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Essentials of Cloud Computing [[electronic resource] ] : A Holistic, Cloud-Native Perspective / / by Chellammal Surianarayanan, Pethuru Raj Chelliah
Essentials of Cloud Computing [[electronic resource] ] : A Holistic, Cloud-Native Perspective / / by Chellammal Surianarayanan, Pethuru Raj Chelliah
Autore Surianarayanan Chellammal
Edizione [2nd ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (368 pages)
Disciplina 004.6782
Altri autori (Persone) ChelliahPethuru Raj
Collana Texts in Computer Science
Soggetto topico Cloud Computing
Internet programming
Computer networks
Internet of things
Web Development
Computer Communication Networks
Internet of Things
ISBN 3-031-32044-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction to Cloud Computing -- 2. Fundamentals of Cloud Computing -- 3. Technological Foundations of Cloud Computing -- 4. Cloud Networking -- 5. Storage Fundamentals and Cloud Storage -- 6. Cloud Security -- 7. Cloud Migration -- 8. Cloud Monitoring -- 9. Basics of Cloud Management -- 10. Cloud Service Brokerage -- 11. Cloud Orchestration -- 12. Disaster Recovery.
Record Nr. UNISA-996546826503316
Surianarayanan Chellammal  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Essentials of Cloud Computing [[electronic resource] ] : A Holistic, Cloud-Native Perspective / / by Chellammal Surianarayanan, Pethuru Raj Chelliah
Essentials of Cloud Computing [[electronic resource] ] : A Holistic, Cloud-Native Perspective / / by Chellammal Surianarayanan, Pethuru Raj Chelliah
Autore Surianarayanan Chellammal
Edizione [2nd ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (368 pages)
Disciplina 004.6782
Altri autori (Persone) ChelliahPethuru Raj
Collana Texts in Computer Science
Soggetto topico Cloud Computing
Internet programming
Computer networks
Internet of things
Web Development
Computer Communication Networks
Internet of Things
ISBN 3-031-32044-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction to Cloud Computing -- 2. Fundamentals of Cloud Computing -- 3. Technological Foundations of Cloud Computing -- 4. Cloud Networking -- 5. Storage Fundamentals and Cloud Storage -- 6. Cloud Security -- 7. Cloud Migration -- 8. Cloud Monitoring -- 9. Basics of Cloud Management -- 10. Cloud Service Brokerage -- 11. Cloud Orchestration -- 12. Disaster Recovery.
Record Nr. UNINA-9910735787703321
Surianarayanan Chellammal  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Ethereum for Web Developers [[electronic resource] ] : Learn to Build Web Applications on top of the Ethereum Blockchain / / by Santiago Palladino
Ethereum for Web Developers [[electronic resource] ] : Learn to Build Web Applications on top of the Ethereum Blockchain / / by Santiago Palladino
Autore Palladino Santiago
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (XXI, 328 p. 26 illus.)
Disciplina 006.76
Soggetto topico Internet programming
Web Development
ISBN 1-4842-5278-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Blockchains -- 2. A sample DApp -- 3. A crash-course on smart contracts -- 4. Querying the network -- 5. Sending transactions -- 6. Indexing & Storage -- 7. User Onboarding -- 8. Scalability.
Record Nr. UNINA-9910349528703321
Palladino Santiago  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Ext JS Application development blueprints : develop robust and maintainable projects that exceed client expectations using Ext JS / / Colin Ramsay
Ext JS Application development blueprints : develop robust and maintainable projects that exceed client expectations using Ext JS / / Colin Ramsay
Autore Ramsay C. N (Colin N.)
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (341 p.)
Disciplina 005.276
Collana Community Experience Distilled
Soggetto topico Internet programming
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; Humble beginnings; Growing up; The shoulders of giants; What is application architecture?; Requirement analysis; Data design; Code design; Technology evaluation; Code standards and practices; Documentation; Ext JS; The world that was; State of the art; Mostly very cool; Supporting cast; Getting ready; The specification; A good match; How we work; In safe hands; If you build it, they will come; Managing your time; You can buy fashion, but you can't buy style
SummaryChapter 2: MVC and MVVM; Diary of always; Bringing MVC to the Web; Ext JS and MVC; Examples of Ext JS MVC; How does it help your application; MVC and the illusion of choice; Introducing MVVM; How does Ext JS use MVVM?; Getting our MVVM started; Are we better off?; A brief interlude regarding stores; Inter-communication; The main event; Event domains; An event domain example; Using custom events; Summary; Chapter 3: Application Structure; Ideas for structure; Getting to know your application; /overrides; /.sencha; bootstrap.js, bootstrap.json, and bootstrap.css; /packages
/resources and SASSindex.html; /build and build.xml; app.js; app.json; Cultivating your code; I'm a lumberjack - let's go log in; Money can't buy class; Singletons; Mixins; The solution to pollution; A global solution to a local problem; Summary - mind your own beeswax; Chapter 4: Sencha Cmd; What is Sencha Cmd?; Why is it important?; The act of creation; Setting up your application; The generation game; Develop in style; Here to serve - a website; The bootstrap process; Care for the environment; The final product; Before the build; Code complete; An application for Ant; Version numbers
Release to productionThe best of the rest; Packages; Themes; Compilation; Summary; Chapter 5: Practical - CMS Application; A content-managed system; The requirements; Accepting the challenge; Starting at the bottom; Work your way up; The devil is in the detail; Where the wild things are; Spiky and hairy; The real deal; A short interlude on data binding; Creating a structure; Data-driven design; A model store; A room with a view; The tree panel and searching; Pages in detail; The magical page view model; This data is now in session; The glue controlling all; Selecting a page; Adding a page
Deleting a pageSaving a page; Summary; Chapter 6: Practical - Monitoring Dashboard; Application design; Requirements; Message received and understood; Data structure; Live charts; Historical logs; Log statistics; Model behavior; The view from the top; Flexibility and pragmatism; Does this hurt?; Onwards and upwards; Data first; Storing the data; With a view to a controller; The main view controller; Rootin-Tootin; Back to business; Route to nowhere; The dashboard; Constant evaluation; The dashboard view model; Dashboard view controller; Web logs subpage; A view upon the Web
Controlling the Web
Record Nr. UNINA-9910788114403321
Ramsay C. N (Colin N.)  
Birmingham, England : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Ext JS Application development blueprints : develop robust and maintainable projects that exceed client expectations using Ext JS / / Colin Ramsay
Ext JS Application development blueprints : develop robust and maintainable projects that exceed client expectations using Ext JS / / Colin Ramsay
Autore Ramsay C. N (Colin N.)
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (341 p.)
Disciplina 005.276
Collana Community Experience Distilled
Soggetto topico Internet programming
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; Humble beginnings; Growing up; The shoulders of giants; What is application architecture?; Requirement analysis; Data design; Code design; Technology evaluation; Code standards and practices; Documentation; Ext JS; The world that was; State of the art; Mostly very cool; Supporting cast; Getting ready; The specification; A good match; How we work; In safe hands; If you build it, they will come; Managing your time; You can buy fashion, but you can't buy style
SummaryChapter 2: MVC and MVVM; Diary of always; Bringing MVC to the Web; Ext JS and MVC; Examples of Ext JS MVC; How does it help your application; MVC and the illusion of choice; Introducing MVVM; How does Ext JS use MVVM?; Getting our MVVM started; Are we better off?; A brief interlude regarding stores; Inter-communication; The main event; Event domains; An event domain example; Using custom events; Summary; Chapter 3: Application Structure; Ideas for structure; Getting to know your application; /overrides; /.sencha; bootstrap.js, bootstrap.json, and bootstrap.css; /packages
/resources and SASSindex.html; /build and build.xml; app.js; app.json; Cultivating your code; I'm a lumberjack - let's go log in; Money can't buy class; Singletons; Mixins; The solution to pollution; A global solution to a local problem; Summary - mind your own beeswax; Chapter 4: Sencha Cmd; What is Sencha Cmd?; Why is it important?; The act of creation; Setting up your application; The generation game; Develop in style; Here to serve - a website; The bootstrap process; Care for the environment; The final product; Before the build; Code complete; An application for Ant; Version numbers
Release to productionThe best of the rest; Packages; Themes; Compilation; Summary; Chapter 5: Practical - CMS Application; A content-managed system; The requirements; Accepting the challenge; Starting at the bottom; Work your way up; The devil is in the detail; Where the wild things are; Spiky and hairy; The real deal; A short interlude on data binding; Creating a structure; Data-driven design; A model store; A room with a view; The tree panel and searching; Pages in detail; The magical page view model; This data is now in session; The glue controlling all; Selecting a page; Adding a page
Deleting a pageSaving a page; Summary; Chapter 6: Practical - Monitoring Dashboard; Application design; Requirements; Message received and understood; Data structure; Live charts; Historical logs; Log statistics; Model behavior; The view from the top; Flexibility and pragmatism; Does this hurt?; Onwards and upwards; Data first; Storing the data; With a view to a controller; The main view controller; Rootin-Tootin; Back to business; Route to nowhere; The dashboard; Constant evaluation; The dashboard view model; Dashboard view controller; Web logs subpage; A view upon the Web
Controlling the Web
Record Nr. UNINA-9910828492003321
Ramsay C. N (Colin N.)  
Birmingham, England : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extending Gatsby [[electronic resource] ] : Create a Blog Site Using MDX, CDN, and Netlify / / by Nabendu Biswas
Extending Gatsby [[electronic resource] ] : Create a Blog Site Using MDX, CDN, and Netlify / / by Nabendu Biswas
Autore Biswas Nabendu
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Descrizione fisica 1 online resource (XIII, 266 p. 157 illus.)
Disciplina 006.76
Soggetto topico Internet programming
Web Development
ISBN 1-4842-6855-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Setting Up the Blog Site -- 2. Adding Gatsby-plugin-mdx to the Site -- 3. Adding Author Details to the Site.,- 4. Adding Functionality to the Site -- 5. Adding a Series Feature -- 6. Deploying the Site in Netlify -- 7. Adding Gatsby Plugins to the Site -- 8. New Features and Fixes.
Record Nr. UNINA-9910483977103321
Biswas Nabendu  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Facebook Graph API development with Flash [[electronic resource] ] : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams
Facebook Graph API development with Flash [[electronic resource] ] : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams
Autore Prince Far I
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K., : Packt Pub., 2010
Descrizione fisica 1 online resource (324 p.)
Disciplina 302.30285
Soggetto topico Internet programming
Application software - Development
Soggetto genere / forma Electronic books.
ISBN 1-282-94779-6
9786612947797
1-84969-075-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by...; Debugging; Watch out for caching; A final note...; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action - loading a Page
Accessing the Graph API through AS3Time for action - retrieving a Page's information in AS3; Time for action - deserializing a JSON object; Time for action - visualizing the info; Understanding connections; Time for action - finding connections in a browser; Rendering Lists; Time for action - rendering Lists of Posts; Rendering connections; Time for action - displaying a Graph Object's connections; Introducing the Requestor; Time for action - creating an HTTP Requestor; Understanding Connections of Connections; Time for action - loading photos from an album; Putting it all together
Time for action - traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action - snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action - registering an application with Facebook; Application ID + logged-in user = access token; Time for action - requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3
Time for action - Using an access token in our Graph visualizerThat's cheating!; Time for action - authenticating through the application; A different approach; Time for action - authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action - obtaining extended permissions; Time for action - requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary
Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action - displaying the number of objects in a list; Time for action - requesting more Objects; Time for action - requesting more Objects at once; Paging; Time for action - obtaining data in pages; Time for action - adding limit and offset to GraphRequest; instances; Time for action - requesting data based on date; Time for action - adding since and until to GraphRequest; instances; Time for action - filtering by date using the UI; We gon' party like it's yo' birthday
Time for action - using the ids parameter in a Graph URL
Record Nr. UNINA-9910459754503321
Prince Far I  
Birmingham, U.K., : Packt Pub., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams
Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams
Autore Prince Far I
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, United Kingdom : , : Packt Publishing, , 2010
Descrizione fisica 1 online resource (324 pages)
Disciplina 302.30285
Soggetto topico Internet programming
Application software - Development
ISBN 1-282-94779-6
9786612947797
1-84969-075-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by...; Debugging; Watch out for caching; A final note...; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action - loading a Page
Accessing the Graph API through AS3Time for action - retrieving a Page's information in AS3; Time for action - deserializing a JSON object; Time for action - visualizing the info; Understanding connections; Time for action - finding connections in a browser; Rendering Lists; Time for action - rendering Lists of Posts; Rendering connections; Time for action - displaying a Graph Object's connections; Introducing the Requestor; Time for action - creating an HTTP Requestor; Understanding Connections of Connections; Time for action - loading photos from an album; Putting it all together
Time for action - traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action - snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action - registering an application with Facebook; Application ID + logged-in user = access token; Time for action - requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3
Time for action - Using an access token in our Graph visualizerThat's cheating!; Time for action - authenticating through the application; A different approach; Time for action - authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action - obtaining extended permissions; Time for action - requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary
Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action - displaying the number of objects in a list; Time for action - requesting more Objects; Time for action - requesting more Objects at once; Paging; Time for action - obtaining data in pages; Time for action - adding limit and offset to GraphRequest; instances; Time for action - requesting data based on date; Time for action - adding since and until to GraphRequest; instances; Time for action - filtering by date using the UI; We gon' party like it's yo' birthday
Time for action - using the ids parameter in a Graph URL
Record Nr. UNINA-9910785414303321
Prince Far I  
Birmingham, United Kingdom : , : Packt Publishing, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams
Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / / Michael James Williams
Autore Prince Far I
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, United Kingdom : , : Packt Publishing, , 2010
Descrizione fisica 1 online resource (324 pages)
Disciplina 302.30285
Soggetto topico Internet programming
Application software - Development
ISBN 1-282-94779-6
9786612947797
1-84969-075-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by...; Debugging; Watch out for caching; A final note...; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action - loading a Page
Accessing the Graph API through AS3Time for action - retrieving a Page's information in AS3; Time for action - deserializing a JSON object; Time for action - visualizing the info; Understanding connections; Time for action - finding connections in a browser; Rendering Lists; Time for action - rendering Lists of Posts; Rendering connections; Time for action - displaying a Graph Object's connections; Introducing the Requestor; Time for action - creating an HTTP Requestor; Understanding Connections of Connections; Time for action - loading photos from an album; Putting it all together
Time for action - traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action - snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action - registering an application with Facebook; Application ID + logged-in user = access token; Time for action - requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3
Time for action - Using an access token in our Graph visualizerThat's cheating!; Time for action - authenticating through the application; A different approach; Time for action - authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action - obtaining extended permissions; Time for action - requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary
Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action - displaying the number of objects in a list; Time for action - requesting more Objects; Time for action - requesting more Objects at once; Paging; Time for action - obtaining data in pages; Time for action - adding limit and offset to GraphRequest; instances; Time for action - requesting data based on date; Time for action - adding since and until to GraphRequest; instances; Time for action - filtering by date using the UI; We gon' party like it's yo' birthday
Time for action - using the ids parameter in a Graph URL
Record Nr. UNINA-9910815745403321
Prince Far I  
Birmingham, United Kingdom : , : Packt Publishing, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Autore Gassner David L
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (1059 p.)
Disciplina 006.76
Collana Bible
Soggetto topico Internet programming
Soggetto genere / forma Electronic books.
ISBN 1-282-68536-8
9786612685361
0-470-63601-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries
Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls
Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet?
Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary
Chapter 14: Declaring Graphics with MXML and FXG
Record Nr. UNINA-9910459311703321
Gassner David L  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui