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Android Recipes [[electronic resource] ] : A Problem-Solution Approach / / by Dave Smith, Erik Hellman
Android Recipes [[electronic resource] ] : A Problem-Solution Approach / / by Dave Smith, Erik Hellman
Autore Smith Dave
Edizione [5th ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (XXX, 711 p. 128 illus., 88 illus. in color.)
Disciplina 005.3
Soggetto topico Mobile computing
Mobile Computing
ISBN 1-4842-2259-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Layouts and Views -- 2. User Interaction -- 3. Communications and Networking -- 4. Interacting with Device Hardware and Media -- 5. Persisting Data -- 6. Interacting with the System -- 7. Graphics and Drawing -- 8. Working with Android NDK and Renderscript.
Record Nr. UNINA-9910154816903321
Smith Dave  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Recipes [[electronic resource] ] : A Problem-Solution Approach for Android 5.0 / / by Dave Smith
Android Recipes [[electronic resource] ] : A Problem-Solution Approach for Android 5.0 / / by Dave Smith
Autore Smith Dave
Edizione [4th ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (774 p.)
Disciplina 004
005.13
Soggetto topico Mobile computing
Programming languages (Electronic computers)
Mobile Computing
Programming Languages, Compilers, Interpreters
ISBN 1-4842-0475-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Introduction; Chapter 1: Layouts and Views; 1-1. Styling Common Components; Problem; Solution; How It Works; Themes; System Themes; Custom Themes; 1-2. Toggling System UI Elements; Problem; Solution; How It Works; Dark Mode; Hiding Navigation Controls; Full-Screen UI Mode; 1-3. Creating and Displaying Views; Problem; Solution; How It Works; Completely Custom Views; Measurement; Drawing; 1-4. Animating a View; Problem; Solution; How It Works; ObjectAnimator; AnimatorSet; 1-5. Animating Layout Changes; Problem; Solution; How It Works
1-6. Implementing Situation-Specific LayoutsProblem; Solution; How It Works; Orientation-Specific; Size-Specific; Layout Aliases; Tying It Together; 1-7. Customizing AdapterView Empty Views; Problem; Solution; How It Works; Make Empty Interesting; 1-8. Customizing ListView Rows; Problem; Solution; How It Works; Starting Simple; Adapting to a More Complex Choice; 1-9. Making ListView Section Headers; Problem; Solution; How It Works; 1-10. Creating Compound Controls; Problem; Solution; How It Works; TextImageButton; 1-11. Customizing Transition Animations; Problem; Solution; How It Works
ActivitySupport Fragments; Native Fragments; 1-12. Creating View Transformations; Problem; Solution; How It Works; 1-13. Making Extensible Collection Views; Problem; Solution; How It Works; Staggered Grid; Decorating Items; Item Animations; Summary; Chapter 2: User Interaction Recipes; 2-1. Leveraging the Action Bar; Problem; Solution; How It Works; Custom Views; Toolbar; 2-2. Locking Activity Orientation; Problem; Solution; How It Works; 2-3. Performing Dynamic Orientation Locking; Problem; Solution; How It Works; 2-4. Manually Handling Rotation; Problem; Solution; How It Works
2-5. Creating Contextual ActionsProblem; Solution; How It Works; Contextual Pop-ups; ActionMode; 2-6. Displaying a User Dialog Box; Problem; Solution; How It Works; Custom List Items; 2-7. Customizing Menus and Actions; Problem; Solution; How It Works; 2-8. Customizing BACK Behavior; Problem; Solution; How It Works; BACK Behavior and Fragments; 2-9. Emulating the HOME Button; Problem; Solution; How It Works; 2-10. Monitoring TextView Changes; Problem; Solution; How It Works; Character Counter Example; Currency Formatter Example; 2-11. Customizing Keyboard Actions; Problem; Solution
How It WorksCustom Enter Key; Custom Action; 2-12. Dismissing the Soft Keyboard; Problem; Solution; How It Works; 2-13. Handling Complex Touch Events; Problem; Solution; How It Works; Multitouch Handling; 2-14. Forwarding Touch Events; Problem; Solution; How It Works; Custom Touch Forwarding (Remote Scroller); 2-15. Blocking Touch Thieves; Problem; Solution; How It Works; 2-16. Making Drag-and-Drop Views; Problem; Solution; How It Works; Customizing DragShadowBuilder; 2-17. Building a Navigation Drawer; Problem; Solution; How It Works; Drawing Over with Toolbar; 2-18. Swiping Between Views
Problem
Record Nr. UNINA-9910300641703321
Smith Dave  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Recipes [[electronic resource] ] : A Problem-Solution Approach / / by Dave Smith, Jeff Friesen
Android Recipes [[electronic resource] ] : A Problem-Solution Approach / / by Dave Smith, Jeff Friesen
Autore Smith Dave
Edizione [3rd ed. 2014.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Descrizione fisica 1 online resource (760 p.)
Disciplina 005.1
Soggetto topico Mobile computing
Application software
Mobile Computing
Computer Applications
ISBN 1-4302-6323-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Contents; Foreword; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Getting Started with Android; 1-1. What Is Android?; 1-2. Exploring the History of Android; 1-3. Installing the Android SDK; Problem; Solution; How It Works; 1-4. Installing an Android Platform; Problem; Solution; How It Works; 1-5. Creating an Android Virtual Device; Problem; Solution; How It Works; 1-6. Starting the AVD; Problem; Solution; How It Works; 1-7. Migrating to Eclipse; Problem; Solution; How It Works; 1-8. Creating Java Library JARs; Problem
SolutionHow It Works; Creating MathUtils with the JDK; Creating MathUtils with Eclipse; 1-9. Creating Android Library Projects; Problem; Solution; How It Works; Creating GameBoard with the Android SDK; Creating GameBoard with Eclipse; 1-10. Using Core Libraries in Applications; Problem; Solution; Android Support Library; Google Play Services; Installation; How It Works; JAR Libraries; Library Projects; Creating and Running UseGridLayout with the Android SDK; Creating and Running UseGridLayout with Eclipse; Summary; Chapter 2: Views, Graphics, and Drawing; 2-1. Customizing the Window; Problem
SolutionHow It Works; Customizing Window Attributes with a Theme; System Themes; Custom Themes; Customizing Window Features in Code; FEATURE_CUSTOM_TITLE; FEATURE_NO_TITLE; FEATURE_PROGRESS; FEATURE_INDETERMINATE_PROGRESS; FEATURE ICONS; FEATURE_ACTION_BAR; FEATURE_ACTION_BAR_OVERLAY; Dynamically Toggling System UI Components; Dark Mode; Hiding Navigation Controls; Full-Screen UI Mode; 2-2. Creating and Displaying Views; Problem; Solution; How It Works; Completely Custom Views; Measurement; Drawing; 2-3. Animating a View; Problem; Solution; How It Works; System Animations; Custom Animations
AnimationSetViewPropertyAnimator; Object Animator; 2-4. Animating Layout Changes; Problem; Solution; How It Works; 2-5. Creating Drawables as Backgrounds; Problem; Solution; How It Works; Gradient ListView Row; Rounded View Group; Drawable Patterns; Nine-Patch Images; 2-6. Creating Custom State Drawables; Problem; Solution; How It Works; Button and other Clickable Widgets; CheckBox and other Checkable Widgets; 2-7. Applying Masks to Images; Problem; Solution; How It Works; Rounded Corner Bitmap; Arbitrary Mask Image; Please Try This at Home; 2-8. Drawing over View Content; Problem; Solution
How It WorksWorking with PopupWindow Behavior; Animating the PopupWindow; Using ViewOverlay; 2-9. Implementing Situation-Specific Layouts; Problem; Solution; How It Works; Orientation-Specific; Size-Specific; Layout Aliases; Tying It Together; 2-10. Customizing AdapterView Empty Views; Problem; Solution; How It Works; Make Empty Interesting; 2-11. Customizing ListView Rows; Problem; Solution; How It Works; Starting Simple; Adapting to a More Complex Choice; 2-12. Making ListView Section Headers; Problem; Solution; How It Works; That Darn Expansion; 2-13. Creating Compound Controls; Problem
Solution
Record Nr. UNINA-9910300472203321
Smith Dave  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Android Studio IDE Quick Reference [[electronic resource] ] : A Pocket Guide to Android Studio Development / / by Ted Hagos
Android Studio IDE Quick Reference [[electronic resource] ] : A Pocket Guide to Android Studio Development / / by Ted Hagos
Autore Hagos Ted
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (186 pages)
Disciplina 004.165
Soggetto topico Mobile computing
Java (Computer program language)
Programming languages (Electronic computers)
Wireless communication systems
Mobile communication systems
Computer programming
Mobile Computing
Java
Programming Languages, Compilers, Interpreters
Wireless and Mobile Communication
Programming Techniques
ISBN 1-4842-4953-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1 – Setup -- Chapter 2 – Quick howtos -- Chapter 3 – the IDE -- Chapter 4 – Debugging -- Chapter 5 – Unit Testing -- Chapter 6 – Instrumented Testing -- Chapter 7 – Performance Tips -- Chapter 8 – Gradle -- Chapter 9 – Git -- Chapter 10 – Jetpack Navigation -- Chapter 11 – Jetpack Room -- Chapter 12 – Release builds -- Chapter 13 – Short Takes.
Record Nr. UNINA-9910338002603321
Hagos Ted  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Android Studio New Media Fundamentals [[electronic resource] ] : Content Production of Digital Audio/Video, Illustration and 3D Animation / / by Wallace Jackson
Android Studio New Media Fundamentals [[electronic resource] ] : Content Production of Digital Audio/Video, Illustration and 3D Animation / / by Wallace Jackson
Autore Jackson Wallace
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (152 p.)
Disciplina 004
Soggetto topico Mobile computing
Multimedia systems 
Computer programming
Mobile Computing
Media Design
Programming Techniques
ISBN 1-4842-9867-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Enhance Your Android Apps: Use New Media Assets -- 2. Digital Images: Concepts, Terminology and Formats -- 3. Digital Image Assets: Data Footprint Optimization -- 4. Digital Audio: Concepts, Terminology and Formats -- 5. Digital Audio Assets: Data Footprint Optimization -- 6. Digital Video: Concepts, Terminology and Formats -- 7. Digital Video Assets: Data Footprint Optimization -- 8. Digital Illustration: Concepts, Terminology and Formats -- 9. Digital Illustration Assets: Data Footprint Optimization -- 10. 3D Animation: Concepts, Terminology and Formats -- 11. Referencing New Media Assets in Android Studio -- 12. Optimizing New Media Assets in Android Studio.
Record Nr. UNINA-9910300640103321
Jackson Wallace  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android tablets for dummies / / Dan Gookin
Android tablets for dummies / / Dan Gookin
Autore Gookin Dan
Edizione [Second edition.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Descrizione fisica 1 online resource (355 p.)
Disciplina 005.3
Collana For dummies a Wiley brand
Soggetto topico Application software - Development
Android (Electronic resource)
Tablet computers
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-118-87419-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook
The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here
Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road
You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User
Find Your Lost Tablet
Record Nr. UNINA-9910464453203321
Gookin Dan  
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android tablets for dummies / / Dan Gookin
Android tablets for dummies / / Dan Gookin
Autore Gookin Dan
Edizione [Second edition.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Descrizione fisica 1 online resource (355 p.)
Disciplina 005.3
Collana For dummies a Wiley brand
Soggetto topico Application software - Development
Android (Electronic resource)
Tablet computers
Mobile computing
ISBN 1-118-87419-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook
The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here
Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road
You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User
Find Your Lost Tablet
Record Nr. UNINA-9910786698803321
Gookin Dan  
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android tablets for dummies / / Dan Gookin
Android tablets for dummies / / Dan Gookin
Autore Gookin Dan
Edizione [Second edition.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Descrizione fisica 1 online resource (355 p.)
Disciplina 005.3
Collana For dummies a Wiley brand
Soggetto topico Application software - Development
Android (Electronic resource)
Tablet computers
Mobile computing
ISBN 1-118-87419-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Table of Contents; Introduction; About This Book; How to Use This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: The Android Tablet Thing; Chapter 1: That Out-of-the-Box Experience; Initial Procedures; Tablet Exploration; Optional Accessories; Where to Keep Your Tablet; Chapter 2: Android Tablet On and Off; Greetings, Android Tablet; Account Creation and Configuration; The End of Your Android Tablet Day; Chapter 3: How Android Tablets Work; Basic Operations; There's No Place Like Home Screen
The World of AppsChapter 4: Creating and Editing Text; Everybody Was Touchscreen Typing; Hunt and Peck and Swipe; Android Tablet Dictation; Text Editing; Part II: Stay in Touch; Chapter 5: All Your Friends; The Tablet's Address Book; Even More Friends; Manage Your Friends; Chapter 6: You've Got E-Mail; Android Tablet E-Mail; Message for You!; Write a New E-Mail Message; Message Attachments; E-Mail Configuration; Chapter 7: Tablet Web Browsing; The Web on Your Tablet; The Art of Downloading; Web Browser Controls and Settings; Chapter 8: Digital Social Life; Your Life on Facebook
The Tweet LifeEven More Social Networking; Chapter 9: Text Chat, Video Chat, and Phone Calls; Can We Hangout?; Connect to the World with Skype; Part III: Omni Tablet; Chapter 10: There's a Map for That; A Map That Needs No Folding; It Knows Where You Are; Find Things; Android the Navigator; The Whole Google Earth; Chapter 11: Everyone Say "Cheese!"; Android Tablet Camera 101; Camera Settings and Options; Chapter 12: Image Management and Madness; Where Your Pictures Lurk; Edit and Manage the Gallery; Set Your Pictures and Videos Free; Chapter 13: Music, Music, Music; Listen Here
Add Some Music to Your LifeOrganize Your Music; Music from the Stream; Chapter 14: Amazing Tablet Feats; Clock; Calculator; Calendar; Game Machine; Google Now; E-Book Reader; Video Entertainment; Chapter 15: More Apps; Hello, Google Play Store; App Management; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; The Wonderful World of Wireless; Share the Cellular Connection; The Bluetooth World; Android, Beam It to Me; Chapter 17: Connect, Share, and Store; The USB Connection; Files Back and Forth; Android Tablet Storage; The HDMI Connection; Chapter 18: On the Road
You Can Take It with YouThe Android Tablet Goes Abroad; Chapter 19: Customize Your Android Tablet; Home Screen Decorating; Android Tablet Security; Various Adjustments; Chapter 20: Maintenance, Troubleshooting, and Help; The Maintenance Chore; Battery Care and Feeding; Help and Troubleshooting; Valuable Tablet Q&A; Part V: The Part of Tens; Chapter 21: Ten Tips, Tricks, and Shortcuts; Quickly Switch Apps; Add Lock Screen Widgets; Choose Default Apps; Avoid Data Surcharges; Make the Tablet Dream; Add Spice to Dictation; Add a Word to the Dictionary; Employ Some Useful Widgets; Add Another User
Find Your Lost Tablet
Record Nr. UNINA-9910808882403321
Gookin Dan  
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android TV Apps Development [[electronic resource] ] : Building for Media and Games / / by Paul Trebilcox-Ruiz
Android TV Apps Development [[electronic resource] ] : Building for Media and Games / / by Paul Trebilcox-Ruiz
Autore Trebilcox-Ruiz Paul
Edizione [1st ed. 2016.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Descrizione fisica 1 online resource (127 p.)
Disciplina 004
Soggetto topico Mobile computing
Computer programming
Multimedia systems 
Mobile Computing
Programming Techniques
Media Design
ISBN 1-4842-1784-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Android TV Fundamentals -- 2. Designing for TV -- 3. Creating a Media Application -- 4. Game Considerations -- 5. Distributing Android TV Applications.
Record Nr. UNINA-9910254756203321
Trebilcox-Ruiz Paul  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler
App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler
Autore Tyler Jason <1976->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, c2011
Descrizione fisica 1 online resource (467 p.)
Disciplina 005.265
005.268
Soggetto topico Application software - Development
Smartphones - Programming
Open source software
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-119-99480-2
1-283-20463-0
9786613204639
1-119-99481-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application
Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game
Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application
Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index
Record Nr. UNINA-9910456516303321
Tyler Jason <1976->  
Hoboken, N.J., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui