Essentials of Cloud Computing [[electronic resource] ] : A Holistic, Cloud-Native Perspective / / by Chellammal Surianarayanan, Pethuru Raj Chelliah |
Autore | Surianarayanan Chellammal |
Edizione | [2nd ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (368 pages) |
Disciplina | 004.6782 |
Altri autori (Persone) | ChelliahPethuru Raj |
Collana | Texts in Computer Science |
Soggetto topico |
Cloud Computing
Internet programming Computer networks Internet of things Web Development Computer Communication Networks Internet of Things |
ISBN | 3-031-32044-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to Cloud Computing -- 2. Fundamentals of Cloud Computing -- 3. Technological Foundations of Cloud Computing -- 4. Cloud Networking -- 5. Storage Fundamentals and Cloud Storage -- 6. Cloud Security -- 7. Cloud Migration -- 8. Cloud Monitoring -- 9. Basics of Cloud Management -- 10. Cloud Service Brokerage -- 11. Cloud Orchestration -- 12. Disaster Recovery. |
Record Nr. | UNISA-996546826503316 |
Surianarayanan Chellammal | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Essentials of Cloud Computing [[electronic resource] ] : A Holistic, Cloud-Native Perspective / / by Chellammal Surianarayanan, Pethuru Raj Chelliah |
Autore | Surianarayanan Chellammal |
Edizione | [2nd ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (368 pages) |
Disciplina | 004.6782 |
Altri autori (Persone) | ChelliahPethuru Raj |
Collana | Texts in Computer Science |
Soggetto topico |
Cloud Computing
Internet programming Computer networks Internet of things Web Development Computer Communication Networks Internet of Things |
ISBN | 3-031-32044-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to Cloud Computing -- 2. Fundamentals of Cloud Computing -- 3. Technological Foundations of Cloud Computing -- 4. Cloud Networking -- 5. Storage Fundamentals and Cloud Storage -- 6. Cloud Security -- 7. Cloud Migration -- 8. Cloud Monitoring -- 9. Basics of Cloud Management -- 10. Cloud Service Brokerage -- 11. Cloud Orchestration -- 12. Disaster Recovery. |
Record Nr. | UNINA-9910735787703321 |
Surianarayanan Chellammal | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Ethereum for Web Developers [[electronic resource] ] : Learn to Build Web Applications on top of the Ethereum Blockchain / / by Santiago Palladino |
Autore | Palladino Santiago |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (XXI, 328 p. 26 illus.) |
Disciplina | 006.76 |
Soggetto topico |
Internet programming
Web Development |
ISBN | 1-4842-5278-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Blockchains -- 2. A sample DApp -- 3. A crash-course on smart contracts -- 4. Querying the network -- 5. Sending transactions -- 6. Indexing & Storage -- 7. User Onboarding -- 8. Scalability. |
Record Nr. | UNINA-9910349528703321 |
Palladino Santiago | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Ext JS Application development blueprints : develop robust and maintainable projects that exceed client expectations using Ext JS / / Colin Ramsay |
Autore | Ramsay C. N (Colin N.) |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2015 |
Descrizione fisica | 1 online resource (341 p.) |
Disciplina | 005.276 |
Collana | Community Experience Distilled |
Soggetto topico | Internet programming |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; Humble beginnings; Growing up; The shoulders of giants; What is application architecture?; Requirement analysis; Data design; Code design; Technology evaluation; Code standards and practices; Documentation; Ext JS; The world that was; State of the art; Mostly very cool; Supporting cast; Getting ready; The specification; A good match; How we work; In safe hands; If you build it, they will come; Managing your time; You can buy fashion, but you can't buy style
SummaryChapter 2: MVC and MVVM; Diary of always; Bringing MVC to the Web; Ext JS and MVC; Examples of Ext JS MVC; How does it help your application; MVC and the illusion of choice; Introducing MVVM; How does Ext JS use MVVM?; Getting our MVVM started; Are we better off?; A brief interlude regarding stores; Inter-communication; The main event; Event domains; An event domain example; Using custom events; Summary; Chapter 3: Application Structure; Ideas for structure; Getting to know your application; /overrides; /.sencha; bootstrap.js, bootstrap.json, and bootstrap.css; /packages /resources and SASSindex.html; /build and build.xml; app.js; app.json; Cultivating your code; I'm a lumberjack - let's go log in; Money can't buy class; Singletons; Mixins; The solution to pollution; A global solution to a local problem; Summary - mind your own beeswax; Chapter 4: Sencha Cmd; What is Sencha Cmd?; Why is it important?; The act of creation; Setting up your application; The generation game; Develop in style; Here to serve - a website; The bootstrap process; Care for the environment; The final product; Before the build; Code complete; An application for Ant; Version numbers Release to productionThe best of the rest; Packages; Themes; Compilation; Summary; Chapter 5: Practical - CMS Application; A content-managed system; The requirements; Accepting the challenge; Starting at the bottom; Work your way up; The devil is in the detail; Where the wild things are; Spiky and hairy; The real deal; A short interlude on data binding; Creating a structure; Data-driven design; A model store; A room with a view; The tree panel and searching; Pages in detail; The magical page view model; This data is now in session; The glue controlling all; Selecting a page; Adding a page Deleting a pageSaving a page; Summary; Chapter 6: Practical - Monitoring Dashboard; Application design; Requirements; Message received and understood; Data structure; Live charts; Historical logs; Log statistics; Model behavior; The view from the top; Flexibility and pragmatism; Does this hurt?; Onwards and upwards; Data first; Storing the data; With a view to a controller; The main view controller; Rootin-Tootin; Back to business; Route to nowhere; The dashboard; Constant evaluation; The dashboard view model; Dashboard view controller; Web logs subpage; A view upon the Web Controlling the Web |
Record Nr. | UNINA-9910788114403321 |
Ramsay C. N (Colin N.) | ||
Birmingham, England : , : Packt Publishing, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Ext JS Application development blueprints : develop robust and maintainable projects that exceed client expectations using Ext JS / / Colin Ramsay |
Autore | Ramsay C. N (Colin N.) |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2015 |
Descrizione fisica | 1 online resource (341 p.) |
Disciplina | 005.276 |
Collana | Community Experience Distilled |
Soggetto topico | Internet programming |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; Humble beginnings; Growing up; The shoulders of giants; What is application architecture?; Requirement analysis; Data design; Code design; Technology evaluation; Code standards and practices; Documentation; Ext JS; The world that was; State of the art; Mostly very cool; Supporting cast; Getting ready; The specification; A good match; How we work; In safe hands; If you build it, they will come; Managing your time; You can buy fashion, but you can't buy style
SummaryChapter 2: MVC and MVVM; Diary of always; Bringing MVC to the Web; Ext JS and MVC; Examples of Ext JS MVC; How does it help your application; MVC and the illusion of choice; Introducing MVVM; How does Ext JS use MVVM?; Getting our MVVM started; Are we better off?; A brief interlude regarding stores; Inter-communication; The main event; Event domains; An event domain example; Using custom events; Summary; Chapter 3: Application Structure; Ideas for structure; Getting to know your application; /overrides; /.sencha; bootstrap.js, bootstrap.json, and bootstrap.css; /packages /resources and SASSindex.html; /build and build.xml; app.js; app.json; Cultivating your code; I'm a lumberjack - let's go log in; Money can't buy class; Singletons; Mixins; The solution to pollution; A global solution to a local problem; Summary - mind your own beeswax; Chapter 4: Sencha Cmd; What is Sencha Cmd?; Why is it important?; The act of creation; Setting up your application; The generation game; Develop in style; Here to serve - a website; The bootstrap process; Care for the environment; The final product; Before the build; Code complete; An application for Ant; Version numbers Release to productionThe best of the rest; Packages; Themes; Compilation; Summary; Chapter 5: Practical - CMS Application; A content-managed system; The requirements; Accepting the challenge; Starting at the bottom; Work your way up; The devil is in the detail; Where the wild things are; Spiky and hairy; The real deal; A short interlude on data binding; Creating a structure; Data-driven design; A model store; A room with a view; The tree panel and searching; Pages in detail; The magical page view model; This data is now in session; The glue controlling all; Selecting a page; Adding a page Deleting a pageSaving a page; Summary; Chapter 6: Practical - Monitoring Dashboard; Application design; Requirements; Message received and understood; Data structure; Live charts; Historical logs; Log statistics; Model behavior; The view from the top; Flexibility and pragmatism; Does this hurt?; Onwards and upwards; Data first; Storing the data; With a view to a controller; The main view controller; Rootin-Tootin; Back to business; Route to nowhere; The dashboard; Constant evaluation; The dashboard view model; Dashboard view controller; Web logs subpage; A view upon the Web Controlling the Web |
Record Nr. | UNINA-9910828492003321 |
Ramsay C. N (Colin N.) | ||
Birmingham, England : , : Packt Publishing, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Extending Gatsby [[electronic resource] ] : Create a Blog Site Using MDX, CDN, and Netlify / / by Nabendu Biswas |
Autore | Biswas Nabendu |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 |
Descrizione fisica | 1 online resource (XIII, 266 p. 157 illus.) |
Disciplina | 006.76 |
Soggetto topico |
Internet programming
Web Development |
ISBN | 1-4842-6855-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Setting Up the Blog Site -- 2. Adding Gatsby-plugin-mdx to the Site -- 3. Adding Author Details to the Site.,- 4. Adding Functionality to the Site -- 5. Adding a Series Feature -- 6. Deploying the Site in Netlify -- 7. Adding Gatsby Plugins to the Site -- 8. New Features and Fixes. |
Record Nr. | UNINA-9910483977103321 |
Biswas Nabendu | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Facebook Graph API development with Flash [[electronic resource] ] : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams |
Autore | Prince Far I |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, U.K., : Packt Pub., 2010 |
Descrizione fisica | 1 online resource (324 p.) |
Disciplina | 302.30285 |
Soggetto topico |
Internet programming
Application software - Development |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-94779-6
9786612947797 1-84969-075-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by...; Debugging; Watch out for caching; A final note...; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action - loading a Page
Accessing the Graph API through AS3Time for action - retrieving a Page's information in AS3; Time for action - deserializing a JSON object; Time for action - visualizing the info; Understanding connections; Time for action - finding connections in a browser; Rendering Lists; Time for action - rendering Lists of Posts; Rendering connections; Time for action - displaying a Graph Object's connections; Introducing the Requestor; Time for action - creating an HTTP Requestor; Understanding Connections of Connections; Time for action - loading photos from an album; Putting it all together Time for action - traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action - snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action - registering an application with Facebook; Application ID + logged-in user = access token; Time for action - requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3 Time for action - Using an access token in our Graph visualizerThat's cheating!; Time for action - authenticating through the application; A different approach; Time for action - authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action - obtaining extended permissions; Time for action - requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action - displaying the number of objects in a list; Time for action - requesting more Objects; Time for action - requesting more Objects at once; Paging; Time for action - obtaining data in pages; Time for action - adding limit and offset to GraphRequest; instances; Time for action - requesting data based on date; Time for action - adding since and until to GraphRequest; instances; Time for action - filtering by date using the UI; We gon' party like it's yo' birthday Time for action - using the ids parameter in a Graph URL |
Record Nr. | UNINA-9910459754503321 |
Prince Far I | ||
Birmingham, U.K., : Packt Pub., 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams |
Autore | Prince Far I |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, United Kingdom : , : Packt Publishing, , 2010 |
Descrizione fisica | 1 online resource (324 pages) |
Disciplina | 302.30285 |
Soggetto topico |
Internet programming
Application software - Development |
ISBN |
1-282-94779-6
9786612947797 1-84969-075-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by...; Debugging; Watch out for caching; A final note...; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action - loading a Page
Accessing the Graph API through AS3Time for action - retrieving a Page's information in AS3; Time for action - deserializing a JSON object; Time for action - visualizing the info; Understanding connections; Time for action - finding connections in a browser; Rendering Lists; Time for action - rendering Lists of Posts; Rendering connections; Time for action - displaying a Graph Object's connections; Introducing the Requestor; Time for action - creating an HTTP Requestor; Understanding Connections of Connections; Time for action - loading photos from an album; Putting it all together Time for action - traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action - snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action - registering an application with Facebook; Application ID + logged-in user = access token; Time for action - requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3 Time for action - Using an access token in our Graph visualizerThat's cheating!; Time for action - authenticating through the application; A different approach; Time for action - authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action - obtaining extended permissions; Time for action - requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action - displaying the number of objects in a list; Time for action - requesting more Objects; Time for action - requesting more Objects at once; Paging; Time for action - obtaining data in pages; Time for action - adding limit and offset to GraphRequest; instances; Time for action - requesting data based on date; Time for action - adding since and until to GraphRequest; instances; Time for action - filtering by date using the UI; We gon' party like it's yo' birthday Time for action - using the ids parameter in a Graph URL |
Record Nr. | UNINA-9910785414303321 |
Prince Far I | ||
Birmingham, United Kingdom : , : Packt Publishing, , 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams |
Autore | Prince Far I |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, United Kingdom : , : Packt Publishing, , 2010 |
Descrizione fisica | 1 online resource (324 pages) |
Disciplina | 302.30285 |
Soggetto topico |
Internet programming
Application software - Development |
ISBN |
1-282-94779-6
9786612947797 1-84969-075-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by...; Debugging; Watch out for caching; A final note...; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action - loading a Page
Accessing the Graph API through AS3Time for action - retrieving a Page's information in AS3; Time for action - deserializing a JSON object; Time for action - visualizing the info; Understanding connections; Time for action - finding connections in a browser; Rendering Lists; Time for action - rendering Lists of Posts; Rendering connections; Time for action - displaying a Graph Object's connections; Introducing the Requestor; Time for action - creating an HTTP Requestor; Understanding Connections of Connections; Time for action - loading photos from an album; Putting it all together Time for action - traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action - snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action - registering an application with Facebook; Application ID + logged-in user = access token; Time for action - requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3 Time for action - Using an access token in our Graph visualizerThat's cheating!; Time for action - authenticating through the application; A different approach; Time for action - authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action - obtaining extended permissions; Time for action - requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action - displaying the number of objects in a list; Time for action - requesting more Objects; Time for action - requesting more Objects at once; Paging; Time for action - obtaining data in pages; Time for action - adding limit and offset to GraphRequest; instances; Time for action - requesting data based on date; Time for action - adding since and until to GraphRequest; instances; Time for action - filtering by date using the UI; We gon' party like it's yo' birthday Time for action - using the ids parameter in a Graph URL |
Record Nr. | UNINA-9910815745403321 |
Prince Far I | ||
Birmingham, United Kingdom : , : Packt Publishing, , 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner |
Autore | Gassner David L |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., 2010 |
Descrizione fisica | 1 online resource (1059 p.) |
Disciplina | 006.76 |
Collana | Bible |
Soggetto topico | Internet programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-68536-8
9786612685361 0-470-63601-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet? Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary Chapter 14: Declaring Graphics with MXML and FXG |
Record Nr. | UNINA-9910459311703321 |
Gassner David L | ||
Indianapolis, Ind., : Wiley Pub., Inc., 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|