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Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Autore Gassner David L
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (1059 p.)
Disciplina 006.76
Collana Bible
Soggetto topico Internet programming
ISBN 0-470-63602-5
1-282-68536-8
9786612685361
0-470-63601-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries
Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls
Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet?
Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary
Chapter 14: Declaring Graphics with MXML and FXG
Record Nr. UNINA-9910792352803321
Gassner David L  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Autore Gassner David L
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (1059 p.)
Disciplina 006.76
Collana Bible
Soggetto topico Internet programming
ISBN 0-470-63602-5
1-282-68536-8
9786612685361
0-470-63601-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries
Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls
Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet?
Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary
Chapter 14: Declaring Graphics with MXML and FXG
Record Nr. UNINA-9910821091403321
Gassner David L  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash multiplayer virtual worlds [[electronic resource] ] : build Immersive, full featured interactive worlds for games, online communities, and more / / Makzan
Flash multiplayer virtual worlds [[electronic resource] ] : build Immersive, full featured interactive worlds for games, online communities, and more / / Makzan
Autore Makzan
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K., : Packt, 2010
Descrizione fisica 1 online resource (413 p.)
Disciplina 006.7
Soggetto topico Shared virtual environments
Online social networks
Internet games
Internet programming
Computer animation
Soggetto genere / forma Electronic books.
ISBN 1-282-75047-X
9786612750472
1-84969-037-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5
Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol
Accessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux
Downloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL
Setting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections
Setting policy load data from machines in other domains
Record Nr. UNINA-9910459443203321
Makzan  
Birmingham, U.K., : Packt, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash multiplayer virtual worlds [[electronic resource] ] : build Immersive, full featured interactive worlds for games, online communities, and more / / Makzan
Flash multiplayer virtual worlds [[electronic resource] ] : build Immersive, full featured interactive worlds for games, online communities, and more / / Makzan
Autore Makzan
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K., : Packt, 2010
Descrizione fisica 1 online resource (413 p.)
Disciplina 006.7
Soggetto topico Shared virtual environments
Online social networks
Video games
Internet programming
Computer animation
ISBN 1-282-75047-X
9786612750472
1-84969-037-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5
Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol
Accessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux
Downloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL
Setting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections
Setting policy load data from machines in other domains
Record Nr. UNINA-9910785230403321
Makzan  
Birmingham, U.K., : Packt, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash multiplayer virtual worlds : build Immersive, full featured interactive worlds for games, online communities, and more / / Makzan
Flash multiplayer virtual worlds : build Immersive, full featured interactive worlds for games, online communities, and more / / Makzan
Autore Makzan
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K., : Packt, 2010
Descrizione fisica 1 online resource (413 p.)
Disciplina 006.7
Soggetto topico Shared virtual environments
Online social networks
Video games
Internet programming
Computer animation
ISBN 1-282-75047-X
9786612750472
1-84969-037-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5
Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol
Accessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux
Downloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL
Setting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections
Setting policy load data from machines in other domains
Record Nr. UNINA-9910820157603321
Makzan  
Birmingham, U.K., : Packt, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Autore Kore Satish
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (304 p.)
Disciplina 006.6/76
Soggetto topico ActionScript (Computer program language)
Internet programming
Java (Computer program language)
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-282-17233-6
1-84719-535-0
9786612172335
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X
New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML
Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class
Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary
Chapter 7: Flex Data Access Methods
Record Nr. UNINA-9910456094703321
Kore Satish  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Autore Kore Satish
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (304 p.)
Disciplina 006.6/76
Soggetto topico ActionScript (Computer program language)
Internet programming
Java (Computer program language)
Web sites - Design
ISBN 1-282-17233-6
1-84719-535-0
9786612172335
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X
New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML
Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class
Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary
Chapter 7: Flex Data Access Methods
Record Nr. UNINA-9910780434403321
Kore Satish  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flex 3 with Java : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Flex 3 with Java : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
Autore Kore Satish
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing Ltd., 2009
Descrizione fisica 1 online resource (304 p.)
Disciplina 006.6/76
Soggetto topico ActionScript (Computer program language)
Internet programming
Java (Computer program language)
Web sites - Design
ISBN 1-282-17233-6
1-84719-535-0
9786612172335
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X
New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML
Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class
Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary
Chapter 7: Flex Data Access Methods
Record Nr. UNINA-9910817361303321
Kore Satish  
Birmingham, U.K., : Packt Publishing Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Getting started with RethinkDB : absorb the knowledge required to utilize, manage, and deploy RethinkDB using Node.js / / Gianluca Tiepolo
Getting started with RethinkDB : absorb the knowledge required to utilize, manage, and deploy RethinkDB using Node.js / / Gianluca Tiepolo
Autore Tiepolo Gianluca
Edizione [1st edition]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (176 p.)
Collana Community experience distilled
Soggetto topico Internet programming
Soggetto genere / forma Electronic books.
ISBN 1-78588-446-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover ; Copyright; Credits; About the Author; Acknowledgement; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing RethinkDB; Rethinking the database; Changefeeds; Horizontal scalability; Powerful query language; Developer-oriented; Document-oriented; Lock-free architecture; Immediate consistency; Secondary indexes; Distributed joins; Installing RethinkDB; Installing RethinkDB on Ubuntu/Debian Linux; Installing RethinkDB on CentOS and Fedora; Installing RethinkDB on OS X; Installing RethinkDB using Homebrew; Building RethinkDB from source
Configuring RethinkDBRunning as a daemon; Creating a configuration file; Starting RethinkDB; Running a query; Summary; Chapter 2: The ReQL Query Language; Documents; Document databases; JSON document format; Keys; Arrays; Embedded documents; Data modeling; Introducing ReQL; An explicit query language; Building a query; Inserting data; Batch inserts; Reading data; Filtering results; Manipulating results; Updating data; Updating existing attributes; Adding new attributes; Deleting data; Removing all documents; Deleting a table; Deleting a database; Summary
Chapter 3: Clustering, Sharding, and ReplicationAn introduction to scaling; What kind of system is it?; Scaling reads; Scaling writes; Scaling data; Clustering RethinkDB; Creating a cluster; Adding a server to the cluster; Running queries on the cluster; Replication; Adding a secondary replica; Failover; Sharding; Sharding a table; Summary; Chapter 4: Performance Tuning and Advanced Queries; Performance tuning; Increasing the cache size; Increasing concurrency; Using soft durability mode; Bulk data import; Introducing indexing; Evaluating query performance; Creating and using an index
Compound indexesAdvanced queries; Limits, skips, and sorts; The limit command; The skip command; Sorting documents; Finding a random document; Grouping; Aggregations; Average; Maximum; The pluck command; Summary; Chapter 5: Programming RethinkDB in Node.js; Introducing Node.js; An increasingly popular technology; An event-driven design; Installing Node.js; Installing on Linux; Installing on Mac OS X; Running Node.js; Installing the RethinkDB module; Connecting to RethinkDB; Running a simple query; Inserting documents; Reading documents; Updating and deleting documents
Introducing ChangefeedsA simple example using Changefeeds; Summary; Chapter 6: RethinkDB Administration and Deployment; RethinkDB administration tools; Backing up your data; Backing up a single table; Setting up automatic backups; Restoring your data; Securing RethinkDB; Securing the web interface; Securing the driver port; Monitoring RethinkDB; Monitoring issues; Monitoring running jobs; Deploying RethinkDB; Summary; Chapter 7: Developing Real-Time Web Applications; Introducing real-time web applications; Examples of real-time web apps; Going real time on the Web; Polling; AJAX; WebSockets
Developing web applications with Node.js
Record Nr. UNINA-9910494586303321
Tiepolo Gianluca  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Getting started with RethinkDB : absorb the knowledge required to utilize, manage, and deploy RethinkDB using Node.js / / Gianluca Tiepolo
Getting started with RethinkDB : absorb the knowledge required to utilize, manage, and deploy RethinkDB using Node.js / / Gianluca Tiepolo
Autore Tiepolo Gianluca
Edizione [1st edition]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2016
Descrizione fisica 1 online resource (176 p.)
Collana Community experience distilled
Soggetto topico Internet programming
ISBN 1-78588-446-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover ; Copyright; Credits; About the Author; Acknowledgement; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing RethinkDB; Rethinking the database; Changefeeds; Horizontal scalability; Powerful query language; Developer-oriented; Document-oriented; Lock-free architecture; Immediate consistency; Secondary indexes; Distributed joins; Installing RethinkDB; Installing RethinkDB on Ubuntu/Debian Linux; Installing RethinkDB on CentOS and Fedora; Installing RethinkDB on OS X; Installing RethinkDB using Homebrew; Building RethinkDB from source
Configuring RethinkDBRunning as a daemon; Creating a configuration file; Starting RethinkDB; Running a query; Summary; Chapter 2: The ReQL Query Language; Documents; Document databases; JSON document format; Keys; Arrays; Embedded documents; Data modeling; Introducing ReQL; An explicit query language; Building a query; Inserting data; Batch inserts; Reading data; Filtering results; Manipulating results; Updating data; Updating existing attributes; Adding new attributes; Deleting data; Removing all documents; Deleting a table; Deleting a database; Summary
Chapter 3: Clustering, Sharding, and ReplicationAn introduction to scaling; What kind of system is it?; Scaling reads; Scaling writes; Scaling data; Clustering RethinkDB; Creating a cluster; Adding a server to the cluster; Running queries on the cluster; Replication; Adding a secondary replica; Failover; Sharding; Sharding a table; Summary; Chapter 4: Performance Tuning and Advanced Queries; Performance tuning; Increasing the cache size; Increasing concurrency; Using soft durability mode; Bulk data import; Introducing indexing; Evaluating query performance; Creating and using an index
Compound indexesAdvanced queries; Limits, skips, and sorts; The limit command; The skip command; Sorting documents; Finding a random document; Grouping; Aggregations; Average; Maximum; The pluck command; Summary; Chapter 5: Programming RethinkDB in Node.js; Introducing Node.js; An increasingly popular technology; An event-driven design; Installing Node.js; Installing on Linux; Installing on Mac OS X; Running Node.js; Installing the RethinkDB module; Connecting to RethinkDB; Running a simple query; Inserting documents; Reading documents; Updating and deleting documents
Introducing ChangefeedsA simple example using Changefeeds; Summary; Chapter 6: RethinkDB Administration and Deployment; RethinkDB administration tools; Backing up your data; Backing up a single table; Setting up automatic backups; Restoring your data; Securing RethinkDB; Securing the web interface; Securing the driver port; Monitoring RethinkDB; Monitoring issues; Monitoring running jobs; Deploying RethinkDB; Summary; Chapter 7: Developing Real-Time Web Applications; Introducing real-time web applications; Examples of real-time web apps; Going real time on the Web; Polling; AJAX; WebSockets
Developing web applications with Node.js
Record Nr. UNINA-9910798253903321
Tiepolo Gianluca  
Birmingham : , : Packt Publishing, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui