs Reference [[electronic resource] /] / by Onur Cinar |
Autore | Cinar Onur |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (270 p.) |
Disciplina | 004 |
Soggetto topico |
Mobile computing
Application software Mobile Computing Computer Applications |
ISBN | 1-4842-0523-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Chapter 1: Android Platform; Platform Architecture; Linux Kernel; Android Inclusions; Binder; Logger; Wake Locks; Alarm Timer; Low Memory Killer; File System; Native Libraries; Android Runtimes; Android Runtime (ART); Compiled Android Applications; Application Sandbox; Zygote; Application Framework; Applications; Android Versions; Platform Version; Platform Codename; API Level; Android Platform Fragmentation; Android Support Library; Summary; Chapter 2: Development Environment; Android Toolchain; Android Software Development Kit; Android Native Development Kit
Android Development Tools for EclipseAndroid Studio; Setting Up the Development Environment; Microsoft Windows; Downloading and Installing JDK on Windows; Downloading and Installing Android Studio on Windows; Apple Mac OS X; Downloading and Installing JDK on Mac OS X; Downloading and Installing Android Studio on Mac OS X; Ubuntu Linux; Downloading and Installing JDK on Linux; Downloading and Installing Android Studio on Linux; Hello Android Application; Creating a New Android Application Project; Building the Android Application; Running the Android Application Enabling USB Debug Mode on the Android DeviceRunning the Application on the Android Device; Summary; Chapter 3: Application Components; Activity; Creating an Activity; Declaring an Activity; Activity Life Cycle; Intent; Intent Resolution; Intent Filters; Getting and Extracting the Intent; Pending Intent; Creating a Pending Intent; Service; Creating a Service; Declaring a Service; Restricting Access to a Service; Service Life Cycle; Service Restart Strategy; Starting a Service; Starting a Service with an Intent; Intent Service; Binding to a Service; Local Service; Remote Service Communicating Using AIDLCommunication Using Message Queue; System Services; Content Provider; Creating a Content Provider; Content Provider Contract; Declaring a Content Provider; Content Provider Security; Accessing a Content Provider; System Content Providers; Broadcast Messages; Sending a Broadcast Message; Receiving the Broadcast Message; Registering for Broadcast Messages Through the Manifest; Registering for Broadcast Messages Through the Code; Broadcast Receiver Life Cycle; Broadcast Receiver Security; Context; Application; Summary; Chapter 4: Application Resources Structure of ResourcesResource Groups; Property Animation Resources; Tween Animation Resources; Color State List Resources; Drawable Resources; Bitmap File; XML Bitmap File; Nine-Patch File; XML Nine-Patch File; Shape Drawable; State List; Layout Resources; Menu Resources; Raw Resources; Value Resources; String Resources; String Arrays; Quantity Strings; Boolean Resources; Color Resources; Dimension Resources; Integer Resources; Integer Arrays; Typed Array Resources; XML Resources; Default and Alternative Resources; Defining Alternative Resources; Supported Configuration Qualifiers Handling Runtime Changes |
Record Nr. | UNINA-9910300653203321 |
Cinar Onur
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android Recipes [[electronic resource] ] : A Problem-Solution Approach / / by Dave Smith, Erik Hellman |
Autore | Smith Dave |
Edizione | [5th ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XXX, 711 p. 128 illus., 88 illus. in color.) |
Disciplina | 005.3 |
Soggetto topico |
Mobile computing
Mobile Computing |
ISBN | 1-4842-2259-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Layouts and Views -- 2. User Interaction -- 3. Communications and Networking -- 4. Interacting with Device Hardware and Media -- 5. Persisting Data -- 6. Interacting with the System -- 7. Graphics and Drawing -- 8. Working with Android NDK and Renderscript. |
Record Nr. | UNINA-9910154816903321 |
Smith Dave
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android Recipes [[electronic resource] ] : A Problem-Solution Approach for Android 5.0 / / by Dave Smith |
Autore | Smith Dave |
Edizione | [4th ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (774 p.) |
Disciplina |
004
005.13 |
Soggetto topico |
Mobile computing
Programming languages (Electronic computers) Mobile Computing Programming Languages, Compilers, Interpreters |
ISBN | 1-4842-0475-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Introduction; Chapter 1: Layouts and Views; 1-1. Styling Common Components; Problem; Solution; How It Works; Themes; System Themes; Custom Themes; 1-2. Toggling System UI Elements; Problem; Solution; How It Works; Dark Mode; Hiding Navigation Controls; Full-Screen UI Mode; 1-3. Creating and Displaying Views; Problem; Solution; How It Works; Completely Custom Views; Measurement; Drawing; 1-4. Animating a View; Problem; Solution; How It Works; ObjectAnimator; AnimatorSet; 1-5. Animating Layout Changes; Problem; Solution; How It Works
1-6. Implementing Situation-Specific LayoutsProblem; Solution; How It Works; Orientation-Specific; Size-Specific; Layout Aliases; Tying It Together; 1-7. Customizing AdapterView Empty Views; Problem; Solution; How It Works; Make Empty Interesting; 1-8. Customizing ListView Rows; Problem; Solution; How It Works; Starting Simple; Adapting to a More Complex Choice; 1-9. Making ListView Section Headers; Problem; Solution; How It Works; 1-10. Creating Compound Controls; Problem; Solution; How It Works; TextImageButton; 1-11. Customizing Transition Animations; Problem; Solution; How It Works ActivitySupport Fragments; Native Fragments; 1-12. Creating View Transformations; Problem; Solution; How It Works; 1-13. Making Extensible Collection Views; Problem; Solution; How It Works; Staggered Grid; Decorating Items; Item Animations; Summary; Chapter 2: User Interaction Recipes; 2-1. Leveraging the Action Bar; Problem; Solution; How It Works; Custom Views; Toolbar; 2-2. Locking Activity Orientation; Problem; Solution; How It Works; 2-3. Performing Dynamic Orientation Locking; Problem; Solution; How It Works; 2-4. Manually Handling Rotation; Problem; Solution; How It Works 2-5. Creating Contextual ActionsProblem; Solution; How It Works; Contextual Pop-ups; ActionMode; 2-6. Displaying a User Dialog Box; Problem; Solution; How It Works; Custom List Items; 2-7. Customizing Menus and Actions; Problem; Solution; How It Works; 2-8. Customizing BACK Behavior; Problem; Solution; How It Works; BACK Behavior and Fragments; 2-9. Emulating the HOME Button; Problem; Solution; How It Works; 2-10. Monitoring TextView Changes; Problem; Solution; How It Works; Character Counter Example; Currency Formatter Example; 2-11. Customizing Keyboard Actions; Problem; Solution How It WorksCustom Enter Key; Custom Action; 2-12. Dismissing the Soft Keyboard; Problem; Solution; How It Works; 2-13. Handling Complex Touch Events; Problem; Solution; How It Works; Multitouch Handling; 2-14. Forwarding Touch Events; Problem; Solution; How It Works; Custom Touch Forwarding (Remote Scroller); 2-15. Blocking Touch Thieves; Problem; Solution; How It Works; 2-16. Making Drag-and-Drop Views; Problem; Solution; How It Works; Customizing DragShadowBuilder; 2-17. Building a Navigation Drawer; Problem; Solution; How It Works; Drawing Over with Toolbar; 2-18. Swiping Between Views Problem |
Record Nr. | UNINA-9910300641703321 |
Smith Dave
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android Recipes : A Problem-Solution Approach / / by Dave Smith, Jeff Friesen |
Autore | Smith Dave |
Edizione | [3rd ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (760 p.) |
Disciplina | 005.1 |
Soggetto topico |
Mobile computing
Application software Mobile Computing Computer Applications |
ISBN | 1-4302-6323-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Contents; Foreword; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Started with Android; 1-1. What Is Android?; 1-2. Exploring the History of Android; 1-3. Installing the Android SDK; Problem; Solution; How It Works; 1-4. Installing an Android Platform; Problem; Solution; How It Works; 1-5. Creating an Android Virtual Device; Problem; Solution; How It Works; 1-6. Starting the AVD; Problem; Solution; How It Works; 1-7. Migrating to Eclipse; Problem; Solution; How It Works; 1-8. Creating Java Library JARs; Problem
SolutionHow It Works; Creating MathUtils with the JDK; Creating MathUtils with Eclipse; 1-9. Creating Android Library Projects; Problem; Solution; How It Works; Creating GameBoard with the Android SDK; Creating GameBoard with Eclipse; 1-10. Using Core Libraries in Applications; Problem; Solution; Android Support Library; Google Play Services; Installation; How It Works; JAR Libraries; Library Projects; Creating and Running UseGridLayout with the Android SDK; Creating and Running UseGridLayout with Eclipse; Summary; Chapter 2: Views, Graphics, and Drawing; 2-1. Customizing the Window; Problem SolutionHow It Works; Customizing Window Attributes with a Theme; System Themes; Custom Themes; Customizing Window Features in Code; FEATURE_CUSTOM_TITLE; FEATURE_NO_TITLE; FEATURE_PROGRESS; FEATURE_INDETERMINATE_PROGRESS; FEATURE ICONS; FEATURE_ACTION_BAR; FEATURE_ACTION_BAR_OVERLAY; Dynamically Toggling System UI Components; Dark Mode; Hiding Navigation Controls; Full-Screen UI Mode; 2-2. Creating and Displaying Views; Problem; Solution; How It Works; Completely Custom Views; Measurement; Drawing; 2-3. Animating a View; Problem; Solution; How It Works; System Animations; Custom Animations AnimationSetViewPropertyAnimator; Object Animator; 2-4. Animating Layout Changes; Problem; Solution; How It Works; 2-5. Creating Drawables as Backgrounds; Problem; Solution; How It Works; Gradient ListView Row; Rounded View Group; Drawable Patterns; Nine-Patch Images; 2-6. Creating Custom State Drawables; Problem; Solution; How It Works; Button and other Clickable Widgets; CheckBox and other Checkable Widgets; 2-7. Applying Masks to Images; Problem; Solution; How It Works; Rounded Corner Bitmap; Arbitrary Mask Image; Please Try This at Home; 2-8. Drawing over View Content; Problem; Solution How It WorksWorking with PopupWindow Behavior; Animating the PopupWindow; Using ViewOverlay; 2-9. Implementing Situation-Specific Layouts; Problem; Solution; How It Works; Orientation-Specific; Size-Specific; Layout Aliases; Tying It Together; 2-10. Customizing AdapterView Empty Views; Problem; Solution; How It Works; Make Empty Interesting; 2-11. Customizing ListView Rows; Problem; Solution; How It Works; Starting Simple; Adapting to a More Complex Choice; 2-12. Making ListView Section Headers; Problem; Solution; How It Works; That Darn Expansion; 2-13. Creating Compound Controls; Problem Solution |
Record Nr. | UNINA-9910300472203321 |
Smith Dave
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Android Studio IDE Quick Reference : A Pocket Guide to Android Studio Development / / by Ted Hagos |
Autore | Hagos Ted |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (186 pages) |
Disciplina | 004.165 |
Soggetto topico |
Mobile computing
Java (Computer program language) Programming languages (Electronic computers) Wireless communication systems Mobile communication systems Computer programming Mobile Computing Java Programming Languages, Compilers, Interpreters Wireless and Mobile Communication Programming Techniques |
ISBN | 1-4842-4953-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1 – Setup -- Chapter 2 – Quick howtos -- Chapter 3 – the IDE -- Chapter 4 – Debugging -- Chapter 5 – Unit Testing -- Chapter 6 – Instrumented Testing -- Chapter 7 – Performance Tips -- Chapter 8 – Gradle -- Chapter 9 – Git -- Chapter 10 – Jetpack Navigation -- Chapter 11 – Jetpack Room -- Chapter 12 – Release builds -- Chapter 13 – Short Takes. |
Altri titoli varianti | Android Studio Integrated Development Environment quick reference |
Record Nr. | UNINA-9910338002603321 |
Hagos Ted
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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